Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 15:51:08

Player: thingamajigger

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (105)     525
Value Destroyed (3990)     3990
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (688)                688
              TOTAL SCORE: 11523

 Bonus
-------
High Alert Combat Kills    950
Follower Combat Kills      100
Friendly Fire              -362

 Cogmind 
---------
Core Integrity             0/1150
Matter                     266/300
Energy                     99/100
System Corruption          40%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (14) -----
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (4) ----
             Wave Gun
  Long-range Proton Cannon
             KE Penetrator
       Heavy Proton Missile Launcher

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
>            --- PROPULSION -------
       Heavy Treads
>            --- UTILITY ----------
    Improved Coolant Injector
       Large Storage Unit
             Energy Well
     Compact Matter Pod
             0b10 Decoder Chip [Looter]
             Targeting Computer
    Advanced Targeting Computer
    Improved Target Analyzer
    Improved Armor Integrity Analyzer
    Improved Weapon Cycler
    Improved Hardlight Generator
    Improved Hacking Suite
    Improved Field Recycling Unit
>            --- WEAPON -----------
             KE Penetrator
             KE Penetrator
>            --- INVENTORY --------
       Light Nuclear Core
             Flexi-carbon Leg
    Advanced Terrain Scan Processor
             Wave Gun
             Wave Gun
  Long-range Proton Cannon
             KE Penetrator
             Slug Cannon
       Heavy Proton Missile Launcher
       Heavy Proton Missile Launcher
[Rating: 88]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Compact Matter Pod
  Device                   Improved Field Recycling Unit
  Storage                  Compact Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Lightning Gun
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Upp Upp 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   4   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   .   2   .   .   4   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             126  | 7   4   7   4   9   4   .   8   4   .   16  36  9   .   .   1   17  
  Power                    11   | 1   .   .   1   .   1   .   .   .   .   2   2   1   .   .   .   3   
    Engine                 5    | 1   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               23   | 2   .   4   .   2   1   .   1   2   .   3   2   1   .   .   .   5   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
    Leg                    13   | 2   .   2   .   2   1   .   1   2   .   2   .   .   .   .   .   1   
    Wheel                  5    | .   .   2   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 2   1   1   1   4   1   .   4   1   .   5   15  3   .   .   1   2   
    Device                 16   | .   .   1   .   2   .   .   2   .   .   3   6   1   .   .   .   1   
    Storage                11   | 2   .   .   1   .   1   .   1   .   .   1   3   1   .   .   .   1   
    Processor              10   | .   1   .   .   2   .   .   .   .   .   1   4   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   3   2   2   3   1   .   3   1   .   6   17  4   .   .   .   7   
    Energy Gun             14   | 2   3   .   2   2   .   .   1   .   .   1   2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   .   .   .   .   .   .   .   .   1   6   2   .   .   .   1   
    Ballistic Cannon       15   | .   .   1   .   .   1   .   2   1   .   2   5   .   .   .   .   3   
    Launcher               12   | .   .   1   .   1   .   .   .   .   .   2   4   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 61   | .   .   6   .   .   .   .   .   .   .   12  14  4   .   .   .   25  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   4   
  Propulsion               13   | .   .   4   .   .   .   .   .   .   .   4   .   1   .   .   .   4   
  Utility                  22   | .   .   1   .   .   .   .   .   .   .   3   5   1   .   .   .   12  
  Weapon                   19   | .   .   1   .   .   .   .   .   .   .   3   8   2   .   .   .   5   
  Highest Loss Streak      15   | .   .   4   .   .   .   .   .   .   .   5   5   3   .   .   .   15  
Average Slot Usage (%)     83   | .   100 90  77  73  87  100 89  86  81  62  83  88  94  84  84  47  
  Engine                   5    | .   14  14  11  3   7   11  9   5   .   1   .   3   5   5   5   .   
  Leg                      11   | .   28  20  .   10  14  22  18  17  18  5   .   .   .   .   .   .   
  Wheel                    1    | .   .   1   22  .   .   .   .   .   .   .   5   .   .   .   .   .   
  Device                   9    | .   .   3   .   6   .   .   3   9   9   9   20  27  23  21  21  6   
  Storage                  17   | .   27  14  22  22  22  22  23  18  18  16  15  11  17  15  15  10  
  Processor                13   | .   .   8   .   8   22  22  9   9   9   8   17  19  23  21  21  7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   4   
  Protection               1    | .   .   .   .   .   .   .   8   9   9   2   1   .   .   .   .   .   
