Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 22:46:18 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (234) 1170 Value Destroyed (10986) 10986 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3707) 3707 TOTAL SCORE: 22643 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2707 Entered DSFs 500 Cogmind --------- Core Integrity 1085/1600 Matter 226/300 Energy 415/415 System Corruption 37% Temperature Cool (0) Movement Treading (235) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Medium Treads Medium Treads Biometal Heavy Treads Wheel > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Weapon Cycler Graphene Brace > --- WEAPON (4) ------- KE Penetrator Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY (25) --- Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Advanced Coolant Injector Small Battery (100) Energy Well (350) Energy Well (350) Matter Compressor (250) Advanced Weapon Cycler Graphene Brace Advanced Point Defense System Advanced Recalibrator Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Heavy Machine Gun KE Penetrator KE Penetrator Enhanced Hardcell Cannon Long-range Missile Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Advanced Phase Shifter Advanced Phase Shifter Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator Railgun Railgun Railgun > --- INVENTORY -------- Light Quantum Reactor Medium Treads Advanced Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Energy Well Energy Well Matter Compressor Improved Kinecellerator Advanced Weapon Cycler Improved Medium Armor Plating Graphene Brace Advanced Point Defense System Compact HERF Cannon Compact HERF Cannon Nova Cannon Heavy Machine Gun KE Penetrator Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Long-range Missile Launcher Fusion Bomb Launcher [Rating: 181] Favorites ----------- Power Particle Reactor Engine Reinforced Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Wheel Utility Salvage Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Railgun Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Hardcell Cannon Launcher Fusion Bomb Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 1 1 . . . . . Utility 11 | . . 1 1 1 1 1 1 1 2 . 2 Weapon 2 | . . . 1 . . . . 1 . . . Parts Attached 192 | 6 12 16 10 11 7 15 7 33 3 19 53 Power 24 | 1 2 2 . . 1 . 3 5 1 3 6 Engine 6 | 1 2 2 . . . . 1 . . . . Core 2 | . . . . . 1 . 1 . . . . Reactor 16 | . . . . . . . 1 5 1 3 6 Propulsion 47 | 2 4 3 4 4 1 2 1 9 . 2 15 Treads 43 | 2 2 3 4 4 1 2 1 9 . 2 13 Leg 1 | . . . . . . . . . . . 1 Wheel 3 | . 2 . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 62 | 1 2 5 3 4 2 8 2 8 2 6 19 Device 28 | . . 2 . 1 . 3 1 6 1 3 11 Storage 6 | 1 1 1 . . . 1 . 1 . . 1 Processor 13 | . 1 . 2 1 2 3 . . . 1 3 Hackware 2 | . . . . . . . . 1 1 . . Protection 13 | . . 2 1 2 . 1 1 . . 2 4 Artifact . | . . . . . . . . . . . . Weapon 59 | 2 4 6 3 3 3 5 1 11 . 8 13 Energy Gun 2 | 2 . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . 3 . . 1 Ballistic Gun 43 | . 4 4 3 1 2 4 1 8 . 7 9 Ballistic Cannon 3 | . . . . . . . . . . . 3 Launcher 6 | . . 2 . 1 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . . Parts Lost 47 | . 1 1 . . . 