Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.15 @ 02:41:24 Player: erecorar Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (4051) 4051 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1156) 1156 TOTAL SCORE: 9827 Bonus ------- High Alert Combat Kills 456 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 78/300 Energy 96/100 System Corruption 0% Temperature Cool (-150) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Cryofiber Web High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Advanced Weight Redist. System Advanced Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Fission Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Minigun Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Power Amplifier Advanced Weight Redist. System Advanced Sensor Array Improved Weapon Shielding Hardened Heavy Armor Plating Powered Armor Relay Coupler [Behemoth] Advanced EMP Blaster Heavy Rocket Launcher Heavy Missile Launcher [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Hackware Relay Coupler [Behemoth] Protection Hardened Heavy Armor Plating Weapon Advanced EMP Blaster Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . . 2 . . . 2 Power 2 | . . . 1 . . . . . . 1 Propulsion 2 | . . 2 . . . . . . . . Utility 2 | . . . . . . 2 . . . . Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 142 | 6 4 15 3 19 42 11 . . 14 28 Power 28 | 1 . 2 1 5 8 1 . . 3 7 Engine 17 | 1 . 2 1 1 7 . . . 1 4 Core 11 | . . . . 4 1 1 . . 2 3 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 1 7 . 7 12 1 . . 7 3 Treads . | . . . . . . . . . . . Leg 29 | 2 1 3 . 7 5 1 . . 7 3 Wheel . | . . . . . . . . . . . Hover 10 | . . 4 . . 6 . . . . . Flight 1 | . . . . . 1 . . . . . Utility 24 | 1 2 1 . . 5 5 . . . 10 Device 11 | . 1 1 . . 5 . . . . 4 Storage 2 | 1 1 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 3 | . . . . . . 1 . . . 2 Protection 8 | . . . . . . 4 . . . 4 Artifact . | . . . . . . . . . . . Weapon 50 | 2 1 5 2 7 17 4 . . 4 8 Energy Gun 10 | 1 . . . 3 4 . . . . 2 Energy Cannon 3 | . . 3 . . . . . . . . Ballistic Gun 9 | 1 . . 1 1 4 . . . 1 1 Ballistic Cannon 12 | . . 2 1 2 6 . . . 1 . Launcher 16 | . 1 . . 1 3 4 . . 2 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 2 1 . . . 1 Parts Lost 45 | . . . . 9 9 . . 1 . 26 Power 11 | . . . . 1 3 . . . . 7 Propulsion 14 | . . . . 5 3 . . 1 . 5 Utility 7 | . . . . . . . . . . 7 Weapon 13 | . . . . 3 3 . . . . 7 Highest Loss Streak 12 | . . . . 6 3 . . 1 . 12 Average Slot Usage (%) 91 | . 99 97 100 95 93 94 92 89 89 71 Engine 10 | . 14 11 18 10 14 13 7 7 5 6 Core 4 | . . . . 6 1 1 7 7 9 7 Leg 22 | . 28 27 . 22 12 30 30 28 28 17 Hover 7 | . . 14 36 11 20 . . . . . Device 6 | . 13 11 9 9 9 2 . . . 4 Storage 8 | . 14 11 9 9 9 7 7 7 7 6 Protection 5 | . . . . . . 15 15 15 15 7 Energy Gun 4 | . 14 3 . 7 5 . . . . 2 Energy Cannon 1 | . . 7 9 2 . . . . . . Ballistic Gun 3 | . 7 . 6 5 6 3 . . . 4 Ballistic Cannon 5 | . . 7 12 10 11 3 . . . . Launcher 8 | . 6 3 . . 2 14 23 23 22 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 109 | 12 43 49 59 58 69 93 93 93 96 109 Greatest Support 77 | 20 20 40 30 57 57 62 62 62 77 77 Greatest Overweight (x) 17 | 2 2 16 1 5 1 1 1 1 1 17 Average Overweight (x) 1 | . 1 1 1 . . 1 1 1 1 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 12 Most Carried 12 | 2 6 8 4 9 12 12 11 11 12 12 Average Carried 7 | . 3 4 3 6 9 8 11 11 11 8 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 1 6 5 4 7 10 11 11 11 12 2 Class Distribution -------------------- 26% | Mutant 17% | Gunner 17% | Tank 15% | Scavenger-Gunner 12% | Bomber 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Bomber | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Matter Collected 2542 | 234 131 148 . 