Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.07 @ 23:31:43 Player: Unholy Diver Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2471) 2471 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 7493 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 933/1000 Matter 300/300 Energy 0/365 System Corruption 8% Temperature Cool (518) Movement Hovering (98) Ox1 Location -5/Waste Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (6) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Linear Gravjet > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Microactuators Improved Hardlight Generator > --- WEAPON (3) ------- Force Rifle > --- INVENTORY (12) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Target Analyzer Improved Light Armor Plating Improved Shock Absorption System Gatling Laser Heavy Phase Cannon Gauss Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Microactuators Improved Hardlight Generator > --- WEAPON ----------- Heavy Laser Gatling Laser Force Rifle > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Target Analyzer Improved Light Armor Plating Improved Shock Absorption System Gatling Laser Heavy Phase Cannon Gauss Rifle Heavy Rocket Launcher [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Reactive Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . Power 2 | . . . . . . . . 1 1 . Propulsion 4 | . . 2 . . 1 . . . 1 . Utility 3 | . . . . 2 . . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 107 | 6 2 16 5 18 4 1 17 30 8 . Power 15 | 1 . 2 1 2 . 1 1 5 2 . Engine 11 | 1 . 1 1 . . . 1 5 2 . Core 4 | . . 1 . 2 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 . 4 3 5 1 . 4 7 6 . Treads . | . . . . . . . . . . . Leg 24 | 2 . 4 3 5 1 . 2 7 . . Wheel 2 | . . . . . . . 2 . . . Hover 6 | . . . . . . . . . 6 . Flight . | . . . . . . . . . . . Utility 26 | 1 2 3 . 5 1 . 6 8 . . Device 14 | . . 3 . 3 . . 3 5 . . Storage 6 | 1 2 . . 1 1 . . 1 . . Processor 4 | . . . . 1 . . 2 1 . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 . 7 1 6 2 . 6 10 . . Energy Gun 13 | . . 4 . 3 1 . . 5 . . Energy Cannon 4 | . . . . . . . 2 2 . . Ballistic Gun 14 | 2 . 3 . 2 1 . 4 2 . . Ballistic Cannon 2 | . . . 1 1 . . . . . . Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 28 | . . 2 . 1 . 6 . 18 . 1 Power 6 | . . 1 . . . . . 5 . . Propulsion 5 | . . . . . . 3 . 2 . . Utility 9 | . . 1 . 1 . 2 . 5 . . Weapon 8 | . . . . . . 1 . 6 . 1 Highest Loss Streak 10 | . . 1 . 1 . 6 . 10 . 1 Average Slot Usage (%) 87 | . 94 96 100 99 100 38 68 71 90 100 Engine 6 | . 14 5 11 1 . . 2 7 11 17 Core 2 | . . 5 . 7 7 4 4 . . . Leg 26 | . 28 41 44 36 38 13 5 14 15 . Wheel 1 | . . . . . . . 9 3 . . Hover 2 | . . . . . . . . . 15 35 Device 13 | . . 10 11 17 15 6 13 14 17 17 Storage 7 | . 23 11 11 9 7 3 . 2 5 5 Processor 4 | . . . . 9 7 3 5 6 5 5 Protection 1 | . . . . . . . 6 4 . . Energy Gun 8 | . . 13 11 9 13 4 . 6 17 17 Energy Cannon 1 | . . . . . . . 4 2 . . Ballistic Gun 7 | . 28 8 9 . 7 1 13 5 . . Ballistic Cannon 1 | . . . 1 7 1 . . . . . Naked Turns 31 | . . . . . . 31 . . . . Heaviest Build 81 | 10 12 16 22 33 49 49 40 70 81 81 Greatest Support 82 | 20 20 40 40 40 50 50 56 80 82 70 Greatest Overweight (x) 10 | 1 . . . . . 10 1 2 2 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 10 12 12 4 12 12 12 Average Capacity 6 | 4 5 6 6 7 10 7 4 7 12 12 Most Carried 12 | 4 5 6 6 10 10 10 4 8 12 10 Average Carried 5 | 2 3 5 4 6 9 6 3 3 9 10 Final Capacity 12 | 6 6 6 6 10 12 4 4 12 12 12 Final Carried 10 | 2 5 6 6 10 10 3 3 7 10 10 Class Distribution -------------------- 32% | Scavenger-Mutant 32% | Mutant 15% | Scavenger-Tank 11% | Tank 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Matter Collected 2202 | 99 45 400 80 320 . . 516 637 105 . Remotely . | . . . . . . . . . . . Salvage Created 3142 | . 45 508 148 444 . . 301 1276 119 301 Parts 155 | . 