Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 09:53:12 Player: Hans Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1775) 1775 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4610 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Sensor Array Medium Armor Plating Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Beam Rifle Light EM Pulse Cannon Autogun > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Light Treads Titanium Leg Medium Storage Unit Large Storage Unit Sensor Array Improved Terrain Scan Processor Seismic Detector Medium Armor Plating Medium Armor Plating EM Pulse Gun [Rating: 31] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 49 | 6 6 13 13 6 5 Power 4 | 1 . 1 2 . . Engine 4 | 1 . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | 2 1 8 5 2 4 Treads 17 | . . 7 5 2 3 Leg 5 | 2 1 1 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 1 4 2 . Device 4 | 1 1 . 1 1 . Storage 3 | . 2 1 . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 12 | 2 2 3 2 2 1 Energy Gun 6 | 1 1 2 . 1 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 1 1 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 1 2 1 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 1 | . . . 1 . . Weapon 7 | . . 1 1 1 4 Highest Loss Streak 8 | . . 1 1 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 98 99 98 65 Engine 14 | . 14 11 18 15 9 Treads 21 | . . 22 27 22 14 Leg 6 | . 28 10 . . . Device 10 | . 24 11 8 7 5 Storage 8 | . 3 11 9 7 5 Protection 5 | . . . 9 7 4 Energy Gun 10 | . 14 11 9 13 8 Ballistic Gun 16 | . 14 19 18 7 4 Naked Turns 19 | . . . . . 19 Heaviest Build 60 | 8 27 38 56 60 60 Greatest Support 62 | 20 20 60 62 62 62 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 13 | 5 6 13 15 15 12 Most Carried 15 | 4 8 15 15 15 13 Average Carried 12 | 2 5 13 14 12 10 Final Capacity 15 | 5 10 15 15 15 5 Final Carried 15 | 4 8 15 15 13 4 Class Distribution -------------------- 29% | Tank 18% | Scavenger-Gunner 18% | Mutant 14% | Scavenger-Tank 10% | Gunner 7% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1415 | 263 78 222 609 243 . Remotely . | . . . . . . Salvage Created 2125 | 45 219 780 831 250 . Parts 106 | 2 7 47 42 8 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 41 | 1 4 11 21 4 . Melee 1 | . . . 1 . . Guns 36 | 1 3 9 20 3 . AOE 2 | . . 2 . . . Classes Destroyed 8 | 1 1 4 2 . . Builder 2 | . . 2 . . . Recycler 2 | . . 2 . . . Watcher 6 | . 1 4 1 . . Swarmer 4 | . . . 4 . . Grunt 24 | 1 4 4 11 4 . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 11 | . . 6 5 . . Best Kill Streak 7 | 1 2 7 4 3 . Combat Bots Only 4 | 1 1 4 4 3 . Max Kills in Single Turn 2 | 1 1 2 2 1 . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 232 | 1 22 51 114 18 26 Missed 49 | . 4 18 17 7 3 Damage Taken 2838 | 9 192 426 1224 155 832 Core 984 | . 56 23 172 15 718 Absorbed by Shields . | . . . . . . Ignored by Resistances 787 | 3 57 123 346 43 215 Regen/Repaired (Parts) 117 | . . . . 117 . Core Remaining (%) 84 | 100 77 94 68 . . Volleys Fired 167 | 1 18 44 94 9 1 Largest 3 | 2 2 3 3 3 1 Hottest 134 | 60 60 100 99 134 40 Shots Fired 342 | 2 36 114 170 19 1 Gun 337 | 2 36 114 170 14 1 Cannon 5 | . . . . 5 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 251 | 1 18 66 161 5 . Thermal 26 | . . 17 9 . . Explosive . | . . . . . . Electromagnetic 65 | 1 18 31 . 14 1 Robot Hit Streak 51 | 1 32 51 38 50 51 Robot Miss Streak 7 | . 1 7 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 297 | 1 32 86 158 19 1 Core Hits 120 | 1 9 39 61 7 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 2 | . . 1 1 . . Destroy 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4295 | 15 426 1312 2145 372 25 Guns 3806 | 15 362 1039 2131 258 1 Cannons 114 | . . . . 114 . Explosions 337 | . 64 273 . . . Melee . | . . . . . . Ramming 38 | . . . 14 . 24 Kinetic 2735 | . 126 536 2001 72 . Thermal 670 | . 64 476 130 . . Explosive . | . . . . . . Electromagnetic 852 | 15 236 300 . 300 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 3 . 