Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 15:32:48

Player: Rohain

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (86)      430
Value Destroyed (3338)     3338
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (2330)               2330
              TOTAL SCORE: 13078

 Bonus
-------
High Alert Combat Kills    113
Follower Combat Kills      1637
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -520

 Cogmind 
---------
Core Integrity             0/1450
Matter                     298/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (6) ---
              (None)
>         --- UTILITY (11) -----
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
          Fission Core
    Light Antimatter Reactor
    Light Quantum Reactor
  Compact Battery (200)

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Cooling System
  Advanced Cooling System
  Advanced Coolant Injector
     Large Storage Unit
   Layered Light Armor Plating
   Layered Light Armor Plating
  Improved Focal Shield
>          --- WEAPON -----------
     Heavy Laser
           Wave Gun
  Enhanced Force Rifle
           Phase Gun
>          --- INVENTORY --------
           Fission Core
           Antimatter Reactor
     Light Antimatter Reactor
     Light Antimatter Reactor
[Rating: 117]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Zionite Glidesys II
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Slots Evolved              16   | .   .   2   .   .   .   6   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   2   .   2   1   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             131  | 5   10  10  .   3   9   5   12  17  11  .   17  17  15  
  Power                    21   | 1   .   2   .   .   3   1   .   3   2   .   3   4   2   
    Engine                 6    | 1   .   2   .   .   3   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   1   2   .   3   4   2   
  Propulsion               39   | 2   1   4   .   1   5   .   10  1   2   .   3   7   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    37   | 2   1   4   .   1   5   .   10  1   2   .   3   7   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   4   2   .   .   .   3   1   13  7   .   5   4   2   
    Device                 21   | .   2   .   .   .   .   3   .   7   3   .   4   2   .   
    Storage                9    | 1   2   1   .   .   .   .   .   1   1   .   1   .   2   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   1   .   .   .   .   1   5   3   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 1   5   2   .   2   1   1   1   .   .   .   6   2   8   
    Energy Gun             26   | 1   3   2   .   2   .   1   1   .   .   .   6   2   8   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   .   3   .   3   2   .   2   .   7   
  Corrupted Parts          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Parts Lost                 61   | .   1   2   2   .   4   .   1   2   3   4   .   27  15  
  Power                    12   | .   .   1   1   .   1   .   .   .   1   1   .   5   2   
  Propulsion               20   | .   .   .   1   .   2   .   1   1   .   3   .   9   3   
  Utility                  13   | .   .   1   .   .   .   .   .   1   2   .   .   7   2   
  Weapon                   16   | .   1   .   .   .   1   .   .   .   .   .   .   6   8   
  Highest Loss Streak      25   | .   1   2   2   .   2   .   1   2   3   4   .   25  11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   92  99  89  82  88  63  77  81  83  58  53  69  10  
  Engine                   3    | .   14  11  5   .   5   6   6   1   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   3   6   9   6   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   7   5   6   .   
  Leg                      31   | .   28  43  39  40  43  26  30  29  31  23  12  19  1   
  Device                   7    | .   8   6   .   .   .   6   6   12  15  11  14  20  .   
  Storage                  7    | .   14  11  11  11  11  6   6   5   5   3   2   4   3   
  Protection               9    | .   .   4   11  11  11  6   13  15  14  7   .   3   .   
  Energy Gun               13   | .   22  22  22  20  16  6   6   5   5   3   17  14  2   
Naked Turns                98   | .   .   .   .   .   .   .   .   .   .   39  30  6   23  
Heaviest Build             91   | 12  22  36  36  33  46  66  73  82  91  88  58  80  19  
  Greatest Support         128  | 20  20  40  40  40  55  55  92  80  109 109 58  128 32  
  Greatest Overweight (x)  2    | .   1   .   1   1   1   1   1   1   .   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 6   8   14  15  15  15  15  15  15  15  12  9   14  5   
  Most Carried             15   | 3   9   14  13  15  15  14  15  15  15  15  7   10  5   
  Average Carried          11   | 1   6   10  13  13  14  9   10  14  13  12  3   6   4   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  5   15  5   5   
  Final Carried            15   | 3   8   13  13  15  14  9   14  14  15  5   7   4   4   

 Class Distribution 
--------------------
 32% | Scavenger-Mutant
 22% | Scavenger-Tank
 19% | Mutant
 15% | Tank
  4% | Messiah-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/DSF
             Tank | -5/Factory
   Scavenger-Tank | -4/Factory
     Messiah-Tank | -4/Waste
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -3/Research
           Mutant | -2/Research

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Fac  Was  Fac  Res  Res  
Matter Collected           1625 | 226  92   187  .    20   95   .    142  286  71   72   239  110  85   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4579 | .    312  287  29   .    183  .    91   1707 264  297  350  1059 .    
