Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.05 @ 18:53:24 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (204) 1020 Value Destroyed (9725) 9725 Prototype IDs (35) 700 Alien Tech Used (2) 400 Bonus (4292) 4292 TOTAL SCORE: 23537 Bonus ------- High Alert Combat Kills 827 Follower Combat Kills 2856 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met R17 at Cetus 500 Friendly Fire -791 Cogmind --------- Core Integrity 849/1450 Matter 148/300 Energy 56/100 System Corruption 25% Temperature Cool (0) Movement Treading (145) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Zionite Supercomposite Leg > --- UTILITY (9) ------ Advanced Sensor Array Advanced Target Analyzer Advanced Target Analyzer Advanced Hardlight Generator > --- WEAPON (4) ------- Disruptor Cannon Enhanced Force Lance > --- INVENTORY (5) ---- Medium Matter Pod (0) Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Large Storage Unit Zionite Biocell Advanced Weight Redist. System Advanced Target Analyzer Improved Phase Shifter System Shield > --- WEAPON ----------- Zionite Laser-S Nova Cannon Linear Accelerator Fusion Bomb Launcher > --- INVENTORY -------- Light Deuterium Engine Zionite Light DM Reactor Micro Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Cooling System Medium Matter Pod Improved Phase Shifter Heavy Armor Plating Heavy Shock Bomb Launcher [Rating: 140] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Myomer Leg Treads Advanced Heavy Treads Leg Myomer Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Target Analyzer Hackware System Shield Protection Centrium Medium Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Mass Driver Launcher Tiamat Missile Launcher Impact Weapon Powered Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 16 | . . 2 . . . 6 2 . . 2 . . . . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . 1 . . Propulsion 5 | . . 1 . . . 2 . . . 1 . . . . . . 1 Utility 7 | . . 1 . . . 2 1 . . 1 . . . . 1 . 1 Weapon 2 | . . . . . . 2 . . . . . . . . . . . Parts Attached 153 | 7 . 8 . 3 3 9 9 10 7 1 5 5 3 6 43 15 19 Power 20 | 1 . . . . . 2 1 2 2 . . . . 2 6 3 1 Engine 4 | 1 . . . . . 1 1 . . . . . . . 1 . . Core 3 | . . . . . . 1 . 2 . . . . . . . . . Reactor 13 | . . . . . . . . . 2 . . . . 2 5 3 1 Propulsion 46 | 2 . 3 . . 1 2 7 6 1 1 1 2 3 1 8 2 6 Treads 3 | . . . . . . . . . . . . . . . . . 3 Leg 34 | . . . . . . . 7 6 1 1 1 2 3 1 8 1 3 Wheel 9 | 2 . 3 . . 1 2 . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 46 | 2 . 1 . 1 2 4 1 2 4 . 4 . . 2 15 2 6 Device 22 | 1 . . . . 1 3 1 1 1 . 3 . . . 6 1 4 Storage 4 | 1 . . . 1 . . . . . . . . . . 2 . . Processor 6 | . . 1 . . . . . . . . . . . . 5 . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . Protection 13 | . . . . . 1 1 . 1 3 . 1 . . 2 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 41 | 2 . 4 . 2 . 1 . . . . . 3 . 1 14 8 6 Energy Gun 11 | 1 . 3 . . . 1 . . . . . . . 1 2 1 2 Energy Cannon 6 | . . . . 1 . . . . . . . 1 . . 2 1 1 Ballistic Gun 5 | 1 . 1 . . . . . . . . . . . . 3 . . Ballistic Cannon 4 | . . . . . . . . . . . . 1 . . 3 . . Launcher 13 | . . . . . . . . . . . . 1 . . 4 6 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 . . . 2 . . 2 . 1 1 3 1 5 5 4 Corrupted Parts 9 | . . . . . . . 1 . . . . 2 . 2 1 2 1 System Corruption 53 | . . . . . . . 10 . . . . 6 . 16 7 10 4 Parts Lost 80 | . . . . . 4 2 . 3 2 . 1 1 . 13 20 19 15 Power 17 | . . . . . . 1 . 2 . . . . . 4 4 5 1 Propulsion 19 | . . . . . 1 1 . . . . . 1 . 3 5 6 2 Utility 25 | . . . . . 2 . . 1 2 . 1 . . 5 4 3 7 Weapon 19 | . . . . . 1 . . . . . . . . 1 7 5 5 Highest Loss Streak 9 | . . . . . 3 1 . 2 2 . 1 1 . 9 6 3 9 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . Average Backups 9 | . 1 4 5 8 6 9 12 13 12 10 11 10 10 6 11 6 5 Power 1 | . . . . . . 1 1 . . 2 1 2 2 2 2 . . Propulsion 2 | . . . 1 1 1 . 2 3 4 3 4 4 3 1 3 . . Utility 2 | . . 1 2 3 2 3 4 3 2 1 1 1 1 1 3 3 2 Weapon 3 | . . 1 2 2 3 4 4 6 4 4 4 3 3 1 1 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . 1 . . . 1 . 2 1 . . 2 . . 2 . 4 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 6 | . . 1 . . . . . 2 . . . . . . . . 3 Weapon 6 | . . . . . . 1 . . 1 . . 2 . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 94 100 100 99 70 79 81 81 78 81 85 78 82 92 67 39 Engine 2 | . 14 11 11 11 11 1 4 4 . . . . . . . 1 . Core 1 | . . . . . . 3 5 5 6 . . . . . . . . Reactor 5 | . . . . . . . . . 3 9 10 10 10 8 13 8 1 Leg 17 | . . . . . . . 