Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 18:27:13 Player: Player Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (233) 1165 Value Destroyed (9186) 9186 Prototype IDs (11) 220 Alien Tech Used (2) 400 Bonus (4147) 4147 TOTAL SCORE: 23218 Bonus ------- High Alert Combat Kills 399 Follower Combat Kills 100 Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 448 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 277/300 Energy 98/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Terrain Scan Processor Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Centrium Heavy Armor Plating Centrium Heavy Armor Plating Phase Armor Long-range Tractor Beam > --- WEAPON ----------- HERF Cannon Vortex Driver Railgun Phasing Sabre > --- INVENTORY -------- Quantum Reactor Medium Treads Medium Treads Medium Treads Compact Matter Pod Advanced Terrain Scan Processor Seismic Detector Advanced Target Analyzer Energy Filter Improved Weapon Cycler Stasis Canceller Improved Transmission Jammer Centrium Heavy Armor Plating Advanced Powered Armor Advanced Thermal Shield Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Disruptor Cannon Nova Cannon Heavy Gauss Cannon Micro-nuke Launcher [Rating: 197] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Structural Scanner Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Centrium Heavy Armor Plating Artifact Phase Armor Weapon Power Maul Energy Gun Quantum Rifle Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 2 . 2 2 . . 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . 1 . . 1 . . . 1 1 . . . . . . . 1 Utility 10 | . . 1 2 . 1 2 . . 1 1 . . . . . . 1 1 Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . Parts Attached 365 | 7 5 23 22 22 37 11 12 36 8 16 3 32 18 6 24 26 19 38 Power 40 | 1 1 2 3 1 4 1 1 7 . 1 . 5 1 . 2 4 4 2 Engine 14 | 1 1 2 2 1 . . 1 5 . . . . . . . 1 . . Core 12 | . . . 1 . 4 1 . 2 . . . 2 . . . 1 1 . Reactor 14 | . . . . . . . . . . 1 . 3 1 . 2 2 3 2 Propulsion 93 | 2 1 3 1 8 7 3 3 17 1 4 1 8 7 . 7 7 8 5 Treads 51 | 2 1 3 1 8 2 . 1 5 1 2 1 2 7 . 5 1 4 5 Leg 15 | . . . . . 4 3 2 . . . . 1 . . 1 1 3 . Wheel 11 | . . . . . 1 . . 1 . . . 2 . . 1 5 1 . Hover 10 | . . . . . . . . 5 . 2 . 3 . . . . . . Flight 6 | . . . . . . . . 6 . . . . . . . . . . Utility 106 | 2 1 3 2 . 12 6 3 7 1 7 . 10 5 1 9 10 6 21 Device 62 | 1 . 2 1 . 10 1 1 4 1 2 . 5 3 . 6 3 5 17 Storage 8 | 1 1 . . . . . . 1 . 2 . 2 . . . 1 . . Processor 14 | . . 1 1 . 2 2 . 1 . 3 . . . . 2 . 1 1 Hackware 3 | . . . . . . . 1 1 . . . . . . 1 . . . Protection 18 | . . . . . . 3 1 . . . . 3 2 1 . 5 . 3 Artifact 1 | . . . . . . . . . . . . . . . . 1 . . Weapon 126 | 2 2 15 16 13 14 1 5 5 6 4 2 9 5 5 6 5 1 10 Energy Gun 16 | 1 . 3 . . 1 . . 2 1 1 1 2 1 . 2 1 . . Energy Cannon 28 | . . 4 8 6 1 . . . . . 1 . 2 1 1 2 . 2 Ballistic Gun 22 | 1 1 2 . 1 7 . 2 1 . 1 . 1 . . . 1 1 3 Ballistic Cannon 10 | . . . . . . . . 2 2 . . . 1 2 2 . . 1 Launcher 12 | . . . 1 1 1 . 1 . . . . 2 . 2 . 1 . 3 Special Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . Impact Weapon 13 | . 1 3 . . . . . . 3 1 . 4 1 . . . . . Slashing Weapon 17 | . . 2 4 4 4 . 1 . . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon 5 | . . 1 3 1 . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . . . 1 . 2 . . 2 . . 3 1 . Parts Lost 92 | . . 4 . 4 2 1 15 5 7 . 3 10 . 2 8 3 . 28 Power 10 | . . . . . 1 1 1 . 1 . 1 2 . . 1 . . 2 Propulsion 33 | . . 1 . 2 1 . 5 5 2 . 1 3 . . 4 2 . 7 Utility 29 | . . 2 . . . . 3 . 2 . . 4 . 1 3 . . 14 Weapon 20 | . . 1 . 2 . . 6 . 2 . 1 1 . 1 . 1 . 5 Highest Loss Streak 19 | . . 1 . 1 1 1 7 1 6 . 3 4 . 2 8 2 . 19 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 93 99 99 94 92 73 88 96 77 70 65 93 88 85 86 84 75 Engine 2 | . 14 11 6 2 . . 1 4 4 . . . . . . 1 1 . Core 1 | . . . 2 6 6 5 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 3 1 3 5 5 8 6 5 7 Treads 12 | . 28 28 27 26 11 . 1 5 27 8 6 2 8 31 22 9 2 16 Leg 3 | . . . . . 10 13 11 . . . . 4 . . . 4 3 . Wheel 2 | . . . . . 3 6 1 1 . . . . 8 . . 12 17 . Hover 1 | . . . . . . . . 4 . 9 . 2 8 . . . . . Device 9 | . 