Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.15 @ 23:39:27 Player: Naughtyusername Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (182) 910 Value Destroyed (6992) 6992 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1660) 1660 TOTAL SCORE: 15042 Bonus ------- High Alert Combat Kills 1360 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Antimatter Reactor Hardened Medium Armor Plating Trap Reconfigurator Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Treads Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Hardened Medium Armor Plating Improved Light Armor Plating Advanced Shield Generator Tractor Beam Trap Reconfigurator Improved Field Recycling Unit Mini Drone Bay Heavy Plasma Cannon XL Autogun Array Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher Long-range Missile Launcher [Rating: 106] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 5 | . . . . . 1 1 2 . 1 Utility 2 | . . . . . 1 1 . . . Weapon 4 | . . . . . 2 . . 1 1 Parts Attached 99 | 8 8 . . 5 25 3 11 22 17 Power 13 | 1 1 . . 1 2 . 1 3 4 Engine 6 | 1 1 . . 1 2 . 1 . . Core 4 | . . . . . . . . 3 1 Reactor 3 | . . . . . . . . . 3 Propulsion 29 | 2 3 . . 2 8 1 3 6 4 Treads 24 | 2 . . . 2 8 1 2 5 4 Leg 2 | . 1 . . . . . . 1 . Wheel 2 | . 2 . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 24 | 3 2 . . 1 5 1 3 3 6 Device 11 | 2 . . . . 1 . 3 1 4 Storage 4 | 1 1 . . 1 . . . . 1 Processor 5 | . 1 . . . 1 1 . 1 1 Hackware 1 | . . . . . . . . 1 . Protection 3 | . . . . . 3 . . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 2 . . 1 10 1 4 10 3 Energy Gun 2 | . 1 . . . 1 . . . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 19 | 2 . . . . 8 1 1 7 . Ballistic Cannon 9 | . 1 . . 1 . . 2 2 3 Launcher 2 | . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 4 . . Parts Lost 30 | . 5 . . 1 . . 2 3 19 Power 4 | . 1 . . . . . 1 2 . Propulsion 11 | . 2 . . 1 . . 1 . 7 Utility 4 | . . . . . . . . . 4 Weapon 11 | . 2 . . . . . . 1 8 Highest Loss Streak 7 | . 3 . . 1 . . 1 2 7 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 15 | . 8 16 17 16 17 16 16 16 15 Power . | . 1 2 1 1 1 1 . . . Propulsion 1 | . 1 4 3 2 1 1 . 1 . Utility 8 | . 4 7 9 10 9 9 10 9 9 Weapon 4 | . 2 3 3 3 4 5 5 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . . . 3 1 4 . 1 8 10 Power 2 | . . . 1 . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 . Utility 17 | . . . 1 . 3 . 1 4 8 Weapon 6 | . . . 1 1 . . . 3 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 100 99 95 99 93 91 83 Engine 8 | . 13 14 14 14 9 7 5 3 . Core 1 | . . . . . . . . 4 3 Treads 26 | . 21 14 14 27 26 30 33 28 27 Wheel 1 | . 4 14 14 . . . . . . Device 1 | . . . . . 1 2 . 2 3 Storage 8 | . 14 14 14 14 9 7 6 5 4 Processor 11 | . 12 14 14 14 9 11 13 11 9 Protection 3 | . . . . . 7 7 5 2 . Energy Gun 3 | . 5 14 14 14 . . . . . Ballistic Gun 20 | . 17 . . . 30 30 25 25 12 Ballistic Cannon 4 | . 5 14 14 14 . . . 2 12 Peak Build Rating 106 | 9 9 8 13 14 52 43 49 97 106 Average Rating 43 | 5 7 8 9 13 37 42 43 84 90 On Entrance 27 | . 7 9 8 13 14 38 43 49 91 Avg Prop Armor Cover (%) 10 | . 11 12 12 12 14 . 1 1 . Naked Turns 57 | . . . . . . . . . 57 Heaviest Build 126 | 15 50 50 50 51 68 68 68 90 126 Greatest Support 210 | 40 40 10 10 40 60 80 120 187 210 Greatest Overweight (x) 5 | . 4 4 4 4 5 . . . 3 Average Overweight (x) . | . 1 4 4 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 20 20 19 Most Carried 20 | 2 17 16 20 20 20 20 20 20 20 Average Carried 17 | . 