17 29 29 31 30 30 31 30 27 10 3 Wheel 7 | . 28 28 33 33 32 24 8 . . . . . . . . 1 . Device 13 | . 14 11 11 11 3 12 16 16 15 10 15 21 21 16 15 8 6 Storage 6 | . 14 11 11 11 11 6 5 5 5 5 5 5 5 5 8 4 1 Processor 6 | . . 10 11 11 11 6 5 5 5 5 3 . . . 6 15 11 Protection 4 | . . . . . 7 5 5 5 6 10 10 10 9 7 1 6 1 Energy Gun 3 | . 14 11 11 4 . 5 5 5 5 5 5 4 . 2 . . 1 Energy Cannon 1 | . . . . . 10 . . . . . . . . 4 3 1 . Ballistic Gun 2 | . 14 11 11 11 11 . . . . . . . . . 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 4 2 1 . Launcher 1 | . . . . . . . . . . . . . . . 4 2 3 Peak Build Rating 140 | 7 7 13 13 18 17 55 79 86 99 107 117 108 105 107 140 125 120 Average Rating 81 | 4 7 12 13 15 16 50 71 80 93 105 110 106 86 93 128 96 80 On Entrance 56 | . 7 7 13 13 18 17 54 79 84 99 107 108 105 93 73 99 37 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 12 12 15 15 30 32 57 68 70 83 96 99 102 102 98 121 92 60 Greatest Support 164 | 26 26 36 36 36 38 54 85 105 105 120 128 123 155 155 164 124 140 Greatest Overweight (x) 5 | . . . . . . 1 1 . . . . . . 1 . 5 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 8 Most Carried 15 | . 3 5 5 13 13 15 15 15 15 12 14 13 14 12 15 10 10 Average Carried 9 | . 1 4 5 8 9 9 12 14 13 11 12 11 11 6 11 7 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 3 5 5 13 9 12 15 14 12 12 13 8 12 2 7 10 2 Class Distribution -------------------- 23% | Mutant 19% | Scavenger-Tank 18% | Scavenger-Gunner 9% | Scavenger-Mutant 7% | Messiah-Gunner 7% | Gunner 4% | Messiah-Skirmisher 3% | Commander-Gunner 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Messiah-Gunner | -3/Research Scavenger-Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 5238 | 255 30 280 . 42 72 95 80 183 98 . 144 178 . 626 1574 817 764 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9222 | 22 112 614 . . 100 540 709 1018 70 214 690 398 . 851 1987 1203 694 Parts 402 | 2 15 37 . . 10 20 16 36 2 1 16 17 . 21 114 56 39 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | 1 . 2 . . . . . . . . . . . . 1 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . 17 . . . . . 15 7 . 14 . . . Prevented 27 | . . . . . 3 . . . . . 2 10 . 12 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 153 | . 6 10 . . 5 7 9 11 1 1 10 9 . 15 31 17 21 Melee 2 | . . . . . . . . . . . . . . . . . 2 Guns 61 | . 6 9 . . 3 7 9 10 1 1 9 . . 1 3 . 2 Cannons 33 | . . . . . 2 . . . . . . 3 . 9 14 5 . AOE 42 | . . 1 . . . . . . . . . 4 . 1 11 8 17 Classes Destroyed 17 | 1 1 4 . . 1 3 1 2 . . . 1 . . 3 . . Worker 11 | . . 2 . . . 2 1 . . . . . . . 2 3 1 Builder 12 | . . . . . . 1 . . . . . . . . 3 5 3 Tunneler 4 | 1 . . . . . . . 1 . . . . . . 1 . 1 Recycler 6 | . . 1 . . . . 1 1 . . . . . . . 2 1 Mechanic 3 | . . . . . . 1 . . . . . . . . 2 . . Operator 1 | . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . 1 . . . . . . . . . . . . Watcher 9 | . . . . . . 1 . 1 . . . . . . 5 1 1 Swarmer 41 | . 6 . . . 4 1 . 1 . . 2 5 . 6 . 4 12 Grunt 44 | . . 5 . . . 2 8 3 . . 4 3 . 3 5 9 2 Brawler 3 | . . . . . . . . . . . . . . 3 . . . Duelist 2 | . . . . . . . . . . . . 1 . 1 . . . Sentry 23 | . . 5 . . . 4 . 4 . 1 1 . . 2 4 2 . Hunter 8 | . . . . . . . 1 . . . 2 . . . 5 . . Programmer 26 | . . . . . . . . . . . . . . . 17 2 7 Behemoth 3 | . . . . . . . . 2 . . 1 . . . . . . Cetus Guard 1 | . . . . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . Thug 4 | . . . . . . . . 1 . 3 . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | 1 3 3 . . 4 4 6 4 1 1 2 5 . 8 9 13 7 Combat Bots Only 9 | . 3 3 . . 4 2 6 3 1 1 2 5 . 8 7 9 5 Max Kills in Single Turn 4 | 1 1 1 . . 1 1 2 2 1 3 2 1 . 2 4 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . . . . . . 1 . 1 2 4 4 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Hostile Shots Fired 1339 | . 26 27 . . 44 37 30 52 27 4 65 19 . 129 326 309 244 Missed 501 | . 8 6 . . 19 16 9 25 10 1 30 14 . 43 135 110 75 Hits 838 | . 18 21 . . 25 21 21 27 17 3 35 5 . 86 191 199 169 Melee 12 | . . . . . . . . . . . . 1 . 11 . . . Projectile 826 | . 18 21 . . 25 21 21 27 17 3 35 4 . 75 191 199 169 AOE 2 | . . . . . . . 2 . . . . . . . . . . Critical Strikes 57 | . . 1 . . 1 . . 3 5 . 1 . . 6 14 13 13 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . Part Disruptions 6 | . . . . . . . . . . . . . . . 5 1 . Damage Taken 15158 | . 120 264 . . 303 327 310 583 384 160 648 102 . 1837 3544 3334 3242 Core 2104 | . 24 51 . . 16 60 49 36 23 91 58 16 . 