14 12 17 18 15 12 1 9 4 4 . 3 . 5 14 10 7 14 Storage 5 | . 14 11 9 9 7 6 5 . 4 . 5 3 5 5 4 4 4 3 Processor 21 | . . 7 17 18 23 32 33 33 29 34 42 28 25 21 14 9 8 6 Hackware 2 | . . . . . . . 2 8 9 5 5 5 4 . 1 . . . Protection 3 | . . . . . . . 1 . . . . 4 14 9 4 9 8 8 Energy Gun 2 | . 14 2 . . 1 . . 2 4 3 1 1 . 5 2 3 . . Energy Cannon 2 | . . 4 6 7 1 . . . . . 3 . . . 1 1 8 7 Ballistic Gun 2 | . 10 5 . . 6 3 3 3 . . 5 . . . . . 4 3 Ballistic Cannon 1 | . . . . . . . . 4 . . . . . 2 2 4 4 . Impact Weapon 1 | . 3 2 . . . . . . 4 3 . 2 8 . . . . . Slashing Weapon 2 | . . 3 6 8 4 6 1 . . . . . . . 2 2 . 3 Peak Build Rating 197 | 8 8 16 25 28 50 56 51 60 61 108 91 100 115 109 136 136 178 197 Average Rating 68 | 6 7 12 22 25 41 55 43 50 58 85 72 66 89 108 116 128 154 169 On Entrance 62 | . 8 8 13 24 28 49 51 21 56 24 104 71 84 109 109 123 136 178 Naked Turns 17 | . . . . . . . . . . . . . . . . . . 17 Heaviest Build 249 | 14 30 35 43 41 41 39 37 31 29 76 76 79 106 101 143 213 241 249 Greatest Support 245 | 40 40 60 60 60 68 40 32 88 110 102 102 41 164 164 164 83 203 245 Greatest Overweight (x) 7 | 1 . . . . 2 1 7 7 3 . 2 5 4 1 3 6 7 1 Average Overweight (x) . | . . . . . . . . . . . 1 1 2 . . 2 2 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 10 10 20 20 20 20 20 20 25 25 25 Average Capacity 15 | 7 9 15 15 15 15 15 14 5 9 5 20 14 20 20 20 24 25 24 Most Carried 25 | 7 9 15 15 15 15 15 15 10 10 10 19 20 20 20 20 25 25 25 Average Carried 14 | 4 8 12 14 14 14 14 11 5 9 5 14 13 19 19 18 23 24 22 Final Capacity 25 | 8 15 15 15 15 15 15 5 10 5 20 20 20 20 20 20 25 25 5 Final Carried 25 | 7 9 15 15 15 15 15 5 10 5 10 19 18 20 19 20 25 25 4 Class Distribution -------------------- 30% | Scavenger-Mutant 15% | Mutant 11% | Scavenger-Gladiator 10% | Assassin 9% | Scavenger-Tank 8% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Assassin | -7/Factory Assassin | -6/Factory Mutant | -6/Garrison Scavenger-Skirmisher | -6/Factory Hacker-Assassin | -5/Factory Assassin | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gladiator | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Assassin | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 6472 | 298 78 328 200 292 544 95 340 674 272 40 223 469 194 132 255 618 548 872 Remotely 682 | . . . . . . . . . . . . . . . . . 49 633 Salvage Created 9110 | 256 379 1039 334 1222 680 153 130 785 453 176 199 129 115 185 242 867 181 1585 Parts 493 | 17 28 60 22 62 29 18 4 45 9 5 6 6 5 3 13 44 5 112 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 10 | . 2 1 . . 1 . . 4 . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . 7 27 . 3 . . . . Prevented 11 | . . . . . . . . . . . 2 9 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 159 | . 11 19 7 25 10 2 5 12 4 3 3 7 3 8 3 15 1 21 Melee 38 | . . 4 1 12 6 2 2 . 1 1 . 2 . . 2 1 . 4 Guns 44 | . 11 8 . . 3 . 2 10 . 1 3 . 1 . . 3 . 2 Cannons 44 | . . 6 4 7 . . . 2 1 . . . 2 3 1 9 . 9 AOE 25 | . . 1 1 6 . . 1 . . . . 4 . 5 . 2 . 5 Classes Destroyed 20 | 2 4 3 1 1 2 1 . . 1 . 1 . 2 . . . 1 1 Worker 19 | . 2 1 . . . . . 2 1 . . . . . . 5 . 8 Builder 12 | . . 1 . 2 . . . 3 2 . . . . . . . . 4 Tunneler 11 | 8 1 . . . . . . . 1 . . . . . 1 . . . Hauler 1 | . . . . . . . . . . . . . . . . . . 1 Recycler 11 | 1 . 2 . 1 2 . . 1 1 . . . . . . 1 1 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . Operator 13 | . 1 3 . 3 1 2 . 2 . . . . . . . 1 . . Watcher 6 | . . . . 1 1 . . 2 1 1 . . . . . . . . Swarmer 40 | . 6 4 . 4 3 . 3 4 . . . 6 . 4 . 2 . 4 Cutter 1 | . . . . . . . . . 1 . . . . . . . . . Grunt 45 | . 5 9 2 12 . . 1 4 3 . . . 1 4 . 4 . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . Duelist 3 | . . 1 . . . . . 1 . . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . Sentry 23 | . . 5 2 9 1 . 1 . . . 1 1 . . 1 2 . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . Hunter 11 | . . . 3 . 1 . . . . . . . . . 2 . . 5 Programmer 30 | . . . . . 5 . . 3 . 3 . . . . . 7 . 12 Striker 1 | . . . . . . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 3 3 6 2 11 3 2 3 6 7 1 2 4 2 4 1 7 1 12 Combat Bots Only 8 | . 