Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 00:47:52 Player: derk Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (129) 645 Value Destroyed (2812) 2812 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 10116 Bonus ------- High Alert Combat Kills 159 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1240 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 60/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Visual Processing Unit Advanced Signal Interpreter Makeshift Hacking Suite Improved System Shield > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Backup Power VII Medium Storage Unit Matter Compressor (250) Peak State ------------ > --- POWER ------------ Backup Power VII Light Particle Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Large Storage Unit Zionite Biocell Gravity Neutralizing Apparatus Advanced Signal Interpreter Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite System Shield System Shield Hacking Drone Bay > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Improved Flight Unit Cooled VTOL Module Medium Storage Unit Matter Compressor Visual Processing Unit Long-range Terrain Scanner Insulated Plating Insulated Plating Phasing Sabre [Rating: 83] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Makeshift Hacking Suite Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . 2 2 2 . . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . Utility 8 | . . . 2 . 1 2 1 . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 245 | 6 3 6 24 33 24 26 15 8 8 17 11 3 24 12 11 5 9 Power 26 | 1 . 1 1 1 1 3 2 2 1 1 2 . 4 4 1 . 1 Engine 11 | 1 . 1 1 1 1 . 1 1 1 . . . 3 . . . . Core 10 | . . . . . . 3 1 1 . 1 1 . . 2 1 . . Reactor 5 | . . . . . . . . . . . 1 . 1 2 . . 1 Propulsion 41 | 2 . 2 6 9 1 7 1 . 2 . . . 8 2 1 . . Treads 15 | 2 . . 4 8 1 . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . Wheel 3 | . . . 2 1 . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . . . . Flight 21 | . . . . . . 7 1 . 2 . . . 8 2 1 . . Utility 107 | 1 2 2 7 7 12 14 9 2 5 10 6 3 8 6 7 2 4 Device 38 | . . 1 1 1 3 7 6 . 2 5 2 1 4 1 2 1 1 Storage 17 | 1 2 1 2 . 2 1 . . . 2 2 . 2 . 1 . 1 Processor 15 | . . . . . 3 4 . 2 1 . . . 1 2 1 . 1 Hackware 13 | . . . 1 1 2 . 3 . . 2 1 1 1 1 . . . Protection 24 | . . . 3 5 2 2 . . 2 1 1 1 . 2 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 71 | 2 1 1 10 16 10 2 3 4 . 6 3 . 4 . 2 3 4 Energy Gun 11 | 2 . . 3 2 2 . 1 1 . . . . . . . . . Energy Cannon 9 | . . . 2 3 2 . . . . . . . . . . 1 1 Ballistic Gun 10 | . . 1 2 6 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 17 | . 1 . 2 5 2 2 . 2 . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 1 . 1 . . . . . . . Slashing Weapon 8 | . . . . . 3 . 1 . . 3 . . 1 . . . . Piercing Weapon 12 | . . . . . . . . . . 2 1 . 2 . 2 2 3 Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 . 2 . . . 1 2 . 1 . . 2 . Parts Lost 47 | . . 3 2 8 3 3 . 3 2 . . 1 6 2 2 . 12 Power 10 | . . 1 1 2 . . . 2 . . . . 2 . . . 2 Propulsion 12 | . . 1 . 2 . 1 . . 1 . . . 2 1 2 . 2 Utility 19 | . . . 1 2 2 2 . 1 1 . . 1 1 1 . . 7 Weapon 6 | . . 1 . 2 1 . . . . . . . 1 . . . 1 Highest Loss Streak 11 | . . 3 2 4 2 3 . 2 2 . . 1 3 1 2 . 11 Average Slot Usage (%) 90 | . 91 96 87 98 99 89 90 87 84 88 87 85 92 88 83 82 69 Engine 7 | . 14 14 11 10 9 . 6 3 5 6 5 . 5 5 5 5 3 Core 2 | . . . . . . 6 6 5 5 3 4 . . 1 4 5 3 Treads 7 | . 28 24 16 13 27 . . . . . . . . . . . . Wheel 1 | . . . 2 8 . . . . . . . . . . . . . Flight 9 | . . . . . . 21 13 13 14 20 20 20 17 17 11 11 7 Device 9 | . . 9 7 5 9 14 7 6 5 14 15 12 14 12 10 5 5 Storage 11 | . 20 18 20 22 18 7 6 6 6 3 6 6 6 6 5 5 3 Processor 9 | . . . . . 7 12 9 9 18 13 12 6 8 11 22 23 21 Hackware 13 | . . . . 