1 . . . 2 42 Power 6 | . 1 . . . . . . . . 1 4 Propulsion 15 | . . . . . . 1 . . . . 14 Utility 17 | . . 1 . . . . . . . 1 15 Weapon 9 | . . . . . . . . . . . 9 Highest Loss Streak 9 | . 1 1 . . . 1 . . . 2 9 To Critical Strikes . | . . . . . . . . . . . . Average Backups 19 | 2 7 18 19 19 19 19 19 22 24 24 22 Power 1 | . 1 1 1 1 1 1 . 1 1 . . Propulsion 2 | 1 2 3 4 3 2 . . 1 2 3 1 Utility 7 | . 2 3 5 5 6 7 8 10 10 11 9 Weapon 9 | . 2 9 9 9 10 10 10 9 9 9 10 Tool/Special . | . . . . . . . . . . . . Unused Backups 64 | . 3 9 6 5 5 5 . 4 1 8 18 Power 7 | . 1 3 . 1 . . . . . . 2 Propulsion 5 | . . . 1 . . . . 1 . 3 . Utility 23 | . 1 1 . 2 4 1 . 3 . 2 9 Weapon 29 | . 1 5 5 2 1 4 . . 1 3 7 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 99 99 99 99 94 90 90 87 Engine 4 | . 13 11 9 7 3 . . . . . . Reactor 3 | . . . . . . . 3 8 8 8 7 Treads 25 | . 19 32 27 30 33 34 31 23 17 17 16 Device 11 | . . 11 3 6 6 10 13 16 20 19 19 Storage 6 | . 14 11 9 7 6 5 5 4 4 4 4 Processor 16 | . 13 7 14 15 17 22 21 19 17 17 18 Protection 2 | . . 2 9 7 8 . 1 . . . 2 Ballistic Gun 17 | . 22 21 26 21 15 13 12 17 13 16 12 Peak Build Rating 181 | 6 8 18 22 30 49 62 78 141 145 161 181 Average Rating 74 | 5 7 15 20 27 42 58 74 118 143 155 153 On Entrance 58 | . 6 8 17 21 29 44 61 77 139 145 160 Avg Prop Armor Cover (%) 11 | . 12 17 . . . . . 9 . . 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 184 | 11 17 60 63 69 76 74 98 164 167 167 184 Greatest Support 195 | 40 40 60 60 82 110 130 133 191 191 195 195 Greatest Overweight (x) 47 | . 1 1 1 . . . . 1 . . 47 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 10 20 20 20 20 20 20 25 25 25 25 Average Capacity 20 | 7 8 19 20 20 20 20 20 23 25 25 25 Most Carried 25 | 3 10 20 20 20 20 20 20 25 25 25 25 Average Carried 19 | 2 7 18 19 19 19 19 19 22 24 24 22 Final Capacity 25 | 8 10 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 3 10 20 20 19 20 20 20 25 25 25 21 Class Distribution -------------------- 20% | Scavenger-Mutant 19% | Scavenger-Tank 17% | Scavenger-Skirmisher 16% | Scavenger-Gunner 9% | Mutant 4% | Tank 4% | Scavenger-Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Tank | -2/Research Skirmisher | -2/DSF Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Matter Collected 10815 | 260 330 671 339 365 282 484 135 2766 . 1034 4149 Remotely 2469 | . . . . . . . . 1416 . 733 320 Salvage Created 13269 | 53 496 820 534 480 417 691 205 3018 . 917 5638 Parts 685 | 3 29 54 39 24 10 34 5 174 . 37 276 Haulers Intercepted 10 | . 1 1 2 1 . . . 1 . 1 3 Recyclers Shooed 5 | . . 2 . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed 172 | . 12 20 8 5 4 8 1 33 . 12 69 Melee 1 | . . . . . . . . . . . 1 Guns 126 | . 12 12 8 5 1 6 1 32 . 7 42 Cannons 15 | . . . . . . . . . . . 15 AOE 27 | . . 8 . . 1 2 . . . 5 11 Classes Destroyed 17 | 1 5 3 2 1 . 1 . . . 1 3 Worker 11 | . . 1 . . . . . 2 . . 8 Builder 10 | . . . 1 . . . . 1 . . 8 Tunneler 3 | . 1 . . 1 . . . 1 . . . Hauler 10 | . 1 1 2 1 . . . 1 . 1 3 Recycler 10 | 1 . 2 . . 1 2 1 3 . . . Mechanic 3 | . . . . 1 . . . 1 . . 1 Watcher 15 | . 1 3 2 2 . 2 . 2 . . 3 Swarmer 38 | . 3 10 3 . . . . 8 . 9 5 Saboteur 2 | . . . . . . . . . . . 