Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 17:12:29 Player: canerib Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (107) 535 Value Destroyed (3447) 3447 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (475) 475 TOTAL SCORE: 11537 Bonus ------- High Alert Combat Kills 175 Met Data Miner 300 Cogmind --------- Core Integrity 777/1300 Matter 282/300 Energy 49/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced ECM Suite Advanced Reaction Control System Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Core Analyzer Microactuators Improved Actuator Array > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Light Antimatter Reactor Advanced ECM Suite Advanced Reaction Control System Powered Hammer [Rating: 102] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Trap Scanner Device Trap Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Powered Hammer Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 . . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . 2 . . . . . . . 1 . . . 1 . 2 Utility 7 | . . . 2 . 2 . . . . . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 182 | 10 11 21 10 30 15 2 . . 1 16 2 3 . 21 38 2 Power 33 | 3 . 2 2 3 3 . . . . 4 . . . 3 12 1 Engine 16 | 3 . 2 . 2 1 . . . . 2 . . . 1 5 . Core 12 | . . . 2 1 2 . . . . 2 . . . 2 2 1 Reactor 5 | . . . . . . . . . . . . . . . 5 . Propulsion 61 | 2 5 14 3 10 . . . . . 2 . 1 . 11 13 . Treads 4 | . . . . 4 . . . . . . . . . . . . Leg 26 | 2 5 14 3 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 31 | . . . . 4 . . . . . 2 . 1 . 11 13 . Utility 52 | 2 2 2 4 10 7 2 . . 1 6 2 2 . 6 6 . Device 32 | 1 1 1 2 4 3 2 . . 1 5 2 2 . 3 5 . Storage 5 | 1 1 1 . 1 1 . . . . . . . . . . . Processor 9 | . . . 1 1 2 . . . . 1 . . . 3 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 6 | . . . 1 4 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 36 | 3 4 3 1 7 5 . . . . 4 . . . 1 7 1 Energy Gun 3 | 1 . 1 . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 2 3 2 1 4 2 . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . 2 . . . . . . . . . . . . Impact Weapon 5 | . . . . . 2 . . . . 2 . . . . 1 . Slashing Weapon 10 | . . . . . 1 . . . . 2 . . . 1 5 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . . . . . . . . 1 3 . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . . . . . Parts Lost 51 | . 2 4 1 10 . . . . 2 . 1 . . 13 13 5 Power 8 | . . 1 . 1 . . . . . . . . . 4 1 1 Propulsion 23 | . . 2 . 3 . . . . . . . . . 6 9 3 Utility 14 | . 1 1 1 4 . . . . 1 . 1 . . 3 1 1 Weapon 6 | . 1 . . 2 . . . . 1 . . . . . 2 . Highest Loss Streak 9 | . 2 2 1 3 . . . . 2 . 1 . . 8 9 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 97 97 99 93 83 98 100 100 96 96 100 100 100 91 84 58 Engine 5 | . 14 10 3 2 1 . . . . 5 6 6 6 3 3 . Core 3 | . . . 5 6 5 7 7 7 7 6 6 6 6 3 1 . Leg 15 | . 28 43 36 18 . . . . . . . . . . . . Flight 16 | . . . . 9 30 30 30 30 30 33 33 33 33 32 27 13 Device 15 | . 12 10 17 10 13 13 15 15 13 23 26 26 26 21 15 10 Storage 7 | . 14 11 9 7 12 7 7 7 7 . . . . . . . Processor 11 | . . . 9 11 15 15 15 15 15 13 13 13 13 17 26 23 Protection 1 | . . . . 4 . 7 7 7 7 1 . . . . . . Energy Gun 1 | . . 7 1 3 . . . . . . . . . . . . Ballistic Gun 7 | . 23 11 16 11 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . 7 7 7 7 5 6 6 6 4 . 2 Slashing Weapon 2 | . . . . . . 7 7 7 5 4 6 6 6 5 4 3 Peak Build Rating 102 | 7 8 15 27 30 41 44 43 43 44 61 60 62 62 78 102 89 Average Rating 37 | 5 7 13 24 26 33 43 43 43 42 56 59 60 62 69 78 74 On Entrance 40 | . 7 8 15 27 28 41 43 43 43 43 60 59 62 62 61 89 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 40 | 15 20 34 35 38 25 19 19 19 19 26 22 22 22 22 40 27 Greatest Support 86 | 20 20 43 58 86 20 20 20 20 20 24 24 26 26 34 45 35 Greatest Overweight (x) 10 | 1 . 1 . 10 1 . . . . 1 . . . 