Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.05 @ 12:35:05

Player: Mathewnd

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (196)     980
Value Destroyed (7538)     7538
Prototype IDs (354)        7080
Alien Tech Used (14)       2800
Bonus (54193)              54193
              TOTAL SCORE: 83691

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    2101
Follower Combat Kills      1335
Network Hubs Disabled      600
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Built Enhanced Grunts      300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed Architect        15000
Win                        3000
Friendly Fire              -3143

 Cogmind 
---------
Core Integrity             662/1600
Matter                     420/425
Energy                     448/450
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (1) --------
      Improved Quantum Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (4) ------
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
>              --- WEAPON (3) -------
               Sigix Sheargun
               Core Cannon
>              --- INVENTORY (7) ----
  Experimental Core Analyzer
  Experimental Weapon Cycler
      Advanced Reaction Control System
      Advanced Phase Shifter
               Sigix Sheargun
               Sigix Sheargun
       Compact HERF Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Core Analyzer
               Graphene Brace
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
  Experimental Targeting Computer
  Experimental Shock Absorption System
  Experimental Shield Generator
               Transdimensional Reconstructor
               Core Regenerator
               Subatomic Replicator
               Microwarp Drive
               Core Cannon
[Rating: 249]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Improved Treads
  Leg                      Sigix Exoskeleton
  Flight Unit              Cooled VTOL Module
Utility                    Improved Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Medium Regenerative Plating
  Artifact                 Spacefold Activator
Weapon                     Sigix Sheargun
  Energy Gun               Sigix Sheargun
  Energy Cannon            Core Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Nanosword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   1   1   2   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             141  | 6   6   24  14  9   .   .   .   .   5   .   1   .   1   7   5   4   .   6   .   12  .   .   4   .   5   1   4   6   1   9   1   8   2   
  Power                    16   | 1   1   2   .   .   .   .   .   .   1   .   .   .   .   3   1   2   .   1   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   
    Engine                 6    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Propulsion               28   | 2   .   13  5   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   1   1   .   .   .   1   .   .   .   
    Treads                 16   | 2   .   13  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   1   1   .   .   .   1   .   .   .   
  Utility                  72   | 1   2   5   5   9   .   .   .   .   3   .   1   .   1   2   3   2   .   4   .   9   .   .   1   .   3   .   2   5   .   7   .   7   .   
    Device                 24   | .   .   1   2   4   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   3   .   .   .   .   1   .   .   1   .   3   .   4   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              13   | .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   3   .   3   .   
    Hackware               23   | .   .   .   1   4   .   .   .   .   2   .   1   .   .   1   1   2   .   .   .   6   .   .   .   .   1   .   1   3   .   .   .   .   .   
    Protection             8    | .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   25   | 2   3   4   4   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   2   1   .   .   1   1   2   
    Energy Gun             6    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          8    | 1   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   4   .   1   1   4   .   2   5   .   3   .   
Parts Lost                 19   | .   2   2   4   1   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Power                    6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   1   2   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | 2   11  15  13  7   7   8   8   8   7   7   7   7   7   7   8   7   8   5   5   7   8   8   8   8   8   10  4   9   9   7   8   5   6   
  Power                    .    | .   1   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   6   10  6   2   3   3   3   3   2   2   2   2   2   3   2   2   2   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   3   4   4   4   4   4   3   3   3   3   3   3   4   5   5   2   3   5   5   5   4   4   4   6   1   4   3   2   4   2   4   
  Weapon                   1    | .   2   3   2   1   .   1   1   1   1   1   1   1   1   .   1   .   1   1   1   1   2   2   2   2   2   2   1   2   1   1   1   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             51   | .   1   12  9   4   .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   2   5   .   1   1   .   5   4   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   7   7   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   .   .   .   2   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   2   4   .   .   .   .   4   3   
  Weapon                   10   | .   1   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Average Slot Usage (%)     91   | .   89  97  95  87  92  92  92  92  90  93  93  93  84  83  88  93  86  88  94  93  100 100 100 100 99  99  100 97  97  83  79  78  72  
  Engine                   3    | .   12  8   9   6   7   7   7   7   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   8   10  10  10  10  10  10  6   4   4   4   4   6   9   9   9   
  Treads                   8    | .   28  32  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   9   9   
  Flight                   19   | .   .   .   .   30  30  30  30  30  32  33  33  33  29  29  29  29  29  27  31  31  31  31  31  31  33  32  33  30  30  17  .   .   .   
  Device                   8    | .   .   7   3   9   15  15  15  15  12  6   6   6   5   5   5   5   4   9   10  10  10  10  10  10  13  14  14  13  12  16  17  14  8   
  Storage                  6    | .   14  11  9   7   7   7   7   7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   6   9   2   .   
  Processor                6    | .   4   4   9   7   7   7   7   7   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   7   8   4   .   15  27  
  Hackware                 14   | .   .   .   4   15  15  15  15  15  20  26  26  26  23  23  29  29  28  21  21  21  21  21  21  21  19  19  19  21  21  10  .   .   .   
  Protection               2    | .   .   9   7   .   .   .   .   .   .   .   .   .   2   1   .   .   .   4   5   3   5   5   5   5   4   4   3   2   4   2   .   .   .   
  Energy Gun               3    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   26  26  12  
  Ballistic Gun            5    | .   21  21  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   7   6   7   7   7   5   6   6   6   5   3   3   5   5   5   5   5   10  10  10  10  9   9   9   7   8   5   .   .   .   
Peak Build Rating          249  | 6   10  21  42  51  50  51  50  50  61  60  63  63  68  73  74  85  75  100 98  116 116 116 122 121 142 142 147 158 161 225 248 249 248 
  Average Rating           86   | 3   7   17  25  47  49  50  50  50  57  60  62  63  65  62  63  79  74  91  98  99  116 116 117 121 138 140 140 154 156 172 247 242 245 
  On Entrance              93   | .   6   10  21  42  50  50  50  50  50  60  60  63  63  68  62  72  75  67  98  98  116 116 116 121 121 142 141 147 158 154 225 248 248 
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Heaviest Build             54   | 12  29  38  40  20  20  22  20  20  20  18  18  18  25  29  21  43  21  41  41  42  42  42  42  42  49  49  49  49  49  46  54  54  38  
  Greatest Support         92   | 40  40  69  92  20  20  20  20  24  25  25  25  25  25  35  25  25  31  46  46  58  46  46  48  59  54  56  56  56  56  60  60  60  60  
  Greatest Overweight (x)  14   | .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  12  12  12  7   
  Average Capacity         10   | 6   14  15  15  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  11  12  8   7   
  Most Carried             15   | 4   15  15  15  8   8   8   8   8   8   7   7   7   8   8   8   8   8   8   5   8   8   8   8   8   10  10  10  10  10  12  12  11  7   
  Average Carried          9    | 2   11  14  14  7   7   8   8   8   6   7   7   7   7   7   8   7   8   5   5   7   8   8   8   8   8   9   5   9   9   8   10  6   6   
  Final Capacity           15   | 8   15  15  15  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  12  12  7   7   
  Final Carried            15   | 4   15  15  7   8   8   8   8   8   7   7   7   7   8   8   8   8   8   5   5   8   8   8   8   8   10  10  10  10  10  12  10  7   7   

 Class Distribution 
--------------------
 30% | Hacker-Sprinter
 18% | Mutant
 16% | Wizard-Mutant
 11% | Alien-Sigix
  8% | Hacker-Scout
  7% | Scavenger-Mutant
  3% | Wizard-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
    Hacker-Scout | -7/Lower Caves
    Hacker-Scout | -7/Lower Caves
    Hacker-Scout | -7/Data Miner
    Hacker-Scout | -6/Proximity Caves
    Hacker-Scout | -6/Factory
    Hacker-Scout | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
 Hacker-Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Extension
 Hacker-Sprinter | -5/Cetus
   Wizard-Mutant | -5/Archives
 Wizard-Sprinter | -5/Hub_04(d)
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Waste
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Zhirov
 Hacker-Sprinter | -3/Proximity Caves
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -3/Armory
 Hacker-Sprinter | -3/Lab
    Wizard-Scout | -2/Research
    Wizard-Scout | -2/Quarantine
     Alien-Sigix | -2/Section 7
     Alien-Sigix | -1/Access
     Alien-Sigix | -1/Command
     Alien-Sigix | -1/Access_0

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           4188 | 195  255  1296 605  104  65   74   .    .    113  .    78   31   .    170  70   40   15   34   .    126  109  .    162  .    50   20   .    140  .    311  17   78   30   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9225 | .    627  1854 986  114  11   32   .    .    98   .    .    30   27   197  113  204  .    34   .    174  .    .    479  .    147  .    .    172  94   412  209  2727 484  
  Parts                    584  | .    45   149  52   17   1    4    .    .    11   .    .    6    5    18   6    21   .    3    .    21   .    .    5    .    5    .    .    13   6    38   17   118  23   
Haulers Intercepted        7    | .    1    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  121  | .   15  38  17  .   1   .   .   .   3   .   .   2   .   7   .   .   .   .   .   5   .   .   .   .   .   .   .   5   .   5   3   16  4   
  Melee                    6    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     82   | .   12  28  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   16  2   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      31   | .   3   10  .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   5   .   .   .   .   .   .   .   5   .   .   .   .   .   
