Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 05:59:13

Player: A Moose

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (22)      110
Value Destroyed (777)      777
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (356)                356
              TOTAL SCORE: 3403

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    86
Follower Combat Kills      93
Aligned with FarCom        300
Friendly Fire              -323

 Cogmind 
---------
Core Integrity             0/400
Matter                     262/300
Energy                     104/250
System Corruption          0%
Temperature                Cool (18)
Movement                   Rolling (100)
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
                Lightpack 2.0
>               --- WEAPON (2) -------
                Beam Rifle
>               --- INVENTORY (40) ---
          Light Ion Engine
                Wheel
                Wheel
          Large Storage Unit
          Large Battery (200)
         Medium Matter Pod (100)
         Medium Matter Pod (100)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (61)
                Structural Scanner
                Power Shielding
                Power Shielding

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Lightpack 2.0
>               --- WEAPON -----------
                Particle Cannon
                Minigun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Wheel
                Wheel
        Compact Wheel
          Large Storage Unit
          Large Battery
         Medium Matter Pod
         Medium Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Power Shielding
                Power Shielding
                Beam Rifle
[Rating: 42]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Power Shielding
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             45   | 6   1   .   20  12  1   5   
  Power                    6    | 1   .   .   2   2   .   1   
    Engine                 5    | 1   .   .   1   2   .   1   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   2   2   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   .   2   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   4   4   1   1   
    Device                 3    | .   .   .   1   1   .   1   
    Storage                4    | 1   .   .   1   1   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   .   12  4   .   2   
    Energy Gun             2    | 1   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   1   2   .   .   
    Ballistic Gun          7    | 1   .   .   5   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   6   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   5   10  .   5   
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               6    | .   .   .   2   2   .   2   
  Utility                  4    | .   .   .   1   3   .   .   
  Weapon                   7    | .   .   .   1   4   .   2   
  Highest Loss Streak      10   | .   .   .   4   10  .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   93  100 90  61  74  67  
  Engine                   8    | .   14  14  6   5   11  11  
  Core                     1    | .   .   .   3   1   .   .   
  Wheel                    20   | .   28  28  21  13  22  22  
  Device                   8    | .   .   .   7   7   11  11  
  Storage                  10   | .   14  14  11  5   11  11  
  Protection               11   | .   8   14  17  17  8   .   
  Energy Gun               1    | .   14  14  1   .   .   .   
  Energy Cannon            5    | .   .   .   1   5   11  10  
  Ballistic Gun            8    | .   14  14  16  4   .   1   
  Launcher                 1    | .   .   .   2   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             39   | 12  13  13  39  35  30  13  
  Greatest Support         22   | 20  20  20  22  22  20  20  
  Greatest Overweight (x)  11   | .   .   .   3   11  1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   8   15  15  40  40  
  Average Capacity         20   | 6   8   8   12  9   29  40  
  Most Carried             16   | 4   4   5   13  13  15  16  
  Average Carried          9    | 1   2   4   8   7   10  14  
  Final Capacity           40   | 8   8   8   15  15  40  40  
  Final Carried            15   | 2   4   5   13  9   15  12  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min 
Matter Collected           1306 | 219 .   .   298 341 421 27  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            751  | .   .   .   554 81  .   116 
  Parts                    47   | .   .   .   42  .   .   5   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  34   | .   .   .   16  16  .   2   
  Guns                     6    | .   .   .   4   .   .   2   
  Cannons                  4    | .   .   .   .   4   .   .   
  AOE                      24   | .   .   .   12  12  .   .   
Classes Destroyed          7    | .   .   .   6   1   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Grunt                    15   | .   .   .   13  .   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Assembled                16   | .   .   .   .   16  .   .   
Best Kill Streak           12   | .   .   .   9   12  .   2   
  Combat Bots Only         12   | .   .   .   8   12  .   2   
Max Kills in Single Turn   3    | .   .   .   2   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        190  | .    .    .    76   80   .    34   
  Missed                   54   | .    .    .    28   21   .    5    
Damage Taken               2125 | .    .    .    737  890  .    498  
  Core                     409  | .    .    .    115  199  .    95   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  47   | .    .    .    28   19   .    .    
Core Remaining (%)         100  | 100  .    100  .    .    .    .    
Volleys Fired              71   | .    1    .    43   18   .    9    