  Parts                    208  | .    24   23   5    .    16   .    4    74   12   2    12   36   .    
Haulers Intercepted        5    | .    1    1    .    .    .    .    .    2    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    26   .    .    .    .    .    .    .    .    
  Prevented                18   | .    .    .    .    .    18   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Combat Hostiles Destroyed  71   | .   10  13  3   .   7   .   2   16  3   1   5   11  .   
  Guns                     62   | .   9   13  3   .   3   .   1   16  2   .   5   10  .   
  AOE                      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   3   2   .   .   1   .   1   7   1   1   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   5    | .   1   1   .   .   .   .   .   2   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Swarmer                  20   | .   5   7   3   .   4   .   1   .   .   .   .   .   .   
  Grunt                    27   | .   5   4   .   .   1   .   .   6   .   .   2   9   .   
  Duelist                  5    | .   .   1   .   .   1   .   .   1   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   .   .   .   .   .   3   1   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   3   .   .   2   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           8    | .   3   4   3   .   4   .   1   5   1   1   5   8   .   
  Combat Bots Only         7    | .   3   4   3   .   4   .   1   5   1   1   4   7   .   
Max Kills in Single Turn   3    | .   1   2   1   .   2   .   1   3   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Fac  Was  Fac  Res  Res  
Hostile Shots Fired        755   | .    60   65   16   .    39   .    4    92   40   7    18   209  205  
  Missed                   246   | .    20   21   6    .    12   .    3    26   16   .    6    55   81   
Damage Taken               10438 | .    434  548  89   .    529  .    52   1413 341  587  279  3464 2702 
  Core                     2878  | .    122  96   19   .    106  .    .    133  .    416  12   524  1450 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  146   | .    .    .    .    .    .    .    .    146  .    .    .    .    .    
  Ignored by Resistances   85    | .    .    .    .    .    .    .    .    .    .    .    .    85   .    
Core Remaining (%)         71    | 100  51   .    .    .    44   .    100  86   .    .    62   59   .    
Volleys Fired              189   | .    34   31   6    .    12   .    3    43   7    9    11   28   5    
  Largest                  4     | .    2    2    2    .    2    .    1    1    1    1    4    4    2    
  Hottest                  319   | .    130  130  130  .    140  .    250  250  250  250  310  319  160  
Shots Fired                345   | .    60   59   12   .    21   .    3    42   7    9    42   84   6    
  Gun                      342   | .    60   59   12   .    18   .    3    42   7    9    42   84   6    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  329   | .    50   59   12   .    18   .    3    42   7    9    42   84   3    
  Explosive                3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Phasic                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         20    | .    20   14   4    .    6    .    3    8    6    5    9    15   2    
  Robot Miss Streak        26    | .    4    11   14   .    5    .    5    26   11   13   2    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    
  Capacitor                7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    
Shots Hit Robots           269   | .    47   49   7    .    16   .    3    41   7    8    25   63   3    
  Core Hits                243   | .    19   60   6    .    19   .    2    66   11   9    12   37   2    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         7     | .    1    .    .    .    .    .    .    .    .    .    .    6    .    
    Burn                   2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9308  | .    578  726  57   .    523  .    227  3122 502  1185 628  1659 101  
  Guns                     8990  | .    572  726  57   .    260  .    227  3122 453  1185 628  1659 101  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               263   | .    .    .    .    .    263  .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  55    | .    6    .    .    .    .    .    .    .    49   .    .    .    .    