1 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 9 14 15 12 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 2 10 15 15 15 6 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | . 7 13 14 12 5 5 5 5 4 4 4 4 5 4 2 4 Final Capacity 15 | 8 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 10 15 15 5 5 5 5 5 5 5 5 5 5 5 4 4 Class Distribution -------------------- 34% | Scavenger-Mutant 22% | Sprinter 13% | Mutant 11% | Ninja 9% | Scout 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Ninja | -5/Factory Scout | -4/Factory Sprinter | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Matter Collected 2841 | 360 314 470 293 346 37 303 . . 10 53 122 30 . 105 398 . Remotely 376 | 194 182 . . . . . . . . . . . . . . . Salvage Created 4094 | 151 441 1012 417 933 37 261 . . 41 53 106 . . 155 458 29 Parts 266 | 16 31 61 27 52 . 18 . . 3 3 5 . . 13 32 5 Haulers Intercepted 7 | . 2 3 . 2 . . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 15 . . 2 . 3 . . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 79 | . 11 21 10 16 . 4 . . 2 . 2 . . 4 8 1 Melee 20 | . . . . . . 4 . . 2 . 1 . . 4 8 1 Guns 46 | . 8 13 10 15 . . . . . . . . . . . . Cannons 7 | . 3 4 . . . . . . . . . . . . . . AOE 5 | . . 4 . 1 . . . . . . . . . . . . Classes Destroyed 16 | 3 4 4 1 . . 1 . . . 1 . . . 2 . . Worker 4 | 2 . . . 1 . . . . . . . . . . 1 . Builder 1 | . . 1 . . . . . . . . . . . . . . Tunneler 5 | 4 . . . . . . . . . . . . . . 1 . Hauler 7 | . 2 3 . 2 . . . . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . Operator 3 | . . . . . . . . . . 2 . . . . 1 . Watcher 5 | . 1 2 . 1 1 . . . . . . . . . . . Swarmer 16 | . 4 . 2 4 . . . . 2 . . . . . 4 . Cutter 3 | . . . . . . . . . . . . . . 2 . 1 Grunt 33 | . 7 13 4 5 . 2 . . . . . . . . 2 . Brawler 2 | . . 1 1 . . . . . . . . . . . . . Duelist 2 | . . 1 . . . . . . . . . . . . 1 . Sentry 15 | . . 6 2 6 . 1 . . . . . . . . . . Hunter 5 | . . . 1 1 . 1 . . . . 2 . . . . . Programmer 3 | . . . . . . . . . . . . . . 2 1 . Best Kill Streak 9 | 3 2 9 5 7 1 2 . . 1 1 2 . . 2 7 1 Combat Bots Only 8 | . 2 8 5 6 . 2 . . 1 . 2 . . 2 7 1 Max Kills in Single Turn 5 | 1 1 5 2 3 1 1 . . 1 1 1 . . 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . Exploded 4 | . . 4 . 1 . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Hostile Shots Fired 734 | . 68 97 50 159 . 21 . . 40 1 6 . 2 71 182 37 Missed 272 | . 16 26 22 57 . 11 . . 21 . 2 . . 25 74 18 Damage Taken 7869 | . 608 1080 377 1431 . 121 . . 245 20 75 . 38 1024 2072 778 Core 2181 | . 132 278 43 203 . 66 . . 56 20 . . . 224 636 523 Absorbed by Shields 82 | . . . . 82 . . . . . . . . . . . . Redirected to Shielding 27 | . . . . . . 9 . . 18 . . . . . . . Regen/Repaired (Parts) 29 | . . . 29 . . . . . . . . . . . . . Core Remaining (%) 66 | 100 47 30 . 55 . . . . 82 . . . 97 77 44 . Volleys Fired 224 | 17 53 64 30 51 9 . . . . . . . . . . . Largest 2 | 2 2 2 2 2 1 . . . . . . . . . . . Hottest 100 | 70 55 79 46 100 25 . . . . . . . . . . . Shots Fired 423 | 34 105 129 58 88 9 . . . . . . . . . . . Gun 377 | 34 91 100 58 85 9 . . . . . . . . . . . Cannon 43 | . 14 29 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special 3 | . . . . 3 . . . . . . . . . . . . Kinetic 352 | 26 105 93 58 61 9 . . . . . . . . . . . Thermal 47 | 8 . 36 . 3 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 24 | . . . . 24 . . . . . . . . . . . . Robot Hit Streak 22 | 6 12 21 22 11 2 . . . . . . . . . . . Robot Miss Streak 10 | 3 10 3 3 3 3 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 357 | 24 64 91 48 64 4 8 . . 3 2 3 . . 24 19 3 Core Hits 174 | 10 26 38 27 45 1 4 . . 2 2 1 . . 3 14 1 Critical Kills 3 | 2 . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . . 1 . . . . . Critical Strikes 12 | 2 . 2 . . 1 . . . 1 . 1 . . 2 3 . Burn 2 | . . 2 . . . . . . . . . . . . . . Destroy 2 | 2 . . . . . . . . . . . . . . . . Smash 3 | . . . . . 1 . . . 1 . 