6 3 15 25 28 20 15 13 25 25 18 17 17 15 Protection 2 | . . . 6 10 6 . . . . 3 . . . . . 5 1 Energy Gun 3 | . 25 12 1 1 . . 5 4 . . . . . . . . . Ballistic Gun 2 | . . . 13 11 6 . . . . . . . . . . . . Launcher 1 | . 2 11 . 2 3 . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . 3 6 3 . . 2 . . 2 . . . . Piercing Weapon 1 | . . . . . . . . . . 2 4 5 2 5 1 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 13 58 58 66 67 80 74 26 25 24 23 25 25 38 38 25 26 25 Greatest Support 66 | 40 40 40 40 40 66 60 26 26 26 23 23 23 39 38 27 25 25 Greatest Overweight (x) 5 | . 1 2 2 5 1 1 . . . . 1 1 1 . . 1 4 Average Overweight (x) . | . . . 1 3 . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 18 18 18 18 20 24 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 11 | 5 10 13 16 18 19 8 8 8 8 6 8 8 9 10 10 10 8 Most Carried 20 | 6 11 12 18 18 20 20 8 8 8 8 8 8 10 10 10 10 10 Average Carried 10 | 4 6 11 15 17 18 8 6 7 7 5 7 7 8 8 9 9 7 Final Capacity 20 | 6 18 10 18 18 20 8 8 8 8 8 8 8 10 10 10 10 4 Final Carried 20 | 6 11 9 18 18 20 7 8 8 7 8 8 8 10 9 10 10 3 Class Distribution -------------------- 31% | Hacker-Mutant 20% | Scavenger-Mutant 17% | Mutant 16% | Hacker-Scout 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Derelict-Scout | -6/Deep Caves Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Matter Collected 4192 | 241 29 323 462 715 265 494 337 202 40 120 204 146 230 109 185 50 40 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4142 | 106 145 57 848 1311 513 159 44 167 . 40 142 . 296 139 64 . 111 Parts 281 | 6 12 5 60 97 45 11 . 2 . 8 3 . 20 10 2 . . Haulers Intercepted 7 | . . . 2 2 2 . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . 2 2 2 . . . 10 29 30 2 Prevented 19 | . . . . . . . . . . . . . . . 3 16 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 84 | . 3 4 19 31 14 3 . 4 . . 3 . 1 1 1 . . Melee 3 | . . . . . . 1 . . . . . . 1 . 1 . . Guns 29 | . 3 . 11 11 3 . . 1 . . . . . . . . . Cannons 15 | . . . 2 9 4 . . . . . . . . . . . . AOE 36 | . . 4 6 11 7 2 . 3 . . 3 . . . . . . Classes Destroyed 19 | 2 2 3 5 2 . . . 1 . . 1 . 1 1 . . 1 Worker 8 | . . 1 . 3 . 2 1 . . . . . 1 . . . . Builder 3 | . . . . 1 1 1 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 7 | . . . 2 2 2 . . . . . . . 1 . . . . Recycler 3 | 1 1 . . 1 . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 Operator 5 | . . . 1 2 1 . . . . . . . 1 . . . . Watcher 9 | . 1 . 4 . 1 . . . . . . . 3 . . . . Swarmer 38 | . 3 3 6 12 7 3 . 4 . . . . . . . . . Grunt 16 | . . . 6 7 2 . . . . . . . . . 1 . . Brawler 3 | . . . 1 1 1 . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Sentry 19 | . . . 6 10 3 . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Z-Technician 5 | . . . . . . . . . . . 5 . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . Assembled 3 | . . . . . . . . . . . 3 . . . . . . Guerrilla 1 | . . 1 . . . . . . . . . . . . . . . Best Kill Streak 9 | 2 4 3 6 6 9 6 1 4 . . 5 . 2 1 1 . 1 Combat Bots Only 6 | . 3 3 6 5 6 3 . 4 . . 3 . 1 1 1 . . Max Kills in Single Turn 4 | 2 1 1 2 4 3 1 1 2 . 1 2 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 2 3 2 1 . 2 . . 1 . . . . . . Melee 1 | . . . . . . 1 . . . . . . 1 . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Damage Taken 6638 | . 32 495 527 1415 412 613 . 327 173 61 53 161 705 111 127 18 1408 Core 1759 | . . 86 104 168 44 176 . 79 57 . 11 17 172 16 20 . 809 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 65 . 32 92 74 . . . . . 80 . . . . . Volleys Fired 220 | 3 12 14 55 72 29 6 1 12 . . 14 . . . . . 2 Largest 2 | 2 2 2 2 2 2 1 1 2 . . 1 . . . . . 1 Hottest 136 | 90 90 60 98 136 113 33 45 81 . . 36 . . . . . 100 Shots Fired 344 | 6 23 15 100 125 39 6 1 13 . . 