Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.20 @ 20:17:40

Player: LU-1G1

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (125)     625
Value Destroyed (2497)     2497
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (1608)               1608
              TOTAL SCORE: 10690

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      64
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     257/550
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (29)
Location                   -5/Extension

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (7) ---
                VTOL Module
                VTOL Module
                Cesium-ion Thruster
                Flying Fortress v7
>               --- UTILITY (7) ------
          Large Storage Unit
                Matter Compressor
                Visual Processing Unit
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON (2) -------
                Minigun
       Enhanced Coil Gun
>               --- INVENTORY (15) ---
          Light Nuclear Core
  High-capacity Matter Pod (0)
                Structural Scanner
       Advanced Signal Interpreter
       Improved Terrain Scanner
         Medium Reflective Plating
         Medium Reflective Plating
                Focal Shield
     Long-range Tractor Beam
       Improved Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Rocket Launcher
           Mini Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                VTOL Module
                VTOL Module
                Cesium-ion Thruster
                Flying Fortress v7
>               --- UTILITY ----------
          Large Storage Unit
                Matter Compressor
                Visual Processing Unit
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Minigun
       Enhanced Coil Gun
>               --- INVENTORY --------
          Light Nuclear Core
  High-capacity Matter Pod
                Structural Scanner
       Advanced Signal Interpreter
       Improved Terrain Scanner
         Medium Reflective Plating
         Medium Reflective Plating
                Focal Shield
     Long-range Tractor Beam
       Improved Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Rocket Launcher
           Mini Grenade Launcher
                Datajack
[Rating: 76]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flying Fortress v7
Utility                    Visual Processing Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Medium Reflective Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   4   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   .   .   2   .   .   1   .   
  Utility                  5    | .   .   .   1   .   .   .   1   .   .   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             95   | 7   6   4   32  .   1   2   24  1   .   6   1   1   10  .   
  Power                    11   | 1   .   2   4   .   .   1   2   .   .   1   .   .   .   .   
    Engine                 7    | 1   .   2   4   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   1   12  .   .   1   10  .   .   2   .   .   1   .   
    Treads                 17   | 2   1   1   9   .   .   .   4   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   
  Utility                  25   | 2   2   .   4   .   1   .   7   .   .   2   1   .   6   .   
    Device                 5    | 1   .   .   1   .   .   .   1   .   .   1   .   .   1   .   
    Storage                6    | 1   1   .   1   .   1   .   1   .   .   .   1   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Protection             8    | .   .   .   2   .   .   .   4   .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   3   1   12  .   .   .   5   1   .   1   .   1   3   .   
    Energy Gun             4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 2   2   .   7   .   .   .   4   1   .   .   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   4   .   .   .   1   .   .   .   .   .   1   .   
Parts Lost                 26   | .   .   1   7   .   .   1   15  .   .   .   1   1   .   .   
  Power                    5    | .   .   1   1   .   .   1   2   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   5   .   .   .   5   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   .   5   .   .   .   1   1   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   1   2   .   .   1   9   .   .   .   1   1   .   .   
Average Slot Usage (%)     90   | .   99  100 93  100 90  87  79  67  72  80  78  76  81  .   
  Engine                   8    | .   14  14  10  11  11  9   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   7   9   9   6   6   6   5   .   
  Treads                   26   | .   28  28  26  33  33  32  22  .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   9   9   20  20  20  23  .   
  Device                   1    | .   9   .   1   .   .   .   .   .   .   6   6   6   1   .   
  Storage                  12   | .   14  14  15  22  13  11  8   9   9   6   7   13  11  .   
  Processor                10   | .   4   14  11  11  11  11  9   9   9   6   6   6   5   .   
  Protection               2    | .   .   .   4   .   .   .   4   18  18  20  16  9   2   .   
  Energy Cannon            1    | .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            18   | .   27  18  15  22  22  22  15  13  18  7   6   2   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             216  | 11  25  32  41  35  214 214 216 41  41  51  51  49  53  .   
  Greatest Support         63   | 40  40  40  60  60  60  60  50  50  50  59  59  59  63  .   
  Greatest Overweight (x)  21   | .   .   .   11  .   3   13  21  .   .   .   .   .   .   .   
  Average Overweight (x)   1    | .   .   .   .   .   1   3   8   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  15  15  35  35  35  15  15  15  15  15  15  .   
  Average Capacity         22   | 7   9   15  15  15  30  35  32  15  15  15  15  15  15  .   
  Most Carried             35   | 7   14  15  15  15  26  29  35  15  15  15  15  15  15  .   
