Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 00:35:10

Player: chexo4

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (30)      150
Value Destroyed (417)      417
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (995)                995
              TOTAL SCORE: 5422

 Bonus
-------
Follower Combat Kills      449
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             0/850
Matter                     285/300
Energy                     599/600
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Energy Well
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Surge Thruster
           Impulse Thruster Array
           Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
            VTOL Module
            VTOL Module
            VTOL Module
>           --- UTILITY ----------
      Small Storage Unit
   Advanced Energy Well
            Hacking Drone Bay
>           --- WEAPON -----------
            Beamcaster
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
      Light Angular Momentum Engine
            Neutron Cannon
            Datajack
            Self-destruct Interrupter
            Self-destruct Interrupter
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Improved Salvage Targeting Computer
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Beamcaster
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             73   | 10  8   3   10  8   1   16  6   5   6   
  Power                    11   | 1   2   .   1   3   .   1   1   1   1   
    Engine                 11   | 1   2   .   1   3   .   1   1   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 4   5   2   6   2   .   8   2   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   2   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   3   .   6   2   .   8   2   2   2   
  Utility                  10   | 1   .   .   .   .   1   3   2   .   3   
    Device                 4    | .   .   .   .   .   1   2   .   .   1   
    Storage                5    | 1   .   .   .   .   .   1   1   .   2   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 4   1   1   3   3   .   4   1   2   .   
    Energy Gun             13   | 4   .   .   3   2   .   2   1   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          2    | .   .   1   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   2   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   
Parts Lost                 16   | .   3   .   3   2   .   2   1   4   1   
  Power                    4    | .   .   .   1   1   .   .   .   2   .   
  Propulsion               9    | .   2   .   1   1   .   2   1   1   1   
  Utility                  1    | .   .   .   .   .   .   .   .   1   .   
  Weapon                   2    | .   1   .   1   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   2   .   3   2   .   2   1   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   82  75  77  86  92  97  56  23  5   
  Engine                   8    | .   14  14  6   10  11  10  6   3   .   
  Wheel                    5    | .   19  27  .   .   .   .   .   .   .   
  Flight                   22   | .   7   .   42  43  44  44  22  10  .   
  Device                   2    | .   .   .   .   .   3   9   3   .   .   
  Storage                  10   | .   14  14  11  11  11  11  10  3   4   
  Energy Gun               8    | .   15  14  6   9   11  9   6   3   .   
  Ballistic Gun            5    | .   .   4   11  11  11  11  3   .   .   
  Launcher                 1    | .   12  .   .   .   .   .   .   .   .   
Naked Turns                136  | .   .   .   .   .   .   .   .   42  94  
Heaviest Build             200  | 13  17  16  16  15  16  20  19  13  200 
  Greatest Support         20   | 20  20  20  16  16  16  16  20  12  3   
  Greatest Overweight (x)  66   | 2   3   1   .   1   3   1   1   1   66  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   3   
Largest Inventory Capacity 35   | 8   8   8   8   8   8   8   8   8   35  
  Average Capacity         11   | 7   8   8   8   8   8   8   8   6   26  
  Most Carried             8    | 6   8   7   5   4   6   8   8   8   5   
  Average Carried          5    | 4   6   5   2   2   4   6   6   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 6   6   5   1   3   5   7   8   5   4   

 Class Distribution 
--------------------
 37% | Scavenger-Sprinter
 35% | Mutant
 13% | Hauler-Mutant
  8% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -7/Zion
 Scavenger-Sprinter | -6/Proximity Caves
   Scavenger-Mutant | -6/Factory
             Mutant | -6/Waste
      Hauler-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Matter Collected           1123 | 300 94  120 30  221 10  200 .   .   148 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            635  | 166 93  84  30  165 .   97  .   .   .   
  Parts                    52   | 8   23  5   5   9   .   2   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   6   .   .   .   
