Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 15:32:48 Player: Rohain Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (86) 430 Value Destroyed (3338) 3338 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2330) 2330 TOTAL SCORE: 13078 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 1637 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -520 Cogmind --------- Core Integrity 0/1450 Matter 298/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Light Antimatter Reactor Light Quantum Reactor Compact Battery (200) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Layered Light Armor Plating Layered Light Armor Plating Improved Focal Shield > --- WEAPON ----------- Heavy Laser Wave Gun Enhanced Force Rifle Phase Gun > --- INVENTORY -------- Fission Core Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor [Rating: 117] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys II Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 . . . 6 . 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . 1 . . 1 . . . . Utility 9 | . . . . . . 2 . 2 1 . . 2 2 Weapon 2 | . . . . . . 2 . . . . . . . Parts Attached 131 | 5 10 10 . 3 9 5 12 17 11 . 17 17 15 Power 21 | 1 . 2 . . 3 1 . 3 2 . 3 4 2 Engine 6 | 1 . 2 . . 3 . . . . . . . . Core 3 | . . . . . . 1 . 2 . . . . . Reactor 12 | . . . . . . . . 1 2 . 3 4 2 Propulsion 39 | 2 1 4 . 1 5 . 10 1 2 . 3 7 3 Treads . | . . . . . . . . . . . . . . Leg 37 | 2 1 4 . 1 5 . 10 1 2 . 3 7 1 Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 42 | 1 4 2 . . . 3 1 13 7 . 5 4 2 Device 21 | . 2 . . . . 3 . 7 3 . 4 2 . Storage 9 | 1 2 1 . . . . . 1 1 . 1 . 2 Processor . | . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 12 | . . 1 . . . . 1 5 3 . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 29 | 1 5 2 . 2 1 1 1 . . . 6 2 8 Energy Gun 26 | 1 3 2 . 2 . 1 1 . . . 6 2 8 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . 3 . 3 2 . 2 . 7 Corrupted Parts 2 | . . . . . 1 . 1 . . . . . . System Corruption 3 | . . . . . 2 . 1 . . . . . . Parts Lost 61 | . 1 2 2 . 4 . 1 2 3 4 . 27 15 Power 12 | . . 1 1 . 1 . . . 1 1 . 5 2 Propulsion 20 | . . . 1 . 2 . 1 1 . 3 . 9 3 Utility 13 | . . 1 . . . . . 1 2 . . 7 2 Weapon 16 | . 1 . . . 1 . . . . . . 6 8 Highest Loss Streak 25 | . 1 2 2 . 2 . 1 2 3 4 . 25 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 92 99 89 82 88 63 77 81 83 58 53 69 10 Engine 3 | . 14 11 5 . 5 6 6 1 . . . . . Core 2 | . . . . . . 3 6 9 6 . . . . Reactor 1 | . . . . . . . . . 3 7 5 6 . Leg 31 | . 28 43 39 40 43 26 30 29 31 23 12 19 1 Device 7 | . 8 6 . . . 6 6 12 15 11 14 20 . Storage 7 | . 14 11 11 11 11 6 6 5 5 3 2 4 3 Protection 9 | . . 4 11 11 11 6 13 15 14 7 . 3 . Energy Gun 13 | . 22 22 22 20 16 6 6 5 5 3 17 14 2 Naked Turns 98 | . . . . . . . . . . 39 30 6 23 Heaviest Build 91 | 12 22 36 36 33 46 66 73 82 91 88 58 80 19 Greatest Support 128 | 20 20 40 40 40 55 55 92 80 109 109 58 128 32 Greatest Overweight (x) 2 | . 1 . 1 1 1 1 1 1 . 1 . 1 2 Average Overweight (x) . | . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 14 15 15 15 15 15 15 15 12 9 14 5 Most Carried 15 | 3 9 14 13 15 15 14 15 15 15 15 7 10 5 Average Carried 11 | 1 6 10 13 13 14 9 10 14 13 12 3 6 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 15 5 5 Final Carried 15 | 3 8 13 13 15 14 9 14 14 15 5 7 4 4 Class Distribution -------------------- 32% | Scavenger-Mutant 22% | Scavenger-Tank 19% | Mutant 15% | Tank 4% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Tank | -5/Factory Scavenger-Tank | -4/Factory Messiah-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Matter Collected 1625 | 226 92 187 . 