  Average Carried          18   | 4   8   14  14  14  21  26  29  14  14  12  15  14  13  .   
  Final Capacity           35   | 8   15  15  15  15  35  35  15  15  15  15  15  15  15  15  
  Final Carried            29   | 7   14  15  15  15  26  29  15  15  15  15  15  15  15  15  

 Class Distribution 
--------------------
 38% | Hauler-Mutant
 31% | Scavenger-Mutant
 26% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
            Scout | -6/Factory
            Scout | -6/DSF
            Scout | -6/Garrison
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  
Matter Collected           3111 | 296  263  61   907  90   350  121  793  .    14   .    .    .    216  .    
  Remotely                 456  | 238  218  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4162 | 101  234  159  1939 167  .    240  1259 .    .    .    .    47   16   .    
  Parts                    276  | 6    24   4    139  6    .    9    79   .    .    .    .    6    3    .    
Haulers Intercepted        7    | .    1    .    5    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    4    1    2    1    .    1    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Combat Hostiles Destroyed  78   | .   8   5   33  3   .   4   19  .   .   .   .   6   .   .   
  Guns                     62   | .   8   2   26  3   .   4   19  .   .   .   .   .   .   .   
  Cannons                  7    | .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   3   .   .   .   .   .   .   .   .   6   .   .   
Classes Destroyed          14   | 2   4   2   3   .   .   1   2   .   .   .   .   .   .   .   
  Worker                   9    | .   .   .   6   2   .   .   1   .   .   .   .   .   .   .   
  Builder                  8    | .   .   1   3   1   .   .   3   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   5   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   4   1   .   1   4   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  35   | .   7   2   9   3   .   1   7   .   .   .   .   6   .   .   
  Grunt                    31   | .   1   2   20  .   .   2   6   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   4   .   .   .   5   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   3   2   6   6   .   3   8   .   .   .   .   4   1   .   
  Combat Bots Only         6    | .   3   2   5   2   .   2   6   .   .   .   .   4   .   .   
Max Kills in Single Turn   4    | 1   1   1   4   1   .   1   2   .   .   .   .   3   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  
Damage Taken               4504 | .    353  132  1175 139  .    222  1906 206  .    .    133  238  .    .    
  Core                     395  | .    44   8    77   19   .    34   163  41   .    .    .    9    .    .    
  Absorbed by Shields      46   | .    .    .    34   .    .    .    .    .    .    .    .    12   .    .    
Core Remaining (%)         81   | 100  .    79   .    .    .    67   .    .    62   .    .    98   .    .    
Volleys Fired              351  | 13   42   25   138  17   .    11   95   1    .    1    .    7    1    .    
  Largest                  2    | 2    2    2    2    2    .    2    2    1    .    1    .    1    2    .    
  Hottest                  136  | 40   40   68   136  46   .    46   51   28   .    33   .    30   53   .    
Shots Fired                629  | 26   84   29   275  34   .    22   148  1    .    1    .    7    2    .    
  Gun                      577  | 26   84   8    252  34   .    22   148  1    .    .    .    .    2    .    
  Cannon                   43   | .    .    21   22   .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 9    | .    .    .    1    .    .    .    .    .    .    1    .    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  537  | 26   84   8    212  34   .    22   148  1    .    .    .    .    2    .    
  Thermal                  83   | .    .    21   62   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    .    1    .    .    .    .    .    .    1    .    7    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 2    6    7    15   4    .    5    10   .    .    .    .    8    1    .    
  Robot Miss Streak        4    | 3    3    1    4    3    .    2    3    .    .    .    .    .    1    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    1    2    1    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           392  | 14   43   10   185  21   .    14   100  .    .    .    .    4    1    .    
  Core Hits                183  | 4    20   7    78   8    .    8    46   .    .    .    .    11   1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6723 | 104  380  163  3131 352  .    226  1822 .    .    .    .    523  22   .    
  Guns                     5581 | 104  366  47   2683 313  .    226  1820 .    .    .    .    .    22   .    
  Cannons                  329  | .    .    83   246  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               734  | .    .    .    174  37   .    .    .    .    .    .    .    523  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  79   | .    14   33   28   2    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  5186 | 104  366  47   2288 313  .    226  1820 .    .    .    .    .    22   .    
  Thermal                  761  | .    .    83   641  37   .    .    .    .    .    .    .    .    .    .    
  Explosive                697  | .    .    .    174  .    .    .    .    .    .    .    .    523  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    2    2    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    2    2    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      143  | .    .    .    .    49   .    .    1    .    .    .    .    93   .    .    
