Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 20:33:01 Player: gallo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1465) 1465 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3888 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 428/550 Matter 190/300 Energy 280/280 System Corruption 16% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Small Storage Unit Improved Terrain Scanner Field Recycling Unit > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Mace > --- INVENTORY (8) ---- Aluminum Leg High-capacity Storage Unit Small Laser Particle Gun Improved Assault Rifle Improved Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Mace > --- INVENTORY -------- Aluminum Leg High-capacity Storage Unit Small Laser Particle Gun Improved Assault Rifle Improved Assault Rifle Datajack Mining Laser [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 46 | 8 2 5 13 10 8 Power 7 | 1 1 1 2 2 . Engine 7 | 1 1 1 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 3 1 3 5 Treads 3 | . . . . . 3 Leg 5 | . . . . 3 2 Wheel 5 | 2 . 2 1 . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 9 | 2 1 . 4 1 1 Device 4 | 1 . . 2 . 1 Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 16 | 3 . 1 6 4 2 Energy Gun 4 | 2 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . . 2 1 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . . 3 . . Corrupted Parts 2 | . . . . . 2 System Corruption 16 | . . . . . 16 Parts Lost 13 | . . 2 1 6 4 Power . | . . . . . . Propulsion 6 | . . 2 1 2 1 Utility 2 | . . . . 2 . Weapon 5 | . . . . 2 3 Highest Loss Streak 3 | . . 2 1 3 3 To Critical Strikes . | . . . . . . Average Backups 6 | 1 6 6 7 7 7 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 3 4 3 1 1 Weapon 2 | . 1 . 1 4 4 Tool/Special . | . . . . . . Unused Backups 7 | . . 1 3 1 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 5 | . . 1 1 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 100 96 97 91 76 Engine 11 | . 14 14 11 11 9 Leg 8 | . . . . 21 19 Wheel 13 | . 28 20 20 . . Device 10 | . 14 14 10 7 10 Storage 11 | . 14 14 11 11 9 Processor 4 | . . . 6 8 . Energy Gun 11 | . 28 23 10 . . Ballistic Gun 10 | . . . 16 13 14 Launcher 3 | . . . 4 8 1 Impact Weapon 3 | . . . . 8 9 Peak Build Rating 25 | 7 8 8 18 17 25 Average Rating 12 | 4 7 6 15 14 17 On Entrance 9 | . 7 7 8 17 15 Avg Prop Armor Cover (%) 4 | . . 4 . . . Naked Turns . | . . . . . . Heaviest Build 35 | 15 15 15 35 27 30 Greatest Support 60 | 20 20 20 20 20 60 Greatest Overweight (x) 7 | 4 . 4 2 7 1 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 Average Carried 6 | 1 6 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 6 8 8 7 8 Class Distribution -------------------- 70% | Mutant 14% | Gunner 6% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1343 | 286 20 60 427 410 140 Remotely . | . . . . . . Salvage Created 2001 | 180 117 213 838 476 177 Parts 123 | 18 7 9 64 19 6 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled 9 | . . . 9 . . Retrieved Matter 33 | . . . 33 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 40 | . 2 4 22 7 5 Melee 1 | . . . . 1 . Guns 15 | . 2 3 9 1 . AOE 21 | . . . 13 5 3 Classes Destroyed 11 | 3 2 1 4 1 . Worker 9 | 2 . 1 4 2 . Builder 4 | . 1 . 1 2 . Tunneler 7 | 4 . . . 3 . Hauler 1 | . . . 1 . . Recycler 5 | 1 . 1 . 3 . Mechanic 1 | . . . 1 . . Watcher 4 | . . . 4 . . Swarmer 13 | . . 2 7 4 . Grunt 19 | . 2 2 10 2 3 Brawler 1 | . . . . 1 . Sentry 7 | . . . 5 . 2 Best Kill Streak 8 | 7 2 3 8 4 3 Combat Bots Only 7 | . 2 2 7 4 3 Max Kills in Single Turn 4 | 1 1 1 4 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 229 | . 19 31 69 50 60 Missed 63 | . 5 10 15 15 18 Hits 166 | . 14 21 54 35 42 Melee 3 | . . . . 3 . Projectile 163 | . 14 21 54 32 42 Critical Strikes 3 | . . . . 1 2 Damage Taken 2555 | . 197 201 754 742 661 Core 463 | . 23 43 107 168 122 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 152 | . . . 152 . . Core Remaining (%) 68 | 100 . 73 . 31 . Volleys Fired 122 | 16 16 25 45 10 10 Largest 3 | 2 2 2 3 3 2 Hottest 101 | 100 100 100 101 101 53 Shots Fired 271 | 32 32 47 119 22 19 Gun 243 | 32 32 47 102 14 16 Cannon . | . . . . . . Launcher 28 | . . . 17 8 3 Special . | . . . . . . Kinetic 102 | 2 . . 71 13 16 Thermal 109 | 30 32 47 . . . Explosive 28 | . . . 17 8 3 Electromagnetic 32 | . . . 31 1 . Robot Hit Streak 14 | 8 5 6 14 8 7 Robot Miss Streak 5 | 3 4 4 5 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 185 | 22 17 27 71 23 25 Core Hits 89 | 8 6 10 49 8 8 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 7 | 1 1 2 1 1 1 Burn 4 | 1 1 2 . . . Destroy 1 | . . . 