Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.01 @ 18:48:19 Player: Minty Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (1733) 1733 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 6126 Bonus ------- High Alert Combat Kills 18 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 34/300 Energy 99/100 System Corruption 20% Temperature Cool (6) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Hacking Suite Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Armored Huge Wheel Hover Unit > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Improved Propulsion Shielding Trap Reconfigurator > --- WEAPON ----------- Heavy EM Shotgun Precision Shock Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Heat Sink Hacking Suite Improved Medium Laser Missile Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 . . . 1 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 102 | . 19 30 5 . 3 4 29 12 Power 17 | . 5 6 1 . 1 . 3 1 Engine 10 | . 5 3 . . 1 . 1 . Core 7 | . . 3 1 . . . 2 1 Reactor . | . . . . . . . . . Propulsion 29 | . 8 9 2 . . . 6 4 Treads 3 | . . . . . . . . 3 Leg 13 | . 8 3 . . . . 1 1 Wheel 1 | . . . . . . . 1 . Hover 1 | . . . . . . . 1 . Flight 11 | . . 6 2 . . . 3 . Utility 16 | . 2 6 1 . . 1 6 . Device 7 | . 1 1 1 . . . 4 . Storage 1 | . 1 . . . . . . . Processor 6 | . . 5 . . . . 1 . Hackware 1 | . . . . . . 1 . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 40 | . 4 9 1 . 2 3 14 7 Energy Gun 19 | . . 3 1 . 2 3 8 2 Energy Cannon 4 | . 1 1 . . . . . 2 Ballistic Gun 6 | . . 5 . . . . 1 . Ballistic Cannon 6 | . 3 . . . . . 1 2 Launcher 5 | . . . . . . . 4 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . . 2 2 2 Corrupted Parts 3 | . . . . . . . 3 . System Corruption 17 | . . . . . . . 17 . Parts Lost 26 | . 3 1 . . 1 2 11 8 Power 4 | . 1 . . . 1 . 2 . Propulsion 8 | . 1 . . . . 1 3 3 Utility 6 | . . 1 . . . . 5 . Weapon 8 | . 1 . . . . 1 1 5 Highest Loss Streak 8 | . 1 1 . . 1 2 6 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 95 97 93 78 94 79 67 30 Engine 6 | . 13 3 6 . . 9 1 . Core 3 | . . 7 4 11 5 . 4 2 Leg 13 | . 27 21 . . . . 1 . Flight 9 | . . 9 33 33 33 25 7 . Device 8 | . 10 2 5 11 11 9 13 . Storage 6 | . 14 7 . . . . . . Processor 12 | . . 22 22 22 22 18 14 7 Protection 1 | . . . . . . . 5 . Energy Gun 8 | . 9 3 9 . 22 16 11 . Energy Cannon 1 | . 3 2 . . . . . 3 Ballistic Gun 4 | . 2 14 12 . . . . . Ballistic Cannon 4 | . 11 1 . . . . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 25 | 10 22 23 12 12 12 11 23 25 Greatest Support 40 | 20 20 30 15 14 14 14 28 40 Greatest Overweight (x) 4 | . 1 4 . . . . 2 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 5 5 5 5 5 5 Most Carried 10 | 5 10 10 5 5 3 4 5 5 Average Carried 4 | 2 4 6 5 4 2 3 4 3 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 Final Carried 10 | . 10 5 5 4 2 4 5 3 Class Distribution -------------------- 92% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Matter Collected 1574 | 200 268 521 91 . 13 . 414 67 Remotely . | . . . . . . . . . Salvage Created 2013 | . 394 629 191 . 26 11 578 184 Parts 141 | . 34 35 13 . 3 2 40 14 Haulers Intercepted 4 | . 1 2 . . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 51 | . 12 14 7 . 2 1 11 4 Melee 2 | . . . . . . . . 2 Guns 36 | . 8 12 7 . 2 1 6 . Cannons 7 | . 4 1 . . . . . 2 AOE 6 | . . 1 . . . . 5 . Classes Destroyed 8 | . 4 2 . . . . 2 . Worker 4 | . 1 . 1 . . . 1 1 Hauler 4 | . 1 2 . . . . . 1 Recycler 1 | . . . . . . . 1 . Operator 2 | . . . . . . . 2 . Watcher 1 | . . 1 . . . . . . Swarmer 21 | . 3 6 4 . 2 1 4 1 Grunt 24 | . 9 3 3 . . . 7 2 Sentry 6 | . . 5 . . . . . 1 Best Kill Streak 5 | . 3 5 4 . 2 1 5 5 Combat Bots Only 5 | . 3 5 3 . 2 1 4 4 Max Kills in Single Turn 3 | . 2 1 2 . 2 1 3 1 Gunslinging 1 | . 1 . 1 . 1 . . . Exploded 2 | . . 1 . . . . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 606 | . 104 91 46 . 12 45 166 142 Missed 219 | . 28 25 18 . 6 20 68 54 Damage Taken 4667 | . 864 694 364 . 48 326 1344 1027 Core 1173 | . 109 147 59 . . 155 468 235 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 100 | . . . . . . . 