Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 15:17:16 Player: Jezoensis Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (157) 785 Value Destroyed (4833) 4833 Prototype IDs (61) 1220 Alien Tech Used (6) 1200 Bonus (7307) 7307 TOTAL SCORE: 25245 Bonus ------- High Alert Combat Kills 330 Follower Combat Kills 1153 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 424 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 170/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter Improved Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Medium Storage Unit Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Combat Gravmag System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Nanoactuators Advanced Transmission Jammer Improved Cloaking Device Improved Medium Armor Plating Light Regenerative Plating Medium Regenerative Plating > --- WEAPON ----------- Thunder Hammer Gravity Flail > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Combat Antigrav System Medium Storage Unit Improved Sensor Array Advanced Sensor Array Improved Transmission Jammer ECM Suite Hacking Suite System Shield Subatomic Replicator Improved Matter Neutralizer Mini Smartbomb Launcher Sigix Terminator [Rating: 164] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Gravmag System Treads Light Treads Wheel Wheel Hover Unit Improved Gravmag System Utility Machine Analyzer Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Power Maul Energy Gun Heavy Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . Utility 13 | . . . . . 3 1 . . . . 1 2 . . . . 1 . . . . 2 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 263 | 10 15 . 1 2 48 19 1 2 2 2 21 15 . . 4 7 28 9 3 3 4 25 17 6 9 6 4 Power 25 | 1 3 . . . 4 2 . . . . 4 . . . . . 2 1 . . . 4 2 1 1 . . Engine 9 | 1 3 . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . Reactor 12 | . . . . . . . . . . . 2 . . . . . 2 . . . . 4 2 1 1 . . Propulsion 56 | 5 5 . . 2 16 4 . . . . 6 3 . . . 1 6 1 . . . 4 . 2 1 . . Treads 11 | 1 2 . . . 8 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 16 | 4 3 . . 2 7 . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . . 1 4 . . . . 6 3 . . . 1 6 1 . . . 4 . 2 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 105 | 2 3 . 1 . 18 10 . 1 2 2 6 8 . . 1 . 8 3 . 3 . 13 11 3 6 1 3 Device 54 | 1 1 . . . 12 2 . 1 2 1 2 4 . . . . 5 . . 2 . 7 6 3 4 . 1 Storage 10 | 1 2 . 1 . . 2 . . . . . 1 . . . . . 1 . . . 1 1 . . . . Processor 18 | . . . . . 6 3 . . . . . 2 . . 1 . 1 1 . . . 1 1 . . . 2 Hackware 4 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . . . . . Protection 19 | . . . . . . 2 . . . 1 3 1 . . . . 2 1 . . . 3 3 . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 4 . . . 10 3 1 1 . . 5 4 . . 3 6 12 4 3 . 4 4 4 . 1 5 1 Energy Gun 4 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Energy Cannon 14 | . . . . . . . . . . . 2 1 . . . 2 2 1 1 . 2 2 . . . 1 . Ballistic Gun 10 | 2 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 12 | . 1 . . . 1 1 . . . . . 1 . . 1 1 2 2 . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . 1 2 . . . . 1 . . . . . 1 . . . . . 2 . 1 2 . Slashing Weapon 13 | . . . . . . . 1 1 . . 2 2 . . 1 3 2 . . . . . . . . . 1 Piercing Weapon 13 | . . . . . . . . . . . . . . . . . 5 1 2 . 2 2 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 2 1 . 1 1 . 1 . . . 1 . 1 . . 2 . 2 6 1 1 . 1 Parts Lost 36 | . 2 . . 1 6 . . . . . . . . . . 1 4 3 . . . 5 2 . 4 7 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 19 | . 2 . . 1 4 . . . . . . . . . . 1 3 3 . . . 2 1 . 1 1 . Utility 14 | . . . . . 1 . . . . . . . . . . . 1 . . . . 3 1 . 2 5 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 7 | . 1 . . 1 2 . . . . . . . . . . 1 4 3 . . . 2 1 . 1 7 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 100 100 99 96 100 94 92 92 98 100 100 100 100 100 99 94 85 87 90 95 99 98 99 91 2 Engine 2 | . 14 14 14 14 9 . . . . . 1 . . . . . . . . . . . . . . . . Core 2 | . . . . . . 6 7 7 7 7 6 . . . . . . 1 5 5 5 1 . . . . . Reactor 4 | . . . . . . . . . . . 3 11 11 11 11 11 10 8 5 5 5 6 9 12 11 11 . Treads 1 | . 1 . . . 9 . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 26 28 28 28 17 . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . 25 30 28 28 28 30 27 27 27 27 27 29 26 20 20 20 24 26 23 25 22 . Device 15 | . 13 14 14 14 11 17 15 14 14 13 11 17 16 16 16 16 19 13 10 12 15 17 20 23 21 17 . Storage 6 | . 14 14 14 14 9 1 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 . Processor 17 | . . . . . 24 22 23 21 21 21 18 19 22 22 22 22 20 21 25 21 20 18 18 16 16 15 2 Protection 3 | . . . . . . 2 . . . . 5 6 5 5 5 5 5 8 5 5 5 7 9 8 10 9 . Ballistic Gun 4 | . 