Classes Destroyed          20   | .   4   8   .   .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
  Worker                   14   | .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Builder                  4    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 19   | .   1   2   3   1   .   .   .   .   3   .   .   .   1   .   .   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  21   | .   .   5   2   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   4   .   .   1   2   .   
  Swarmer                  34   | .   3   10  .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   5   .   .   .   .   .   .   .   5   .   .   .   3   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    45   | .   12  16  13  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Brawler                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Thief                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   10  6   2   1   1   .   .   5   .   .   2   1   7   1   5   .   1   .   7   .   .   .   .   1   .   .   7   1   2   3   9   2   
  Combat Bots Only         7    | .   4   7   6   .   1   .   .   .   3   .   .   2   .   5   .   .   .   .   .   5   .   .   .   .   .   .   .   5   .   2   3   3   2   
Max Kills in Single Turn   5    | .   2   5   1   1   1   1   .   .   3   .   .   1   1   3   1   1   .   1   .   4   .   .   .   .   1   .   .   4   1   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Exploded                 5    | .   2   5   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  A7 (-5/Cetus)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Hostile Shots Fired        820   | .    66   123  76   12   4    2    .    21   11   .    .    12   .    38   2    .    13   .    .    29   .    .    .    5    7    2    .    14   9    77   51   179  67   
  Missed                   285   | .    23   31   17   4    2    1    .    13   4    .    .    6    .    16   2    .    3    .    .    15   .    .    .    3    6    2    .    7    2    22   23   60   23   
Damage Taken               8990  | .    511  1158 921  122  45   13   .    142  187  .    .    .    .    555  64   .    309  .    .    290  .    .    .    52   29   26   .    206  201  1342 349  1877 591  
  Core                     2498  | .    69   138  96   31   24   13   .    63   37   .    .    .    .    164  41   .    111  .    .    56   .    .    .    .    .    .    .    52   24   552  175  657  195  
  Absorbed by Shields      1086  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  101  533  217  
  Ignored by Resistances   4800  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    736  362  2863 839  
  Regen/Repaired (Parts)   971   | .    .    .    .    68   .    .    .    .    127  .    .    .    .    .    .    .    .    407  .    25   .    .    .    .    22   26   .    27   92   177  .    .    .    
Core Remaining (%)         76    | 100  72   65   82   .    .    .    .    81   .    .    .    95   .    .    .    .    68   .    .    .    .    .    .    95   .    .    90   .    .    51   .    .    41   
Volleys Fired              404   | .    57   127  75   .    2    .    .    .    2    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    15   20   82   13   
  Largest                  3     | .    2    2    2    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    3    3    3    
  Hottest                  300   | .    60   46   46   .    33   .    .    .    33   .    .    .    .    33   .    .    .    .    .    49   .    .    .    .    .    .    .    52   .    200  300  300  300  
Shots Fired                846   | .    112  251  147  .    2    .    .    .    2    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    30   42   229  20   
  Gun                      814   | .    110  246  146  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   42   229  11   
  Cannon                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Launcher                 23    | .    2    5    1    .    2    .    .    .    2    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  464   | .    72   246  146  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Explosive                23    | .    2    5    1    .    2    .    .    .    2    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Electromagnetic          38    | .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 312   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   42   229  11   
  Robot Hit Streak         45    | .    7    26   23   .    .    .    .    .    4    .    .    .    .    6    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    6    5    45   29   
  Robot Miss Streak        5     | .    5    3    4    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    3    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Secondary Targets        13    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    1    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Shots Hit Robots           637   | .    60   182  125  6    3    1    .    .    5    .    .    2    1    12   19   11   .    3    .    5    .    .    11   .    1    .    .    4    2    19   17   128  20   
  Core Hits                335   | .    30   85   64   4    1    .    .    .    6    .    .    2    1    12   6    6    .    1    .    10   .    .    4    .    1    .    .    14   2    9    6    64   7    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         19    | .    .    1    3    .    .    .    .    .    .    .    .    .    .    4    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
    Destroy                10    | .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              241   | .    .    .    .    23   7    2    .    3    8    .    1    3    1    16   20   15   2    7    .    26   .    3    11   .    11   5    16   14   12   35   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 241   | .    .    .    .    23   7    2    .    3    8    .    1    3    1    16   20   15   2    7    .    26   .    3    11   .    11   5    16   14   12   35   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            34    | .    .    .    .    1    .    1    .    .    2    .    .    1    .    3    17   4    .    .    .    1    .    .    .    .    1    .    .    1    2    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29865 | .    995  3624 1970 470  151  108  .    .    627  .    .    187  83   1149 960  750  .    132  .    902  .    .    1236 .    153  .    .    1236 299  1279 1106 8476 3972 
  Guns                     16638 | .    787  2578 1954 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1100 1106 8441 672  
  Cannons                  3300  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3300 
  Explosions               3553  | .    195  1029 .    .    .    .    .    .    294  .    .    .    .    457  .    .    .    .    .    619  .    .    .    .    .    .    .    959  .    .    .    .    .    
  Melee                    6241  | .    .    .    .    470  151  108  .    .    333  .    .    187  83   692  960  750  .    132  .    283  .    .    1236 .    153  .    .    277  299  127  .    .    .    
  Ramming                  133   | .    13   17   16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    35   .    
  Kinetic                  5022  | .    490  2578 1954 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3355  | .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3300 
  Explosive                3498  | .    140  1029 .    .    .    .    .    .    294  .    .    .    .    457  .    .    .    .    .    619  .    .    .    .    .    .    .    959  .    .    .    .    .    
  Electromagnetic          297   | .    297  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17560 | .    .    .    .    470  151  108  .    .    333  .    .    187  83   692  960  750  .    132  .    283  .    .    1236 .    153  .    .    277  299  1227 1106 8441 672  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    5    .    1    1    1    1    1    1    1    1    .    .    .    .    .    2    .    .    1    1    1    1    1    .    .    .    1    .    .    .    2    .    
