Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 08:55:16 Player: NeoBioHazard Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (619) 619 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (896) 896 TOTAL SCORE: 3370 Bonus ------- Follower Combat Kills 296 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 96/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Makeshift Hammer Katana > --- INVENTORY (5) ---- Small Storage Unit Sensor Array Makeshift Sword Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Makeshift Flight Unit > --- UTILITY ---------- Signal Interpreter Phase Shifter Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Small Storage Unit Sensor Array Shield Generator Katana Makeshift Sword [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 35 | 7 1 1 12 . 9 5 Power 5 | 1 . 1 2 . 1 . Engine 5 | 1 . 1 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 5 . 2 . Treads . | . . . . . . . Leg 5 | . . . 5 . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 12 | 2 1 . 2 . 4 3 Device 8 | 1 . . 2 . 2 3 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . . 3 . 2 2 Energy Gun 4 | 2 . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 8 | . . . 2 . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 . . 2 Utility 3 | . . . . . . 3 Weapon 1 | . . . 1 . . . Highest Loss Streak 5 | . . . 2 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 100 100 88 100 84 72 Engine 10 | . 14 14 9 11 11 7 Leg 6 | . . . 13 22 6 . Wheel 5 | . 28 28 6 . . . Flight 7 | . . . . . 12 11 Device 21 | . 14 14 25 33 21 19 Storage 6 | . 14 14 11 11 3 . Processor 5 | . . . . . 7 11 Hackware 4 | . . . . . 7 7 Energy Gun 12 | . 28 28 21 22 6 . Slashing Weapon 4 | . . . . . 7 6 Peak Build Rating 29 | 7 7 7 12 12 22 29 Average Rating 13 | 5 7 7 8 12 16 22 On Entrance 9 | . 7 7 7 12 12 21 Naked Turns . | . . . . . . . Heaviest Build 34 | 15 30 30 34 34 34 11 Greatest Support 32 | 32 32 32 32 20 20 14 Greatest Overweight (x) 3 | . . . 3 1 3 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 Average Capacity 10 | 6 14 15 15 15 8 5 Most Carried 15 | 2 4 5 15 15 15 5 Average Carried 7 | . 3 4 9 15 7 4 Final Capacity 15 | 8 15 15 15 15 5 5 Final Carried 15 | 2 4 5 15 15 4 3 Class Distribution -------------------- 47% | Mutant 31% | Scavenger-Mutant 21% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 527 | 231 46 3 122 . 70 55 Remotely . | . . . . . . . Salvage Created 683 | 21 66 37 443 . . 116 Parts 48 | 2 5 3 31 . . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 12 | . . . . . . 12 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 3 3 10 . . 4 Melee 1 | . . . . . . 1 Guns 16 | . 3 3 10 . . . Classes Destroyed 8 | 1 2 . 4 . . 1 Worker 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Watcher 1 | . . . 1 . . . Swarmer 9 | . 3 3 . . . 3 Grunt 6 | . . . 6 . . . Duelist 2 | . . . 2 . . . Sentry 2 | . . . 2 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 7 | 1 4 2 7 . . 4 Combat Bots Only 7 | . 3 2 7 . . 4 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 182 | . 21 13 44 . . 104 Missed 67 | . 7 4 8 . . 48 Damage Taken 1379 | . 120 62 557 . . 640 Core 469 | . 45 21 175 . . 228 Absorbed by Shields 73 | . . . . . . 73 Core Remaining (%) 86 | 100 . 73 . . . . Volleys Fired 50 | 4 8 5 33 . . . Largest 2 | 2 2 2 2 . . . Hottest 100 | 100 100 100 100 . . . Shots Fired 97 | 8 16 10 63 . . . Gun 97 | 8 16 10 63 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 2 | . . . 2 . . . Thermal 95 | 8 16 10 61 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 2 5 2 8 . . . Robot Miss Streak 7 | 2 7 3 3 . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 79 | 4 7 4 47 . . 17 Core Hits 32 | 1 4 3 23 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . 2 1 3 . . 1 Burn 6 | . 