  Energy Gun               10   | .   28  14  22  18  17  11  11  9   9   2   1   2   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   .   .   .   .   .   .   2   5   8   11  10  10  4   
  Ballistic Cannon         4    | .   .   8   .   .   4   11  6   8   9   4   3   .   .   .   .   3   
  Launcher                 1    | .   .   3   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
Naked Turns                32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
Heaviest Build             67   | 17  19  22  18  20  32  32  50  48  38  49  60  67  67  67  67  67  
  Greatest Support         70   | 20  20  20  20  13  28  28  34  30  30  35  28  70  70  70  70  70  
  Greatest Overweight (x)  8    | 1   .   6   .   5   2   1   1   3   1   8   2   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   1   2   1   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   6   6   6   8   8   8   8   8   8   10  10  10  10  10  10  
  Average Capacity         7    | 6   7   6   6   6   6   8   8   8   8   8   9   10  10  10  10  9   
  Most Carried             10   | 4   7   6   5   6   6   6   8   8   8   8   10  10  9   10  10  10  
  Average Carried          6    | 2   5   5   4   5   5   6   6   7   7   5   6   9   9   9   10  7   
  Final Capacity           10   | 8   6   6   6   6   8   8   8   8   8   8   10  10  10  10  10  4   
  Final Carried            10   | 4   5   6   5   6   6   6   8   6   8   7   9   9   9   10  10  4   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Matter Collected           3151 | 270  9    359  .    159  139  .    114  126  246  90   1039 254  .    .    34   312  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4294 | 91   69   237  .    179  239  .    152  203  .    502  1490 305  .    .    .    827  
  Parts                    190  | 3    6    12   .    15   12   .    7    21   .    25   57   10   .    .    .    22   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       19   | .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  Retrieved Matter         228  | .    .    .    .    .    .    .    .    .    .    .    228  .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    13   
  Prevented                14   | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    9    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Upp Upp 
Combat Hostiles Destroyed  86   | .   1   8   .   8   .   .   3   2   .   15  30  5   .   .   .   14  
  Guns                     24   | .   1   4   .   5   .   .   .   .   .   1   9   2   .   .   .   2   
  Cannons                  14   | .   .   .   .   .   .   .   3   2   .   .   5   .   .   .   .   4   
  AOE                      45   | .   .   4   .   3   .   .   .   .   .   14  15  3   .   .   .   6   
Classes Destroyed          18   | 1   3   5   .   1   .   .   2   1   .   3   1   .   .   .   .   1   
  Worker                   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycler                 4    | 1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Swarmer                  31   | .   .   3   .   6   .   .   .   .   .   7   8   1   .   .   .   6   
  Grunt                    27   | .   1   3   .   1   .   .   .   .   .   6   13  2   .   .   .   1   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   .   .   1   2   .   1   2   1   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   2   .   .   .   4   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 1   1   3   .   3   .   .   1   1   .   7   10  4   .   .   .   8   
  Combat Bots Only         10   | .   1   3   .   3   .   .   1   1   .   7   10  4   .   .   .   8   
Max Kills in Single Turn   4    | 1   1   2   .   3   .   .   1   1   .   3   4   2   .   .   .   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   3   .   .   .   .   .   3   4   2   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Damage Taken               9915  | 6    202  690  .    261  .    .    386  27   56   1061 2989 515  .    .    .    3722 
  Core                     2352  | 3    47   171  .    67   .    .    10   .    9    214  548  122  .    .    .    1161 
  Absorbed by Shields      28    | .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    
Core Remaining (%)         65    | 98   .    11   .    .    .    83   .    .    96   74   .    .    33   .    .    .    