  Largest                  2    | .    2    .    2    2    .    2    
  Hottest                  93   | .    60   .    91   68   .    93   
Shots Fired                114  | .    2    .    74   24   .    14   
  Gun                      77   | .    2    .    57   7    .    11   
  Cannon                   18   | .    .    .    4    11   .    3    
  Launcher                 19   | .    .    .    13   6    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  70   | .    1    .    57   7    .    5    
  Thermal                  25   | .    1    .    4    11   .    9    
  Explosive                19   | .    .    .    13   6    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    .    .    8    7    .    11   
  Robot Miss Streak        4    | .    2    .    4    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           65   | .    .    .    41   11   .    13   
  Core Hits                74   | .    .    .    39   28   .    7    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    .    .    
    Destroy                3    | .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3182 | .    .    .    1862 1100 .    220  
  Guns                     599  | .    .    .    399  33   .    167  
  Cannons                  249  | .    .    .    42   166  .    41   
  Explosions               2321 | .    .    .    1421 900  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    1    .    12   
  Kinetic                  513  | .    .    .    399  33   .    81   
  Thermal                  335  | .    .    .    42   166  .    127  
  Explosive                2321 | .    .    .    1421 900  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            92   | .    .    .    68   24   .    .    
  Projectiles              20   | .    .    .    .    20   .    .    
  Explosions               72   | .    .    .    68   4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      288  | .    .    .    138  144  .    6    
  Shots                    6    | .    .    .    3    3    .    .    
  Rammed                   5    | .    .    .    .    2    .    3    
Targets Rammed             5    | .    .    .    .    2    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        171  | .    20   .    171  110  .    55   
  Average Temperature      30   | .    15   .    32   33   .    18   
  Received Heat Transfer   692  | .    .    .    291  140  .    261  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         666  | .    .    .    74   296  .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             591  | .   15  5   591 185 .   70  
  Initial                  181  | .   .   5   1   181 .   .   
  Average                  148  | .   13  5   280 140 .   10  
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         76   | 100 100 100 40  100 .   100 
  Level 1                  6    | .   .   .   16  .   .   .   
  Level 2                  17   | .   .   .   42  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              58   | .   1   .   26  23  .   8   
  Peak Tracking Total      20   | .   1   .   5   20  .   6   
  Tactical Retreats        4    | .   .   .   .   3   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          4    | .   .   .   4   .   .   .   
  Max in Single Turn       3    | .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          9    | .   2   .   5   .   1   1   
  Terminals                7    | .   2   .   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   6   .   12  .   1   1   
  Successful               8    | .   .   .   6   .   1   1   
  Failed                   12   | .   6   .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   15   | .   6   .   7   .   1   1   
  Terminals                16   | .   6   .   9   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   3   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   1   
  Terminals                2    | .   .   .   1   .   .   1   
    Botnet                 2    | .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   5   .   .   1   
  Full Trace Events        3    | .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   25  .   .   .   
  Total Damage             239  | .   .   .   239 .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min 
Turns Passed               1522 | 37  65  64  503 281 279 293 
Spaces Moved               1382 | 30  73  74  380 224 306 295 
  Core                     85   | 1   .   .   .   84  .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   1297 | 29  73  74  380 140 306 295 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  50  80  80  
  Average Speed            84   | 79  80  80  91  82  85  80  
  Slowest Speed            600  | 80  80  80  135 600 95  80  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   19  25  49  29  69  71  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          190  | .   .   .   121 69  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      190  | .   .   .   121 69  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Total                      1621 | 43  77  78  463 298 323 339 
  Wait                     60   | .   .   4   .   30  .   26  
  Move                     1376 | 29  72  73  379 223 305 295 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  53   | 8   3   1   16  10  14  1   
  Fast Attach              4    | .   .   .   3   1   .   .   
  Attach                   28   | 6   1   .   5   11  1   4   
  Detach                   1    | .   .   .   .   1   .   .   
  Swap                     13   | .   .   .   12  .   .   1   
  Drop                     10   | .   .   .   5   2   3   .   
  Fire                     71   | .   1   .   43  18  .   9   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   2   .   3   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   38 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 10)