8 Average Corruption 3 | . . . 3 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . 21 . 2 Message Errors 4 | . . . 4 . . Matter Fused 5 | . . . 5 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 3 | . . . 3 . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . 3 . 1 Misfires 1 | . . . 1 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 64 | . . 53 . . 11 Shots 3 | . . 3 . . . Rammed 10 | . . . 1 . 9 Targets Rammed 11 | . . . 2 . 9 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 515 | . 20 444 433 515 . Average Temperature 131 | . 11 92 138 211 . Received Heat Transfer 1131 | 6 150 138 720 117 . Effects 31 | . . 2 20 9 . Shutdowns 13 | . . 1 9 3 . Energy Bleed 4 | . . 1 2 1 . Interference 8 | . . . 8 . . Matter Decay 4 | . . . . 4 . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1351 | . 50 968 333 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 1 4 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 345 | 20 151 345 224 184 53 Initial 73 | . 11 . 73 62 53 Average 125 | 3 83 219 89 152 31 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 82 | 100 100 35 97 100 100 Level 1 17 | . . 64 2 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 2 4 . . Investigation 6 | . 2 2 2 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 7 | . 2 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | 1 5 25 35 7 6 Peak Tracking Total 7 | 1 2 3 7 4 6 Tactical Retreats 5 | . . . 4 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 16 | . 5 4 4 3 . Terminals 11 | . 5 2 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . . 2 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 51 | . 19 10 12 10 . Successful 37 | . 13 7 9 8 . Failed 14 | . 6 3 3 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 12 | . 5 3 1 3 . Terminals 41 | . 19 6 9 7 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 7 | . . 4 3 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 25 | . 11 3 7 4 . Record 6 | . 5 . 1 . . Part Schematic 1 | . . . . 1 . Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 1 | . . . 1 . . Recycling Unit Index 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Maintenance Status 2 | . . 1 1 . . Surveillance Status 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 4 | . 1 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 4 | . . 3 1 . . Process 1 | . . 1 . . . Report Inventory 1 | . . . 1 . . Retrieve Components 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 1 1 2 . Terminals 4 | . 2 . . 2 . Track 2 | . 1 . . 1 . Operators 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 1 . . Reject 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 3 3 1 . Full Trace Events 6 | . 1 2 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter 15 | . . 15 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 165 | . . . . . 165 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3422 | 92 417 903 1493 392 125 Spaces Moved 1715 | 74 281 420 653 211 76 Core 35 | 17 . . . . 18 Treads 1204 | . . 286 653 211 54 Legs 476 | 57 281 134 . . 4 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 155 155 50 Average Speed 145 | 103 120 147 155 162 142 Slowest Speed 245 | 120 190 190 160 240 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 7 47 33 37 5 60 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . 5 7 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . 5 7 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2350 | 84 329 617 983 246 91 Wait 354 | . 7 127 203 17 . Move 1711 | 73 280 419 652 211 76 Hop . | . . . . . . Pick Up 33 | 4 9 10 8 2 . Fast Attach 13 | 6 4 . . 1 2 Attach 13 | . . 3 4 3 3 Detach . | . . . . . . Swap 23 | . 2 10 9 2 . Drop 25 | . 9 4 11 1 . Fire 167 | 1 18 44 94 9 1 Melee . | . . . . . . Ram 9 | . . . . . 