  Prevented                2    | .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  20   | .   9   3   4   2   .   2   .   .   .   
  Guns                     14   | .   3   3   4   2   .   2   .   .   .   
  AOE                      6    | .   6   .   .   .   .   .   .   .   .   
Classes Destroyed          9    | 3   3   1   .   1   .   1   .   .   .   
  Worker                   2    | 2   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   2   .   .   1   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  15   | .   9   2   4   .   .   .   .   .   .   
  Grunt                    1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   2   .   1   .   .   .   
Best Kill Streak           5    | 4   5   2   4   4   .   1   .   .   .   
  Combat Bots Only         4    | .   3   2   4   2   .   1   .   .   .   
Max Kills in Single Turn   3    | 1   3   1   2   1   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Hostile Shots Fired        215  | .   46  9   22  23  .   19  3   5   88  
  Missed                   67   | .   10  2   7   11  .   6   1   .   30  
Damage Taken               2094 | .   362 80  150 186 .   184 37  215 880 
  Core                     1138 | .   88  47  26  76  .   16  .   215 670 
  Absorbed by Shields      45   | .   .   .   .   .   .   .   .   .   45  
  Regen/Repaired (Parts)   29   | .   .   .   .   .   .   .   29  .   .   
Core Remaining (%)         72   | 100 .   46  .   .   .   70  .   .   .   
Volleys Fired              84   | 15  14  20  7   14  .   9   2   3   .   
  Largest                  2    | 2   2   2   2   2   .   2   1   1   .   
  Hottest                  124  | 90  80  74  74  124 .   114 63  75  .   
Shots Fired                138  | 30  24  25  9   28  .   17  2   3   .   
  Gun                      126  | 30  14  25  9   27  .   16  2   3   .   
  Cannon                   1    | .   .   .   .   .   .   1   .   .   .   
  Launcher                 10   | .   10  .   .   .   .   .   .   .   .   
  Special                  1    | .   .   .   .   1   .   .   .   .   .   
  Kinetic                  34   | .   .   5   7   14  .   8   .   .   .   
  Thermal                  94   | 30  14  20  2   14  .   9   2   3   .   
  Explosive                10   | .   10  .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         11   | 4   3   4   8   11  .   4   1   .   .   
  Robot Miss Streak        4    | 2   3   3   3   2   .   4   1   3   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   .   .   .   
Shots Hit Robots           81   | 16  10  15  9   20  .   10  1   .   .   
  Core Hits                56   | 6   20  7   4   9   .   8   1   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         6    | 2   1   3   .   .   .   .   .   .   .   
    Burn                   6    | 2   1   3   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           2174 | 199 811 238 171 442 .   257 17  20  19  
  Guns                     1398 | 199 102 229 171 442 .   218 17  20  .   
  Cannons                  39   | .   .   .   .   .   .   39  .   .   .   
  Explosions               709  | .   709 .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ramming                  28   | .   .   9   .   .   .   .   .   .   19  
  Kinetic                  632  | .   .   51  146 298 .   137 .   .   .   
  Thermal                  805  | 199 102 178 25  144 .   120 17  20  .   
  Explosive                709  | .   709 .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   .   2   .   .   .   
  Average Corruption       2    | .   .   .   .   .   .   2   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   .   5   .   .   .   
    Message Errors         2    | .   .   .   .   .   .   2   .   .   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   1   .   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   1   .   .   .   
    Alerts                 1    | .   .   .   .   .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            50   | .   50  .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               50   | .   50  .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      50   | .   37  4   .   .   .   .   .   .   9   
  Shots                    3    | .   3   .   .   .   .   .   .   .   .   
  Rammed                   6    | .   .   1   .   .   .   .   .   .   5   
Targets Rammed             6    | .   .   1   .   .   .   .   .   .   5   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        278  | 190 66  117 52  206 .   278 11  16  .   
  Average Temperature      71   | 96  28  43  24  83  .   94  6   11  .   