Volleys Fired              295   | 2    14   39   2    11   37   .    18   13   10   23   74   11   .    .    .    41   
  Largest                  2     | 2    2    2    2    2    2    .    2    2    2    2    2    2    .    .    .    2    
  Hottest                  130   | 90   130  130  130  130  110  .    112  112  112  112  118  102  .    .    .    113  
Shots Fired                473   | 4    28   50   4    19   42   .    33   26   20   28   136  17   .    .    .    66   
  Gun                      249   | 4    28   13   4    16   10   .    23   13   10   5    76   14   .    .    .    33   
  Cannon                   167   | .    .    30   .    .    32   .    10   13   10   3    46   .    .    .    .    23   
  Launcher                 57    | .    .    7    .    3    .    .    .    .    .    20   14   3    .    .    .    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  277   | .    .    30   .    .    32   .    10   13   10   5    111  10   .    .    .    56   
  Thermal                  58    | 2    22   13   4    12   .    .    .    .    .    .    1    4    .    .    .    .    
  Explosive                34    | .    .    7    .    3    .    .    .    .    .    20   4    .    .    .    .    .    
  Electromagnetic          104   | 2    6    .    .    4    10   .    23   13   10   3    20   3    .    .    .    10   
  Robot Hit Streak         20    | 3    14   9    3    11   7    .    5    3    1    10   20   14   .    .    .    18   
  Robot Miss Streak        14    | 1    9    6    4    3    6    .    2    4    14   1    2    2    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           288   | 3    21   17   4    14   14   .    21   8    2    15   102  14   .    .    .    53   
  Core Hits                238   | 2    14   21   1    22   9    .    6    6    .    36   81   10   .    .    .    30   
  Critical Hits            33    | .    .    .    .    .    11   .    5    2    2    2    7    .    .    .    .    4    
  Critical Kills           17    | .    .    .    .    .    8    .    2    2    .    2    2    .    .    .    .    1    
  Critical Parts Destroyed 16    | .    .    .    .    .    3    .    3    .    2    .    5    .    .    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10992 | 71   243  514  10   379  319  .    348  215  107  1538 4486 593  .    .    .    2169 
  Guns                     3218  | 28   243  136  10   171  18   .    240  123  54   75   1179 235  .    .    .    706  
  Cannons                  2065  | .    .    51   .    .    301  .    108  70   53   11   891  .    .    .    .    580  
  Explosions               5708  | 43   .    327  .    208  .    .    .    22   .    1451 2416 358  .    .    .    883  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  4000  | .    .    51   .    .    301  .    108  70   53   32   1941 158  .    .    .    1286 
  Thermal                  739   | 56   173  136  10   138  .    .    .    22   .    .    20   77   .    .    .    107  
  Explosive                3366  | .    .    327  .    208  .    .    .    .    .    1451 1380 .    .    .    .    .    
  Electromagnetic          2886  | 15   70   .    .    33   18   .    240  123  54   54   1145 358  .    .    .    776  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         40    | .    2    14   .    .    .    .    .    .    .    .    1    .    .    .    .    40   
  Average Corruption       8     | .    2    3    .    .    .    .    .    .    .    .    1    .    .    .    .    35   
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Effects                  66    | .    1    20   .    .    .    .    .    .    .    .    .    .    .    .    .    45   
    Message Errors         7     | .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           6     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      11    | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          9     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Targeting Errors       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            85    | .    .    .    .    .    .    .    .    .    .    1    72   1    .    .    .    11   
  Projectiles              30    | .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    
  Explosions               55    | .    .    .    .    .    .    .    .    .    .    1    42   1    .    .    .    11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    1    .    .    3    .    2    .    1    .    7    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    1    .    .    3    .    2    .    1    .    7    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      400   | 7    .    .    .    34   .    .    .    .    .    105  122  .    .    .    .    132  
  Shots                    18    | 1    .    .    .    2    .    .    .    .    .    5    5    .    .    .    .    5    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        479   | 72   390  360  126  396  93   .    479  155  108  54   241  76   .    .    .    196  
  Average Temperature      91    | 39   135  92   67   171  25   .    214  51   38   20   26   29   .    .    .    81   
  Received Heat Transfer   1144  | .    102  6    .    18   .    .    18   9    .    273  252  .    .    .    .    466  
  Effects                  9     | .    1    .    .    2    .    .    6    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Short Circuit          4     | .    1    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Parts Fried              9     | .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         992   | 37   320  160  10   180  .    .    .    50   .    .    37   148  .    .    .    50   
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | 1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Peak Influence             1321 | 5    118  82   20   247  .    .    136  143  439  1321 935  .    .    148  .    .    
  Initial                  1039 | .    3    2    .    7    .    .    .    57   55   1039 588  .    .    148  .    .    