2 Grunt 47 | . 9 3 1 3 3 5 . . . . 23 Brawler 6 | . . 1 . . . . . . . . 5 Duelist 2 | . . . . . . . . . . . 2 Sentry 24 | . . 6 3 2 1 . 1 10 . . 1 Specialist 2 | . . . . . . . . . . . 2 Hunter 14 | . . . 1 . . 1 . 1 . 2 9 Programmer 36 | . . . . . . 2 . 14 . . 20 Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 15 | 1 4 5 4 2 3 6 1 4 . 6 15 Combat Bots Only 13 | . 4 4 4 2 3 5 1 4 . 6 13 Max Kills in Single Turn 5 | 1 1 2 1 1 2 1 1 2 . 3 5 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 5 | . . 2 . . 1 1 . . . 3 5 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 981 | . 56 61 24 31 37 52 4 179 . 69 468 Missed 282 | . 10 19 5 10 15 19 2 34 . 21 147 Hits 699 | . 46 42 19 21 22 33 2 145 . 48 321 Melee 13 | . . . . . . . . . . . 13 Projectile 686 | . 46 42 19 21 22 33 2 145 . 48 308 Critical Strikes 35 | . 1 1 1 . . 4 . 11 . 2 15 Actively Blocked 12 | . . . . . . . . . . . 12 Part Disruptions 4 | . . . . . . . . . . . 4 Damage Taken 14160 | . 497 517 254 212 259 668 48 2303 . 1295 8107 Core 880 | . 75 55 19 28 21 38 . 80 . 49 515 Absorbed by Shields 1395 | . . . . . . . . 1257 . 138 . Reduced by Siege Mode 442 | . . . . . . . . 72 . 133 237 Regen/Repaired (Parts) 88 | . . . . . 88 . . . . . . Core Remaining (%) 93 | 100 70 86 96 96 97 96 100 93 . 96 . Volleys Fired 522 | 3 60 58 27 20 19 24 3 110 4 27 167 Largest 4 | 2 2 2 3 3 3 3 3 4 1 4 4 Hottest 223 | 90 90 46 69 74 84 90 90 196 113 140 223 Shots Fired 1507 | 6 120 108 81 57 36 65 9 369 4 84 568 Gun 1354 | 6 120 100 81 56 29 63 9 346 . 81 463 Cannon 127 | . . . . . . . . 23 4 . 100 Launcher 26 | . . 8 . 1 7 2 . . . 3 5 Special . | . . . . . . . . . . . . Kinetic 1388 | . 72 100 81 56 29 63 9 346 . 81 551 Thermal 89 | 6 48 . . . . . . 19 4 . 12 Explosive 19 | . . 8 . 1 . 2 . . . 3 5 Electromagnetic 11 | . . . . . 7 . . 4 . . . Robot Hit Streak 45 | 5 24 9 23 10 10 13 14 26 . 45 24 Robot Miss Streak 5 | 1 3 3 2 4 2 4 . 5 . 4 2 Penetration Max 2 | . . . . . . . . 1 . 2 2 Secondary Targets 27 | . . . . . . 3 . 5 . 3 16 Max Gunslinging Chain 1 | . . . . . . 1 . 1 . 1 1 Shots Hit Robots 1048 | 5 78 70 55 39 26 47 2 267 . 66 393 Core Hits 497 | 2 35 49 23 24 20 22 3 101 . 28 190 Critical Kills 15 | . . 1 1 . . . 1 3 . . 9 Critical Parts Destroyed 13 | . . . . . . 1 . 3 . . 9 Critical Strikes 35 | . 1 1 1 . 1 1 1 6 . . 23 Burn 1 | . 1 . . . . . . . . . . Meltdown 2 | . . . . . . . . 1 . . 1 Destroy 28 | . . 1 1 . 1 1 1 5 . . 18 Blast 4 | . . . . . . . . . . . 4 Melee Attacks 21 | . . . . 1 13 5 2 . . . . Impact 21 | . . . . 1 13 5 2 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 31374 | 59 735 1503 821 759 1116 1536 253 7153 . 2445 14994 Guns 23051 | 59 735 699 821 601 462 1087 125 6760 . 1633 10069 Cannons 3012 | . . . . . . . . 393 . . 2619 Explosions 4958 | . . 798 . 158 492 445 . . . 812 2253 Melee 290 | . . . . . 162 . 128 . . . . Ramming 63 | . . 6 . . . 4 . . . . 53 Kinetic 25131 | . 386 699 821 601 462 1087 125 6760 . 1633 12557 Thermal 928 | 59 349 . . 158 . . . 231 . . 131 Explosive 4308 | . . 798 . . . 445 . . . 812 2253 Electromagnetic 654 | . . . . . 492 . . 162 . . . Impact 290 | . . . . . 162 . 128 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 37 | . 