1 . . . . . Sever 2 | . . . . . . . . . . . . . . 2 . . Impale 3 | . . . . . . . . . . . . . . . 3 . Melee Attacks 94 | . . . . . 1 9 . . 7 3 4 1 . 38 26 5 Impact 27 | . . . . . 1 1 . . 5 1 3 1 . 14 . 1 Slashing 49 | . . . . . . 8 . . 2 2 1 . . 24 8 4 Piercing 18 | . . . . . . . . . . . . . . . 18 . Sneak Attacks 7 | . . . . . . 1 . . . 1 . . . 1 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . Follow-up Attacks 13 | . . . . . . 1 . . 1 . 1 . . 4 5 1 Damage Inflicted 7666 | 283 733 1672 719 1446 78 396 . . 124 131 135 . . 989 877 83 Guns 3652 | 283 613 831 719 1175 31 . . . . . . . . . . . Cannons 476 | . 120 356 . . . . . . . . . . . . . . Explosions 756 | . . 485 . 271 . . . . . . . . . . . . Melee 2782 | . . . . . 47 396 . . 124 131 135 . . 989 877 83 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 3146 | 194 733 839 719 630 31 . . . . . . . . . . . Thermal 1193 | 89 . 833 . 271 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 545 | . . . . 545 . . . . . . . . . . . . Impact 736 | . . . . . 47 36 . . 86 . 101 . . 442 . 24 Slashing 1421 | . . . . . . 360 . . 38 131 34 . . 547 252 59 Piercing 625 | . . . . . . . . . . . . . . . 625 . Highest Corruption 9 | . . 4 2 6 . . . . . . . . . 9 4 . Average Corruption 3 | . . 4 2 2 . . . . . . . . . 5 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 27 | . . 15 1 8 . . . . . . . . . 1 2 . Message Errors 6 | . . 4 . 2 . . . . . . . . . . . . Matter Fused 6 | . . 4 . 1 . . . . . . . . . . 1 . Heat Flow Errors 4 | . . 3 . 1 . . . . . . . . . . . . Energy Discharges 6 | . . 3 . 2 . . . . . . . . . . 1 . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . Data Loss (minor) 2 | . . . 1 . . . . . . . . . . 1 . . Misfires 1 | . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 652 | . . 167 . . 47 57 . . . . 91 . . 241 47 2 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 167 | . . 167 . . . . . . . . . . . . . . Melee 485 | . . . . . 47 57 . . . . 91 . . 241 47 2 Knockbacks 8 | . 1 1 . . . . . . . . 1 . . 5 . . Impact 6 | . . . . . . . . . . . 1 . . 5 . . Kinetic 2 | . 1 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . 99 . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 290 | 36 25 290 8 78 14 . . . 5 57 79 112 . 48 97 . Average Temperature 32 | 15 8 65 8 24 6 . . . 5 22 32 44 . 29 36 . Received Heat Transfer 1957 | . 309 438 171 483 . 69 . . 30 9 . . 18 153 268 9 Effects 1 | . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Parts Fried 4 | . . . . . 2 . . . . . 2 . . . . . Impact Corruptions 11 | . . . . . 2 . . . . . 3 . . 6 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . . . . . . . Heat Transferred 1845 | 259 . 1386 . 200 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Peak Influence 612 | 35 259 612 396 505 259 . . . . 97 . . . 162 310 193 Initial 235 | . 22 94 235 152 229 . . . . 12 . . . 28 79 158 Average 230 | 13 102 447 291 345 211 . . . . 74 . . . 52 146 171 Maximum Alert Level 2 | . 1 2 1 2 1 . . . . . . . . . 1 . Low Security (%) 49 | 100 86 15 3 21 22 . . . . 100 . . . 100 74 100 Level 1 33 | . 13 15 96 44 77 . . . . . . . . . 25 . Level 2 17 | . . 69 . 34 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 3 2 . 3 1 . . . . 2 . . . 2 1 2 Investigation 2 | . 1 1 . . . . . . . . . . . . . . Extermination 3 | . . . . . 1 . . . . . . . . 1 1 . Reinforcement 9 | . 2 1 . 1 . . . . . 2 . . . 1 . 2 Assault 2 | . . . . 2 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Distress Signals 9 | . 2 2 1 3 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 184 | . 16 42 14 35 2 4 . . 5 6 2 . 4 18 25 11 Peak Tracking Total 13 | . 4 10 10 9 1 2 . . 5 2 2 . 3 13 12 10 Tactical Retreats 20 | . 2 4 1 4 . . . . . 1 . . 1 4 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Traps Triggered 7 | . 1 1 . 2 1 . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Machines Disabled 7 | . . 4 . 2 1 . . . . . . . . . . . Max in Single Turn 2 | . . 