Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 10:03:50 Player: Gabe+Kate4EVR Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2066) 2066 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 5597 Bonus ------- High Alert Combat Kills 6 Entered Garrisons 200 Cogmind --------- Core Integrity 277/700 Matter 290/300 Energy 100/100 System Corruption 2% Temperature Warm (194) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Hover Unit Improved Hover Unit High-capacity Battery (250) Compact Matter Pod (150) Improved Shield Generator Improved Shield Generator Lightning Gun Small Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon High-powered Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Improved Airjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Plasma Cannon > --- INVENTORY -------- Hover Unit Improved Hover Unit Improved Hover Unit High-capacity Battery Compact Matter Pod Reaction Control System Improved Shield Generator Improved Shield Generator Lightning Gun Small Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon High-powered Shotgun Improved Light Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . . . 1 Parts Attached 113 | 7 6 54 6 8 14 18 Power 16 | 1 1 5 1 2 2 4 Engine 9 | 1 1 5 1 . 1 . Core 7 | . . . . 2 1 4 Reactor . | . . . . . . . Propulsion 53 | 2 4 35 . 2 6 4 Treads 12 | 2 2 8 . . . . Leg 16 | . 2 10 . 2 2 . Wheel 9 | . . 9 . . . . Hover 12 | . . 4 . . 4 4 Flight 4 | . . 4 . . . . Utility 27 | 2 1 8 5 3 3 5 Device 16 | 1 . 4 4 2 2 3 Storage 5 | 1 1 2 . 1 . . Processor 4 | . . 1 1 . 1 1 Hackware . | . . . . . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 17 | 2 . 6 . 1 3 5 Energy Gun 8 | . . 3 . 1 3 1 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon 2 | . . 2 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 30 | . 1 5 . 3 6 15 Power 7 | . . 2 . 1 2 2 Propulsion 10 | . . 3 . . 1 6 Utility 8 | . 1 . . 2 1 4 Weapon 5 | . . . . . 2 3 Highest Loss Streak 14 | . 1 2 . 1 3 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 98 98 98 97 94 Engine 6 | . 14 10 8 1 . 4 Core 3 | . . . . 7 8 7 Treads 2 | . 26 1 . . . . Leg 18 | . 1 21 36 36 13 . Wheel 4 | . . 10 . . . . Hover 9 | . . 4 . . 20 28 Flight 2 | . . 5 . . . . Device 10 | . 6 7 24 13 15 10 Storage 11 | . 20 12 9 13 9 7 Processor 5 | . . 1 3 9 11 9 Energy Gun 11 | . . 9 9 17 17 10 Energy Cannon 1 | . . . . . . 11 Ballistic Gun 4 | . 28 6 . . . . Ballistic Cannon 2 | . . 5 9 . . . Naked Turns . | . . . . . . . Heaviest Build 54 | 13 19 36 39 38 33 54 Greatest Support 80 | 40 40 80 60 60 60 33 Greatest Overweight (x) 12 | 2 1 5 . . 4 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 15 Most Carried 15 | 8 8 15 14 15 15 15 Average Carried 12 | 5 8 11 12 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 8 8 15 13 14 15 13 Class Distribution -------------------- 49% | Mutant 36% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 2226 | 318 117 987 56 138 425 185 Remotely . | . . . . . . . Salvage Created 2900 | 128 294 947 . 513 611 407 Parts 180 | 7 18 80 . 23 35 17 Haulers Intercepted 5 | . . 3 . . 2 . Recyclers Shooed 4 | 1 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 56 | . 4 19 . 12 10 11 Guns 42 | . 4 15 . 12 8 3 Cannons 10 | . . 4 . . . 6 Classes Destroyed 12 | 3 2 5 . 1 . 1 Worker 6 | 1 . 5 . . . . Builder 2 | . . 2 . . . . Tunneler 3 | 2 . 1 . . . . Hauler 5 | . . 3 . . 2 . Recycler 4 | 1 2 1 . . . . Operator 3 | . . 1 . . 1 1 Watcher 6 | . . 5 . . 1 . Swarmer 23 | . 1 10 . 3 2 7 Grunt 19 | . 3 6 . 4 4 2 Sentry 10 | . . 3 . 3 3 1 Hunter 3 | . . . . 2 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | 4 2 4 . 5 3 5 Combat Bots Only 5 | . 2 3 . 5 3 5 Max Kills in Single Turn 2 | 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 404 | . 26 127 . 71 59 121 Missed 107 | . 6 27 . 22 24 28 Damage Taken 3931 | . 201 1121 . 616 553 1440 Core 755 | . . 188 . 72 72 423 Absorbed by Shields 25 | . . . . . . 