  Average                  302  | 1    44   19   10   117  .    .    54   87   239  1143 622  .    .    148  .    .    
Maximum Alert Level        4    | .    .    .    .    1    .    .    .    .    2    4    3    .    .    .    .    .    
  Low Security (%)         62   | 100  100  100  100  87   .    100  100  100  42   .    .    .    .    100  .    .    
  Level 1                  5    | .    .    .    .    12   .    .    .    .    49   .    2    .    .    .    .    .    
  Level 2                  14   | .    .    .    .    .    .    .    .    .    7    .    71   .    .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    35   25   .    .    .    .    .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    .    .    .    1    .    .    .    1    .    3    8    .    .    .    .    1    
  Investigation            2    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Reinforcement            4    | .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Upp Upp 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              168  | .   8   15  2   8   .   .   4   4   25  22  38  8   .   .   .   34  
  Peak Tracking Total      10   | .   2   4   4   3   .   .   1   1   6   7   7   5   .   .   .   10  
  Tactical Retreats        13   | .   3   2   .   .   .   .   .   .   .   .   2   3   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Upp Upp 
Traps Triggered            13   | .   2   .   .   1   .   .   .   4   .   3   1   .   .   .   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Upp Upp 
Machines Disabled          16   | .   .   .   .   2   .   .   1   2   5   2   4   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   .   .   1   1   2   1   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Upp Upp 
Machines Accessed          26   | .   3   .   1   1   4   .   .   3   5   .   9   .   .   .   .   .   
  Terminals                19   | .   3   .   1   .   .   .   .   3   5   .   7   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   8   .   2   1   49  .   .   8   14  .   21  .   .   .   .   .   
  Successful               82   | .   5   .   2   1   49  .   .   5   8   .   12  .   .   .   .   .   
  Failed                   21   | .   3   .   .   .   .   .   .   3   6   .   9   .   .   .   .   .   
    Catastrophic           6    | .   .   .   .   .   .   .   .   1   1   .   4   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   3   .   1   .   .   .   .   11  9   .   12  .   .   .   .   .   
  Terminals                49   | .   8   .   2   .   .   .   .   8   14  .   17  .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             66   | .   3   .   1   1   49  .   .   3   4   .   5   .   .   .   .   .   
  Record                   49   | .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   2   .   1   .   .   .   .   2   4   .   4   .   .   .   .   .   
  Terminals                13   | .   2   .   1   .   .   .   .   2   4   .   4   .   .   .   .   .   
    Botnet                 13   | .   2   .   1   .   .   .   .   2   4   .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   .   1   .   .   .   .   3   4   .   8   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   2   .   .   .   8   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Total Allies               14   | .    .    .    .    2    2    .    .    .    8    .    .    .    .    .    .    2    
  Largest Group            7    | .    .    .    .    2    2    2    1    .    7    2    .    .    .    .    .    2    
  Highest-Rated Group      107  | .    .    .    .    46   31   16   8    .    107  26   .    .    .    .    .    84   
  Highest-Rated Ally       46   | .    .    .    .    31   31   8    8    .    34   19   .    .    .    .    .    46   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               34   | .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    4    
  Total Damage             2418 | .    .    .    .    .    .    .    .    .    2259 .    .    .    .    .    .    159  
  Kills                    34   | .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    2    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Turns Passed               10180 | 90   515  1468 41   754  1537 513  192  637  579  790  1424 630  139  95   322  454  
Spaces Moved               5957  | 61   250  948  36   456  995  343  83   187  324  344  952  360  84   59   201  274  
  Core                     247   | 6    .    54   .    4    .    .    .    .    .    62   .    .    .    .    .    121  
  Treads                   851   | .    .    .    .    .    .    .    .    .    .    .    .    360  84   59   201  147  
  Legs                     3717  | 55   250  779  .    452  995  343  83   187  324  243  .    .    .    .    .    6    
  Wheels                   1142  | .    .    115  36   .    .    .    .    .    .    39   952  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  80   80   100  120  150  120  150  150  100  100  160  160  160  160  50   
  Average Speed            140   | 113  120  141  80   147  140  150  148  150  150  203  110  160  160  160  160  112  
  Slowest Speed            450   | 120  120  350  80   300  180  150  150  210  150  450  120  160  160  160  160  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    35   99   8    65   96   56   12   38   84   13   30   57   14   2    39   49   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        9     | .    1    1    .    1    1    1    1    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    .    .    1    .    .    .    .    .    .    .    1    1    1    1    1    .    
