Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.15 @ 13:41:51 Player: kicktown Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (1844) 1844 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5934 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 63/290 System Corruption 9% Temperature Cool (225) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Transport Network Coupler > --- WEAPON (4) ------- Compact Ion Cannon > --- INVENTORY (10) --- Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Transport Network Coupler Experimental Utility Shielding > --- WEAPON ----------- Heavy Laser Precision Assault Rifle Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved VTOL Module Advanced Heat Sink Advanced Weight Redist. System Long-range Terrain Scanner Improved Datajack [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Long-range Tractor Beam Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . . 1 1 . . . Propulsion 2 | . . 1 . . . . 1 Utility 2 | . . 1 . 1 . . . Weapon 2 | . . . 1 . . . 1 Parts Attached 188 | 7 37 44 51 12 1 3 33 Power 22 | 1 3 3 8 2 . . 5 Engine 15 | 1 3 3 3 1 . . 4 Core 7 | . . . 5 1 . . 1 Reactor . | . . . . . . . . Propulsion 75 | 2 24 17 19 1 . . 12 Treads 31 | . 13 9 5 . . . 4 Leg 7 | . . . . . . . 7 Wheel 29 | 2 11 8 7 . . . 1 Hover 3 | . . . 3 . . . . Flight 5 | . . . 4 1 . . . Utility 31 | 2 4 2 6 6 1 2 8 Device 8 | . . 1 1 2 . . 4 Storage 10 | 2 4 . 1 1 1 . 1 Processor 4 | . . . . 2 . 1 1 Hackware 3 | . . . 2 . . 1 . Protection 6 | . . 1 2 1 . . 2 Artifact . | . . . . . . . . Weapon 60 | 2 6 22 18 3 . 1 8 Energy Gun 9 | . . 1 5 1 . . 2 Energy Cannon 13 | . 2 10 . . . . 1 Ballistic Gun 15 | 2 2 2 5 1 . . 3 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . 1 . 3 . . . . Special Weapon 10 | . 1 6 3 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 7 | . . 3 2 1 . . 1 Unidentified Prototypes 12 | . . 4 3 1 . . 4 Parts Lost 26 | . . 1 2 1 1 . 21 Power 4 | . . . . . . . 4 Propulsion 7 | . . . . . . . 7 Utility 5 | . . . . . 1 . 4 Weapon 10 | . . 1 2 1 . . 6 Highest Loss Streak 17 | . . 1 2 3 1 . 17 Average Slot Usage (%) 91 | . 99 99 91 71 72 78 77 Engine 10 | . 13 11 9 2 7 7 9 Core 3 | . . . 8 13 7 7 5 Treads 15 | . 17 28 11 . . . 4 Wheel 5 | . 10 4 5 . . . . Flight 5 | . . . 4 21 23 23 8 Storage 17 | . 28 22 15 . 4 . 4 Processor 2 | . . . . 2 7 10 12 Hackware 1 | . . . 2 13 . 6 2 Protection 3 | . . 9 6 . . . 2 Energy Gun 2 | . . . 10 7 . . 2 Energy Cannon 7 | . 12 14 1 . . . . Ballistic Gun 7 | . 14 2 7 1 7 7 8 Special Weapon 1 | . . 3 2 . . . . Special Melee Weapon 2 | . . 2 3 5 7 7 2 Naked Turns . | . . . . . . . . Heaviest Build 89 | 15 74 78 89 36 18 18 61 Greatest Support 70 | 32 46 69 69 18 18 18 70 Greatest Overweight (x) 28 | . 4 3 28 1 . 5 13 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 10 10 4 10 Average Capacity 13 | 7 14 20 17 4 4 4 8 Most Carried 20 | 8 20 20 20 7 6 4 10 Average Carried 11 | 4 11 19 16 3 3 3 5 Final Capacity 20 | 8 20 20 4 10 4 4 10 Final Carried 20 | 8 20 20 4 7 4 4 1 Class Distribution -------------------- 47% | Hauler-Mutant 20% | Mutant 12% | Sprinter 6% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2716 | 403 437 486 376 424 66 38 486 Remotely 142 | . . . . 76 66 . . Salvage Created 3127 | 205 488 725 408 321 71 55 854 Parts 204 | 18 41 37 38 25 4 3 38 Haulers Intercepted 8 | . 1 3 1 . . . 3 Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 45 | . 13 13 9 . . . 10 Guns 14 | . 3 . 4 . . . 7 Cannons 21 | . 7 10 1 . . . 3 AOE 9 | . 3 2 4 . . . . Classes Destroyed 16 | 3 5 1 1 1 1 1 3 Worker 7 | 2 . . . 4 . . 1 Builder 3 | . . . 1 1 . . 1 Tunneler 11 | 5 . . 2 3 . . 1 Hauler 8 | . 1 3 1 . . . 3 Recycler 3 | 1 . . 