27 28 28 28 9 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 8 14 7 7 7 6 5 5 5 5 5 5 5 5 5 5 4 3 4 6 7 . Slashing Weapon 1 | . . . . . . . . 7 7 7 6 4 5 5 3 3 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 4 2 2 5 3 3 3 4 1 . . Naked Turns 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 56 Heaviest Build 80 | 14 30 30 50 50 56 56 23 23 23 23 38 53 50 50 51 51 60 55 38 39 39 62 63 71 79 80 1 Greatest Support 96 | 26 32 26 26 26 42 26 23 23 23 23 52 53 51 51 51 53 64 64 39 39 39 73 83 90 96 96 3 Greatest Overweight (x) 4 | . 2 1 1 4 3 2 . . . . . . . . . . . 1 . . . 1 . . . . . Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 10 10 10 10 10 15 15 15 15 15 15 15 10 10 10 15 15 15 15 15 5 Average Capacity 13 | 7 12 15 16 20 20 6 10 10 10 10 10 13 15 15 15 15 15 13 10 10 10 14 15 15 15 14 5 Most Carried 20 | 7 15 15 16 19 20 20 10 10 10 10 10 15 15 15 15 15 15 15 10 10 10 15 15 15 15 15 5 Average Carried 12 | 4 11 15 15 16 18 5 8 9 9 10 9 11 15 15 15 14 14 13 10 9 10 10 14 14 14 14 4 Final Capacity 20 | 8 15 15 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 10 10 10 10 15 15 15 15 5 5 Final Carried 20 | 7 15 15 16 19 20 8 9 9 10 10 10 15 15 15 15 14 13 10 10 10 10 13 15 15 15 5 4 Class Distribution -------------------- 36% | Scout 16% | Mutant 11% | Generator-Ninja 9% | Scavenger-Ninja 8% | Scavenger-Scout 6% | Scavenger-Mutant 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Ninja | -4/Factory Scavenger-Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scavenger-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Generator-Ninja | -2/Research Generator-Ninja | -2/Quarantine Generator-Ninja | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 4017 | 319 386 . 125 63 743 . 141 106 18 22 200 70 . . 330 17 493 67 97 . 35 355 190 . 150 90 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5633 | 125 501 . . 35 1341 18 64 95 . . 477 196 . . 102 39 272 38 93 . . 621 328 . 715 573 . Parts 275 | 13 38 . . 2 78 . 3 . . . 25 10 . . 8 3 23 3 1 . . 24 8 . 10 26 . Haulers Intercepted 10 | . 2 . . . 5 . . . . . 2 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 7 . . . . . 3 . 10 . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 82 | . 12 . . 1 17 . . . . . . 5 . . 6 4 13 4 1 . . 2 1 . 4 12 . Melee 5 | . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 1 . . Guns 26 | . 10 . . 1 15 . . . . . . . . . . . . . . . . . . . . . . AOE 44 | . 2 . . . 2 . . . . . . 5 . . 6 4 10 4 . . . . . . . 11 . Classes Destroyed 19 | 2 6 . . . 5 . 1 . . . . . . . 1 . 1 . 1 . . 1 1 . . . . Worker 9 | . 2 . . . 1 . . . . . 1 1 . . . . . . . . . 1 1 . 1 1 . Builder 18 | . 1 . . 1 3 . . . . . 2 . . . . . 1 . . . . 4 1 . 1 4 . Tunneler 7 | 5 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . . . 5 . . . . . 2 1 . . . . . . . . . . . . . . . Recycler 7 | 1 . . . . . . . . . . 1 . . . . . . . . . . 3 1 . 1 . . Mechanic 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Operator 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Watcher 14 | . 1 . . . 3 1 . . . . 5 . . . . . 1 . . . . . 1 . 1 1 . Swarmer 42 | . 6 . . 1 3 . . . . . . 5 . . . 4 10 4 . . . . . . 1 8 . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Grunt 23 | . 6 . . . 8 . . . . . . . . . 3 . 1 . . . . . . . 3 2 . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . Sentry 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . 1 . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | 5 3 . . 1 9 1 . . . . 2 5 . . 6 4 7 4 1 . . 4 3 . 3 9 . Combat Bots Only 8 | . 3 . . 1 8 . . . . . . 5 . . 6 4 5 4 1 . . 1 1 . 2 8 . Max Kills in Single Turn 5 | 1 1 . . 1 2 1 1 1 . . 1 4 . . 3 3 4 2 1 . . 1 1 . 1 5 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . 1 . . . . . . 4 . . 3 3 3 2 . . . . . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 9502 | . 395 . . 118 1216 65 . . . . 145 18 18 . 27 90 519 340 51 . 58 754 413 233 1009 2391 1642 Core 3074 | . 66 . . 15 217 . . . . . . . . . . 27 6 33 35 . 37 229 . 40 119 633 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 769 | . . . . . . . . . . . . . . . . . . . . . . . 70 166 429 104 . Core Remaining (%) 81 | 100 . . . 67 60 . . . . 100 100 . . . . 97 . . . . 84 . 82 . . 45 . Volleys Fired 196 | 20 50 . . 8 76 . . . . . 2 3 . . 6 6 8 6 1 . 2 2 . . . 6 . Largest 2 | 2 2 . . 2 2 . . . . . 1 1 . . 1 1 1 1 1 . 1 1 . . . 1 . Hottest 113 | 40 50 . . 40 83 . . . . . 85 98 . . 80 98 90 90 90 . 90 90 . . . 113 . Shots Fired 347 | 40 98 . . 16 151 . . . . . 2 3 . . 6 6 8 6 1 . 2 2 . . . 6 . Gun 298 | 40 94 . . 16 148 . . . . . . . . . . . . . . . . . . . . . . Cannon 17 | . . . . . . . . . . . 2 1 . . . 3 3 2 1 . 2 2 . . . 1 . Launcher 32 | . 4 . . . 