Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:51:21 Player: SYPIAC Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (2801) 2801 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 5938 Bonus ------- High Alert Combat Kills 97 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 272/275 System Corruption 11% Temperature Warm (135) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter > --- WEAPON (5) ------- Particle Gun Particle Cannon Light Cannon Heavy Hammer > --- INVENTORY (10) --- Reinforced Deuterium Engine Improved Heat Sink Recoil Stabilizer Improved Weapon Shielding Light Armor Plating Heavy Assault Cannon Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Particle Gun Field Laser Heavy Assault Cannon Heavy Hammer > --- INVENTORY -------- Deuterium Engine Improved Sensor Array Improved Signal Interpreter [Rating: 30] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 3 | . . . 1 2 . . Parts Attached 108 | 6 33 1 28 32 8 . Power 10 | 1 3 . 4 1 1 . Engine 10 | 1 3 . 4 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 8 . 8 4 . . Treads 9 | 2 . . 3 4 . . Leg 10 | . 8 . 2 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 28 | 1 8 . 6 9 4 . Device 10 | . 1 . 2 4 3 . Storage 5 | 1 2 . 1 1 . . Processor 3 | . . . 1 1 1 . Hackware 1 | . . . . 1 . . Protection 9 | . 5 . 2 2 . . Artifact . | . . . . . . . Weapon 48 | 2 14 1 10 18 3 . Energy Gun 17 | 2 8 . 3 3 1 . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 13 | . 4 . 2 7 . . Ballistic Cannon 5 | . . . . 4 1 . Launcher 3 | . . 1 1 1 . . Special Weapon 3 | . 2 . 1 . . . Impact Weapon 4 | . . . 1 2 1 . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . Parts Lost 38 | . 13 . 9 15 . 1 Power 3 | . 1 . 2 . . . Propulsion 9 | . 4 . 2 3 . . Utility 9 | . 3 . 2 4 . . Weapon 17 | . 5 . 3 8 . 1 Highest Loss Streak 9 | . 9 . 4 7 . 1 To Critical Strikes 2 | . . . 1 1 . . Average Slot Usage (%) 86 | . 83 100 91 82 90 90 Engine 10 | . 12 14 10 8 9 9 Treads 9 | . 2 . 8 15 17 9 Leg 7 | . 22 28 5 . . . Wheel 1 | . . . 5 . . . Device 7 | . 7 . 6 6 15 9 Storage 8 | . 5 14 11 7 9 9 Processor 4 | . . . 9 5 2 9 Protection 4 | . 9 14 2 2 . . Energy Gun 12 | . 14 25 13 8 13 18 Energy Cannon 2 | . . . 5 . 9 9 Ballistic Gun 8 | . 5 . 3 15 . . Ballistic Cannon 1 | . . . . 2 7 9 Launcher 1 | . . 3 3 . . . Impact Weapon 3 | . . . 2 5 8 9 Naked Turns . | . . . . . . . Heaviest Build 50 | 12 15 18 26 50 43 36 Greatest Support 46 | 40 40 20 40 46 40 20 Greatest Overweight (x) 8 | 3 2 . 6 8 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 25 8 8 10 10 10 Average Capacity 8 | 7 6 8 8 8 10 10 Most Carried 10 | 3 5 4 8 10 10 8 Average Carried 5 | 1 3 3 5 6 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 8 | 3 3 4 7 8 8 8 Class Distribution -------------------- 27% | Mutant 22% | Gunner 19% | Scavenger-Gunner 17% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 2456 | 246 279 98 578 1129 74 52 Remotely . | . . . . . . . Salvage Created 3360 | 12 400 98 1113 1587 102 48 Parts 218 | 4 23 4 82 98 6 1 Haulers Intercepted 8 | . 1 . 3 4 . . Recyclers Shooed 4 | . 2 . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 68 | . 11 . 26 26 4 1 Guns 44 | . 9 . 14 18 3 . Cannons 8 | . . . 4 2 1 1 AOE 15 | . 2 . 7 6 . . Classes Destroyed 12 | 1 4 1 4 2 . . Worker 10 | . 1 . 3 6 . . Builder 2 | . . . 1 1 . . Tunneler 3 | 1 . . 1 1 . . Hauler 8 | . 1 . 3 4 . . Recycler 3 | . . 1 . 2 . . Operator 3 | . . . 2 1 . . Watcher 7 | . . . 3 4 . . Swarmer 15 | . 3 . 3 7 2 . Grunt 42 | . 8 . 19 12 2 1 Brawler 1 | . . . . 1 . . Sentry 9 | . . . 4 5 . . Heavy 1 | . . . . 1 . . Best Kill Streak 8 | 1 3 1 8 8 2 1 Combat Bots Only 5 | . 3 . 5 5 2 1 Max Kills in Single Turn 8 | 1 2 1 4 8 1 1 Gunslinging 1 | . . . 1 1 . . Exploded 4 | . 2 . 2 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 448 | . 115 . 117 181 25 10 Missed 111 | . 20 . 33 52 5 1 Damage Taken 5239 | . 1612 . 964 2189 341 133 Core 890 | . 202 . 129 426 100 33 Absorbed by Shields . | . . . . . . . Redirected to Shielding 87 | . . . . 87 . . Regen/Repaired (Parts) 46 | . 46 . . . . . Core Remaining (%) 62 | 100 . 