101 224 754 601 Absorbed by Shields 115 | . . . . . . . 115 . . . . . . . . . . Redirected to Shielding 304 | . . . . . . . . . . . 10 . . 81 . 110 103 Ignored by Resistances 4621 | . 36 73 . . 91 99 117 160 102 42 178 29 . 521 969 933 1271 Regen/Repaired (Parts) 37 | . . . . 10 . 27 . . . . . . . . . . . Core Remaining (%) 78 | 100 90 . . . 83 92 . . 89 . . . . 69 . 24 . Volleys Fired 403 | 3 12 25 . 5 9 17 17 22 7 3 18 17 . 52 114 51 31 Largest 3 | 2 2 2 . 2 2 1 1 1 1 1 1 2 . 3 3 2 3 Hottest 305 | 60 60 79 . 79 83 250 250 250 250 250 250 145 . 239 265 157 305 Shots Fired 629 | 6 24 50 . 8 18 17 17 23 7 3 18 26 . 88 221 60 43 Gun 243 | 6 24 50 . 6 9 17 17 23 7 3 18 . . 7 33 4 19 Cannon 300 | . . . . 2 9 . . . . . . 18 . 69 163 38 1 Launcher 86 | . . . . . . . . . . . . 8 . 12 25 18 23 Special . | . . . . . . . . . . . . . . . . . . Kinetic 228 | 3 12 25 . 3 9 . . . . . . 9 . 29 115 23 . Thermal 265 | . . 10 . 5 9 17 17 23 7 3 18 9 . 47 81 . 19 Explosive 46 | . . . . . . . . . . . . . . . 13 10 23 Electromagnetic 90 | 3 12 15 . . . . . . . . . 8 . 12 12 27 1 Robot Hit Streak 53 | 3 5 50 . . 53 10 11 15 16 9 23 12 . 26 15 22 12 Robot Miss Streak 21 | 2 3 1 . . 1 6 4 21 5 5 12 2 . 2 3 3 2 Penetration Max 2 | . . . . . . . . . . . . . . . 2 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 454 | 3 13 41 . . 12 16 15 21 7 3 18 21 . 60 139 46 39 Core Hits 462 | 2 7 27 . . 11 27 32 47 17 9 34 18 . 28 83 62 58 Critical Kills 8 | . . . . . . . . . . . . . . 1 7 . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . 2 . . Critical Strikes 31 | . . 1 . . . . . . . . . . . 1 19 7 3 Burn 1 | . . 1 . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . 1 4 . . Destroy 7 | . . . . . . . . . . . . . . . 7 . . Blast 11 | . . . . . . . . . . . . . . . 8 3 . Corrupt 4 | . . . . . . . . . . . . . . . . 4 . Impale 3 | . . . . . . . . . . . . . . . . . 3 Melee Attacks 10 | . . . . 1 . . . . . . . . . . . . 9 Impact 1 | . . . . 1 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . 9 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 30049 | 37 132 863 . . 240 1405 1393 2293 1005 858 1900 1113 . 2405 8076 3643 4686 Guns 10955 | 37 132 733 . . 134 1405 1393 2290 1005 250 1900 . . 140 857 118 561 Cannons 7352 | . . . . . 106 . . . . . . 530 . 1464 4290 962 . Explosions 11339 | . . 107 . . . . . . . 608 . 583 . 801 2900 2563 3777 Melee 347 | . . . . . . . . . . . . . . . . . 347 Ramming 56 | . . 23 . . . . . 3 . . . . . . 29 . 1 Kinetic 5040 | 9 46 334 . . 134 . . . . . . 268 . 711 2878 660 . Thermal 13616 | . . 256 . . 106 1405 1393 2290 1005 858 1900 262 . 1002 2578 . 561 Explosive 7894 | . . . . . . . . . . . . . . . 2180 1937 3777 Electromagnetic 3096 | 28 86 250 . . . . . . . . . 583 . 692 411 1046 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 347 | . . . . . . . . . . . . . . . . . 347 Highest Corruption 42 | . . . . . . . 13 13 13 . . 6 6 23 23 42 25 Average Corruption 14 | . . . . . . . 2 13 13 . . 3 6 10 10 34 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 245 | . . . . . . . 9 37 13 . . . 4 24 64 70 24 Message Errors 58 | . . . . . . . 5 10 2 . . . 1 4 14 13 9 Matter Fused 49 | . . . . . . . 1 10 3 . . . 1 2 12 13 7 Heat Flow Errors 26 | . . . . . . . 1 4 1 . . . 1 5 7 6 1 Energy Discharges 27 | . . . . . . . . 5 2 . . . 1 1 9 8 1 Parts Rejected 6 | . . . . . . . . . . . . . . 1 3 2 . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 26 | . . . . . . . . 4 3 . . . . 6 4 5 4 Data Loss (major) 14 | . . . . . . . 2 2 1 . . . . 3 2 4 . Misfires 7 | . . . . . . . . 1 . . . . . . 4 1 1 Alerts 3 | . . . . . . . . 1 . . . . . . 1 1 . Misdirections 14 | . . . . . . . . . 1 . . . . 1 . 11 1 Weapon Failures 14 | . . . . . . . . . . . . . . 1 7 6 . Overload Shots 4 | . . . . . . . . . . . . . . . . . 4 Overflow Damage 981 | . . . . . . . . . . 50 . 39 . 80 361 104 347 Projectiles 366 | . . . . . . . . . . . . 39 . 56 239 32 . Explosions 448 | . . . . . . . . . . 50 . . . 24 122 72 180 Melee 167 | . . . . . . . . . . . . . . . . . 167 Knockbacks 39 | . . . . . . . . 1 . . . 5 . 11 16 6 . Impact 1 | . . . . . . . . 1 . . . . . . . . . Kinetic 34 | . . . . . . . . . . . . 5 . 9 14 6 . Secondary 4 | . . . . . . . . . . . . . . 2 2 . . Self-Inflicted Damage 774 | . . 34 . . . . . . . 103 . 11 . 219 162 129 116 Shots 37 | . . 1 . . . . . . . 2 . 1 . 12 7 8 6 Rammed 2 | . . 2 . . . . . . . . . . . . . . . Targets Rammed 7 | . . 2 . . . . . 1 . . . . . . 3 . 