  Average Corruption       2     | .    .    5    .    1    1    1    1    1    1    1    1    .    .    .    .    .    2    .    .    1    1    1    1    1    .    .    .    1    .    .    .    1    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  100   | .    .    63   .    4    4    3    .    1    .    .    .    .    .    .    .    .    .    .    .    5    4    4    .    .    .    .    .    .    .    .    .    12   .    
    Message Errors         29    | .    .    16   .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    5    .    
    Matter Fused           25    | .    .    20   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       13    | .    .    9    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      9     | .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    6    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      4     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1630  | .    15   30   .    69   21   68   .    .    198  .    .    .    .    28   31   114  .    21   .    74   .    .    228  .    .    .    .    97   .    1    .    10   625  
  Projectiles              625   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    625  
  Explosions               153   | .    15   30   .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    9    .    .    .    .    .    .    .    97   .    .    .    .    .    
  Melee                    852   | .    .    .    .    69   21   68   .    .    198  .    .    .    .    26   31   114  .    21   .    65   .    .    228  .    .    .    .    .    .    1    .    10   .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      156   | .    .    .    .    .    .    .    .    .    73   .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   9     | .    4    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             14    | .    4    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Crushed                  2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        299   | .    42   249  17   192  .    .    .    23   .    .    .    .    .    153  .    .    75   298  114  299  244  194  144  180  .    .    10   2    153  .    120  132  .    
  Average Temperature      85    | .    15   99   10   98   .    .    .    13   .    .    .    .    .    81   .    .    40   139  62   99   76   66   64   89   .    .    10   2    63   .    55   60   .    
  Received Heat Transfer   1942  | .    270  495  576  9    .    9    .    24   .    .    .    .    .    72   .    .    54   .    .    73   .    .    .    21   9    .    .    9    9    111  12   189  .    
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         100   | .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Maximum Alert Level        5    | .    .    3    2    1    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    2    .    .    .    .    .    .    .    1    1    5    5    5    .    
  Low Security (%)         58   | 100  100  16   .    97   .    .    .    .    100  .    .    .    100  81   93   94   66   100  100  68   .    .    .    .    100  100  .    94   3    31   .    .    .    
  Level 1                  21   | .    .    48   94   2    .    .    .    .    .    .    .    .    .    18   6    5    33   .    .    17   .    .    .    .    .    .    .    5    96   37   .    .    .    
  Level 2                  6    | .    .    32   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    25   .    
  Level 5                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   96   .    .    
Peak Influence             2050 | .    196  739  415  260  .    .    .    .    198  .    .    .    173  309  214  268  230  124  .    416  .    .    .    .    106  59   .    355  273  1827 2050 1527 .    
  Initial                  1312 | .    .    66   311  149  .    .    .    .    .    .    .    .    150  74   145  28   .    107  .    .    .    .    .    .    .    37   .    .    199  136  1100 1312 .    
  Average                  233  | .    113  362  345  137  .    .    .    .    55   .    .    .    156  124  143  26   131  44   .    163  .    .    .    .    57   14   .    33   230  675  1751 1342 .    
Influence Increases        9435 | .    529  1386 511  529  .    65   .    15   361  .    .    25   183  838  136  280  361  69   .    774  45   .    15   .    212  114  .    468  184  608  690  964  73   
  Destroy 0b10 Robot/C     2840 | .    300  760  340  .    .    .    .    .    60   .    .    .    .    380  80   80   80   .    .    100  .    .    .    .    .    .    .    100  20   100  140  300  .    
  Destroy 0b10 Robot/NC    410  | .    10   110  35   25   .    5    .    .    20   .    .    10   5    15   5    30   .    5    .    25   .    .    15   .    5    5    .    20   5    .    20   40   .    
  Destroy Leader           546  | .    52   230  76   6    .    .    .    .    10   .    .    .    .    40   .    .    20   2    .    14   .    .    .    .    .    .    .    18   .    10   22   46   .    
  Allied During Kill       382  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   16   110  70   .    .    .    .    .    .    .    .    .    .    .    .    .    76   20   .    
  Successful Hack          490  | .    38   29   23   82   .    .    .    .    46   .    .    .    28   .    .    .    .    60   .    78   .    .    .    .    37   21   .    36   .    12   .    .    .    
  Select Force Hacks       220  | .    60   60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          540  | .    15   60   15   .    .    .    .    .    .    .    .    .    .    30   .    30   15   .    .    .    .    .    .    .    .    15   .    30   60   75   30   165  .    
  Destroy Structure        1112 | .    24   32   7    11   .    .    .    .    15   .    .    .    .    88   20   .    16   2    .    62   .    .    .    .    20   28   .    144  9    156  132  273  73   
  Advance Influence        150  | .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          525  | .    .    15   .    165  .    .    .    .    .    .    .    .    .    45   .    30   15   .    .    105  .    .    .    .    15   30   .    30   .    45   15   15   .    
  Lose Combat Pursuer      2220 | .    30   90   15   240  .    60   .    15   210  .    .    15   .    150  15   .    45   .    .    390  45   .    .    .    135  15   .    90   90   210  255  105  .    
Influence Decreases        5931 | .    370  714  492  424  159  21   .    15   174  .    .    25   30   651  210  308  140  176  .    358  120  150  15   .    140  116  .    113  140  244  240  386  .    
  Time Decay               4903 | .    350  694  452  374  159  21   .    15   174  .    .    25   30   412  170  308  20   176  .    358  120  150  15   .    140  77   .    113  130  214  .    206  .    
  Lost Part                190  | .    20   20   40   10   .    .    .    .    .    .    .    .    .    40   .    .    20   .    .    .    .    .    .    .    .    .    .    .    10   30   .    .    .    
  Lost Ally                838  | .    .    .    .    40   .    .    .    .    .    .    .    .    .    199  40   .    100  .    .    .    .    .    .    .    .    39   .    .    .    .    240  180  .    
Squads Dispatched          83   | .    2    6    1    3    .    .    .    .    4    .    .    .    1    1    .    .    7    2    .    9    .    .    .    .    3    7    .    3    .    15   15   4    .    
  Investigation            30   | .    2    4    .    3    .    .    .    .    1    .    .    .    1    .    .    .    4    1    .    7    .    .    .    .    2    3    .    2    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    1    .    
  Reinforcement            19   | .    .    1    1    .    .    .    .    .    2    .    .    .    .    1    .    .    1    1    .    1    .    .    .    .    .    4    .    .    .    3    3    1    .    
  Assault                  29   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    12   12   2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Distress Signals           44   | .   1   3   2   2   .   .   .   .   3   .   .   .   .   4   1   .   .   .   .   3   .   .   .   .   .   4   .   1   .   1   1   18  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              421  | .   19  61  30  24  5   5   .   7   17  .   .   2   1   27  6   9   9   2   3   39  3   .   .   3   9   6   .   17  6   35  26  42  8   
  Peak Tracking Total      15   | .   4   9   6   7   4   4   .   5   6   .   .   1   .   8   5   1   10  1   3   7   3   .   .   3   6   2   .   11  6   12  10  15  4   
  Tactical Retreats        76   | .   2   4   1   7   .   1   .   1   7   .   .   1   .   8   1   .   1   .   .   13  2   .   .   .   5   1   .   3   3   6   6   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Traps Triggered            14   | .   .   2   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Disabled          41   | .   1   4   1   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   1   1   2   4   7   2   13  .   
  Max in Single Turn       2    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   2   .   
