Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 11:47:12 Player: monkeman Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1597) 1597 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 4425 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 28 Entered Garrisons 200 Friendly Fire -34 Cogmind --------- Core Integrity 365/550 Matter 186/300 Energy 160/160 System Corruption 0% Temperature Warm (149) Movement Treading (155) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon Gauss Rifle Mini Grenade Launcher > --- INVENTORY (20) --- Light Ion Engine Wheel Large Matter Pod (150) Experimental Sensor Array Improved Terrain Scanner Seismic Detector Recoil Stabilizer Medium Armor Plating Shield Generator Hacking Suite Hacking Suite Heavy EM Pulse Gun Shock Rifle Spread Laser Advanced Beam Cannon Shotgun Improved Light Cannon Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Wheel Large Matter Pod Experimental Sensor Array Improved Terrain Scanner Seismic Detector Recoil Stabilizer Medium Armor Plating Shield Generator Hacking Suite Hacking Suite Heavy EM Pulse Gun Shock Rifle Spread Laser Advanced Beam Cannon Shotgun Rocket Launcher Mini Grenade Launcher Concussive RPG Plasma Cutter [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 42 | 7 5 5 8 6 7 4 Power 3 | 1 . 1 . . 1 . Engine 2 | 1 . 1 . . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 1 2 3 2 1 . Treads 8 | 2 1 . 2 2 1 . Leg . | . . . . . . . Wheel 3 | . . 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 2 . 3 2 2 . Device 4 | 1 1 . 1 . 1 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . 1 2 . . Artifact . | . . . . . . . Weapon 17 | 2 2 2 2 2 3 4 Energy Gun 7 | 2 2 1 1 . 1 . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 3 | . . 1 . . 1 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 3 | . . . . 1 . 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . 2 5 1 1 1 1 Power 1 | . . 1 . . . . Propulsion 4 | . 1 2 . . 1 . Utility 3 | . . . 1 1 . 1 Weapon 3 | . 1 2 . . . . Highest Loss Streak 2 | . 1 2 1 1 1 1 To Critical Strikes 1 | . 1 . . . . . Average Slot Usage (%) 98 | . 99 98 98 96 99 99 Engine 10 | . 14 13 11 11 2 . Core 1 | . . . . . 6 9 Treads 22 | . 27 12 15 25 26 27 Wheel 7 | . . 14 17 7 . . Device 12 | . 14 14 12 11 9 9 Storage 11 | . 14 14 11 11 9 9 Processor 1 | . . . . . 9 9 Protection 5 | . . . 8 8 9 8 Energy Gun 14 | . 28 24 11 7 1 . Energy Cannon 1 | . . . . . 7 9 Ballistic Gun 2 | . . 3 . . 8 8 Ballistic Cannon 6 | . . . 10 11 9 7 Naked Turns . | . . . . . . . Heaviest Build 65 | 15 31 31 60 61 64 65 Greatest Support 65 | 40 40 26 40 63 65 65 Greatest Overweight (x) 1 | 1 1 1 1 1 1 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 16 | 7 13 15 17 20 20 20 Most Carried 20 | 5 13 15 18 20 20 20 Average Carried 15 | 2 9 13 15 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 5 13 11 18 20 20 19 Class Distribution -------------------- 85% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1071 | 207 238 59 219 153 172 23 Remotely . | . . . . . . . Salvage Created 1647 | 105 406 195 460 127 181 173 Parts 116 | 7 18 12 45 10 11 13 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 3 | . 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 49 | . 9 8 13 5 5 9 Guns 25 | . 9 8 6 . 1 1 Cannons 16 | . . . 7 2 4 3 AOE 8 | . . . . 3 . 5 Classes Destroyed 12 | 2 4 . 5 . 1 . Worker 2 | . . . 2 . . . Tunneler 5 | 2 . . . 3 . . Hauler 3 | . 1 . 2 . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 5 | . 1 . 4 . . . Swarmer 19 | . 2 5 6 . . 6 Grunt 26 | . 7 3 4 5 4 3 Duelist 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Hunter 1 | . . . . . 1 . Best Kill Streak 13 | 1 2 3 13 6 3 6 Combat Bots Only 8 | . 