14 . . . . . 2 Gun 230 | 6 22 10 85 81 20 . 1 5 . . . . . . . . . Cannon 52 | . . . 7 30 13 . . . . . . . . . . . 2 Launcher 62 | . 1 5 8 14 6 6 . 8 . . 14 . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 148 | . . 1 66 65 16 . . . . . . . . . . . . Thermal 69 | 3 10 . 13 30 13 . . . . . . . . . . . . Explosive 34 | . 1 5 8 14 6 . . . . . . . . . . . . Electromagnetic 91 | 3 12 9 13 16 4 6 1 13 . . 14 . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 20 | 2 2 7 18 18 20 14 1 2 . . 2 . . . . . . Robot Miss Streak 6 | 1 6 1 1 3 1 3 1 5 . . 2 . . . . . 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 254 | 3 7 12 75 80 30 7 7 3 . 2 6 . 14 3 1 . 4 Core Hits 185 | 2 5 6 38 57 33 11 1 7 . 1 12 . 8 1 1 . 2 Critical Hits 7 | . . . 1 4 1 . . . . . . . . . 1 . . Critical Kills 4 | . . . 1 1 1 . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . 3 . . . . . . . . . . . . . Melee Attacks 235 | . . . 1 . 1 16 36 2 30 38 20 19 55 4 3 5 5 Impact 55 | . . . . . . . 23 2 30 . . . . . . . . Slashing 79 | . . . . . 1 16 13 . . 19 . . 30 . . . . Piercing 100 | . . . . . . . . . . 19 20 19 25 4 3 5 5 Sneak Attacks 13 | . . . 1 . . 1 1 1 . 1 2 . 4 . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . Damage Inflicted 9556 | 52 74 441 1458 2316 1348 393 371 324 . 239 613 . 999 236 176 . 516 Guns 2572 | 52 74 102 937 992 385 . 20 10 . . . . . . . . . Cannons 789 | . . . 121 405 166 . . . . . . . . . . . 97 Explosions 3225 | . . 339 395 917 797 214 . 184 . . 379 . . . . . . Melee 2884 | . . . . . . 179 351 130 . 239 234 . 920 236 176 . 419 Ramming 86 | . . . 5 2 . . . . . . . . 79 . . . . Kinetic 1800 | . . . 729 740 331 . . . . . . . . . . . . Thermal 949 | 25 36 106 184 432 166 . . . . . . . . . . . . Explosive 2315 | . . 233 395 890 797 . . . . . . . . . . . . Electromagnetic 1425 | 27 38 102 145 252 54 214 20 194 . . 379 . . . . . . Impact 324 | . . . . . . . 194 130 . . . . . . . . . Slashing 997 | . . . . . . 179 157 . . 180 . . 481 . . . . Piercing 1563 | . . . . . . . . . . 59 234 . 439 236 176 . 419 Entropic 97 | . . . . . . . . . . . . . . . . . 97 Highest Corruption 7 | . 1 1 4 4 7 2 . . . 1 2 2 4 4 6 6 . Average Corruption 3 | . 1 1 4 4 5 1 . . . 1 1 2 1 4 5 6 . Corruption Purged 3 | . . . . . 3 . . . . . . . . . . . . Effects 73 | . 1 . 6 22 7 . . . . . 1 4 6 4 22 . . Message Errors 21 | . . . 2 7 1 . . . . . 1 1 4 1 4 . . Matter Fused 16 | . . . 2 6 . . . . . . . . . 1 7 . . Heat Flow Errors 13 | . . . 1 3 2 . . . . . . 2 . 2 3 . . Energy Discharges 9 | . . . 1 2 1 . . . . . . . 1 . 4 . . Parts Rejected 2 | . . . . . 1 . . . . . . . . . 1 . . Data Loss (minor) 10 | . 1 . . 4 2 . . . . . . . 1 . 2 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 732 | . . 8 7 41 13 13 120 128 . 29 113 . 98 . . . 162 Projectiles 63 | . . . . . . . 16 . . . . . . . . . 47 Explosions 111 | . . 8 7 41 13 13 . 5 . . 24 . . . . . . Melee 558 | . . . . . . . 104 123 . 29 89 . 98 . . . 115 Knockbacks 3 | . . . . . . . 2 1 . . . . . . . . . Impact 2 | . . . . . . . 1 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 263 | . . 2 33 45 36 . . 40 . . 28 . 79 . . . . Shots 11 | . . 1 1 2 2 . . 2 . . 3 . . . . . . Rammed 3 | . . . 2 1 . . . . . . . . . . . . . Targets Rammed 3 | . . . 2 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 271 | 90 222 2 211 266 149 . 3 1 . . 1 271 2 271 262 . 40 Average Temperature 73 | 48 91 2 69 70 45 . 2 1 . . 1 109 1 127 109 . 25 Received Heat Transfer 882 | . . 60 147 423 90 9 . . 36 . . . 81 . 27 9 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . 1 . 2 . . 1 1 . . 4 . . . . . . Impact Corruptions 13 | . . . . . . . 