2 1 3 . . . Smash 1 | . . . . . . 1 Melee Attacks 33 | . . . . . 1 32 Impact 23 | . . . . . . 23 Slashing 10 | . . . . . 1 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . . 4 Damage Inflicted 1411 | 49 102 49 566 . . 645 Guns 766 | 49 102 49 566 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 645 | . . . . . . 645 Ramming . | . . . . . . . Kinetic 17 | . . . 17 . . . Thermal 749 | 49 102 49 549 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 347 | . . . . . . 347 Slashing 298 | . . . . . . 298 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 130 | . . . . . . 130 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 130 | . . . . . . 130 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 272 | 156 272 117 247 . . 2 Average Temperature 114 | 81 133 48 138 . . 2 Received Heat Transfer 303 | . . . 183 . . 120 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 2 | . . . . . . 2 Impact Corruptions 5 | . . . . . . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | 1 2 . 6 . . . Heat Transferred 2533 | 148 444 222 1719 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 345 | 5 93 136 345 75 . . Initial 75 | . 3 36 52 75 . . Average 157 | 2 33 94 231 75 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 67 | 100 100 100 42 100 . . Level 1 32 | . . . 57 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 3 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 4 4 17 . . 18 Peak Tracking Total 8 | . 3 3 8 . . 7 Tactical Retreats 7 | . 1 1 3 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . 2 . . . Successful . | . . . . . . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 148 | . . . . . 148 148 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . . . 31 Total Damage 789 | . . . . . . 789 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1979 | 67 90 187 476 26 897 236 Spaces Moved 1726 | 44 62 168 203 14 964 271 Core 33 | 3 . . . . . 30 Treads . | . . . . . . . Legs 263 | . . . 116 14 133 . Wheels 358 | 41 62 168 87 . . . Hover . | . . . . . . . Flight 1072 | . . . . . 831 241 Fastest Speed 44 | 50 100 100 100 190 44 44 Average Speed 84 | 96 100 100 155 190 71 57 Slowest Speed 330 | 100 100 100 330 190 325 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 22 46 18 6 89 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2110 | 56 73 176 298 14 1174 319 Wait 233 | . 2 3 40 1 174 13 Move 1720 | 43 61 167 202 13 963 271 Hop . | . . . . . . . Pick Up 18 | 2 1 . 8 . 6 1 Fast Attach 16 | 7 . . 6 . 3 . Attach 8 | . . . 1 . 4 3 Detach 1 | . . . . . . 1 Swap 11 | . 1 1 5 . 2 2 Drop 24 | . . . 3 . 21 . Fire 50 | 4 8 5 33 . . . Melee 29 | . . . . . 1 28 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 15) 158 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 12) 345 | -10/Mines | Entered Materials 345 | -9/Materials | Evolved 2 slots: Utility x2 346 | -9/Materials | Identified exit to Mines 513 | -9/Materials | Destroyed 7 combat bots 821 | -9/Materials | Build established: Scavenger-Mutant 821 | -9/Materials | Entered Mines 835 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 846 | -9/Mines | Assembled infested the area 847 | -9/Mines | Entered Zion 1001 | -7/Zion | Identified exit to Deep Caves 1210 | -7/Zion | Met Imprinter 1219 | -7/Zion | Imprinted 1221 | -7/Zion | Declared Zion's savior 1277 | -7/Zion | Received a visual enhancement algorithm 1433 | -7/Zion | Given the Hacking Drone Bay 1437 | -7/Zion | Found Prototype Device 1564 | -7/Zion | Discovered new exit (range 13) 1569 | -7/Zion | Identified exit to Proximity Caves 1690 | -7/Zion | Build established: Derelict-Mutant 1744 | -7/Zion | Entered Proximity Caves 1744 | -6/Proximity Caves | Accompanied by 4 allies 1766 | -6/Proximity Caves | Learned 4 Factory zone layouts 1832 | -6/Proximity