1 1 . . . Minesweeper 1 | . . . . . . 1 . Mechanic 1 | . . . . 1 . . . Operator 4 | . 2 2 . . . . . Watcher 7 | . 3 1 2 1 . . . Swarmer 17 | . 6 3 8 . . . . Grunt 21 | . 7 8 1 . . . 5 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 3 | . . 2 . . . . 1 Programmer 2 | . . . . . . . 2 Decomposer 2 | . . . . . . 2 . Samaritan 2 | . . . . . 2 . . Best Kill Streak 6 | 3 3 6 6 6 . 1 3 Combat Bots Only 4 | . 3 4 4 . . . 3 Max Kills in Single Turn 3 | 1 3 2 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 2 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 4786 | . 448 468 585 215 126 . 2944 Core 1199 | . 65 73 126 27 44 . 864 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 74 81 77 . . 89 . Volleys Fired 253 | 27 49 53 37 25 9 2 51 Largest 4 | 2 2 2 3 2 1 1 4 Hottest 156 | 40 100 156 118 85 28 28 142 Shots Fired 440 | 54 90 82 70 28 9 2 105 Gun 267 | 54 41 6 42 28 9 2 85 Cannon 132 | . 45 56 11 . . . 20 Launcher 4 | . 2 . 2 . . . . Special 37 | . 2 20 15 . . . . Kinetic 219 | 54 41 6 25 9 9 2 73 Thermal 153 | . 47 45 15 14 . . 32 Explosive 4 | . 2 . 2 . . . . Electromagnetic 64 | . . 31 28 5 . . . Robot Hit Streak 15 | 4 6 15 15 11 3 1 11 Robot Miss Streak 5 | 3 5 1 3 1 1 1 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 307 | 27 40 50 37 40 8 4 101 Core Hits 131 | 9 25 22 19 14 5 2 35 Critical Hits 5 | 2 . 2 1 . . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 4 | 2 . 1 1 . . . . Melee Attacks 62 | . . 6 5 15 3 4 29 Impact . | . . . . . . . . Slashing 17 | . . . . . . 4 13 Piercing . | . . . . . . . . Sneak Attacks 49 | . . 6 4 15 2 1 21 Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6493 | 374 894 1040 860 434 150 186 2555 Guns 3002 | 374 199 52 338 434 150 22 1433 Cannons 2024 | . 528 893 173 . . . 430 Explosions 611 | . 167 95 349 . . . . Melee 856 | . . . . . . 164 692 Ramming . | . . . . . . . . Kinetic 2380 | 374 199 52 216 164 150 22 1203 Thermal 1823 | . 528 389 90 156 . . 660 Explosive 426 | . 167 . 259 . . . . Electromagnetic 1008 | . . 599 295 114 . . . Impact . | . . . . . . . . Slashing 856 | . . . . . . 164 692 Piercing . | . . . . . . . . Highest Corruption 9 | . 2 2 . . . . 9 Average Corruption 2 | . 1 2 . . . . 3 Corruption Purged . | . . . . . . . . Effects 22 | . 6 11 . . . . 5 Message Errors 7 | . 2 5 . . . . . Heat Flow Errors 2 | . 1 . . . . . 1 Energy Discharges 5 | . 1 4 . . . . . Data Loss (minor) 3 | . 1 1 . . . . 1 Targeting Errors 3 | . 1 . . . . . 2 Weapon Failures 2 | . . 1 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 248 | . . 18 46 . . 121 63 Projectiles 40 | . . 18 16 . . . 6 Explosions 30 | . . . 30 . . . . Melee 178 | . . . . . . 121 57 Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 56 | . . 19 37 . . . . Shots 2 | . . 1 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 640 | 6 167 243 258 49 6 . 640 Average Temperature 90 | 6 33 49 79 11 4 . 234 Received Heat Transfer 1269 | . 96 165 99 93 9 . 807 Effects 28 | . . 1 . . . . 27 Shutdowns 8 | . . . . . . . 8 Energy Bleed 3 | . . 1 . . . . 2 Interference 8 | . . . . . . . 8 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 4 | . . 3 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 1 . 1 . . 2 Heat Transferred 3419 | . 1110 655 100 444 . . 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 314 | 40 290 190 314 271 . . 268 Initial 137 | . 26 28 27 137 . . 124 Average 106 | 19 123 57 110 197 . . 144 Maximum Alert Level 1 | . 1 . 1 1 . . 1 Low Security (%) 87 | 100 86 100 92 42 . . 77 Level 1 12 | . 13 . 7 57 . . 22 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 2 . 2 . . 6 Investigation 2 | . . . . 2 . . . Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 2 2 . . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . . 1 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 25 22 31 5 12 1 12 Peak Tracking Total 16 | . 8 7 16 2 12 1 5 Tactical Retreats 9 | . 2 2 2 1 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . 2 1 . 2 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 103 | . . 51 52 . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed 6 | . . 6 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 5 | . 2 . 1 . . . 2 Max in Single Turn 1 | . 1 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 20 | . 7 3 2 5 . 1 2 Terminals 9 | . 4 1 1 1 . 1 1 Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . 1 . 1 2 . . . Recycling Units 4 | . 2 1 . 1 . . . Scanalyzers 2 | . . 1 . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 51 | . 17 12 5 11 . 2 4 Successful 30 | . 12 7 2 6 . 2 1 Failed 21 | . 5 5 3 5 . . 3 Catastrophic 4 | . 1 2 1 . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 9 . 2 2 . . . Terminals 19 | . 9 2 2 2 . 2 2 Fabricators 2 | . . . . 2 . . . Repair Stations 11 | . 4 . 3 4 . . . Recycling Units 9 | . 4 2 . 3 . . . Scanalyzers 10 | . . 8 . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 4 . . . . 2 . Record 2 | . . . . . . 2 . Part Schematic 2 | . 2 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 9 | . 4 . 2 3 . . . Scan Component 4 | . 2 . 1 1 . . . Repair 4 | . 2 . 1 1 . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . Retrieve Components 3 | . 2 . . 1 . . . Scanalyzer 8 | . . 7 . . . . 1 Insert Component 4 | . . 3 . . . . 1 Analyze 4 | . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . Reject 3 | . 2 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 6 3 2 4 . . 2 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 2 2 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . 1 1 . . . Time 125 | . 52 . 13 60 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 8 . . 3 . . . Parts Scanalyzed 3 | . . 2 . . . . 1 Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 25 | . . 4 2 9 1 . 9 Non-combat 25 | . . 4 2 9 1 . 9 Combat . | . . . . . . . . Robot Hacks Applied 41 | . . 6 3 15 1 . 16 parse_system 2 | . . . 1 . 1 . . no_distress 22 | . . 3 1 9 . . 9 find_chute 7 | . . . . 4 . . 3 find_fabricator 3 | . . . . . . . 3 find_recycling 6 | . . 3 1 1 . . 1 find_station 1 | . . . . 1 . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 5080 | 193 1510 1249 790 305 161 267 605 Spaces Moved 3804 | 95 887 325 463 466 427 792 349 Core 17 | 1 . . 4 . . 2 10 Treads 544 | . 229 171 62 . . . 82 Legs 91 | . . . . . . . 91 Wheels 1068 | 94 658 154 151 . . . 11 Hover 2 | . . . 2 . . . . Flight 2082 | . . . 244 466 427 790 155 Fastest Speed 29 | 50 100 120 29 29 29 29 29 Average Speed 78 | 99 125 151 96 29 29 29 99 Slowest Speed 1450 | 100 180 220 1450 99 29 300 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 98 35 42 14 63 72 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 4 . Spaces Dug 31 | . 2 14 15 . . . . Terrain Destroyed 60 | . 9 16 32 . . . 3 Melee . | . . . . . . . . Projectile 34 | . 2 14 15 . . . 3 AOE 26 | . 7 2 17 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 5331 | 136 1185 939 708 594 455 814 500 Wait 754 | . 173 435 53 65 9 11 8 Move 3793 | 94 886 324 462 461 426 791 349 Hop 2 | . . . . 2 . . . Pick Up 67 | 8 22 12 10 6 1 1 7 Fast Attach 63 | 7 1 3 20 7 1 3 21 Attach 22 | . . 5 6 4 . . 7 Detach 19 | . . 1 7 3 1 . 7 Swap 103 | . 36 36 25 1 . . 5 Drop 90 | . 18 13 31 5 5 2 16 Fire 253 | 27 49 53 37 25 9 2 51 Melee 62 | . . 6 5 15 3 4 29 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 103 | . . 