3 . . 1 . 1 . 21 . . 37 Average Corruption 9 | . 1 . . 1 . 1 . 12 . . 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 166 | . 5 . . 8 . 2 . 68 . . 83 Message Errors 31 | . 1 . . 3 . 1 . 12 . . 14 Matter Fused 33 | . 2 . . 1 . . . 14 . . 16 Heat Flow Errors 22 | . 1 . . . . 1 . 11 . . 9 Energy Discharges 24 | . . . . 3 . . . 13 . . 8 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 14 | . 1 . . . . . . 6 . . 7 Data Loss (major) 4 | . . . . . . . . 3 . . 1 Misfires 1 | . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . 1 . . 2 Misdirections 4 | . . . . . . . . 3 . . 1 Weapon Failures 28 | . . . . . . . . 5 . . 23 Overload Shots . | . . . . . . . . . . . . Overflow Damage 587 | . . 88 . 67 . 4 98 35 . 34 261 Projectiles 179 | . . . . . . . . 35 . . 144 Explosions 310 | . . 88 . 67 . 4 . . . 34 117 Melee 98 | . . . . . . . 98 . . . . Knockbacks 20 | . . . . . . . 1 . . . 19 Impact 1 | . . . . . . . 1 . . . . Kinetic 17 | . . . . . . . . . . . 17 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 177 | . . . . . . 75 . . . . 102 Shots 4 | . . . . . . 2 . . . . 2 Rammed 6 | . . 1 . . . 1 . . . . 4 Targets Rammed 7 | . . 1 . . . 1 . . . . 5 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 401 | 90 339 . 42 49 114 90 112 312 . . 401 Average Temperature 61 | 48 113 . 15 17 34 32 70 51 . . 71 Received Heat Transfer 1379 | . 195 153 45 96 78 99 18 137 . . 558 Effects 11 | . 6 . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . 1 . . . . . . . . . 1 Interference 8 | . 5 . . . . . . . . . 3 Siege Activations 16 | . . . . . . . . 12 . 2 2 Total Turns 234 | . . . . . . . . 147 . 39 48 Longest Duration 41 | . . . . . . . . 28 . 32 41 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 2 . 1 1 . . . Combat Hostiles 3 | . . . . . 2 . . 1 . . . Parts Fried 5 | . . . . . 2 . . 3 . . . Impact Corruptions 4 | . . . . . . . 4 . . . . Robots Melted 2 | . . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 4 . . . . . . 1 . . 2 Heat Transferred 1702 | 149 992 . . 100 . . . 350 . . 111 Parts Sabotaged 6 | . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Maximum Alert Level 5 | . . 1 . . . . . 2 1 2 5 Low Security (%) 71 | 100 100 94 100 100 100 100 100 61 . 52 . Level 1 12 | . . 5 . . . . . 23 100 36 22 Level 2 5 | . . . . . . . . 15 . 11 15 Level 3 4 | . . . . . . . . . . . 28 Level 4 4 | . . . . . . . . . . . 28 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . 4 Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Peak Influence 1685 | 5 110 230 136 110 70 163 34 573 319 555 1685 Initial 332 | . . . 90 9 4 . . . 319 168 332 Average 211 | . 46 67 76 46 7 48 6 151 273 268 889 Influence Increases 5965 | 5 378 651 265 277 169 329 46 1058 36 407 2344 Destroy 0b10 Robot/C 3440 | . 240 400 160 100 80 160 20 660 . 240 1380 Destroy 0b10 Robot/NC 310 | 5 15 35 25 25 5 20 5 55 . 5 115 Destroy Leader 788 | . 64 98 58 36 20 34 10 186 . 30 252 Successful Hack 242 | . 44 29 4 26 37 32 5 8 24 . 33 Disable Machine 135 | . . 15 . 30 15 15 . 15 . 15 30 Destroy Structure 720 | . . 59 3 30 12 68 6 44 12 117 369 Lose Combat Pursuer 330 | . 15 15 15 30 . . . 90 . . 