646 654 . 12 . 494 223 Remotely 219 | . 131 88 . . . . . . . . Salvage Created 3267 | . 174 249 . 721 856 110 . 30 576 551 Parts 165 | . 13 19 . 41 48 7 . 2 18 17 Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled 24 | . . . . . 24 . . . . . Retrieved Matter 315 | . . . . . 315 . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . Prevented 18 | . . . . . . . . . 18 . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 87 | . 8 9 . 26 24 1 . . 10 9 Guns 20 | . 1 1 . 7 8 1 . . . 2 Cannons 29 | . . 3 . 15 10 . . . 1 . AOE 35 | . 7 5 . 4 6 . . . 8 5 Classes Destroyed 16 | . 4 2 . 3 4 1 . 1 . 1 Worker 1 | . . . . . . 1 . . . . Builder 3 | . 1 1 . . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 2 | . . . . . 2 . . . . . Recycler 1 | . 1 . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 3 | . . 1 . . 1 1 . . . . Swarmer 26 | . 6 3 . 12 2 . . . 3 . Grunt 36 | . 2 5 . 7 11 . . . 5 6 Brawler 6 | . . . . 1 4 . . . 1 . Duelist 3 | . . . . 2 1 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 12 | . . 1 . 2 5 1 . . 1 2 Hunter 2 | . . . . 2 . . . . . . Programmer 1 | . . . . . . . . . . 1 Zionite 1 | . . . . . . . . 1 . . Best Kill Streak 9 | . 4 7 . 9 7 2 . 1 3 6 Combat Bots Only 9 | . 3 6 . 9 5 1 . . 3 6 Max Kills in Single Turn 4 | . 3 2 . 4 3 2 . 1 3 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 3 2 . 4 2 . . . 3 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Damage Taken 7358 | . 176 212 . 1224 1139 162 . 227 677 3541 Core 1222 | . 22 13 . 167 101 23 . . 43 853 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 91 96 . . 51 . . . 90 . Volleys Fired 164 | . 8 14 . 45 58 3 . 1 11 24 Largest 4 | . 2 2 . 3 3 3 . 3 3 4 Hottest 165 | . 70 95 . 165 165 100 . 108 108 136 Shots Fired 409 | . 16 27 . 131 140 9 . 3 31 52 Gun 173 | . 8 6 . 55 72 3 . . 4 25 Cannon 152 | . . 16 . 73 56 3 . . 4 . Launcher 84 | . 8 5 . 3 12 3 . 3 23 27 Special . | . . . . . . . . . . . Kinetic 239 | . . 8 . 99 100 6 . . 8 18 Thermal 46 | . . . . 14 25 . . . . 7 Explosive 42 | . 8 5 . 3 12 3 . . . 11 Electromagnetic 82 | . 8 14 . 15 3 . . 3 23 16 Robot Hit Streak 28 | . 11 9 . 21 28 11 . 4 9 8 Robot Miss Streak 8 | . 1 3 . 3 8 1 . . 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 263 | . 12 18 . 70 104 5 . 3 19 32 Core Hits 193 | . 13 16 . 43 69 8 . 1 20 23 Critical Hits 1 | . . . . . 1 . . . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8532 | . 629 963 . 1548 2515 175 . 70 1203 1429 Guns 1644 | . 66 27 . 377 799 53 . . . 322 Cannons 2193 | . . 337 . 863 893 . . . 100 . Explosions 4635 | . 563 575 . 308 791 122 . 70 1103 1103 Melee . | . . . . . . . . . . . Ramming 60 | . . 24 . . 32 . . . . 4 Kinetic 2813 | . . 154 . 907 1353 53 . . 100 246 Thermal 649 | . 36 91 . 107 308 . . . . 107 Explosive 2615 | . 527 484 . 308 791 93 . . . 412 Electromagnetic 2395 | . 66 210 . 226 31 29 . 70 1103 660 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 99 | . 13 35 . 1 42 . . . 8 . Projectiles 6 | . . 5 . 1 . . . . . . Explosions 93 | . 13 30 . . 42 . . . 8 . Melee . | . . . . . . . . . . . Knockbacks 23 | . . 4 . 3 13 . . . 3 . Impact . | . . . . . . . . . . . Kinetic 21 | . . 4 . 3 11 . . . 3 . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 327 | . 36 17 . 17 89 . . . 137 31 Shots 18 | . 2 1 . 1 2 . . . 9 3 Rammed 10 | . . 2 . . 1 . . . . 7 Targets Rammed 12 | . . 4 . . 1 . . . . 7 Kicked 2 | . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 648 | . 39 246 . 410 427 168 . 90 433 648 Average Temperature 154 | . 13 86 . 105 155 72 . 67 159 202 Received Heat Transfer 2559 | . 