8 16 18 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 17 16 20 20 20 20 19 20 5 Class Distribution -------------------- 31% | Mutant 27% | Gunner 14% | Skirmisher 11% | Scavenger-Skirmisher 6% | Executioner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Executioner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 6636 | 288 468 . 400 244 1165 194 516 1408 1953 Remotely 910 | . . . . . . . . . 910 Salvage Created 7092 | 128 578 . . 84 1436 256 845 1832 1933 Parts 398 | 15 35 . . 4 101 15 38 105 85 Haulers Intercepted 8 | . 2 . . . 6 . . . . Recyclers Shooed 4 | 1 1 . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 128 | . 13 . . 3 23 4 15 36 34 Guns 77 | . 10 . . 1 20 4 12 24 6 Cannons 33 | . 3 . . 2 1 . . 4 23 AOE 18 | . . . . . 2 . 3 8 5 Classes Destroyed 15 | 3 4 . . . 4 1 . 1 2 Worker 15 | 2 1 . . . 5 . 2 4 1 Builder 10 | . . . . . 1 1 1 4 3 Tunneler 5 | 2 . . . . 2 . . . 1 Hauler 8 | . 2 . . . 6 . . . . Recycler 4 | 1 1 . . . 1 . . . 1 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . Watcher 10 | . 2 . . . 3 1 2 1 1 Swarmer 26 | . 6 . . . 7 . . 8 5 Grunt 57 | . 7 . . 3 7 2 9 15 14 Brawler 2 | . . . . . . . . 1 1 Duelist 1 | . . . . . . . . . 1 Sentry 15 | . . . . . 7 . 2 3 3 Hunter 10 | . . . . . 2 1 2 1 4 Programmer 17 | . . . . . . 1 2 8 6 Best Kill Streak 10 | 4 3 . . 2 9 2 4 9 10 Combat Bots Only 7 | . 3 . . 2 4 2 3 7 7 Max Kills in Single Turn 4 | 1 1 . . 1 4 1 4 3 3 Gunslinging 2 | . . . . . . . . 2 . Exploded 3 | . . . . . 2 . 1 3 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 762 | . 94 . . 22 75 12 131 137 291 Missed 234 | . 21 . . 9 22 3 37 54 88 Hits 528 | . 73 . . 13 53 9 94 83 203 Melee 13 | . . . . . . . . . 13 Projectile 515 | . 73 . . 13 53 9 94 83 190 AOE 2 | . . . . . . . . 2 . Critical Strikes 24 | . 4 . . . 1 . 3 5 11 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 9365 | . 870 . . 152 764 141 1331 1711 4396 Core 1561 | . 101 . . 28 69 . 89 118 1156 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 414 | . 89 . . . . . 145 180 . Core Remaining (%) 85 | 100 . . . 48 87 100 89 88 . Volleys Fired 302 | 15 59 . . 11 55 10 33 52 67 Largest 6 | 2 2 . . 2 4 4 4 5 6 Hottest 328 | 40 80 . . 80 148 100 101 183 328 Shots Fired 954 | 30 117 . . 22 169 40 108 218 250 Gun 742 | 30 103 . . 11 161 40 103 201 93 Cannon 196 | . 14 . . 11 6 . 1 10 154 Launcher 16 | . . . . . 2 . 4 7 3 Special . | . . . . . . . . . . Kinetic 895 | 30 106 . . 11 155 40 103 211 239 Thermal 43 | . 11 . . 11 12 . 1 . 8 Explosive 16 | . . . . . 2 . 4 7 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 24 | 2 19 . . 11 13 7 18 18 24 Robot Miss Streak 4 | 3 3 . . 1 3 1 2 3 4 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 6 | . 1 . . . . . . 5 . Max Gunslinging Chain 3 | . 1 . . . . . . 3 . Shots Hit Robots 606 | 13 79 . . 19 116 27 78 119 155 Core Hits 333 | 6 31 . . 5 58 12 49 89 83 Critical Kills 26 | . . . . . 1 . . 7 18 Critical Parts Destroyed 34 | . 1 . . . . . . 8 25 Critical Strikes 70 | . 2 . . 1 3 . . 15 49 Burn 2 | . 1 . . . 1 . . . . Destroy 61 | . 1 . . . 1 . . 15 44 Blast 7 | . . . . 1 1 . . . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16308 | 229 1069 . . 286 2788 460 2057 4335 5084 Guns 10527 | 229 914 . . 117 2251 460 1184 3066 2306 Cannons 2692 | . 143 . . 169 88 . . 148 2144 Explosions 2892 | . . . . . 390 . 859 1062 581 Melee . | . . . . . . . . . . Ramming 197 | . 12 . . . 59 . 14 59 53 Kinetic 12840 | 229 992 . . 169 2236 460 1184 3214 4356 Thermal 867 | . 65 . . 117 103 . 400 . 182 Explosive 2376 | . . . . . 390 . 431 1062 493 Electromagnetic 28 | . . . . . . . 28 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . 5 3 11 Average Corruption 3 | . . . . . . . 