2 3 8 5 3 6 Max Kills in Single Turn 2 | 1 1 2 2 2 1 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 279 | . 65 38 79 10 24 63 Missed 74 | . 12 6 28 3 6 19 Damage Taken 2352 | . 606 306 506 75 300 559 Core 348 | . 49 34 80 . 34 151 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 . 66 . 80 . . Volleys Fired 160 | 13 53 19 40 13 12 10 Largest 3 | 1 2 2 2 2 3 3 Hottest 130 | 50 95 95 104 104 130 130 Shots Fired 304 | 13 91 37 80 19 36 28 Gun 210 | 13 91 37 40 3 17 9 Cannon 82 | . . . 40 10 19 13 Launcher 12 | . . . . 6 . 6 Special . | . . . . . . . Kinetic 101 | . . 14 40 10 24 13 Thermal 164 | 13 68 19 40 3 12 9 Explosive 12 | . . . . 6 . 6 Electromagnetic 27 | . 23 4 . . . . Robot Hit Streak 11 | 10 8 8 7 11 6 10 Robot Miss Streak 9 | 1 3 3 9 2 3 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 207 | 11 58 26 58 12 26 16 Core Hits 155 | 4 24 13 67 12 18 17 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | 1 7 1 3 . 1 . Burn 9 | 1 7 1 . . . . Destroy 1 | . . . . . 1 . Blast 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3796 | 138 789 298 1003 432 438 698 Guns 2041 | 138 768 292 491 46 216 90 Cannons 1040 | . . . 511 164 198 167 Explosions 684 | . 21 . . 222 . 441 Melee . | . . . . . . . Ramming 31 | . . 6 1 . 24 . Kinetic 1166 | . . 64 511 164 296 131 Thermal 1712 | 138 592 201 491 46 118 126 Explosive 663 | . . . . 222 . 441 Electromagnetic 224 | . 197 27 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . 5 . Projectiles 5 | . . . . . 5 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . 5 . . 1 Impact . | . . . . . . . Kinetic 4 | . . . 3 . . 1 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 35 | . . . . . . 35 Shots 2 | . . . . . . 2 Rammed 4 | . . 1 1 . 2 . Targets Rammed 4 | . . 1 1 . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 373 | 50 373 32 120 24 135 187 Average Temperature 75 | 19 131 9 41 12 52 72 Received Heat Transfer 834 | . 294 78 123 42 135 162 Effects 4 | . 4 . . . . . Shutdowns 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 5 4 . . . . Heat Transferred 4429 | 481 2199 666 625 55 181 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 463 | 15 232 114 463 157 206 353 Initial 157 | . 9 54 42 157 49 133 Average 128 | 5 92 95 303 71 121 198 Maximum Alert Level 2 | . 1 . 2 . 1 1 Low Security (%) 82 | 100 91 100 27 100 79 86 Level 1 7 | . 8 . 18 . 20 13 Level 2 9 | . . . 53 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 1 1 . . . Investigation 3 | . 2 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 5 | . 1 . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 16 8 30 6 6 15 Peak Tracking Total 13 | . 4 3 7 3 3 13 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 6 | . 1 . 4 . 1 . Max in Single Turn 1 | . 1 . 1 . 1 . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 11 | . 5 1 3 . 2 . Terminals 9 | . 5 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 29 | . 12 2 11 . 4 . Successful 12 | . 3 . 6 . 3 . Failed 17 | . 9 2 5 . 1 . Catastrophic 5 | . 3 2 . . . . Database Lockouts . | . . . . . . . Manual 13 | . 2 2 9 . . . Terminals 25 | . 12 2 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 8 | . 3 . 5 . . . Part Schematic 2 | . . . 2 . . . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 2 | . 2 . . . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 5 1 3 . 1 . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . . 6 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 28 | . . . 28 . . . Total Damage 260 | . . . 260 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 3554 | 144 768 522 618 971 363 168 Spaces Moved 1823 | 66 378 391 302 442 165 79 Core 3 | 3 . . . . . . Treads 1271 | 63 378 7 137 442 165 79 Legs . | . . . . . . . Wheels 549 | . . 