20 95 . 142 286 71 72 239 110 85 Remotely . | . . . . . . . . . . . . . . Salvage Created 4579 | . 312 287 29 . 183 . 91 1707 264 297 350 1059 . Parts 208 | . 24 23 5 . 16 . 4 74 12 2 12 36 . Haulers Intercepted 5 | . 1 1 . . . . . 2 . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 26 . . . . . . . . Prevented 18 | . . . . . 18 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Combat Hostiles Destroyed 71 | . 10 13 3 . 7 . 2 16 3 1 5 11 . Guns 62 | . 9 13 3 . 3 . 1 16 2 . 5 10 . AOE 4 | . . . . . 4 . . . . . . . . Classes Destroyed 16 | . 3 2 . . 1 . 1 7 1 1 . . . Worker 4 | . . . . . . . . 3 . . . 1 . Builder 1 | . . . . . . . . 1 . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . Hauler 5 | . 1 1 . . . . . 2 . . 1 . . Recycler 3 | . . . . . . . . 2 . . . 1 . Swarmer 20 | . 5 7 3 . 4 . 1 . . . . . . Grunt 27 | . 5 4 . . 1 . . 6 . . 2 9 . Duelist 5 | . . 1 . . 1 . . 1 . . . 2 . Protector 1 | . . . . . 1 . . . . . . . . Sentry 6 | . . 1 . . . . . 3 1 . 1 . . Hunter 3 | . . . . . . . . 2 1 . . . . Programmer 5 | . . . . . . . . 3 . . 2 . . Heavy 2 | . . . . . . . 1 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . Compactor 1 | . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 3 4 3 . 4 . 1 5 1 1 5 8 . Combat Bots Only 7 | . 3 4 3 . 4 . 1 5 1 1 4 7 . Max Kills in Single Turn 3 | . 1 2 1 . 2 . 1 3 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Hostile Shots Fired 755 | . 60 65 16 . 39 . 4 92 40 7 18 209 205 Missed 246 | . 20 21 6 . 12 . 3 26 16 . 6 55 81 Damage Taken 10438 | . 434 548 89 . 529 . 52 1413 341 587 279 3464 2702 Core 2878 | . 122 96 19 . 106 . . 133 . 416 12 524 1450 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 146 | . . . . . . . . 146 . . . . . Ignored by Resistances 85 | . . . . . . . . . . . . 85 . Core Remaining (%) 71 | 100 51 . . . 44 . 100 86 . . 62 59 . Volleys Fired 189 | . 34 31 6 . 12 . 3 43 7 9 11 28 5 Largest 4 | . 2 2 2 . 2 . 1 1 1 1 4 4 2 Hottest 319 | . 130 130 130 . 140 . 250 250 250 250 310 319 160 Shots Fired 345 | . 60 59 12 . 21 . 3 42 7 9 42 84 6 Gun 342 | . 60 59 12 . 18 . 3 42 7 9 42 84 6 Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 10 | . 10 . . . . . . . . . . . . Thermal 329 | . 50 59 12 . 18 . 3 42 7 9 42 84 3 Explosive 3 | . . . . . 3 . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . 2 Phasic 1 | . . . . . . . . . . . . . 1 Robot Hit Streak 20 | . 20 14 4 . 6 . 3 8 6 5 9 15 2 Robot Miss Streak 26 | . 4 11 14 . 5 . 5 26 11 13 2 2 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 1 . Capacitor 7 | . . . . . . . . . . 7 . . . Shots Hit Robots 269 | . 47 49 7 . 16 . 3 41 7 8 25 63 3 Core Hits 243 | . 19 60 6 . 19 . 2 66 11 9 12 37 2 Critical Kills 3 | . . . . . . . . . . . . 3 . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 . Critical Strikes 7 | . 1 . . . . . . . . . . 6 . Burn 2 | . 1 . . . . . . . . . . 1 . Destroy 5 | . . . . . . . . . . . . 5 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9308 | . 578 726 57 . 523 . 227 3122 502 1185 628 1659 101 Guns 8990 | . 572 726 57 . 260 . 227 3122 453 1185 628 1659 101 Cannons . | . . . . . . . . . . . . . . Explosions 263 | . . . . . 263 . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 55 | . 6 . . . . . . . 49 . . . . Kinetic 83 | . 83 . . . . . . . . . . . . Thermal 8879 | . 489 726 57 . 260 . 227 3122 453 1185 628 1659 73 Explosive 263 | . . . . . 263 . . . . . . . . Electromagnetic 28 | . . . . . . . . . . . . . 28 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 2 . 1 6 . 16 19 . 13 Average Corruption 7 | . . . . . 