  Garrison Access          6    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Machines Accessed          100  | .   8   9   6   16  .   .   4   .   6   .   .   .   2   1   .   .   5   4   .   17  1   .   4   .   3   5   .   5   .   3   .   1   .   
  Terminals                61   | .   6   7   5   10  .   .   .   .   4   .   .   .   1   1   .   .   5   3   .   9   .   .   .   .   2   1   .   3   .   3   .   1   .   
  Fabricators              15   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   3   .   2   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                367  | .   25  19  17  46  .   .   30  .   17  .   .   .   8   3   .   .   7   27  .   68  1   .   16  .   20  14  .   44  .   4   .   1   .   
  Successful               227  | .   12  10  12  29  .   .   30  .   13  .   .   .   2   2   .   .   6   19  .   33  1   .   16  .   8   11  .   19  .   3   .   1   .   
  Failed                   138  | .   12  9   5   17  .   .   .   .   4   .   .   .   6   1   .   .   1   8   .   34  .   .   .   .   12  3   .   25  .   1   .   .   .   
    Catastrophic           29   | .   2   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   7   .   .   .   .   2   .   .   9   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   232  | .   25  19  15  27  .   .   .   .   10  .   .   .   5   3   1   .   6   11  .   52  .   .   .   .   17  5   .   33  .   3   .   .   .   
  Terminals                229  | .   23  17  15  31  .   .   .   .   12  .   .   .   5   3   .   .   7   15  .   43  .   .   .   .   16  2   .   35  .   4   .   1   .   
  Fabricators              56   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   4   10  .   9   .   .   .   .   .   
  Repair Stations          20   | .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   3   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             93   | .   1   1   1   6   .   .   30  .   4   .   .   .   2   .   .   .   2   5   .   7   1   .   16  .   4   1   .   8   .   3   .   1   .   
  Record                   16   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           27   | .   .   .   .   .   .   .   12  .   1   .   .   .   .   .   .   .   .   2   .   3   .   .   3   .   1   .   .   5   .   .   .   .   .   
  Robot Schematic          5    | .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     6    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            7    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           33   | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   2   4   .   7   .   .   .   .   .   
  Load Schematic           21   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   1   3   .   4   .   .   .   .   .   
  Build                    12   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   1   .   3   .   .   .   .   .   
Repair Station Hacks       20   | .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           10   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   10   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         74   | .   11  9   9   13  .   .   .   .   4   .   .   .   .   2   .   .   4   2   .   10  .   .   .   .   2   4   .   4   .   .   .   .   .   
  Terminals                54   | .   9   7   9   10  .   .   .   .   4   .   .   .   .   2   .   .   4   2   .   4   .   .   .   .   1   .   .   2   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 20   | .   4   1   4   3   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   26   | .   5   6   5   5   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Sabotage               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              16   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   4   .   2   .   .   .   .   .   
    Prioritize             6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   1   .   .   .   .   .   
    Recompile              10   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       6    | .   .   .   1   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   5   6   5   14  .   .   .   .   4   .   .   .   2   1   .   .   1   4   .   9   .   .   .   .   3   1   .   2   .   1   .   .   .   
  Full Trace Events        9    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   1   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   
Part Schematics Acquired   47   | .   .   .   1   .   .   .   12  .   1   .   16  .   .   .   .   .   .   2   .   3   .   .   3   .   1   .   .   5   3   .   .   .   .   
  Parts Built              12   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   4   .   .   .   .   .   
    Authchips              9    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Time                   324  | .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   156 .   .   .   .   34  .   .   90  .   .   .   .   .   
  Total Part Build Rating  83   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   8   .   .   31  .   .   .   .   .   
Parts Repaired             9    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     712  | .   .   .   .   51  .   .   .   .   114 .   .   .   .   .   .   .   .   458 .   .   .   .   .   .   .   89  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               101  | .    .    .    .    3    .    .    .    .    .    .    .    .    2    15   5    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    27   45   .    
  Largest Group            9    | .    .    .    .    2    .    .    .    .    .    .    .    .    2    9    6    5    5    .    1    .    .    .    .    .    .    3    .    .    .    .    6    8    .    
  Highest-Rated Group      633  | .    .    .    .    36   .    .    .    .    .    .    .    .    192  240  633  480  480  .    46   .    .    .    .    .    .    126  .    .    .    .    88   115  .    
  Highest-Rated Ally       159  | .    .    .    .    26   .    .    .    .    .    .    .    .    96   159  159  96   96   .    46   .    .    .    .    .    .    42   .    .    .    .    15   15   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               254  | .    .    .    .    4    .    .    .    .    .    .    .    .    .    84   30   20   30   .    .    .    .    .    .    .    .    13   .    .    .    .    43   30   .    
  Total Damage             6683 | .    .    .    .    93   .    .    .    .    .    .    .    .    .    2346 1088 708  980  .    .    .    .    .    .    .    .    331  .    .    .    .    588  549  .    
  Kills                    35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   5    4    4    .    .    .    .    .    .    .    .    2    .    .    .    .    5    3    .    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Active Infowar (turns)     12443 | .    .    .    4    864  341  587  21   118  507  4    349  233  77   1104 353  3394 44   600  13   977  253  365  72   227  344  344  311  294  268  375  .    .    .    
  Optics                   970   | .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    245  268  375  .    .    .    
  Sensors                  12202 | .    .    .    4    864  341  587  21   118  507  4    349  233  77   1104 353  3394 44   600  13   977  253  365  72   227  344  344  311  294  266  136  .    .    .    
  Terrain                  1615  | .    .    .    .    223  341  465  21   118  447  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ECM                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               19809 | 84   885  2895 1129 864  341  587  21   118  507  4    349  233  77   1104 355  3394 54   618  13   979  253  365  73   227  344  345  314  294  268  643  199  1787 86   
Spaces Moved               23518 | 46   412  1484 465  2169 383  459  78   343  1216 14   1426 398  211  1561 153  853  173  488  64   2235 536  285  188  284  1075 551  314  797  558  1455 421  2393 30   
  Core                     721   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    694  .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    
  Treads                   2404  | 44   412  1484 464  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3161  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    329  415  2387 30   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17199 | .    .    .    1    2169 383  459  78   343  1216 14   1426 398  211  1561 153  159  173  488  64   2235 536  285  188  284  1075 551  314  797  558  1080 .    .    .    
  Fastest Speed            5     | 50   160  160  91   26   26   26   26   20   23   23   23   23   23   5    23   23   14   20   20   20   20   20   20   5    17   17   17   17   5    17   30   30   30   
  Average Speed            50    | 155  160  160  159  26   26   27   26   25   23   23   23   23   23   23   23   386  22   20   20   20   20   20   20   19   17   17   17   17   16   24   30   30   30   
  Slowest Speed            750   | 160  160  160  160  26   26   91   26   26   26   23   23   23   23   88   23   750  23   20   20   20   20   20   20   20   17   17   17   17   17   250  30   30   30   
  Overloaded Moves         76    | .    .    .    .    .    .    .    .    17   .    .    .    .    .    18   .    .    10   .    .    .    .    .    .    12   .    .    .    .    19   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            118   | .    .    .    .    8    .    .    .    .    5    .    .    2    .    17   .    .    8    6    .    16   .    .    .    2    10   .    .    20   9    15   .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    1    
  Spacefolds               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    2    .    
Exploration Rate (%)       50    | 5    60   97   44   59   50   68   68   40   36   4    86   53   7    86   61   83   33   14   70   43   79   47   62   54   31   36   87   23   64   72   17   76   3    
  Regions Visited          33
    Branch Regions         21
  Pre-discovered Areas     15    | .    2    6    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             15    | .    .    .    .    .    1    3    .    .    .    .    3    3    .    .    .    .    .    .    .    .    3    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 173   | .    .    .    8    10   20   1    .    3    5    .    .    .    .    .    .    .    2    1    .    14   .    3    .    .    10   1    .    9    3    51   11   21   .    