Scrap Searched             11    | .    .    2    .    2    .    .    .    .    .    .    .    3    .    .    2    2    
Spaces Dug                 47    | .    .    26   .    11   8    .    .    .    .    .    2    .    .    .    .    .    
Terrain Destroyed          315   | 6    .    79   .    31   13   .    1    8    7    80   70   .    .    .    .    20   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               88    | .    .    30   .    .    13   .    1    3    7    3    14   .    .    .    .    17   
  AOE                      227   | 6    .    49   .    31   .    .    .    5    .    77   56   .    .    .    .    3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -5   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  Fac  Upp  Upp  
Total                      7272 | 75   441  1025 43   520  1094 342  120  516  397  397  1195 403  89   61   201  353  
  Wait                     662  | .    158  26   .    32   10   .    3    308  .    8    95   13   6    .    .    3    
  Move                     5941 | 60   249  947  35   455  994  342  82   186  323  343  951  359  83   58   200  274  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 6    6    3    1    5    2    .    2    2    2    5    20   7    .    2    .    2    
  Fast Attach              55   | 5    2    5    .    6    1    .    3    3    .    5    14   3    .    .    1    7    
  Attach                   48   | 2    2    .    2    1    1    .    3    1    .    9    16   4    .    .    .    7    
  Detach                   20   | .    3    1    .    1    .    .    4    .    .    1    8    .    .    .    .    2    
  Swap                     23   | .    .    2    2    2    2    .    2    .    .    2    6    2    .    .    .    3    
  Drop                     41   | .    7    2    1    7    2    .    3    3    .    .    10   4    .    1    .    1    
  Fire                     295  | 2    14   39   2    11   37   .    18   13   10   23   74   11   .    .    .    41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   120  | .    .    .    .    .    45   .    .    .    62   .    1    .    .    .    .    12   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 1 exit: [*War])

 History 
---------
  Turn | Location       | Event
     9 | -11/Scrapyard  | Discovered new exit (range 16)
    91 | -11/Scrapyard  | Entered Materials
   295 | -10/Materials  | Discovered new exit (range 6)
   314 | -10/Materials  | Build established: Mutant
   604 | -10/Materials  | Identified exit to Mines
   606 | -10/Materials  | Entered Mines
   685 | -10/Mines      | Learned Materials terminal intel
   694 | -10/Mines      | Assembled infested the area
   699 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1085 | -10/Mines      | Learned Materials garrison access intel
  1463 | -10/Mines      | Discovered new exit (range 7)
  1472 | -10/Mines      | Identified exit to Materials
  1527 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1535 | -10/Mines      | Found Prototype Device
  1535 | -10/Mines      | Identified Exp. Sensor Array
  1601 | -10/Mines      | Core integrity fell below 50%
  1613 | -10/Mines      | Discovered exit to Materials (range 5)
  1936 | -10/Mines      | Crushed by falling debris
  1936 | -10/Mines      | Core integrity fell below 20%
  1936 | -10/Mines      | System corruption reached 10%
  1967 | -10/Mines      | Lost 4 parts (2n1u1w)
  2074 | -10/Mines      | Entered Materials
  2074 | -9/Materials   | Evolved 2 slots: Utility x2
  2075 | -9/Materials   | Loaded intel: 12 terminal locations
  2104 | -9/Materials   | Discovered new exit (range 15)
  2115 | -9/Materials   | Entered Mines
  2163 | -9/Mines       | Met a Derelict bent on vengeance
  2166 | -9/Mines       | Met a Derelict shopkeep closing up shop
  2203 | -9/Mines       | Discovered new exit (range 3)
  2382 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2591 | -9/Mines       | Learned location of Zion (-6)
  2864 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2864 | -9/Mines       | Discovered new exit (range 5)
  2868 | -9/Mines       | Identified exit to Exiles
  2869 | -9/Mines       | Entered Exiles
  2869 | -9/Exiles      | Found Exiles lab destroyed
  2869 | -9/Exiles      | Accompanied by 1 ally