9 Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 11) 284 | -10/Materials | Discovered new exit (range 15) 323 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 755 | -9/Materials | Discovered new exit (range 15) 801 | -9/Materials | Build established: Gunner 1292 | -9/Materials | Build established: Scavenger-Gunner 1373 | -9/Materials | Discovered new exit (range 14) 1384 | -9/Materials | Discovered new exit (range 15) 1413 | -9/Materials | Entered another Materials area 1413 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1717 | -8/Materials | Build established: Scavenger-Tank 2194 | -8/Materials | Build established: Tank 2901 | -8/Materials | Discovered new exit (range 4) 2906 | -8/Materials | Entered Factory 2906 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3175 | -7/Factory | Repaired Adv. Treads? 3298 | -7/Factory | Sucked down chute 3298 | -7/Factory | Entered Waste 3299 | -7/Waste | Met a frightened Derelict 3313 | -7/Waste | EMP discharged 3344 | -7/Waste | Spotted C-40 Crusher 3353 | -7/Waste | Spotted C-40 Crusher 3354 | -7/Waste | Spotted C-40 Crusher 3365 | -7/Waste | Spotted C-40 Crusher 3365 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3373 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3376 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3379 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3395 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3402 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3403 | -7/Waste | Spotted C-40 Crusher 3413 | -7/Waste | EMP discharged 3416 | -7/Waste | Core integrity fell below 50% 3417 | -7/Waste | Crushed by Compactor (1 part destroyed) 3420 | -7/Waste | Core integrity fell below 20% 3423 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03388_ Lgt. Treads crushed. 03395_ Structural Scanner crushed. 03395_ Lrg. Storage Unit crushed. 03396_ Acquired Titanium Leg. 03398_ Seismic Detector crushed. 03398_ Imp. Terrain Scan Processor crushed. 03400_ Structural Scanner crushed. 03400_ Lrg. Storage Unit crushed. 03402_ Lgt. Treads crushed. 03402_ Titanium Leg crushed. 03402_ Hacking Suite crushed. 03403_ ALERT: Foreign system detected. Charging EMP. 03403_ Rnf. Ion Engine crushed. 03405_ Med. Storage Unit crushed. 03410_ Slammed into C-40 Crusher. 03413_ System corrupted (+4). 03413_ Slammed into C-40 Crusher. 03417_ EM Pulse Gun crushed. 03418_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######????########???????????????????????????????? | | ######????########???????????????????????????????? | | ##????## ##???????????????????????????????? | | ##????## ##???????????????????????????????? | | ##????## ##??????? ???????????????????????? | | ##????## !##?????? ####?????????????????? | | ##????## ##?????? ####?????????????????? | | ##????## ##????## ?????????????????? | | ##????## ##????## ??????????????????? | | ##????## ##????## ???????????????????? | | ##????## ##????## ???????????????????? | | ##????## ##????## ##???????????????????? | | ##????## ##????## ##???????????????????? | | ##????## ##????## ##???????????????????? | | ######## ######## ######## ? ??????????? | | ######## ######## ######## ???????????? | | ??????????? | | ??????????? | | ?????????? | | [ *= ??????????? | | ######## ######## ######???????????????? | | ######## ########CC ######???????????????? | | ##????## ##????##CCCC##???????????????????? | | !##????## ##????## @CC##???????????????????? | | ##????##] ##????##CCCC##???????????????????? | | ##????## ##????##CCCC##???????????????????? | | ! ##????## ##????##CCCC##???????????????????? | | ##????## ##????##CCCC##???????????????????? | | ##????## ##????## ##???????????????????? | | ##????## ##????## ##???????????????????? | | ##????## ##????## ##???????????????????? | | ##????## ??????## ##???????????????????? | | ##????????????????## ##???????????????????? | | ##???????????????### ###??????????????????? | | ######???????????????# #??????????????????? | | ######???????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Tesla Rifle | -7/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorControlRigger Manual? 0 Play Time 00:59:44 Cumulative 3.3 hours Start 2024.05.03 @ 19:07:54 End 2024.05.05 @ 09:53:12 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a5e27d9-f99f-4f8f-b4e9-1b021a34c7c6