  103 | -10/Materials | Entered Mines
  111 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  156 | -10/Mines     | Discovered new exit (range 6)
  162 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  167 | -10/Mines     | Entered Materials
  167 | -9/Materials  | Accompanied by 3 allies
  167 | -9/Materials  | Evolved 2 slots: Utility x2
  261 | -9/Materials  | Discovered new exit (range 15)
  353 | -9/Materials  | Build established: Mutant
  495 | -9/Materials  | Destroyed 8 combat bots
  504 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  505 | -9/Materials  | Discovered new exit (range 14)
  585 | -9/Materials  | Identified exit to Mines
  585 | -9/Materials  | Identified exit to Storage
  670 | -9/Materials  | Entered Mines
  703 | -9/Mines      | Assembled infested the area
  741 | -9/Mines      | Core integrity fell below 50%
  759 | -9/Mines      | Destroyed 12 combat bots
  777 | -9/Mines      | Discovered new exit (range 9)
  787 | -9/Mines      | Learned location of Storage (-9)
  791 | -9/Mines      | Lost 10 parts (1p2n3u4w)
  897 | -9/Mines      | Discovered new exit (range 14)
  947 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  947 | -9/Mines      | Discovered new exit (range 5)
  951 | -9/Mines      | Entered Exiles
  975 | -9/Exiles     | Met 8R-AWN
  989 | -9/Exiles     | Met EX-HEX
 1025 | -9/Exiles     | Met EX-BIN
 1035 | -9/Exiles     | Aligned with FarCom system
 1036 | -9/Exiles     | Given EX-Vault access code
 1059 | -9/Exiles     | Opened EX-Vault
 1065 | -9/Exiles     | Found Lightpack 2.0
 1099 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1122 | -9/Exiles     | Met EX-DEC
 1221 | -9/Exiles     | Discovered new exit (range 10)
 1230 | -9/Exiles     | Left Exiles lab with Lightpack 2.0
 1230 | -9/Exiles     | Entered Mines
 1372 | -8/Mines      | Build established: Hauler-Mutant
 1477 | -8/Mines      | Discovered new exit (range 14)
 1499 | -8/Mines      | Core integrity fell below 20%
 1523 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
T-07 Excavator is excavating. <x3>
K-01 Serf collects debris. <x7>
Slammed into K-01 Serf.
Searching scrap...
Found Minigun.
Found 27 Matter.
Acquired 27 matter.
Acquired Minigun.
T-07 Excavator is excavating.
EXIT=FOUND
T-07 Excavator is excavating. <x2>
K-01 Serf collects debris.
Slammed into T-07 Excavator. <x2>
G-47 Trooper destroyed.
Lgt. Ion Engine destroyed.
Particle Cannon destroyed.
Minigun destroyed.
G-50 Soldier destroyed.
Wheel destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ######     ###??####    ###??????????              |
| ?#######   ###?####     #######??????              |
| ????#####   ##?###       #######?????              |
| #########   ##?##            ####????              |
| #########   ##?##             ###????              |
|             ##?###             ##????              |
|             ##?####            ##????              |
| ########   ###??####     ###  ###????              |
| ########  ####???####   #########????              |
| ??????### ###?????##############?????              |
| ??????### ##???????#######???????????              |
| ???????## ##?????????????????????????              |
| ???????## ##?????????????????????????              |
| ???###### ##????   ??????????????????              |
| ######### ##???    ??????????????????              |
| #####     ##??? <  ??????????????????              |
|        #####???    "?????????????????              |
| #####  #####???    "?????????????????              |
| #####  ##???????   "?????????????????              |
| ???##  ##???????     ????????????????              |
| #####  ##??????#     ????????????????              |
| #####  ##??????##  # ????????????????              |
|        ##???#####  ##????????????????              |
|        ###?######  ##??#####?????????              |
| ###    #######     ###?#####?????????              |
| ###     #####      ######@##?????????              |
| ?##      ###        #####gg#?????????              |
| ?###                    g[##?????????              |
| ?####                   g=##?????????              |
| ??####            ##########?????????              |
| ??####           ###########?????????              |
| ?####            ###?????????????????              |
| ?###      ##     ##??????????????????              |
| ?##      ####   ###??????????????????              |
| ?##      ##########??????????????????              |
| ?###         #####???????????????????              |
| ?####        ##??????????????????????              |
| ??#########  ##??????????????????????              |
| ???########  ##??????????????????????              |
| ?????????##  ##??????????????????????              |
| ?????????##  ##??????????????????????              |
| ?????????##  ##??????????????????????              |
| ?????????#     ??????????????????????              |
| ??????????    ???????????????????????              |
| ?????????? """???????????????????????              |
| ?????????? """ ??????????????????????              |
| ?????????? """ ??????????????????????              |
| ?????????? ??? ??????????????????????              |
| ?????????#  ?? ??????????????????????              |
| ?????????###?????????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                50

 Item Schematics 
-----------------
 Power Shielding | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularSubatomicBox
  Manual?         0
Play Time         00:22:15
  Cumulative      79.8 hours
  Start           2024.05.06 @ 05:39:12
  End             2024.05.06 @ 05:59:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           81
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          57
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b58f4700-229d-4e09-876f-4017eabfddbe