  Received Heat Transfer   451  | .   84  33  39  63  .   24  .   .   208 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             3    | 2   1   .   .   .   .   .   .   .   .   
  Heat Transferred         2420 | 681 370 740 74  333 .   148 37  37  .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Peak Influence             334  | 25  334 288 243 130 .   .   158 55  129 
  Initial                  122  | .   16  122 111 94  .   .   56  55  .   
  Average                  90   | 11  171 174 149 116 .   .   107 26  11  
Maximum Alert Level        1    | .   1   1   1   .   .   .   .   .   .   
  Low Security (%)         82   | 100 50  50  77  100 .   .   100 100 100 
  Level 1                  17   | .   50  49  22  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   .   .   1   .   2   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              62   | .   15  7   7   2   .   9   3   6   13  
  Peak Tracking Total      6    | .   5   3   5   2   .   4   2   6   6   
  Tactical Retreats        4    | .   1   2   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Machines Disabled          3    | .   2   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Machines Accessed          4    | .   1   .   .   .   .   1   2   .   .   
  Terminals                3    | .   1   .   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   1   .   .   .   .   1   6   .   .   
  Successful               6    | .   1   .   .   .   .   1   4   .   .   
  Failed                   2    | .   .   .   .   .   .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   .   5   .   4   .   5   
  Terminals                4    | .   1   .   .   .   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   .   1   .   .   .   
  Record                   2    | .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   .   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   
  Time                     52   | .   .   .   .   .   .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Total Allies               13   | .   .   2   .   1   6   .   .   1   3   
  Largest Group            6    | .   .   2   1   1   6   6   3   3   2   
  Highest-Rated Group      345  | .   .   24  16  31  345 345 172 172 170 
  Highest-Rated Ally       96   | .   .   16  16  31  96  96  96  96  85  
Zionite Dispatches         2    | .   .   .   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   
  Resource Resupply        1    | .   .   .   .   .   .   .   .   .   1   
Total Orders               12   | .   .   3   .   .   .   3   2   .   4   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   
  FOLLOW                   2    | .   .   2   .   .   .   .   .   .   .   
  AID                      1    | .   .   1   .   .   .   .   .   .   .   
  DROP                     1    | .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  4    | .   .   .   .   .   .   1   1   .   2   
  RETURN                   3    | .   .   .   .   .   .   2   1   .   .   
Ally Attacks               91   | .   .   15  6   10  .   25  7   15  13  
  Total Damage             2728 | .   .   172 65  144 .   781 382 310 874 
  Kills                    18   | .   .   2   2   .   .   8   2   .   4   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   2   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   2   1   .   2   
  Drone Recoveries         3    | .   .   .   .   .   .   2   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  
Turns Passed               2768 | 185  220  374  79   141  505  446  216  95   507  
Spaces Moved               4812 | 138  175  398  148  269  1629 1243 407  204  201  
  Core                     307  | 29   .    .    .    .    .    .    .    80   198  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     23   | 23   .    .    .    .    .    .    .    .    .    
  Wheels                   631  | 86   147  398  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   3851 | .    28   .    148  269  1629 1243 407  124  3    
  Fastest Speed            25   | 50   80   80   31   29   29   27   25   30   35   
  Average Speed            49   | 84   93   80   31   29   30   31   48   39   239  
  Slowest Speed            3350 | 150  285  95   34   112  275  112  110  110  3350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    3    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 6    32   71   14   37   89   80   9    78   4    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    2    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             5    | .    .    .    .    1    2    2    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    .    .    .    
Terrain Destroyed          45   | .    43   .    .    1    .    1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    1    .    1    .    .    .    
  AOE                      43   | .    43   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  
Total                      5050 | 172  206  428  171  293  1634 1281 425  216  224  
  Wait                     .    | .    .    .    .    .    .    .    .    .    .    