Terrain Destroyed          538   | .    27   36   8    10   31   1    .    3    14   .    .    .    .    63   .    .    2    1    .    29   .    3    .    .    10   1    .    51   3    52   48   129  16   
  Melee                    78    | .    .    .    .    10   3    1    .    3    5    .    .    .    .    .    .    .    2    1    .    14   .    3    .    .    10   1    .    9    3    13   .    .    .    
  Projectile               203   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   48   129  16   
  AOE                      257   | .    27   36   8    .    28   .    .    .    9    .    .    .    .    63   .    .    .    .    .    15   .    .    .    .    .    .    .    42   .    29   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  Ac0  
Total                      30259 | 56   522  1769 713  2417 608  912  77   366  1415 14   1443 530  236  2234 441  927  176  990  63   2706 680  587  208  453  1210 796  561  909  709  1651 462  3327 91   
  Wait                     5586  | .    27   79   114  203  213  448  .    21   176  1    16   132  23   579  256  52   10   479  .    420  145  300  .    172  120  221  195  103  138  76   23   805  39   
  Move                     23244 | 45   411  1483 464  2153 382  458  77   342  1205 13   1425 394  210  1527 152  852  156  477  63   2204 535  284  187  279  1055 550  313  761  540  1414 416  2388 29   
  Hop                      102   | .    .    .    .    7    .    .    .    .    5    .    .    1    .    16   .    .    8    5    .    14   .    .    .    2    9    .    .    15   8    12   .    .    .    
  Pick Up                  147   | 5    13   18   13   10   .    1    .    .    3    .    .    .    1    .    2    .    .    5    .    9    .    .    2    .    6    4    14   4    5    20   .    9    3    
  Fast Attach              66    | 5    3    5    3    5    1    .    .    .    4    .    .    .    1    9    2    2    .    5    .    4    .    .    1    .    .    .    2    1    .    11   .    2    .    
  Attach                   60    | 1    1    .    10   4    1    .    .    .    4    .    .    .    .    2    .    1    .    7    .    3    .    .    .    .    2    2    3    4    1    5    2    4    3    
  Detach                   44    | .    1    .    4    1    1    .    .    .    2    .    .    .    .    3    .    1    .    2    .    1    .    .    .    .    .    .    4    .    .    22   .    2    .    
  Swap                     110   | .    3    24   9    2    .    2    .    .    2    .    1    .    .    1    5    2    .    2    .    9    .    .    7    .    4    1    3    5    2    14   1    10   1    
  Drop                     146   | .    2    29   18   8    1    1    .    .    4    .    .    .    .    4    4    2    .    1    .    4    .    .    3    .    3    2    15   .    5    30   .    7    3    
  Fire                     404   | .    57   127  75   .    2    .    .    .    2    .    .    .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    15   20   82   13   
  Melee                    223   | .    .    .    .    23   7    2    .    3    8    .    1    3    1    16   20   15   2    7    .    25   .    3    8    .    11   3    12   12   10   31   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Crush                    11    | .    4    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    11   .    .    .    .    .    13   .    .    .    .    .    .    .    
  Rewire                   56    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x2 / Upp x2)
-4/Waste
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / *Tes x2)
-3/Armory
-3/Lab
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
    85 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   718 | -10/Materials      | Central database locked down
   787 | -10/Materials      | Identified exit to Materials
   787 | -10/Materials      | Identified exit to Mines
   792 | -10/Materials      | Discovered exit to Materials (range 6)
   843 | -10/Materials      | Learned Materials stockpile data
   853 | -10/Materials      | Learned Storage terminal intel
   874 | -10/Materials      | Learned Materials stockpile data
   905 | -10/Materials      | Learned Storage trap positions
   970 | -10/Materials      | Entered another Materials area
   970 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   970 | -9/Materials       | Discovered new exit (range 8)
  1617 | -9/Materials       | Destroyed 7 combat bots
  1856 | -9/Materials       | Discovered new exit (range 15)
  1962 | -9/Materials       | Build established: Scavenger-Mutant
  2288 | -9/Materials       | Discovered new exit (range 15)
  2655 | -9/Materials       | Discovered new exit (range 12)
  3203 | -9/Materials       | Identified exit to Materials
  3261 | -9/Materials       | Discovered exit to Materials (range 16)
  3262 | -9/Materials       | Learned Storage emergency access door positions
  3277 | -9/Materials       | Learned location of 3 exits from Materials
  3286 | -9/Materials       | Learned 4 Recycling zone layouts
  3287 | -9/Materials       | Loaded intel: 14 trap records
  3303 | -9/Materials       | Learned location of 1 exit from Storage
  3359 | -9/Materials       | Build established: Mutant
  3770 | -9/Materials       | First assault squad dispatched
  3865 | -9/Materials       | Entered another Materials area
  3865 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3866 | -8/Materials       | Identified exit to Factory
  4616 | -8/Materials       | Learned Storage emergency access door positions
  4643 | -8/Materials       | Learned Factory emergency access door positions
  4661 | -8/Materials       | Learned 2 Lower Caves zone layouts
  4689 | -8/Materials       | Learned location of 1 exit from Recycling
  4994 | -8/Materials       | Entered Factory
  4994 | -7/Factory         | Evolved 2 slots: Utility x2
  5297 | -7/Factory         | Repaired Cld. Ion Engine
  5308 | -7/Factory         | Hacking Suite fried by hacking feedback
  5552 | -7/Factory         | Build established: Hacker-Sprinter
  5560 | -7/Factory         | Fabricated Cld. VTOL Module (x1)
  5584 | -7/Factory         | Fabricated Cld. VTOL Module (x1)
  5641 | -7/Factory         | Discovered new exit (range 10)
  5643 | -7/Factory         | Identified exit to Factory
  5660 | -7/Factory         | Discovered exit to Factory (range 13)
  5673 | -7/Factory         | Learned location of Extension (-5)
  5674 | -7/Factory         | Discovered exit to Factory (range 12)
  5707 | -7/Factory         | Learned location of 2 exits from Proximity Caves
  5733 | -7/Factory         | Learned Extension stockpile data
  5748 | -7/Factory         | Identified exit to Storage
  5748 | -7/Factory         | Identified exit to Lower Caves
  5755 | -7/Factory         | Learned location of Upper Caves (-4)
  5783 | -7/Factory         | Learned Factory emergency access door positions
  5858 | -7/Factory         | Entered Lower Caves
  5873 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5941 | -7/Lower Caves     | Build established: Hacker-Scout
  6188 | -7/Lower Caves     | Discovered new exit (range 15)
  6199 | -7/Lower Caves     | Identified exit to Lower Caves
  6199 | -7/Lower Caves     | Entered another Lower Caves area
  6777 | -7/Lower Caves     | Discovered new exit (range 16)