  Shots                    3    | .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
  Rammed                   12   | .    4    3    3    1    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             13   | .    4    4    3    1    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372  | .    12   124  372  5    .    3    136  24   .    2    .    .    6    .    
  Average Temperature      60   | .    8    36   69   5    .    2    53   13   .    1    .    .    4    .    
  Received Heat Transfer   1650 | .    54   48   534  .    .    63   810  135  .    .    .    6    .    .    
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1493 | .    .    148  1295 50   .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Peak Influence             935  | 10  292 122 508 303 .   65  255 119 286 935 654 655 410 .   
  Initial                  928  | .   6   43  .   198 .   .   25  74  46  928 654 483 343 200 
  Average                  157  | 5   184 36  275 292 .   34  87  94  111 932 648 540 383 .   
Maximum Alert Level        3    | .   1   .   2   1   .   .   1   .   1   3   2   2   2   .   
  Low Security (%)         64   | 100 59  100 20  1   .   100 87  100 81  .   .   .   .   .   
  Level 1                  30   | .   40  .   74  98  .   .   12  .   18  .   .   .   46  .   
  Level 2                  3    | .   .   .   5   .   .   .   .   .   .   .   100 100 53  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   1   8   .   .   .   3   2   .   .   1   .   2   .   
  Investigation            6    | .   .   1   3   .   .   .   1   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   2   .   5   .   .   .   2   2   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Distress Signals           10   | .   1   .   5   1   .   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              168  | .   19  11  66  3   .   5   29  7   13  .   3   11  1   .   
  Peak Tracking Total      11   | .   4   3   6   3   .   3   6   5   5   .   4   11  .   .   
  Tactical Retreats        7    | .   1   1   2   .   .   1   1   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Traps Triggered            3    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Machines Disabled          3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Machines Accessed          31   | .   2   1   4   .   2   1   3   1   12  1   .   .   4   .   
  Terminals                18   | .   2   1   3   .   .   1   1   .   6   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                72   | .   6   3   11  .   2   1   13  2   26  2   .   .   6   .   
  Successful               35   | .   3   1   3   .   2   .   9   .   12  1   .   .   4   .   
  Failed                   36   | .   3   2   8   .   .   1   4   2   13  1   .   .   2   .   
    Catastrophic           10   | .   .   1   3   .   .   .   1   .   4   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   43   | .   3   3   7   .   1   1   .   3   23  .   .   .   2   .   
  Terminals                50   | .   6   3   10  .   .   1   4   .   20  2   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   1   .   .   .   8   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   3   1   2   .   2   .   .   .   6   1   .   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   1   3   .   .   1   1   1   5   1   .   .   3   .   
  Full Trace Events        11   | .   .   1   3   .   .   .   1   .   5   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   2   .   5   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     14   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  16  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   23  8   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             318  | .   .   194 124 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Gar  Fac  Ext  
Turns Passed               7979 | 141  544  1212 1595 225  1774 645  1228 83   253  61   42   69   107  .    
Spaces Moved               4102 | 60   241  698  630  107  594  153  376  152  502  140  84   117  248  .    
  Core                     6    | 5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2431 | 55   241  698  585  107  594  146  5    .    .    .    .    .    .    .    
  Legs                     45   | .    .    .    44   .    .    .    1    .    .    .    .    .    .    .    
  Wheels                   253  | .    .    .    .    .    .    7    246  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1367 | .    .    .    .    .    .    .    124  152  502  140  84   117  248  .    
  Fastest Speed            29   | 50   160  160  160  160  160  295  50   50   50   34   34   34   29   .    
  Average Speed            159  | 150  160  160  173  160  295  395  216  50   50   34   34   34   29   .    
  Slowest Speed            1590 | 160  160  160  600  160  400  400  1590 50   50   34   34   34   29   .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16   | .    .    .    .    .    .    .    .    6    8    1    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 6    48   97   54   27   71   22   36   31   99   7    89   41   9    5    
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     8    | .    .    1    .    .    1    .    .    .    6    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
Terrain Destroyed          98   | .    .    .    12   14   .    .    .    .    .    8    .    64   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      98   | .    .    .    12   14   .    .    .    .    .    8    .    64   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Ext 
Total                      4911 | 86  331 765 867 128 615 172 638 153 495 150 96  137 278 .   
  Wait                     209  | .   26  28  16  .   .   4   114 .   .   .   .   7   14  .   
  Move                     4056 | 59  240 697 629 106 593 152 375 140 485 137 81  115 247 .   