1 . . Smash 2 | . . . . 1 1 Melee Attacks 28 | . . . . 17 11 Impact 27 | . . . . 16 11 Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks 10 | . . . . 10 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4983 | 250 215 354 2306 1190 668 Guns 2058 | 250 215 336 1053 74 130 Cannons . | . . . . . . Explosions 1935 | . . . 1241 406 288 Melee 960 | . . . . 710 250 Ramming 30 | . . 18 12 . . Kinetic 833 | 10 . . 619 74 130 Thermal 963 | 240 215 336 172 . . Explosive 1763 | . . . 1069 406 288 Electromagnetic 434 | . . . 434 . . Impact 895 | . . . . 645 250 Slashing 65 | . . . . 65 . Piercing . | . . . . . . Highest Corruption 16 | . . . 2 14 16 Average Corruption 8 | . . . 2 9 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . . . 4 39 6 Message Errors 8 | . . . 1 4 3 Matter Fused 14 | . . . 1 12 1 Heat Flow Errors 7 | . . . . 6 1 Energy Discharges 4 | . . . 1 3 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 7 | . . . . 7 . Data Loss (major) 2 | . . . 1 1 . Misfires 2 | . . . . 2 . Alerts 2 | . . . . 2 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 610 | . . . 101 461 48 Projectiles . | . . . . . . Explosions 155 | . . . 101 42 12 Melee 455 | . . . . 419 36 Knockbacks 3 | . . . . 3 . Impact 3 | . . . . 3 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 227 | . . 9 123 77 18 Shots 11 | . . . 5 5 1 Rammed 2 | . . 1 1 . . Targets Rammed 2 | . . 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 399 | 306 399 253 187 232 264 Average Temperature 99 | 138 145 100 56 95 87 Received Heat Transfer 672 | . 105 48 237 66 216 Effects 6 | . 3 . . 3 . Energy Bleed 2 | . 2 . . . . Interference 3 | . . . . 3 . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . . 4 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 16 | . . . 1 13 2 Impact Corruptions 13 | . . . . 10 3 Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 9 | 3 3 3 . . . Heat Transferred 2777 | 777 703 1147 150 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 67 | 100 100 100 38 41 100 Level 1 32 | . . . 58 58 . Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 542 | 15 85 50 542 393 107 Initial 208 | . 3 . . 208 29 Average 127 | 3 26 12 194 224 49 Influence Increases 1659 | 35 160 110 833 340 181 Destroy 0b10 Robot/C 800 | . 40 80 440 140 100 Destroy 0b10 Robot/NC 155 | 35 5 10 55 50 . Destroy Leader 190 | . 10 20 110 20 30 Successful Hack 42 | . 15 . 27 . . Disable Machine 105 | . . . 75 15 15 Destroy Structure 217 | . . . 126 70 21 Lose Combat Pursuer 150 | . 90 . . 45 15 Influence Decreases 1612 | 30 165 110 299 796 212 Entered New Map 377 | . 2 . . 326 49 Time Decay 1111 | 30 163 90 289 410 129 Lost Part 124 | . . 20 10 60 34 Squads Dispatched 4 | . . . 2 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 10 5 22 9 9 Peak Tracking Total 5 | . 5 3 5 4 4 Tactical Retreats 4 | . 2 . . 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 7 | . . . 5 1 1 Max in Single Turn 2 | . . . 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 2 . 5 . 1 Terminals 5 | . 1 . 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 32 | . 7 . 19 . 6 Successful 23 | . 4 . 14 . 5 Failed 9 | . 3 . 5 . 1 Catastrophic 4 | . 1 . 3 . . Database Lockouts . | . . . . . . Manual 22 | . 6 . 16 . . Terminals 19 | . 6 . 13 . . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 1 | . 1 . . . . Scanalyzers 6 | . . . . . 6 Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . 3 . . Record 1 | . . . 1 . . Part Schematic 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 5 | . . . . . 5 Insert Component 1 | . . . . . 1 Analyze 2 | . . . . . 2 Retrieve Study 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 2 . 5 . . Terminals 7 | . 2 . 5 . . Botnet 5 | . 1 . 4 . . Skim 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 4 . 1 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . . 2 Parts Repaired 3 | . . . 3 . . Time 109 | . . . 109 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1826 | 7 606 378 673 119 43 Terrain 43 | . . . . . 43 Seismic 1783 | 7 606 378 673 119 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3238 | 146 606 378 786 992 330 Spaces Moved 1959 | 67 407 329 504 514 138 Core 36 | 30 . 3 . 3 . Treads 30 | . . . . . 30 Legs 617 | . . . . 509 108 Wheels 1270 | 37 407 320 504 2 . Hover . | . . . . . . Flight 6 | . . 