Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.24 @ 02:36:31 Player: ash Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (84) 420 Value Destroyed (2073) 2073 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (4863) 4863 TOTAL SCORE: 18576 Bonus ------- Follower Combat Kills 89 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -126 Cogmind --------- Core Integrity 0/1600 Matter 100/300 Energy 96/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Machine Analyzer Advanced Signal Interpreter Advanced Transmission Jammer (fused) Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Electron Diverter Impulse Thruster Array Improved Q-thruster Experimental Q-thruster > --- UTILITY ---------- Makeshift Trap Scanner Machine Analyzer Triangulator Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Precision Energy Filter Advanced Transmission Jammer ECM Suite Advanced Cloaking Device Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental System Shield Experimental System Shield > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Advanced Reaction Control System [Rating: 161] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Makeshift Sword Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . . Utility 13 | . . . . . 2 2 . . . . 2 . . . . . . . . . 2 2 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 151 | . 5 2 2 2 14 23 . . . 3 14 3 3 . 3 12 7 2 5 4 14 11 11 2 4 5 Power 13 | . . . . . . 3 . . . . . 1 . . . . . 1 . 1 1 2 1 . 1 2 Engine 3 | . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . Core 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . 1 2 Propulsion 32 | . 2 . . . 3 4 . . . . 4 . . . . 4 . . 2 . 1 3 4 2 . 3 Treads 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Flight 26 | . . . . . . 4 . . . . 4 . . . . 4 . . 1 . 1 3 4 2 . 3 Utility 71 | . 2 . 2 1 4 8 . . . 1 5 2 1 . 1 6 7 1 3 2 10 6 6 . 3 . Device 42 | . 1 . . 1 2 5 . . . 1 2 1 1 . . 6 4 1 1 2 6 3 3 . 2 . Storage 5 | . 1 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . Processor 10 | . . . . . 1 2 . . . . 1 . . . . . 3 . . . 2 1 . . . . Hackware 12 | . . . . . . . . . . . 2 . . . 1 . . . 1 . 2 2 3 . 1 . Protection 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | . 1 2 . 1 7 8 . . . 2 5 . 2 . 2 2 . . . 1 2 . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 . 1 1 1 . . . 1 . . . . . . . . . 1 1 . . . . . Special Weapon 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 3 . . . . . . 1 . 1 1 . . . . . . . . . . Piercing Weapon 6 | . . . . . . 1 . . . 1 4 . . . . . . . . . . . . . . . Special Melee Weapon 8 | . . . . . 1 3 . . . . 1 . . . 1 1 . . . . 1 . . . . . Unidentified Prototypes 12 | . . . . . . . . . . . 1 . . . . . . . 5 . . 3 1 1 1 . Parts Lost 49 | . . . . 2 4 . . . . . 13 . . . 1 . . . . 2 4 . . 2 . 21 Power 6 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . 3 Propulsion 19 | . . . . . 3 . . . . . 5 . . . . . . . . . 3 . . 1 . 7 Utility 19 | . . . . 1 . . . . . . 6 . . . . . . . . 1 . . . 1 . 10 Weapon 5 | . . . . 1 1 . . . . . 1 . . . 1 . . . . . . . . . . 1 Highest Loss Streak 19 | . . . . 1 1 . . . . . 8 . . . 1 . . . . 2 2 . . 1 . 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 97 100 100 99 94 98 100 100 100 94 86 40 45 46 44 81 94 93 92 92 84 83 90 90 88 72 Engine 6 | . 14 14 14 14 9 2 7 7 7 7 5 . . . . 4 5 3 . 3 1 2 . . . . Core 1 | . . . . . . 4 . . . . . 4 6 6 6 5 5 5 5 5 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 5 1 . 3 7 8 8 5 Treads 11 | . 27 28 28 28 31 . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 29 30 30 30 30 23 13 13 13 13 21 23 23 23 23 15 14 21 20 20 16 Device 17 | . 11 14 14 13 17 22 23 23 23 17 9 6 6 6 6 23 18 16 13 15 22 23 25 25 26 21 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 5 . . . . . . . . . . . . . . . Processor 10 | . . . . . 8 14 15 15 15 15 16 13 13 13 13 11 21 23 23 23 13 19 13 13 12 10 Hackware 4 | . . . . . . . . . . . 12 . . . . 5 5 5 6 6 14 14 16 17 17 16 Energy Gun 1 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 . . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 14 14 14 6 . . . . 4 5 . . . . . . . . 4 3 . . . . . Special Weapon 2 | . . 