  2885 | -9/Exiles      | Discovered new exit (range 17)
  2899 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
  2907 | -9/Exiles      | Identified exit to Mines
  3605 | -9/Exiles      | Discovered exit to Mines (range 10)
  4293 | -9/Exiles      | Build established: Scavenger-Mutant
  4406 | -9/Exiles      | Entered Mines
  4406 | -8/Mines       | Accompanied by 2 allies
  4888 | -8/Mines       | Discovered new exit (range 9)
  4898 | -8/Mines       | Identified exit to Materials
  4919 | -8/Mines       | Entered Materials
  4919 | -8/Materials   | Accompanied by 1 ally
  4919 | -8/Materials   | Evolved 2 slots: Utility x2
  4920 | -8/Materials   | Loaded intel: 1 garrison access location
  5076 | -8/Materials   | Discovered new exit (range 16)
  5110 | -8/Materials   | Identified exit to Storage
  5111 | -8/Materials   | Entered Storage
  5698 | -8/Storage     | Identified exit to Recycling
  5742 | -8/Storage     | Used back door to open Recycling access
  5748 | -8/Storage     | Entered Recycling
  5761 | -8/Recycling   | Spotter reported a threat
  5761 | -8/Recycling   | Spotter reported a threat
  5782 | -8/Recycling   | Spotter reported a threat
  5796 | -8/Recycling   | Spotter reported a threat
  5796 | -8/Recycling   | Spotter reported a threat
  5827 | -8/Recycling   | Spotter reported a threat
  5835 | -8/Recycling   | Spotter reported a threat
  5888 | -8/Recycling   | Spotter reported a threat
  5893 | -8/Recycling   | Spotter reported a threat
  5893 | -8/Recycling   | Spotter reported a threat
  5929 | -8/Recycling   | Spotter reported a threat
  5941 | -8/Recycling   | Spotter reported a threat
  5946 | -8/Recycling   | Spotter reported a threat
  5947 | -8/Recycling   | Spotter reported a threat
  5947 | -8/Recycling   | Spotter reported a threat
  5951 | -8/Recycling   | Spotter reported a threat
  5996 | -8/Recycling   | Spotter reported a threat
  6010 | -8/Recycling   | Spotter reported a threat
  6012 | -8/Recycling   | Spotter reported a threat
  6016 | -8/Recycling   | Spotter reported a threat
  6016 | -8/Recycling   | Spotter reported a threat
  6042 | -8/Recycling   | Spotter reported a threat
  6042 | -8/Recycling   | Spotter reported a threat
  6063 | -8/Recycling   | Spotter reported a threat
  6092 | -8/Recycling   | Spotter reported a threat
  6092 | -8/Recycling   | Spotter reported a threat
  6104 | -8/Recycling   | Spotter reported a threat
  6131 | -8/Recycling   | Spotter reported a threat
  6131 | -8/Recycling   | Spotter reported a threat
  6132 | -8/Recycling   | Spotter reported a threat
  6163 | -8/Recycling   | Spotter reported a threat
  6184 | -8/Recycling   | Spotter reported a threat
  6185 | -8/Recycling   | Spotter reported a threat
  6230 | -8/Recycling   | Spotter reported a threat
  6230 | -8/Recycling   | Spotter reported a threat
  6230 | -8/Recycling   | Spotter reported a threat
  6251 | -8/Recycling   | Spotter reported a threat
  6277 | -8/Recycling   | Spotter reported a threat
  6277 | -8/Recycling   | Spotter reported a threat
  6283 | -8/Recycling   | Spotter reported a threat
  6303 | -8/Recycling   | Discovered new exit (range 16)
  6324 | -8/Recycling   | Identified exit to Factory
  6325 | -8/Recycling   | Spotter reported a threat
  6327 | -8/Recycling   | Entered Factory
  6327 | -6/Factory     | Accompanied by 2 allies
  6327 | -6/Factory     | Evolved 4 slots: Utility x4
  6724 | -6/Factory     | Lost 4 parts (1n2u1w)
  6734 | -6/Factory     | Destroyed 7 combat bots
  6762 | -6/Factory     | Build established: Mutant
  6772 | -6/Factory     | Discovered new exit (range 6)
  6817 | -6/Factory     | Lost 5 parts (2n1u2w)
  6954 | -6/Factory     | Identified exit to Factory
  7027 | -6/Factory     | First assault squad dispatched
  7117 | -6/Factory     | Entered another Factory area
  7117 | -5/Factory     | Evolved 2 slots: Utility x2
  7774 | -5/Factory     | Garrison activated, responded to threat
  7810 | -5/Factory     | Lost 3 parts (1p2w)
  8028 | -5/Factory     | Destroyed 10 combat bots
  8243 | -5/Factory     | Lost 5 parts (3u2w)
  8245 | -5/Factory     | Destroyed 8 combat bots
  8282 | -5/Factory     | Repaired Energy Well
  8418 | -5/Factory     | Core integrity fell below 50%