3 5 2 8 3 2 3 4 1 1 2 4 2 4 1 7 1 5 Max Kills in Single Turn 5 | 2 1 2 1 2 1 1 1 2 1 1 1 1 1 2 1 3 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 1 2 . . 1 . . . . 1 . 2 . 2 . 3 Melee 1 | . . 1 1 1 1 1 1 . 1 1 . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 2022 | . 52 75 28 78 122 31 277 59 75 34 26 127 101 108 84 185 2 558 Missed 565 | . 17 18 7 21 39 13 96 19 17 10 5 35 45 26 19 41 . 137 Damage Taken 28537 | . 363 752 337 830 1177 258 2588 841 1757 486 571 1933 1148 1997 1291 2490 56 9662 Core 4905 | . 62 123 65 95 124 42 651 134 486 60 67 557 19 415 277 111 . 1617 Absorbed by Shields 1114 | . . . . . . . . . . . . . 107 . 83 924 . . Reduced by Siege Mode 252 | . . . . . . . . . . . . . . . . . . 252 Redirected to Shielding 178 | . . . . . . . 115 . . . . 22 8 27 6 . . . Ignored by Resistances 535 | . . . . . . . . . . . . . . . . . . 535 Regen/Repaired (Parts) 135 | . . . . . . . . 16 . . . . 119 . . . . . Core Remaining (%) 62 | 100 75 69 . 70 82 . . 2 51 . . . . 2 . 70 100 . Volleys Fired 522 | 29 48 36 13 24 25 . 44 73 17 1 14 13 6 21 6 59 3 90 Largest 4 | 2 2 2 2 2 2 . 1 2 2 1 2 2 2 2 2 3 4 3 Hottest 297 | 70 70 112 138 138 94 . 36 160 128 88 140 129 155 194 193 190 297 262 Shots Fired 853 | 57 95 66 20 27 45 . 44 138 28 1 23 14 8 35 12 86 6 148 Gun 496 | 57 95 37 . . 39 . 27 85 16 1 20 4 5 16 6 29 1 58 Cannon 307 | . . 29 18 22 5 . . 53 12 . 3 . 3 14 6 56 5 81 Launcher 44 | . . . 2 5 1 . 11 . . . . 10 . 5 . 1 . 9 Special 6 | . . . . . . . 6 . . . . . . . . . . . Kinetic 411 | 29 47 23 . . 25 . 27 97 12 . 14 1 2 7 1 57 2 67 Thermal 249 | 28 48 14 . . . . . 41 16 1 9 3 5 16 11 28 1 28 Explosive 44 | . . . 2 5 1 . 11 . . . . 10 . 5 . 1 . 9 Electromagnetic 127 | . . 29 18 22 19 . . . . . . . . . . . 3 36 Entropic 16 | . . . . . . . . . . . . . 1 7 . . . 8 Robot Hit Streak 19 | 12 13 10 5 11 9 . 17 9 6 2 9 6 9 4 7 15 13 19 Robot Miss Streak 4 | 2 3 3 1 2 2 . 4 4 3 . 1 1 1 3 2 4 . 4 Penetration Max 2 | . . . . . . . . 2 . . 1 . . . . 1 . 2 Secondary Targets 2 | . . . . . 1 . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . 1 . . . . . . . Shots Hit Robots 710 | 35 61 56 18 52 58 6 39 68 34 17 17 17 6 17 27 65 4 113 Core Hits 350 | 13 25 32 8 33 20 4 32 35 7 2 7 14 5 14 8 34 1 56 Critical Kills 5 | 1 . . . . . . . . 1 . 1 . . . . . 1 1 Critical Parts Destroyed 15 | . . . . . . . . 4 2 4 1 3 . . . . . 1 Critical Strikes 77 | 1 4 2 1 1 3 1 1 10 5 4 3 3 1 7 3 11 1 15 Burn 4 | . 4 . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . 1 1 Destroy 10 | 1 . . . . . . . 4 1 . 3 . . . . . . 1 Blast 19 | . . . . . . . . 6 2 . . . 1 2 . 8 . . Smash 9 | . . . . . . . . . 2 4 . 3 . . . . . . Sever 22 | . . 2 1 1 3 1 . . . . . . . . 3 3 . 8 Impale 1 | . . . . . . . 1 . . . . . . . . . . . Sunder 10 | . . . . . . . . . . . . . . 5 . . . 5 Melee Attacks 311 | . 2 20 12 43 46 17 6 . 35 21 . 15 . . 25 16 . 53 Impact 79 | . 2 6 . . . . . . 35 21 . 15 . . . . . . Slashing 221 | . . 12 11 38 46 16 4 . . . . . . . 25 16 . 53 Piercing 3 | . . . . . . 1 2 . . . . . . . . . . . Sneak Attacks 25 | . . 2 1 7 4 2 . . 4 1 . . . . 1 1 . 2 Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 5 . . . . . . Damage Inflicted 26348 | 379 619 1410 716 2127 1833 296 1135 1957 1289 825 559 1547 225 1533 1095 3022 156 5625 Guns 6727 | 379 619 409 . . 472 . 506 1315 263 33 451 85 72 229 126 615 . 1153 Cannons 7291 | . . 480 357 408 121 . . 642 187 . 108 . 153 598 176 1645 156 2260 Explosions 4681 | . . 137 226 577 104 . 507 . . . . 1049 . 706 . 303 . 1072 Melee 7630 | . . 384 133 1142 1136 296 103 . 839 792 . 413 . . 793 459 . 1140 Ramming 19 | . . . . . . . 19 . . . . . . . . . . . Kinetic 6646 | 142 264 257 . . 299 . 506 1366 187 . 316 . 72 177 . 1645 . 1415 Thermal 4332 | 237 355 289 . . 54 . . 591 263 33 243 85 72 229 302 615 41 923 Explosive 4490 | . . . 226 577 50 . 507 . . . . 1049 . 706 . 303 . 1072 Electromagnetic 2010 | . . 480 357 408 294 . . . . . . . . . . . 115 356 Impact 2075 | . . 31 . . . . . . 839 792 . 413 . . . . . . Slashing 5527 | . . 353 133 1142 1136 296 75 . . . . . . . 793 459 . 1140 Piercing 28 | . . . . . . . 