6 . . . Fastest Speed 50 | 50 80 80 80 95 123 Average Speed 115 | 124 80 88 93 172 148 Slowest Speed 400 | 250 80 280 110 400 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 47 | 5 65 70 46 85 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 256 | . . . 148 88 20 Melee . | . . . . . . Projectile . | . . . . . . AOE 256 | . . . 148 88 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2628 | 94 654 369 719 569 223 Wait 395 | . 221 . 123 . 51 Move 1954 | 66 406 328 503 513 138 Hop . | . . . . . . Pick Up 34 | 4 6 5 12 6 1 Fast Attach 22 | 5 . 2 6 2 7 Attach 11 | 2 . 1 2 5 1 Detach 3 | . . 1 1 1 . Swap 32 | 1 3 2 13 11 2 Drop 25 | . 2 4 13 4 2 Fire 122 | 16 16 25 45 10 10 Melee 28 | . . . . 17 11 Ram 2 | . . 1 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 5) 418 | -10/Materials | Discovered new exit (range 12) 455 | -10/Materials | Discovered new exit (range 6) 747 | -10/Materials | Derelicts attacked the area 753 | -10/Materials | Entered Mines 754 | -10/Mines | Discovered new exit (range 16) 819 | -10/Mines | Met a Derelict bent on vengeance 1112 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1131 | -10/Mines | Entered Materials 1131 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1511 | -9/Materials | Discovered new exit (range 12) 1752 | -9/Materials | Repaired Imp. EM Shotgun 1785 | -9/Materials | Repaired Rocket Launcher 1814 | -9/Materials | Repaired Wheel 1900 | -9/Materials | Discovered new exit (range 6) 1917 | -9/Materials | Entered Mines 1922 | -9/Mines | Destroyed 7 combat bots 1952 | -9/Mines | Lost 3 parts (2n1w) 2152 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2294 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2370 | -9/Mines | Crushed by falling debris 2370 | -9/Mines | Core integrity fell below 50% 2370 | -9/Mines | System corruption reached 10% 2401 | -9/Mines | Lost 3 parts (2u1w) 2897 | -9/Mines | Discovered new exit (range 6) 2909 | -9/Mines | Entered Materials 2909 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3134 | -8/Materials | System corruption reached 10% 3140 | -8/Materials | Lost 3 parts (1n2w) 3239 | -8/Materials | Self-destructed Last Messages --------------- misfires. 03152_ System corrupted: Matter fused (-7). 03164_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. [Achievement: Heavy Suspicion] 03167_ E4FJ=< >1WDIACEYE 0IH 03167_ Acquired Arm. Treads. 03179_ Dropped Aluminum Leg. 03179_ Dropped Titanium Leg. 03185_ Acquired Arm. Treads. 03192_ K-01 Serf cleans the Terminal. 03196_ Acquired Imp. Terrain Scanner. 03198_ K-01 Serf collects debris. 03201_ K-01 Serf cleans the Terminal. 03201_ System corrupted: Hvy. Assault Rifle jammed. 03205_ K-01 Serf collects debris. 03208_ STEI2S63TDUZQ4WRDM0CIC52#V>O&= 03208_ K-01 Serf collects debris. 03225_ SEFOE,U9BR3A|LH8J 5BQG Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????+###???????????????? | | #??????????? ???????????????? | | ?????????? ?????????? | | ??????????? "" ???????????? | | ??#??????? "T " ???????????? | | ????###### "" """???????????? | | ????# """ ?????????? | | ????# ???????? | | ????# ???????? | | ????# xx#####"""T""????????????? | | ????# #?#???????#????????????? | | ????# #??????????????????????? | | ????# @#??????????????????????? | | ????# + ???????????????????? | | ????# # ???????????????? | | ???## #########?????? ???????? | | ???# ###########???????????? | | ???# # #???????????? | | ???# + = #????#??????? | | ???# # "T" =#???????????? | | ???# # """ = = #??????????? | | ???### ##############??????????? | | ?????# ##????????#?????????????? | | ????## ##??????????????????????? | | ???## ==#########??????????????? | | ????# ???????? | | ????# #######??????????????? | | ????# % #???#????????????????? | | ????# #????????????????????? | | ????# ##########???????????? | | ????# +???????????? | | ????# ##?????????????? | | ????# """" #??????????????? | | ????# """" #??????????????? | | ????# """" ##?????????????? | | ????# #########?????? | | ????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Hacked Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 18% | -9/Materials Rocket Launcher | 4% | -9/Materials Wheel | 30% | -9/Materials Studied --------- Mace | -8/Materials | Hacked Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Challenges ------------ None Game ------ Seed ExplosiveMissileFlail Manual? 0 Play Time 00:24:18 Cumulative 13.8 hours Start 2026.10.10 @ 20:03:55 End 2026.10.10 @ 20:33:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32fe0f7a-0f78-4060-9603-4685d736fc9b