5 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . . . . . 25 9 21 Message Errors 12 | . . . . . . . 4 1 7 Matter Fused 8 | . . . . . . . 4 . 4 Heat Flow Errors 6 | . . . . . . . 3 1 2 Energy Discharges 7 | . . . . . . . 2 2 3 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 10 | . . . . . . . 7 2 1 Data Loss (major) 2 | . . . . . . . 1 1 . Misfires 2 | . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . 3 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 119 | . . . . . 8 . . 15 96 Projectiles 22 | . . . . . . . . . 22 Explosions 97 | . . . . . 8 . . 15 74 Melee . | . . . . . . . . . . Knockbacks 26 | . 2 . . 4 . . . . 20 Impact 1 | . . . . . . . . . 1 Kinetic 21 | . 2 . . 4 . . . . 15 Secondary 4 | . . . . . . . . . 4 Self-Inflicted Damage 299 | . . . . . 31 . 85 . 183 Shots 6 | . . . . . 1 . 2 . 3 Rammed 23 | . 4 . . . 4 . 2 4 9 Targets Rammed 25 | . 4 . . . 5 . 3 4 9 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . 1 . 1 . . Highest Temperature 540 | . 72 . . 138 357 165 420 349 540 Average Temperature 107 | . 18 . . 61 93 55 92 84 188 Received Heat Transfer 2017 | . 465 . . 87 189 27 402 327 520 Effects 13 | . . . . . 2 . 1 . 10 Shutdowns 8 | . . . . . 1 . 1 . 6 Energy Bleed 2 | . . . . . . . . . 2 Interference 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 1 . . 1 1 . . . 2 Heat Transferred 1412 | . 259 . . 333 370 . 250 . 200 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Maximum Alert Level 4 | . . . . . 1 . 2 3 4 Low Security (%) 71 | 100 100 100 . 100 97 100 41 39 . Level 1 10 | . . . . . 2 . 7 38 27 Level 2 10 | . . . . . . . 50 15 24 Level 3 5 | . . . . . . . . 7 33 Level 4 1 | . . . . . . . . . 15 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1297 | 15 129 9 . 45 281 40 562 893 1297 Initial 431 | . . 9 . . . 18 . 254 431 Average 197 | 1 33 2 . 3 106 8 301 307 688 Influence Increases 4965 | 25 361 . . 85 846 126 815 1199 1508 Destroy 0b10 Robot/C 2560 | . 260 . . 60 460 80 300 720 680 Destroy 0b10 Robot/NC 270 | 25 30 . . . 95 10 25 45 40 Destroy Leader 576 | . 58 . . 10 138 22 84 142 122 Successful Hack 102 | . 13 . . . 36 14 16 7 16 Disable Machine 405 | . . . . . 30 . 120 105 150 Anti-Garrison Action 400 | . . . . . . . 200 . 200 Destroy Structure 352 | . . . . . 42 . 70 90 150 Lose Combat Pursuer 300 | . . . . 15 45 . . 90 150 Influence Decreases 3668 | 25 335 26 . 85 803 169 295 838 1092 Entered New Map 758 | . . 17 . . . 25 . 266 450 Time Decay 2483 | 25 298 9 . 85 653 144 275 542 452 Lost Part 277 | . 37 . . . . . 20 30 190 Purge Threat 150 | . . . . . 150 . . . . Squads Dispatched 35 | . 1 . . . 3 1 7 13 10 Investigation 10 | . . . . . 1 . 3 3 3 Extermination 6 | . . . . . . 1 1 3 1 Reinforcement 11 | . 1 . . . 2 . 3 3 2 Assault 4 | . . . . . . . . 1 3 Garrison 4 | . . . . . . . . 3 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 11 | . 3 . . . 5 . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 204 | . 23 . . 4 38 5 21 46 67 Peak Tracking Total 14 | . 5 . . 3 5 2 3 9 14 Tactical Retreats 12 | . . . . 1 3 . . 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 6 | . 2 . . . 1 . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Reconfigurated 3 | . . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 27 | . . . . . 2 . 8 7 10 Max in Single Turn 4 | . . . . . 1 . 4 2 4 Garrison Access 3 | . . . . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 43 | . 10 . 2 . 8 1 7 9 6 Terminals 27 | . 7 . . . 6 1 5 5 3 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 1 . Recycling Units 5 | . 2 . . . . . . 2 1 Scanalyzers 3 | . . . . . 1 . . 1 1 Garrison Access 3 | . . . . . 1 . 1 . 