Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 13:09:23 Player: Evilsquid Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (203) 1015 Value Destroyed (6667) 6667 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 12315 Bonus ------- High Alert Combat Kills 626 Follower Combat Kills 237 Friendly Fire -30 Cogmind --------- Core Integrity 754/850 Matter 164/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Hovering (146) Location -6/Waste Parts ------- > --- POWER (1) -------- Nuclear-Momentum Core > --- PROPULSION (4) --- Hovering Antigrav-Armored Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Hardened Heavy Armor Plating EM Disruption Field > --- WEAPON (4) ------- Ballistic HMG Construct/G Ballistic Shock Construct/G > --- INVENTORY (5) ---- Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Nuclear-Momentum Core > --- PROPULSION ------- Hovering Antigrav-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Hardened Heavy Armor Plating EM Disruption Field > --- WEAPON ----------- Ballistic HMG Construct/G Ballistic Shock Construct/G > --- INVENTORY -------- Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Constructs Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Slots Evolved 8 | . . 2 . 2 . . 4 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 . 1 . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 150 | 7 8 38 6 61 25 2 2 1 Power 8 | 1 1 3 1 1 1 . . . Engine 8 | 1 1 3 1 1 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 53 | 2 3 16 . 24 8 . . . Treads 52 | 2 3 16 . 24 7 . . . Leg . | . . . . . . . . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | 2 2 11 2 17 11 1 2 1 Device 24 | 1 . 5 2 4 9 1 1 1 Storage 3 | 1 1 1 . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 22 | . 1 5 . 13 2 . 1 . Artifact . | . . . . . . . . . Weapon 40 | 2 2 8 3 19 5 1 . . Energy Gun 2 | 1 . 1 . . . . . . Energy Cannon 10 | . 2 4 2 1 1 . . . Ballistic Gun 12 | 1 . 1 . 9 . 1 . . Ballistic Cannon 12 | . . 2 1 5 4 . . . Launcher 4 | . . . . 4 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 4 . . 1 . . . Parts Lost 25 | . 3 4 . 7 8 . 3 . Power 1 | . 1 . . . . . . . Propulsion 12 | . 1 1 . 4 4 . 2 . Utility 9 | . 1 2 . 3 2 . 1 . Weapon 3 | . . 1 . . 2 . . . Highest Loss Streak 2 | . 2 1 . 2 1 . 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 98 99 94 84 70 50 53 Engine 8 | . 13 11 11 9 9 . 2 . Core 1 | . . . . . . 8 3 6 Treads 27 | . 27 32 33 34 29 9 5 . Wheel 1 | . . . . . 3 9 . . Device 10 | . 8 11 10 8 8 18 10 13 Storage 9 | . 14 11 11 9 9 9 6 6 Protection 9 | . 5 9 11 15 9 . 6 6 Energy Cannon 7 | . 5 14 21 2 . 7 8 . Ballistic Gun 2 | . 11 1 . 2 . . 1 13 Ballistic Cannon 7 | . . 5 . 9 14 8 2 . Naked Turns . | . . . . . . . . . Heaviest Build 124 | 14 36 101 108 122 124 120 119 117 Greatest Support 94 | 40 40 60 60 94 86 62 36 36 Greatest Overweight (x) 30 | 1 . 1 1 2 12 30 11 3 Average Overweight (x) 2 | . . . 1 1 4 8 4 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 22 25 25 25 25 25 23 Most Carried 25 | 3 15 25 25 25 25 25 18 17 Average Carried 21 | 1 11 21 24 24 22 17 16 16 Final Capacity 25 | 8 15 25 25 25 25 25 25 5 Final Carried 25 | 2 15 25 25 25 25 18 18 5 Scrap Engine Consumption 48 | . . . . . . 27 19 2 Constructs Created 4 | . . . . . . 4 . . Constructs Modified 12 | . . . . . . 5 6 1 Class Distribution -------------------- 50% | Mutant 31% | Scavenger-Mutant 13% | Construct 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Matter Collected 5124 | 277 471 593 57 1598 1686 262 180 . Remotely 104 | . . . . . 