1 Kicked 5 | . . . . . . . . 1 . . . . . . 3 . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 563 | 20 40 33 . 32 34 182 . 394 385 227 529 . . 83 346 305 563 Average Temperature 106 | 15 20 14 . 15 14 65 . 116 192 107 212 . . 36 87 74 188 Received Heat Transfer 1652 | . . 123 . . 42 57 68 123 . 9 72 . . 195 207 405 351 Effects 29 | . . . . . . . . 1 5 . 8 . . . 1 7 7 Shutdowns 4 | . . . . . . . . . . . 1 . . . 1 . 2 Energy Bleed 5 | . . . . . . . . 1 1 . 1 . . . . 1 1 Interference 10 | . . . . . . . . . 2 . 1 . . . . 6 1 Matter Decay 2 | . . . . . . . . . . . 1 . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . Damage (minor) 5 | . . . . . . . . . 2 . 2 . . . . . 1 Damage (major) 1 | . . . . . . . . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 . Robots Corrupted 9 | . . . . . . . . . . . . 2 . 3 . 4 . Combat Hostiles 9 | . . . . . . . . . . . . 2 . 3 . 4 . Parts Fried 11 | . . . . . . . . . . . . 4 . 2 . 5 . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . Robots Melted 7 | . . . . . . . . 1 . . 1 . . 1 4 . . Combat Hostiles 6 | . . . . . . . . 1 . . 1 . . 1 3 . . Parts Melted 55 | . . 1 . . . 10 3 9 1 3 15 . . 3 10 . . Heat Transferred 17824 | . . 557 . . 222 2075 2037 3150 1375 850 2775 400 . 1435 2354 . 594 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 3 . . . . . . . . . . . 1 3 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Maximum Alert Level 3 | . . . . . . 1 2 2 1 1 . . . . 2 2 3 Low Security (%) 40 | 100 100 100 100 . . 95 11 62 . 65 . . . . 16 19 15 Level 1 30 | . . . . . . 4 23 25 100 34 . . . . 47 28 37 Level 2 28 | . . . . . . . 64 11 . . . . . . 36 51 43 Level 3 . | . . . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 819 | 5 132 134 34 . . 206 547 596 326 261 . . . . 530 519 819 Initial 275 | . . 40 34 . . 29 72 149 275 133 . . . . 86 183 151 Average 272 | . 43 90 29 . . 61 400 210 281 157 . . . . 336 366 420 Influence Increases 8478 | 5 168 314 . . 294 572 713 1217 270 178 339 260 . 485 1559 866 1238 Destroy 0b10 Robot/C 4340 | . 120 200 . . 220 280 320 680 160 20 240 180 . 300 800 340 480 Destroy 0b10 Robot/NC 280 | 5 . 15 . . 5 30 15 25 10 . . . . . 70 55 50 Destroy Leader 756 | . 20 70 . . 20 84 62 64 . 10 40 20 . 20 200 52 94 Allied During Kill 599 | . . . . . 34 22 35 341 80 13 29 . . . 31 . 14 Successful Hack 55 | . 13 . . . . 16 . 18 8 . . . . . . . . Disable Machine 252 | . . . . . . 45 45 9 . 45 . . . . 45 18 45 Anti-Garrison Action 200 | . . . . . . . 200 . . . . . . . . . . Destroy Structure 1276 | . . 14 . . . 20 36 20 12 90 . . . . 398 236 450 Lose Combat Pursuer 720 | . 15 15 . . 15 75 . 60 . . 30 60 . 165 15 165 105 Influence Decreases 7689 | 5 56 322 80 24 240 454 530 1006 561 222 570 130 130 340 1329 932 758 Entered New Map 1573 | . . 72 70 24 . 25 100 206 291 142 104 . 130 . 59 192 158 Time Decay 4616 | 5 56 250 10 . 190 369 350 530 150 80 356 120 . 230 1000 530 390 Lost Part 760 | . . . . . 30 10 . 30 20 . 10 10 . 110 200 190 150 Lost Ally 740 | . . . . . 20 50 80 240 100 . 100 . . . 70 20 60 Squads Dispatched 43 | . . 2 . . . 8 2 2 . 1 . . . 1 9 9 9 Investigation 5 | . . . . . . 1 1 2 . 1 . . . . . . . Extermination 10 | . . . . . . 1 . . . . . . . . 5 2 2 Reinforcement 11 | . . 2 . . . . . . . . . . . . 1 5 3 Assault 2 | . . . . . . . . . . . . . . 1 . . 1 Garrison 15 | . . . . . . 6 1 . . . . . . . 3 2 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . 1 2 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 16 | . . 1 . . . 1 1 1 2 . . . . . 4 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 289 | . 7 13 . . 13 22 16 32 10 2 11 10 . 26 52 41 34 Peak Tracking Total 11 | . 3 4 . . 4 5 5 6 5 1 5 4 . 11 6 10 7 Tactical Retreats 29 | . 1 1 . . 1 4 . 2 . . 2 2 . 5 1 6 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 11 | . . . . . . 2 3 1 . . . . . . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 31 | . . . . . . 5 5 1 . 5 . . . 1 5 4 5 Max in Single Turn 5 | . . . . . . 4 . 1 . 5 . . . 1 1 2 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 28 | . 4 1 . . . 3 2 7 1 . 1 . 4 . 2 3 . Terminals 14 | . 4 . . . . . 1 7 1 . 1 . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . Repair Stations 4 | . . . . . . 1 . . . . . . . . 1 2 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Total Hacks 65 | . 11 5 . . . 7 3 11 2 . 1 . 17 . 3 5 . Successful 41 | . 3 5 . . . 4 2 6 1 . 1 . 17 . 1 1 . Failed 24 | . 8 . . . . 3 1 5 1 . . . . . 2 4 . Catastrophic 8 | . 