Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:51:21

Player: SYPIAC

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (104)     520
Value Destroyed (2801)     2801
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (297)                297
              TOTAL SCORE: 5938

 Bonus
-------
High Alert Combat Kills    97
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     228/300
Energy                     272/275
System Corruption          11%
Temperature                Warm (135)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
             Deuterium Engine
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (3) ------
    Advanced Heat Sink
      Medium Storage Unit
    Improved Signal Interpreter
>            --- WEAPON (5) -------
             Particle Gun
             Particle Cannon
       Light Cannon
       Heavy Hammer
>            --- INVENTORY (10) ---
  Reinforced Deuterium Engine
    Improved Heat Sink
             Recoil Stabilizer
    Improved Weapon Shielding
       Light Armor Plating
       Heavy Assault Cannon
             Tiamat Bomb Trap

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
     Armored Treads
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
    Improved Weapon Shielding
>            --- WEAPON -----------
             Particle Gun
             Field Laser
       Heavy Assault Cannon
       Heavy Hammer
>            --- INVENTORY --------
             Deuterium Engine
    Improved Sensor Array
    Improved Signal Interpreter
[Rating: 30]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   1   2   .   .   
Parts Attached             108  | 6   33  1   28  32  8   .   
  Power                    10   | 1   3   .   4   1   1   .   
    Engine                 10   | 1   3   .   4   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   8   .   8   4   .   .   
    Treads                 9    | 2   .   .   3   4   .   .   
    Leg                    10   | .   8   .   2   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  28   | 1   8   .   6   9   4   .   
    Device                 10   | .   1   .   2   4   3   .   
    Storage                5    | 1   2   .   1   1   .   .   
    Processor              3    | .   .   .   1   1   1   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             9    | .   5   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   48   | 2   14  1   10  18  3   .   
    Energy Gun             17   | 2   8   .   3   3   1   .   
    Energy Cannon          2    | .   .   .   1   1   .   .   
    Ballistic Gun          13   | .   4   .   2   7   .   .   
    Ballistic Cannon       5    | .   .   .   .   4   1   .   
    Launcher               3    | .   .   1   1   1   .   .   
    Special Weapon         3    | .   2   .   1   .   .   .   
    Impact Weapon          4    | .   .   .   1   2   1   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   .   .   
Parts Lost                 38   | .   13  .   9   15  .   1   
  Power                    3    | .   1   .   2   .   .   .   
  Propulsion               9    | .   4   .   2   3   .   .   
  Utility                  9    | .   3   .   2   4   .   .   
  Weapon                   17   | .   5   .   3   8   .   1   
  Highest Loss Streak      9    | .   9   .   4   7   .   1   
  To Critical Strikes      2    | .   .   .   1   1   .   .   
Average Slot Usage (%)     86   | .   83  100 91  82  90  90  
  Engine                   10   | .   12  14  10  8   9   9   
  Treads                   9    | .   2   .   8   15  17  9   
  Leg                      7    | .   22  28  5   .   .   .   
  Wheel                    1    | .   .   .   5   .   .   .   
  Device                   7    | .   7   .   6   6   15  9   
  Storage                  8    | .   5   14  11  7   9   9   
  Processor                4    | .   .   .   9   5   2   9   
  Protection               4    | .   9   14  2   2   .   .   
  Energy Gun               12   | .   14  25  13  8   13  18  
  Energy Cannon            2    | .   .   .   5   .   9   9   
  Ballistic Gun            8    | .   5   .   3   15  .   .   
  Ballistic Cannon         1    | .   .   .   .   2   7   9   
  Launcher                 1    | .   .   3   3   .   .   .   
  Impact Weapon            3    | .   .   .   2   5   8   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             50   | 12  15  18  26  50  43  36  
  Greatest Support         46   | 40  40  20  40  46  40  20  
  Greatest Overweight (x)  8    | 3   2   .   6   8   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  8   8   10  10  10  
  Average Capacity         8    | 7   6   8   8   8   10  10  
  Most Carried             10   | 3   5   4   8   10  10  8   
  Average Carried          5    | 1   3   3   5   6   9   8   
  Final Capacity           10   | 8   8   8   8   10  10  10  
  Final Carried            8    | 3   3   4   7   8   8   8   

 Class Distribution 
--------------------
 27% | Mutant
 22% | Gunner
 19% | Scavenger-Gunner
 17% | Scavenger-Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  
Matter Collected           2456 | 246  279  98   578  1129 74   52   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3360 | 12   400  98   1113 1587 102  48   
  Parts                    218  | 4    23   4    82   98   6    1    
Haulers Intercepted        8    | .    1    .    3    4    .    .    