11 14 14 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 5 . . . . . . 5 6 3 4 5 5 5 5 5 4 4 4 4 1 Piercing Weapon 1 | . . . . . . . 7 7 7 5 4 2 . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 6 7 7 7 3 1 . . . 1 2 5 5 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 30 32 32 33 59 24 22 22 22 23 23 8 10 10 10 19 18 27 27 28 26 22 31 30 42 42 Greatest Support 80 | 20 40 40 40 40 80 24 24 24 24 24 24 10 10 10 10 34 34 34 34 34 34 38 47 47 46 47 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 20 15 20 20 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | . 14 15 15 15 19 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | . 15 15 16 15 20 20 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 2 3 Average Carried 9 | . 11 14 15 14 16 9 9 10 9 9 7 4 4 5 4 4 4 4 4 4 4 4 4 4 2 2 Final Capacity 20 | 8 15 15 15 15 20 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 15 15 15 14 20 10 10 10 9 10 4 5 5 5 5 4 4 5 5 5 5 5 5 4 2 1 Class Distribution -------------------- 28% | Mutant 12% | Scout 10% | Wizard-Ninja 10% | Hacker-Ninja 9% | Scavenger-Mutant 5% | Sprinter 5% | Derelict-Scout 4% | Hacker-Scout 3% | Hacker-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -2/Testing Wizard-Ninja | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Matter Collected 2040 | 200 167 61 . 57 342 331 30 . . 75 156 19 31 . 66 115 23 62 . 130 42 72 . 44 . 17 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2324 | . 466 63 . 84 574 149 55 . . 56 137 . . . . 187 . . . 152 365 . . 36 . . Parts 149 | . 30 14 . 9 33 12 4 . . 12 5 . . . . 8 . . . 5 16 . . 1 . . Haulers Intercepted 6 | . 2 . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 4 . . 8 . . . . . . . 1 . 3 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Combat Hostiles Destroyed 57 | . 6 8 . 4 17 1 1 . . 8 3 . . . . . . . . 4 5 . . . . . Melee 4 | . . 1 . . . 1 1 . . . . . . . . . . . . 1 . . . . . . Guns 7 | . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . . Cannons 10 | . . . . 1 9 . . . . . . . . . . . . . . . . . . . . . AOE 30 | . . 7 . 3 5 . . . . 8 3 . . . . . . . . 2 2 . . . . . Classes Destroyed 13 | . 5 1 . . 3 1 1 . . 1 . . . . . . . . . 1 . . . . . . Worker 4 | . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . Builder 7 | . 1 1 . . . . . . . . . . . . . 3 . . . . 2 . . . . . Hauler 6 | . 2 . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . Recycler 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 6 | . 1 . . . 1 3 . . . . . . . . . . . . . . . . . 1 . . Swarmer 33 | . . 8 . 3 6 . . . . 7 3 . . . . . . . . 4 2 . . . . . Grunt 19 | . 6 . . 2 8 . . . . . . . . . . . . . . . 3 . . . . . Sentry 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 5 . 3 7 2 1 . . 4 4 . . . . 2 . . . 4 3 . . 1 . . Combat Bots Only 5 | . 2 5 . 3 4 1 1 . . 4 3 . . . . . . . . 4 3 . . . . . Max Kills in Single Turn 4 | . 1 3 . 2 4 1 1 . . 3 2 . . . . 1 . . . 1 2 . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 2 . . . . 3 2 . . . . . . . . 1 1 . . . . . Melee 1 | . . 1 . . . 1 1 . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Hostile Shots Fired 654 | . 24 22 . 7 50 2 2 . . 20 157 . 4 . 3 . 3 4 . 26 58 15 2 20 4 231 Missed 299 | . 5 6 . 2 6 2 . . . 15 73 . 2 . 2 . 1 3 . 16 38 10 2 9 4 103 Damage Taken 5850 | . 208 144 . 94 454 . 25 . . 70 1155 . 30 . 55 . 18 22 . 122 331 97 . 256 . 2769 Core 2448 | . 54 14 . 16 29 . 12 . . . 460 . 30 . 15 . 18 22 . 46 43 . . 79 . 1610 Absorbed by Shields 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Ignored by Resistances 1589 | . 64 44 . 28 133 . 7 . . 20 252 . 8 . 15 . 5 6 . 36 93 26 . 71 . 781 Regen/Repaired (Parts) 26 | . . . . . . . . . . . 26 . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 66 94 . . . . 98 . . . . 40 . . . . 84 96 100 . 94 . . Volleys Fired 128 | . 41 10 . 7 48 . . . . 9 2 . . . . . . . . 6 5 . . . . . Largest 2 | . 2 1 . 1 2 . . . . 1 1 . . . . . . . . 1 1 . . . . . Hottest 100 | . 60 100 . 100 100 . . . . 33 33 . . . . . . . . 39 39 . . . . . Shots Fired 177 | . 74 10 . 7 64 . . . . 9 2 . . . . . . . . 6 5 . . . . . Gun 79 | . 74 . . . 5 . . . . . . . . . . . . . . . . . . . . . Cannon 45 | . . . . . 