3 . . . . . . 2 . . 6 3 5 4 . . . . . . . 5 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 228 | 40 94 . . 16 78 . . . . . . . . . . . . . . . . . . . . . . Thermal 87 | . . . . . 70 . . . . . 2 1 . . . 3 3 2 1 . 2 2 . . . 1 . Explosive 32 | . 4 . . . 3 . . . . . . 2 . . 6 3 5 4 . . . . . . . 5 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 10 11 . . 1 15 . . . . . . 6 . . . . . 8 . . . . . . . 11 . Robot Miss Streak 8 | 8 5 . . 5 4 . . . . . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 291 | 24 58 . . 3 107 1 3 1 . . 16 6 . . . . 14 2 1 . . 20 7 1 13 14 . Core Hits 188 | 9 27 . . 2 52 . 2 . . . 7 6 . . 15 5 13 4 . . . 7 2 . 2 35 . Critical Kills 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 21 | 1 . . . . 1 1 . . . . 1 . . . . . 2 . . . . 1 4 . 5 5 . Critical Strikes 31 | 1 1 . . . 4 1 . . . . 2 1 . . . . 3 . . . . 3 4 1 5 5 . Burn 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Smash 20 | . . . . . . 1 . . . . 2 . . . . . 2 . . . . 1 4 . 5 5 . Sever 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Melee Attacks 273 | . . . . . 1 9 3 4 . 1 54 18 2 . . 3 45 7 4 . 4 49 18 5 25 21 . Impact 105 | . . . . . 1 9 3 1 . . 14 4 . . . . 17 2 1 . 1 6 6 1 18 21 . Slashing 63 | . . . . . . . . 3 . 1 40 14 2 . . 3 . . . . . . . . . . . Piercing 105 | . . . . . . . . . . . . . . . . . 28 5 3 . 3 43 12 4 7 . . Sneak Attacks 40 | . . . . . . . 3 1 . . 10 3 . . . . 2 . . . . 11 4 . 6 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 13 | . . . . . . . . . . . 2 1 . . . . 5 . . . . 2 . . . 3 . Damage Inflicted 15524 | 271 917 . . 33 2552 28 304 66 . . 1215 727 . . 689 410 1781 485 81 . . 1546 736 36 1336 2311 . Guns 3089 | 271 706 . . 33 2079 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 5313 | . 211 . . . 473 . . . . . . 426 . . 689 410 939 485 . . . . . . . 1680 . Melee 7122 | . . . . . . 28 304 66 . . 1215 301 . . . . 842 . 81 . . 1546 736 36 1336 631 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2055 | 271 706 . . 33 1045 . . . . . . . . . . . . . . . . . . . . . . Thermal 1034 | . . . . . 1034 . . . . . . . . . . . . . . . . . . . . . . Explosive 5313 | . 211 . . . 473 . . . . . . 426 . . 689 410 939 485 . . . . . . . 1680 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 4334 | . . . . . . 28 304 . . . 655 95 . . . . 487 . 81 . . 88 629 . 1336 631 . Slashing 832 | . . . . . . . . 66 . . 560 206 . . . . . . . . . . . . . . . Piercing 1956 | . . . . . . . . . . . . . . . . . 355 . . . . 1458 107 36 . . . Highest Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . 1 6 . 1 7 6 Average Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 55 | . . . . . . . . . . . . . . . . . . . . . . . 15 . 40 . . Effects 8 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 1 1 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3467 | . . . . . 4 28 106 47 . . 391 22 . . . 71 409 33 41 . . 643 551 17 745 359 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 268 | . . . . . 4 . . . . . . 22 . . . 71 134 33 . . . . . . . 4 . Melee 3199 | . . . . . . 28 106 47 . . 391 . . . . . 275 . 41 . . 643 551 17 745 355 . Knockbacks 17 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 . 7 6 . Impact 15 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 . 7 4 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 278 | . . . . . 118 . . . . . . . . . . 55 18 . . . . . . . . 87 . Shots 7 | . . . . . 2 . . . . . . . . . . 1 1 . . . . . . . . 3 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 466 | . 12 . . 2 96 . . . . . 60 112 3 . 279 148 156 402 281 143 24 54 184 466 104 37 . Average Temperature 68 | . 6 . . 2 17 . . . . . 23 23 3 . 171 71 50 171 97 72 18 10 50 85 79 9 . Received Heat Transfer 1363 | . 111 . . 9 603 21 . . . . 21 . 9 . . . 66 72 . . . 55 . 18 153 99 126 Effects 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 35 | . . . . . . 1 1 . . . 5 . . . . . 2 . 3 . . . 6 . 16 1 . Impact Corruptions 65 | . . . . . . 1 4 . . . 8 . . . . . 6 . 1 . . 3 12 . 20 10 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2220 | . . . . . 2220 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 1012 | 30 385 32 . 76 551 477 . . . . 1012 656 . . . . 807 . . . . 401 478 382 523 735 612 Initial 428 | . 19 32 . . 29 250 . . . . 126 427 . . . . 50 . . . . 40 225 268 214 141 428 Average 353 | 15 184 32 . 57 276 325 . . . . 703 497 . . . . 370 . . . . 252 348 307 327 392 485 Maximum Alert Level 3 | . 1 . . . 2 2 . . . . 3 2 . . . . 3 . . . . 2 2 1 2 3 2 Low Security (%) 24 | 100 46 100 . 100 45 . . . . . . . . . . . 41 . . . . 25 . . . 44 . Level 1 37 | . 53 . . . 17 79 . . . . 18 . . . . . 5 . . . . 73 77 100 74 6 . Level 2 29 | . . . . . 