3 10 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 2 1 1 . . . . . . . . . . . . Heat Transferred 1728 | 74 111 50 407 790 296 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Peak Influence 751 | 10 130 86 425 751 560 287 500 . . . . . 548 . . . . Initial 317 | . 6 11 11 131 317 186 9 . . . . . . . . . . Average 224 | 4 56 49 123 390 383 149 180 . . . . . 293 . . . . Maximum Alert Level 3 | . . . 2 3 2 1 2 . . . . . 2 . . . . Low Security (%) 51 | 100 100 100 77 22 8 60 44 . . . . . 39 . . . . Level 1 28 | . . . 20 37 54 39 43 . . . . . 15 . . . . Level 2 18 | . . . 1 28 37 . 12 . . . . . 44 . . . . Level 3 1 | . . . . 11 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 7 2 1 1 . . . . . 4 . 1 . . Investigation 5 | . 1 . . 1 . . 1 . . . . . 2 . . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . . Reinforcement 6 | . . . 1 3 1 1 . . . . . . . . . . . Assault 2 | . . . . . . . . . . . . . 1 . 1 . . Garrison 4 | . . . . 3 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Distress Signals 12 | . 1 . 3 5 1 . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 232 | . 6 11 28 45 19 26 4 4 4 10 3 10 28 2 14 5 13 Peak Tracking Total 13 | . 4 5 3 6 7 9 2 4 3 11 3 9 11 2 12 5 13 Tactical Retreats 29 | . . 2 . 3 . 4 . 1 1 1 . 1 8 1 6 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Traps Triggered 2 | . 1 . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . 1 . . . 2 . . . . . . 1 5 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Machines Disabled 7 | . . . . 6 . . . . . . 1 . . . . . . Max in Single Turn 2 | . . . . 2 . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Machines Accessed 72 | . 3 . 5 9 4 11 14 1 . . . . 14 . 2 9 . Terminals 38 | . 2 . 4 8 3 7 7 . . . . . 7 . . . . Fabricators 6 | . . . . . . 1 2 . . . . . 3 . . . . Repair Stations 5 | . . . . 1 1 1 . . . . . . 2 . . . . Recycling Units 5 | . 1 . . . . . 3 . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 2 . . . . . 1 . . . . Total Hacks 252 | . 5 . 23 26 11 45 57 1 . . . . 56 . 9 19 . Successful 178 | . 3 . 13 15 7 26 48 1 . . . . 37 . 9 19 . Failed 73 | . 2 . 10 11 4 18 9 . . . . . 19 . . . . Catastrophic 9 | . 1 . 2 1 1 4 . . . . . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . Manual 105 | . 3 . 7 12 5 22 22 . . 4 . . 29 . . 1 . Terminals 170 | . 4 . 16 24 8 34 42 . . . . . 42 . . . . Fabricators 15 | . . . . . . 2 6 . . . . . 7 . . . . Repair Stations 16 | . . . . 2 3 6 . . . . . . 5 . . . . Recycling Units 9 | . 1 . . . . . 7 . . . . . 1 . . . . Scanalyzers 7 | . . . 7 . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 2 . . . . . 1 . . . . Terminal Hacks 115 | . 2 . 4 11 4 14 30 1 . . . . 21 . 9 19 . Record 25 | . . . . . . . . . . . . . . . 8 17 . Part Schematic 12 | . 1 . . 2 1 2 5 . . . . . 1 . . . . Robot Analysis 2 | . . . . . . . 2 . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . 4 . . . . . 1 . . . . Open Door 5 | . . . . 1 . . . 1 . . . . . . 1 2 . Level Access Points 3 | . . . . 1 . 1 1 . . . . . . . . . . Branch Access Points 5 | . . . 1 . . 1 1 . . . . . 2 . . . . Emergency Access Points 5 | . . . . . . 2 3 . . . . . . . . . . Machine Index 3 | . . . . . . 1 1 . . . . . 1 . . . . Terminal Index 2 | . . . . . . 1 1 . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . . . . . . . 2 . . . . Unreport Threat 6 | . . . . . . 2 1 . . . . . 3 . . . . Locate Traps 4 | . . . . . 1 . 2 . . . . . 1 . . . . Security Status 1 | . . . . . . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . Recall Investigation 3 | . . . . 2 . . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . Hauler Manifests 5 | . 1 . 1 1 1 . . . . . . . 1 . . . . Registered Components 2 | . . . . . . 1 1 . . . . . . . . . . Registered Prototypes 3 | . . . . . 1 . 1 . . . . . 1 . . . . Zone Layout 13 | . . . 1 2 . 