1 Total Hacks 125 | . 32 . 2 . 35 2 17 22 15 Successful 57 | . 14 . 2 . 21 1 7 7 5 Failed 65 | . 17 . . . 13 1 10 15 9 Catastrophic 13 | . 2 . . . 1 . 4 4 2 Database Lockouts 3 | . 1 . . . 1 . . . 1 Manual 63 | . 19 . 1 . 19 . 11 7 6 Terminals 84 | . 26 . . . 27 2 13 9 7 Fabricators . | . . . . . . . . . . Repair Stations 6 | . 2 . . . . . 1 3 . Recycling Units 16 | . 4 . . . . . . 8 4 Scanalyzers 8 | . . . . . 4 . . 2 2 Garrison Access 9 | . . . . . 4 . 3 . 2 Terminal Hacks 17 | . 3 . 2 . 7 1 2 2 . Record 2 | . . . 1 . . . . 1 . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 3 | . . . . . 3 . . . . Branch Access Points 2 | . . . . . . . 1 1 . Terminal Index 4 | . 1 . . . 1 1 1 . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . 2 1 Process 1 | . . . . . . . . . 1 Retrieve Components 3 | . 1 . . . . . . 2 . Scanalyzer 6 | . . . . . 3 . . 2 1 Retrieve Study 6 | . . . . . 3 . . 2 1 Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 27 | . 8 . . . 10 . 5 1 3 Terminals 23 | . 8 . . . 10 . 3 . 2 Botnet 10 | . 2 . . . 3 . 3 . 2 Operators 2 | . 1 . . . 1 . . . . Skim 11 | . 5 . . . 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . Patch 2 | . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Jam 2 | . . . . . . . 1 . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 9 . . . 5 1 6 9 5 Full Trace Events 7 | . 1 . . . 1 . 1 2 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . . . . 2 . . 2 1 Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 64 | . . . . . . . . . 64 Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 3 . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Active Infowar (turns) 82 | 21 61 . . . . . . . . Terrain 3 | 3 . . . . . . . . . Seismic 79 | 18 61 . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 9999 | 185 1383 68 446 951 2631 676 988 1543 1128 Spaces Moved 4712 | 83 674 47 314 378 974 385 511 784 562 Core 108 | 5 . . . . . . . . 103 Treads 3919 | 78 384 . . 373 945 385 511 784 459 Legs . | . . . . . . . . . . Wheels 685 | . 290 47 314 5 29 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 130 140 140 140 155 165 163 160 50 Average Speed 179 | 153 160 140 140 238 235 165 163 162 144 Slowest Speed 410 | 160 320 140 140 240 246 165 164 164 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 7 97 15 70 78 81 13 17 27 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 6 | . 1 . 1 . 4 . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 2 | . . . . . 1 . . . 1 Terrain Destroyed 254 | . . . . . 35 . 70 50 99 Melee . | . . . . . . . . . . Projectile 70 | . . . . . 15 . . 9 46 AOE 183 | . . . . . 20 . 70 40 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total 5700 | 108 851 50 322 409 1267 415 616 941 721 Wait 348 | . 83 3 . 6 162 11 40 20 23 Move 4703 | 82 673 46 313 377 973 384 510 783 562 Hop . | . . . . . . . . . . Pick Up 76 | 1 16 . 5 4 16 3 3 16 12 Fast Attach 53 | 8 10 . . . 5 2 7 15 6 Attach 32 | . 3 . . 1 7 2 4 5 10 Detach 8 | 1 2 . . . . . 1 3 1 Swap 66 | . 1 . . 4 17 . 8 14 22 Drop 87 | 1 . 1 4 6 27 3 7 29 9 Fire 302 | 15 59 . . 11 55 10 33 52 67 Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush 19 | . 4 . . . 5 . 