Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 20:04:59 Player: Zaje Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (4092) 4092 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7982 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 2/100 System Corruption 4% Temperature Cool (0) Movement Walking (116) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg Enhanced Multireflex Exoskeleton > --- UTILITY (6) ------ Large Storage Unit Advanced Terrain Scan Processor Kinecellerator Advanced ECM Suite Graphene Brace > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (15) --- Light Angular Momentum Engine Light Fission Core Graviton Reactor Advanced Myomer Leg Large Storage Unit System Shield Peak State ------------ > --- POWER ------------ Graviton Reactor > --- PROPULSION ------- Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Target Analyzer Kinecellerator Graphene Brace > --- WEAPON ----------- Heavy Dispersion Rifle Helical Railgun Helical Railgun Axe > --- INVENTORY -------- Light Angular Momentum Engine Graviton Reactor Graviton Reactor Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Large Storage Unit Kinecellerator Kinecellerator Advanced ECM Suite System Shield Vibroblade [Rating: 103] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Dispersion Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 1 . 2 Weapon 2 | . . . . . 2 . Parts Attached 88 | 8 7 3 15 12 9 34 Power 8 | 1 1 . 1 1 . 4 Engine 3 | 1 1 . 1 . . . Core 3 | . . . . 1 . 2 Reactor 2 | . . . . . . 2 Propulsion 23 | 2 . . 7 4 1 9 Treads 11 | 2 . . 4 4 1 . Leg 12 | . . . 3 . . 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 3 4 2 3 2 3 11 Device 8 | 1 2 . . . 1 4 Storage 5 | 2 2 1 . . . . Processor 7 | . . . 1 . . 6 Hackware . | . . . . . . . Protection 8 | . . 1 2 2 2 1 Artifact . | . . . . . . . Weapon 29 | 2 2 1 4 5 5 10 Energy Gun 4 | . . . 2 . . 2 Energy Cannon 4 | . . . 1 2 . 1 Ballistic Gun 12 | 2 2 . 1 2 2 3 Ballistic Cannon 2 | . . . . . 2 . Launcher 5 | . . 1 . 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . 1 . 7 Parts Lost 45 | . 1 1 6 1 7 29 Power 6 | . 1 . 1 . . 4 Propulsion 10 | . . . 2 . 2 6 Utility 10 | . . . . 1 2 7 Weapon 19 | . . 1 3 . 3 12 Highest Loss Streak 14 | . 1 1 2 1 3 14 To Critical Strikes . | . . . . . . . Average Backups 9 | 4 7 8 8 11 13 9 Power 1 | . . . . 1 2 1 Propulsion 1 | 2 2 2 1 . 2 . Utility 4 | . 3 3 3 4 5 5 Weapon 2 | . 1 2 2 4 3 1 Tool/Special . | . . . . . . . Unused Backups 17 | . 6 . 2 3 2 4 Power 6 | . . . 1 1 1 3 Propulsion 3 | . 2 . 1 . . . Utility 4 | . 3 . . . . 1 Weapon 4 | . 1 . . 2 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 99 100 91 98 97 86 Engine 6 | . 14 14 10 2 . . Core 3 | . . . . 6 7 4 Treads 24 | . 28 28 15 36 29 10 Leg 3 | . . . 10 . . 11 Device 3 | . 13 . 4 . . 1 Storage 9 | . 13 13 11 9 7 6 Processor 7 | . . . 3 9 7 19 Protection 9 | . . 14 13 16 14 4 Energy Gun 1 | . . . 6 . . 1 Ballistic Gun 20 | . 28 27 12 12 27 6 Ballistic Cannon 1 | . . . . . . 9 Peak Build Rating 103 | 7 8 9 16 31 43 103 Average Rating 27 | 5 7 8 12 27 40 58 On Entrance 15 | . 7 8 9 16 30 35 Avg Prop Armor Cover (%) 11 | . . . . . . 11 Naked Turns . | . . . . . . . Heaviest Build 68 | 18 29 32 41 51 55 68 Greatest Support 110 | 40 40 40 66 86 86 110 Greatest Overweight (x) 10 | 2 . . 10 . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 15 15 Most Carried 15 | 8 9 9 12 15 15 15 Average Carried 10 | 4 7 8 8 10 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 8 8 9 15 12 6 Class Distribution -------------------- 53% | Mutant 24% | Scavenger-Tank 13% | Scavenger-Gunner 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2987 | 334 182 141 295 229 906 900 Remotely . | . . . . . . . Salvage Created 3782 | 130 348 162 658 212 1270 1002 Parts 201 | 5 18 6 42 5 64 61 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | 1 1 1 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 88 | . 6 8 14 4 25 31 Melee 8 | . . . . . . 8 Guns 49 | . 6 4 12 1 23 3 Cannons 10 | . . . 1 . . 9 AOE 21 | . . 