Recyclers Shooed           4    | .    2    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Combat Hostiles Destroyed  68   | .   11  .   26  26  4   1   
  Guns                     44   | .   9   .   14  18  3   .   
  Cannons                  8    | .   .   .   4   2   1   1   
  AOE                      15   | .   2   .   7   6   .   .   
Classes Destroyed          12   | 1   4   1   4   2   .   .   
  Worker                   10   | .   1   .   3   6   .   .   
  Builder                  2    | .   .   .   1   1   .   .   
  Tunneler                 3    | 1   .   .   1   1   .   .   
  Hauler                   8    | .   1   .   3   4   .   .   
  Recycler                 3    | .   .   1   .   2   .   .   
  Operator                 3    | .   .   .   2   1   .   .   
  Watcher                  7    | .   .   .   3   4   .   .   
  Swarmer                  15   | .   3   .   3   7   2   .   
  Grunt                    42   | .   8   .   19  12  2   1   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   4   5   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   
Best Kill Streak           8    | 1   3   1   8   8   2   1   
  Combat Bots Only         5    | .   3   .   5   5   2   1   
Max Kills in Single Turn   8    | 1   2   1   4   8   1   1   
  Gunslinging              1    | .   .   .   1   1   .   .   
  Exploded                 4    | .   2   .   2   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  
Hostile Shots Fired        448  | .    115  .    117  181  25   10   
  Missed                   111  | .    20   .    33   52   5    1    
Damage Taken               5239 | .    1612 .    964  2189 341  133  
  Core                     890  | .    202  .    129  426  100  33   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  87   | .    .    .    .    87   .    .    
  Regen/Repaired (Parts)   46   | .    46   .    .    .    .    .    
Core Remaining (%)         62   | 100  .    19   67   .    .    .    
Volleys Fired              289  | 1    96   3    80   96   10   3    
  Largest                  5    | 2    2    2    3    5    3    4    
  Hottest                  231  | 100  140  80   156  231  196  231  
Shots Fired                596  | 2    148  6    146  255  28   11   
  Gun                      493  | 2    132  6    102  233  13   5    
  Cannon                   64   | .    .    .    31   12   15   6    
  Launcher                 22   | .    .    .    12   10   .    .    
  Special                  17   | .    16   .    1    .    .    .    
  Kinetic                  261  | .    44   .    19   190  5    3    
  Thermal                  282  | 2    104  6    84   55   23   8    
  Explosive                22   | .    .    .    12   10   .    .    
  Electromagnetic          31   | .    .    .    31   .    .    .    
  Robot Hit Streak         16   | 1    10   2    7    16   3    5    
  Robot Miss Streak        5    | .    5    5    5    5    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        10   | .    1    .    3    6    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    
Shots Hit Robots           339  | 1    76   3    82   159  9    9    
  Core Hits                158  | 1    26   2    48   72   5    4    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    2    .    .    
    Burn                   2    | .    .    .    1    1    .    .    
    Destroy                1    | .    .    .    .    1    .    .    
Melee Attacks              17   | .    .    .    8    2    6    1    
  Impact                   17   | .    .    .    8    2    6    1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7823 | 13   1327 32   2424 3640 226  161  
  Guns                     4424 | 13   919  32   913  2380 103  64   
  Cannons                  963  | .    .    .    428  315  123  97   
  Explosions               2214 | .    381  .    888  945  .    .    
  Melee                    195  | .    .    .    195  .    .    .    
  Ramming                  3    | .    3    .    .    .    .    .    
  Kinetic                  2611 | .    334  .    159  2042 20   56   
  Thermal                  3259 | 13   609  32   952  1342 206  105  
  Explosive                1327 | .    381  .    690  256  .    .    
  Electromagnetic          428  | .    .    .    428  .    .    .    
  Impact                   195  | .    .    .    195  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         15   | .    15   15   .    11   11   11   
  Average Corruption       10   | .    8    15   .    10   11   11   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  58   | .    14   6    .    25   9    4    
    Message Errors         20   | .    8    3    .    7    2    .    
    Matter Fused           19   | .    5    2    .    8    3    1    
    Heat Flow Errors       2    | .    .    1    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    1    .    1    
    Data Loss (minor)      4    | .    .    .    .    1    2    1    
    Data Loss (major)      3    | .    .    .    .    2    1    .    