1 . . . . 1 1 2 . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 54 | . 8 . . . . 7 3 14 . . . . . . 10 6 6 Terminals 26 | . 11 . . . . . 1 11 2 . 1 . . . . . . Fabricators 7 | . . . . . . 5 . . . . . . . . . 2 . Repair Stations 6 | . . . . . . 2 . . . . . . . . 1 3 . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . Scanalyzers 5 | . . 5 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . Terminal Hacks 29 | . 3 . . . . . 1 6 1 . 1 . 17 . . . . Record 6 | . . . . . . . . . . . 1 . 5 . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . Open Door 8 | . . . . . . . 1 6 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . . . . 1 . Load Schematic 2 | . . . . . . 1 . . . . . . . . . 1 . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzer 5 | . . 5 . . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 1 . . . 2 1 5 . . . . . . 2 3 . Full Trace Events 4 | . 1 . . . . 1 . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . 93 . . . . . . . . . . . Total Robot Build Rating 14 | . . . . . . 14 . . . . . . . . . . . Part Schematics Acquired 17 | . . 2 . 11 . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . Time 26 | . . . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . 1 13 . . . . . . . 1 . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . 3 Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Total Allies 58 | . . . . 4 . 6 4 30 . . . . . . 7 1 6 Largest Group 17 | . . . . 4 4 5 4 17 13 8 5 . . . 3 1 4 Highest-Rated Group 693 | . . . . 152 152 273 274 693 591 311 224 . . . 288 42 386 Highest-Rated Ally 269 | . . . . 40 40 70 70 96 96 96 89 . . . 96 42 269 Zionite Dispatches 12 | . . . . . . 2 1 3 . . . . . . 3 . 3 Light 5 | . . . . . . 1 1 1 . . . . . . 2 . . Recon 1 | . . . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 Hacker 2 | . . . . . . . . 1 . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . 1 . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . 1 . . . . . . . . 1 . . DROP 2 | . . . . . . 1 . . . . . . . . 1 . . Ally Attacks 475 | . . . . . 18 37 62 168 70 1 31 . . . 59 1 28 Total Damage 12596 | . . . . . 1189 603 1534 3943 1508 21 494 . . . 2199 17 1088 Kills 80 | . . . . . 8 8 8 28 9 . 2 . . . 10 . 7 Allies Corrupted 3 | . . . . . . . 1 . . . . . . . 1 . 1 Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Active Infowar (turns) 8257 | 5 239 500 37 832 1 722 715 1078 308 166 857 855 256 535 732 . 419 Sensors 3879 | . . . . . . . . . 59 166 857 855 256 535 732 . 419 IFF 2764 | . . . . . . 722 715 1078 249 . . . . . . . . Seismic 1614 | 5 239 500 37 832 1 . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . . . 1 2 . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . 1 . 2 . . . . . . 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . 1 . . . . . . . . . Active Terminals 1 | . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 11729 | 69 239 500 37 832 388 845 715 1078 308 166 857 855 256 713 2010 1068 793 Spaces Moved 8358 | 59 221 362 44 900 355 614 497 657 202 112 662 549 207 459 1347 662 449 Core 203 | 5 . . . . . . . . . . . . . . . 41 157 Treads 154 | . . . . . . . . . . . . . . . . . 154 Legs 5015 | . . . . . . . 316 657 202 112 662 549 207 459 1347 366 138 Wheels 2986 | 54 221 362 44 900 355 614 181 . . . . . . . . 255 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 86 86 86 90 92 102 120 120 115 114 114 115 120 114 100 50 Average Speed 109 | 86 90 88 86 86 90 101 113 120 120 119 114 114 116 120 115 126 125 Slowest Speed 260 | 90 90 100 86 86 90 107 120 120 120 120 115 115 120 190 120 260 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 41 | 4 40 30 14 84 49 18 8 77 80 3 65 58 60 53 35 62 15 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 17 | . . . . 2 . 9 . . . . . . 3 . 3 . . Known Exits Taken 3 | . . . . . 1 . . . . . . . . . 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 10 | . . . . 4 1 . . . . . 1 4 . . . . . Spaces Dug 46 | . . . . . . . . . . . . . . 3 7 19 17 Terrain Destroyed 753 | . . 13 . . . 9 . . . 54 . 2 . 47 210 252 166 Melee . | . . . . . . . . . . . . . . . . . . Projectile 81 | . . . . . . . . . . . . 2 . 24 50 5 . AOE 672 | . . 13 . . . 9 . . . 54 . . . 23 160 247 166 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Upp Upp Zhi Pro Res Tes Res Total 10067 | 68 239 491 43 947 405 788 601 882 245 134 704 747 223 530 1593 822 605 Wait 821 | . 4 84 . 33 35 130 40 106 25 17 11 171 . . 