Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.14 @ 17:41:47 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (443) 443 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3058 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 130/500 Energy 584/590 System Corruption 3% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Small Storage Unit Compact Battery High-capacity Matter Pod Visual Processing Unit Improved Shield Generator > --- WEAPON (3) ------- Heavy Laser Heavy Laser Gatling Laser > --- INVENTORY (6) ---- Ion Engine Improved Medium Armor Plating Minigun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Compact Battery High-capacity Matter Pod Visual Processing Unit Improved Shield Generator > --- WEAPON ----------- Heavy Laser Heavy Laser Gatling Laser > --- INVENTORY -------- Ion Engine Particle Cannon Particle Cannon Shotgun Minigun [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 34 | 6 . . 12 . 16 Power 4 | 1 . . 2 . 1 Engine 4 | 1 . . 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . 5 . 3 Treads 3 | 2 . . 1 . . Leg 7 | . . . 4 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 . . . . 5 Device 2 | . . . . . 2 Storage 3 | 1 . . . . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 . . 5 . 7 Energy Gun 5 | 1 . . 1 . 3 Energy Cannon 4 | . . . 2 . 2 Ballistic Gun 5 | 1 . . 2 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . . 2 . . Average Slot Usage (%) 82 | . 85 66 73 88 87 Engine 9 | . 14 11 9 11 7 Treads 10 | . 28 22 20 . . Leg 22 | . . . 9 44 29 Storage 13 | . 14 11 11 11 17 Processor 1 | . . . . . 5 Energy Gun 8 | . 14 11 7 . 12 Energy Cannon 8 | . . . 1 22 8 Ballistic Gun 6 | . 14 11 12 . 1 Naked Turns . | . . . . . . Heaviest Build 35 | 13 13 13 17 17 35 Greatest Support 60 | 40 40 40 60 40 58 Greatest Overweight (x) 2 | 2 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 Most Carried 6 | 3 2 2 6 6 6 Average Carried 3 | 1 2 2 2 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 2 2 2 6 5 4 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 11% | Tank 7% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Tank | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 530 | 205 76 . 229 20 . Remotely . | . . . . . . Salvage Created 618 | . 81 . 435 102 . Parts 39 | . 10 . 24 5 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 18 | . 4 . 12 2 . Guns 16 | . 4 . 12 . . Cannons 2 | . . . . 2 . Classes Destroyed 5 | . 2 . 1 2 . Recycler 1 | . . . . 1 . Drone 2 | . . . . 2 . Swarmer 6 | . 3 . 3 . . Grunt 8 | . 1 . 7 . . Sentry 2 | . . . 2 . . Best Kill Streak 7 | . 3 . 7 3 . Combat Bots Only 7 | . 3 . 7 2 . Max Kills in Single Turn 2 | . 1 . 2 1 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 788 | . 69 . 712 . 7 Core 142 | . 7 . 135 . . Absorbed by Shields 3 | . . . . . 3 Core Remaining (%) 87 | 100 97 . . 66 . Volleys Fired 48 | . 7 . 36 5 . Largest 2 | . 2 . 2 2 . Hottest 136 | . 70 . 88 136 . Shots Fired 96 | . 14 . 72 10 . Gun 86 | . 14 . 72 . . Cannon 10 | . . . . 10 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 65 | . 7 . 58 . . Thermal 31 | . 7 . 14 10 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 6 . 22 5 . Robot Miss Streak 2 | . 1 . 2 2 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 81 | . 10 . 66 5 . Core Hits 31 | . 5 . 22 4 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1002 | . 98 . 796 108 . Guns 894 | . 98 . 796 . . Cannons 104 | . . . . 104 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 626 | . 21 . 605 . . Thermal 372 | . 77 . 191 104 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 181 | . 39 . 102 94 181 Average Temperature 33 | . 16 . 23 46 97 Received Heat Transfer 393 | . 12 . 375 . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 925 | . 222 . 518 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 930 | . 113 40 312 101 930 Initial 900 | . . 40 14 46 900 Average 289 | . 32 40 105 40 854 Maximum Alert Level 3 | . . . 1 . 3 Low Security (%) 65 | 100 100 100 79 100 . Level 1 5 | . . . 20 . . Level 2 . | . . . . . . Level 3 28 | . . . . . 100 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 3 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 3 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 6 . 