19 67 . . . Volleys Fired 289 | 1 96 3 80 96 10 3 Largest 5 | 2 2 2 3 5 3 4 Hottest 231 | 100 140 80 156 231 196 231 Shots Fired 596 | 2 148 6 146 255 28 11 Gun 493 | 2 132 6 102 233 13 5 Cannon 64 | . . . 31 12 15 6 Launcher 22 | . . . 12 10 . . Special 17 | . 16 . 1 . . . Kinetic 261 | . 44 . 19 190 5 3 Thermal 282 | 2 104 6 84 55 23 8 Explosive 22 | . . . 12 10 . . Electromagnetic 31 | . . . 31 . . . Robot Hit Streak 16 | 1 10 2 7 16 3 5 Robot Miss Streak 5 | . 5 5 5 5 4 1 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 . 3 6 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 339 | 1 76 3 82 159 9 9 Core Hits 158 | 1 26 2 48 72 5 4 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 2 . . Burn 2 | . . . 1 1 . . Destroy 1 | . . . . 1 . . Melee Attacks 17 | . . . 8 2 6 1 Impact 17 | . . . 8 2 6 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7823 | 13 1327 32 2424 3640 226 161 Guns 4424 | 13 919 32 913 2380 103 64 Cannons 963 | . . . 428 315 123 97 Explosions 2214 | . 381 . 888 945 . . Melee 195 | . . . 195 . . . Ramming 3 | . 3 . . . . . Kinetic 2611 | . 334 . 159 2042 20 56 Thermal 3259 | 13 609 32 952 1342 206 105 Explosive 1327 | . 381 . 690 256 . . Electromagnetic 428 | . . . 428 . . . Impact 195 | . . . 195 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . 15 15 . 11 11 11 Average Corruption 10 | . 8 15 . 10 11 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . 14 6 . 25 9 4 Message Errors 20 | . 8 3 . 7 2 . Matter Fused 19 | . 5 2 . 8 3 1 Heat Flow Errors 2 | . . 1 . . 1 . Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 4 | . . . . 1 2 1 Data Loss (major) 3 | . . . . 2 1 . Misfires 2 | . . . . 2 . . Alerts 2 | . . . . 2 . . Weapon Failures 4 | . 1 . . 2 . 1 Overload Shots . | . . . . . . . Overflow Damage 307 | . 21 . 122 164 . . Projectiles 53 | . . . 36 17 . . Explosions 199 | . 21 . 31 147 . . Melee 55 | . . . 55 . . . Knockbacks 3 | . . . 1 . 1 1 Impact 1 | . . . 1 . . . Kinetic 2 | . . . . . 1 1 Secondary . | . . . . . . . Self-Inflicted Damage 132 | . 114 . 3 15 . . Shots 3 | . 1 . 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 705 | 39 492 183 418 432 705 144 Average Temperature 127 | 20 139 72 110 104 321 68 Received Heat Transfer 2076 | . 690 . 423 774 81 108 Effects 25 | . 5 . 5 4 11 . Shutdowns 6 | . 1 . 2 1 2 . Energy Bleed 2 | . . . . 1 1 . Interference 5 | . 1 . 2 1 1 . Matter Decay 3 | . 1 . . 1 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 3 | . 2 . 1 . . . Damage (major) 4 | . . . . . 4 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 4 . . 2 1 . Heat Transferred 6204 | 37 1481 75 2015 1967 407 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 518 | 5 196 36 518 469 410 259 Initial 199 | . 3 31 13 189 185 199 Average 244 | 3 78 32 341 319 274 213 Maximum Alert Level 2 | . . . 2 2 2 1 Low Security (%) 35 | 100 100 100 6 4 11 65 Level 1 44 | . . . 56 66 85 34 Level 2 19 | . . . 36 28 2 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . 5 1 . 1 Investigation 3 | . . . 2 . . 1 Extermination . | . . . . . . . Reinforcement 6 | . 2 . 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 12 | . 2 . 4 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 21 . 42 34 6 5 Peak Tracking Total 8 | . 5 . 7 8 5 4 Tactical Retreats 10 | . 1 . 3 3 2 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 5 | . 3 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered 1 | . . . . . 1 . Most Traps Carried 2 | . . . . . 2 1 Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 21 | . 4 . 6 6 5 . Max in Single Turn 4 | . 2 . 1 4 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 19 | . 7 . 5 6 . 1 Terminals 13 | . 4 . 4 4 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . 2 . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 65 | . 23 . 21 18 . 3 Successful 31 | . 14 . 8 9 . . Failed 34 | . 9 . 13 9 . 3 Catastrophic 6 | . . . 2 1 . 3 Database Lockouts . | . . . . . . . Manual 34 | . 10 . 16 7 . 1 Terminals 50 | . 17 . 16 14 . 3 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 12 | . 4 . 5 3 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 15 | . 7 . 2 6 . . Record 3 | . 2 . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 3 | . 1 . . 