2 . 1 4 . 10 17 . 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 26 | . . . . . . . . . . . 2 . 24 Effects 58 | . . . . . 2 . 5 20 . 2 27 . 2 Message Errors 12 | . . . . . . . . 5 . . 7 . . Matter Fused 19 | . . . . . . . 2 6 . 1 9 . 1 Heat Flow Errors 2 | . . . . . . . . . . . 1 . 1 Energy Discharges 8 | . . . . . 1 . 2 4 . . 1 . . Data Loss (minor) 5 | . . . . . 1 . 1 1 . 1 1 . . Data Loss (major) 3 | . . . . . . . . 1 . . 2 . . Misfires 2 | . . . . . . . . 1 . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . 2 . . Weapon Failures 4 | . . . . . . . . 2 . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 34 | . . . . . . . . . 34 . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 34 | . . . . . . . . . 34 . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . 5 . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 3 | . 1 . . . . . . . 1 . . 1 . Kicked 2 | . 1 . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1003 | . 348 370 363 . 415 . 112 202 104 1003 108 215 236 Average Temperature 145 | . 116 143 180 . 168 . 50 51 36 434 31 37 89 Received Heat Transfer 1733 | . 159 147 . . 156 . . 306 18 . 20 909 18 Effects 30 | . 2 7 1 . 1 . . . . 19 . . . Shutdowns 1 | . . 1 . . . . . . . . . . . Energy Bleed 6 | . . 1 . . . . . . . 5 . . . Interference 5 | . 2 2 1 . . . . . . . . . . Matter Decay 2 | . . 1 . . . . . . . 1 . . . Short Circuit 4 | . . 1 . . . . . . . 3 . . . Damage (minor) 2 | . . 1 . . 1 . . . . . . . . Damage (major) 8 | . . . . . . . . . . 8 . . . Damage (core) 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted 5 | . 1 . . . . . 1 . 1 1 . 1 . Combat Hostiles 5 | . 1 . . . . . 1 . 1 1 . 1 . Parts Melted 47 | . 5 . 1 . . . 6 13 4 2 9 7 . Heat Transferred 13076 | . 1207 900 70 . 354 . 325 4375 601 1655 925 2590 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Peak Influence 544 | . 328 325 123 . . 133 355 544 370 61 257 348 224 Initial 266 | . . 53 83 . . 133 93 186 266 59 . 99 85 Average 226 | . 204 159 103 . . 133 213 352 285 26 117 178 122 Maximum Alert Level 2 | . 1 1 . . . . 1 2 1 . 1 1 1 Low Security (%) 45 | 100 45 62 100 . . 100 39 11 17 100 76 67 96 Level 1 43 | . 54 37 . . . . 60 54 82 . 23 32 3 Level 2 10 | . . . . . . . . 33 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . Squads Dispatched 16 | . 1 2 . . 1 . 1 5 . . 2 3 1 Investigation 1 | . . . . . . . . 1 . . . . . Extermination 2 | . . . . . . . . 2 . . . . . Reinforcement 8 | . 1 2 . . . . 1 2 . . 1 . 1 Assault 1 | . . . . . 1 . . . . . . . . Garrison 4 | . . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Distress Signals 12 | . 2 3 . . . . . 3 1 . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 155 | . 14 24 4 . 19 . 5 32 5 6 12 23 11 Peak Tracking Total 10 | . 6 7 3 . 8 . 4 5 3 5 3 10 7 Tactical Retreats 5 | . 1 . . . 1 . . 1 . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Traps Triggered 5 | . . . . . . . 2 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Machines Disabled 3 | . . . . . . . . 1 1 . 1 . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Machines Accessed 4 | . 1 1 . . . 1 . . 1 . . . . Terminals 3 | . 1 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 6 | . 1 3 . . . 1 . . 1 . . . . Successful 3 | . . 2 . . . 1 . . . . . . . Failed 3 | . 1 1 . . . . . . 1 . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 42 | . 1 1 . . . 3 . 12 13 . 4 . 8 Terminals 5 | . 1 3 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 2 | . . 1 . . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Total Allies 29 | . . . . 4 . 3 . 4 6 . 6 . 