18 105 . 351 585 30 . . 174 1296 Effects 67 | . . . . 5 14 . . . 9 39 Shutdowns 15 | . . . . . 6 . . . 3 6 Energy Bleed 7 | . . . . . . . . . 1 6 Interference 23 | . . . . 3 6 . . . 5 9 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 5 | . . . . 2 1 . . . . 2 Damage (minor) 4 | . . . . . 1 . . . . 3 Damage (major) 10 | . . . . . . . . . . 10 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . 1 2 Parts Fried 8 | . . 1 . . . . . 1 5 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 1236 | . 50 100 . 222 666 . . . . 198 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Peak Influence 1077 | . 163 262 87 1077 770 432 . . . 372 Initial 451 | . . 58 79 49 451 300 . . . . Average 416 | . 37 189 82 667 589 329 . . . 135 Maximum Alert Level 3 | . . 1 . 3 3 2 . . . 1 Low Security (%) 30 | 100 100 38 100 16 . . . . . 70 Level 1 21 | . . 61 . 13 . 66 . . . 29 Level 2 27 | . . . . 16 84 33 . . . . Level 3 20 | . . . . 53 15 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 1 1 . 5 1 . . 1 6 Investigation 6 | . . . 1 . 1 1 . . . 3 Extermination . | . . . . . . . . . . . Reinforcement 3 | . . 1 . . 2 . . . . . Assault 3 | . . . . . 2 . . . 1 . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Distress Signals 2 | . . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . 10 19 . 29 29 5 . 3 22 21 Peak Tracking Total 9 | . 3 7 . 8 8 3 . 3 9 3 Tactical Retreats 12 | . . 2 . 2 1 . . . 2 5 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Traps Triggered 8 | . . 1 . 3 1 2 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Machines Disabled 19 | . 2 3 . 3 2 2 . . . 7 Max in Single Turn 3 | . 1 1 . 1 1 1 . . . 3 Garrison Relay 3 | . . . . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Machines Accessed 15 | . 2 2 1 . 4 4 . . . 2 Terminals 9 | . 1 1 . . 2 4 . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 40 | . 2 4 3 . 18 5 . . . 8 Successful 26 | . 2 4 2 . 13 3 . . . 2 Failed 14 | . . . 1 . 5 2 . . . 6 Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . . 7 . . . . 2 Terminals 22 | . 1 2 . . 11 5 . . . 3 Fabricators 5 | . . . . . . . . . . 5 Repair Stations 4 | . . . . . 4 . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 5 | . . 2 . . 3 . . . . . Garrison Access 3 | . . . 3 . . . . . . . Terminal Hacks 14 | . 1 2 . . 7 3 . . . 1 Record 9 | . . . . . 7 1 . . . 1 Part Schematic 2 | . . . . . . 2 . . . . Alert Level 2 | . 1 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . 3 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 5 | . . 2 . . 3 . . . . . Insert Component 2 | . . 1 . . 1 . . . . . Analyze 3 | . . 1 . . 2 . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 1 . 2 4 . . . 2 Full Trace Events 5 | . . . 1 . 1 1 . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 1 2 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 50 | . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 12 | . . . . 12 . . . . . . Machine Destruction 12 | . . . . 12 . . . . . . Attached 2 | . . . . . . 1 . . . 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Turns Passed 6880 | 58 587 534 36 1675 1179 603 112 140 1284 672 Spaces Moved 3936 | 45 309 330 29 1029 703 360 73 89 693 276 Core 20 | 12 . 1 . 4 . . . . . 3 Treads . | . . . . . . . . . . . Legs 2910 | 33 309 194 . 692 194 360 73 89 693 273 Wheels . | . . . . . . . . . . . Hover 1006 | . . 135 29 333 509 . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 108 112 112 98 152 155 155 152 150 Average Speed 143 | 103 178 137 112 137 110 153 155 155 155 173 Slowest Speed 900 | 150 180 850 112 300 155 155 155 156 156 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 41 31 3 73 38 11 18 11 85 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 254 | . 