  Kinetic                  83    | .    83   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  8879  | .    489  726  57   .    260  .    227  3122 453  1185 628  1659 73   
  Explosive                263   | .    .    .    .    .    263  .    .    .    .    .    .    .    .    
  Electromagnetic          28    | .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    2    .    1    6    .    16   19   .    13   
  Average Corruption       7     | .    .    .    .    .    2    .    1    4    .    10   17   .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       26    | .    .    .    .    .    .    .    .    .    .    .    2    .    24   
  Effects                  58    | .    .    .    .    .    2    .    5    20   .    2    27   .    2    
    Message Errors         12    | .    .    .    .    .    .    .    .    5    .    .    7    .    .    
    Matter Fused           19    | .    .    .    .    .    .    .    2    6    .    1    9    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Discharges      8     | .    .    .    .    .    1    .    2    4    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    1    .    1    1    .    1    1    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    2    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34    | .    .    .    .    .    .    .    .    .    34   .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    34    | .    .    .    .    .    .    .    .    .    34   .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             3     | .    1    .    .    .    .    .    .    .    1    .    .    1    .    
  Kicked                   2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1003  | .    348  370  363  .    415  .    112  202  104  1003 108  215  236  
  Average Temperature      145   | .    116  143  180  .    168  .    50   51   36   434  31   37   89   
  Received Heat Transfer   1733  | .    159  147  .    .    156  .    .    306  18   .    20   909  18   
  Effects                  30    | .    2    7    1    .    1    .    .    .    .    19   .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    1    .    .    .    .    .    .    .    5    .    .    .    
    Interference           5     | .    2    2    1    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          4     | .    .    1    .    .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    8    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              5     | .    1    .    .    .    .    .    1    .    1    1    .    1    .    
  Combat Hostiles          5     | .    1    .    .    .    .    .    1    .    1    1    .    1    .    
  Parts Melted             47    | .    5    .    1    .    .    .    6    13   4    2    9    7    .    
  Heat Transferred         13076 | .    1207 900  70   .    354  .    325  4375 601  1655 925  2590 74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Peak Influence             544  | .   328 325 123 .   .   133 355 544 370 61  257 348 224 
  Initial                  266  | .   .   53  83  .   .   133 93  186 266 59  .   99  85  
  Average                  226  | .   204 159 103 .   .   133 213 352 285 26  117 178 122 
Maximum Alert Level        2    | .   1   1   .   .   .   .   1   2   1   .   1   1   1   
  Low Security (%)         45   | 100 45  62  100 .   .   100 39  11  17  100 76  67  96  
  Level 1                  43   | .   54  37  .   .   .   .   60  54  82  .   23  32  3   
  Level 2                  10   | .   .   .   .   .   .   .   .   33  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   2   .   .   1   .   1   5   .   .   2   3   1   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reinforcement            8    | .   1   2   .   .   .   .   1   2   .   .   1   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Distress Signals           12   | .   2   3   .   .   .   .   .   3   1   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   14  24  4   .   19  .   5   32  5   6   12  23  11  
  Peak Tracking Total      10   | .   6   7   3   .   8   .   4   5   3   5   3   10  7   
  Tactical Retreats        5    | .   1   .   .   .   1   .   .   1   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Traps Triggered            5    | .   .   .   .   .   .   .   2   1   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Machines Disabled          3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Machines Accessed          4    | .   1   1   .   .   .   1   .   .   1   .   .   .   .   
  Terminals                3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                6    | .   1   3   .   .   .   1   .   .   1   .   .   .   .   