6 Largest Group 4 | . . . . 4 4 4 4 4 4 3 4 2 2 Highest-Rated Group 468 | . . . . 157 157 245 245 239 468 288 198 158 244 Highest-Rated Ally 180 | . . . . 41 41 70 70 70 180 180 81 81 122 Zionite Dispatches 13 | . . . . . . 1 . 3 3 . 2 . 4 Heavy 2 | . . . . . . . . . 1 . . . 1 Light 3 | . . . . . . 1 . 1 1 . . . . Recon 1 | . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . 1 . 1 Hero 1 | . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 12 | . . . . . . . . 6 4 . . . 2 STAY 1 | . . . . . . . . 1 . . . . . DROP 3 | . . . . . . . . 1 . . . . 2 EXPLORE 4 | . . . . . . . . 2 2 . . . . RETURN 4 | . . . . . . . . 2 2 . . . . Ally Attacks 280 | . . . . . 52 . 35 84 18 25 31 11 24 Total Damage 10165 | . . . . . 2149 . 729 1927 1031 1365 1131 179 1654 Kills 48 | . . . . . 13 . 7 11 1 1 8 1 6 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . . . . . Drone Launches 6 | . . . . . . . . 2 4 . . . . Drone Recoveries 6 | . . . . . . . . 2 4 . . . . Zionite Intel Received 3 | . . . . . . . . 1 2 . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . 1 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Turns Passed 6313 | 61 427 474 84 1396 631 108 205 1330 482 164 476 278 197 Spaces Moved 4053 | 43 220 278 45 813 419 54 103 885 333 158 358 140 204 Core 191 | 7 . . . . . . . . . 78 41 12 53 Treads . | . . . . . . . . . . . . . . Legs 3768 | 36 220 278 45 813 419 54 103 885 333 80 317 128 57 Wheels . | . . . . . . . . . . . . . . Hover 94 | . . . . . . . . . . . . . 94 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 120 121 50 50 50 50 Average Speed 122 | 108 122 120 141 142 122 190 146 122 121 87 111 114 75 Slowest Speed 195 | 120 190 120 190 190 190 190 190 190 121 195 120 190 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 39 33 18 88 72 3 92 29 15 78 13 6 7 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 14 | . . . . . . . . 8 6 . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . . 1 . . 1 1 . Scrap Searched 4 | . . . . 3 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 9 | . . . . . 7 . . . . . 1 . 1 Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . 1 . 1 AOE 7 | . . . . . 7 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Was Fac Res Res Total 4991 | 56 325 357 54 1052 517 61 154 1015 392 173 404 196 235 Wait 466 | 4 35 31 4 227 71 . 6 41 29 2 2 6 8 Move 4041 | 42 219 277 44 812 418 53 102 884 333 157 357 139 204 Hop . | . . . . . . . . . . . . . . Pick Up 69 | 5 14 7 . 4 2 . 9 12 4 . 6 4 2 Fast Attach 57 | 3 3 . . 1 3 1 2 4 6 . 10 10 14 Attach 42 | 2 2 5 . 1 2 4 2 5 4 . 7 7 1 Detach 8 | . . . . 1 . 2 1 . 1 . 3 . . Swap 32 | . 5 5 . 1 4 . 8 8 1 . . . . Drop 67 | . 12 1 . 5 5 1 11 18 6 5 1 1 1 Fire 189 | . 34 31 6 . 12 . 3 43 7 9 11 28 5 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . Kick 2 | . 1 . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . . . Rewire 7 | . . . . . . . . . . . 7 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 5) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x2 945 | -9/Materials | Discovered new exit (range 16) 963 | -9/Materials | Entered Mines 1042 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1047 | -9/Mines | Entered Zion 1285 | -7/Zion | Identified exit to Proximity Caves 1543 | -7/Zion | Imprinted 1545 | -7/Zion | Declared Zion's savior 1817 | -7/Zion | Found Prototype Energy Gun 1838 | -7/Zion | Build established: Scavenger-Mutant 1854 | -7/Zion | Loaded intel: 4 derelict terminal locations 2109 | -7/Zion | Found Prototype Device 2399 | -7/Zion | Given the Hacking Drone Bay 2399 | -7/Zion | Found Prototype Device 2443 | -7/Zion | Entered Proximity Caves 2443 | -6/Proximity Caves | Accompanied by 4 allies 2478 | -6/Proximity Caves | Spotted B-75 Beast 2496 | -6/Proximity Caves | Allies destroyed B-75 Beast 2534 | -6/Proximity Caves | Learned Factory stockpile data 2710 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2762 | -6/Proximity Caves | Core integrity fell below 50% 2781 | -6/Proximity Caves | Lost 3 allies 3060 | -6/Proximity Caves | Discovered new exit (range 10) 3074 | -6/Proximity Caves | Entered Factory 3074 | -6/Factory | Accompanied by 1 ally 3074 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3075 | -6/Factory | Identified Storm Laser 3076 | -6/Factory | Identified Phasing AFG 3078 | -6/Factory | Identified Hacking Drone Bay 3136 | -6/Factory | Zion Light squad teleported in 3182 | -6/Factory | Identified exit to DSF 3182 | -6/Factory | Entered DSF 3182 | -6/DSF | Accompanied by 4 allies 3223 | -6/DSF | Additional patrols routed to DSF 3284 | -6/DSF | Discovered new exit (range 15) 3348 | -6/DSF | Sterilization system engaged 3368 | -6/DSF | Ambient heat levels rising (+10) 3383 | -6/DSF | Ambient heat levels rising (+10) 3387 | -6/DSF | Entered Factory 3387 | -5/Factory | Accompanied by 4 allies 3387 | -5/Factory | Evolved 2 slots: Utility x2 3599 | -5/Factory | Build established: Tank 3607 | -5/Factory | Found Prototype Protection 3607 | -5/Factory | Identified Zio. Weapon Casing 4033 | -5/Factory | Zion Recon squad teleported in 4126 | -5/Factory | Zion Light squad teleported in 4153 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4154 | -5/Factory | Zion Heavy Resupply teleported in 4557 | -5/Factory | Build established: Scavenger-Tank 4602 | -5/Factory | Terminal network hard line cut 4667 | -5/Factory | Discovered new exit (range 15) 4717 | -5/Factory | Entered another Factory area 4717 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4728 | -4/Factory | Discovered new exit (range 13) 4801 | -4/Factory | Zion hero teleported in (7V-RTL) 4900 | -4/Factory | Zion Heavy squad teleported in 4934 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4983 | -4/Factory | Spotted B-86 Titan 5002 | -4/Factory | Destroyed B-86 Titan 5048 | -4/Factory | Lost 3 parts (1p2u) 5078 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 5079 | -4/Factory | Zion Light squad teleported in 5148 | -4/Factory | Found Quantum Capacitor 5199 | -4/Factory | Sucked down chute 5199 | -4/Factory | Entered Waste 5214 | -4/Waste | EMP discharged 5220 | -4/Waste | Spotted C-40 Crusher 5231 | -4/Waste | Spotted C-40 Crusher 5234 | -4/Waste | Spotted C-40 Crusher 5242 | -4/Waste | Spotted C-40 Crusher 5248 | -4/Waste | Allies destroyed C-40 Crusher 5261 | -4/Waste | Spotted C-40 Crusher 5270 | -4/Waste | 4 allies followed down the chute 5304 | -4/Waste | Destroyed C-40 Crusher 5306 | -4/Waste | Spotted C-40 Crusher 5314 | -4/Waste | EMP discharged 5314 | -4/Waste | System corruption reached 10% 5317 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5318 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5320 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5321 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5324 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5341 | -4/Waste | Lost 4 allies 5355 | -4/Waste | Lost 4 parts (1p3n) 5357 | -4/Waste | Discovered new exit (range 12) 5363 | -4/Waste | Entered Factory 5373 | -4/Factory | Zion Fire squad teleported in 5600 | -4/Factory | Garrison activated, responded to threat 5671 | -4/Factory | Zion Hacker squad teleported in 5833 | -4/Factory | Discovered