45 . . . . . . . . . . . . . . . . . . . . . Launcher 34 | . . 5 . 2 5 . . . . 9 2 . . . . . . . . 6 5 . . . . . Special 19 | . . 5 . 5 9 . . . . . . . . . . . . . . . . . . . . . Kinetic 91 | . 41 . . . 50 . . . . . . . . . . . . . . . . . . . . . Thermal 52 | . 33 5 . 5 9 . . . . . . . . . . . . . . . . . . . . . Explosive 23 | . . 5 . 2 5 . . . . 9 2 . . . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . . . . . . . . . . 6 5 . . . . . Robot Hit Streak 25 | . 15 3 . 9 25 . . . . 3 . . . . . . . . . 2 4 . . . . . Robot Miss Streak 4 | . 3 1 . . 4 . . . . 1 1 . . . . . . . . 1 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 188 | . 60 6 . 7 49 14 1 . 10 4 1 . . . 2 12 . . 3 8 7 2 . 2 . . Core Hits 118 | . 23 14 . 6 29 4 1 . . 14 5 . . . . 4 . . . 6 10 . . 2 . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 1 . . 2 6 1 . . . . . . . . . . . . . . . . . 1 . . Burn 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 190 | . 2 2 . . 5 27 1 . 10 8 28 . . . 2 18 . 1 3 4 20 21 12 12 9 5 Impact 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 122 | . . . . . 1 22 . . . . . . . . 1 15 . 1 . 4 19 21 12 12 9 5 Piercing 38 | . . . . . . 1 1 . . 8 28 . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . 4 4 . . 10 . 1 . . . 1 8 . . 3 1 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6210 | . 740 413 . 340 1634 430 47 . . 520 263 . . . 27 569 . . . 531 523 94 . 79 . . Guns 801 | . 740 . . . 61 . . . . . . . . . . . . . . . . . . . . . Cannons 768 | . . . . . 768 . . . . . . . . . . . . . . . . . . . . . Explosions 2588 | . . 302 . 276 686 . . . . 494 171 . . . . . . . . 323 336 . . . . . Melee 1817 | . . 58 . . . 430 47 . . 26 92 . . . 27 569 . . . 208 187 94 . 79 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1228 | . 399 . . . 829 . . . . . . . . . . . . . . . . . . . . . Thermal 577 | . 341 53 . 64 119 . . . . . . . . . . . . . . . . . . . . . Explosive 1929 | . . 302 . 276 686 . . . . 494 171 . . . . . . . . . . . . . . . Electromagnetic 659 | . . . . . . . . . . . . . . . . . . . . 323 336 . . . . . Impact 58 | . . 58 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1594 | . . . . . . 430 . . . . . . . . 27 569 . . . 208 187 94 . 79 . . Piercing 165 | . . . . . . . 47 . . 26 92 . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . 14 14 14 14 14 . . . . . . . . . . 4 Average Corruption 11 | . . . . . . . . . . . 14 14 14 14 14 . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 34 | . . . . . . . . . . . 11 6 6 1 7 . . . . . . . . . . 3 Message Errors 8 | . . . . . . . . . . . 1 1 2 1 2 . . . . . . . . . . 1 Matter Fused 6 | . . . . . . . . . . . 1 2 . . 2 . . . . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . . 1 1 1 . 1 . . . . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Misdirections 5 | . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 357 | . . 21 . 54 21 23 . . . 27 . . . . . 73 . . . 39 99 . . . . . Projectiles 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Explosions 98 | . . 5 . 54 12 . . . . 27 . . . . . . . . . . . . . . . . Melee 250 | . . 16 . . . 23 . . . . . . . . . 73 . . . 39 99 . . . . . Knockbacks 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . . 22 . 54 . . . . . . . . . . . . . . . . 29 . . . . . Shots 6 | . . 1 . 2 . . . . . . . . . . . . . . . . 3 . . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 307 | . 63 232 . 182 58 . . . . 4 270 167 259 . 189 . . . . 22 . 1 9 50 223 307 Average Temperature 75 | . 30 106 . 80 24 . . . . 4 154 93 133 . 97 . . . . 11 . 1 2 19 85 147 Received Heat Transfer 762 | . 138 33 . 27 234 . . . . . 147 . 18 . 21 . . . . . 57 21 . 18 . 48 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . . . . . . 3 4 . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3015 | . 775 320 . 720 1200 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Peak Influence 453 | . 186 176 . 125 351 291 . . . . 450 . . . . 109 . . . . 370 202 245 262 184 453 Initial 276 | . . 7 . . . 121 . . . . 276 . . . . 24 . . . . 52 86 63 119 137 103 Average 126 | . 60 64 . 72 133 156 . . . . 365 . . . . 85 . . . . 