165 Influence Decreases 4280 | 5 378 437 458 287 180 329 46 489 380 77 1214 Entered New Map 673 | . . . 124 12 7 . . . 250 57 223 Time Decay 3053 | 5 368 343 334 275 173 319 46 489 130 . 571 Lost Part 467 | . 10 7 . . . 10 . . . 20 420 Purge Threat 87 | . . 87 . . . . . . . . . Squads Dispatched 36 | . 4 1 1 2 4 3 . 8 1 . 12 Investigation 4 | . . . . 1 . . . 1 . . 2 Extermination 17 | . . . . 1 3 2 . 6 1 . 4 Reinforcement 10 | . 4 1 1 . 1 1 . . . . 2 Assault 4 | . . . . . . . . . . . 4 Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Distress Signals 7 | . . 3 1 . . . . 2 . . 1 Communications Jammed 13 | . . . . . . . . . . 4 9 Distress Signals 9 | . . . . . . . . . . . 9 Times Spotted 237 | . 21 27 14 9 7 11 1 43 . 12 92 Peak Tracking Total 9 | . 5 4 6 3 4 5 1 6 . 5 9 Tactical Retreats 16 | . 1 1 1 2 . . . 3 . . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Traps Triggered 11 | . 4 . . 1 . . . 2 . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Disabled 9 | . . 1 . 2 1 1 . 1 . 1 2 Max in Single Turn 1 | . . 1 . 1 1 1 . 1 . 1 1 Garrison Access 2 | . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Accessed 53 | . 5 4 7 3 9 6 1 7 4 . 7 Terminals 34 | . 4 3 4 1 5 4 1 3 3 . 6 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 3 | . . . . 1 1 . . 1 . . . Recycling Units 5 | . 1 . . . 1 2 . 1 . . . Scanalyzers 7 | . . 1 2 . 1 . . 1 1 . 1 Garrison Access 3 | . . . 1 . 1 . . 1 . . . Total Hacks 119 | . 10 13 15 8 23 10 4 12 8 . 16 Successful 53 | . 7 6 10 3 12 4 1 2 4 . 4 Failed 66 | . 3 7 5 5 11 6 3 10 4 . 12 Catastrophic 12 | . . . . 4 . 1 . 3 1 . 3 Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 6 5 7 . 9 6 . 3 3 . 8 Terminals 82 | . 8 10 9 2 13 8 4 8 6 . 14 Fabricators 3 | . . . . 3 . . . . . . . Repair Stations 7 | . . . . 3 3 . . 1 . . . Recycling Units 7 | . 2 . . . 2 2 . 1 . . . Scanalyzers 17 | . . 3 5 . 4 . . 1 2 . 2 Garrison Access 3 | . . . 1 . 1 . . 1 . . . Terminal Hacks 18 | . 2 2 2 1 3 1 1 2 2 . 2 Part Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . 1 . . Terminal Index 3 | . . . . 1 1 . . . . . 1 Alert Level 2 | . . . 1 . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . 1 2 . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . . Scanalyzer 10 | . . 1 5 . 2 . . . 1 . 1 Retrieve Study 10 | . . 1 5 . 2 . . . 1 . 1 Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . Unauthorized Hacks 17 | . 5 3 2 . 3 2 . . 1 . 1 Terminals 17 | . 5 3 2 . 3 2 . . 1 . 1 Botnet 9 | . 2 . . . 3 2 . . 1 . 1 Skim 8 | . 3 3 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 45 | . 5 4 5 3 7 4 1 7 3 . 6 Full Trace Events 4 | . . . . 1 . . . 1 . . 2 Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 10 | . . 1 5 . 2 . . . 1 . 1 Parts Repaired 1 | . . . . . 1 . . . . . . Time 16 | . . . . . 16 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . 1 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . 6 Programmers 6 | . . . . . . . . . . . 6 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Active Infowar (turns) 8407 | . . . . 809 1320 1084 211 2472 277 436 1798 Optics 7120 | . . . . . 842 1084 211 2472 277 436 1798 Terrain 3907 | . . . . . . 1081 183 1566 277 301 499 Seismic 5831 | . . . . 