3 4 3 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 378 | -10/Materials | Repaired Lgt. Treads 590 | -10/Materials | Discovered new exit (range 10) 798 | -10/Materials | Discovered new exit (range 16) 1020 | -10/Materials | Lost 3 parts (1p1n1w) 1028 | -10/Materials | Discovered new exit (range 12) 1252 | -10/Materials | Discovered new exit (range 16) 1360 | -10/Materials | Discovered new exit (range 16) 1397 | -10/Materials | Central database locked down 1403 | -10/Materials | Learned location of 1 exit from Storage 1429 | -10/Materials | Discovered new exit (range 11) 1536 | -10/Materials | Identified exit to Mines 1569 | -10/Materials | Entered Mines 1615 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1616 | -10/Mines | Discovered new exit (range 5) 1637 | -10/Mines | Entered Exiles 1637 | -10/Exiles | Accompanied by 2 allies 1667 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1675 | -10/Exiles | Met 8R-AWN 1696 | -10/Exiles | Met EX-HEX 1747 | -10/Exiles | Met EX-DEC 1836 | -10/Exiles | Learned location of Zion (-7) 1867 | -10/Exiles | Met EX-BIN 1884 | -10/Exiles | Aligned with FarCom system 1885 | -10/Exiles | Given EX-Vault access code 1926 | -10/Exiles | Opened EX-Vault 1939 | -10/Exiles | Found XL Autogun Array 1950 | -10/Exiles | Found Trap Reconfigurator 1979 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2071 | -10/Exiles | Discovered new exit (range 10) 2083 | -10/Exiles | Stole two prototypes: Trap Reconfigurator, XL Autogun Array 2083 | -10/Exiles | Entered Mines 2086 | -9/Mines | Core integrity fell below 50% 2247 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2593 | -9/Mines | Learned 2 Materials zone layouts 2739 | -9/Mines | Learned Materials emergency access door positions 2782 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2825 | -9/Mines | Discovered new exit (range 14) 2933 | -9/Mines | Discovered new exit (range 14) 3034 | -9/Mines | Entered Materials 3034 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3393 | -8/Materials | Build established: Scavenger-Skirmisher 4466 | -8/Materials | Build established: Skirmisher 4559 | -8/Materials | Discovered new exit (range 15) 4784 | -8/Materials | Central database locked down 4928 | -8/Materials | Discovered new exit (range 15) 4995 | -8/Materials | Learned location of 1 exit from Extension 5042 | -8/Materials | Learned location of Lower Caves (-7) 5077 | -8/Materials | Learned location of Extension (-6) 5101 | -8/Materials | Learned Factory security intel 5122 | -8/Materials | Learned location of Storage (-7) 5138 | -8/Materials | Learned 2 Lower Caves zone layouts 5164 | -8/Materials | Identified exit to Factory 5665 | -8/Materials | Entered Factory 5665 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5667 | -7/Factory | FarCom data flow suspended 5754 | -7/Factory | Discovered new exit (range 4) 5843 | -7/Factory | Discovered new exit (range 16) 5957 | -7/Factory | Build established: Gunner 6174 | -7/Factory | Discovered new exit (range 5) 6341 | -7/Factory | Entered another Factory area 6341 | -6/Factory | Evolved 2 slots: Propulsion x2 6868 | -6/Factory | Discovered new exit (range 6) 6934 | -6/Factory | Identified exit to Lower Caves 6934 | -6/Factory | Identified exit to Extension 7311 | -6/Factory | Discovered new exit (range 11) 7329 | -6/Factory | Entered another Factory area 7329 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7465 | -5/Factory | Garrison activated, responded to threat 7606 | -5/Factory | Discovered new exit (range 15) 7746 | -5/Factory | Identified exit to Upper Caves 8091 | -5/Factory | Build established: Tank 8411 | -5/Factory | Build established: Gunner 8806 | -5/Factory | Destroyed 7 combat bots 8829 | -5/Factory | First assault squad dispatched 8857 | -5/Factory | Discovered new exit (range 10) 8872 | -5/Factory | Entered another Factory area 8872 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8888 | -4/Factory | Central database locked down 9036 | -4/Factory | Discovered new exit (range 3) 9166 | -4/Factory | Build