    Misfires               2    | .    .    .    .    2    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    
    Weapon Failures        4    | .    1    .    .    2    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            307  | .    21   .    122  164  .    .    
  Projectiles              53   | .    .    .    36   17   .    .    
  Explosions               199  | .    21   .    31   147  .    .    
  Melee                    55   | .    .    .    55   .    .    .    
Knockbacks                 3    | .    .    .    1    .    1    1    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  2    | .    .    .    .    .    1    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    114  .    3    15   .    .    
  Shots                    3    | .    1    .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        705  | 39   492  183  418  432  705  144  
  Average Temperature      127  | 20   139  72   110  104  321  68   
  Received Heat Transfer   2076 | .    690  .    423  774  81   108  
  Effects                  25   | .    5    .    5    4    11   .    
    Shutdowns              6    | .    1    .    2    1    2    .    
    Energy Bleed           2    | .    .    .    .    1    1    .    
    Interference           5    | .    1    .    2    1    1    .    
    Matter Decay           3    | .    1    .    .    1    1    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         3    | .    2    .    1    .    .    .    
    Damage (major)         4    | .    .    .    .    .    4    .    
    Damage (core)          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    4    .    .    2    1    .    
  Heat Transferred         6204 | 37   1481 75   2015 1967 407  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Peak Influence             518  | 5   196 36  518 469 410 259 
  Initial                  199  | .   3   31  13  189 185 199 
  Average                  244  | 3   78  32  341 319 274 213 
Maximum Alert Level        2    | .   .   .   2   2   2   1   
  Low Security (%)         35   | 100 100 100 6   4   11  65  
  Level 1                  44   | .   .   .   56  66  85  34  
  Level 2                  19   | .   .   .   36  28  2   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   5   1   .   1   
  Investigation            3    | .   .   .   2   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Distress Signals           12   | .   2   .   4   6   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              108  | .   21  .   42  34  6   5   
  Peak Tracking Total      8    | .   5   .   7   8   5   4   
  Tactical Retreats        10   | .   1   .   3   3   2   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Traps Triggered            5    | .   3   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   
  Triggered                1    | .   .   .   .   .   1   .   
Most Traps Carried         2    | .   .   .   .   .   2   1   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat 
Machines Disabled          21   | .   4   .   6   6   5   .   
  Max in Single Turn       4    | .   2   .   1   4   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Machines Accessed          19   | .   7   .   5   6   .   1   
  Terminals                13   | .   4   .   4   4   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                65   | .   23  .   21  18  .   3   
  Successful               31   | .   14  .   8   9   .   .   
  Failed                   34   | .   9   .   13  9   .   3   
    Catastrophic           6    | .   .   .   2   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   34   | .   10  .   16  7   .   1   
  Terminals                50   | .   17  .   16  14  .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          12   | .   4   .   5   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             15   | .   7   .   2   6   .   .   
  Record                   3    | .   2   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   
  Alert Level              3    | .   1   .   .   2   .   .   
  Unreport Threat          3    | .   .   .   1   2   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   3   .   4   2   .   .   
  Terminals                7    | .   2   .   3   2   .   .   
    Botnet                 7    | .   2   .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
    Monitor                2    | .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   6   .   5   5   .   1   
  Full Trace Events        4    | .   .   .   2   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  
Turns Passed               4094 | 71   990  143  943  1596 219  132  
Spaces Moved               1842 | 37   497  109  457  619  80   43   
  Core                     40   | 7    4    .    1    28   .    .    
  Treads                   925  | 30   34   .    147  591  80   43   
  Legs                     716  | .    459  109  148  .    .    .    
  Wheels                   161  | .    .    .    161  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  80   100  165  240  
  Average Speed            152  | 155  124  120  128  189  175  240  
  Slowest Speed            450  | 200  190  120  350  450  245  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    .    .    .    
Exploration Rate (%)       31   | 5    79   24   44   47   16   4    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 16   | .    13   .    1    2    .    .    
Terrain Destroyed          196  | .    37   .    62   97   .    .    
  Melee                    2    | .    .    .    .    2    .    .    
  Projectile               20   | .    13   .    1    6    .    .    
  AOE                      174  | .    24   .    61   89   .    .    
Terrain Rammed             1    | .    1    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Total                      2546 | 46  677 115 665 849 131 63  
  Wait                     196  | .   40  .   55  73  12  16  
  Move                     1836 | 36  496 108 456 618 79  43  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 3   5   2   19  13  4   .   