  Successful               3    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Failed                   3    | .   1   1   .   .   .   .   .   .   1   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   1   1   .   .   .   3   .   12  13  .   4   .   8   
  Terminals                5    | .   1   3   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Fac  Was  Fac  Res  Res  
Total Allies               29    | .    .    .    .    4    .    3    .    4    6    .    6    .    6    
  Largest Group            4     | .    .    .    .    4    4    4    4    4    4    3    4    2    2    
  Highest-Rated Group      468   | .    .    .    .    157  157  245  245  239  468  288  198  158  244  
  Highest-Rated Ally       180   | .    .    .    .    41   41   70   70   70   180  180  81   81   122  
Zionite Dispatches         13    | .    .    .    .    .    .    1    .    3    3    .    2    .    4    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Light                    3     | .    .    .    .    .    .    1    .    1    1    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Hero                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               12    | .    .    .    .    .    .    .    .    6    4    .    .    .    2    
  STAY                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    
  RETURN                   4     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    
Ally Attacks               280   | .    .    .    .    .    52   .    35   84   18   25   31   11   24   
  Total Damage             10165 | .    .    .    .    .    2149 .    729  1927 1031 1365 1131 179  1654 
  Kills                    48    | .    .    .    .    .    13   .    7    11   1    1    8    1    6    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   2   4   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   2   4   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Fac  Was  Fac  Res  Res  
Turns Passed               6313 | 61   427  474  84   1396 631  108  205  1330 482  164  476  278  197  
Spaces Moved               4053 | 43   220  278  45   813  419  54   103  885  333  158  358  140  204  
  Core                     191  | 7    .    .    .    .    .    .    .    .    .    78   41   12   53   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3768 | 36   220  278  45   813  419  54   103  885  333  80   317  128  57   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    94   | .    .    .    .    .    .    .    .    .    .    .    .    .    94   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  190  120  120  121  50   50   50   50   
  Average Speed            122  | 108  122  120  141  142  122  190  146  122  121  87   111  114  75   
  Slowest Speed            195  | 120  190  120  190  190  190  190  190  190  121  195  120  190  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    39   33   18   88   72   3    92   29   15   78   13   6    7    
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     14   | .    .    .    .    .    .    .    .    8    6    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    1    .    .    1    .    .    1    1    .    
Scrap Searched             4    | .    .    .    .    3    1    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          9    | .    .    .    .    .    7    .    .    .    .    .    1    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  AOE                      7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -4   -4   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Fac  Was  Fac  Res  Res  
Total                      4991 | 56   325  357  54   1052 517  61   154  1015 392  173  404  196  235  
  Wait                     466  | 4    35   31   4    227  71   .    6    41   29   2    2    6    8    
  Move                     4041 | 42   219  277  44   812  418  53   102  884  333  157  357  139  204  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 5    14   7    .    4    2    .    9    12   4    .    6    4    2    
  Fast Attach              57   | 3    3    .    .    1    3    1    2    4    6    .    10   10   14   
  Attach                   42   | 2    2    5    .    1    2    4    2    5    4    .    7    7    1    
  Detach                   8    | .    .    .    .    1    .    2    1    .    1    .    3    .    .    
  Swap                     32   | .    5    5    .    1    4    .    8    8    1    .    .    .    .    
  Drop                     67   | .    12   1    .    5    5    1    11   18   6    5    1    1    1    
  Fire                     189  | .    34   31   6    .    12   .    3    43   7    9    11   28   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
   62 | -11/Scrapyard      | Entered Materials