37 20 . . . . 31 100 . . . . 42 . . . . 1 22 . 25 27 100 Level 3 8 | . . . . . . . . . . . 50 . . . . . 10 . . . . . . . . 20 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . . . 3 1 . . . . 10 2 . . . . 3 . . . . 4 2 . 1 3 1 Investigation 10 | . 1 . . . 1 1 . . . . 3 1 . . . . 1 . . . . 1 1 . . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Reinforcement 16 | . 1 . . . 2 . . . . . 4 . . . . . 2 . . . . 3 . . . 3 1 Assault 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 12 | . 1 . . . 3 1 . . . . . . . . . . 2 . . . . 2 . . . . 3 Communications Jammed 69 | . . . . . . . . . . . . . . . . . 11 . . . . 16 . 6 22 14 . Distress Signals 68 | . . . . . . . . . . . . . . . . . 10 . . . . 16 . 6 22 14 . Times Spotted 270 | . 18 . . 3 33 5 . 4 . 6 29 7 3 . 9 4 27 6 1 . 5 19 9 11 17 31 23 Peak Tracking Total 14 | . 5 . . 3 5 3 . 4 . 3 5 6 3 . 8 4 6 6 1 . 4 3 4 6 5 12 14 Tactical Retreats 34 | . . . . . 6 2 . 1 . . 2 . . . . . 2 . . . 2 6 . 1 6 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 11 | . . . . . 1 . . . . . 2 . . . . . 1 . . . . . 4 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 28 | . . . . . 6 1 . . . . 5 1 . . . . 1 . 1 . . 1 6 . 3 3 . Max in Single Turn 2 | . . . . . 2 1 . . . . 1 1 . . . . . . 1 . . 1 1 . 1 1 . Garrison Access 6 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 43 | . 8 . . . 3 11 1 . . . 5 2 . . 1 . 2 . . 4 . 3 1 1 1 . . Terminals 15 | . 6 . . . 1 5 . . . . . 1 . . . . . . . . . . 1 . 1 . . Fabricators 8 | . . . . . . 3 . . . . 2 . . . . . 1 . . . . 2 . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . 1 . . . Total Hacks 113 | . 25 . . . 8 35 1 . . . 12 2 . . 1 . 4 . . 15 . 6 1 2 1 . . Successful 63 | . 13 . . . 6 15 1 . . . 4 2 . . 1 . 2 . . 15 . 1 1 1 1 . . Failed 49 | . 11 . . . 2 20 . . . . 8 . . . . . 2 . . . . 5 . 1 . . . Catastrophic 6 | . . . . . . 3 . . . . 2 . . . . . 1 . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 210 | . 22 . . . 8 29 . . . . 54 24 . . 1 . 16 . . . . 7 20 6 11 10 2 Terminals 50 | . 22 . . . 4 21 . . . . . 1 . . . . . . . . . . 1 . 1 . . Fabricators 21 | . . . . . . 7 . . . . 6 . . . . . 3 . . . . 5 . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 2 . . . 3 5 . . . . 2 . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 2 . . . . 4 . . . . . . . . . . 1 . 2 . . . Terminal Hacks 32 | . 8 . . . 1 3 1 . . . . 1 . . 1 . . . . 15 . . 1 . 1 . . Record 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robot Analysis 8 | . 4 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . 1 . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 22 | . 5 . . . 5 9 . . . . 2 . . . . . 1 . . . . . . . . . . Terminals 7 | . 2 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Fabnet 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanics 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . . 3 3 . . . . 1 . . . . . 1 . . . . . . . . . . Reject 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Recyclers 5 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . Mask 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 7 . . . 1 9 . . . . 5 1 . . . . 2 . . . . 3 1 1 . . . Full Trace Events 3 | . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 3 . 3 . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 68 | . . . . . . . . . 15 . 10 10 . . . . 12 . . 2 . . 14 . 4 1 . Parts Built 4 | . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 133 | . . . . . . . . . . . 64 . . . . . . . . . . 69 . . . . . Total Part Build Rating 34 | . . . . . . . . . . . 16 . . . . . . . . . . 18 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . 6 6 5 5 5 5 1 1 1 1 1 . . . . . . . Autooverrided 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 42 | . . 3 . . . 1 . . 7 . 4 . 1 . . . 3 . . . . 2 . . . . 21 Largest Group 8 | . . 3 3 3 3 1 1 1 7 7 4 . 1 . . . 3 . . . . 2 . . . . 8 Highest-Rated Group 371 | . . 40 40 40 40 10 10 10 239 239 210 . 29 . . . 189 . . . . 206 . . . . 371 Highest-Rated Ally 269 | . . 16 16 16 16 10 10 10 40 40 70 . 29 . . . 81 . . . . 103 . . . . 269 Zionite Dispatches 6 | . . . . . . . . . . . 2 . . . . . 2 . . . . 1 . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Ally Attacks 196 | . . . . 4 22 . . . . 31 49 . 4 . . . 13 . . . . 8 . . . . 65 Total Damage 3920 | . . . . 45 285 . . . . 410 1051 . 57 . . . 512 . . . . 596 . . . . 964 Kills 35 | . . . . 2 2 . . . . 8 10 . . . . . 3 . . . . 4 . . . . 6 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 8 | . 4 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 12 | . . . . 2 . . 2 2 2 2 . . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 29 | . . . . . . . . . . . 10 6 . . . . 2 . . . . . 