2 . 1 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Machines Accessed 18 | . 1 3 2 . . . 2 4 . 1 . . . 4 1 . Terminals 8 | . 1 3 . . . . 1 . . . . . . 2 1 . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 62 | . 2 11 11 . . . 3 26 . 1 . . . 6 2 . Successful 51 | . . 7 9 . . . 3 26 . . . . . 4 2 . Failed 11 | . 2 4 2 . . . . . . 1 . . . 2 . . Catastrophic 2 | . 1 . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 4 | . 2 . . . . . . . . . . . . 2 . . Terminals 21 | . 2 11 . . . . 2 . . . . . . 4 2 . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . 2 . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . Scanalyzers 9 | . . . 9 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 40 | . . 7 . . . . 3 26 . . . . . 2 2 . Record 13 | . . . . . . . 2 11 . . . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . 2 . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . 1 . . . . . . . . . . . . 1 . Locate Traps 3 | . . 1 . . . . . . . . . . . 2 . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . Scanalyzer 7 | . . . 7 . . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 3 2 . . . 1 . . 1 . . . 4 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 4 . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . 3 . . . . 8 . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 13 | . . . 13 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Total Allies 5 | . . . . 2 . . . . . . . 3 . . . . Largest Group 3 | . . . . 2 . . . . . . . 3 . . . . Highest-Rated Group 102 | . . . . 62 . . . . . . . 102 . . . . Highest-Rated Ally 51 | . . . . 31 . . . . . . . 51 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . . . . . . . Total Damage 84 | . . . . 84 . . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 . . . 2 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . . . . . . . . . 11 17 3 Traps 3 | . . . . . . . . . . . . . . 1 2 . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . Items 15 | . . . . . . . . . . . . . . 4 9 2 Machines 7 | . . . . . . . . . . . . . . 1 5 1 Patrols 1 | . . . . . . . . . . . . . . 1 . . Guards 4 | . . . . . . . . . . . . . . 4 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Turns Passed 5601 | 163 583 910 539 575 519 221 193 23 138 202 85 223 61 501 598 67 Spaces Moved 7304 | 80 323 520 280 420 629 744 741 89 436 438 222 853 254 554 553 168 Core 39 | 3 . . . 3 . . . . . . . . . . 31 2 Treads 29 | . . . . 29 . . . . . . . . . . . . Legs 1367 | 77 323 520 280 167 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5869 | . . . . 221 629 744 741 89 436 438 222 853 254 554 522 166 Fastest Speed 18 | 50 120 120 120 26 26 26 26 26 26 23 23 23 24 20 18 29 Average Speed 45 | 120 120 121 120 78 26 26 26 26 26 25 23 23 24 26 39 30 Slowest Speed 550 | 190 120 190 120 550 96 26 26 26 26 95 23 24 24 102 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . 10 3 . . . 1 . 1 . . . 1 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 56 50 23 59 15 69 88 73 67 11 30 82 55 22 18 6 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . 1 . . . 2 . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 1 3 . 4 . . 2 1 . . . Spaces Dug 5 | . . . . . . . . . . . . . . 4 1 . Terrain Destroyed 30 | . . 17 . 8 . . . . . . . . . 4 1 . Melee 5 | . . . . . . . . . . . . . . 4 1 . Projectile . | . . . . . . . . . . . . . . . . . AOE 25 | . . 17 . 8 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Total 9023 | 110 427 676 427 567 967 756 740 88 450 522 248 874 253 853 892 173 Wait 1083 | . 27 51 96 21 305 . . . 2 52 22 11 . 239 257 . Move 7245 | 79 322 519 279 399 622 743 740 88 433 437 219 852 253 553 550 157 Hop 21 | . . . . 10 3 . . . 1 . 1 . . . 1 5 Pick Up 54 | 1 7 9 4 10 1 1 . . 4 4 1 3 . 3 5 1 Fast Attach 89 | 9 3 3 2 14 8 1 . . . 8 . 1 . 15 24 1 Attach 37 | . 1 4 2 7 4 . . . 1 4 1 . . 3 9 1 Detach 12 | 1 . . . 1 4 . . . . 