  Move                     4796 | 137  174  397  147  262  1628 1240 407  203  201  
  Hop                      4    | .    .    .    .    3    .    1    .    .    .    
  Pick Up                  45   | 10   5    4    4    5    4    10   2    1    .    
  Fast Attach              12   | 2    1    .    .    .    .    .    3    2    4    
  Attach                   29   | 4    .    2    7    2    1    6    3    2    2    
  Detach                   8    | .    .    .    .    .    .    1    5    1    1    
  Swap                     32   | 4    7    1    3    6    .    10   .    1    .    
  Drop                     25   | .    5    3    3    1    1    3    3    3    3    
  Fire                     84   | 15   14   20   7    14   .    9    2    3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    1    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    8    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / Low)
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
  186 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  368 | -10/Materials      | Discovered new exit (range 13)
  406 | -10/Materials      | Entered Mines
  503 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  658 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  684 | -10/Mines          | Core integrity fell below 50%
  753 | -10/Mines          | Discovered new exit (range 15)
  780 | -10/Mines          | Entered Materials
  780 | -9/Materials       | Accompanied by 1 ally
  780 | -9/Materials       | Evolved 2 slots: Propulsion x2
  835 | -9/Materials       | Discovered new exit (range 16)
  859 | -9/Materials       | Entered Mines
  872 | -9/Mines           | Lost 3 parts (1p1n1w)
  909 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  996 | -9/Mines           | Discovered new exit (range 8)
  997 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1000 | -9/Mines           | Entered Zion
 1048 | -7/Zion            | Learned location of Storage (-7)
 1123 | -7/Zion            | Imprinted
 1125 | -7/Zion            | Declared Zion's savior
 1183 | -7/Zion            | Learned location of Warlord (-5)
 1206 | -7/Zion            | Given A8's code to call for help
 1334 | -7/Zion            | Build established: Scavenger-Sprinter
 1337 | -7/Zion            | Given the Hacking Drone Bay
 1338 | -7/Zion            | Found Prototype Device
 1339 | -7/Zion            | Identified Hacking Drone Bay
 1356 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 1360 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 1403 | -7/Zion            | Discovered new exit (range 16)
 1418 | -7/Zion            | Received a hallucinogenic algorithm
 1505 | -7/Zion            | Entered Proximity Caves
 1505 | -6/Proximity Caves | Accompanied by 6 allies
 1652 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1791 | -6/Proximity Caves | Learned Factory emergency access door positions
 1890 | -6/Proximity Caves | Spotted B-75 Beast
 1898 | -6/Proximity Caves | Discovered new exit (range 8)
 1951 | -6/Proximity Caves | Entered Factory
 1951 | -6/Factory         | Accompanied by 3 allies
 1951 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 1952 | -6/Factory         | Identified exit to Lower Caves
 1986 | -6/Factory         | Repaired Flight Unit
 2019 | -6/Factory         | Repaired Flight Unit?
 2098 | -6/Factory         | Discovered new exit (range 5)
 2167 | -6/Factory         | Sucked down chute
 2167 | -6/Factory         | Entered Waste
 2168 | -6/Waste           | Met a frightened Derelict
 2179 | -6/Waste           | Spotted C-40 Crusher
 2181 | -6/Waste           | Spotted C-40 Crusher
 2183 | -6/Waste           | Spotted C-40 Crusher
 2191 | -6/Waste           | Spotted C-40 Crusher
 2210 | -6/Waste           | 3 allies followed down the chute
 2215 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 2218 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 2218 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 2221 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 2226 | -6/Waste           | Spotted C-40 Crusher
 2231 | -6/Waste           | Spotted C-40 Crusher
 2248 | -6/Waste           | Discovered new exit (range 16)
 2252 | -6/Waste           | Lost 4 parts (2p1n1u)
 2260 | -6/Waste           | Lost 3 allies
 2262 | -6/Waste           | Entered Factory
 2277 | -6/Factory         | Zion Resource Resupply teleported in
 2590 | -6/Factory         | Build established: Hauler-Mutant
 2677 | -6/Factory         | Zion Heavy squad teleported in
 2691 | -6/Factory         | Garrison activated, responded to threat
 2707 | -6/Factory         | Core integrity fell below 50%
 2750 | -6/Factory         | Lost 3 allies
 2758 | -6/Factory         | Core integrity fell below 20%
 2769 | -6/Factory         | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 77.