25 52 88 Move 8341 | 58 220 361 43 899 354 613 496 656 201 111 661 548 206 458 1346 661 449 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 75 | . 3 5 . 5 1 10 11 2 . . 3 2 1 1 25 5 1 Fast Attach 93 | 7 . 5 . . . 5 . 2 2 . 5 1 4 8 23 12 19 Attach 68 | . . 2 . . 4 4 7 2 2 1 1 3 1 9 19 8 5 Detach 17 | . . . . . . 3 . . . . . . 4 . 1 9 . Swap 36 | . . 1 . 3 1 1 2 6 4 2 . 1 2 . 12 1 . Drop 76 | . . 6 . 1 1 5 7 7 4 . 5 4 5 2 25 2 2 Fire 403 | 3 12 25 . 5 9 17 17 22 7 3 18 17 . 52 114 51 31 Melee 10 | . . . . 1 . . . . . . . . . . . . 9 Ram 2 | . . 2 . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . 1 . . . . . . 3 . 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 . Rewire 112 | . . . . . . . 21 78 . . . . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: [*Fac] / Upp / *Ext) -5/Extension (discovered 2 exits: [*Fac] / *Cet) -5/Cetus (discovered 2 exits: [*Fac] / [*Arc]) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 266 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 800 | -9/Materials | Discovered new exit (range 7) 809 | -9/Materials | Entered Mines 843 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 846 | -9/Mines | Entered Zion 864 | -7/Zion | Given A8's code to call for help 917 | -7/Zion | Learned Factory emergency access door positions 1076 | -7/Zion | Given the Hacking Drone Bay 1078 | -7/Zion | Found Prototype Device 1308 | -7/Zion | Met Imprinter 1322 | -7/Zion | Imprinted 1324 | -7/Zion | Declared Zion's savior 1582 | -7/Zion | Found Prototype Energy Gun 1609 | -7/Zion | Discovered new exit (range 11) 1678 | -7/Zion | Entered Proximity Caves 1678 | -6/Proximity Caves | Accompanied by 4 allies 1710 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 1731 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2004 | -6/Proximity Caves | Identified exit to Factory 2066 | -6/Proximity Caves | Entered Factory 2066 | -6/Factory | Accompanied by 2 allies 2066 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2068 | -6/Factory | Identified Storm Laser 2070 | -6/Factory | Identified Hacking Drone Bay 2378 | -6/Factory | Build established: Gunner 2397 | -6/Factory | Garrison activated, responded to threat 2477 | -6/Factory | Zion Light squad teleported in 2605 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 2606 | -6/Factory | Zion Thermal Resupply teleported in 2646 | -6/Factory | Garrison activated, responded to threat 2759 | -6/Factory | Repaired Com. Wheel 2792 | -6/Factory | Discovered new exit (range 10) 2891 | -6/Factory | Fabricated H-77 Assassin (x2) 2911 | -6/Factory | Entered another Factory area 2911 | -5/Factory | Accompanied by 3 allies 2911 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2912 | -5/Factory | Identified exit to Upper Caves 2967 | -5/Factory | Garrison activated, responded to threat 3025 | -5/Factory | Spotted B-75 Beast 3207 | -5/Factory | Build established: Scavenger-Gunner 3261 | -5/Factory | Zion Light squad teleported in 3434 | -5/Factory | Discovered new exit (range 6) 3608 | -5/Factory | Discovered new exit (range 5) 3623 | -5/Factory | System corruption reached 10% 3626 | -5/Factory | Entered Extension 3667 | -5/Extension | Zion Hacker squad teleported in 3722 | -5/Extension | Rescued a captive Derelict 3723 | -5/Extension | Rescued a captive Derelict 3935 | -5/Extension | Rescued a captive Derelict 3952 | -5/Extension | Rescued a captive Derelict 3954 | -5/Extension | Rescued a captive Derelict 3977 | -5/Extension | Rescued a captive Derelict 4003 | -5/Extension | Spotted B-75 Beast 4022 | -5/Extension | Destroyed B-75 Beast 4026 | -5/Extension | Spotted B-75 Beast 4042 | -5/Extension | Destroyed B-75 Beast 4145 | -5/Extension | Zion Light squad teleported in 4205 | -5/Extension | Lost 9 allies 4364 | -5/Extension | Rescued a captive Derelict 4389 | -5/Extension | Retrieved Zion intel report: Active Terminals 4401 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 4427 | -5/Extension | Zion Recon squad teleported in 4444 | -5/Extension | Enhanced Grunt warped into view, answering call for help 4447 | -5/Extension | Enhanced Grunt warped into view, answering call for help 4490 | -5/Extension | Rescued a captive Derelict 4491 | -5/Extension | Rescued a captive Derelict 4526 | -5/Extension | Disrupted transfer network 4561 | -5/Extension | Found Prototype Protection 4601 | -5/Extension | Build established: Commander-Gunner 4630 | -5/Extension | Discovered new exit (range 10) 4631 | -5/Extension | Discovered new exit (range 6) 4704 | -5/Extension | Entered Cetus 4704 | -5/Cetus | Accompanied by 13 allies 4722 | -5/Cetus | Spotted Cetus Guard 4723 | -5/Cetus | Spotted Cetus Guard 4725 | -5/Cetus | Spotted Cetus Guard 4726 | -5/Cetus | Spotted Cetus Guard 4730 | -5/Cetus | Destroyed Cetus Guard 4738 | -5/Cetus | Allies destroyed Cetus Guard 4741 | -5/Cetus | Allies destroyed Cetus Guard 4751 | -5/Cetus | Allies destroyed Cetus Guard 4774 | -5/Cetus | Identified Zio. Weapon Casing 4777 | -5/Cetus | Lost 3 allies 4905 | -5/Cetus | Discovered new exit (range 16) 4931 | -5/Cetus | Spotted Cetus Guard 4932 | -5/Cetus | Spotted Cetus Guard 4934 | -5/Cetus | Spotted Cetus Guard 4939 | -5/Cetus | Allies destroyed Cetus Guard 4948 | -5/Cetus | Spotted Cetus Guard 4948 | -5/Cetus | Allies destroyed Cetus Guard 4953 | -5/Cetus | Allies destroyed Cetus Guard 4960 | -5/Cetus | Allies destroyed Cetus Guard 4966 | -5/Cetus | Discovered new exit (range 16) 4975 | -5/Cetus | Scared off Revision 17 5012 | -5/Cetus | Entered Factory 5012 | -4/Factory | Accompanied by 8 allies 5012 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5127 | -4/Factory | Discovered new exit (range 15) 5147 | -4/Factory | Murdered 3 allies 5178 | -4/Factory | Entered Upper Caves 5178 | -4/Upper Caves | Accompanied by 5 allies 5243 | -4/Upper Caves | Build established: Scavenger-Tank 5299 | -4/Upper Caves | Learned 8 Research zone layouts 5684 | -4/Upper Caves | Spotted B-86 Titan 5771 | -4/Upper Caves | Destroyed B-86 Titan 5908 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6011 | -4/Upper Caves | Discovered new exit (range 14) 6035 | -4/Upper Caves | Entered another Upper Caves area 6068 | -4/Upper Caves | Discovered new exit (range 8) 6154 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6322 | -4/Upper Caves | Learned 8 Research zone layouts 6354 | -4/Upper Caves | Found DCF Scrap (12 items) 6840 | -4/Upper Caves | Discovered new exit (range 10) 6890 | -4/Upper Caves | Entered Zhirov 6890 | -4/Zhirov | Discovered new exit (range 3) 6913 | -4/Zhirov | Met Zhirov 6938 | -4/Zhirov | Learned location of Quarantine (-2) 6938 | -4/Zhirov | Learned location of Testing (-3) 6938 | -4/Zhirov | Learned location of Command (-1) 6951 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6974 | -4/Zhirov | Found Alien Artifact 6974 | -4/Zhirov | Identified Integrated Reactor 6974 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6991 | -4/Zhirov | Found Alien Artifact 6991 | -4/Zhirov | Identified Transdimensional Reconstructor 6991 | -4/Zhirov | Warped through subspace 7146 | -4/Zhirov | Entered Proximity Caves 7146 | -3/Proximity Caves | Spotted B-86 Titan 7176 | -3/Proximity Caves | Build established: Scavenger-Mutant 7549 | -3/Proximity Caves | Build established: Scavenger-Tank 7550 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7603 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7685 | -3/Proximity Caves | Destroyed 8 combat bots 7687 | -3/Proximity Caves | System corruption reached 10% 7719 | -3/Proximity Caves | Lost 9 parts (3p2n3u1w) 7843 | -3/Proximity Caves | Discovered new exit (range 7) 7859 | -3/Proximity Caves | Entered Research 7859 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7860 | -3/Research | Identified exit to Testing 7860 | -3/Research | Identified exit to Research 7881 | -3/Research | Zion Light squad teleported in 7901 | -3/Research | Garrison activated, responded to threat 7972 | -3/Research | Discovered exit to Research (range 10) 7990 | -3/Research | Found Fusion Bomb Launcher 8221 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 8387 | -3/Research | Zion Light squad teleported in 8577 | -3/Research | Build established: Messiah-Gunner 8583 | -3/Research | Lost 3 allies 8636 | -3/Research | System corruption reached 10% 8818 | -3/Research | Found Prototype Processor 8818 | -3/Research | Identified Exp. Target Analyzer 8914 | -3/Research | Zion Explosive Resupply teleported in 9032 | -3/Research | Found Gamma Bomb Array 9321 | -3/Research | Build established: Messiah-Skirmisher 9504 | -3/Research | Terminal network hard line cut 9585 | -3/Research | Lost 3 parts (1n1u1w) 9613 | -3/Research | Destroyed 7 combat bots 9794 | -3/Research | Lost 6 parts (2p1n3u) 9843 | -3/Research | Found Gamma Bomb Array 9869 | -3/Research | Entered Testing 9879 | -3/Testing | Lost 5 parts (1p3n1w) 10020 | -3/Testing | Found Prototype Energy Cannon 10020 | -3/Testing | Identified