104 . . . Salvage Created 7596 | 87 708 2429 283 1758 1271 552 508 . Parts 403 | 6 37 128 15 107 74 14 22 . Haulers Intercepted 20 | . 2 6 . 6 6 . . . Recyclers Shooed 17 | 1 . 1 . 5 3 7 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Combat Hostiles Destroyed 140 | . 13 42 5 36 32 3 9 . Melee 1 | . . . . 1 . . . . Guns 21 | . 12 1 . 8 . . . . Cannons 108 | . . 39 5 21 32 3 8 . AOE 7 | . . . . 6 . . 1 . Classes Destroyed 17 | 2 4 5 1 4 . . 1 . Worker 5 | . 1 . . 3 1 . . . Builder 5 | . . . . 4 1 . . . Tunneler 2 | 1 . 1 . . . . . . Hauler 20 | . 2 6 . 6 6 . . . Recycler 15 | 1 . 2 2 2 2 6 . . Mechanic 2 | . . 1 . . 1 . . . Operator 2 | . . 1 . . 1 . . . Watcher 14 | . 3 5 . 4 2 . . . Swarmer 3 | . . . 3 . . . . . Grunt 88 | . 13 28 2 20 19 . 6 . Brawler 1 | . . 1 . . . . . . Duelist 7 | . . 3 . 3 . . 1 . Sentry 33 | . . 10 . 9 11 3 . . Specialist 2 | . . . . 2 . . . . Hunter 3 | . . . . 1 2 . . . Programmer 2 | . . . . . . . 2 . Heavy 1 | . . . . 1 . . . . Best Kill Streak 7 | 1 4 5 3 7 6 3 3 . Combat Bots Only 6 | . 4 4 3 6 6 1 3 . Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . 1 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Hostile Shots Fired 863 | . 62 146 27 273 259 8 82 6 Missed 253 | . 11 42 9 80 79 2 30 . Damage Taken 10406 | . 562 1544 230 3603 3039 96 1075 257 Core 848 | . 65 225 28 300 134 . 96 . Absorbed by Shields 273 | . . 100 . 113 . . 60 . Redirected to Shielding 58 | . . 58 . . . . . . Ignored by Resistances 74 | . . . . 74 . . . . Regen/Repaired (Parts) 1448 | . 178 103 . 420 395 69 283 . Core Remaining (%) 57 | 100 74 . 36 . . 21 . . Volleys Fired 623 | 7 80 133 19 149 167 32 26 10 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 160 | 70 136 136 160 160 88 88 73 62 Shots Fired 1073 | 14 158 265 38 251 229 46 52 20 Gun 289 | 14 154 18 . 64 . 18 1 20 Cannon 773 | . 4 247 38 176 229 28 51 . Launcher 11 | . . . . 11 . . . . Special . | . . . . . . . . . Kinetic 660 | 7 78 48 . 180 229 46 52 20 Thermal 402 | 7 80 217 38 60 . . . . Explosive 11 | . . . . 11 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | 3 14 23 5 19 12 9 6 11 Robot Miss Streak 5 | 1 4 4 2 5 4 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 722 | 9 106 171 20 175 159 30 36 16 Core Hits 272 | 3 33 66 8 75 54 10 22 1 Critical Kills 3 | . . 2 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 41 | 1 6 6 . 11 16 1 . . Burn 8 | 1 6 1 . . . . . . Meltdown 3 | . . 2 . 1 . . . . Blast 30 | . . 3 . 10 16 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19283 | 97 1124 3628 553 6104 5899 627 886 365 Guns 2828 | 97 1098 184 . 911 . 173 . 365 Cannons 14902 | . 21 3358 524 4064 5763 428 744 . Explosions 1147 | . . . . 1019 . . 128 . Melee . | . . . . . . . . . Ramming 406 | . 5 86 29 110 136 26 14 . Kinetic 12559 | 37 405 684 . 3960 5763 601 744 365 Thermal 5299 | 60 714 2858 524 1015 . . 128 . Explosive 1019 | . . . . 1019 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 . . Average Corruption 1 | . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . 7 17 . . Message Errors 7 | . . . . . . 7 . . Matter Fused 5 | . . . . . 2 3 . . Heat Flow Errors 5 | . . . . . 2 3 . . Energy Discharges 2 | . . . . . 1 1 . . Data Loss (minor) 3 | . . . . . 2 1 . . Data Loss (major) 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 371 | . . . 19 203 133 7 9 . Projectiles 338 | . . . 