25 Redirected to Shielding 103 | . . . . . . 103 Regen/Repaired (Parts) 159 | . . 83 . . . 76 Core Remaining (%) 81 | 100 100 53 . . 73 . Volleys Fired 264 | 8 17 122 . 32 58 27 Largest 3 | 2 2 2 . 2 2 3 Hottest 220 | 40 40 95 . 112 121 220 Shots Fired 520 | 16 34 236 . 60 99 75 Gun 446 | 16 34 211 . 59 99 27 Cannon 74 | . . 25 . 1 . 48 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 208 | 16 34 157 . 1 . . Thermal 306 | . . 79 . 59 99 69 Explosive . | . . . . . . . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 26 | 4 6 9 . 26 15 8 Robot Miss Streak 4 | 2 4 4 . 3 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 3 . 1 2 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 326 | 10 19 132 . 50 75 40 Core Hits 132 | 5 10 47 . 21 32 17 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 17 | . 1 2 . 5 8 1 Burn 14 | . . 1 . 5 8 . Meltdown 1 | . . . . . . 1 Destroy 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5325 | 142 254 1825 . 910 1164 1030 Guns 4116 | 142 254 1462 . 891 1164 203 Cannons 1209 | . . 363 . 19 . 827 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1772 | 142 254 1357 . 19 . . Thermal 3476 | . . 468 . 891 1164 953 Explosive . | . . . . . . . Electromagnetic 77 | . . . . . . 77 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . . . 2 Average Corruption 1 | . 1 1 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 4 . . . 2 Message Errors 2 | . . 1 . . . 1 Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 3 | . . 2 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . . 12 Projectiles 12 | . . . . . . 12 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 804 | . 5 300 . 312 262 804 Average Temperature 133 | . 5 63 . 129 50 286 Received Heat Transfer 759 | . 78 192 . 207 198 84 Effects 26 | . . . . 1 . 25 Shutdowns 11 | . . . . . . 11 Energy Bleed 3 | . . . . . . 3 Interference 4 | . . . . 1 . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . 2 2 Combat Hostiles 4 | . . . . . 2 2 Parts Melted 15 | . . . . 8 3 4 Heat Transferred 8450 | . . 1120 . 2201 3478 1651 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Peak Influence 431 | 20 143 431 109 325 384 290 Initial 157 | . 13 59 104 70 157 130 Average 231 | 9 85 286 104 215 257 211 Maximum Alert Level 2 | . . 2 . 1 1 1 Low Security (%) 36 | 100 100 13 100 52 29 42 Level 1 61 | . . 83 . 47 70 57 Level 2 1 | . . 3 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 3 . . . 3 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 7 | . . 4 . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 7 38 . 14 23 21 Peak Tracking Total 8 | . 5 8 . 4 5 7 Tactical Retreats 7 | . 1 3 . 1 2 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 6 | . . 3 . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 11 | . 1 3 3 . . 4 Terminals 7 | . 1 2 2 . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 26 | . 3 13 4 . . 6 Successful 15 | . 1 7 2 . . 5 Failed 11 | . 2 6 2 . . 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 2 6 3 . . 1 Terminals 17 | . 3 8 3 . . 3 Fabricators . | . . . . . . . Repair Stations 7 | . . 5 . . . 2 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 7 | . 1 3 1 . . 2 Prototype ID Bank 5 | . 1 3 1 . . . Open DSF 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 4 . . . 2 Scan Component 3 | . . 2 . . . 1 Repair 3 | . . 2 . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 9 | . 1 3 3 . . 2 Full Trace Events 2 | . 1 1 . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . . . 1 Time 82 | . . 52 . . . 30 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 3603 | 182 208 1611 94 506 496 506 Spaces Moved 2205 | 91 90 946 62 319 324 373 Core 12 | 11 . . . . . 1 Treads 182 | 80 87 15 . . . . Legs 1051 | . 3 544 62 319 123 . Wheels 177 | . . 177 . . . . Hover 697 | . . 124 . . 201 372 Flight 86 | . . 