  Hop                      15   | .   .   .   .   .   .   .   .   5   8   1   1   .   .   .   
  Pick Up                  90   | 7   6   3   19  2   18  2   19  3   1   4   1   1   4   .   
  Fast Attach              43   | 7   3   1   16  .   1   2   10  1   .   .   1   .   1   .   
  Attach                   16   | .   .   .   4   .   .   .   5   .   .   4   .   .   3   .   
  Detach                   6    | .   2   .   .   .   .   1   2   .   .   .   .   .   1   .   
  Swap                     36   | .   3   3   12  .   .   .   9   .   .   2   .   1   6   .   
  Drop                     60   | .   5   4   30  2   3   .   8   3   1   1   1   1   1   .   
  Fire                     351  | 13  42  25  138 17  .   11  95  1   .   1   .   7   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    12   | .   4   4   3   1   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   .   .   .   11  5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/DSF
-6/Garrison
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 13)
  142 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 16)
  569 | -10/Materials | Discovered new exit (range 7)
  686 | -10/Materials | Entered Mines
  739 | -10/Mines     | Discovered new exit (range 6)
  779 | -10/Mines     | Discovered new exit (range 7)
  797 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  978 | -10/Mines     | Learned Materials trap positions
  980 | -10/Mines     | Build established: Scavenger-Mutant
 1090 | -10/Mines     | Excavation squad dispatched
 1090 | -10/Mines     | A large section of the Mines collapsed
 1343 | -10/Mines     | Learned Materials interactive machine intel
 1377 | -10/Mines     | Build established: Mutant
 1474 | -10/Mines     | Learned location of Zion (-7)
 1648 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1898 | -10/Mines     | Entered Materials
 1898 | -9/Materials  | Accompanied by 1 ally
 1898 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1899 | -9/Materials  | Loaded intel: 12 trap records
 1900 | -9/Materials  | Loaded intel: 18 interactive machine locations
 1959 | -9/Materials  | Build established: Scavenger-Mutant
 2410 | -9/Materials  | Discovered new exit (range 10)
 2476 | -9/Materials  | Discovered new exit (range 11)
 2858 | -9/Materials  | Discovered new exit (range 10)
 3085 | -9/Materials  | Build established: Mutant
 3399 | -9/Materials  | Build established: Scavenger-Mutant
 3493 | -9/Materials  | Entered Mines
 3494 | -9/Mines      | Met a Derelict bent on vengeance
 3710 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3711 | -9/Mines      | Discovered new exit (range 5)
 3718 | -9/Mines      | Entered Exiles
 3739 | -9/Exiles     | Discovered new exit (range 17)
 3762 | -9/Exiles     | Met 8R-AWN
 3784 | -9/Exiles     | Met EX-HEX
 3872 | -9/Exiles     | Met EX-DEC
 3933 | -9/Exiles     | Met EX-BIN
 3958 | -9/Exiles     | Aligned with FarCom system
 3960 | -9/Exiles     | Given EX-Vault access code
 3997 | -9/Exiles     | Opened EX-Vault
 4048 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4440 | -9/Exiles     | Build established: Hauler-Mutant
 4561 | -9/Exiles     | Found Flying Fortress v7
 4983 | -9/Exiles     | Discovered new exit (range 10)
 5492 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
 5492 | -9/Exiles     | Entered Mines
 6083 | -8/Mines      | Discovered new exit (range 5)
 6137 | -8/Mines      | Entered Materials
 6137 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6215 | -8/Materials  | Discovered new exit (range 11)
 7024 | -8/Materials  | Lost 3 parts (1n1u1w)
 7298 | -8/Materials  | Lost 9 parts (1p3n4u1w)
 7365 | -8/Materials  | Entered Storage
 7446 | -8/Storage    | Used back door to open Recycling access
 7446 | -8/Storage    | Discovered new exit (range 5)
 7448 | -8/Storage    | Entered Recycling
 7484 | -8/Recycling  | Spotter reported a threat
 7487 | -8/Recycling  | Spotter reported a threat
 7492 | -8/Recycling  | Spotter reported a threat
 7508 | -8/Recycling  | Spotter reported a threat
 7511 | -8/Recycling  | Spotter reported a threat
 7537 | -8/Recycling  | Spotter reported a threat
 7538 | -8/Recycling  | Spotter reported a threat
 7544 | -8/Recycling  | Spotter reported a threat
 7561 | -8/Recycling  | Spotter reported a threat
 7563 | -8/Recycling  | Spotter reported a threat
 7585 | -8/Recycling  | Spotter reported a threat
 7589 | -8/Recycling  | Build established: Mutant
 7598 | -8/Recycling  | Spotter reported a threat
 7633 | -8/Recycling  | Spotter reported a threat
 7635 | -8/Recycling  | Spotter reported a threat
 7638 | -8/Recycling  | Spotter reported a threat