202 89 122 184 144 235 Maximum Alert Level 2 | . . . . . 1 1 . . . . 2 . . . . . . . . . 1 1 1 1 . 2 Low Security (%) 81 | . 100 100 . 100 79 74 . . . . . . . . . 100 . . . . 41 97 83 67 100 36 Level 1 16 | . . . . . 20 25 . . . . 66 . . . . . . . . . 58 2 16 32 . 58 Level 2 1 | . . . . . . . . . . . 33 . . . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . . 2 3 . . . . 4 . . . . 3 . . . . 3 2 1 . . 6 Investigation 7 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . 3 Extermination 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . 1 Reinforcement 9 | . . . . . 2 . . . . . 3 . . . . 1 . . . . . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Distress Signals 10 | . 1 . . . 2 1 . . . . . . . . . 1 . . . . 2 1 . 1 1 . Communications Jammed 38 | . . . . . . . . . . . . . . . . . . . . . . 8 . . 1 29 Distress Signals 38 | . . . . . . . . . . . . . . . . . . . . . . 8 . . 1 29 Times Spotted 222 | . 11 13 . 5 24 7 1 . . 12 18 . 3 . 3 3 1 1 . 12 30 15 9 8 3 43 Peak Tracking Total 21 | . 3 3 . 3 5 3 1 . . 6 10 . 3 . 3 2 1 1 . 7 11 10 5 7 2 21 Tactical Retreats 35 | . . 2 . . 1 2 . . . 2 3 . 1 . 1 1 . 1 . 1 8 1 3 2 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Traps Triggered 5 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . . . . . . . . . . . . . . . . 6 . 6 . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Machines Disabled 6 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . 2 . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Machines Accessed 102 | . 8 1 1 1 5 12 . . . . 10 2 1 4 . 8 1 1 8 . 6 11 7 1 5 9 Terminals 65 | . 7 . . 1 5 8 . . . . 7 1 . . . 3 . 1 . . 5 9 5 1 3 9 Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Repair Stations 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . Recycling Units 6 | . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 7 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . 1 . Total Hacks 407 | . 38 1 1 2 22 33 . . . . 29 2 1 31 . 19 1 1 47 . 21 58 43 7 14 36 Successful 277 | . 21 1 1 . 14 14 . . . . 15 2 1 31 . 16 1 1 47 . 13 32 34 4 10 19 Failed 130 | . 17 . . 2 8 19 . . . . 14 . . . . 3 . . . . 8 26 9 3 4 17 Catastrophic 12 | . . . . . 1 4 . . . . 1 . . . . . . . . . 1 3 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 14 . . . 8 12 . . . . 18 . . . . 6 . . . . 8 24 15 5 9 24 Terminals 286 | . 35 . . 2 22 25 . . . . 23 1 . . . 8 . 1 . . 19 56 39 7 12 36 Fabricators 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . Repair Stations 6 | . . . . . . . . . . . 2 . . . . 3 . . . . . 1 . . . . Recycling Units 15 | . 3 . . . . 4 . . . . 2 . . . . 4 . . . . 2 . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 10 | . . . . . . 4 . . . . 2 . . . . 1 . . . . . 1 1 . 1 . Terminal Hacks 205 | . 16 1 1 . 11 9 . . . . 5 2 1 31 . 5 1 1 47 . 10 24 26 2 3 9 Record 84 | . 6 . 1 . 1 6 . . . . . 1 . 11 . . . 1 35 . 1 6 12 . 1 2 Part Schematic 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . . . . . . . . . . . 4 . 1 . 1 . 1 . Prototype ID Bank 14 | . 3 . . . 2 . . . . . 1 . . 3 . . . . 4 . . 1 . . . . Open Door 4 | . . 1 . . . . . . . . . 1 1 . . . 1 . . . . . . . . . Level Access Points 5 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . 1 Branch Access Points 8 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 1 1 . . . Emergency Access Points 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Terminal Index 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Alert Level 9 | . . . . . 1 . . . . . . . . . . 2 . . . . 1 3 2 . . . Unreport Threat 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Locate Traps 13 | . 1 . . . 1 1 . . . . . . . . . . . . . . 1 4 2 . . 3 Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recall Reinforcements 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Registered Prototypes 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Zone Layout 7 | . 1 . . . 1 . . . . . 1 . . . . . . . . . 2 1 1 . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Refit 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 . Seal Access 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 . Unauthorized Hacks 50 | . 4 . . . 3 2 . . . . 7 . . . . 