28 . . . . . . . . . . . Entropic 1221 | . . . . . . . . . . . . . 81 421 . . . 719 Highest Corruption 43 | . . . . . 5 . . 1 3 . . . . . . 14 . 43 Average Corruption 8 | . . . . . 1 . . 1 3 . . . . . . 11 . 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . 20 . . 3 1 . . . . . . 30 . 45 Message Errors 21 | . . . . . 6 . . 1 . . . . . . . 5 . 9 Matter Fused 20 | . . . . . 7 . . . 1 . . . . . . 6 . 6 Heat Flow Errors 14 | . . . . . 3 . . . . . . . . . . 6 . 5 Energy Discharges 15 | . . . . . 2 . . 1 . . . . . . . 4 . 8 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 13 | . . . . . 1 . . 1 . . . . . . . 4 . 7 Data Loss (major) 3 | . . . . . . . . . . . . . . . . 1 . 2 Misfires 4 | . . . . . 1 . . . . . . . . . . 2 . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1521 | . . 37 21 128 99 . . 34 279 259 . 226 . 62 6 125 12 233 Projectiles 268 | . . . . 15 . . . 34 16 . . . . . 1 64 12 126 Explosions 245 | . . . 21 15 . . . . . . . 93 . 62 . 19 . 35 Melee 1008 | . . 37 . 98 99 . . . 263 259 . 133 . . 5 42 . 72 Knockbacks 36 | . . . . . . . . 5 8 4 . 1 1 2 . 13 . 2 Impact 10 | . . . . . . . . . 5 4 . 1 . . . . . . Kinetic 23 | . . . . . . . . 5 3 . . . 1 2 . 10 . 2 Secondary 3 | . . . . . . . . . . . . . . . . 3 . . Self-Inflicted Damage 653 | . . 75 . 13 62 . 75 . . . . 143 . . . . . 285 Shots 15 | . . 3 . 1 1 . 2 . . . . 3 . . . . . 5 Rammed 1 | . . . . . . . 1 . . . . . . . . . . . Targets Rammed 5 | . . . . . . . 5 . . . . . . . . . . . Kicked 4 | . . . . . . . 4 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 1061 | 90 173 321 162 104 188 . 285 539 174 28 234 58 184 1055 570 231 237 1061 Average Temperature 149 | 28 53 68 64 35 57 . 85 193 86 15 126 36 73 492 274 87 97 249 Received Heat Transfer 3358 | . 141 270 108 360 66 60 979 162 162 . 63 240 6 372 18 351 . . Effects 101 | . . 2 . . . . . 11 . . . . . 49 15 . . 24 Shutdowns 21 | . . . . . . . . 3 . . . . . 6 5 . . 7 Energy Bleed 15 | . . . . . . . . 2 . . . . . 9 . . . 4 Interference 13 | . . 1 . . . . . . . . . . . 7 . . . 5 Matter Decay 9 | . . 1 . . . . . 1 . . . . . 2 2 . . 3 Short Circuit 10 | . . . . . . . . 1 . . . . . 4 3 . . 2 Damage (minor) 13 | . . . . . . . . 1 . . . . . 9 2 . . 1 Damage (major) 14 | . . . . . . . . 2 . . . . . 10 2 . . . Damage (core) 6 | . . . . . . . . 1 . . . . . 2 1 . . 2 Siege Activations 3 | . . . . . . . . . . . . . . . . . . 3 Total Turns 199 | . . . . . . . . . . . . . . . . . . 199 Longest Duration 138 | . . . . . . . . . . . . . . . . . . 138 Robots Corrupted 11 | . . . 1 . 1 . . . 6 2 . 1 . . . . . . Combat Hostiles 6 | . . . 1 . 1 . . . 2 1 . 1 . . . . . . Parts Fried 28 | . . 1 2 4 2 . . . 14 4 . . . . . . . 1 Impact Corruptions 27 | . . . . . . . . . 11 13 . 3 . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 1 Parts Melted 16 | . 2 3 . . . . . 5 . . . . 1 . . 1 1 3 Heat Transferred 6651 | 703 1332 607 . . 50 . . 851 407 37 296 111 111 296 296 740 37 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 801 | 40 328 458 285 553 259 103 141 257 270 131 . . . . 801 591 263 453 Initial 750 | . 3 31 78 100 171 18 22 46 91 29 . . . . 750 240 258 57 Average 189 | 18 144 211 158 383 93 39 95 130 115 36 . . . . 696 376 187 264 Maximum Alert Level 3 | . 1 2 1 2 1 . . 1 1 . . . . . 3 2 1 2 Low Security (%) 60 | 100 68 40 73 5 88 100 100 74 88 100 . . . . . . 40 37 Level 1 27 | . 31 53 26 50 11 . . 25 11 . . . . . . 47 59 47 Level 2 10 | . . 5 . 44 . . . . . . . . . . 39 52 . 14 Level 3 1 | . . . . . . . . . . . . . . . 60 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 2 . 4 4 2 . 2 3 2 . 1 . . 1 7 . 3 Investigation 2 | . . . . 1 . . . . 1 . . . . . . . . . Extermination 11 | . . . . . 4 . . 2 . 1 . . . . . 2 . 2 Reinforcement 15 | . 2 2 . 2 . 2 . . 2 1 . . . . 1 2 . 1 Assault 1 | . . . . . . . . . . . . 1 . . . . . . Garrison 4 | . . . . 1 . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 16 | . 1 4 1 2 . . . 1 . . . . . . . 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 346 | . 25 31 12 34 16 9 15 24 17 7 3 46 34 12 3 23 1 34 Peak Tracking Total 13 | . 