2 . . Unreport Threat 3 | . . . 1 2 . . Dispatch Records 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 9 | . 3 . 4 2 . . Terminals 7 | . 2 . 3 2 . . Botnet 7 | . 2 . 3 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Monitor 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 6 . 5 5 . 1 Full Trace Events 4 | . . . 2 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 4094 | 71 990 143 943 1596 219 132 Spaces Moved 1842 | 37 497 109 457 619 80 43 Core 40 | 7 4 . 1 28 . . Treads 925 | 30 34 . 147 591 80 43 Legs 716 | . 459 109 148 . . . Wheels 161 | . . . 161 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 120 80 100 165 240 Average Speed 152 | 155 124 120 128 189 175 240 Slowest Speed 450 | 200 190 120 350 450 245 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 31 | 5 79 24 44 47 16 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . 13 . 1 2 . . Terrain Destroyed 196 | . 37 . 62 97 . . Melee 2 | . . . . 2 . . Projectile 20 | . 13 . 1 6 . . AOE 174 | . 24 . 61 89 . . Terrain Rammed 1 | . 1 . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 2546 | 46 677 115 665 849 131 63 Wait 196 | . 40 . 55 73 12 16 Move 1836 | 36 496 108 456 618 79 43 Hop . | . . . . . . . Pick Up 46 | 3 5 2 19 13 4 . Fast Attach 47 | 6 20 . 8 11 2 . Attach 35 | . 5 . 7 17 6 . Detach 18 | . 1 . 3 9 5 . Swap 26 | . 8 1 13 4 . . Drop 34 | . 5 1 16 6 6 . Fire 289 | 1 96 3 80 96 10 3 Melee 17 | . . . 8 2 6 1 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Core integrity fell below 50% 239 | -10/Materials | Lost 9 parts (1p3n2u3w) 257 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 4) 764 | -10/Materials | Repaired Aluminum Leg 851 | -10/Materials | Crushed by falling debris 851 | -10/Materials | System corruption reached 10% 882 | -10/Materials | Lost 3 parts (1n1u1w) 918 | -10/Materials | Core integrity fell below 20% 1062 | -10/Materials | Entered Mines 1155 | -10/Mines | Learned 4 Materials zone layouts 1156 | -10/Mines | Learned 2 Materials zone layouts 1158 | -10/Mines | Discovered new exit (range 7) 1165 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1188 | -10/Mines | Discovered new exit (range 15) 1205 | -10/Mines | Entered Materials 1205 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1206 | -9/Materials | Identified exit to Materials 1206 | -9/Materials | Identified exit to Mines 1215 | -9/Materials | Build established: Scavenger-Mutant 1619 | -9/Materials | Discovered exit to Materials (range 13) 1809 | -9/Materials | Lost 4 parts (1p1n1u1w) 2148 | -9/Materials | Entered another Materials area 2148 | -8/Materials | Evolved 2 slots: Weapon x2 2185 | -8/Materials | Build established: Gunner 2541 | -8/Materials | Lost 7 parts (1n2u4w) 2555 | -8/Materials | Core integrity fell below 50% 2883 | -8/Materials | Discovered new exit (range 12) 3049 | -8/Materials | System corruption reached 10% 3079 | -8/Materials | Lost 4 parts (1n2u1w) 3392 | -8/Materials | Build established: Scavenger-Tank 3575 | -8/Materials | Discovered new exit (range 16) 3742 | -8/Materials | Identified exit to Garrison 3744 | -8/Materials | Entered Garrison 3827 | -8/Garrison | Build established: Scavenger-Gunner 3852 | -8/Garrison | Triggered checkpoint 3872 | -8/Garrison | Core integrity fell below 20% 3938 | -8/Garrison | Discovered new exit (range 6) 3960 | -8/Garrison | Identified exit to Materials 3963 | -8/Garrison | Entered Materials 4095 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03946_ Dropped Imp. Sensor Array. 03949_ Dropped Broken Arm. Treads. 03960_ EXIT=IDENTIFIED: MATERIALS LOCATION=MATERIALS GOAL=ESCAPE 03999_ System corrupted: Energy discharge (-68). 03999_ Connecting with Terminal... 03999_ ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. 04046_ System corrupted: Field Laser failed to cycle. 04046_ G-47 Trooper knocked back. 04049_ G-47 Trooper destroyed. 04050_ System corrupted: Component data lost. 04057_ Acquired 4 matter. 04072_ Acquired 48 matter. 04079_ System corrupted: Matter fused (-7). 04080_ Critical hit (Burn: +37). 04093_ Field Laser destroyed. 04093_ Critical hit (Burn: +37). 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