809 1303 1009 183 1464 276 381 406 Jamming 2454 | . . . . . . . 210 511 275 201 1257 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Turns Passed 11803 | 99 1074 1441 756 810 1320 1084 211 2472 277 436 1823 Spaces Moved 5632 | 55 663 743 305 422 682 560 109 1141 146 178 628 Core 11 | 9 . . . . . . . . . . 2 Treads 5164 | 46 243 706 305 422 682 560 109 1141 146 178 626 Legs . | . . . . . . . . . . . . Wheels 457 | . 420 37 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 200 155 157 157 157 157 167 160 145 Average Speed 159 | 142 122 156 201 155 157 157 157 164 167 160 181 Slowest Speed 2400 | 160 160 160 240 156 157 157 157 260 167 167 2400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 99 65 36 12 19 15 4 29 6 96 13 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 37 | . . . . . 10 4 1 11 4 . 7 Terrain Destroyed 402 | . . 76 . 30 10 33 1 28 4 63 157 Melee 15 | . . . . . 10 4 1 . . . . Projectile 95 | . . . . . . 1 . 23 4 6 61 AOE 283 | . . 76 . 30 . 28 . . . 56 93 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total 7622 | 67 826 941 406 541 887 721 138 1572 175 305 1043 Wait 758 | 1 65 66 31 47 137 79 7 167 11 29 118 Move 5621 | 54 662 742 304 421 681 559 108 1140 145 177 628 Hop . | . . . . . . . . . . . . Pick Up 172 | 3 13 27 14 14 13 15 2 23 2 18 28 Fast Attach 64 | 6 3 2 2 6 2 . . 5 4 4 30 Attach 53 | . 2 3 2 3 3 5 2 3 2 2 26 Detach 4 | . . 1 . . 1 . . . 1 1 . Swap 203 | . 9 16 6 9 7 17 10 81 2 22 24 Drop 197 | . 12 25 20 20 11 16 4 43 4 25 17 Fire 522 | 3 60 58 27 20 19 24 3 110 4 27 167 Melee 21 | . . . . 1 13 5 2 . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 7 | . . 1 . . . 1 . . . . 5 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / DSF) -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 3 exits: Qua x2 / DSF) -2/DSF -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 3) 673 | -10/Materials | Discovered new exit (range 5) 849 | -10/Materials | Discovered new exit (range 4) 1059 | -10/Materials | Discovered new exit (range 8) 1115 | -10/Materials | Discovered new exit (range 5) 1174 | -10/Materials | Entered another Materials area 1174 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1267 | -9/Materials | Discovered new exit (range 16) 1483 | -9/Materials | Build established: Scavenger-Mutant 1605 | -9/Materials | Discovered new exit (range 16) 2369 | -9/Materials | Discovered new exit (range 9) 2553 | -9/Materials | Discovered new exit (range 5) 2615 | -9/Materials | Entered another Materials area 2615 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3156 | -8/Materials | Build established: Scavenger-Gunner 3291 | -8/Materials | Discovered new exit (range 11) 3371 | -8/Materials | Entered Factory 3371 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3791 | -7/Factory | Discovered new exit (range 7) 4145 | -7/Factory | Identified exit to Factory 4181 | -7/Factory | Entered another Factory area 4181 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4467 | -6/Factory | Build established: Scavenger-Tank 4909 | -6/Factory | Repaired Rnf. Ion Engine 5025 | -6/Factory | Build established: Scavenger-Mutant 5461 | -6/Factory | Discovered new exit (range 