Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 02:13:25

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (253)      253
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1253

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             212/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (3) ------
    Small Storage Unit
          Seismic Detector
          Hacking Suite
>         --- WEAPON (3) -------
    Small Laser
>         --- INVENTORY (8) ----
    Light Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
  Compact Wheel
  Compact Wheel
          Datajack

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
          Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Seismic Detector
          Hacking Suite
>         --- WEAPON -----------
    Small Laser
    Small Laser
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
  Compact Wheel
  Compact Wheel
          Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             13   | .   12  1   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   5   .   
    Treads                 .    | .   .   .   
    Leg                    1    | .   1   .   
    Wheel                  4    | .   4   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   2   1   
    Device                 1    | .   1   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   .   1   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   5   .   
    Energy Gun             3    | .   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   5   4   
  Power                    1    | .   .   1   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      5    | .   5   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   89  77  
  Engine                   12   | .   14  8   
  Leg                      13   | .   18  .   
  Wheel                    10   | .   7   18  
  Device                   3    | .   .   11  
  Storage                  13   | .   14  11  
  Hackware                 2    | .   .   9   
  Protection               5    | .   7   .   
  Energy Gun               10   | .   6   19  
  Ballistic Gun            12   | .   16  .   
  Special Melee Weapon     2    | .   3   .   
Naked Turns                .    | .   .   .   
Heaviest Build             12   | 10  12  11  
  Greatest Support         32   | 20  32  20  
  Greatest Overweight (x)  3    | .   3   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | .   8   8   
  Average Capacity         8    | .   8   8   
  Most Carried             8    | .   8   8   
  Average Carried          6    | .   5   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   7   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           411  | 200 186 25  
  Remotely                 .    | .   .   .   
Salvage Created            286  | .   251 35  
  Parts                    17   | .   16  1   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  6    | .   5   1   
  Guns                     6    | .   5   1   
Classes Destroyed          3    | .   3   .   
  Tunneler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Grunt                    6    | .   5   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        110  | .   72  38  
  Missed                   28   | .   18  10  
Damage Taken               1081 | .   681 400 
  Core                     343  | .   155 188 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  51   | .   51  .   
Core Remaining (%)         69   | 100 38  .   
Volleys Fired              64   | .   46  18  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   60  80  
Shots Fired                105  | .   81  24  
  Gun                      105  | .   81  24  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  66   | .   66  .   
  Thermal                  39   | .   15  24  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   12  6   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           80   | .   64  16  
  Core Hits                23   | .   19  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              4    | .   4   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            4    | .   4   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           838  | .   639 199 
  Guns                     827  | .   639 188 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  11   | .   .   11  
  Kinetic                  529  | .   529 .   
  Thermal                  298  | .   110 188 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      5    | .   .   5   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        59   | .   47  59  
  Average Temperature      20   | .   17  27  
  Received Heat Transfer   546  | .   414 132 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         675  | .   250 425 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             138  | .   138 112 
  Initial                  57   | .   .   57  
  Average                  80   | .   78  86  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   14  9   
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   4   2   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   17  9   
  Successful               11   | .   5   6   
  Failed                   15   | .   12  3   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   9   4   
  Terminals                26   | .   17  9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   3   3   
  Prototype ID Bank        2    | .   1   1   
  Terminal Index           1    | .   .   1   
  Alert Level              1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   2   3   
  Terminals                5    | .   2   3   
    Assimilate             1    | .   1   .   
    Botnet                 2    | .   .   2   
    Disrupt                1    | .   .   1   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   4   2   
  Full Trace Events        5    | .   4   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   2   .   
  Non-combat               2    | .   2   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        3    | .   3   .   
  no_distress              1    | .   1   .   
  find_station             1    | .   1   .   
  check_alert              1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               501  | .   372 129 
Spaces Moved               305  | 1   202 102 
  Core                     2    | .   1   1   
  Treads                   .    | .   .   .   
  Legs                     121  | 1   120 .   
  Wheels                   182  | .   81  101 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            80   | 120 80  80  
  Average Speed            99   | 120 109 80  
  Slowest Speed            200  | 120 200 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 1   43  15  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      396  | .   272 124 
  Wait                     9    | .   8   1   
  Move                     303  | .   201 102 
  Hop                      .    | .   .   .   
  Pick Up                  1    | .   1   .   
  Fast Attach              4    | .   4   .   
  Attach                   3    | .   2   1   
  Detach                   .    | .   .   .   
  Swap                     6    | .   6   .   
  Drop                     .    | .   .   .   
  Fire                     64   | .   46  18  
  Melee                    4    | .   4   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   44 | -10/Materials | Discovered new exit (range 6)
  240 | -10/Materials | Core integrity fell below 50%
  284 | -10/Materials | Lost 5 parts (2n1u2w)
  314 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 10)
  373 | -10/Materials | Entered another Materials area
  373 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  502 | -9/Materials  | Self-destructed

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
00436_ ALERT: Suspicious activity at Terminal M001. Dispatching
  Investigation squad.
00442_ T-07 Excavator is excavating.
00445_ K-01 Serf collects debris.
00445_ T-07 Excavator is excavating. <x3>
00455_ U-05 Engineer lays Concrete.
00459_ Slammed into M-13 Machinist.
00461_ Slammed into U-05 Engineer.
00471_ Lgt. Ion Engine destroyed.
00473_ Sml. Laser destroyed.
00475_ Wheel destroyed.
00479_ Ion Engine melted.
00479_ G-34 Mercenary destroyed.
00480_ Acquired 25 matter.
00499_ Wheel destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileHeatDetonator
  Manual?         0
Play Time         00:04:34
  Cumulative      728.0 hours
  Start           2024.05.11 @ 02:09:40
  End             2024.05.11 @ 02:13:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          787
  Rogue           512
  Adventurer      123
  Explorer        152
Win Type          -
  Total           26
  Types           20/0/4/1/0/0/0/1/0
Lore%             83
Gallery%          92
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7c613b1-2b85-4eb2-a446-3e19812445fc