2 5 . . . . . 3 . . . . Fabricator Hacks 10 | . . . . . . 2 6 . . . . . 2 . . . . Load Schematic 4 | . . . . . . 1 2 . . . . . 1 . . . . Build 6 | . . . . . . 1 4 . . . . . 1 . . . . Repair Station Hacks 9 | . . . . 2 2 3 . . . . . . 2 . . . . Scan Component 3 | . . . . 1 1 1 . . . . . . . . . . . Repair 3 | . . . . 1 1 1 . . . . . . . . . . . Refit 3 | . . . . . . 1 . . . . . . 2 . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . . . . . 1 . . . . Seal Access 3 | . . . . . . . 2 . . . . . 1 . . . . Unauthorized Hacks 30 | . 1 . 2 2 1 7 6 . . . . . 11 . . . . Terminals 25 | . . . 2 2 1 7 5 . . . . . 8 . . . . Track 9 | . . . 1 1 1 2 1 . . . . . 3 . . . . Assimilate 6 | . . . 1 . . 3 . . . . . . 2 . . . . Botnet 7 | . . . . 1 . 2 2 . . . . . 2 . . . . Operators 3 | . . . . . . . 2 . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . . 1 . . . . Tunnel 3 | . 1 . . . . . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 2 . 5 8 4 9 9 . . . . . 10 . . . . Full Trace Events 3 | . . . . 2 . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . 3 2 1 1 4 . . . . . 1 . . . . Parts Built 4 | . . . . . . . 3 . . . . . 1 . . . . Matter 869 | . . . . . . 146 438 . . . . . 285 . . . . Time 444 | . . . . . . 73 219 . . . . . 152 . . . . Total Part Build Rating 14 | . . . . . . . 9 . . . . . 5 . . . . Parts Repaired 3 | . . . . 1 1 1 . . . . . . . . . . . Time 102 | . . . . 26 51 25 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . . . no_distress 1 | . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Total Allies 3 | . . . 1 . . 2 . . . . . . . . . . . Largest Group 2 | . . . 1 . . 2 . . . . . . . . . . . Highest-Rated Group 36 | . . . 10 . . 36 . . . . . . . . . . . Highest-Rated Ally 26 | . . . 10 . . 26 . . . . . . . . . . . Total Orders 7 | . . . . . . 2 . . . 1 . . 4 . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . RETURN 4 | . . . . . . . . . . 1 . . 3 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Robot Analysis Total 2 | . . . . . . . 2 . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 2 1 2 . 3 . 2 1 . . Drone Launches 4 | . . . . . . . . . . 1 . . 3 . . . . Drone Recoveries 4 | . . . . . . . . . . 1 . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Turns Passed 10137 | 116 500 554 837 1028 845 589 850 389 485 610 354 420 947 230 846 390 147 Spaces Moved 13704 | 60 276 308 377 425 381 965 1238 943 914 1555 731 935 1955 623 758 1004 256 Core 70 | 4 . . . . . . . . . . . . . . . . 66 Treads 1509 | 56 276 253 276 256 381 11 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 223 | . . . 54 169 . . . . . . . . . . . . . Hover 102 | . . 55 47 . . . . . . . . . . . . . . Flight 11800 | . . . . . . 954 1238 943 914 1555 731 935 1955 623 758 1004 190 Fastest Speed 28 | 50 160 90 80 130 160 29 29 34 29 29 29 29 29 28 30 34 34 Average Speed 50 | 152 165 164 157 173 179 31 33 34 32 29 29 29 33 32 33 34 39 Slowest Speed 295 | 160 180 200 180 220 180 180 34 34 34 29 97 97 109 34 34 99 295 Overloaded Moves 83 | . . . . . . . . . . . . . . 4 79 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . 7 28 2 1 1 . 2 18 . . 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 38 67 40 82 37 28 34 86 91 88 84 81 42 83 84 94 37 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 6 | . 1 . . . . . 1 1 . . . 1 1 1 . . . Known Exits Taken 13 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . Scrap Searched 24 | . . 1 . . . . . 4 4 4 . 4 . 3 4 . . Spaces Dug 228 | . . . 33 56 8 11 26 1 26 1 11 19 32 1 2 1 . Terrain Destroyed 389 | . 6 30 69 115 34 11 26 1 26 1 11 19 33 1 2 1 3 Melee 132 | . . . . . 1 11 26 1 26 1 11 19 32 1 2 1 . Projectile 3 | . . . . . . . . . . . . . . . . . 3 AOE 253 | . 6 30 69 115 33 . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . 1 . . . . Walls Destroyed 1 | . . . . . . . . . . . . . 1 . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Total 16120 | 76 296 342 526 585 499 1220 1577 989 1037 1656 821 1042 2134 642 1344 1041 293 Wait 1498 | . . 4 25 32 41 175 290 24 78 20 27 85 93 1 564 25 14 Move 13585 | 59 275 307 376 424 380 951 1196 939 911 1552 730 931 1923 622 757 998 254 Hop 39 | . . . . . . 6 13 1 1 1 . 1 13 . . 2 1 Pick Up 116 | 7 5 4 24 11 14 7 11 . 3 9 7 1 10 . 2 . 1 Fast Attach 65 | 6 1 1 3 4 5 8 8 3 2 7 1 . 6 2 2 3 3 Attach 82 | . . 3 10 6 6 9 7 1 3 7 5 1 10 3 5 2 4 Detach 43 | . . 1 5 . . 3 2 1 2 8 4 1 4 2 5 3 2 Swap 98 | . 2 2 11 23 13 9 . 4 3 3 5 2 8 7 4 . 2 Drop 140 | 1 1 6 14 12 10 30 13 2 4 14 8 1 13 1 2 3 5 Fire 220 | 3 12 14 55 72 29 6 1 12 . . 14 . . . . . 2 Melee 230 | . . . 1 . 1 16 36 2 30 35 20 19 53 4 3 5 5 Ram 2 | . . . 1 . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . 1 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 617 | -10/Materials | Entered Mines 765 | -10/Mines | Discovered new exit (range 10) 968 | -10/Mines | Discovered new exit (range 5) 1068 | -10/Mines | Assembled infested the area 1073 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1128 | -10/Mines | Lost 3 parts (1p1n1w) 1171 | -10/Mines | Entered Materials 1171 | -9/Materials | Evolved 2 slots: Utility x2 1297 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | Identified exit to Storage 1676 | -9/Materials | Discovered new exit (range 16) 1732 | -9/Materials | Build established: Scavenger-Mutant 2008 | -9/Materials | Entered Storage 2349 | -9/Storage | Build established: Mutant 2353 | -9/Storage | Core integrity fell below 50% 2390 | -9/Storage | Repaired Lgt. Armor Plating? 2458 | -9/Storage | Garrison activated, responded to threat 2651 | -9/Storage | Identified exit to Materials 2726 | -9/Storage | Build established: Scavenger-Mutant 2816 | -9/Storage | Lost 4 parts (1n1u2w) 3036 | -9/Storage | Entered Materials 3036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3246 | -8/Materials | Repaired Adv. Beam Cannon 3559 | -8/Materials | Garrison activated, responded to threat 3745 | -8/Materials | Discovered new exit (range 16) 3881 | -8/Materials | Entered Factory 3881 | -7/Factory | Evolved 2 slots: Utility x2 3994 | -7/Factory | Discovered new exit (range 8) 4298 | -7/Factory | Central database locked down 4302 | -7/Factory | Identified exit to Factory 4302 | -7/Factory | Identified exit to Lower Caves 4330 | -7/Factory | Repaired Imp. Flight Unit 4470 | -7/Factory | Entered another Factory area 4470 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4499 | -6/Factory | Lost 3 parts (1n2u) 4585 | -6/Factory | Fabricated Hacking Suite (x1) 4626 | -6/Factory | Build established: Hacker-Scout 4661 | -6/Factory | Fabricated Hacking Suite (x1) 4737 | -6/Factory | Fabricated Hacking Suite (x1) 4768 | -6/Factory | Local fabrication network quarantined 4873 | -6/Factory | Discovered new exit (range 12) 4943 | -6/Factory | Identified exit to Lower Caves 4943 | -6/Factory | Identified exit to Factory 5208 | -6/Factory | Build established: Hacker-Mutant 5320 | -6/Factory | Entered Lower Caves 5559 | -6/Lower Caves | Encountered a Warlord checkpoint 5607 | -6/Lower Caves | Learned location of Zion (-6) 5658 | -6/Lower Caves | Identified exit to Lower Caves 5709 | -6/Lower Caves | Entered another Lower Caves area 5743 | -6/Lower Caves | Discovered exit to Factory (range 21) 5880 | -6/Lower Caves | Learned Factory emergency access door positions 6016 | -6/Lower Caves | Build established: Hacker-Scout 6088 | -6/Lower Caves | Spotted B-75 Beast 6125 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6158 | -6/Lower Caves | Encountered a Warlord checkpoint 6183 | -6/Lower Caves | Discovered new exit (range 5) 6184 | -6/Lower Caves | Identified exit to Zion 6194 | -6/Lower Caves | Entered Zion 6216 | -6/Zion | Discovered new exit (range 15) 6221 | -6/Zion | Given A8's code to call for help 6265 | -6/Zion | Learned location of 1 exit from Factory 6316 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6319 | -6/Zion | Found CR-A16's Pointy Stick 6329 | -6/Zion | Given the Hacking Drone Bay 6329 | -6/Zion | Found Prototype Device 6334 | -6/Zion | Identified Hacking Drone Bay 6346 | -6/Zion | Learned Factory emergency access door positions 6692 | -6/Zion | Opened final containment barrier to the Deep Caves 6699 | -6/Zion | Discovered new exit (range 3) 6699 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6699 | -6/Zion | Identified exit to Deep Caves 6766 | -6/Zion | Destroyed Imprinter 6767 | -6/Zion | Extracted access codes from Imprinter's data core 6767 | -6/Zion | Attacked by Zionites 6804 | -6/Zion | Entered Deep Caves 6931 | -6/Deep Caves | Z-Facility disabled 7065 | -6/Deep Caves | Discovered new exit (range 6) 7066 | -6/Deep Caves | Identified exit to Proximity Caves 7094 | -6/Deep Caves | Spotted as-48540 7158 | -6/Deep Caves | Entered Proximity Caves 7339 | -5/Proximity Caves | Learned location of Armory (-4) 7419 | -5/Proximity Caves | Build established: Hacker-Sprinter 7578 | -5/Proximity Caves | Entered Factory 7578 | -5/Factory | Evolved 2 slots: Utility x2 7579 | -5/Factory | Identified exit to Factory 7773 | -5/Factory | Local fabrication network quarantined 7783 | -5/Factory | Identified exit to Upper Caves 7867 | -5/Factory | Build established: Hacker-Mutant 7893 | -5/Factory | Fabricated Biomechanical Wings? 8178 | -5/Factory | First assault squad dispatched 8309 | -5/Factory | Lost 3 parts (1p1n1w) 8525 | -5/Factory | Entered Upper Caves 8591 | -5/Upper Caves | Spotted B-75 Beast 8596 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 8599 | -5/Upper Caves | Destroyed B-75 Beast 8717 | -5/Upper Caves | Encountered a Warlord checkpoint 8746 | -5/Upper Caves | Discovered new exit (range 10) 8749 | -5/Upper Caves | Learned location of 2 exits from Factory 8755 | -5/Upper Caves | Identified exit to Upper Caves 8755 | -5/Upper Caves | Entered another Upper Caves area 8813 | -5/Upper Caves | Learned 8 Factory zone layouts 8813 | -5/Upper Caves | Learned Armory trap positions 8813 | -5/Upper Caves | Learned Factory terminal intel 8813 | -5/Upper Caves | Learned Armory terminal intel 8813 | -5/Upper Caves | Learned Factory garrison access intel 8813 | -5/Upper Caves | Learned Extension garrison access intel 8827 | -5/Upper Caves | Learned Factory garrison access intel 9495 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9503 | -5/Upper Caves | Ambushed by wild Derelicts 9586 | -5/Upper Caves | Discovered new exit (range 17) 9590 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9600 | -5/Upper Caves | Identified exit to Warlord 9601 | -5/Upper Caves | Entered Warlord 9613 | -5/Warlord | System corruption cleaned by Quarantine Array 9669 | -5/Warlord | Met Warlord 9694 | -5/Warlord | Warlord's base attacked by MAIN.C 9720 | -5/Warlord | Found Prototype Energy Cannon 9720 | -5/Warlord | Identified Vortex Driver 9781 | -5/Warlord | Found Prototype Device 9781 | -5/Warlord | Identified Minesniffer Drone Bay 9843 | -5/Warlord | Opened side exit 9989 | -5/Warlord | Discovered new exit (range 9) 9991 | -5/Warlord | Identified exit to Proximity Caves 9991 | -5/Warlord | Entered Proximity Caves 10103 | -4/Proximity Caves | Core integrity fell below 50% 10133 | -4/Proximity Caves | Lost 11 parts (2p2n6u1w) 10135 | -4/Proximity Caves | Core integrity fell below 20% 10138 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10096_ Acquired Vortex Driver. 