new exit (range 4) 5839 | -4/Factory | Entered Research 5839 | -3/Research | Accompanied by 2 allies 5839 | -3/Research | Evolved 2 slots: Utility x2 5891 | -3/Research | Garrison activated, responded to threat 6031 | -3/Research | Spotted B-86 Titan 6053 | -3/Research | Destroyed 7 combat bots 6081 | -3/Research | Discovered new exit (range 10) 6117 | -3/Research | Entered another Research area 6117 | -2/Research | Evolved 2 slots: Utility x2 6123 | -2/Research | Zion Zionite Resupply teleported in 6139 | -2/Research | Lost 25 parts (4p9n7u5w) 6159 | -2/Research | P-80 Master assimilated allied L0-0PM(A) 6195 | -2/Research | Zion Heavy squad teleported in 6205 | -2/Research | P-80 Master assimilated allied X9-4RJ(Z) 6231 | -2/Research | Zion Hacker squad teleported in 6252 | -2/Research | Lost 11 parts (1p2n2u6w) 6256 | -2/Research | Core integrity fell below 50% 6300 | -2/Research | Core integrity fell below 20% 6300 | -2/Research | System corruption reached 10% 6303 | -2/Research | Zion Thermal Resupply teleported in 6304 | -2/Research | Lost 3 parts (1p2w) 6304 | -2/Research | P-80 Master assimilated allied DL-J73(A) 6314 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06294_ Slug penetrates Wall. 06296_ M-36 Artificer repairs H-88 Terminator. 06297_ Penetrated by Slug. 06298_ P-80 Master resets P-80 Master, system corruption cleaned. 06301_ System corrupted: Matter fused (-7). 06302_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Thermal Resupply ] [ 2 : Trap Resupply ] [ 3 : Trap Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 06304_ P-80 Master hacks DL-J73(A), assimilated. 06305_ Slug penetrates Wall. 06313_ DL-J73(A) reactivates. 06313_ Hdn. Centrium Leg destroyed. Map ----- +----------------------------------------------------+ | ????????? ?????????? ??????????????????? | | #+#############+#############+#################### | | | | | | | | | | #/###### ###################################### | | ## #??????????????????????????####??????# | | ## #??????#####################T ######## | | ""## ???? = | | ## ??? = | | ## ? ! | | ## ? | | ""## #####????????#### #######"## ##" | | ## #???????????????# # # = # | | ## #????????######## # #%* # | | ######## #????????# # # != +|! # | | ???????? ?????????# # # !=%* %= # | | ?????????????????????# # # =!!=[ !" # | | ?????????????????????# * # # !!%!= " # | | ?????????????????????# # # " # # | | ?????????????????????# # # # # | | ?????????????????????#"" # # |= # #"+ | | ?????????????????????# p# ####"""""# ## | | ?????????????????????# ; #?# "%" # ^#? | | ?????????????????????# A@ ;p #?# "!" # #?# | | ?????????????????????#" ;p #? " " # #?? | | ?????????????????????# ; #? # "## #?? | | ?????????????????????# ; #########? #?? | | ?????????????????????######## #????????? #?? | | ???????????????????????????? #????????? ???? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ??????????????????????????? +???????????????? | | ???????????????????????????## #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 146 Coolant Potential 100 Energy Generation 57 Energy Capacity 1450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 25 Weapon Shielding 100 Evasion (%) 55 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Heroic Deeds Streaker Challenges ------------ None Game ------ Seed AssaultNeutrinoFirepult Manual? 0 Play Time 01:02:31 Cumulative 55.3 hours Start 2024.03.06 @ 15:29:14 End 2024.03.11 @ 15:32:48 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 75 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ca82cd5-cc62-4431-94a2-670606153738