  289 | -10/Materials      | Discovered new exit (range 15)
  315 | -10/Materials      | Build established: Mutant
  449 | -10/Materials      | Discovered new exit (range 5)
  489 | -10/Materials      | Entered another Materials area
  489 | -9/Materials       | Evolved 2 slots: Propulsion x2
  945 | -9/Materials       | Discovered new exit (range 16)
  963 | -9/Materials       | Entered Mines
 1042 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1047 | -9/Mines           | Entered Zion
 1285 | -7/Zion            | Identified exit to Proximity Caves
 1543 | -7/Zion            | Imprinted
 1545 | -7/Zion            | Declared Zion's savior
 1817 | -7/Zion            | Found Prototype Energy Gun
 1838 | -7/Zion            | Build established: Scavenger-Mutant
 1854 | -7/Zion            | Loaded intel: 4 derelict terminal locations
 2109 | -7/Zion            | Found Prototype Device
 2399 | -7/Zion            | Given the Hacking Drone Bay
 2399 | -7/Zion            | Found Prototype Device
 2443 | -7/Zion            | Entered Proximity Caves
 2443 | -6/Proximity Caves | Accompanied by 4 allies
 2478 | -6/Proximity Caves | Spotted B-75 Beast
 2496 | -6/Proximity Caves | Allies destroyed B-75 Beast
 2534 | -6/Proximity Caves | Learned Factory stockpile data
 2710 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2762 | -6/Proximity Caves | Core integrity fell below 50%
 2781 | -6/Proximity Caves | Lost 3 allies
 3060 | -6/Proximity Caves | Discovered new exit (range 10)
 3074 | -6/Proximity Caves | Entered Factory
 3074 | -6/Factory         | Accompanied by 1 ally
 3074 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 3075 | -6/Factory         | Identified Storm Laser
 3076 | -6/Factory         | Identified Phasing AFG
 3078 | -6/Factory         | Identified Hacking Drone Bay
 3136 | -6/Factory         | Zion Light squad teleported in
 3182 | -6/Factory         | Identified exit to DSF
 3182 | -6/Factory         | Entered DSF
 3182 | -6/DSF             | Accompanied by 4 allies
 3223 | -6/DSF             | Additional patrols routed to DSF
 3284 | -6/DSF             | Discovered new exit (range 15)
 3348 | -6/DSF             | Sterilization system engaged
 3368 | -6/DSF             | Ambient heat levels rising (+10)
 3383 | -6/DSF             | Ambient heat levels rising (+10)
 3387 | -6/DSF             | Entered Factory
 3387 | -5/Factory         | Accompanied by 4 allies
 3387 | -5/Factory         | Evolved 2 slots: Utility x2
 3599 | -5/Factory         | Build established: Tank
 3607 | -5/Factory         | Found Prototype Protection
 3607 | -5/Factory         | Identified Zio. Weapon Casing
 4033 | -5/Factory         | Zion Recon squad teleported in
 4126 | -5/Factory         | Zion Light squad teleported in
 4153 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 4154 | -5/Factory         | Zion Heavy Resupply teleported in
 4557 | -5/Factory         | Build established: Scavenger-Tank
 4602 | -5/Factory         | Terminal network hard line cut
 4667 | -5/Factory         | Discovered new exit (range 15)
 4717 | -5/Factory         | Entered another Factory area
 4717 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4728 | -4/Factory         | Discovered new exit (range 13)
 4801 | -4/Factory         | Zion hero teleported in (7V-RTL)
 4900 | -4/Factory         | Zion Heavy squad teleported in
 4934 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 4983 | -4/Factory         | Spotted B-86 Titan
 5002 | -4/Factory         | Destroyed B-86 Titan
 5048 | -4/Factory         | Lost 3 parts (1p2u)
 5078 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 5079 | -4/Factory         | Zion Light squad teleported in
 5148 | -4/Factory         | Found Quantum Capacitor
 5199 | -4/Factory         | Sucked down chute
 5199 | -4/Factory         | Entered Waste
 5214 | -4/Waste           | EMP discharged
 5220 | -4/Waste           | Spotted C-40 Crusher
 5231 | -4/Waste           | Spotted C-40 Crusher
 5234 | -4/Waste           | Spotted C-40 Crusher
 5242 | -4/Waste           | Spotted C-40 Crusher
 5248 | -4/Waste           | Allies destroyed C-40 Crusher
 5261 | -4/Waste           | Spotted C-40 Crusher
 5270 | -4/Waste           | 4 allies followed down the chute
 5304 | -4/Waste           | Destroyed C-40 Crusher
 5306 | -4/Waste           | Spotted C-40 Crusher
 5314 | -4/Waste           | EMP discharged
 5314 | -4/Waste           | System corruption reached 10%
 5317 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5318 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5320 | -4/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 5321 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5324 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5341 | -4/Waste           | Lost 4 allies