10096_ Penetrated by Slug. 10098_ Lrn. Terrain Scanner destroyed. 10099_ Vortex penetrates S-27 Virus. 10099_ Destroyed Lgt. Nuclear Core. 10099_ Lgt. Particle Reactor destroyed. 10099_ Zio. Biocell destroyed. 10099_ Penetrated by Slug. 10100_ Cld. VTOL Module destroyed. 10101_ Slug penetrates Wall. 10101_ Vortex penetrates Wall. 10101_ Mak. Hacking Suite destroyed. 10102_ Penetrated by Slug. 10102_ Critical hit. 10102_ Vortex Driver destroyed. 10114_ S-27 Virus destroyed. 10131_ Penetrated by Slug. 10135_ Imp. Melee Analysis Suite destroyed. 10135_ Slug penetrates Wall. 10138_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | = ### / ## ####???? | | ##### [ ##?##!! | " #???? | | ##???## ### ##???## ###?#?? | | #?????# ##?# ###?????# #?????? | | #???# ### ###??###???????# ## "#?#??? | | #?# #?# #??????????????# ### ##???? | | #### #?# #???#?????????# #?# #???? | | ###### #### #??#?????????# #?# #???? | | #???# #### #???????#???# #?# ####???? | | ####???## ##? #??????????# ###??????? | | ##???????### % ### ????????# ????#????? | | ??????????## #?### ??????#? ?? ??????? | | ????##????# #???? #???? ?????????? | | ????# ???# ##???? #??? ?????????? | | ????# #?## #????? ##?# ?? ????#?# | | ????# ## ##????? ### ?????????? | | ?????# ##?????? ## ?????????? | | ?????### ###????? #?#??????????? | | ??????### ## ???#h ## #?????????????? | | ????????# ##### #??? ### ??????????????? | | ????????# # ##???# ### ## ???#???????????? | | ????????### #????? ## ???????????????? | | ?????????### #?????? ## ????????????????? | | ?????????# #??????? #??????#????????????? | | ?????????# #????????# h #?????????? ????? ???? | | ?????????## #???????## @ #?????????????????????? | | ?????????## #?????### ##????????????????????? | | ?????????# ######## #????????????????????? | | ?????????# ## s######????????????????????? | | ?????????## sss #?????????????????????????? | | ??????????# #####s #?????????????????????????? | | ??????????# ##???# ##?????????????????????????? | | ???????? #???# #??????????????????????????? | | ?????? ##???# ##??????????????????????????? | | ???? ##????## #???????????????????????????? | | ??# ######??????###???????????????????????????? | | ?# ???????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | ?# ?????????????????????????????????????????????? | | ?# ??????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 31 Energy Capacity 1220 Matter Stores 473 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 300 Resistance: EM 15 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 14 Armor Integrity Analysis 33 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 40 Defensive Hacking 22 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Cmb. Airjet | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Mic. Nuclear Core | -9/Storage | Hacked Lgt. Armor Plating | -9/Storage | Hacked Hacking Suite | -8/Materials | Hacked Imp. Light Armor Plating | -7/Factory | Hacked Adv. Terrain Scanner | -6/Factory | Hacked Adv. Weight Redist. System | -6/Factory | Hacked Mic. Fission Core | -6/Factory | Hacked Biomechanical Wings | -6/Factory | Hacked Stasis Canceller | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Biomechanical Wings | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency Challenges ------------ None Game ------ Seed NetworkAngularMicrothruster Manual? 0 Play Time 04:05:32 Cumulative 150.3 hours Start 2020.10.01 @ 17:34:45 End 2020.10.02 @ 00:47:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 74 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2407a71-93cc-4c13-90ce-61a97395d625