19 170 133 7 9 . Explosions 32 | . . . . 32 . . . . Melee 1 | . . . . 1 . . . . Knockbacks 66 | . . 2 . 11 40 1 12 . Impact 2 | . . . . 1 1 . . . Kinetic 60 | . . 2 . 10 36 1 11 . Secondary 4 | . . . . . 3 . 1 . Self-Inflicted Damage 160 | . . . . 110 11 12 27 . Shots 4 | . . . . 3 . . 1 . Rammed 42 | . 1 10 3 10 14 2 2 . Targets Rammed 46 | . 1 10 3 11 17 2 2 . Kicked . | . . . . . . . . . Crushed 4 | . . . . 1 3 . . . Highest Temperature 626 | 90 342 626 168 446 135 201 90 . Average Temperature 83 | 43 88 91 62 93 49 108 39 . Received Heat Transfer 4104 | . 309 575 54 1566 1233 45 322 . Effects 13 | . . 8 . 5 . . . . Shutdowns 3 | . . 1 . 2 . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . 1 . . . . . . Damage (major) 4 | . . 2 . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 5 | . 2 2 . 1 . . . . Combat Hostiles 3 | . 1 2 . . . . . . Parts Melted 34 | . 8 11 3 11 1 . . . Heat Transferred 11190 | 259 2516 5254 1011 2000 . . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Peak Influence 842 | 10 219 756 298 603 842 291 469 . Initial 352 | . 6 55 287 . 254 241 352 . Average 284 | 3 115 429 124 167 552 106 193 . Maximum Alert Level 3 | . 1 3 1 2 3 1 2 . Low Security (%) 45 | 100 86 7 75 63 6 78 67 100 Level 1 22 | . 13 36 24 26 11 21 15 . Level 2 23 | . . 46 . 9 52 . 17 . Level 3 7 | . . 9 . . 28 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 6 8 1 6 11 . 3 . Investigation 15 | . 4 3 1 2 5 . . . Extermination 2 | . . . . . . . 2 . Reinforcement 12 | . 2 2 . 4 3 . 1 . Assault 4 | . . 3 . . 1 . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Distress Signals 7 | . 1 2 . 1 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 220 | . 22 62 6 56 58 2 11 3 Peak Tracking Total 9 | . 3 5 3 9 7 1 4 3 Tactical Retreats 21 | . 4 3 1 1 10 . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Traps Triggered 10 | . 1 2 2 . 4 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Machines Disabled 15 | . . 3 1 5 6 . . . Max in Single Turn 2 | . . 1 1 2 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Machines Accessed 47 | . 8 10 2 7 10 10 . . Terminals 27 | . 5 7 . 4 7 4 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 1 2 . 2 1 . . . Recycling Units 11 | . 2 1 . 1 1 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 139 | . 19 37 2 29 29 23 . . Successful 75 | . 12 19 2 19 11 12 . . Failed 64 | . 7 18 . 10 18 11 . . Catastrophic 13 | . 3 4 . 4 1 1 . . Database Lockouts . | . . . . . . . . . Manual 100 | . 13 30 . 15 18 24 . . Terminals 92 | . 13 30 . 14 20 15 . . Fabricators . | . . . . . . . . . Repair Stations 28 | . 4 6 . 14 4 . . . Recycling Units 13 | . 2 1 . 1 1 8 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . Terminal Hacks 18 | . 2 5 2 3 4 2 . . Record 1 | . . 1 . . . . . . Open Door 4 | . . . 2 . 2 . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 4 | . 1 2 . 1 . . . . Unreport Threat 7 | . . 1 . 2 2 2 . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 25 | . 4 6 . 11 4 . . . Scan Component 13 | . 2 3 . 6 2 . . . Repair 12 | . 2 3 . 5 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 31 | . 6 8 . 5 2 10 . . Terminals 20 | . 4 7 . 4 1 4 . . Botnet 20 | . 4 7 . 4 1 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 11 | . 2 1 . 1 1 6 . . Tunnel 11 | . 2 1 . 1 1 6 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 6 9 . 6 8 5 . . Full Trace Events 10 | . 3 2 . . 4 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 12 | . 