2 . . . . 4 . Swap 56 | 1 7 14 6 9 3 1 . . . 4 1 2 . 3 5 . Drop 104 | 2 7 12 8 27 7 2 . . 3 8 . 4 . 4 17 3 Fire 224 | 17 53 64 30 51 9 . . . . . . . . . . . Melee 79 | . . . . . 1 8 . . 6 3 3 1 . 33 20 4 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 603 | -10/Materials | Core integrity fell below 50% 732 | -10/Materials | Discovered new exit (range 7) 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x2 814 | -9/Materials | Build established: Scavenger-Mutant 1049 | -9/Materials | Core integrity fell below 50% 1078 | -9/Materials | Destroyed 8 combat bots 1343 | -9/Materials | Discovered new exit (range 5) 1653 | -9/Materials | Discovered new exit (range 3) 1657 | -9/Materials | Entered another Materials area 1657 | -8/Materials | Evolved 2 slots: Utility x2 1913 | -8/Materials | Repaired Lgt. Armor Plating 1988 | -8/Materials | Discovered new exit (range 16) 2195 | -8/Materials | Identified exit to Storage 2196 | -8/Materials | Entered Storage 2554 | -8/Storage | Lost 3 parts (1n1u1w) 2591 | -8/Storage | Met a pair of Derelict thieves 2766 | -8/Storage | Discovered new exit (range 20) 2771 | -8/Storage | Identified exit to Factory 2771 | -8/Storage | Entered Factory 2771 | -7/Factory | Evolved 2 slots: Utility x2 2793 | -7/Factory | Lost 3 parts (2u1w) 2972 | -7/Factory | Discovered new exit (range 16) 2998 | -7/Factory | Identified exit to Lower Caves 3007 | -7/Factory | Build established: Sprinter 3290 | -7/Factory | Entered Lower Caves 3316 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3406 | -7/Lower Caves | Discovered new exit (range 10) 3408 | -7/Lower Caves | Identified exit to Lower Caves 3511 | -7/Lower Caves | Entered another Lower Caves area 3564 | -7/Lower Caves | Encountered a Warlord checkpoint 3596 | -7/Lower Caves | Learned location of 1 exit from Factory 3643 | -7/Lower Caves | Discovered new exit (range 12) 3645 | -7/Lower Caves | Identified exit to Factory 3701 | -7/Lower Caves | Discovered new exit (range 6) 3704 | -7/Lower Caves | Identified exit to Data Miner 3704 | -7/Lower Caves | Entered Data Miner 3704 | -7/Data Miner | Discovered new exit (range 6) 3708 | -7/Data Miner | Met Data Miner 3714 | -7/Data Miner | Learned location of Section 7 (-2) 3714 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3719 | -7/Data Miner | Received God Mode back door access code from Data Miner 3727 | -7/Data Miner | Identified exit to Proximity Caves 3727 | -7/Data Miner | Entered Proximity Caves 3812 | -6/Proximity Caves | Spotted B-75 Beast 3819 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3863 | -6/Proximity Caves | Discovered exit to Factory (range 9) 3865 | -6/Proximity Caves | Entered Factory 3865 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3866 | -6/Factory | Identified exit to Factory 4055 | -6/Factory | Discovered new exit (range 14) 4066 | -6/Factory | Identified exit to Lower Caves 4067 | -6/Factory | Entered Lower Caves 4067 | -6/Lower Caves | Learned Factory terminal intel 4095 | -6/Lower Caves | Identified exit to Lower Caves 4139 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4147 | -6/Lower Caves | Identified exit to Zion 4152 | -6/Lower Caves | Entered Zion 4180 | -6/Zion | Discovered new exit (range 13) 4197 | -6/Zion | Learned Factory repair station intel 4213 | -6/Zion | Learned location of Extension (-6) 4223 | -6/Zion | Received a visual enhancement algorithm 4276 | -6/Zion | Given the Hacking Drone Bay 4302 | -6/Zion | Gained Derelict followers 4364 | -6/Zion | Identified exit to Proximity Caves 4375 | -6/Zion | Entered Proximity Caves 4424 | -5/Proximity Caves | Discovered exit to Factory (range 18) 4430 | -5/Proximity Caves | Learned 4 Factory zone layouts 4432 | -5/Proximity Caves | Build established: Ninja 4435 | -5/Proximity Caves | Learned 8 Factory zone layouts 4436 | -5/Proximity Caves | Entered Factory 4436 