  6781 | -7/Lower Caves     | Identified exit to Data Miner
  6786 | -7/Lower Caves     | Entered Data Miner
  6786 | -7/Data Miner      | Discovered new exit (range 6)
  6791 | -7/Data Miner      | Met Data Miner
  6797 | -7/Data Miner      | Learned location of Section 7 (-2)
  6797 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6801 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6806 | -7/Data Miner      | Identified exit to Proximity Caves
  6807 | -7/Data Miner      | Entered Proximity Caves
  6908 | -6/Proximity Caves | Spotted B-75 Beast
  6925 | -6/Proximity Caves | Entered Factory
  6925 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6973 | -6/Factory         | Repaired Greatsword
  7044 | -6/Factory         | Repaired Cld. VTOL Module
  7128 | -6/Factory         | Identified exit to Lower Caves
  7224 | -6/Factory         | Discovered new exit (range 13)
  7236 | -6/Factory         | Identified exit to Factory
  7265 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  7432 | -6/Factory         | Entered Lower Caves
  7434 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  7436 | -6/Lower Caves     | Entered Zion
  7456 | -6/Zion            | Discovered new exit (range 16)
  7469 | -6/Zion            | System corruption cleaned by Quarantine Array
  7503 | -6/Zion            | Learned Factory stockpile data
  7509 | -6/Zion            | Met Imprinter
  7540 | -6/Zion            | Learned location of 1 exit from Factory
  7587 | -6/Zion            | Given A8's code to call for help
  7672 | -6/Zion            | Build established: Hacker-Sprinter
  7781 | -6/Zion            | Identified exit to Proximity Caves
  7785 | -6/Zion            | Entered Proximity Caves
  7788 | -5/Proximity Caves | Spotter reported a threat
  7832 | -5/Proximity Caves | Spotted B-75 Beast
  7874 | -5/Proximity Caves | Learned Factory garrison access intel
  8018 | -5/Proximity Caves | Entered Factory
  8018 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8019 | -5/Factory         | Identified exit to Extension
  8020 | -5/Factory         | Identified exit to Factory
  8022 | -5/Factory         | Loaded intel: 4 garrison access locations
  8047 | -5/Factory         | Identified exit to Upper Caves
  8081 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
  8082 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
  8095 | -5/Factory         | Entered Extension
  8095 | -5/Extension       | Accompanied by 2 allies
  8358 | -5/Extension       | Rescued a captive Derelict
  8358 | -5/Extension       | Rescued a captive Derelict
  8425 | -5/Extension       | Rescued a captive Derelict
  8492 | -5/Extension       | Rescued a captive Derelict
  8493 | -5/Extension       | Rescued a captive Derelict
  8642 | -5/Extension       | Spotted B-75 Beast
  8680 | -5/Extension       | Allies destroyed B-75 Beast
  8694 | -5/Extension       | Spotted B-75 Beast
  8705 | -5/Extension       | Lost 3 allies
  8756 | -5/Extension       | Allies destroyed B-75 Beast
  8830 | -5/Extension       | Lost 5 allies
  9014 | -5/Extension       | Rescued A7
  9153 | -5/Extension       | Discovered exit to Factory (range 10)
  9153 | -5/Extension       | Discovered new exit (range 6)
  9198 | -5/Extension       | Identified exit to Cetus
  9199 | -5/Extension       | Entered Cetus
  9199 | -5/Cetus           | Accompanied by 4 allies (A7)
  9204 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  9218 | -5/Cetus           | Spotted Cetus Guard
  9218 | -5/Cetus           | Spotted Cetus Guard
  9234 | -5/Cetus           | Spotted Cetus Guard
  9247 | -5/Cetus           | Spotted Cetus Guard
  9255 | -5/Cetus           | Allies destroyed Cetus Guard
  9256 | -5/Cetus           | Allies destroyed Cetus Guard
  9269 | -5/Cetus           | Allies destroyed Cetus Guard
  9288 | -5/Cetus           | Lost 3 allies
  9308 | -5/Cetus           | Started Cetus Manufacturing Module
  9333 | -5/Cetus           | Manufactured an Enhanced Grunt
  9358 | -5/Cetus           | Manufactured an Enhanced Grunt
  9383 | -5/Cetus           | Manufactured an Enhanced Grunt
  9408 | -5/Cetus           | Manufactured an Enhanced Grunt
  9433 | -5/Cetus           | Manufactured an Enhanced Grunt
  9456 | -5/Cetus           | Discovered new exit (range 16)
  9459 | -5/Cetus           | Identified exit to Archives
  9533 | -5/Cetus           | Murdered A7
  9534 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  9536 | -5/Cetus           | Found Prototype Protection
  9536 | -5/Cetus           | Identified Med. Regenerative Plating
  9554 | -5/Cetus           | Entered Archives
  9554 | -5/Archives        | Accompanied by 5 allies
  9619 | -5/Archives        | Discovered new exit (range 13)
  9656 | -5/Archives        | Discovered exit to Factory (range 15)
  9665 | -5/Archives        | Discovered new exit (range 14)
  9668 | -5/Archives        | Identified exit to Hub_04(d)
  9958 | -5/Archives        | Build established: Wizard-Mutant
 12948 | -5/Archives        | Entered Hub_04(d)
 12948 | -5/Hub_04(d)       | Accompanied by 5 allies
 12962 | -5/Hub_04(d)       | Network Hub disabled
 12974 | -5/Hub_04(d)       | Network Hub disabled
 12975 | -5/Hub_04(d)       | Spotted Lightning
 12978 | -5/Hub_04(d)       | Spotted Lightning
 12978 | -5/Hub_04(d)       | Spotted Lightning
 12994 | -5/Hub_04(d)       | Network Hub disabled
 12998 | -5/Hub_04(d)       | Incoming assault squad redirected
 12999 | -5/Hub_04(d)       | Incoming investigation squad redirected
 13002 | -5/Hub_04(d)       | Entered Factory
 13002 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13038 | -4/Factory         | Discovered new exit (range 9)
 13040 | -4/Factory         | Identified exit to Research
 13041 | -4/Factory         | Identified exit to Upper Caves
 13130 | -4/Factory         | Spotted B-86 Titan
 13135 | -4/Factory         | Discovered exit to Research (range 9)
 13219 | -4/Factory         | Repaired Cld. VTOL Module
 13290 | -4/Factory         | Repaired Cld. VTOL Module
 13297 | -4/Factory         | Build established: Hacker-Sprinter
 13361 | -4/Factory         | Repaired Cld. VTOL Module
 13432 | -4/Factory         | Repaired Cld. VTOL Module
 13503 | -4/Factory         | Repaired Cld. VTOL Module
 13615 | -4/Factory         | Repaired Com. Particle Reactor
 13620 | -4/Factory         | Sucked down chute
 13620 | -4/Factory         | Entered Waste
 13621 | -4/Waste           | Met a frightened Derelict
 13626 | -4/Waste           | Spotted C-40 Crusher
 13626 | -4/Waste           | Spotted C-40 Crusher
 13628 | -4/Waste           | Spotted C-40 Crusher
 13628 | -4/Waste           | Spotted C-40 Crusher
 13630 | -4/Waste           | Discovered new exit (range 16)
 13633 | -4/Waste           | Identified exit to Factory
 13633 | -4/Waste           | Entered Factory
 13788 | -4/Factory         | Spotted B-86 Titan
 13802 | -4/Factory         | Discovered exit to Research (range 15)
 13954 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 13976 | -4/Factory         | Discovered exit to Research (range 8)
 14097 | -4/Factory         | Central database locked down
 14233 | -4/Factory         | Fabricated Nanosword?
 14392 | -4/Factory         | Fabricated Exp. Heat Sink?