86 . . . . Fastest Speed 31 | 50 120 31 120 120 38 38 Average Speed 108 | 152 159 110 120 120 83 93 Slowest Speed 650 | 160 190 360 120 120 290 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 14 46 7 33 22 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . 1 . . . . Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 2914 | 115 121 1281 80 382 459 476 Wait 187 | . 4 95 12 14 32 30 Move 2194 | 90 89 943 61 315 323 373 Hop 1 | . . 1 . . . . Pick Up 52 | 9 . 19 . 1 14 9 Fast Attach 60 | 7 5 27 1 2 8 10 Attach 14 | . . 3 3 2 4 2 Detach 10 | . . 6 1 1 1 1 Swap 39 | . 1 24 2 4 2 6 Drop 83 | 1 5 40 . 2 17 18 Fire 264 | 8 17 122 . 32 58 27 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . 9 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 4) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Propulsion x2 439 | -9/Materials | Repaired Assault Rifle 466 | -9/Materials | Repaired Ion Engine 510 | -9/Materials | Discovered new exit (range 11) 764 | -9/Materials | Build established: Scavenger-Mutant 1445 | -9/Materials | Build established: Mutant 1601 | -9/Materials | Discovered new exit (range 13) 2002 | -9/Materials | Entered another Materials area 2002 | -8/Materials | Evolved 2 slots: Utility x2 2057 | -8/Materials | Identified exit to Garrison 2096 | -8/Materials | Entered Garrison 2142 | -8/Garrison | Triggered checkpoint 2230 | -8/Garrison | Triggered checkpoint 2305 | -8/Garrison | Discovered new exit (range 10) 2319 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2350 | -8/Garrison | Triggered checkpoint 2588 | -8/Garrison | Discovered new exit (range 12) 2602 | -8/Garrison | Entered Materials 2754 | -8/Materials | Lost 3 parts (1n2w) 2791 | -8/Materials | Build established: Scavenger-Mutant 3057 | -8/Materials | Discovered new exit (range 6) 3098 | -8/Materials | Entered Factory 3098 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3136 | -7/Factory | Repaired Aerolev Unit 3588 | -7/Factory | Core integrity fell below 50% 3604 | -7/Factory | Self-destructed Last Messages --------------- 03585_ Imp. Weapon Shielding destroyed. 03586_ Overheating: Energy bleed (-1). 03586_ Imp. Airjet destroyed. 03587_ Overheating: Energy bleed (-1). 03587_ K-01 Serf collects debris. 03591_ Overheating: Matter decay (-50). 03592_ Imp. Shield Generator destroyed. 03592_ K-01 Serf collects debris. 03594_ Mic. Nuclear Core destroyed. 03595_ Particle Gun destroyed. 03597_ Hover Unit destroyed. 03598_ ALERT: Rogue bot located, Programmers report to Factory Zone 2F. 03599_ System corrupted: Component data lost. 03599_ K-01 Serf collects debris. 03600_ Lgt. Nuclear Core destroyed. 03600_ Hvy. Particle Cannon destroyed. 03601_ Broken Aerolev Unit destroyed. 03602_ K-01 Serf collects debris. 03603_ Plasma Cannon destroyed. 03603_ Broken Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ? ???????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????+ ????????????????????????? | | ??????????????????# #??? ???????????????????? | | ???????????######## #??? ???????????????????? | | ??????? ??? % ####s#+###???????????????? | | ???? # s ????????????????? | | ???? % # ????????????????? | | ???? ""% """ # ""????????????????? | | ??? !!! ""% """ #! """???????????????? | | ??? !! 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" | | ????????????????# ?????# """""" """""" " | | ????????????????# +????# """""" """""" " | | ???????????????? #????# """""" """""" " | | ???????????????## #????# """""" """""" " | | ????????????????####+####????# """""" """""" " | | ?????????????????????????????# """""" """""" " | | ?????????????????????????????# | | ?????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 24 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 14 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussArchitectProcessor Manual? 0 Play Time 00:28:31 Cumulative 122.7 hours Start 2024.04.25 @ 09:30:45 End 2024.04.25 @ 10:03:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 252 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dd8d2d8-de0b-44ab-b792-2348b6266e5c