4 . . . . 3 6 4 2 5 10 Terminals 46 | . 4 . . . 3 2 . . . . 5 . . . . 2 . . . . 3 6 4 2 5 10 Track 9 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 5 Assimilate 7 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 1 . . 2 Botnet 28 | . 4 . . . 3 2 . . . . 3 . . . . 2 . . . . 2 3 2 1 3 3 Operators 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Monitor 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 8 . . 1 5 11 . . . . 9 . . . . 5 . 1 . . 6 8 6 1 3 9 Full Trace Events 6 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . . 11 . . . . 4 . . . 1 . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 22 | . . . . . . . . . . . 22 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 10 . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 23 | . . . . . 2 4 . . 9 . . . . . 1 3 . . 3 . 1 . . . . . Non-combat 14 | . . . . . 2 4 . . 3 . . . . . 1 3 . . . . 1 . . . . . Combat 9 | . . . . . . . . . 6 . . . . . . . . . 3 . . . . . . . Robot Hacks Applied 25 | . . . . . 3 4 . . 10 . . . . . 1 3 . . 3 . 1 . . . . . parse_system 18 | . . . . . 2 2 . . 10 . . . . . 1 . . . 3 . . . . . . . no_distress 3 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . find_chute 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Total Allies 16 | . . 1 . . . . . . 2 . 1 . . . 1 . . . . . 1 2 1 . 3 4 Largest Group 3 | . . 1 1 . . . . . 2 2 1 . . . 1 . . . . . 1 2 1 . 3 2 Highest-Rated Group 379 | . . 16 16 . . . . . 76 76 10 . . . 96 . . . . . 10 52 26 . 379 192 Highest-Rated Ally 135 | . . 16 16 . . . . . 51 51 10 . . . 96 . . . . . 10 26 26 . 135 96 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Ally Attacks 33 | . . 2 . . . . . . . 15 . . . . 6 . . . . . . . . . 1 9 Total Damage 1397 | . . 33 . . . . . . . 404 . . . . 352 . . . . . . . . . . 608 Kills 8 | . . 1 . . . . . . . 5 . . . . . . . . . . . . . . . 2 Allies Corrupted 4 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Robot Analysis Total 7 | . . . . . . . . . . . . . . . . . . . 4 . 1 . 1 . 1 . Derelict Logs Recovered 9 | . . 1 . . . . 2 . . . . 2 . . . . . 3 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Turns Passed 9464 | . 934 832 256 643 972 612 372 113 431 245 368 147 195 25 159 400 191 188 96 178 412 579 360 196 309 251 Spaces Moved 15558 | 1 493 481 158 371 490 1315 1182 365 976 514 771 419 584 77 365 904 463 509 221 406 739 1233 845 474 593 609 Core 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Treads 1988 | . 488 481 158 371 490 . . . . . . . . . . . . . . . . . . . . . Legs 6 | 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13552 | . . . . . . 1315 1182 365 976 514 771 419 584 77 365 904 463 509 221 406 739 1233 845 474 593 597 Fastest Speed 23 | 120 120 160 160 160 160 31 31 31 31 31 29 32 32 32 32 29 34 34 34 34 34 29 27 23 24 24 Average Speed 47 | 120 159 160 160 160 162 31 31 31 31 31 30 32 32 32 32 31 34 34 34 34 36 32 27 24 24 27 Slowest Speed 240 | 120 160 160 160 160 240 31 31 31 31 31 35 32 32 32 32 34 34 34 37 34 40 37 31 27 24 50 Overloaded Moves 47 | . . . . . . . . . . . 47 . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 86 | . . . . . . 8 1 . . . 4 . 2 . . 2 . . . . 1 13 23 13 1 18 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 55 | 3 77 92 48 74 40 45 97 64 89 69 24 72 79 74 61 23 70 68 63 68 25 40 29 58 22 34 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 5 | . . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . . . Known Exits Taken 16 | . 1 . . . . 1 1 1 1 1 1 . . . 1 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 . . . . . . 1 1 1 . . 1 . 1 . . . . . . . Scrap Searched 27 | . . 1 . . . . 4 3 4 1 . 2 2 . 3 . 2 3 . 2 . . . . . . Spaces Dug 121 | . . . . . 1 13 . . . 22 17 . . . . 5 . . . . 15 17 12 6 9 4 Terrain Destroyed 316 | . . 39 . 16 60 13 . . . 82 38 . . . . 5 . . . . 15 17 12 6 9 4 Melee 102 | . . . . . 1 13 . . . 3 17 . . . . 5 . . . . 15 17 12 6 9 4 Projectile 13 | . . . . . 13 . . . . . . . . . . . . . . . . . . . . . AOE 201 | . . 39 . 16 46 . . . . 79 21 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com Total 17117 | . 