2 3 . 5 2 . . . Time 431 | . 52 90 . 213 76 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 173 | . . . . . 173 . . . Highest-Rated Ally 29 | . . . . . 29 . . . Total Orders 3 | . . . . . 3 . . . EXPLORE 3 | . . . . . 3 . . . Ally Attacks 53 | . . . . . 53 . . . Total Damage 741 | . . . . . 741 . . . Kills 8 | . . . . . 8 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 18 | . . . . . 18 . . . Drone Recoveries 8 | . . . . . 8 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Turns Passed 17964 | 133 1413 3638 1616 4304 3677 1874 1223 86 Spaces Moved 6305 | 67 654 1361 625 1446 1098 748 289 17 Core 9 | 7 . . . . . 2 . . Treads 5212 | 60 654 1361 625 1446 786 37 243 . Legs . | . . . . . . . . . Wheels 1059 | . . . . . 312 709 38 . Hover 25 | . . . . . . . 8 17 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 240 228 231 200 245 320 Average Speed 228 | 151 160 211 240 235 243 219 388 320 Slowest Speed 1550 | 160 160 240 240 320 317 1550 533 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 4 98 97 98 97 97 99 6 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 12 | . 2 1 . 1 2 6 . . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 3 | . . . . 3 . . . . Terrain Destroyed 181 | . . . 11 103 54 3 10 . Melee . | . . . . . . . . . Projectile 114 | . . . 11 44 54 3 2 . AOE 67 | . . . . 59 . . 8 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Total 8726 | 83 881 1864 700 2083 1810 945 332 28 Wait 1277 | . 114 236 30 306 442 139 10 . Move 6288 | 66 653 1360 614 1445 1097 747 289 17 Hop 5 | . . . 5 . . . . . Pick Up 140 | 3 18 42 10 46 17 1 3 . Fast Attach 42 | 6 4 7 1 10 12 2 . . Attach 36 | 1 3 7 1 12 9 . 2 1 Detach 20 | . 2 . 1 4 7 6 . . Swap 72 | . 1 24 4 39 4 . . . Drop 156 | . 5 45 12 61 17 16 . . Fire 623 | 7 80 133 19 149 167 32 26 10 Melee . | . . . . . . . . . Ram 7 | . . . . . 5 2 . . Kick . | . . . . . . . . . Crush 39 | . 1 10 3 11 12 . 2 . Escape Stasis 8 | . . . . . 8 . . . Rewire 6 | . . . . . 6 . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 444 | -10/Materials | Identified exit to Mines 528 | -10/Materials | Discovered new exit (range 12) 933 | -10/Materials | Discovered new exit (range 10) 1397 | -10/Materials | Discovered new exit (range 11) 1499 | -10/Materials | Repaired Lgt. Treads 1527 | -10/Materials | Repaired Lgt. Treads 1547 | -10/Materials | Entered another Materials area 1547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1558 | -9/Materials | Identified exit to Mines 2046 | -9/Materials | Build established: Scavenger-Mutant 2098 | -9/Materials | Identified exit to Materials 3147 | -9/Materials | First assault squad dispatched 3258 | -9/Materials | Core integrity fell below 50% 4134 | -9/Materials | Repaired Imp. Weapon Shielding 4423 | -9/Materials | Repaired Lgt. Armor Plating 4450 | -9/Materials | Repaired Lgt. Armor Plating 5185 | -9/Materials | Entered Mines 5202 | -9/Mines | Discovered exit to Materials (range 8) 5238 | -9/Mines | Learned Materials terminal intel 5242 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5510 | -9/Mines | Found a hidden stash of uninstalled traps 6204 | -9/Mines | Met a Derelict shopkeep closing up shop 6775 | -9/Mines | Discovered exit to Materials (range 7) 6801 | -9/Mines | Entered Materials 6801 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6802 | -8/Materials | Loaded intel: 9 terminal locations 7406 | -8/Materials | Discovered new exit (range 14) 7683 | -8/Materials | Identified exit to Storage 7767 | -8/Materials | Build established: Mutant 7941 | -8/Materials | Repaired Lgt. Armor Plating 8004 | -8/Materials | Repaired Broken Imp. Cooling System 8046 | -8/Materials | Repaired Adv. Treads 8090 | -8/Materials | Repaired Med. Treads 8632 | -8/Materials | Discovered new exit (range 10) 10349 | -8/Materials | Discovered new exit (range 15) 10576 | -8/Materials | Repaired Hrd. Heavy Armor Plating 10813 | -8/Materials | Core integrity fell below 50% 11105 | -8/Materials | Entered Storage 11227 | -8/Storage | Learned location of Armory (-3) 11620 | -8/Storage | Garrison activated, responded to threat 12519 | -8/Storage | Repaired Adv. Treads 12959 | -8/Storage | Repaired Arm. Treads 13875 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 14166 | -8/Storage | Discovered new exit (range 31) 14180 | -8/Storage | Build established: Commander-Mutant 14310 | -8/Storage | Discovered new exit (range 62) 14555 | -8/Storage | Used back door to open Recycling access 14705 | -8/Storage | First assault squad dispatched 14782 | -8/Storage | Entered Recycling 14788 | -8/Recycling | Lost 11 allies 14788 | -8/Recycling | Found Scrap Engine 15056 | -8/Recycling | Build established: Mutant 15447 | -8/Recycling | Build established: Construct 15797 | -8/Recycling | Discovered new exit (range 8) 16656 | -8/Recycling | Entered Factory 16656 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 17006 | -6/Factory | Search patrols dispatched 17725 | -6/Factory | Build established: Mutant 17879 | -6/Factory | Sucked down chute 17879 | -6/Factory | Entered Waste 17932 | -6/Waste | Spotted C-40 Crusher 17949 | -6/Waste | Spotted C-40 Crusher 17960 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 17964 | -6/Waste | Spotted C-40 Crusher 17965 | -6/Waste | Self-destructed Last Messages --------------- Renamed Ballistic Shock Construct/G. 17856_ Scrap Engine modifies Treaded Armored-Compact Exoskeleton: Coverage -40, Max Integrity +13, Time/Move -39 Expanded to 2 slots (? T146 S36) Renamed Hovering Gravmag-Armored Exoskeleton. 17879_ Triggered Chute Trap. 17879_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 17917_ Arm. Scrap Engine consumes Broken Adv. Plasma Cannon. 17926_ Arm. Scrap Engine consumes Antigrav Array. 17948_ Critical hit (Destroy). 17960_ Huge Storage Unit crushed. 17963_ Scrap Engine modifies Hovering Gravmag-Armored Exoskeleton: Support -1 Expanded to 3 slots (? T146 S52) Renamed Hovering Antigrav-Armored Exoskeleton. 17963_ Imp. Cooling System crushed. 17963_ Drone Bay crushed. 17963_ Imp. Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# ! #????????????????????? | | ?????????# ####!!! #????????????????????? | | ?????????# !!@!!#????????????????????? | | ?????????# !CC #????????????????????? | | ?????????# CC #????????????????????? | | ?????????# CC #????????????????????? | | ?????????# ####CC #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? C????????????????????? | | ??????????????????????? C ???????????????????? | | ??????????????????????? ! ??????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????## ####?????????????????? | | ???????????????????????#! #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorPiercingKatana Manual? 0 Play Time 01:56:42 Cumulative 76.8 hours Start 2024.04.13 @ 21:32:14 End 2024.04.14 @ 13:09:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f638b16e-868b-4054-922b-ff147aa72ab5