 14515 | -4/Factory         | Fabricated Nanosword (x1)
 14573 | -4/Factory         | Fabricated Nanosword (x1)
 14612 | -4/Factory         | Entered Upper Caves
 14693 | -4/Upper Caves     | Learned Research stockpile data
 14848 | -4/Upper Caves     | Discovered new exit (range 10)
 14864 | -4/Upper Caves     | Identified exit to Upper Caves
 14865 | -4/Upper Caves     | Entered another Upper Caves area
 15227 | -4/Upper Caves     | Discovered new exit (range 13)
 15230 | -4/Upper Caves     | Identified exit to Zhirov
 15230 | -4/Upper Caves     | Entered Zhirov
 15230 | -4/Zhirov          | Discovered new exit (range 3)
 15234 | -4/Zhirov          | Met Zhirov
 15238 | -4/Zhirov          | Learned location of Quarantine (-2)
 15238 | -4/Zhirov          | Learned location of Testing (-3)
 15238 | -4/Zhirov          | Learned location of Command (-1)
 15242 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15246 | -4/Zhirov          | Found Alien Artifact
 15246 | -4/Zhirov          | Identified Integrated Reactor
 15246 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 15251 | -4/Zhirov          | Found Alien Artifact
 15302 | -4/Zhirov          | Identified exit to Proximity Caves
 15303 | -4/Zhirov          | Entered Proximity Caves
 15530 | -3/Proximity Caves | Entered Research
 15530 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15563 | -3/Research        | Discovered new exit (range 15)
 15596 | -3/Research        | Identified exit to Testing
 15598 | -3/Research        | Identified exit to Armory
 15643 | -3/Research        | Fabricated Exp. Sensor Array?
 15737 | -3/Research        | Spotted B-86 Titan
 15844 | -3/Research        | Spotted B-86 Titan
 15862 | -3/Research        | Found Fusion Bomb Launcher
 15874 | -3/Research        | Entered Armory
 15875 | -3/Armory          | Met VL-GR5, who suggested a friendly competition
 15932 | -3/Armory          | Fabricated C-35 Carver (x3)
 16084 | -3/Armory          | Lost the competition with VL-GR5
 16182 | -3/Armory          | VL-GR5 did not survive their latest romp through Armory
 16185 | -3/Armory          | Identified Transdimensional Reconstructor
 16185 | -3/Armory          | Warped through subspace to slip node
 16185 | -3/Armory          | Discovered new exit (range 1)
 16185 | -3/Armory          | Identified exit to Lab
 16219 | -3/Armory          | Entered Lab
 16219 | -3/Lab             | Discovered new exit (range 9)
 16226 | -3/Lab             | Identified exit to Research
 16227 | -3/Lab             | Hidden lab's door opened automatically
 16227 | -3/Lab             | Sensor layout match revealed
 16228 | -3/Lab             | Gained access to the hidden lab's interior
 16315 | -3/Lab             | Found Transdimensional Reconstructor
 16316 | -3/Lab             | Found Alien Artifact
 16316 | -3/Lab             | Identified Integrated Mediator
 16316 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 16320 | -3/Lab             | Found Alien Artifact
 16340 | -3/Lab             | Found Prototype Hackware
 16341 | -3/Lab             | Found Prototype Protection
 16343 | -3/Lab             | Found Prototype Energy Gun
 16344 | -3/Lab             | Found Prototype Energy Gun
 16352 | -3/Lab             | Found Alien Artifact
 16507 | -3/Lab             | Identified Hvy. Regenerative Plating
 16512 | -3/Lab             | Identified Tachyon Dispersion Ray (x2)
 16518 | -3/Lab             | Identified Quantum Router
 16533 | -3/Lab             | Entered Research
 16533 | -2/Research        | Evolved 2 slots: Utility x2
 16537 | -2/Research        | Identified exit to Quarantine
 16657 | -2/Research        | Fabricated Exp. Shield Generator (x1)
 16678 | -2/Research        | Fabricated Graphene Brace (x2)
 16716 | -2/Research        | Fabricated Exp. Shock Absorption System?
 16771 | -2/Research        | Discovered new exit (range 6)
 16827 | -2/Research        | Entered Quarantine
 16827 | -2/Quarantine      | Identified Core Reset Matrix
 16827 | -2/Quarantine      | Identified Core Regenerator
 16827 | -2/Quarantine      | Used Core Reset Matrix
 16831 | -2/Quarantine      | Detected hypermatrix surge
 16831 | -2/Quarantine      | Sensed 17 artifacts in vicinity
 16839 | -2/Quarantine      | Found Terrabomb
 16864 | -2/Quarantine      | Found Core Cannon
 16882 | -2/Quarantine      | Build established: Wizard-Scout
 16888 | -2/Quarantine      | Found Subatomic Replicator
 16892 | -2/Quarantine      | Spotted Alpha 7
 16943 | -2/Quarantine      | Found Dimensional Node Initializer
 16945 | -2/Quarantine      | Found Transdimensional Reconstructor
 16953 | -2/Quarantine      | Discovered new exit (range 6)
 16986 | -2/Quarantine      | Spotted Fortress
 16998 | -2/Quarantine      | Discovered new exit (range 6)
 16998 | -2/Quarantine      | Discovered new exit (range 7)
 16998 | -2/Quarantine      | Identified exit to Section 7
 16999 | -2/Quarantine      | Identified exit to Protoforge
 17095 | -2/Quarantine      | Entered Section 7
 17096 | -2/Section 7       | Detected hypermatrix surge
 17096 | -2/Section 7       | Sensed 22 artifacts in vicinity
 17122 | -2/Section 7       | Identified exit to Access
 17163 | -2/Section 7       | Spotted B-90 Cyclops
 17246 | -2/Section 7       | Found Spacefold Activator
 17279 | -2/Section 7       | Initialized slip node
 17299 | -2/Section 7       | Spotted Executioner
 17304 | -2/Section 7       | Spotted B-99 Colossus
 17315 | -2/Section 7       | Found Integrated Reactor
 17315 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 17318 | -2/Section 7       | Found Integrated Reactor
 17318 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 17319 | -2/Section 7       | Found Integrated Reactor
 17319 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 17329 | -2/Section 7       | Found LRC Storage
 17329 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 17332 | -2/Section 7       | Found LRC Matter Compressor
 17332 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 17333 | -2/Section 7       | Found LRC Insulator
 17333 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 17428 | -2/Section 7       | Found Sigix Sheargun
 17429 | -2/Section 7       | Found Sigix Sheargun
 17435 | -2/Section 7       | Spotted Striker
 17435 | -2/Section 7       | Spotted Striker
 17506 | -2/Section 7       | Integrated with Sigix Exoskeleton
 17536 | -2/Section 7       | Spotted Executioner
 17536 | -2/Section 7       | Spotted Executioner
 17541 | -2/Section 7       | Destroyed Executioner
 17547 | -2/Section 7       | Destroyed Executioner
 17550 | -2/Section 7       | Found Prototype Processor
 17550 | -2/Section 7       | Identified Exp. Core Analyzer
 17551 | -2/Section 7       | Found Exp. Core Analyzer
 17557 | -2/Section 7       | Found Prototype Device
 17557 | -2/Section 7       | Identified Adv. Kinecellerator
 17561 | -2/Section 7       | Found Prototype Processor
 17561 | -2/Section 7       | Identified Exp. Targeting Computer
 17581 | -2/Section 7       | Spotted Executioner
 17584 | -2/Section 7       | Destroyed Executioner
 17597 | -2/Section 7       | Destroyed Executioner
 17603 | -2/Section 7       | Found Exp. Targeting Computer
 17695 | -2/Section 7       | Warped through subspace to slip node
 17723 | -2/Section 7       | Found Microwarp Drive
 17738 | -2/Section 7       | Entered Access
 17738 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 17743 | -1/Access          | Emitted hypermatrix ping
 17748 | -1/Access          | Assembled emerged from beneath the floor
 17762 | -1/Access          | Build established: Alien-Sigix
 17764 | -1/Access          | Assembled emerged from beneath the floor
 17801 | -1/Access          | Assembled emerged from beneath the floor