384 165 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 105 86 160 155 155 Average Speed 163 | 156 160 116 154 209 183 155 Slowest Speed 240 | 160 240 240 240 240 240 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 74 71 38 69 20 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . 4 . 1 39 1 10 Melee . | . . . . . . . Projectile 3 | . . . 1 1 1 . AOE 52 | . 4 . . 38 . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 2104 | 90 447 424 378 469 200 96 Wait 10 | . 3 2 2 . 3 . Move 1818 | 65 377 390 301 441 165 79 Hop . | . . . . . . . Pick Up 45 | 5 9 5 15 5 6 . Fast Attach 12 | 7 . . 3 2 . . Attach 13 | . 2 5 1 1 3 1 Detach . | . . . . . . . Swap 17 | . 3 . 4 3 4 3 Drop 22 | . . 2 11 4 5 . Fire 160 | 13 53 19 40 13 12 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 1 1 . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 3 | . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 5) 553 | -10/Materials | Discovered new exit (range 15) 913 | -10/Materials | Entered Mines 995 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 997 | -10/Mines | Found Prototype Device 1002 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1002 | -10/Mines | Discovered new exit (range 5) 1388 | -10/Mines | Discovered new exit (range 8) 1395 | -10/Mines | Identified exit to Materials 1415 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1435 | -10/Mines | Entered Materials 1435 | -9/Materials | Accompanied by 3 allies 1435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1670 | -9/Materials | Lost 3 allies 1696 | -9/Materials | Destroyed 8 combat bots 1901 | -9/Materials | Discovered new exit (range 8) 2053 | -9/Materials | Entered Mines 2111 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2218 | -9/Mines | Learned 4 Materials zone layouts 2333 | -9/Mines | Learned location of 1 exit from Materials 2703 | -9/Mines | Excavation squad dispatched 2703 | -9/Mines | A large section of the Mines collapsed 2953 | -9/Mines | Excavation squad dispatched 2966 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3015 | -9/Mines | Discovered new exit (range 7) 3017 | -9/Mines | Learned location of Storage (-8) 3024 | -9/Mines | Entered Materials 3024 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3025 | -8/Materials | Identified exit to Factory 3321 | -8/Materials | Build established: Gunner 3387 | -8/Materials | Identified exit to Garrison 3387 | -8/Materials | Entered Garrison 3413 | -8/Garrison | Triggered checkpoint 3453 | -8/Garrison | Garrison Relay disabled 3535 | -8/Garrison | Triggered checkpoint 3538 | -8/Garrison | Triggered checkpoint 3555 | -8/Garrison | Self-destructed Last Messages --------------- unit. 03533_ Penetrated by Slug. 03535_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 03536_ Concussive RPG expended. 03536_ S-10 Pest destroyed. 03538_ Critical hit (Burn: +37). 03538_ Slug penetrates Reinforced Barrier. 03542_ Slug penetrates G-47 Trooper. 03542_ G-47 Trooper destroyed. 03542_ Med. Armor Plating destroyed. 03542_ Slug penetrates Wall. 03545_ Slug penetrates G-50 Soldier. 03545_ G-50 Soldier destroyed. 03545_ S-10 Pest destroyed. 03548_ G-47 Trooper destroyed. 03548_ Slug penetrates Reinforced Barrier. 03548_ Slug penetrates Wall. 03551_ Slug penetrates H-55 Commando. 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Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeBattleWheel Manual? 0 Play Time 00:27:51 Cumulative 65.2 hours Start 2024.06.14 @ 23:15:54 End 2024.06.15 @ 11:47:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ead586c7-cece-4daf-a407-9f5abeab2f32