Caves | Identified Hacking Drone Bay 1843 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1845 | -6/Proximity Caves | Spotter reported a threat 1855 | -6/Proximity Caves | Spotter reported a threat 1897 | -6/Proximity Caves | Core integrity fell below 50% 1908 | -6/Proximity Caves | Spotter reported a threat 1935 | -6/Proximity Caves | Spotter reported a threat 1947 | -6/Proximity Caves | Lost 3 allies 1961 | -6/Proximity Caves | Spotter reported a threat 1964 | -6/Proximity Caves | Lost 5 parts (1p1n3u) 1967 | -6/Proximity Caves | Core integrity fell below 20% 1980 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01933_ Penetrated by Slug. 01933_ Shield Generator destroyed. 01933_ N-01 Spotter is scanning... 01934_ H-66 Slayer suffers critical hit (Smash). 01934_ Destroyed Phase Shifter. 01934_ H-66 Slayer system corrupted by crushing effect. 01935_ H-66 Slayer system terminally corrupted. 01935_ Targeting Computer fried. 01935_ Autogun self-destruct mechanism malfunctions. 01935_ N-01 Spotter sends a signal. 01935_ ALERT: Unidentified potential threat approaching Complex 0b10. 01939_ Corrupted Gauss Rifle self-destruct mechanism malfunctions. 01941_ Corrupted Lgt. Fission Core self-destruct mechanism malfunctions. 01946_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 01956_ 1R-9XZ(c): "Looks like you're headed in the direction of 0b10." 01959_ N-01 Spotter is scanning... 01961_ N-01 Spotter sends a signal. 01961_ ALERT: Unidentified potential threat approaching Complex 0b10. 01976_ Katana follow-up attack on Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ???????????????????? ???????????? ??????????????? | | ?????????????????? ???????????? #????# ???????? | | ??????????????????? ???????????? #?### ??????? | | ??????????????????? ???????????? ## #??????? | | ???????????????????$ ???????????? ???????? | | ??????????????????? ???????????? #???? ??? | | ???????????????????# ??????????## #### ??? | | ????????????????#### ####?????## ??? | | ????????????????? # ###?## ????? | | ?????????????????? ##? #?????? | | ??????????????????? #?# #??????? | | ???????????????????? #?# #???????? | | ??????????#?????????# #?# #?# #????????? | | ???????#### ????????# #?# ### #?????????? | | ??????? #???????# ### c ## #??????????? | | ????? ? ##????## Y ##?????????? | | ??? ###### ##@ #?????????? | | ???? ### #??????? | | ????? #?#### #??????? | | ?????? ####[= #????##### #### #??????? | | ??????# ### #?#%* #????????# #????#??????? | | ?????## ??# ??#[[ #????????### #???????????? | | ?????# #?## #### #######????? #???????????? | | ?????# ### !%[[ ## ##???? #???????????? | | ?????# =*%% ##??? ???????????? | | ????## *## % ##?? ??????????? | | ???## ## ### ##[%% ##?# ?????????? | | ??## #?# #?##### [ #??# #????????? | | ?## ##?# ## #????## ### #???####????????? | | ## #### #####????# #?# ##???????????????? | | #????????# ## ##????????????????? | | ##### ##???????# #?????????????????? | | ##??# #???????# ?????????????????? | | ##?## ##??????# ????????????????? | | #??# ####???# ### ????????????????? | | ##??## #???# #?### ???????????????? | | ##????## #??# ???? ??????????????? | | #####??????# #?# ???? ????????????? | | #?????????? #?# ???? ## ???????????? | | ##????????# ## ???? #?????????????? | | ####?????# ### ## ???? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Phase Shifting 5 Evasion (%) 64 Offensive Hacking 11 Item Schematics ----------------- Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeLinkedReplicator Manual? 0 Play Time 00:18:08 Cumulative 125.1 hours Start 2025.03.15 @ 08:35:54 End 2025.03.15 @ 08:55:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 183 Adventurer 15 Explorer 53 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 620ae97d-d287-4a80-b187-8d68156c626d