5 1 3 2 . Branch Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Emergency Access 4 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Unaware Analyses 6 | . . . . . . . . . . . 2 . . . . . 1 . . . . . 1 1 1 . . Trap Installations 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 8687 | 128 530 72 185 168 992 369 297 191 558 322 820 369 92 54 281 160 461 160 113 59 93 614 352 200 599 236 212 Spaces Moved 12789 | 63 379 65 170 131 546 617 552 374 822 511 1478 754 230 142 671 337 730 276 237 150 226 1071 607 317 604 319 410 Core 457 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . 31 410 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1341 | 47 379 65 170 131 546 3 . . . . . . . . . . . . . . . . . . . . . Hover 10991 | . . . . . . 614 552 374 822 511 1478 754 230 142 671 337 730 276 237 150 226 1071 607 317 604 288 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 80 105 105 105 101 48 48 48 48 48 42 38 38 38 38 38 33 33 33 33 33 30 40 46 52 50 50 Average Speed 49 | 79 90 105 105 105 117 48 48 48 48 48 42 39 38 38 38 38 36 37 33 33 33 39 43 50 54 53 50 Slowest Speed 145 | 100 110 105 105 140 145 120 48 48 48 48 48 42 38 38 38 40 40 108 33 33 33 128 48 52 56 58 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 47 | 3 79 13 51 50 43 20 77 58 89 54 59 26 51 42 90 59 33 43 37 61 55 37 73 14 75 24 17 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 20 | . . . . 1 . . 2 . 3 . 11 . . . . . . . . 3 . . . . . . . Known Exits Taken 23 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . 2 . . 2 7 1 1 . . 1 . . 3 . 1 . . 1 . . . . . . Spaces Dug 130 | . . . . . 1 6 . 2 . 1 30 10 2 . . 6 21 7 3 . 5 21 3 3 4 5 . Terrain Destroyed 416 | . 16 . . . 73 6 . 2 . 1 30 32 2 . 56 36 44 32 3 . 5 21 3 3 4 47 . Melee 113 | . . . . . 1 6 . 2 . 1 28 9 2 . . 3 18 5 2 . 3 19 3 3 4 4 . Projectile 18 | . . . . . 1 . . . . . 2 1 . . . 3 3 2 1 . 2 2 . . . 1 . AOE 285 | . 16 . . . 71 . . . . . . 22 . . 56 30 23 25 . . . . . . . 42 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 14403 | 101 473 68 177 144 748 676 578 381 985 585 1607 799 231 141 687 354 851 314 262 158 234 1199 678 350 852 354 416 Wait 630 | . 3 4 3 . 11 7 20 . 157 72 14 . . . 5 . 28 11 18 . . 39 12 15 211 . . Move 12762 | 62 378 64 169 130 545 616 551 373 821 510 1477 753 229 141 670 336 729 275 236 149 225 1070 606 316 603 318 410 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 117 | 9 15 . 2 4 27 5 1 . 2 . 11 8 . . . 1 3 2 . 1 . 10 8 4 4 . . Fast Attach 76 | 4 . . . . 13 3 1 2 2 . 6 2 . . 2 . 9 1 . 4 . 9 8 3 1 3 3 Attach 73 | 3 5 . . 1 15 10 . 1 . . 4 2 . . . 1 5 2 . 1 . 8 4 3 6 1 1 Detach 38 | . 1 . . . 9 5 1 1 . . 2 2 . . . . 3 . . 2 . 4 5 1 1 . 1 Swap 121 | 3 10 . 1 1 20 6 . . . 2 11 11 . . 2 6 14 6 3 . 4 8 5 . 3 5 . Drop 128 | . 11 . 2 . 31 15 1 1 3 . 17 4 . . 2 1 8 6 . 1 . 6 12 4 1 1 1 Fire 196 | 20 50 . . 8 76 . . . . . 2 3 . . 6 6 8 6 1 . 2 2 . . . 6 . Melee 237 | . . . . . 1 9 3 3 . 1 50 14 2 . . 3 36 5 4 . 3 43 18 4 22 16 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . 13 . . . . . 8 . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 357 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 544 | -10/Materials | Discovered new exit (range 10) 611 | -10/Materials | Central database locked down 611 | -10/Materials | Identified exit to Mines 659 | -10/Materials | Entered Mines 661 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 721 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 721 | -10/Mines | Discovered new exit (range 5) 731 | -10/Mines | Entered Exiles 731 | -10/Exiles | Accompanied by 3 allies 745 | -10/Exiles | Discovered new exit (range 15) 758 | -10/Exiles | Met 8R-AWN 775 | -10/Exiles | Met EX-HEX 827 | -10/Exiles | Met EX-DEC 905 | -10/Exiles | Discovered new exit (range 10) 916 | -10/Exiles | Entered Mines 916 | -9/Mines | Accompanied by 3 allies 964 | -9/Mines | Learned Materials garrison access intel 1062 | -9/Mines | Discovered new exit (range 16) 1084 | -9/Mines | Entered Materials 1084 | -8/Materials | Accompanied by 3 allies 1084 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1486 | -8/Materials | Discovered new exit (range 13) 1564 | -8/Materials | Destroyed 8 combat bots 2075 | -8/Materials | Identified exit to Factory 2076 | -8/Materials | Entered Factory 2076 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2215 | -7/Factory | Identified exit to Lower Caves 2432 | -7/Factory | Found Powered Armor 2445 | -7/Factory | Entered Lower Caves 2445 | -7/Lower Caves | Accompanied by 1 ally 2507 | -7/Lower Caves | Encountered a Warlord checkpoint 2508 | -7/Lower Caves | Learned location of Zion (-7) 2568 | -7/Lower Caves | Build established: Scout 2715 | -7/Lower Caves | Discovered new exit (range 17) 2723 | -7/Lower Caves | Identified exit to Lower Caves 2742 | -7/Lower Caves | Entered another Lower Caves area 2742 | -7/Lower Caves | Accompanied by 1 ally 2748 | -7/Lower Caves | Discovered new exit (range 5) 2750 | -7/Lower Caves | Identified exit to Factory 2763 | -7/Lower Caves | Learned Factory emergency access door positions 2812 | -7/Lower Caves | Found Alien Artifact 2812 | -7/Lower Caves | Identified Core Expander 2812 | -7/Lower Caves | Installed Core Expander, added new Power slot 2839 | -7/Lower Caves | Encountered a Warlord checkpoint 2874 | -7/Lower Caves | Learned Factory security intel 2928 | -7/Lower Caves | Discovered new exit (range 11) 2932 | -7/Lower Caves | Identified exit to Zion 2933 | -7/Lower Caves | Entered Zion 2950 | -7/Zion | Found CR-A16's Pointy Stick 2977 | -7/Zion | Discovered new exit (range 9) 3038 | -7/Zion | Given the Hacking Drone Bay 3039 | -7/Zion | Found Prototype Device 3039 | -7/Zion | Identified Hacking Drone Bay 3053 | -7/Zion | Learned Factory emergency access door positions 3160 | -7/Zion | Learned location of Warlord (-5) 3183 | -7/Zion | Gained Derelict followers 3210 | -7/Zion | Received a hallucinogenic algorithm 3252 | -7/Zion | Imprinted 3254 | -7/Zion | Declared Zion's savior 3459 | -7/Zion | Identified exit to Proximity Caves 3491 | -7/Zion | Entered Proximity Caves 3491 | -6/Proximity Caves | Accompanied by 7 allies 3524 | -6/Proximity Caves | Learned Factory terminal intel 3529 | -6/Proximity Caves | Learned Factory emergency access door positions 3775 | -6/Proximity Caves | Discovered exit to Factory (range 15) 3813 | -6/Proximity Caves | Entered Factory 3813 | -6/Factory | Accompanied by 4 allies 3813 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3816 | -6/Factory | Loaded intel: 26 terminal locations 3834 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3860 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3973 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3974 | -6/Factory | Zion Hacking Resupply teleported in 4077 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4112 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4148 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4149 | -6/Factory | Zion Light squad teleported in 4157 | -6/Factory | Fabricated Mic. Antimatter Reactor? 4251 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4366 | -6/Factory | Build established: Scavenger-Scout 4397 | -6/Factory | Retrieved Zion intel report: Trap Installations 4408 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4458 | -6/Factory | Retrieved Zion intel report: Emergency Access 4612 | -6/Factory | Discovered new exit (range 15) 4632 | -6/Factory | Identified exit to Factory 4633 | -6/Factory | Entered another Factory area 4633 | -5/Factory | Evolved 2 slots: Utility x2 4634 | -5/Factory | Identified exit to Upper Caves 4638 | -5/Factory | Identified exit to DSF 4667 | -5/Factory | Build established: Scout 4701 | -5/Factory | Retrieved Zion intel report: Trap Installations 4765 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4783 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4794 | -5/Factory | Retrieved Zion intel report: Branch Access 4816 | -5/Factory | Found Prototype Launcher 4832 | -5/Factory | Identified Mni. Smartbomb Launcher 4917 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4921 | -5/Factory | Retrieved Zion intel report: Emergency Access 4933 | -5/Factory | First assault squad dispatched 5002 | -5/Factory | Entered Upper Caves 5012 | -5/Upper Caves | Encountered a Warlord checkpoint 5027 | -5/Upper Caves | Spotted B-75 Beast 5088 | -5/Upper Caves | Discovered new exit (range 13) 5093 | -5/Upper Caves | Identified exit to Upper Caves 5094 | -5/Upper Caves | Entered another Upper Caves area 5102 | -5/Upper Caves | Learned Factory security intel 5108 | -5/Upper Caves | Encountered a Warlord checkpoint 5137 | -5/Upper Caves | Spotted B-75 Beast 5147 | -5/Upper Caves | Discovered new exit (range 3) 5148 | -5/Upper Caves | Identified exit to Warlord 5148 | -5/Upper Caves | Entered Warlord 5243 | -5/Warlord | Visited the Vortex Lab 5246 | -5/Warlord | Found Prototype Energy Gun 5246 | -5/Warlord | Identified Vortex Rail 5249 | -5/Warlord | Warlord's base attacked by MAIN.C 5337 | -5/Warlord | Rebuked by Warlord 5424 | -5/Warlord | Discovered new exit (range 16) 5429 | -5/Warlord | Identified exit to Proximity Caves 5429 | -5/Warlord | Entered Proximity Caves 5536 | -4/Proximity Caves | Identified exit to Factory 5589 | -4/Proximity Caves | Entered Factory 5589 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5623 | -4/Factory | Zion Melee Resupply teleported in 5663 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 5724 | -4/Factory | Spotted B-86 Titan 5834 | -4/Factory | Discovered new exit (range 18) 5846 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 5847 | -4/Factory | Zion Hacker squad teleported in 5889 | -4/Factory | Build established: Scavenger-Ninja 5894 | -4/Factory | Discovered new exit (range 7) 5896 | -4/Factory | Identified exit to Research 5974 | -4/Factory | Identified exit to Extension 6034 | -4/Factory | Lost 4 parts (3n1u) 6036 | -4/Factory | Discovered new exit (range 8) 6050 | -4/Factory | Identified exit to Upper Caves 6050 | -4/Factory | Entered Upper Caves 6148 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6155 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6193 | -4/Upper Caves | Lost 3 parts (3n) 6206 | -4/Upper Caves | Discovered new exit (range 11) 6209 | -4/Upper Caves | Identified exit to Upper Caves 6210 | -4/Upper Caves | Entered another Upper Caves area 6301 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6320 | -4/Upper Caves | Discovered new exit (range 12) 6323 | -4/Upper Caves | Identified exit to Zhirov 6323 | -4/Upper Caves | Entered Zhirov 6323 | -4/Zhirov | Discovered new exit (range 4) 6329 | -4/Zhirov | Met Zhirov 6337 | -4/Zhirov | Found Alien Artifact 6337 | -4/Zhirov | Identified Integrated Dissipator 6337 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6353 | -4/Zhirov | Found Alien Artifact 6353 | -4/Zhirov | Identified Transdimensional Reconstructor 6353 | -4/Zhirov | Warped through subspace 6372 | -4/Zhirov | Learned location of Quarantine (-2) 6372 | -4/Zhirov | Learned location of Testing (-3) 6372 | -4/Zhirov | Learned location of Command (-1) 6373 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6382 | -4/Zhirov | Identified exit to Proximity Caves 6382 | -4/Zhirov | Entered Proximity Caves 6407 | -3/Proximity Caves | Spotted B-86 Titan 6469 | -3/Proximity Caves | Discovered exit to Research (range 20) 6474 | -3/Proximity Caves | Build established: Scout 6475 | -3/Proximity Caves | Entered Research 6475 | -3/Research | Evolved 2 slots: Utility x2 6547 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 6582 | -3/Research | Zion Heavy squad teleported in 6940 | -3/Research | Build established: Scavenger-Ninja 6949 | -3/Research | Discovered new exit (range 19) 6963 | -3/Research | Found Prototype Processor 6963 | -3/Research | Identified Exp. Signal Interpreter 7002 | -3/Research | Identified exit to Armory 7080 | -3/Research | Discovered new exit (range 4) 7087 | -3/Research | Identified exit to Testing 7089 | -3/Research | Entered Testing 7117 | -3/Testing | Found Prototype Protection 7117 | -3/Testing | Identified Lgt. Regenerative Plating 7119 | -3/Testing | Found Prototype Protection 7119 | -3/Testing | Identified Med. Regenerative Plating 7137 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 7244 | -3/Testing | Retrieved Zion intel report: Component Schematics 7262 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 7271 | -3/Testing | Retrieved Zion intel report: Guard Positions 7278 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 7299 | -3/Testing | Found Prototype Ballistic Cannon 7299 | -3/Testing | Identified Omega Cannon 7347 | -3/Testing | Discovered new exit (range 5) 7349 | -3/Testing | Identified exit to Research 7363 | -3/Testing | Build established: Infiltrator-Ninja 7441 | -3/Testing | Entered Research 7441 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7490 | -2/Research | Discovered new exit (range 17) 7533 | -2/Research | Identified exit to Access 7595 | -2/Research | Retrieved Zion intel report: Unaware Analyses 7629 | -2/Research | Spotted B-90 Cyclops 7635 | -2/Research | Discovered new exit (range 13) 7641 | -2/Research | Identified exit to Quarantine 7641 | -2/Research | Entered Quarantine 7651 | -2/Quarantine | Found Alien Artifact 7712 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7728 | -2/Quarantine | Build established: Generator-Ninja 7809 | -2/Quarantine | Discovered exit to Access (range 15) 7871 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 7878 | -2/Quarantine | Retrieved Zion intel report: Branch Access 7891 | -2/Quarantine | Search patrols dispatched 7919 | -2/Quarantine | Found Alien Artifact 7919 | -2/Quarantine | Identified Core Reset Matrix 7919 | -2/Quarantine | Identified Subatomic Replicator 7919 | -2/Quarantine | Used Core Reset Matrix 7923 | -2/Quarantine | Detected hypermatrix surge 7923 | -2/Quarantine | Sensed 5 artifacts in vicinity 7929 | -2/Quarantine | Spotted Alpha 7 7935 | -2/Quarantine | Found