Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.02 @ 21:36:53

Player: gammafunk

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (730)      730
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1250

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     170/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
          Light Assault Rifle
           Mini Grenade Launcher
>               --- INVENTORY (12) ---
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Matter Pod (150)
       Hardened Light Armor Plating
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
     Large Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   13  8   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 5    | 2   1   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   6   1   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   3   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   6   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | 2   4   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    2    | .   .   2   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   1   3   
Average Slot Usage (%)     98   | .   99  95  
  Engine                   13   | .   14  9   
  Treads                   27   | .   27  28  
  Storage                  14   | .   14  14  
  Protection               13   | .   13  14  
  Ballistic Gun            26   | .   27  17  
  Launcher                 1    | .   .   10  
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 12  44  44  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   12  12  
  Average Capacity         10   | 5   9   12  
  Most Carried             12   | 4   12  12  
  Average Carried          9    | 2   9   11  
  Final Capacity           12   | 6   12  12  
  Final Carried            12   | 4   12  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           823  | 272 476 75  
  Remotely                 .    | .   .   .   
Salvage Created            959  | 85  800 74  
  Parts                    45   | 3   38  4   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  22   | .   17  5   
  Guns                     16   | .   16  .   
  AOE                      6    | .   1   5   
Classes Destroyed          7    | 2   4   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Grunt                    19   | .   17  2   
  Assembled                3    | .   .   3   
Best Kill Streak           4    | 1   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1301 | .    664  637  
  Core                     253  | .    152  101  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              86   | 3    69   14   
  Largest                  2    | 2    2    2    
  Hottest                  50   | 40   40   50   
Shots Fired                163  | 6    135  22   
  Gun                      154  | 6    133  15   
  Cannon                   .    | .    .    .    
  Launcher                 9    | .    2    7    
  Special                  .    | .    .    .    
  Kinetic                  154  | 6    133  15   
  Thermal                  .    | .    .    .    
  Explosive                9    | .    2    7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         25   | 3    25   7    
  Robot Miss Streak        3    | 1    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           120  | 4    100  16   
  Core Hits                58   | 3    41   14   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1494 | 61   1092 341  
  Guns                     1116 | 56   966  94   
  Cannons                  .    | .    .    .    
  Explosions               328  | .    81   247  
  Melee                    .    | .    .    .    
  Ramming                  50   | 5    45   .    
  Kinetic                  1116 | 56   966  94   
  Thermal                  .    | .    .    .    
  Explosive                328  | .    81   247  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            19   | .    .    19   
  Projectiles              .    | .    .    .    
  Explosions               19   | .    .    19   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      111  | .    .    111  
  Shots                    3    | .    .    3    
  Rammed                   9    | 1    7    1    
Targets Rammed             9    | 1    7    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        58   | .    58   20   
  Average Temperature      16   | .    16   8    
  Received Heat Transfer   408  | .    381  27   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             210  | 10  210 82  
  Initial                  42   | .   6   42  
  Average                  94   | 3   104 70  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 90  100 
  Level 1                  7    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   34  8   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   6   1   
  Terminals                6    | .   5   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   14  4   
  Successful               10   | .   10  .   
  Failed                   8    | .   4   4   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   11  4   
  Terminals                16   | .   12  4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           3    | .   3   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2275 | 102  1848 325  
Spaces Moved               1102 | 54   943  105  
  Core                     6    | 6    .    .    
  Treads                   1096 | 48   943  105  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            163  | 147  163  175  
  Slowest Speed            180  | 160  180  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 6    98   19   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 15   | .    15   .    
Terrain Destroyed          72   | .    27   45   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      72   | .    27   45   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1420 | 67   1129 224  
  Wait                     165  | .    69   96   
  Move                     1101 | 54   942  105  
  Hop                      .    | .    .    .    
  Pick Up                  19   | 4    15   .    
  Fast Attach              10   | 6    4    .    
  Attach                   4    | .    1    3    
  Detach                   2    | .    2    .    
  Swap                     13   | .    8    5    
  Drop                     12   | .    12   .    
  Fire                     86   | 3    69   14   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    8    | .    7    1    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  103 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  631 | -10/Materials | Discovered new exit (range 12)
  820 | -10/Materials | Repaired Lgt. Treads
  854 | -10/Materials | Discovered new exit (range 5)
 1061 | -10/Materials | Discovered new exit (range 15)
 1122 | -10/Materials | Core integrity fell below 50%
 1284 | -10/Materials | Discovered new exit (range 4)
 1581 | -10/Materials | Discovered new exit (range 14)
 1951 | -10/Materials | Entered Mines
 1957 | -10/Mines     | Discovered new exit (range 8)
 2075 | -10/Mines     | Learned Materials garrison access intel
 2076 | -10/Mines     | Assembled infested the area
 2081 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2178 | -10/Mines     | Core integrity fell below 20%
 2206 | -10/Mines     | Lost 3 parts (1p1n1u)
 2276 | -10/Mines     | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
U-05 Engineer forms the Earth.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
The unstable cave ceiling collapses. <x3>
K-01 Serf collects debris.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x3>
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableZioniteDatajack
  Manual?         0
Play Time         00:15:39
  Cumulative      245.7 hours
  Start           2021.05.02 @ 21:19:57
  End             2021.05.02 @ 21:36:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           1/2/1/0/0/1/0/0/0
Lore%             60
Gallery%          61
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a31d7a11-217f-405f-8b0d-9703e5b0d24d