5 6 3 6 3 5 6 4 8 2 3 12 13 5 2 7 1 6 Tactical Retreats 33 | . 4 4 2 2 . . . 3 4 . . 10 1 . . 1 . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 5 | . . . . 1 1 . 1 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . 1 . . . . . . 4 . 12 . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 30 | . . 2 2 3 2 2 1 5 . . . . . 4 . 8 . 1 Max in Single Turn 2 | . . 1 1 1 1 1 1 1 . . . . . 2 . 2 . 1 Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 51 | . 4 5 1 8 8 4 1 4 . 3 1 1 8 . . 2 . 1 Terminals 29 | . 4 5 1 8 3 2 1 1 . 1 . . . . . 2 . 1 Fabricators 3 | . . . . . 1 . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . 1 . 1 . . . . . . . . Recycling Units 4 | . . . . . 2 1 . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . Total Hacks 107 | . 9 20 2 25 15 5 3 7 . 7 1 1 9 . . 2 . 1 Successful 58 | . 3 10 1 10 9 4 1 5 . 3 1 1 9 . . . . 1 Failed 49 | . 6 10 1 15 6 1 2 2 . 4 . . . . . 2 . . Catastrophic 10 | . 2 2 . 3 1 . . 1 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 46 | . 7 13 2 10 6 2 . 4 . 1 . . . . . 1 . . Terminals 76 | . 9 20 2 25 8 3 3 2 . 1 . . . . . 2 . 1 Fabricators 3 | . . . . . 1 . . 2 . . . . . . . . . . Repair Stations 7 | . . . . . 2 . . 3 . 2 . . . . . . . . Recycling Units 8 | . . . . . 3 1 . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . Terminal Hacks 37 | . 2 7 . 9 4 1 1 1 . . 1 1 9 . . . . 1 Record 10 | . . . . . . 1 . . . . . . 8 . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . 1 . . . 1 1 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 9 | . 1 3 . 4 1 . . . . . . . . . . . . . Unreport Threat 4 | . . 2 . 2 . . . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . 1 . . . . . . . . Scan Component 2 | . . . . . . . . 1 . 1 . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 3 . . . . 2 . . . . . . . . Report Inventory 3 | . . . . . 2 . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 3 1 1 2 2 . 2 . . . . . . . . . . Terminals 8 | . 1 3 1 1 1 1 . . . . . . . . . . . . Botnet 7 | . 1 2 1 1 1 1 . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . 1 . . 2 . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . 2 . 1 1 . . 1 . . . . . . . . . . Used 2 | . . 1 . 1 . . . . . . . . . . . . . . Hacking Detections 34 | . 4 4 1 8 4 3 1 3 . 3 . . . . . 2 . 1 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . Time 44 | . . . . . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 7 . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . 1 . 2 . . 1 . . . . . . . . . . . Non-combat 2 | . . . . 2 . . . . . . . . . . . . . . Combat 2 | . . 1 . . . . 1 . . . . . . . . . . . Robot Hacks Applied 5 | . . 1 . 3 . . 1 . . . . . . . . . . . parse_system 4 | . . 1 . 2 . . 1 . . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 3 . 4 . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . 4 . . . . . . . . . . . Programmers 7 | . . . . . 3 . . . . . . . . . . 4 . . Fabnet Peak Effective % 6 | . . . . . . . . . 6 2 2 2 2 . . . . . Robots Rewired 4 | . . . . . . . 2 . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Total Allies 4 | . . . . . . . 2 . . . . 2 . . . . . . Largest Group 2 | . . . . . . . 1 . . . . 2 . . . . . . Highest-Rated Group 96 | . . . . . . . 46 . . . . 96 . . . . . . Highest-Rated Ally 49 | . . . . . . . 46 . . . . 49 . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . 4 1 . . EXPLORE 5 | . . . . . . . . . . . . . . . 4 1 . . Ally Attacks 15 | . . . . . . . 9 . . . . 6 . . . . . . Total Damage 464 | . . . . . . . 265 . . . . 199 . . . . . . Kills 4 | . . . . . . . 1 . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . 10 . . . Drone Recoveries 7 | . . . . . . . . . . . . . . . 7 . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 17625 | 471 845 758 601 997 2121 660 427 1699 485 552 734 2330 1148 517 415 1056 675 1134 Spaces Moved 8893 | 236 379 269 288 410 1135 426 218 1093 193 404 259 1187 823 245 131 366 415 416 Core 807 | 7 . . . . . . 12 61 16 192 . 494 . . . . . 25 Treads 4287 | 229 379 269 288 410 527 . . 499 177 209 259 56 66 245 131 110 42 391 Legs 1280 | . . . . . 584 226 130 . . . . 339 . . . . 