established: Executioner 9254 | -4/Factory | Identified exit to Upper Caves 9363 | -4/Factory | Garrison activated, responded to threat 9622 | -4/Factory | First assault squad dispatched 9858 | -4/Factory | Destroyed 7 combat bots 9863 | -4/Factory | Lost 6 parts (4n2w) 9934 | -4/Factory | System corruption reached 10% 9943 | -4/Factory | Released all parts (1) 9960 | -4/Factory | Core integrity fell below 50% 9964 | -4/Factory | Lost 7 parts (2n3u2w) 9991 | -4/Factory | Core integrity fell below 20% 10000 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09943_ Released Hcp. Storage Unit. 09945_ Acquired 72 matter. 09946_ Acquired 50 matter. 09950_ Slammed into G-67 Veteran. 09951_ System corrupted: Matter fused (-5). 09951_ Acquired 5 matter. 09951_ Slammed into G-67 Veteran. 09953_ Destabilizing: System corrupted (+1). 09954_ Slammed into G-67 Veteran. 09959_ Penetrated by Slug. 09959_ Terminal disabled. 09965_ K-01 Serf collects debris. 09967_ System corrupted: Energy discharge (-27). 09979_ Connecting with Recycling Unit... 09996_ Triggered Fusion Bomb Trap. 09996_ An explosion rips through the floor. 09996_ Assembly Bed disabled. 09998_ S-27 Virus suffers critical hit (Destroy). 09998_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | "" """ """ #?# #? #??????????????????? | | #?# #?#################??????????? | | #?# #????# #??????????? | | #############?# #????# = #??????????? | | #?????????????# #????# #??????????? | | ##########????# #????# #??????????? | | + !! # #????# #??????????? | | ## !! # #????# #??????????? | | #? # #????# #??????????? | | ??? """ """ # ###### #??????????? | | ##? """ ""??# / #??????????? | | #?? """?""" + ###### #??????????? | | #?? # #??###l #??????????? | | +??? """ """ # gg#??# #!ss #??????????? | | #??? """ """?# g#### ######??????????? | | #????"""??"??# *s #??????????????? | | ##???? ???????# [ #??????????????? | | ??????? ??????# #??????????????? | | ??????????????# #??????????????? | | #####?????????# #??????????????? | | #?????????######## gb !#??????????????? | | ### #????????????????# "" g #??????????????? | | ?????????????????????# """" #??????????????? | | ?????????????????????# """"g #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# @"""" +??????????????? | | ?????????????????????+ """" #??????????????? | | ?????????????????????# """" ??????????????? | | ?????????????????????# """" ?????????????? | | ?????????????????????# """" ?????????????? | | ?????????????????????# """" ?????????????? | | ?????????????????????+ ????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????+ ?????????????????????? | | ##???????????????????## #??????????????????????? | | +????????????????????# ???????????????????????? | | #????????????????????# ???????????????????????? | | ###??????????????????# ???????????????????????? | | #??????????????# ???????????????????????? | | ###### #??????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 7 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 36% | -10/Materials Studied --------- Minigun | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Hyp. Gauss Cannon | -5/Factory | Hacked Gauss Rifle | -5/Factory | Hacked KE Penetrator | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Morally Flexible Challenges ------------ None Game ------ Seed ArcsightInsulationDrive Manual? 0 Play Time 00:50:38 Cumulative 384.4 hours Start 2025.10.15 @ 22:15:39 End 2025.10.15 @ 23:39:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 16 Types 9/1/4/1/0/0/0/1/0/0 Lore% 88 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1d45c95-d701-45b7-891f-06a6ab47ceab