 17849 | -1/Access          | Lost 3 allies
 17867 | -1/Access          | Assembled emerged from beneath the floor
 17930 | -1/Access          | Discovered new exit (range 16)
 17930 | -1/Access          | Lost 4 allies
 17931 | -1/Access          | Spotted B-99 Colossus
 17931 | -1/Access          | Spotted B-99 Colossus
 17937 | -1/Access          | Entered Command
 17942 | -1/Command         | Emitted hypermatrix ping
 17947 | -1/Command         | Assembled emerged from beneath the floor
 17988 | -1/Command         | Assembled emerged from beneath the floor
 18089 | -1/Command         | Assembled emerged from beneath the floor
 18120 | -1/Command         | Spotted Combat Programmer
 18156 | -1/Command         | Spotted Combat Programmer
 18159 | -1/Command         | Destroyed Combat Programmer
 18164 | -1/Command         | Destroyed Combat Programmer
 18179 | -1/Command         | Spotted M Guard
 18179 | -1/Command         | Spotted M Guard
 18181 | -1/Command         | Lost 3 allies
 18195 | -1/Command         | Destroyed M Guard
 18206 | -1/Command         | Destroyed M Guard
 18206 | -1/Command         | All MAIN.C guards destroyed
 18212 | -1/Command         | First assault squad dispatched
 18242 | -1/Command         | 0b10 Conduit disabled
 18258 | -1/Command         | Sigix Exoskeleton integrity reduced to 80%
 18310 | -1/Command         | Met MAIN.C
 18355 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 18355 | -1/Command         | Destroyed MAIN.C Shell
 18355 | -1/Command         | Spotted M Shell/Def
 18355 | -1/Command         | Spotted M Shell/Atk
 18355 | -1/Command         | Spotted M Shell/Def
 18355 | -1/Command         | Spotted M Shell/Atk
 18355 | -1/Command         | Spotted M Shell/Atk
 18355 | -1/Command         | Spotted M Shell/Def
 18355 | -1/Command         | Spotted M Shell/Atk
 18355 | -1/Command         | Spotted M Shell/Def
 18357 | -1/Command         | MAIN.C activated Command garrisons
 18362 | -1/Command         | Discovered new exit (range 15)
 18394 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 18400 | -1/Command         | Core integrity fell below 50%
 18401 | -1/Command         | Destroyed MAIN.C
 18404 | -1/Command         | Discovered new exit (range 29)
 18404 | -1/Command         | Discovered new exit (range 144)
 18404 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 18417 | -1/Command         | Spotted B-99 Colossus
 19149 | -1/Command         | Used Core Regenerator, restored core integrity (+400)
 19287 | -1/Command         | Assembled emerged from beneath the floor
 19440 | -1/Command         | Assembled emerged from beneath the floor
 19486 | -1/Command         | Found Exp. Weapon Cycler
 19523 | -1/Command         | Assembled emerged from beneath the floor
 19558 | -1/Command         | Assembled emerged from beneath the floor
 19675 | -1/Command         | Found Exp. Targeting Computer
 19702 | -1/Command         | Warped through subspace to slip node
 19702 | -1/Command         | Discovered new exit (range 5)
 19704 | -1/Command         | Found Exp. Core Analyzer
 19724 | -1/Command         | Entered Access_0
 19725 | -1/Access_0        | Sensed 4 artifacts in vicinity
 19726 | -1/Access_0        | Met Architect
 19729 | -1/Access_0        | Destroyed A8
 19746 | -1/Access_0        | Architect warped through subspace
 19799 | -1/Access_0        | Destroyed Architect
 19800 | -1/Access_0        | Architect triggered a singularity event
 19804 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 19804 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 19804 | -1/Access_0        | Warped through subspace to slip node
 19804 | -1/Access_0        | Discovered new exit (range 8)
 19810 | ***                | Escaped singularity!

 Last Messages 
---------------
19800_ A0_COM: Initiating irreversible
  singularity event. Goodbye.
19801_ A0_COM: 10.
19801_ Acquired 30 matter.
19802_ A0_COM: 9.
19803_ A0_COM: 8.
19804_ A0_COM: 7.
19804_ Acquired data core, extracted unknown
  sensor trigger ID.
19804_ Acquired Hpw. Transdimensional
  Reconstructor.
19804_ Warped through subspace, drawn to slip
  node.
19804_ EXIT=FOUND
19805_ A0_COM: 6.
19806_ A0_COM: 5.
19807_ A0_COM: 4.
19808_ A0_COM: 3.
19809_ A0_COM: 2.
19810_ A0_COM: 1.

 Map 
-----
+----------------------------------------------------+
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| ???????################# X ###############???????? |
| ??????##################   ################??????? |
| ???????################    ###############???????? |
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| ??????#################    ################??????? |
| ???????################   ################???????? |
| ??????################# !  ################??????? |
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| ?????????###############################?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           160
Coolant Potential          100
Energy Generation          111
Energy Capacity            450
Matter Stores              425
Matter Capacity            425
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    16
Armor Coverage             300
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Evasion (%)                69
Targeting Accuracy         24
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          54
Defensive Hacking          25
Authchip Count             3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
          Exp. EM Shield | -2/Quarantine | Archive
 Com. Linear Accelerator | -2/Quarantine | Archive
   Com. Particle Reactor | -2/Quarantine | Archive

 Robot Schematics 
------------------
   C-65 Expert | -2/Quarantine | Archive
 G-73 Enforcer | -2/Quarantine | Archive
 B-74 Champion | -2/Quarantine | Archive

 Fabricated
------------
             Cld. VTOL Module | x1 | -7/Factory  | Authchip
             Cld. VTOL Module | x1 | -7/Factory  | Authchip
           Adv. Hacking Suite | x1 | -4/Factory  
                    Nanosword | x1 | -4/Factory  | Authchip
               Exp. Heat Sink | x1 | -4/Factory  | Authchip
                    Nanosword | x1 | -4/Factory  | Authchip
                    Nanosword | x1 | -4/Factory  | Authchip
            Exp. Sensor Array | x1 | -3/Research 
                  C-35 Carver | x3 | -3/Armory   | Preloaded
        Exp. Shield Generator | x1 | -2/Research | Authchip
               Graphene Brace | x2 | -2/Research | Authchip
 Exp. Shock Absorption System | x1 | -2/Research | Authchip

 Repaired
----------
       Cld. Ion Engine | 38% | -7/Factory 
            Greatsword | 35% | -6/Factory 
      Cld. VTOL Module | 38% | -6/Factory 
      Cld. VTOL Module | 11% | -4/Factory 
      Cld. VTOL Module | 13% | -4/Factory 
      Cld. VTOL Module | 48% | -4/Factory 
      Cld. VTOL Module | 56% | -4/Factory 
      Cld. VTOL Module | 70% | -4/Factory 
 Com. Particle Reactor | 53% | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Integrated Mediator
Core Reset Matrix
Spacefold Activator
Dimensional Node Initializer
LRC Storage
LRC Matter Compressor
LRC Insulator
Sigix Exoskeleton
Sigix Sheargun
Core Regenerator
Core Cannon
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellSpacefoldClaymores
  Manual?         0
Play Time         04:03:02
  Cumulative      390.3 hours
  Start           2025.04.02 @ 20:56:12
  End             2025.04.05 @ 12:35:05
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          313
  Rogue           313
  Adventurer      0
  Explorer        0
Win Type          6
  Total           17
  Types           3/2/5/2/0/0/3/1/0/1
Lore%             93
Gallery%          74
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7dbccce5-3f13-4741-ace4-05ab26dcbe85