 7663 | -8/Recycling  | Spotter reported a threat
 7677 | -8/Recycling  | Spotter reported a threat
 7688 | -8/Recycling  | Spotter reported a threat
 7698 | -8/Recycling  | Discovered new exit (range 7)
 7701 | -8/Recycling  | Entered Factory
 7701 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 7747 | -6/Factory    | Identified exit to DSF
 7762 | -6/Factory    | Entered DSF
 7798 | -6/DSF        | Discovered new exit (range 17)
 7801 | -6/DSF        | Additional patrols routed to DSF
 7804 | -6/DSF        | Entered Garrison
 7806 | -6/Garrison   | Installed Relay Interface Framework
 7820 | -6/Garrison   | Triggered checkpoint
 7869 | -6/Garrison   | Discovered new exit (range 12)
 7873 | -6/Garrison   | Entered Factory
 7873 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7937 | -5/Factory    | Repaired Med. Reflective Plating
 7979 | -5/Factory    | Discovered new exit (range 6)
 7980 | -5/Factory    | Entered Extension
 7980 | -5/Extension  | Self-destructed

 Last Messages 
---------------
07937_ Repair station completes Med. Reflective Plating repairs.
07938_ Acquired Med. Reflective Plating.
07940_ Detecting nearby Garrison Access.
07950_ Acquired Prototype Ballistic Gun.
07950_ Identified Enh. Coil Gun.
07961_ T-07 Excavator is excavating.
07962_ K-01 Serf collects debris.
07965_ T-07 Excavator is excavating.
07967_ ALERT: Infestation compromised Garrison Access F003, dispatching
  Demolisher response squad.
07967_ Detecting nearby Garrison Access.
07969_ T-07 Excavator is excavating.
07970_ K-01 Serf collects debris.
07979_ Connecting with Door Terminal...
>>Open(Door)
Sealed Blast Doors opened.
07979_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
07980_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ?????? ???????????????????????? |
|                    ?????? ???????????????????????? |
|                    ?????? ???????????????????????? |
|                    ?????? ???????????????????????? |
|                    ?????? ???????????????????????? |
|                    ?????? ???????????????????????? |
|                    ?????? ???????????????????????? |
|                    ?????? ???????????????????????? |
|                    ?????# #??????????????????????? |
|                    ?????# #??????????????????????? |
|                    ?????# #??????????????????????? |
|                    ?????# #??????????????????????? |
|                    ?##### #####??????????????????? |
|                    ?#  "" ""  #??????????????????? |
|                    ?#   " "   ###########????????? |
|                    ?#                      ??????? |
|                    ?#                      ??????? |
|                    ?#    @                 ??????? |
|                    ?#                      ??????? |
|                    ?#                      ??????? |
|                    ?#         ###########????????? |
|                    ?#         #??????????????????? |
|                    ?###"   "###??????????????????? |
|                    ???#"   "#????????????????????? |
|                    ???#"""""#????????????????????? |
|                    ???#######????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          14
Energy Capacity            280
Matter Stores              450
Matter Capacity            550
Sight Range                18
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             15
Propulsion Shielding       66
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
        Hcp. Storage Unit | -10/Materials | Hacked
              EMP Blaster | -9/Materials  | Extracted
                Heat Sink | -9/Materials  | Extracted
           Cooling System | -9/Materials  | Extracted
             Med. Battery | -9/Materials  | Extracted
        Utility Shielding | -9/Materials  | Extracted
    Mni. Grenade Launcher | -8/Materials  | Scanalyzed
            Hacking Suite | -8/Materials  | Scanalyzed
                 Humpback | -8/Materials  | Scanalyzed
 Hrd. Light Armor Plating | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Mines | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireAbsorptionProtection
  Manual?         0
Play Time         01:06:07
  Cumulative      436.3 hours
  Start           2022.01.15 @ 19:05:57
  End             2022.01.20 @ 20:17:40
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          420
  Rogue           205
  Adventurer      112
  Explorer        103
Win Type          -
  Total           29
  Types           21/0/5/2/0/0/0/1/0
Lore%             85
Gallery%          89
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09b6eb7b-03a5-45cb-b95c-04ce9fac64f8