  8431 | -5/Factory     | Garrison activated, responded to threat
  8469 | -5/Factory     | Discovered new exit (range 13)
  8496 | -5/Factory     | Build established: Scavenger-Mutant
  8541 | -5/Factory     | Entered Upper Caves
  8543 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8585 | -5/Upper Caves | Lost 3 parts (1n1u1w)
  9116 | -5/Upper Caves | Discovered new exit (range 10)
  9171 | -5/Upper Caves | Entered another Upper Caves area
  9294 | -5/Upper Caves | Discovered new exit (range 11)
  9310 | -5/Upper Caves | Entered Factory
  9310 | -4/Factory     | Evolved 2 slots: Utility x2
  9395 | -4/Factory     | Discovered new exit (range 5)
  9405 | -4/Factory     | Entered Upper Caves
  9722 | -4/Upper Caves | Discovered new exit (range 3)
  9727 | -4/Upper Caves | Entered another Upper Caves area
  9804 | -4/Upper Caves | System corruption reached 10%
  9814 | -4/Upper Caves | Attacked by a faux Warlord
  9832 | -4/Upper Caves | System corruption reached 30%
  9884 | -4/Upper Caves | Destroyed 8 combat bots
  9889 | -4/Upper Caves | Lost 15 parts (2p1n9u3w)
 10033 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 10112 | -4/Upper Caves | Core integrity fell below 50%
 10133 | -4/Upper Caves | Lost 8 parts (2p3n1u2w)
 10141 | -4/Upper Caves | Core integrity fell below 20%
 10173 | -4/Upper Caves | Discovered new exit (range 16)
 10181 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10131_ Acquired 5 matter.
10133_ Acquired 2 matter.
10135_ Acquired 1 matter.
10136_ 29RRB=KVXQQ>,WX1NUF/9W XF0CD IL
10140_ System corruption misinterpreted.
10140_ Triggered Fire Trap.
10140_ Burning plasma bursts from the floor.
10140_ 0b10 Decoder Chip [Looter] destroyed.
10140_ System corruption misinterpreted.
10140_ Triggered Dirty Bomb Trap.
10140_ An explosion rips through the floor.
10140_ Dirty Bomb Trap short circuited. <x2>
10140_ An explosion rips through the floor. <x2>
10140_ Dirty Bomb Trap short circuited.
10140_ Fire Trap short circuited.
10140_ An explosion rips through the floor.
10140_ Burning plasma bursts from the floor.
10149_ Imp. Hacking Suite destroyed.
10172_ System corrupted: Substantial component data lost.
10173_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#       ##     ######       |
| ???????????????????????######?###     #???##       |
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| ???????????????????##   #   #### ####   ###        |
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| ???????????????#####                            ## |
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| ???????????????##           ###??#     ##          |
| ??????????????###        ss   ##?#    ###          |
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| ??????????????##          s    #??????#            |
| ???????????????#     ##     ####??????#            |
| ???????????????#    #?##  s##???????               |
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| ???????????????????????# @    #?????????????????#  |
| ??????????????????????# <            ??????????    |
| ??????????????????????#                 #?????     |
| ??????????????????????##                ?????      |
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| ????????????????????????###???#    ###???????????? |
| ???????????????????????????????#####?????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Coolant Potential          80
Energy Generation          21
Energy Capacity            810
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Heat Shielding             100
Armor Coverage             600
Utility Shielding          66
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         14
Target Analysis            6
Armor Integrity Analysis   50
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              RagnarokLayeredWand
  Manual?         0
Play Time         01:08:38
  Cumulative      28.6 hours
  Start           2021.04.04 @ 14:25:00
  End             2021.04.04 @ 15:51:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           56
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          47
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 846b2bf4-4b8c-45df-9651-f183269c5b48