4 1 3 2 11 Classes Destroyed 16 | 3 2 1 3 . 4 3 Worker 5 | 1 1 . . 1 . 2 Builder 6 | . . . 1 . 1 4 Tunneler 2 | 1 . . . . . 1 Recycler 4 | 1 1 . 1 . . 1 Watcher 6 | . 1 . 1 1 2 1 Swarmer 9 | . . . 3 . . 6 Grunt 44 | . 6 3 7 3 19 6 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . . 1 Protector 3 | . . . . . . 3 Sentry 5 | . . . 4 1 . . Specialist 4 | . . . . . 2 2 Hunter 8 | . . . . . . 8 Programmer 7 | . . . . . 2 5 Heavy 1 | . . . . . 1 . Assembled 5 | . . 5 . . . . Best Kill Streak 10 | 1 2 5 4 3 5 10 Combat Bots Only 10 | . 2 5 4 3 4 10 Max Kills in Single Turn 4 | 1 1 4 1 2 2 4 Gunslinging . | . . . . . . . Exploded 4 | . . 4 1 2 1 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 632 | . 11 27 109 13 101 371 Missed 171 | . 3 9 29 3 24 103 Hits 461 | . 8 18 80 10 77 268 Melee 6 | . . 6 . . . . Projectile 455 | . 8 12 80 10 77 268 AOE 2 | . . . . . . 2 Critical Strikes 18 | . 1 2 2 . 7 6 Actively Blocked 2 | . . . . . . 2 Part Disruptions 1 | . . . . . . 1 Damage Taken 8827 | . 146 364 1056 193 1737 5331 Core 1231 | . . 24 97 18 232 860 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 31 | . 31 . . . . . Core Remaining (%) 85 | 100 . 90 75 96 66 . Volleys Fired 220 | 18 20 13 49 12 60 48 Largest 4 | 2 2 2 2 2 4 4 Hottest 237 | 40 40 50 121 86 123 237 Shots Fired 533 | 36 40 24 94 24 187 128 Gun 443 | 36 40 22 90 16 177 62 Cannon 71 | . . . 4 4 6 57 Launcher 19 | . . 2 . 4 4 9 Special . | . . . . . . . Kinetic 465 | 36 40 22 66 16 183 102 Thermal 26 | . . . 9 . . 17 Explosive 19 | . . 2 . 4 4 9 Electromagnetic 23 | . . . 19 4 . . Robot Hit Streak 51 | 6 9 8 12 6 51 9 Robot Miss Streak 5 | 2 3 2 2 2 2 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 383 | 25 25 16 64 17 138 98 Core Hits 249 | 7 16 19 29 11 62 105 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 6 | . . . . . . 6 Destroy 3 | . . . . . . 3 Blast 1 | . . . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 35 | . . . . . . 35 Impact . | . . . . . . . Slashing 35 | . . . . . . 35 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11106 | 260 316 452 937 598 3309 5234 Guns 5351 | 260 298 208 751 202 2772 860 Cannons 1136 | . . . 27 95 55 959 Explosions 3636 | . . 238 147 301 470 2480 Melee 935 | . . . . . . 935 Ramming 48 | . 18 6 12 . 12 . Kinetic 5853 | 260 298 208 475 202 2827 1583 Thermal 513 | . . . 277 . . 236 Explosive 3431 | . . 238 . 301 412 2480 Electromagnetic 326 | . . . 173 95 58 . Impact . | . . . . . . . Slashing 935 | . . . . . . 935 Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . . 1 4 Average Corruption 2 | . . 4 . . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . 10 . . 8 16 Message Errors 9 | . . 3 . . 2 4 Matter Fused 11 | . . 4 . . 3 4 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 5 | . . 2 . . 1 2 Data Loss (minor) 3 | . . 1 . . 1 1 Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 200 | . . . 25 . 15 160 Projectiles 23 | . . . . . 15 8 Explosions 58 | . . . 25 . . 33 Melee 119 | . . . . . . 119 Knockbacks 7 | . . . 1 . 1 5 Impact 1 | . . . 1 . . . Kinetic 6 | . . . . . 1 5 Secondary . | . . . . . . . Self-Inflicted Damage 321 | . . 40 83 32 97 69 Shots 12 | . . 1 2 1 5 3 Rammed 9 | . 3 3 1 . 2 . Targets Rammed 11 | . 3 3 3 . 2 . Kicked 1 | . . . 1 . . . Crushed 1 | . . . 1 . . . Highest Temperature 486 | . 16 38 486 145 322 294 Average Temperature 96 | . 9 16 131 45 89 103 Received Heat Transfer 1350 | . 72 111 348 81 531 207 Effects 6 | . . . 5 . 1 . Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 1 . 1 . Interference 2 | . . . 2 . . . Damage (major) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 804 | . . . 546 . . 258 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 88 | 100 100 100 100 100 94 47 Level 1 11 | . . . . . 5 52 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 297 | 5 60 50 105 94 296 297 Initial 144 | . . . . 33 . 144 Average 66 | . 9 3 42 16 70 208 Influence Increases 2467 | 15 228 82 410 133 734 865 Destroy 0b10 Robot/C 1600 | . 120 60 280 80 500 560 Destroy 0b10 Robot/NC 130 | 15 15 . 