2 41 3 29 . . 11 61 4 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Combat Hostiles Destroyed 52 | . 1 15 2 10 . . 5 16 2 1 Guns 38 | . 1 15 2 6 . . 3 8 2 1 Cannons 8 | . . . . 3 . . 2 3 . . AOE 5 | . . . . . . . . 5 . . Classes Destroyed 13 | . 1 3 1 2 . . 1 4 . 1 Worker 3 | . . . . . . . . 3 . . Builder 6 | . . . . 2 . . . 4 . . Recycler 4 | . . . 1 . . . . 3 . . Operator 1 | . . . . 1 . . . . . . Watcher 5 | . . 2 . . . . 1 2 . . Swarmer 7 | . . 7 . . . . . . . . Grunt 30 | . 1 6 2 7 . . 2 10 2 . Brawler 1 | . . . . . . . . 1 . . Duelist 2 | . . . . . . . . 2 . . Sentry 9 | . . 2 . 3 . . 2 2 . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . Compactor 1 | . . . . . . . . . . 1 Best Kill Streak 6 | . 1 4 2 3 . . 2 6 2 1 Combat Bots Only 4 | . 1 4 2 2 . . 2 3 2 1 Max Kills in Single Turn 3 | . 1 1 1 2 . . 1 3 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Damage Taken 4595 | . 50 469 94 755 . 243 767 2131 39 47 Core 838 | . 11 37 26 151 . 145 40 361 20 47 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 95 . 84 72 . . 73 57 . . Volleys Fired 197 | . 8 34 5 43 . 3 20 70 4 10 Largest 3 | . 2 2 2 2 . 3 3 3 3 3 Hottest 229 | . 40 110 90 130 . 168 177 210 229 229 Shots Fired 440 | . 16 68 10 86 . 9 57 151 12 31 Gun 370 | . 16 68 10 56 . 9 40 128 12 31 Cannon 61 | . . . . 30 . . 17 14 . . Launcher 9 | . . . . . . . . 9 . . Special . | . . . . . . . . . . . Kinetic 189 | . 16 29 5 30 . 3 40 66 . . Thermal 178 | . . 28 5 27 . 6 15 54 12 31 Explosive 9 | . . . . . . . . 9 . . Electromagnetic 64 | . . 11 . 29 . . 2 22 . . Robot Hit Streak 22 | . 6 9 6 22 . 3 10 11 6 8 Robot Miss Streak 7 | . 3 4 1 4 . 2 7 7 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 316 | . 8 43 9 58 . 8 43 116 7 24 Core Hits 165 | . 2 22 4 20 . 1 26 76 6 8 Critical Hits 4 | . . . . 2 . . . 1 . 1 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7917 | . 81 645 162 1403 . 181 663 3955 153 674 Guns 4850 | . 81 624 158 740 . 181 412 1827 153 674 Cannons 1207 | . . . . 598 . . 251 358 . . Explosions 1835 | . . . . 65 . . . 1770 . . Melee . | . . . . . . . . . . . Ramming 25 | . . 21 4 . . . . . . . Kinetic 2322 | . 81 255 78 598 . 69 412 829 . . Thermal 2866 | . . 243 80 347 . 112 179 1078 153 674 Explosive 1621 | . . . . . . . . 1621 . . Electromagnetic 1083 | . . 126 . 458 . . 72 427 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . 1 . . . . 14 14 . . 8 Average Corruption 11 | . 1 . . . . 8 14 . . 8 Corruption Purged . | . . . . . . . . . . . Effects 56 | . . . . . . 3 47 . . 6 Message Errors 13 | . . . . . . 2 9 . . 2 Matter Fused 6 | . . . . . . . 6 . . . Heat Flow Errors 4 | . . . . . . . 4 . . . Energy Discharges 3 | . . . . . . . 2 . . 1 Data Loss (minor) 5 | . . . . . . . 4 . . 1 Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 2 | . . . . . . . 1 . . 1 Alerts 1 | . . . . . . . 1 . . . Misdirections 6 | . . . . . . . 6 . . . Targeting Errors 10 | . . . . . . 1 8 . . 1 Weapon Failures 4 | . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 297 | . . . . 30 . . . 267 . . Projectiles 13 | . . . . 13 . . . . . . Explosions 284 | . . . . 17 . . . 267 . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 338 | . . 5 . 86 . . . 247 . . Shots 5 | . . . . 2 . . . 3 . . Rammed 2 | . . 2 . . . . . . . . Targets Rammed 5 | . . 4 1 . . . . . . . Kicked 3 | . . 2 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 618 | . 12 123 6 45 . 6 348 264 342 618 Average Temperature 115 | . 9 38 4 21 . 3 91 78 176 334 Received Heat Transfer 1209 | . 24 99 45 324 . . 165 534 18 . Effects 16 | . . . . . . . . . . 16 Shutdowns 6 | . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 5 | . . . . 2 . . . 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 2 . . . . . 2 1 . Heat Transferred 5338 | . . 592 185 766 . 249 350 1595 298 1303 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Peak Influence 486 | . 