562 530 161 411 598 1478 1184 364 1104 576 845 432 589 76 405 997 497 523 242 433 857 1372 934 529 746 672 Wait 982 | . 6 18 . 28 15 99 1 . 118 42 28 5 . . 34 57 17 6 . 8 65 100 81 51 142 61 Move 15370 | . 492 480 157 370 489 1298 1179 364 975 513 762 418 579 76 364 899 462 508 220 405 736 1207 802 448 590 577 Hop 76 | . . . . . . 8 1 . . . 4 . 2 . . 2 . . . . 1 12 19 12 1 14 Pick Up 83 | . 12 5 1 1 18 6 1 . . . 2 3 1 . 1 1 3 3 4 2 4 8 4 1 . 2 Fast Attach 50 | . 2 . . . 1 3 . . . . 2 1 2 . 1 9 4 1 5 1 5 6 2 1 3 1 Attach 56 | . . 1 . 2 7 10 . . . . 8 2 1 . 2 2 3 1 2 1 4 2 4 1 . 3 Detach 13 | . . . . . 1 . . . . 1 2 1 1 . 1 1 1 . 1 . 2 1 . . . . Swap 47 | . 3 1 2 . 6 10 . . . 3 4 . . . . 1 . . . 2 5 3 5 . 1 1 Drop 101 | . 4 5 1 . 8 17 1 . 1 . 3 2 2 . . 7 7 3 7 1 10 12 5 3 . 2 Fire 128 | . 41 10 . 7 48 . . . . 9 2 . . . . . . . . 6 5 . . . . . Melee 190 | . 2 2 . . 5 27 1 . 10 8 28 . . . 2 18 . 1 3 4 20 21 12 12 9 5 Ram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Rewire 11 | . . 8 . 3 . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 14) 378 | -10/Materials | Identified exit to Mines 685 | -10/Materials | Discovered new exit (range 16) 935 | -10/Materials | Entered Mines 935 | -10/Mines | Discovered new exit (range 9) 1078 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1186 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1304 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1402 | -10/Mines | Learned Materials stockpile data 1743 | -10/Mines | Discovered new exit (range 5) 1761 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1761 | -10/Mines | Discovered new exit (range 5) 1767 | -10/Mines | Entered Exiles 1767 | -10/Exiles | Accompanied by 1 ally 1806 | -10/Exiles | Met 8R-AWN 1835 | -10/Exiles | Met EX-HEX 1897 | -10/Exiles | Met EX-DEC 1903 | -10/Exiles | Learned location of Zion (-7) 1950 | -10/Exiles | Discovered new exit (range 14) 2023 | -10/Exiles | Entered Mines 2023 | -9/Mines | Accompanied by 1 ally 2103 | -9/Mines | Met a Derelict bent on vengeance 2437 | -9/Mines | Discovered new exit (range 9) 2552 | -9/Mines | Discovered new exit (range 8) 2666 | -9/Mines | Entered Materials 2666 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2994 | -8/Materials | Build established: Scavenger-Mutant 3437 | -8/Materials | Discovered new exit (range 16) 3540 | -8/Materials | Discovered new exit (range 18) 3638 | -8/Materials | Entered Factory 3638 | -7/Factory | Evolved 2 slots: Utility x2 3694 | -7/Factory | Discovered new exit (range 14) 4068 | -7/Factory | Identified exit to Factory 4157 | -7/Factory | Discovered new exit (range 19) 4217 | -7/Factory | Identified exit to Storage 4217 | -7/Factory | Identified exit to Lower Caves 4250 | -7/Factory | Entered Lower Caves 4268 | -7/Lower Caves | Encountered a Warlord checkpoint 4419 | -7/Lower Caves | Discovered new exit (range 17) 4424 | -7/Lower Caves | Identified exit to Lower Caves 4483 | -7/Lower Caves | Build established: Scout 4505 | -7/Lower Caves | Learned Factory stockpile data 4615 | -7/Lower Caves | Learned Factory trap positions 4622 | -7/Lower Caves | Entered another Lower Caves area 4622 | -7/Lower Caves | Discovered exit to Factory (range 13) 4729 | -7/Lower Caves | Discovered new exit (range 10) 4732 | -7/Lower Caves | Identified exit to Zion 4735 | -7/Lower Caves | Entered Zion 4764 | -7/Zion | Discovered new exit (range 14) 4768 | -7/Zion | Identified exit to Proximity Caves 4926 | -7/Zion | Gained Derelict followers 5051 | -7/Zion | Given A8's code to call for help 5166 | -7/Zion | Entered Proximity Caves 5166 | -6/Proximity Caves | Accompanied by 2 allies 5186 | -6/Proximity Caves | Spotter reported a threat 5399 | -6/Proximity Caves | Discovered exit to Factory (range 20) 5411 | -6/Proximity Caves | Entered Factory 5411 | -6/Factory | Evolved 2 slots: Utility x2 5412 | -6/Factory | Loaded intel: 80 trap records 5450 | -6/Factory | Repaired Xenon Bombardment Thruster 5454 | -6/Factory | Discovered new exit (range 12) 5465 | -6/Factory | Identified exit to Factory 5572 | -6/Factory | Discovered new exit (range 5) 5575 | -6/Factory | Identified exit to Lower Caves 5617 | -6/Factory | Crushed by falling debris 