 5355 | -4/Waste           | Lost 4 parts (1p3n)
 5357 | -4/Waste           | Discovered new exit (range 12)
 5363 | -4/Waste           | Entered Factory
 5373 | -4/Factory         | Zion Fire squad teleported in
 5600 | -4/Factory         | Garrison activated, responded to threat
 5671 | -4/Factory         | Zion Hacker squad teleported in
 5833 | -4/Factory         | Discovered new exit (range 4)
 5839 | -4/Factory         | Entered Research
 5839 | -3/Research        | Accompanied by 2 allies
 5839 | -3/Research        | Evolved 2 slots: Utility x2
 5891 | -3/Research        | Garrison activated, responded to threat
 6031 | -3/Research        | Spotted B-86 Titan
 6053 | -3/Research        | Destroyed 7 combat bots
 6081 | -3/Research        | Discovered new exit (range 10)
 6117 | -3/Research        | Entered another Research area
 6117 | -2/Research        | Evolved 2 slots: Utility x2
 6123 | -2/Research        | Zion Zionite Resupply teleported in
 6139 | -2/Research        | Lost 25 parts (4p9n7u5w)
 6159 | -2/Research        | P-80 Master assimilated allied L0-0PM(A)
 6195 | -2/Research        | Zion Heavy squad teleported in
 6205 | -2/Research        | P-80 Master assimilated allied X9-4RJ(Z)
 6231 | -2/Research        | Zion Hacker squad teleported in
 6252 | -2/Research        | Lost 11 parts (1p2n2u6w)
 6256 | -2/Research        | Core integrity fell below 50%
 6300 | -2/Research        | Core integrity fell below 20%
 6300 | -2/Research        | System corruption reached 10%
 6303 | -2/Research        | Zion Thermal Resupply teleported in
 6304 | -2/Research        | Lost 3 parts (1p2w)
 6304 | -2/Research        | P-80 Master assimilated allied DL-J73(A)
 6314 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06294_ Slug penetrates Wall.
06296_ M-36 Artificer repairs H-88 Terminator.
06297_ Penetrated by Slug.
06298_ P-80 Master resets P-80 Master, system
  corruption cleaned.
06301_ System corrupted: Matter fused (-7).
06302_ Connecting with Terminal...
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : Thermal Resupply ]
    [ 2 : Trap Resupply ]
    [ 3 : Trap Resupply ]
>>\\ZION-DISPATCH-1
[ Target locked, reinforcements inbound... ]
06304_ P-80 Master hacks DL-J73(A), assimilated.
06305_ Slug penetrates Wall. <x6>
06313_ DL-J73(A) reactivates.
06313_ Hdn. Centrium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|     ?????????     ??????????   ??????????????????? |
| #+#############+#############+#################### |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #/######    ###################################### |
|       ##    #??????????????????????????####??????# |
|       ##    #??????#####################T ######## |
|     ""##      ????                               = |
|       ##       ???                               = |
|       ##        ?                                ! |
|       ##         ?                                 |
|     ""##    #####????????####    #######"##    ##" |
|       ##    #???????????????#    #        # =  #   |
|       ##    #????????########    #        #%*  #   |
| ########    #????????#      #    #   !=   +|!  #   |
| ????????    ?????????#      #    # !=%*  %=    #   |
| ?????????????????????#      #    # =!!=[ !"    #   |
| ?????????????????????#   *  #    # !!%!=  "    #   |
| ?????????????????????#      #    #  "     #    #   |
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| ?????????????????????#  A@  ;p   #?#  "!" #    #?# |
| ?????????????????????#"     ;p   #?   " " #    #?? |
| ?????????????????????#      ;    #?   # "##    #?? |
| ?????????????????????#      ;    #########?    #?? |
| ?????????????????????########    #?????????    #?? |
| ????????????????????????????     #?????????   ???? |
| ????????????????????????????     #???????????????? |
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| ?????????????????????????????? ??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           146
Coolant Potential          100
Energy Generation          57
Energy Capacity            1450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             25
Weapon Shielding           100
Evasion (%)                55
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Friend Of Zion
Heroic Deeds
Streaker

 Challenges 
------------
None

 Game 
------
Seed              AssaultNeutrinoFirepult
  Manual?         0
Play Time         01:02:31
  Cumulative      55.3 hours
  Start           2024.03.06 @ 15:29:14
  End             2024.03.11 @ 15:32:48
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           75
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          52
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ca82cd5-cc62-4431-94a2-670606153738