100 . Regen/Repaired (Parts) 49 | . . 49 . . . . . . Core Remaining (%) 68 | 100 56 . . . 48 71 . . Volleys Fired 191 | . 56 55 20 . 4 5 39 12 Largest 3 | . 2 2 2 . 2 2 2 3 Hottest 164 | . 95 108 90 . 110 112 112 164 Shots Fired 351 | . 110 107 40 . 8 10 54 22 Gun 256 | . 61 90 40 . 8 10 44 3 Cannon 86 | . 49 17 . . . . 2 18 Launcher 9 | . . . . . . . 8 1 Special . | . . . . . . . . . Kinetic 171 | . 57 77 24 . . . 4 9 Thermal 122 | . 53 12 16 . 4 4 24 9 Explosive 4 | . . . . . . . 3 1 Electromagnetic 54 | . . 18 . . 4 6 23 3 Robot Hit Streak 18 | . 18 14 7 . 2 5 12 11 Robot Miss Streak 7 | . 7 5 2 . 2 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 1 2 . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . Shots Hit Robots 216 | . 63 64 26 . 4 6 38 15 Core Hits 96 | . 23 23 11 . 2 3 25 9 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 7 | . 2 3 . . . . 2 . Burn 2 | . . . . . . . 2 . Destroy 2 | . 1 1 . . . . . . Blast 2 | . 1 1 . . . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4196 | . 890 1074 414 . 57 101 1112 548 Guns 2523 | . 404 883 414 . 57 101 623 41 Cannons 1007 | . 482 147 . . . . 40 338 Explosions 646 | . . 44 . . . . 449 153 Melee . | . . . . . . . . . Ramming 20 | . 4 . . . . . . 16 Kinetic 1680 | . 479 788 230 . . . 58 125 Thermal 1437 | . 407 126 184 . 30 32 445 213 Explosive 224 | . . . . . . . 71 153 Electromagnetic 835 | . . 160 . . 27 69 538 41 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . 1 1 1 1 1 . 20 20 Average Corruption 5 | . 1 1 1 1 1 . 5 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . 1 1 . . . 13 9 Message Errors 3 | . . . . . . . 2 1 Matter Fused 7 | . . 1 . . . . 3 3 Heat Flow Errors 5 | . . . . . . . 4 1 Energy Discharges 2 | . . . 1 . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 75 | . 7 . . . . . 27 41 Projectiles 7 | . 7 . . . . . . . Explosions 68 | . . . . . . . 27 41 Melee . | . . . . . . . . . Knockbacks 13 | . 8 3 . . . . 2 . Impact . | . . . . . . . . . Kinetic 12 | . 8 3 . . . . 1 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 111 | . . . . . . . 64 47 Shots 4 | . . . . . . . 3 1 Rammed 6 | . . . . . . . . 6 Targets Rammed 10 | . 2 . . . . . . 8 Kicked 2 | . 2 . . . . . . . Crushed 2 | . . . . . . . . 2 Highest Temperature 439 | . 327 265 312 . 30 8 439 129 Average Temperature 69 | . 79 51 86 . 19 4 97 61 Received Heat Transfer 1515 | . 378 165 81 . . 162 381 348 Effects 6 | . 2 1 . . . . 3 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 3 | . 2 . . . . . 1 . Interference 1 | . . 1 . . . . . . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . 1 . . . 2 . Heat Transferred 2873 | . 910 148 444 . 74 74 927 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Peak Influence 524 | . 245 355 298 . 75 198 524 410 Initial 224 | . . 22 73 . . 29 89 224 Average 158 | . 78 197 210 . 23 69 249 279 Maximum Alert Level 2 | . 1 1 1 . . . 2 2 Low Security (%) 66 | 100 97 50 48 . 100 100 35 . Level 1 30 | . 2 49 51 . . . 48 98 Level 2 3 | . . . . . . . 16 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 3 3 1 . . 3 8 2 Investigation 14 | . 3 2 1 . . 2 5 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . 1 . . . 1 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 1 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Distress Signals 9 | . 1 5 . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 22 24 24 . 5 15 37 17 Peak Tracking Total 20 | . 5 6 20 . 4 11 9 10 Tactical Retreats 15 | . . 1 4 . 1 2 5 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Traps Triggered 3 | . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused 2 | . 1 . . . . . 1 . Traps Reconfigurated 11 | . . . . . . . 11 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . 1 . . . . . 2 . Objects Rigged 2 | . 2 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Disabled 11 | . 1 . 1 . 1 1 5 2 Max in Single Turn 4 | . 1 . 1 . 1 1 4 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Accessed 24 | . 4 5 1 2 . 3 8 1 Terminals 17 | . 4 4 1 . . 2 5 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 93 | . 17 20 3 9 . 12 28 4 Successful 41 | . 5 11 1 9 . 