Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.12 @ 23:38:33 Player: Katana1232 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (309) 309 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1324 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 450/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Disposable Heat Sink Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Large Storage Unit Large Matter Pod Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Disposable Heat Sink [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 17 | 3 4 10 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight 1 | . . 1 Utility 4 | . 1 3 Device 1 | . . 1 Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 6 | . 3 3 Energy Gun 1 | . 1 . Energy Cannon 1 | . . 1 Ballistic Gun 3 | . 2 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 11 | . 1 10 Power 2 | . . 2 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 5 | . 1 4 Highest Loss Streak 5 | . 1 5 Average Slot Usage (%) 63 | . 72 61 Engine 11 | . 14 10 Wheel 5 | . 28 1 Flight 1 | . . 2 Device 4 | . . 5 Storage 17 | . 5 20 Protection 4 | . . 5 Energy Gun 1 | . 6 . Energy Cannon 2 | . . 3 Ballistic Gun 9 | . 18 7 Launcher 5 | . . 6 Naked Turns . | . . . Heaviest Build 37 | 3 22 37 Greatest Support 26 | 26 26 26 Greatest Overweight (x) 12 | . . 12 Average Overweight (x) 3 | . . 7 Largest Inventory Capacity 10 | 4 10 10 Average Capacity 9 | 4 6 10 Most Carried 4 | 3 4 4 Average Carried 1 | 1 2 1 Final Capacity 10 | 4 10 10 Final Carried 3 | 3 3 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 325 | 230 70 25 Remotely . | . . . Salvage Created 395 | . 105 290 Parts 35 | . 9 26 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 6 11 Guns 14 | . 6 8 Cannons 3 | . . 3 Classes Destroyed 4 | . 2 2 Watcher 2 | . 1 1 Swarmer 13 | . 6 7 Grunt 3 | . . 3 Sentry 1 | . . 1 Best Kill Streak 7 | . 4 7 Combat Bots Only 7 | . 3 7 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1456 | . 141 1315 Core 438 | . 38 400 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 54 | . 14 40 Largest 3 | . 2 3 Hottest 100 | . 70 100 Shots Fired 79 | . 24 55 Gun 67 | . 24 43 Cannon 12 | . . 12 Launcher . | . . . Special . | . . . Kinetic 57 | . 14 43 Thermal 22 | . 10 12 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 6 13 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 55 | . 17 38 Core Hits 26 | . 7 19 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 600 | . 221 379 Guns 494 | . 221 273 Cannons 106 | . . 106 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 406 | . 133 273 Thermal 194 | . 88 106 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 36 | . 36 28 Average Temperature 14 | . 19 6 Received Heat Transfer 189 | . 9 180 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 481 | . 259 222 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 206 | . 137 206 Average Influence 79 | . 79 81 Maximum Alert Level 1 | . . 1 Low Security (%) 80 | 100 100 76 Level 1 19 | . . 23 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 11 24 Peak Tracking Total 7 | . 5 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 1 3 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 2 11 Successful 12 | . 2 10 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 2 3 Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units 5 | . . 5 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 2 3 Record 3 | . 2 1 Alert Level 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 2 | . . 2 Repair 1 | . . 1 Recycling Unit Hacks 4 | . . 4 Recycle Component 1 | . . 1 Process 1 | . . 1 Retrieve Matter 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled 1 | . . 1 Recycled Matter 253 | . . 253 Retrieved Matter 312 | . . 312 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1551 | 38 236 1277 Spaces Moved 509 | 37 211 261 Core 190 | 11 . 179 Treads . | . . . Legs . | . . . Wheels 282 | 26 211 45 Hover . | . . . Flight 37 | . . 37 Fastest Speed 50 | 50 90 90 Average Speed 273 | 78 90 449 Slowest Speed 760 | 90 90 760 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 3 46 31 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 595 | 45 232 318 Wait . | . . . Move 507 | 36 210 261 Hop . | . . . Pick Up 17 | 6 4 7 Fast Attach . | . . . Attach 14 | 3 4 7 Detach . | . . . Swap 3 | . . 3 Drop . | . . . Fire 54 | . 14 40 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 13) 267 | -10/Materials | Discovered new exit (range 8) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 320 | -9/Materials | Build established: Mutant 393 | -9/Materials | Destroyed 7 combat bots 395 | -9/Materials | Lost 5 parts (1p2n2w) 703 | -9/Materials | Repaired Beam Cannon 1464 | -9/Materials | Core integrity fell below 50% 1522 | -9/Materials | Lost 3 parts (1n1u1w) 1538 | -9/Materials | Core integrity fell below 20% 1552 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- numbers of a new threat: [The Assembled]. Until there is sufficient data to discern a pattern behind their movements, Demolisher response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. R-06 Scavenger collects Beam Rifle. K-01 Serf cleans the Matter Pump. Lgt. Assault Rifle destroyed. Flight Unit destroyed. Hrd. Light Armor Plating destroyed. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Flight Unit. Door malfunctions. K-01 Serf collects debris. Cld. Ion Engine destroyed. 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