1 . Wheels 1929 | . . . . . 24 200 76 128 . . . 116 757 . . 256 372 . Hover 271 | . . . . . . . . 86 . 3 . 182 . . . . . . Flight 319 | . . . . . . . . 319 . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 115 100 50 40 50 50 165 50 125 165 166 118 133 50 Average Speed 149 | 158 160 160 160 160 146 122 134 114 137 109 265 158 128 181 207 186 144 157 Slowest Speed 640 | 160 160 160 160 160 260 130 400 455 200 165 330 330 460 256 410 640 590 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 8 71 30 24 82 32 9 21 24 7 11 41 71 90 45 11 43 15 11 Regions Visited 18 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . . . 2 2 . 1 . . . . Spaces Dug 114 | . 2 3 7 4 12 8 . 14 17 1 . . . . 3 4 . 39 Terrain Destroyed 633 | . 2 17 20 52 24 8 86 17 19 1 3 157 2 84 6 18 1 116 Melee 68 | . 2 3 7 4 12 8 . . 17 1 . . . . 3 1 . 10 Projectile 57 | . . . . . . . . 17 2 . 3 2 2 11 3 6 1 10 AOE 508 | . . 14 13 48 12 . 86 . . . . 155 . 73 . 11 . 96 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Total 11975 | 280 533 498 390 664 1478 541 296 1398 320 476 285 1590 908 281 220 639 494 684 Wait 1412 | 1 81 125 33 148 196 75 6 158 66 14 . 271 24 8 22 120 14 50 Move 8877 | 235 378 268 287 409 1134 426 218 1092 192 403 258 1186 822 244 130 365 414 416 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 238 | 8 9 17 11 7 14 6 5 17 2 13 7 41 15 2 8 21 18 17 Fast Attach 99 | 6 . 3 . 2 11 . . 20 . 9 . 19 6 . 8 7 7 1 Attach 108 | 1 . 6 2 2 3 3 9 6 4 5 2 10 3 3 9 12 6 22 Detach 24 | . . . . . 1 . . 1 . 1 3 . 1 . 3 6 2 6 Swap 160 | . 5 14 20 18 23 8 3 10 4 2 1 3 9 3 7 8 6 16 Drop 203 | . 10 9 12 11 25 7 1 21 . 5 . 16 22 . 2 25 24 13 Fire 522 | 29 48 36 13 24 25 . 44 73 17 1 14 13 6 21 6 59 3 90 Melee 305 | . 2 20 12 43 46 16 6 . 35 21 . 10 . . 25 16 . 53 Ram . | . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . 4 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . . 21 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -6/Garrison -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 472 | -11/Scrapyard | Entered Materials 473 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 15) 668 | -10/Materials | Discovered new exit (range 14) 1273 | -10/Materials | Discovered new exit (range 15) 1317 | -10/Materials | Entered another Materials area 1317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1892 | -9/Materials | Build established: Scavenger-Mutant 2066 | -9/Materials | Discovered new exit (range 5) 2075 | -9/Materials | Entered another Materials area 2075 | -8/Materials | Evolved 2 slots: Utility x2 2430 | -8/Materials | Discovered new exit (range 15) 2502 | -8/Materials | Discovered new exit (range 13) 2676 | -8/Materials | Entered Storage 2779 | -8/Storage | Destroyed 8 combat bots 3093 | -8/Storage | Door terminal overloaded 3419 | -8/Storage | Garrison activated, responded to threat 3641 | -8/Storage | Discovered new exit (range 16) 3673 | -8/Storage | Entered Factory 3673 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3981 | -7/Factory | Build established: Scavenger-Skirmisher 5425 | -7/Factory | Build established: Assassin 5762 | -7/Factory | Discovered new exit (range 15) 5784 | -7/Factory | Identified exit to Factory 5794 | -7/Factory | Entered another Factory area 5794 | -6/Factory | Evolved 2 slots: Utility x2 6454 | -6/Factory | Identified exit to Garrison 6454 | -6/Factory | Entered Garrison 6478 | -6/Garrison | Build established: Scavenger-Gladiator 6503 | -6/Garrison | Spotted B-75 Beast 6532 | -6/Garrison | Triggered checkpoint 6598 | -6/Garrison | Lost 6 parts (2n2u2w) 6658 | -6/Garrison | Garrison Relay disabled 6684 | -6/Garrison | Core integrity fell below 50% 6848 | -6/Garrison | Triggered checkpoint 6879 | -6/Garrison | Discovered new exit (range 5) 6880 | -6/Garrison | Core integrity fell below 20% 6881 | -6/Garrison | Identified exit to Factory 6881 | -6/Garrison | Entered Factory 6908 | -6/Factory | Lost 7 parts (1p3n1u2w) 6948 | -6/Factory | Repaired Microactuators 7375 | -6/Factory | Build established: Skirmisher 7679 | -6/Factory | Build established: Scavenger-Skirmisher 8349 | -6/Factory | Identified exit to Factory 8463 | -6/Factory | Build established: Hacker-Skirmisher 8580 | -6/Factory | Entered another Factory area 8580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8888 | -5/Factory | Build established: Hacker-Assassin 9059 | -5/Factory | Discovered new exit (range 11) 9065 | -5/Factory | Discovered new exit (range 16) 9065 | -5/Factory | Identified exit to Factory 9065 | -5/Factory | Entered another Factory area 9065 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9088 | -4/Factory | Lost 6 parts (1p2n1u2w) 9473 | -4/Factory | Build established: Assassin 9543 | -4/Factory | Discovered new exit (range 9) 9558 | -4/Factory | Identified exit to Upper Caves 9617 | -4/Factory | Entered Upper Caves 9768 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9815 | -4/Upper Caves | Lost 3 parts (1p1n1w) 9864 | -4/Upper Caves | Build established: Mutant 10316 | -4/Upper Caves | Discovered new exit (range 13) 10349 | -4/Upper Caves | Identified exit to Upper Caves 10351 | -4/Upper Caves | Entered another Upper Caves area 10367 | -4/Upper Caves | Discovered new exit (range 11) 10372 | -4/Upper Caves | Identified exit to Research 10400 | -4/Upper Caves | Lost 4 parts (1n2u1w) 10763 | -4/Upper Caves | Build established: Scavenger-Mutant 11392 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11397 | -4/Upper Caves | Core integrity fell below 50% 11473 | -4/Upper Caves | Lost 3 allies 12408 | -4/Upper Caves | Build established: Scavenger-Gladiator 12491 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12530 | -4/Upper Caves | Lost 3 parts (1p2n) 12667 | -4/Upper Caves | Discovered new exit (range 12) 12679 | -4/Upper Caves | Identified exit to Warlord 12681 | -4/Upper Caves | Entered Warlord 12724 | -4/Warlord | System corruption cleaned by Quarantine Array 13137 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13176 | -4/Warlord | Met Warlord 13201 | -4/Warlord | Warlord's base attacked by MAIN.C 13258 | -4/Warlord | Found Prototype Energy Cannon 13551 | -4/Warlord | Warlord forces counterattacked 13605 | -4/Warlord | Found Prototype Device 13606 | -4/Warlord | Identified Minesniffer Drone Bay 13608 | -4/Warlord | Identified Vortex Driver 13658 | -4/Warlord | Spotted Striker 13659 | -4/Warlord | Spotted Striker 13660 | -4/Warlord | Spotted Striker 13665 | -4/Warlord | Destroyed Striker 13667 | -4/Warlord | Spotted Striker 13731 | -4/Warlord | Spotted Striker 13789 | -4/Warlord | Lost 21 allies 13801 | -4/Warlord | Spotted Striker 13802 | -4/Warlord | Spotted Striker 13806 | -4/Warlord | Discovered new exit (range 14) 13827 | -4/Warlord | Identified exit to Proximity Caves 13829 | -4/Warlord | Entered Proximity Caves 13832 | -3/Proximity Caves | Spotter reported a threat 13832 | -3/Proximity Caves | Spotter reported a threat 13958 | -3/Proximity Caves | Build established: Scavenger-Mutant 14022 | -3/Proximity Caves | Spotter reported a threat 14075 | -3/Proximity Caves | Spotter reported a threat 14131 | -3/Proximity Caves | Attracted the attention of an 0b10 base 14151 | -3/Proximity Caves | Core integrity fell below 20% 14262 | -3/Proximity Caves | Spotter reported a threat 14326 | -3/Proximity Caves | Discovered exit to Research (range 5) 14346 | -3/Proximity Caves | Entered Research 14346 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 14410 | -3/Research | Found Adv. Powered Armor 14527 | -3/Research | Discovered new exit (range 7) 14596 | -3/Research | Search patrols dispatched 14615 | -3/Research | Identified exit to Quarantine 14626 | -3/Research | Lost 8 parts (1p4n3u) 14761 | -3/Research | Entered Quarantine 14761 | -3/Quarantine | Accompanied by 1 ally 14809 | -3/Quarantine | Found Prototype Protection 14810 | -3/Quarantine | Identified Centrium Heavy Armor Plating 14814 | -3/Quarantine | Found Centrium Heavy Armor Plating 14818 | -3/Quarantine | Found Centrium Heavy Armor Plating 15128 | -3/Quarantine | Destroyed 7 combat bots 15227 | -3/Quarantine | Garrison activated, responded to threat 15305 | -3/Quarantine | System corruption reached 10% 15435 | -3/Quarantine | Found Alien Artifact 15435 | -3/Quarantine | Identified Subatomic Replicator 15477 | -3/Quarantine | Found Alien Artifact 15477 | -3/Quarantine | Identified Phase Armor 15690 | -3/Quarantine | Build established: Scavenger-Tank 15809 | -3/Quarantine | Discovered new exit (range 8) 15816 | -3/Quarantine | Identified exit to Research 15817 | -3/Quarantine | Entered Research 15817 | -2/Research | Warlord forces began assault on 0b10 15817 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15927 | -2/Research | Research machine network offline 15951 | -2/Research | Met up with Warlord 16131 | -2/Research | Borebot progress halted 16199 | -2/Research | Borebot progress halted 16310 | -2/Research | Spotted Executioner 16332 | -2/Research | Destroyed Executioner 16385 | -2/Research | Discovered new exit (range 14) 16490 | -2/Research | Identified exit to Access 16492 | -2/Research | Entered Access 16492 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16493 | -1/Access | Used Subatomic Replicator to replicate Hvy. Treads 16699 | -1/Access | Lost 3 allies 16850 | -1/Access | Build established: Scavenger-Assassin 16994 | -1/Access | System corruption reached 10% 17315 | -1/Access | System corruption reached 30% 17345 | -1/Access | Lost 5 parts (1p2n2u) 17430 | -1/Access | Build established: Scavenger-Tank 17572 | -1/Access | Spotted B-99 Colossus 17576 | -1/Access | Spotted B-99 Colossus 17588 | -1/Access | Crushed by falling debris 17604 | -1/Access | Core integrity fell below 50% 17611 | -1/Access | Core integrity fell below 20% 17626 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 17607_ Slug penetrates Wall. 17607_ Slug penetrates H-88 Terminator. 17607_ Slug penetrates R-10 Processor. 17609_ The unstable cave ceiling collapses. 17609_ Penetrated by Slug. 17609_ Slug penetrates Earth. 17610_ Knocked back. 17610_ Penetrated by Slug. 17611_ The unstable cave ceiling collapses. 17613_ Micro-nuke Launcher destroyed. 17613_ Knocked back. 17613_ Slug penetrates Reinforced Barrier. 17613_ Penetrated by Slug. 17613_ Slug penetrates Earth. 17613_ Slug penetrates Reinforced Barrier. 17613_ Penetrated by Slug. 17613_ Slug penetrates Earth. 17614_ The unstable cave ceiling collapses. 17626_ Knocked back. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????##% ##??????????????????? | | ????????????????????????? ##??????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????## ##??????????????????? | | ????????????????????????## ###?????????????????? | | ????????????????????????## ###?????????????????# | | ????????????????????????#" "#################### | | ????????????????????????## #################### | | ????????????????????????"" % " ^ | | ?????????????????????????"* " | | ???????????????????????"""=]%" | | ???????????????????????##%BB # ##;######"######### | | ???????????????????????###BB!# [ ########## | | ???????????????????????##![|!# ! ###??????# | | ???????????????????????##[[!% " ##???????? | | ???????????????????????# =! """ ##???????? | | ???????????????????????# """ ##???????? | | ???????????????????????# " ##???????? | | ??????????????????###### ##???????? | | ?????????????????## #BB % ##???????? | | ?????????????????# BBh # #"######+###???????? | | ?????????????????## % % ## ###### ###???????? | | ??????????????????## @# ## #????????????????? | | ???????????????????##% # ##?#????????????????? | | ????????????????????## ##### ??????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Corruption Containment 12 Armor Coverage 3200 Resistance: KI 25 Resistance: TH 30 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 7 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Phase Armor Achievements -------------- 20k Club A New Friend All-out Warlord Just Shoot The Terminal Librarian Release The Drones! Tank Turtlemind Challenges ------------ None Game ------ Seed BattleQuantumChip Manual? 0 Play Time 06:17:05 Cumulative 116.6 hours Start 2025.04.26 @ 04:48:15 End 2025.04.27 @ 18:27:13 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7be1f33f-538e-4958-811e-c96680acbcdf