5617 | -6/Factory | System corruption reached 10% 5648 | -6/Factory | Lost 5 parts (2n3u) 5763 | -6/Factory | Core integrity fell below 50% 5779 | -6/Factory | Entered Lower Caves 5787 | -6/Lower Caves | Lost 8 parts (1p3n3u1w) 5792 | -6/Lower Caves | Learned Factory interactive machine intel 5793 | -6/Lower Caves | Learned Factory stockpile data 5801 | -6/Lower Caves | Encountered a Warlord checkpoint 5893 | -6/Lower Caves | Discovered new exit (range 17) 5926 | -6/Lower Caves | Entered another Lower Caves area 5929 | -6/Lower Caves | Discovered exit to Factory (range 12) 6020 | -6/Lower Caves | Build established: Sprinter 6101 | -6/Lower Caves | Discovered new exit (range 16) 6121 | -6/Lower Caves | Entered Data Miner 6121 | -6/Data Miner | Discovered new exit (range 6) 6126 | -6/Data Miner | Met Data Miner 6133 | -6/Data Miner | Learned location of Section 7 (-3) 6133 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6138 | -6/Data Miner | Received God Mode back door access code from Data Miner 6146 | -6/Data Miner | Entered Proximity Caves 6159 | -5/Proximity Caves | Escorted by Enhanced Grunt 6293 | -5/Proximity Caves | Discovered exit to Factory (range 12) 6305 | -5/Proximity Caves | Entered Factory 6305 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6307 | -5/Factory | Loaded intel: 54 interactive machine locations 6353 | -5/Factory | Incoming investigation squad redirected 6381 | -5/Factory | Identified exit to Upper Caves 6381 | -5/Factory | Identified exit to Extension 6381 | -5/Factory | Identified exit to Factory 6404 | -5/Factory | Incoming investigation squad redirected 6557 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 6705 | -5/Factory | Entered Upper Caves 6776 | -5/Upper Caves | Encountered a Warlord checkpoint 6843 | -5/Upper Caves | Discovered new exit (range 13) 6896 | -5/Upper Caves | Entered another Upper Caves area 6908 | -5/Upper Caves | Discovered exit to Factory (range 17) 6938 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6965 | -5/Upper Caves | Identified exit to Zhirov 7010 | -5/Upper Caves | Learned Factory stockpile data 7026 | -5/Upper Caves | Learned 8 Factory zone layouts 7084 | -5/Upper Caves | Entered Zhirov 7084 | -5/Zhirov | Discovered new exit (range 3) 7091 | -5/Zhirov | Met Zhirov 7103 | -5/Zhirov | Learned location of Quarantine (-3) 7103 | -5/Zhirov | Learned location of Testing (-2) 7103 | -5/Zhirov | Learned location of Command (-1) 7111 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7117 | -5/Zhirov | Found Alien Artifact 7120 | -5/Zhirov | Identified Transdimensional Reconstructor 7120 | -5/Zhirov | Warped through subspace 7153 | -5/Zhirov | Found Alien Artifact 7154 | -5/Zhirov | Identified Integrated Reactor 7154 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7180 | -5/Zhirov | Entered Proximity Caves 7250 | -4/Proximity Caves | Learned 4 Research zone layouts 7257 | -4/Proximity Caves | Spotted B-86 Titan 7263 | -4/Proximity Caves | Build established: Derelict-Scout 7355 | -4/Proximity Caves | Discovered exit to Factory (range 12) 7358 | -4/Proximity Caves | Entered Factory 7358 | -4/Factory | Evolved 2 slots: Utility x2 7359 | -4/Factory | Identified exit to Research 7365 | -4/Factory | Discovered new exit (range 18) 7463 | -4/Factory | Garrison activated, responded to threat 7505 | -4/Factory | Discovered exit to Research (range 9) 7646 | -4/Factory | Identified exit to Upper Caves 7738 | -4/Factory | Spotted B-86 Titan 7770 | -4/Factory | Entered Research 7770 | -3/Research | Evolved 2 slots: Utility x2 7862 | -3/Research | Build established: Hacker-Ninja 7982 | -3/Research | Identified exit to Armory 7982 | -3/Research | Identified exit to Quarantine 7982 | -3/Research | Identified exit to Research 8012 | -3/Research | Found Prototype Hackware 8012 | -3/Research | Identified Exp. System Shield 8135 | -3/Research | Spotted B-86 Titan 8329 | -3/Research | Cargo convoy interrupted 8349 | -3/Research | Entered another Research area 8349 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8412 | -2/Research | Found Exp. System Shield 8582 | -2/Research | Identified