51 52 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 194 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Discovered new exit (range 12) 876 | -10/Materials | Discovered new exit (range 16) 1056 | -10/Materials | Discovered new exit (range 15) 1292 | -10/Materials | Build established: Hauler-Mutant 1347 | -10/Materials | Repaired Grenade Launcher 1374 | -10/Materials | Repaired Ion Engine 1704 | -10/Materials | Entered another Materials area 1704 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2917 | -9/Materials | Discovered new exit (range 16) 2953 | -9/Materials | Entered another Materials area 2953 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3652 | -8/Materials | Repaired Lgt. Assault Rifle 3742 | -8/Materials | Discovered new exit (range 5) 3743 | -8/Materials | Entered Factory 3743 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3768 | -7/Factory | Discovered new exit (range 15) 3789 | -7/Factory | Lost 3 parts (3w) 3943 | -7/Factory | Repaired Imp. VTOL Module 4035 | -7/Factory | Discovered new exit (range 7) 4048 | -7/Factory | Entered Lower Caves 4132 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4175 | -7/Lower Caves | Learned 4 Factory zone layouts 4184 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4205 | -7/Lower Caves | Discovered new exit (range 9) 4206 | -7/Lower Caves | Learned Factory terminal intel 4209 | -7/Lower Caves | Entered another Lower Caves area 4224 | -7/Lower Caves | Discovered new exit (range 13) 4249 | -7/Lower Caves | Build established: Sprinter 4282 | -7/Lower Caves | Encountered a Warlord checkpoint 4287 | -7/Lower Caves | Learned Factory stockpile data 4339 | -7/Lower Caves | Spotted B-75 Beast 4476 | -7/Lower Caves | Entered Factory 4476 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4479 | -6/Factory | Loaded intel: 22 terminal locations 4860 | -6/Factory | Garrison activated, responded to threat 5012 | -6/Factory | Core integrity fell below 50% 5064 | -6/Factory | Core integrity fell below 20% 5081 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05020_ Acquired Wheel. 05021_ Knocked back. 05022_ R-10 Processor collects Wheel. 05028_ Acquired Prototype Energy Cannon. 05028_ Identified Com. Ion Cannon. 05033_ Wheel destroyed. 05033_ System corrupted: Com. Ion Cannon failed to cycle. 05037_ Destroyed Carbon-fiber Leg. 05043_ Core Shielding melted. 05043_ L-41 Fighter destroyed. 05047_ R-10 Processor collects Broken Imp. Heavy Machine Gun. 05048_ System corrupted: Component data lost. 05049_ Adv. Heat Sink destroyed. 05064_ B-48 Gladiator destroyed. 05067_ System corrupted: Heat flow error (+115). 05069_ Adv. Heat Sink destroyed. 05070_ Acquired Rnf. Deuterium Engine. 05072_ System corrupted: Com. Ion Cannon targeting data glitched. 05074_ P-60 Hacker resets T-07 Excavator, behavior restored. 05076_ G-50 Soldier destroyed. 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""" """ ! | | #????????????????# """ """ #"" # | | #????????????????# #"" # | | ###????????????????# """ """ #""" # | | ???????????????????# """ """ #""" # | | ???????????????????# """ """ #""" # | | ???????????????????# # # | | ???????????????????# ? # ! # | | ???????????????????#?? # # | | ??????????????????????#########?####### | | ??????????????????????????????????????###+######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 42 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 90 Evasion (%) 64 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked ECM Suite | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed DeepVisualRailgun Manual? 0 Play Time 01:56:52 Cumulative 19.1 hours Start 2021.04.15 @ 11:30:43 End 2021.04.15 @ 13:41:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66863143-0700-4e45-93db-88bc5f299aef