Field strength at 71.
Field strength at 65.
Field strength at 53.
Field strength at 47.
Field strength at 41.
Field strength at 24.
Field strength at 18.
Stasis field depleted.
Slammed into Y-54 Guardian. <x2>
Destabilizing: Core damaged (-34).
C-17 Slicer destroyed.
Acquired Surge Thruster.
The Surge Thruster is "overloadable", activating
  it again increases its output for additional
  resource costs, and may damage the unit.
Surge Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
| []!  #???????????????????????????????????????????? |
| []!  #???????????????????????????????????????????? |
| ]]   #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|   !  #???????????????????????????????????????????? |
| ##########???????????????????????????????????????? |
|  #       #???????????????????????????????????????? |
|  "       #???????????????????????????????????????? |
|  +       #???????????????????????????????????????? |
|  #   """ #???????????????????????????????????????? |
|  # """"" #############+####??????????????????????? |
| ## """"" #                +??????????????????????? |
| ?#########                #??????????????????????? |
| ##########                #??????????????????????? |
|                           #??????????????????????? |
| ##########                +??????????????????????? |
| ?????????#   ]   g        #??????????????????????? |
| ?????????#  %%%  % Y      #??????????????????????? |
| ????##########/####gR     #??????????????????????? |
| ????#       *    ##       #??????????????????????? |
| ????#            ##       #??????????????????????? |
| ????#! """"""""" ##       #??????????????????????? |
| ????#            ##       #??????????????????????? |
| ????#* """"""""" ##    %  #??????????????????????? |
| ????#            ##       #??????????????????????? |
| ????#  """"""""" ##      @#??????????????????????? |
| ????#            ##       #??????????????????????? |
| ????#  """"""""" ##       #??????????????????????? |
| ????#            ##       #??????????????????????? |
| ????##############         ??????????????????????? |
| ????????????????           #?????????????????????? |
| ??????????????              ?????????????????????? |
| ?????????????                ????????????????????? |
| ?????????????         H      ????????????????????? |
| ?????????????               ?????????????????????? |
| ??????????????              ?????????????????????? |
| ??????????????             #?????????????????????? |
| ????????????????##         #?????????????????????? |
| ??????????????????##     ##??????????????????????? |
| ?????????????????????    ????????????????????????? |
| ???????????????????????  ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                65
Salvage Targeting          2

 Item Schematics 
-----------------
       Component Analysis Suite | -7/Zion | Archive
 Imp. System Restoration Module | -7/Zion | Archive
   Imp. Reaction Control System | -7/Zion | Archive
      Imp. Field Recycling Unit | -7/Zion | Archive
               Hyp. Gauss Rifle | -7/Zion | Archive
                       Flak Gun | -7/Zion | Archive
                    Tesla Rifle | -7/Zion | Archive
           Mak. Cloaking Device | -7/Zion | Archive
           Imp. EM Pulse Cannon | -7/Zion | Archive
      Dynamic Insulation System | -7/Zion | Archive
   Magnetic Acceleration Cannon | -7/Zion | Archive
                 Gravmag System | -7/Zion | Archive
             Enh. Optical Array | -7/Zion | Archive
              Enh. Gauss Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Tank
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              BladeRestorationProtomatter
  Manual?         0
Play Time         00:51:11
  Cumulative      6.6 hours
  Start           2024.04.04 @ 23:44:34
  End             2024.04.05 @ 00:35:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 238a18bb-8337-4489-b1a5-845417448653