exit to Testing 8629 | -2/Research | Identified exit to Access 8641 | -2/Research | Build established: Wizard-Ninja 8709 | -2/Research | Entered Testing 8794 | -2/Testing | Spotted Striker 8812 | -2/Testing | Spotted Striker 8813 | -2/Testing | Spotted Alpha 7 8815 | -2/Testing | Stole the SGEMP Prototype 8901 | -2/Testing | Discovered exit to Access (range 13) 8905 | -2/Testing | Entered Access 8905 | -1/Access | Evolved 2 slots: Utility x2 8906 | -1/Access | Delivered the SGEMP Prototype to Zhirov 8906 | -1/Access | Zhirov transferred Access data 8907 | -1/Access | Loaded intel: 113 machine locations 8907 | -1/Access | Loaded intel: 93 trap records 8907 | -1/Access | Identified exit to Surface 8907 | -1/Access | Discovered exit to Surface (range 163) 8907 | -1/Access | Identified exit to Command 8907 | -1/Access | Discovered exit to Command (range 211) 9069 | -1/Access | Spotted B-99 Colossus 9214 | -1/Access | Entered Command 9378 | -1/Command | Spotted Executioner 9378 | -1/Command | Spotted Executioner 9378 | -1/Command | Spotted Striker 9378 | -1/Command | Spotted Alpha 7 9378 | -1/Command | Spotted Executioner 9378 | -1/Command | Spotted Executioner 9378 | -1/Command | Spotted Striker 9378 | -1/Command | Spotted Alpha 7 9381 | -1/Command | Spotted B-99 Colossus 9406 | -1/Command | Spotted B-99 Colossus 9413 | -1/Command | Enhanced Grunt warped into view, answering call for help 9413 | -1/Command | Enhanced Grunt warped into view, answering call for help 9430 | -1/Command | Core integrity fell below 50% 9458 | -1/Command | Spotted M Guard 9458 | -1/Command | Spotted M Guard 9458 | -1/Command | Spotted Combat Programmer 9459 | -1/Command | Spotted Combat Programmer 9463 | -1/Command | Core integrity fell below 20% 9465 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- 09458_ W-44 Eye distress signal jammed. 09458_ Imp. Q-thruster destroyed. 09459_ W-44 Eye distress signal jammed. 09459_ Penetrated by EMDS Slug. 09459_ Impulse Thruster Array destroyed. 09459_ Penetrated by EMDS Slug. 09460_ System corrupted: Adv. Transmission Jammer fused. 09460_ W-44 Eye distress signal jammed. 09460_ Penetrated by Slug. 09460_ W-44 Eye distress signal jammed. 09461_ Penetrated by Slug. 09461_ Triangulator destroyed. 09461_ Penetrated by Slug. 09461_ EMDS Slug penetrates Reinforced Barrier. 09461_ EMDS Slug penetrates Wall. 09461_ W-44 Eye distress signal jammed. 09463_ Penetrated by EMDS Slug. 09463_ W-44 Eye distress signal jammed. 09464_ ALERT: Rogue bot located, Programmers report to Command Zone 1N. 09464_ W-44 Eye distress signal jammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????????## ##??????????????? | | ???????????????????????????## ##?????????????? | | ??????????????????????????## ########??????? | | ??????????????????????????# ##?????? | | ??????????????????????#"""## ###?### | | ??????????????????????# % T# #?# | | ??????????????????????#//@## ### | | ??????????????????????# | | ??????????????????????# Y | | ??????????????????????# | | ??????????????????????# Y | | ??????????????????????# | | ??????????????????????# pp ### ### W ### ### | | ??????????????????????######?# #?# #?# #?# | | ?????????????????????????????#####?#####?#####?### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 49 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 385 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Corruption Containment 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Evasion (%) 76 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 46 Defensive Hacking 32 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Impulse Thruster | -2/Research | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Help From High Places Party Time Special Delivery Challenges ------------ None Game ------ Seed WeldingReactionPendant Manual? 0 Play Time 04:53:34 Cumulative 50.5 hours Start 2024.04.23 @ 19:26:43 End 2024.04.24 @ 02:36:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 3 Adventurer 42 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 46 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36ca5745-f513-4680-b8b3-f8efb0e84aab