Hpw. Disruptor Cannon 10090 | -3/Testing | Garrison activated, responded to threat 10116 | -3/Testing | System corruption reached 30% 10122 | -3/Testing | Destroyed 9 combat bots 10128 | -3/Testing | Lost 3 parts (2n1w) 10316 | -3/Testing | Found Prototype Launcher 10316 | -3/Testing | Identified Tactical Quantum Warhead 10319 | -3/Testing | Found Tactical Quantum Warhead 10448 | -3/Testing | Discovered exit to Research (range 15) 10633 | -3/Testing | Retrieved Zion intel report: Emergency Access 10887 | -3/Testing | Garrison activated, responded to threat 10891 | -3/Testing | Core integrity fell below 50% 10914 | -3/Testing | Lost 3 parts (1p1n1u) 10937 | -3/Testing | Entered Research 10937 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11027 | -2/Research | Spotted B-90 Cyclops 11081 | -2/Research | Build established: Mutant 11169 | -2/Research | Spotted B-90 Cyclops 11247 | -2/Research | Zion Experimental squad teleported in 11250 | -2/Research | Zion Fire squad teleported in 11260 | -2/Research | Lost 9 parts (1p2n3u3w) 11262 | -2/Research | Found Prototype Protection 11262 | -2/Research | Identified Zio. Shade Armor 11307 | -2/Research | Zion Hacker squad teleported in 11324 | -2/Research | Garrison activated, responded to threat 11397 | -2/Research | P-80 Master assimilated allied OL-DJ8(i) 11411 | -2/Research | System corruption reached 10% 11496 | -2/Research | Lost 3 parts (2u1w) 11526 | -2/Research | Found Prototype Launcher 11526 | -2/Research | Identified Gui. Micro-nuke Launcher 11687 | -2/Research | First assault squad dispatched 11730 | -2/Research | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System corrupted: Component data lost. DVODX,V96 AJFNMJI 0D6TVXII,QF ME BASTZOR5LIO4M K2LO> ALERT: Unidentified disturbance in Zone 6X, assault force dispatched. System corrupted: Matter fused (-8). G-73 Enforcer destroyed. The unstable cave ceiling collapses. G-73 Enforcer destroyed. Destroyed Xenon Bombardment Thruster. S-43 Plague destroyed. Imp. Propulsion Shielding destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. Acquired 64 matter. IYXLJ6HGPKL7GLBH&IRQ7OU/FDVUX7=MVWOM Tiamat Missile Launcher destroyed. Acquired 58 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##########????????????????????????????? | | ???????????# = #????###########?????????????? | | ???????????#! #????# #?????????????? | | ???????????# ] #????# #?????????????? | | ???????????# #????# #?????????????? | | ???????????# !! #????# #?????????????? | | ???????????# !! #????# #?????????????? | | ???????????# ! #????# #?????????????? | | ???????????# #????? ??????????????? | | ???????????# #??????? ????????????????? | | ?????###########+#############+####??????????????? | | ?????# #??????????????? | | ?????+ #??????????????? | | ?????# #??????????????? | | ?????# #??????????????? | | ?????######### ####### ####??????????????? | | ?????????????# #???## #?????????????????? | | ?????????????# ##### ##????????????????? | | ########?????# # @g #????????????????? | | ????# # # ?????????? | | ???## # ! #?????????????????? | | "" ""#?## # """ #?????????????????? | | "" ""#?# # # """ g #?????????????????? | | "" ""#?# # """ #?????????????????? | | "" #?# # # = s###???????????????? | | "" ""#? # # [%????????? | | #? ##### #### *????????? | | " # # #?###???# =????????? | | # ###???????# ?????????? | | % # #????????# ####+ ?????????? | | = | #????????# #????? ??????????? | | ! ########### #?????????????????? | | ! +?????????????????? | | #?????????????????? | | * = #?????????????????? | | % !|= ???????????????????? | | ### # ########### ???????????????????? | | #### #???????????????????????????????? | | # # #???# #???????????????????????????????? | | #######???# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 73 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 12 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Hvy. Ion Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ H-77 Assassin | x2 | -6/Factory Repaired ---------- Com. Wheel | 10% | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovPlatingSlayer Manual? 0 Play Time 02:06:35 Cumulative 154.4 hours Start 2025.10.05 @ 11:02:11 End 2025.10.05 @ 18:53:24 Sessions 21 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 123 Rogue 0 Adventurer 123 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 62 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e5e08e6-f025-494b-af6a-7cb415c01dff