  Fast Attach              47   | 6   20  .   8   11  2   .   
  Attach                   35   | .   5   .   7   17  6   .   
  Detach                   18   | .   1   .   3   9   5   .   
  Swap                     26   | .   8   1   13  4   .   .   
  Drop                     34   | .   5   1   16  6   6   .   
  Fire                     289  | 1   96  3   80  96  10  3   
  Melee                    17   | .   .   .   8   2   6   1   
  Ram                      1    | .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   1   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar)
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Core integrity fell below 50%
  239 | -10/Materials | Lost 9 parts (1p3n2u3w)
  257 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 4)
  764 | -10/Materials | Repaired Aluminum Leg
  851 | -10/Materials | Crushed by falling debris
  851 | -10/Materials | System corruption reached 10%
  882 | -10/Materials | Lost 3 parts (1n1u1w)
  918 | -10/Materials | Core integrity fell below 20%
 1062 | -10/Materials | Entered Mines
 1155 | -10/Mines     | Learned 4 Materials zone layouts
 1156 | -10/Mines     | Learned 2 Materials zone layouts
 1158 | -10/Mines     | Discovered new exit (range 7)
 1165 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1188 | -10/Mines     | Discovered new exit (range 15)
 1205 | -10/Mines     | Entered Materials
 1205 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1206 | -9/Materials  | Identified exit to Materials
 1206 | -9/Materials  | Identified exit to Mines
 1215 | -9/Materials  | Build established: Scavenger-Mutant
 1619 | -9/Materials  | Discovered exit to Materials (range 13)
 1809 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 2148 | -9/Materials  | Entered another Materials area
 2148 | -8/Materials  | Evolved 2 slots: Weapon x2
 2185 | -8/Materials  | Build established: Gunner
 2541 | -8/Materials  | Lost 7 parts (1n2u4w)
 2555 | -8/Materials  | Core integrity fell below 50%
 2883 | -8/Materials  | Discovered new exit (range 12)
 3049 | -8/Materials  | System corruption reached 10%
 3079 | -8/Materials  | Lost 4 parts (1n2u1w)
 3392 | -8/Materials  | Build established: Scavenger-Tank
 3575 | -8/Materials  | Discovered new exit (range 16)
 3742 | -8/Materials  | Identified exit to Garrison
 3744 | -8/Materials  | Entered Garrison
 3827 | -8/Garrison   | Build established: Scavenger-Gunner
 3852 | -8/Garrison   | Triggered checkpoint
 3872 | -8/Garrison   | Core integrity fell below 20%
 3938 | -8/Garrison   | Discovered new exit (range 6)
 3960 | -8/Garrison   | Identified exit to Materials
 3963 | -8/Garrison   | Entered Materials
 4095 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03946_ Dropped Imp. Sensor Array.
03949_ Dropped Broken Arm. Treads.
03960_ EXIT=IDENTIFIED: MATERIALS
LOCATION=MATERIALS
GOAL=ESCAPE
03999_ System corrupted: Energy discharge (-68).
03999_ Connecting with Terminal...
03999_ ALERT: Suspicious activity at Terminal
  M010. Dispatching Investigation squad.
04046_ System corrupted: Field Laser failed to
  cycle.
04046_ G-47 Trooper knocked back.
04049_ G-47 Trooper destroyed.
04050_ System corrupted: Component data lost.
04057_ Acquired 4 matter.
04072_ Acquired 48 matter.
04079_ System corrupted: Matter fused (-7).
04080_ Critical hit (Burn: +37).
04093_ Field Laser destroyed.
04093_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|     ????????????????#  +?????????????????????????? |
|     ????????????????#  #?????????????????????????? |
|     ??????##???????##  ############+##???????????? |
|     ??????#    #####    #  u    u    #???????????? |
|     ??????#             #@  """ """  #???????????? |
|     ??????#           T g! """"""""" #???????????? |
|     ??????#    #####    #     """""  ????????????? |
|     ??????##???????##  ##            #???????????? |
|     ????????????????#  ##############????????????? |
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|     ?????????????####  #########?????????????????? |
|     ?????????????#                  ?????????????? |
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|     ?????????????###########+#######?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           6
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingRefineryGravjet
  Manual?         0
Play Time         00:57:41
  Cumulative      20.1 hours
  Start           2024.04.02 @ 16:53:37
  End             2024.04.02 @ 17:51:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6eddadd7-9039-4499-8fe4-3c122bd1ebd3