23 19 10 Peak Tracking Total 8 | . 3 . 8 7 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 8 | . 2 1 1 3 1 Terminals 8 | . 2 1 1 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 7 2 4 7 2 Successful 10 | . 1 1 4 4 . Failed 12 | . 6 1 . 3 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 23 | . 7 2 5 7 2 Terminals 22 | . 7 2 4 7 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 1 4 4 . Level Access Points 2 | . 1 . . 1 . Branch Access Points 2 | . . . 1 1 . Alert Level 3 | . . 1 1 1 . Unreport Threat 3 | . . . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 . 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 1986 | 71 307 36 518 483 571 Spaces Moved 1250 | 39 161 23 226 363 438 Core 17 | 17 . . . . . Treads 353 | 22 161 23 147 . . Legs 880 | . . . 79 363 438 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 131 | 149 160 160 146 120 121 Slowest Speed 160 | 160 160 160 160 120 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 32 4 29 81 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 1498 | 52 197 22 346 400 481 Wait 113 | . 30 . 53 30 . Move 1245 | 38 160 22 225 362 438 Hop . | . . . . . . Pick Up 38 | 8 . . 14 . 16 Fast Attach . | . . . . . . Attach 20 | 6 . . 7 . 7 Detach . | . . . . . . Swap 14 | . . . 5 . 9 Drop 18 | . . . 6 1 11 Fire 48 | . 7 . 36 5 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Materials 173 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Propulsion x2 379 | -9/Materials | Discovered new exit (range 15) 415 | -9/Materials | Entered Storage 485 | -9/Storage | Identified exit to Recycling 742 | -9/Storage | Destroyed 7 combat bots 928 | -9/Storage | Used back door to open Recycling access 933 | -9/Storage | Entered Recycling 962 | -9/Recycling | Spotter reported a threat 970 | -9/Recycling | Spotter reported a threat 1055 | -9/Recycling | Spotter reported a threat 1058 | -9/Recycling | Spotter reported a threat 1066 | -9/Recycling | Spotter reported a threat 1067 | -9/Recycling | Spotter reported a threat 1067 | -9/Recycling | Spotter reported a threat 1079 | -9/Recycling | Spotter reported a threat 1085 | -9/Recycling | Spotter reported a threat 1092 | -9/Recycling | Build established: Scavenger-Mutant 1108 | -9/Recycling | Spotter reported a threat 1111 | -9/Recycling | Spotter reported a threat 1179 | -9/Recycling | Identified exit to Factory 1222 | -9/Recycling | Spotter reported a threat 1223 | -9/Recycling | Spotter reported a threat 1233 | -9/Recycling | Spotter reported a threat 1233 | -9/Recycling | Spotter reported a threat 1241 | -9/Recycling | Spotter reported a threat 1259 | -9/Recycling | Spotter reported a threat 1276 | -9/Recycling | Spotter reported a threat 1279 | -9/Recycling | Spotter reported a threat 1310 | -9/Recycling | Spotter reported a threat 1329 | -9/Recycling | Spotter reported a threat 1332 | -9/Recycling | Spotter reported a threat 1373 | -9/Recycling | Spotter reported a threat 1416 | -9/Recycling | Entered Factory 1416 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 1987 | -7/Factory | Self-destructed Last Messages --------------- 01766_ OTYYPV3/FWXZRUV3GNE9JG3Z>G 01766_ Acquired Shield Generator. 01786_ Acquired Com. Battery. 01821_ Acquired Imp. Shield Generator. 01857_ Dropped Particle Cannon. 01857_ Dropped Shield Generator. 01858_ Acquired Hvy. Laser. 01864_ R-06 Scavenger collects Shield Generator. 01868_ R-06 Scavenger collects Particle Cannon. 01874_ System corrupted: Energy discharge (-236). 01874_ Acquired Adv. Assault Cannon. 01875_ Dropped Shotgun. 01879_ Acquired Imp. Medium Armor Plating. 01879_ R-06 Scavenger collects Shotgun. 01889_ System corrupted: Component data lost. 01915_ System corrupted: Heat flow error (+204). 01932_ System corrupted: Matter fused (-10). 01948_ GLZK7U/6Z L#WQD4NAKR7RKMN 01985_ DMD,W0K Map ----- +----------------------------------------------------+ | ??????????# #?????????????????# #? ???? | | ??????????# ########??????????# # "?? | | ??????????# # #??????????# # "?? | | ??????????# # ############ """ # ?? | | ??????????# # ## # """ #! 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