21) 5500 | -6/Factory | Identified exit to Factory 5501 | -6/Factory | Entered another Factory area 5501 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5780 | -5/Factory | Build established: Scavenger-Assassin 6068 | -5/Factory | Discovered new exit (range 20) 6124 | -5/Factory | Identified exit to Upper Caves 6453 | -5/Factory | Discovered new exit (range 19) 6565 | -5/Factory | Cargo convoy interrupted 6585 | -5/Factory | Entered another Factory area 6585 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6650 | -4/Factory | Discovered new exit (range 16) 6733 | -4/Factory | Identified exit to DSF 6796 | -4/Factory | Entered Research 6796 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6925 | -3/Research | Discovered new exit (range 21) 7196 | -3/Research | Build established: Scavenger-Tank 7597 | -3/Research | Build established: Scavenger-Skirmisher 8336 | -3/Research | System corruption reached 10% 8566 | -3/Research | Identified exit to Research 8692 | -3/Research | Garrison activated, responded to threat 8876 | -3/Research | Build established: Scavenger-Tank 9107 | -3/Research | Found Fusion Bomb Launcher 9268 | -3/Research | Entered another Research area 9268 | -2/Research | Evolved 2 slots: Utility x2 9428 | -2/Research | Identified exit to Quarantine 9510 | -2/Research | Identified exit to DSF 9545 | -2/Research | Entered DSF 9573 | -2/DSF | Discovered new exit (range 19) 9591 | -2/DSF | Additional patrols routed to DSF 9936 | -2/DSF | Sterilization system engaged 9956 | -2/DSF | Ambient heat levels rising (+10) 9971 | -2/DSF | Ambient heat levels rising (+10) 9981 | -2/DSF | Entered Access 9981 | -1/Access | Evolved 2 slots: Utility x2 10287 | -1/Access | Build established: Tank 10417 | -1/Access | Destroyed 13 combat bots 10655 | -1/Access | Lost 3 parts (1n1u1w) 10706 | -1/Access | System corruption reached 10% 10744 | -1/Access | Build established: Gunner 10981 | -1/Access | First assault squad dispatched 11056 | -1/Access | Build established: Scavenger-Gunner 11275 | -1/Access | Lost 8 parts (1p2n4u1w) 11326 | -1/Access | Lost 8 parts (1p4n2u1w) 11370 | -1/Access | System corruption reached 30% 11443 | -1/Access | Lost 9 parts (2p1n2u4w) 11489 | -1/Access | Lost 3 parts (2n1u) 11713 | -1/Access | High security lockdown imminent 11793 | -1/Access | High security lockdown engaged 11804 | -1/Access | Self-destructed Last Messages --------------- 11749_ System corrupted: Heat flow error (+224). 11750_ K-01 Serf collects debris. 11755_ Acquired 1 matter. 11757_ K-01 Serf collects debris. 11757_ Acquired 7 matter. 11757_ Triggered EM Surge Trap. 11757_ The floor emits a surge of raw power. 11757_ System corrupted (+4). 11758_ U-05 Engineer builds a Wall. 11760_ K-01 Serf collects debris. 11763_ ALERT: Machine network offline. 11768_ System corrupted: Heat flow error (+250). 11773_ U-05 Engineer builds a Wall. 11778_ ALERT: Performing unscheduled system reset. 11783_ U-05 Engineer lays Concrete. 11784_ System corrupted: Enh. Hardcell Cannon+ rejected. 11784_ Acquired Enh. Hardcell Cannon+. 11785_ U-05 Engineer builds a Wall. 11793_ ALERT: Lockdown in effect, collecting threat data. 11799_ 3RQN