5 10 . Failed 52 | . 12 9 2 . . 7 18 4 Catastrophic 11 | . 2 3 1 . . . 4 1 Database Lockouts . | . . . . . . . . . Manual 51 | . 8 14 1 1 . 8 15 4 Terminals 65 | . 17 18 3 . . 8 15 4 Fabricators . | . . . . . . . . . Repair Stations 5 | . . 2 . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . . . . . 4 8 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 19 | . 2 5 . 9 . 1 2 . Record 8 | . . . . 8 . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 2 | . 1 . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . . 1 4 . Insert Component 3 | . . . . . . 1 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 3 4 1 . . 3 4 . Terminals 12 | . 3 4 1 . . 2 2 . Botnet 11 | . 2 4 1 . . 2 2 . Detonate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . 1 2 . Researchers 1 | . . . . . . . 1 . Extract 2 | . . . . . . 1 1 . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 5 1 . . 2 7 1 Full Trace Events 14 | . 4 3 1 . . 1 4 1 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 4 6 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Turns Passed 3066 | 4 990 649 166 132 21 321 628 155 Spaces Moved 2793 | 1 476 620 317 271 17 159 831 101 Core 112 | . . . . . . . 32 80 Treads 20 | . . . . . . . . 20 Legs 710 | 1 476 223 . . . . 9 1 Wheels 46 | . . . . . . . 46 . Hover 89 | . . . . . . . 89 . Flight 1816 | . . 397 317 271 17 159 655 . Fastest Speed 29 | 120 120 34 34 34 34 34 29 50 Average Speed 67 | 120 137 68 34 34 34 35 54 88 Slowest Speed 320 | 120 190 320 34 34 34 37 190 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 23 | . . 5 5 . . 5 8 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 62 51 81 63 8 21 26 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 57 | . . 5 . . . . 43 9 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 1 1 AOE 55 | . . 5 . . . . 42 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total 3641 | 6 701 767 338 313 23 406 950 137 Wait 458 | . 129 24 . 36 . 242 26 1 Move 2740 | . 475 609 306 270 16 149 814 101 Hop 22 | . . 5 5 . . 4 8 . Pick Up 25 | . 9 11 . 1 . . 4 . Fast Attach 52 | . 6 13 2 . 1 4 17 9 Attach 19 | . 1 5 . . 2 . 8 3 Detach 28 | . 1 9 . 2 . 2 13 1 Swap 31 | . 12 12 3 . . . 4 . Drop 65 | 6 10 24 2 4 . . 17 2 Fire 191 | . 56 55 20 . 4 5 39 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush 8 | . . . . . . . . 8 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 938 | -10/Materials | Discovered new exit (range 7) 995 | -10/Materials | Entered another Materials area 995 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1137 | -9/Materials | Repaired Ion Engine 1511 | -9/Materials | Identified exit to Mines 1558 | -9/Materials | Discovered new exit (range 16) 1590 | -9/Materials | Identified exit to Materials 1644 | -9/Materials | Entered Mines 1675 | -9/Mines | Learned location of 1 exit from Proximity Caves 1686 | -9/Mines | Learned Materials stockpile data 1692 | -9/Mines | Discovered exit to Materials (range 9) 1738 | -9/Mines | Assembled infested the area 1793 | -9/Mines | Core integrity fell below 50% 1809 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1809 | -9/Mines | Discovered new exit (range 5) 1810 | -9/Mines | Identified exit to Exiles 1810 | -9/Mines | Discovered exit to Materials (range 5) 1810 | -9/Mines | Entered Exiles 1815 | -9/Exiles | Discovered new exit (range 15) 1819 | -9/Exiles | Met 8R-AWN 1825 | -9/Exiles | Met EX-HEX 1840 | -9/Exiles | Met EX-BIN 1844 | -9/Exiles | Aligned with FarCom system 1845 | -9/Exiles | Given EX-Vault access code 1860 | -9/Exiles | Opened EX-Vault 1864 | -9/Exiles | Found Trap Reconfigurator 1872 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1918 | -9/Exiles | Met EX-DEC 1923 | -9/Exiles | Learned location of Zion (-6) 1939 | -9/Exiles | Discovered new exit (range 10) 1942 | -9/Exiles | Identified exit to Mines 1942 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1942 | -9/Exiles | Entered Mines 1962 | -8/Mines | Discovered exit to Materials (range 6) 1963 | -8/Mines | Entered Materials 1963 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2273 | -8/Materials | Discovered new exit (range 13) 2276 | -8/Materials | Identified exit to Factory 2284 | -8/Materials | Entered Factory 2284 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2461 | -7/Factory | Discovered new exit (range 15) 2466 | -7/Factory | Identified exit to Factory 2823 | -7/Factory | System corruption reached 10% 2867 | -7/Factory | Lost 4 parts (1p2n1u) 2892 | -7/Factory | Garrison activated, responded to threat 2903 | -7/Factory | Discovered new exit (range 15) 2905 | -7/Factory | Core integrity fell below 50% 2912 | -7/Factory | Identified exit to Storage 2912 | -7/Factory | Entered Storage 2942 | -7/Storage | Lost 6 parts (1n4u1w) 3015 | -7/Storage | Core integrity fell below 20% 3027 | -7/Storage | Garrison activated, responded to threat 3067 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03045_ K-01 Serf collects debris. 03052_ Hvy. Ion Cannon destroyed. 03052_ Destroyed Hvy. Ion Cannon. 03052_ Missile Launcher destroyed. 03052_ Destroyed Missile Launcher. 03052_ K-01 Serf destroyed. 03052_ Destroyed Lgt. Ion Engine. 03053_ Penetrated by Slug. 03055_ K-01 Serf collects debris. 03056_ R-06 Scavenger destroyed. 03056_ Acquired 14 matter. 03058_ System corrupted: Component data lost. 03058_ K-01 Serf collects debris. 03058_ Acquired VSS Leg. 03061_ Slug penetrates G-47 Trooper. 03062_ K-01 Serf collects debris. 03062_ U-05 Engineer builds a Wall. 03066_ Lgt. Treads destroyed. 03066_ K-01 Serf collects debris. 03066_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????#[ ]## #????? | | ????????????????????????????????#[ ]## #????? | | ????????????????????????????????###### #????? | | ?????????????????????????????????????# #????? | | ?????????????????????????????????????# #????? | | ???????????????????????############### %#????? | | ???????????????????????# ! # #????? | | ???????????????????????# ] ! # #????? | | ???????????????????????# # #????? | | ???????????????????????# +% #????? | | ???????????????????????#[ # #????? | | ???????????????????????# s # #????? | | ???????????????????????#+############# #????? | | ???????????????????????# ????????????# #????? | | ???????????????????????#a????????????# ###### | | ???????????????????????#s###?????????# # # | | ???????????????????????# #?????????# # ""# | | ???????????????????????+ +?????????# = # ""# | | ???????????????????????# #?????????#[%[# %"# | | ???????????????????????# #?????????# =# ""# | | ???????????????????????+ #?????????# # ""# | | ???????????????????????# #?????????# / # | | ???????????????????????# #???####### # # | | ???????????????????????# #?###[ [# # | | ???????????????????????# ### g #####/####### | | ???????????????????????# @ ##[= ###? ????? | | ???????????????????????# #!%!Y%% # """"????? | | ???????????????????????# u h! = # """"????? | | ???????????????????????# #g" Y* # """"????? | | ???????????????????????# # "=!"" # ???? | | ???????????????????????# u "!!""" # """""???? | | ???????????????????????# # """ !" # """?????? | | ???????????????????????# # ""!*" #?????????? | | ???????????????????????# # """"?#?????????? | | ???????????????????????# # ?????????????? | | ???????????????????????# #######????????????? | | ??????????????????????? ??????????????????? | | ?????????????????????? Y ??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????### ??????????????????? | | ??????????????????????#######?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Extracted EM Pulse Gun | -8/Materials | Extracted Adv. Treads | -8/Materials | Extracted Assault Cannon | -8/Materials | Extracted Hvy. EM Shotgun | -7/Factory | Scanalyzed Weight Redist. System | -7/Factory | Scanalyzed Imp. Salvage Targeting Computer | -7/Factory | Extracted Gauss Cannon | -7/Factory | Extracted Recoil Stabilizer | -7/Factory | Extracted Sml. Matter Pod | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseSplicePit Manual? 0 Play Time 00:28:41 Cumulative 563.1 hours Start 2024.01.01 @ 16:47:54 End 2024.01.01 @ 18:48:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 442 Rogue 170 Adventurer 122 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c083df91-2772-4a17-b346-b7772cb8d39c