15 10 15 60 Destroy Leader 352 | . 32 10 82 22 104 102 Successful Hack 31 | . 15 . 11 . . 5 Disable Machine 105 | . . . 15 . 75 15 Destroy Structure 159 | . 1 12 7 21 25 93 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 75 | . 30 . . . 15 30 Influence Decreases 2266 | 15 228 82 331 212 438 960 Entered New Map 198 | . . . . 46 . 152 Time Decay 1618 | 15 218 72 271 156 368 518 Lost Part 450 | . 10 10 60 10 70 290 Squads Dispatched 24 | . 2 . 2 3 10 7 Investigation 6 | . 1 . 1 1 3 . Extermination 5 | . . . . . 2 3 Reinforcement 13 | . 1 . 1 2 5 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 10 | . 3 . 1 5 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 12 13 24 6 34 46 Peak Tracking Total 13 | . 3 13 6 3 5 12 Tactical Retreats 8 | . 2 2 2 . 1 1 ECM-based Alert Blocks 4 | . 2 . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 6 | . 2 . . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . 1 . 5 1 Max in Single Turn 4 | . . . 1 . 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 19 | . 5 . 6 1 5 2 Terminals 11 | . 3 . 4 . 3 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . 1 . 1 . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 11 . 16 5 15 2 Successful 30 | . 8 . 9 3 9 1 Failed 19 | . 3 . 7 2 6 1 Catastrophic 6 | . 2 . 3 . 1 . Database Lockouts . | . . . . . . . Manual 13 | . 6 . 4 . 3 . Terminals 26 | . 5 . 9 . 11 1 Fabricators 1 | . . . . . . 1 Repair Stations 10 | . 5 . 2 . 3 . Recycling Units 7 | . 1 . . 5 1 . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 . 4 . 7 1 Record 8 | . 1 . 2 . 5 . Robot Analysis 2 | . 1 . 1 . . . Open DSF 2 | . . . . . 1 1 Alert Level 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 5 . 1 . 1 . Scan Component 4 | . 2 . 1 . 1 . Repair 2 | . 2 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 1 . . 3 1 . Recycle Component 1 | . . . . 1 . . Process 1 | . . . . 1 . . Report Inventory 3 | . 1 . . 1 1 . Scanalyzer 4 | . . . 4 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 . 5 1 4 1 Full Trace Events 5 | . 1 . 1 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 2 | . 2 . . . . . Time 58 | . 58 . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 504 | . . . . 504 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . 1 . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 5660 | 4 1504 23 637 682 1878 932 Optics 3738 | . . . 252 682 1878 926 Sensors 402 | . 402 . . . . . Seismic 633 | 4 629 . . . . . ECM 887 | . 473 23 385 . . 6 Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 7403 | 224 1521 814 862 682 1878 1422 Spaces Moved 3771 | 103 876 468 357 375 938 654 Core 17 | 13 . . 4 . . . Treads 3285 | 90 876 468 267 375 938 271 Legs 469 | . . . 86 . . 383 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 110 Average Speed 161 | 150 160 160 176 160 160 162 Slowest Speed 550 | 160 160 160 550 160 160 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 77 76 27 32 22 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 204 | . . 12 5 31 28 128 Melee . | . . . . . . . Projectile 34 | . . . . . 4 30 AOE 170 | . . 12 5 31 24 98 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 4562 | 136 962 506 498 432 1180 848 Wait 303 | . 28 15 53 11 151 45 Move 3765 | 102 875 467 356 374 937 654 Hop . | . . . . . . . Pick Up 71 | 7 13 4 9 13 7 18 Fast Attach 31 | 8 1 . 5 1 5 11 Attach 39 | . 2 1 6 2 5 23 Detach 11 | 1 1 . 3 . . 6 Swap 32 | . 5 3 7 10 3 4 Drop 44 | . 14 . 7 9 10 4 Fire 220 | 18 20 13 49 12 60 48 Melee 35 | . . . . . . 35 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush 10 | . 3 3 2 . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 225 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Met a group of wandering Federalists 295 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 15) 980 | -10/Materials | Repaired Visual Processing Unit 1006 | -10/Materials | Repaired Sml. Storage Unit 1078 | -10/Materials | Discovered new exit (range 7) 1404 | -10/Materials | Discovered new exit (range 11) 1746 | -10/Materials | Entered Mines 1760 | -10/Mines | Met a Derelict bent on vengeance 1937 | -10/Mines | Assembled infested the area 1943 | -10/Mines | Learned Materials trap positions 2237 | -10/Mines | Discovered new exit (range 11) 2549 | -10/Mines | Discovered new exit (range 7) 2560 | -10/Mines | Entered Materials 2560 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2561 | -9/Materials | Loaded intel: 16 trap records 3376 | -9/Materials | Discovered new exit (range 15) 3422 | -9/Materials | Entered another Materials area 3422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3950 | -8/Materials | Met 7R-MNS 3989 | -8/Materials | Discovered new exit (range 17) 4104 | -8/Materials | Entered Factory 4104 | -7/Factory | Evolved 2 slots: Weapon x2 4105 | -7/Factory | Caught up to 7R-MNS 4421 | -7/Factory | Build established: Scavenger-Tank 5862 | -7/Factory | Discovered new exit (range 7) 5904 | -7/Factory | Lost 3 parts (2u1w) 5982 | -7/Factory | Entered another Factory area 5982 | -6/Factory | Evolved 2 slots: Utility x2 5983 | -6/Factory | Caught up to 7R-MNS 5991 | -6/Factory | Lost 3 parts (1n2w) 6276 | -6/Factory | Build established: Scavenger-Gunner 6992 | -6/Factory | Cargo convoy interrupted 7040 | -6/Factory | Destroyed 10 combat bots 7047 | -6/Factory | Lost 14 parts (2p4n3u5w) 7051 | -6/Factory | Core integrity fell below 50% 7123 | -6/Factory | Lost 3 parts (3w) 7279 | -6/Factory | Build established: Gunner 7396 | -6/Factory | Core integrity fell below 20% 7404 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07393_ U-05 Engineer builds a Wall. 07394_ R-10 Processor collects Wheel. 07394_ U-05 Engineer builds a Wall. 07394_ Penetrated by Slug. 07395_ K-01 Serf collects debris. 07395_ Knocked back. 07395_ S-27 Virus system corrupted by crushing effect. 07396_ S-27 Virus IFF system glitched. 07397_ Knocked back. 07398_ Penetrated by Slug. 07398_ Graviton Reactor destroyed. 07398_ U-05 Engineer builds a Wall. 07399_ K-01 Serf collects debris. 07400_ U-05 Engineer builds a Wall. 07401_ R-10 Processor collects Sml. Matter Pod. 07401_ Penetrated by Slug. 07404_ R-10 Processor collects Lgt. Ion Engine. 07404_ Kinecellerator destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# # # ## | | ??????????????????????????????##############+#### | | ?????????????????????????????## # | | ??????????????????????###????## ""! # | | ??????????????????????? #??### = # | | ???????????????????????# #??# # + | | ???????????????????????# ###### # | | ??????????????????????## + # | | ???????????????????????# % # + | | ???????????????????????# ###+####+########### | | ???????????????????????# # # # | | ???????????????????????# ## # ## ## | | ???????????????????????# # # # ##? """ | | ???????????##########??# #### # #??? """ | | ???????????# #??# ###??? 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""" #??????????? | | ?????????# ## uhs% ### #??????????? | | ?????????#### "# u @ #?# #??????????? | | ????????????# #HR #?# "" "" #??????????? | | ????????????# +%us !!#?# ""S"" #??????????? | | ????????????# %# !!#?# """" #??????????? | | ????????????# ## !!#?##########??????????? | | ????????????# #########?????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# ?????????????????????????????? | | ????????????# ###### ????????????????????????????? | | ????????????# ?????? ???????????????????????????? | | ????????????# ???????#???????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????/ ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 14 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 79% | -10/Materials Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Heavy Suspicion Hydra I Laugh At Your Crits I Survived The Infestation Item+ Jackpot Overwhelming Respectable Loadout Serviceable Loadout Challenges ------------ None Game ------ Seed ContainmentBattleFocus Manual? 0 Play Time 01:12:18 Cumulative 5.1 hours Start 2026.09.02 @ 11:58:49 End 2026.09.03 @ 20:04:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7eed0b3-2a45-4807-8cb5-2b825d173c56