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4437 | -5/Factory | Identified exit to Factory 4438 | -5/Factory | Loaded intel: 26 terminal locations 4439 | -5/Factory | Loaded intel: 6 repair station locations 4843 | -5/Factory | Lost 5 parts (2p2n1u) 4927 | -5/Factory | Lost 8 parts (2p4n2u) 4933 | -5/Factory | Discovered exit to Factory (range 8) 4937 | -5/Factory | Entered another Factory area 4937 | -4/Factory | Evolved 2 slots: Utility x2 5413 | -4/Factory | Lost 4 parts (3n1u) 5433 | -4/Factory | Destroyed 7 combat bots 5454 | -4/Factory | Core integrity fell below 50% 5476 | -4/Factory | Discovered new exit (range 15) 5496 | -4/Factory | Lost 9 parts (1p6n2w) 5535 | -4/Factory | Identified exit to Research 5535 | -4/Factory | Entered Research 5535 | -3/Research | Evolved 2 slots: Propulsion x2 5541 | -3/Research | Spotted B-86 Titan 5602 | -3/Research | Self-destructed Last Messages --------------- 05587_ Microactuators destroyed. 05587_ Field Propulsion Array destroyed. 05587_ Knocked back. 05588_ Dropped Powered Hammer. 05588_ Dropped Adv. Heat Sink. 05589_ Dropped Imp. Actuator Array. 05592_ Impulse Thruster severed. 05595_ Power Sword severed. 05595_ Penetrated by Slug. 05595_ Knocked back. 05597_ >> DECODED: Quantum Rifle location. 05597_ C-35 Carver destroyed. 05598_ Scythe severed. 05599_ Acquired Mic. Nuclear Core. 05601_ Mic. Nuclear Core severed. 05601_ Slammed into C-35 Carver. 05601_ Destabilizing: System interference. 05601_ 0b10 Decoder Chip [Generic] temporarily disabled. 05601_ Enh. Optical Array temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????[?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | ] #????????????????????????????????????????? | | ##########?#+#???????????????????????????? | | ## #?# #???????????????????????????? | | ## = #?# #???????????????????????????? | | ## #?# #???????????????????????????? | | ## = #?# #???????????????????????????? | | ## #?# #???????????????????????????? | | ## ! ### ###?????????????????????????? | | ###+#+#########+#; = #?????????????????????????? | | ??# %###### #???????????????? | | ??# % R !/ #???????????????? | | ??# % Y H=u#######+#######???????????? | | #####+### ### ! ]c=c #???????????? | | # #?###/ ##*@ !#???????????? | | + #??# ! # c""" ! #???????????? | | ###### #??# # """ ! #???????????? | | """ #????# #??# # """ #???????????? | | """ #????# #??# % # """ [[ #???????????? | | """ #????# #??# # """ [* #???????????? | | #????# #??# # """ ! #???????????? | | #????# #??# #! """ ?????????????? | | #????# #??# # = ?????????????? | | #########????# #??# # ? ??????????????? | | ?????????????# #??############???????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ????######?### ###???????????????????????????????? | | ????# # #???????????????????????????????? | | ????# # #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# # #???????????????????????????????? | | ????# # #???????????????????????????????? | | ????# ?## ##???????????????????????????????? | | ????######??# #????????????????????????????????? | | ????????????# ##############???????????????????? | | ????????????# # #???????????????????? | | ????????????# # #???????????????????? | | ????????????# # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 41 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 80 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Terrain Scanner | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Enh. Optical Array | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Remote Shield | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive S-27 Virus | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredCompactCasing Manual? 0 Play Time 01:28:16 Cumulative 113.6 hours Start 2025.04.16 @ 13:48:49 End 2025.04.17 @ 17:12:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78e220a2-e0c5-476a-bffb-370876e94870