20 21 . 3 105 28 . . . 77 Melee . | . . . . . . . . . . . Projectile 2 | . . 1 . . 1 . . . . . AOE 252 | . 20 20 . 3 104 28 . . . 77 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Pro Fac Total 4797 | 55 330 384 32 1183 988 408 72 89 877 379 Wait 344 | . . . . 36 125 6 . . 147 30 Move 3925 | 44 308 329 28 1027 702 359 72 88 692 276 Hop . | . . . . . . . . . . . Pick Up 81 | 4 7 5 1 10 28 14 . . 5 7 Fast Attach 40 | 4 . 8 . 10 12 . . . 1 5 Attach 31 | 2 2 2 2 2 5 5 . . . 11 Detach 16 | . 1 4 . 3 5 3 . . . . Swap 71 | . 2 5 1 7 25 6 . . 13 12 Drop 81 | 1 2 13 . 11 27 12 . . 8 7 Fire 164 | . 8 14 . 45 58 3 . 1 11 24 Melee . | . . . . . . . . . . . Ram 9 | . . 1 . . 1 . . . . 7 Kick 3 | . . 3 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 31 | . . . . 31 . . . . . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 15) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x2 1160 | -9/Materials | Discovered new exit (range 9) 1180 | -9/Materials | Entered another Materials area 1180 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1202 | -8/Materials | Identified exit to Garrison 1216 | -8/Materials | Entered Garrison 1266 | -8/Garrison | Garrison Relay disabled 1285 | -8/Garrison | Triggered checkpoint 1418 | -8/Garrison | Triggered checkpoint 1438 | -8/Garrison | Triggered checkpoint 1465 | -8/Garrison | Build established: Gunner 1497 | -8/Garrison | Garrison Relay disabled 1527 | -8/Garrison | Discovered new exit (range 10) 1718 | -8/Garrison | Triggered checkpoint 1724 | -8/Garrison | Triggered checkpoint 1775 | -8/Garrison | Destroyed 9 combat bots 1776 | -8/Garrison | Lost 6 parts (4n2w) 2037 | -8/Garrison | Build established: Scavenger-Gunner 2106 | -8/Garrison | Triggered checkpoint 2252 | -8/Garrison | Discovered new exit (range 15) 2360 | -8/Garrison | Spotted B-75 Beast 2360 | -8/Garrison | Spotted B-75 Beast 2508 | -8/Garrison | Discovered new exit (range 12) 2533 | -8/Garrison | Installed Relay Interface Framework 2586 | -8/Garrison | Triggered checkpoint 2617 | -8/Garrison | Garrison Relay disabled 2646 | -8/Garrison | Triggered checkpoint 2891 | -8/Garrison | Entered Materials 2950 | -8/Materials | Repaired Lgt. Angular Momentum Engine 3291 | -8/Materials | First assault squad dispatched 3477 | -8/Materials | Found Powered Armor 3708 | -8/Materials | Build established: Gunner 3882 | -8/Materials | Lost 3 parts (1p2n) 4009 | -8/Materials | Discovered new exit (range 7) 4070 | -8/Materials | Entered Factory 4070 | -7/Factory | Evolved 2 slots: Utility x2 4595 | -7/Factory | Build established: Tank 4630 | -7/Factory | Discovered new exit (range 12) 4673 | -7/Factory | Entered Lower Caves 4772 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4773 | -7/Lower Caves | Learned location of 1 exit from Factory 4785 | -7/Lower Caves | Entered Zion 4863 | -7/Zion | System corruption cleaned by Quarantine Array 4869 | -7/Zion | RIF detected upon attempting to enter Zion 4869 | -7/Zion | Attacked by Zionites 4869 | -7/Zion | Spotted KN-C10(B) 4869 | -7/Zion | Spotted PJ-TUD(B) 4899 | -7/Zion | Discovered new exit (range 16) 4925 | -7/Zion | Entered Proximity Caves 5223 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5582 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5772 | -6/Proximity Caves | Learned Factory terminal intel 5773 | -6/Proximity Caves | Build established: Bomber 5814 | -6/Proximity Caves | Learned Factory emergency access door positions 6177 | -6/Proximity Caves | Discovered new exit (range 8) 6200 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6209 | -6/Proximity