51 435 161 486 168 88 122 444 201 85 Initial 168 | . . 21 91 . 168 58 16 59 161 70 Average 160 | . 19 206 73 257 168 40 61 273 164 80 Maximum Alert Level 2 | . . 2 . 2 . . . 2 1 . Low Security (%) 69 | 100 100 43 100 32 100 100 100 32 92 100 Level 1 24 | . . 46 . 63 . . . 44 7 . Level 2 6 | . . 10 . 4 . . . 23 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 2 1 1 3 . . 1 2 . . Investigation 4 | . 1 1 1 1 . . . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 5 | . 1 . . 2 . . 1 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Distress Signals 5 | . . 3 . . . . . 2 . . Communications Jammed 8 | . . . . . . . . 8 . . Distress Signals 8 | . . . . . . . . 8 . . Times Spotted 103 | . 7 21 3 24 . 6 10 27 2 3 Peak Tracking Total 9 | . 1 6 2 4 . 6 2 9 2 3 Tactical Retreats 11 | . . . . 9 . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Traps Triggered 7 | . 1 1 . . 1 . . 1 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Machines Disabled 11 | . . . 1 2 . . . 8 . . Max in Single Turn 4 | . . . 1 1 . . . 4 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Machines Accessed 3 | . 2 . 1 . . . . . . . Terminals 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . 7 . 1 . . . . . . . Successful 6 | . 5 . 1 . . . . . . . Failed 2 | . 2 . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 7 | . 7 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 5 . 1 . . . . . . . Record 2 | . 2 . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . 2 . . . . . . . . . Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . . . Total Damage 273 | . . . . . . 273 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Turns Passed 4531 | 61 289 448 728 789 156 117 619 871 344 109 Spaces Moved 2974 | 47 217 241 552 442 125 123 448 409 291 79 Core 167 | 16 . . . . . 94 43 14 . . Treads . | . . . . . . . . . . . Legs 2126 | 31 217 241 552 442 125 29 83 261 145 . Wheels 456 | . . . . . . . 322 134 . . Hover 225 | . . . . . . . . . 146 79 Flight . | . . . . . . . . . . . Fastest Speed 36 | 50 120 120 120 120 120 50 100 50 36 94 Average Speed 111 | 103 120 120 120 120 120 86 107 115 85 94 Slowest Speed 550 | 120 120 120 120 120 120 550 125 150 196 94 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 44 22 95 26 4 79 11 9 6 33 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 107 | . . . . 14 . . . 93 . . Melee . | . . . . . . . . . . . Projectile 9 | . . . . 7 . . . 2 . . AOE 98 | . . . . 7 . . . 91 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Was Total 3778 | 59 231 334 608 613 132 126 541 667 378 89 Wait 326 | . . 4 38 86 . . 36 128 34 . Move 2966 | 46 216 240 551 441 125 122 447 408 291 79 Hop . | . . . . . . . . . . . Pick Up 97 | 7 4 19 3 14 2 . 13 27 8 . Fast Attach 14 | 1 . 1 . 1 . . 3 5 3 . Attach 44 | 5 2 3 . 2 2 1 8 19 2 . Detach 2 | . 1 . . . . . . . 1 . Swap 50 | . . 12 5 15 2 . 6 7 3 . Drop 51 | . . 17 5 11 1 . 8 3 6 . Fire 197 | . 8 34 5 43 . 3 20 70 4 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . . 4 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . 26 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 13) 210 | -10/Materials | Discovered new exit (range 3) 257 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 10) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x2 794 | -9/Materials | Discovered new exit (range 5) 799 | -9/Materials | Entered Mines 805 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1385 | -9/Mines | Met a Derelict shopkeep closing up shop 1469 | -9/Mines | Discovered new exit (range 14) 1527 | -9/Mines | Entered Materials 1527 | -8/Materials | Evolved 2 slots: Utility x2 1788 | -8/Materials | Build established: Scavenger-Mutant 1844 | -8/Materials | Discovered new exit (range 21) 2265 | -8/Materials | Discovered new exit (range 10) 2316 | -8/Materials | Entered Factory 2316 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2472 | -7/Factory | Sucked down chute 2472 | -7/Factory | Entered Waste 2473 | -7/Waste | Met a frightened Derelict 2483 | -7/Waste | Spotted C-40 Crusher 2487 | -7/Waste | EMP discharged 2490 | -7/Waste | Spotted C-40 Crusher 2490 | -7/Waste | Spotted C-40 Crusher 2490 | -7/Waste | Spotted C-40 Crusher 2505 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2519 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2519 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2522 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2525 | -7/Waste | Crushed by Compactor (1 part destroyed) 2526 | -7/Waste | Spotted C-40 Crusher 2536 | -7/Waste | Spotted C-40 Crusher 2556 | -7/Waste | Lost 6 parts (3n2u1w) 2566 | -7/Waste | Discovered new exit (range 10) 2587 | -7/Waste | EMP discharged 2587 | -7/Waste | System corruption reached 10% 2589 | -7/Waste | Entered Factory 2728 | -7/Factory | Discovered new exit (range 4) 2995 | -7/Factory | Build established: Tank 3208 | -7/Factory | Entered another Factory area 3208 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3494 | -6/Factory | Lost 10 parts (1p2n4u3w) 3971 | -6/Factory | Lost 3 parts (1p1u1w) 4053 | -6/Factory | Discovered new exit (range 8) 4079 | -6/Factory | Entered another Factory area 4079 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4383 | -5/Factory | Build established: Scavenger-Tank 4423 | -5/Factory | Sucked down chute 4423 | -5/Factory | Entered Waste 4438 | -5/Waste | EMP discharged 4450 | -5/Waste | Spotted C-40 Crusher 4450 | -5/Waste | Spotted C-40 Crusher 4450 | -5/Waste | Spotted C-40 Crusher 4497 | -5/Waste | Destroyed C-40 Crusher 4531 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4532 | -5/Waste | Self-destructed Last Messages --------------- Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Energy bleed (-41). Damper Plating crushed. Imp. Cooling System crushed. Overheating: System interference. Enh. Optical Array temporarily disabled. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Energy bleed (-48). Hvy. Treads crushed. A>HWYF7B7HT|Y =QUMXZCK#45W#SI C-40 Crusher suffers critical hit. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: System interference. Microactuators temporarily disabled. XG=TYZ 5N<6E89S668XM9T3|RSQUU ALERT: Foreign system detected. Charging EMP. Power failure, Imp. Ion Engine shutdown. Hvy. Laser crushed. Gatling Laser crushed. Overheating: Force Rifle damaged (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????# #?????? | | ?????????????????????????### ###?????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ?????????????????????????### ######## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????### ######## | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ?????????????????????????### #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????# #???????? | | ?????????????????????????###! #???????? | | ?????????????############??#% #???????? | | ?????????????# #??#* #???????? | | ?????????????# #??# #???????? | | ?????????????# ] #### #???????? | | ?????????????# CC #???????? | | ?????????????# @CC CC #???????? | | ?????????????# CC #???????? | | ?????????????# #???????? | | ?????????????# #### #???????? | | ?????????????# #??# #???????? | | ?????????????# #??# #???????? | | ?????????????############??# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????######???????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 430 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 56 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ThunderBombardmentSpear Manual? 0 Play Time 00:55:07 Cumulative 8.8 hours Start 2021.08.07 @ 22:35:31 End 2021.08.07 @ 23:31:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b9c9194-548a-4552-bf30-e1fcea6251b3