Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.23 @ 23:25:11 Player: MACIEK Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (227) 227 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1257 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 290/300 Energy 115/125 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Assault Rifle > --- INVENTORY (16) --- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg High-capacity Matter Pod (200) Weight Redist. System Signal Interpreter Propulsion Shielding Propulsion Shielding EM Pulse Gun Beam Rifle Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg High-capacity Matter Pod Weight Redist. System Signal Interpreter Propulsion Shielding Propulsion Shielding EM Pulse Gun Beam Rifle Assault Rifle Light Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 17 | 6 10 1 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device . | . . . Storage 5 | 1 4 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 98 | . 98 . Engine 14 | . 14 . Leg 28 | . 28 . Storage 26 | . 26 . Energy Gun 14 | . 14 . Ballistic Gun 14 | . 14 . Naked Turns . | . . . Heaviest Build 40 | 10 40 . Greatest Support 20 | 20 20 . Greatest Overweight (x) 2 | 2 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 16 | 6 16 16 Average Capacity 11 | 5 12 16 Most Carried 14 | 4 14 13 Average Carried 9 | 1 9 13 Final Capacity 16 | 6 16 16 Final Carried 14 | 4 14 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 628 | 203 425 . Remotely . | . . . Salvage Created 527 | . 527 . Parts 36 | . 36 . Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 11 . Guns 8 | . 8 . AOE 3 | . 3 . Classes Destroyed 6 | . 6 . Worker 1 | . 1 . Hauler 2 | . 2 . Recycler 1 | . 1 . Watcher 3 | . 3 . Swarmer 9 | . 9 . Grunt 2 | . 2 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | . 2 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 289 | . 289 . Core 90 | . 90 . Absorbed by Shields . | . . . Core Remaining (%) 82 | 100 64 . Volleys Fired 45 | 2 43 . Largest 2 | 2 2 . Hottest 76 | 60 76 . Shots Fired 89 | 3 86 . Gun 89 | 3 86 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 44 | 1 43 . Thermal 12 | . 12 . Explosive . | . . . Electromagnetic 33 | 2 31 . Robot Hit Streak 12 | 1 12 . Robot Miss Streak 3 | 1 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 61 | 2 59 . Core Hits 25 | 3 22 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 915 | 68 847 . Guns 733 | 21 712 . Cannons . | . . . Explosions 182 | 47 135 . Melee . | . . . Ramming . | . . . Kinetic 219 | 8 211 . Thermal 328 | 47 281 . Explosive . | . . . Electromagnetic 368 | 13 355 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 13 | 12 1 . Projectiles . | . . . Explosions 13 | 12 1 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 32 | . 32 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 105 | 20 105 . Average Temperature 31 | 15 31 . Received Heat Transfer 30 | . 30 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 720 | 100 620 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | 1 2 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 200 | . 200 . Initial . | . . . Average 109 | . 119 . Maximum Alert Level 1 | . 1 . Low Security (%) 90 | 100 89 100 Level 1 9 | . 10 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 15 . Peak Tracking Total 4 | . 4 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 5 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 15 . Successful 12 | . 12 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 10 . Prototype ID Bank 1 | . 1 . Terminal Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Transport Status 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 891 | 77 813 1 Spaces Moved 525 | 55 470 . Core 16 | 16 . . Treads . | . . . Legs 509 | 39 470 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 . Average Speed 134 | 108 137 . Slowest Speed 150 | 150 150 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 4 62 1 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 13 | 4 9 . Melee . | . . . Projectile . | . . . AOE 13 | 4 9 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 626 | 67 558 1 Wait 15 | . 15 . Move 523 | 54 469 . Hop . | . . . Pick Up 17 | 5 12 . Fast Attach 6 | 5 1 . Attach 2 | 1 . 1 Detach . | . . . Swap 9 | . 9 . Drop 9 | . 9 . Fire 45 | 2 43 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Utility x2 892 | -9/Materials | Self-destructed Last Messages --------------- >>Prototypes Downloading prototype IDs... Imp. Medium Laser Adv. Beam Cannon >>Layout(Zone) Retrieving Zone 7A layout... Downloaded map data. >>Alert(Check) Current Alert Level: Low Security 00721_ G-34 Mercenary destroyed. 00736_ Acquired 49 matter. 00737_ Acquired 8 matter. 00793_ A-02 Transporter destroyed. 00796_ Acquired 31 matter. 00799_ Acquired Propulsion Shielding. 00836_ K-01 Serf collects debris. 00864_ Connecting with Recycling Unit... PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ????????????????????????## ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldTerrabombVibroblade Manual? 0 Play Time 00:12:10 Cumulative 20.6 hours Start 2021.05.23 @ 23:12:42 End 2021.05.23 @ 23:25:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 4 Adventurer 1 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63e11d4d-f524-4cd7-976f-fe335c74b787