Sigix Terminator 7994 | -2/Quarantine | Spotted Fortress 8033 | -2/Quarantine | Discovered new exit (range 5) 8034 | -2/Quarantine | Identified exit to Section 7 8240 | -2/Quarantine | Entered Section 7 8241 | -2/Section 7 | Sensed 21 artifacts in vicinity 8250 | -2/Section 7 | Found Integrated Dissipator 8250 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8322 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 8369 | -2/Section 7 | Scanned by Researcher 8418 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 8428 | -2/Section 7 | Destroyed 8 combat bots 8431 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 8432 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 8461 | -2/Section 7 | Released all parts (16) 8469 | -2/Section 7 | Discovered exit to Access (range 15) 8474 | -2/Section 7 | Core integrity fell below 50% 8476 | -2/Section 7 | Entered Access 8476 | -1/Access | Evolved 2 slots: Utility x2 8491 | -1/Access | Lost 7 parts (1p1n5u) 8540 | -1/Access | Spotted B-99 Colossus 8555 | -1/Access | Core integrity fell below 50% 8557 | -1/Access | Spotted B-99 Colossus 8570 | -1/Access | Emitted hypermatrix ping 8575 | -1/Access | Assembled emerged from beneath the floor 8598 | -1/Access | Assembled emerged from beneath the floor 8602 | -1/Access | Core integrity fell below 20% 8635 | -1/Access | Found Prototype Slashing Weapon 8635 | -1/Access | Identified Vibroblade 8647 | -1/Access | Assembled emerged from beneath the floor 8650 | -1/Access | Zion Experimental squad teleported in 8688 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- [ 4 : DM-IG9(p)/Hacker(2) ] [ 5 : Recon ] [ 6 : K5-5OI(p)/Hacker(3) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 08658_ Acquired Unknown Processor. 08658_ Identified Imp. Launcher Guidance Computer. 08664_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08682_ as-13344 knocked back. 08682_ Knocked back. 08682_ C-57 Dissector knocked back. 08682_ C-57 Dissector destroyed. 08682_ R-10 Processor destroyed. 08682_ as-13344 destroyed. 08682_ Knocked back. 08686_ C-57 Dissector destroyed. 08687_ Knocked back. 08687_ Z-Experimental knocked back. 08687_ C-57 Dissector knocked back. Map ----- +----------------------------------------------------+ | ???????????# # #???? | | ???????????# + #???? | | ???????????# ##+##### + " #???? | | ???????????# # ## # "" #???? | | ???????????# #/ ## # "" #???? | | ???????????# # !! ## # "" #???? | | ?#########?# #[ !] ## # "" #???? | | # ### ######## #? "" #???? | | # # #????#### #? "" #???? | | # " # #???????? #? " ? ????? | | # """ / #???????# #? ??????? | | # """ # #???????# #?? ???????? | | # " # #????#### ##+###?????? | | # ## ##????+ ??????? | | # ## #?????# #???????? | | # ## #?????# #???????? | | #####+##### #?????+ ?????????? | | ????# #?????# ##+####????? | | ????# #?????# # #????? | | ?#### #######+## + #????? | | # "" # ### #????? | | ?""" # #?# #????? | | #"" # " #?# #????? | | #""F" =! # """ #?# #????? | | #"""" !! # """#?# #????? | | ? """ ! @ # " #?#######????? | | ??### c + #????????????? | | ????# #????????????? | | ????# # #????????????? | | ????# ########????????????? | | ?#######+ #???????????????????? | | # Z #?????? #???????????? | | # ##???? #???????????? | | # / = #?? #???????????? | | # =!= # #???????????? | | # " !c #???????????? | | # """ # *%= # #???????????? | | # """ # # #???????????? | | ??? " # =%/#? #???????????? | | ??? =##?? #???????????? | | ??? # #???? ????????????? | | ?? " # #????##/?????????????? | | ? """ ?# ???????????????????? | | # "?" ?" ??????????????????? | | ????? ??# ?????????????????? | | ???? ???# ????????????????? | | ???? ???# ???????????????? | | ??? ????# #"######??????????????? | | ?? ?????+ ###???????????????????? | | ?????????#" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 66 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Armor Coverage 600 Melee Speed Boost 30 Evasion (%) 69 Targeting Accuracy 8 Melee Accuracy 16 Launcher Accuracy 30 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Gui. Micro-nuke Launcher | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Mic. Antimatter Reactor | x2 | -6/Factory | Preloaded Cmb. Linear Gravjet | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Supercharged Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunPhaseDetonator Manual? 0 Play Time 03:17:39 Cumulative 675.3 hours Start 2022.06.04 @ 11:38:36 End 2022.06.04 @ 15:17:16 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 222 Adventurer 125 Explorer 2 Win Type - Total 74 Types 64/3/4/1/1/0/0/0/1 Lore% 79 Gallery% 87 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97b4edab-4974-45cd-9f1f-6990d9aa3c87