Caves | Entered Factory 6209 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6210 | -6/Factory | Identified exit to Factory 6212 | -6/Factory | Loaded intel: 20 terminal locations 6464 | -6/Factory | Garrison activated, responded to threat 6548 | -6/Factory | Lost 3 parts (2n1u) 6770 | -6/Factory | Lost 12 parts (2p2n2u6w) 6825 | -6/Factory | Core integrity fell below 50% 6853 | -6/Factory | Lost 6 parts (3p1n2u) 6867 | -6/Factory | Core integrity fell below 20% 6881 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06871_ U-05 Engineer builds a Wall. 06871_ U-05 Engineer lays Concrete. 06871_ Slammed into G-50 Soldier. 06872_ Slug penetrates Wall. 06872_ K-01 Serf collects debris. 06873_ U-05 Engineer lays Concrete. 06874_ Penetrated by Slug. 06874_ Power Amplifier destroyed. 06874_ G-50 Soldier destroyed. 06874_ Penetrated by Slug. 06874_ U-05 Engineer lays Concrete. 06875_ K-01 Serf collects debris. 06875_ Penetrated by Slug. 06875_ U-05 Engineer lays Concrete. 06877_ Penetrated by Slug. 06877_ U-05 Engineer lays Concrete. 06878_ Slug penetrates Wall. 06879_ K-01 Serf collects debris. 06879_ U-05 Engineer lays Concrete. 06881_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?"???########+##???###????????????? | | #?"???????????? ??????????????????? | | """"""""" #?"?????????????" "????????????????? | | ???"""""""" #?T???+???????????""???????????????? | | ?????"""""" #?"????????????????????????????????? | | ??????""""" #?"????????????????????????????????? | | ????""""""" #?"????????????????????????????????? | | """"""""" #??????????????????????????????????? | | #??????????????????????????????????? | | """"""""" #?????+????????????????????????????? | | ????""""""" #???? #????????????????????????????? | | ??????""""" ##### #######??????????????????????? | | ??????""""" #????????????????? | | ??????""""" #+#### ???????????????? | | ????""""""" #????# ?????????????????????? | | ?? #????# ?????????????????????? | | ?? " " #????# ?? ????????????????? | | ??? "Y" #????# """ """????????????????? | | ?? """ #????# """ """ #????????????? | | ?? #????# """ """ #????????????? | | ?? #????# """ """ #????????????? | | ??? ######## #????# ####?????????? | | ???????????# ###### ?????????? | | ???????????# ????????? | | ???????????# ????????? | | ???????????# """"" @ ????????? | | ???????????# "" F" [ %* ????????? | | ???????????# "" "u ????????? | | ???????????## ?????????? | | ????????????# ?????????? | | ????????????# ??????????? | | ????????????# ??????????? | | ????????? k ??????????? | | ?????? ???????????? | | ?????? ???????????? | | ????? $ ????????????? | | ????? ^ u ;; ????????????? | | ??????##+######### ;; ?????????????? | | ??????? ???? "" !! ## ??????????????? | | ????????????""" ## """" !! #? ??????????????? | | ??????????????" ?# """" ! #??????????????????? | | ?????????????????# "??? #??????????????????? | | ?????????????????? "???? ?????????????????????? | | ?????????????????? ?"??????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????T???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 1000 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Offensive Hacking 21 Relay Coupler Types 12 Relay Coupler Value 1 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Fusion Compressor | -7/Factory | Hacked Dynamic Insulation System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed RegenerativeSigixFlakker Manual? 0 Play Time 01:07:04 Cumulative 12.3 hours Start 2021.07.15 @ 01:37:26 End 2021.07.15 @ 02:41:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 27 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfe28b9f-4311-4002-9976-9e001e295289