Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 19:54:32 Player: Geo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (868) 868 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 2821 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 400/550 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Armored Treads Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Shock Rifle Shock Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Cooling System Medium Storage Unit Improved Targeting Computer Improved Light Armor Plating Medium Laser Particle Gun Beam Cannon Heavy Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Particle Cannon > --- INVENTORY -------- Ion Engine Armored Treads Aluminum Leg Aluminum Leg Cooling System Medium Storage Unit Improved Targeting Computer Improved Light Armor Plating Shock Rifle Medium Laser Beam Cannon Heavy Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Axe [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Shock Rifle Energy Cannon Beam Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 30 | 2 8 4 2 14 Power 1 | . . . . 1 Engine 1 | . . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . 3 2 1 5 Treads 1 | . . . . 1 Leg 8 | . 1 2 1 4 Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 . 1 5 Device 2 | . . . 1 1 Storage 3 | 1 2 . . . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 8 | 1 2 2 . 3 Energy Gun 3 | 1 . . . 2 Energy Cannon 4 | . 2 1 . 1 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 100 100 100 98 Engine 10 | . 14 14 11 9 Treads 1 | . . . . 2 Leg 28 | . 14 16 33 33 Wheel 3 | . 13 11 . . Device 6 | . . . 11 8 Storage 11 | . 17 14 11 9 Processor 10 | . 10 14 11 9 Protection 4 | . . . . 9 Energy Gun 4 | . 4 . . 9 Energy Cannon 16 | . 23 27 22 8 Naked Turns . | . . . . . Heaviest Build 42 | 19 31 31 33 42 Greatest Support 50 | 20 20 30 40 50 Greatest Overweight (x) 3 | . 3 3 . 2 Average Overweight (x) . | . 2 2 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 Most Carried 15 | 7 12 15 15 15 Average Carried 13 | 6 9 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 12 13 15 14 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 495 | 210 . 105 55 125 Remotely . | . . . . . Salvage Created 1371 | 84 . 108 310 869 Parts 75 | 3 . 8 23 41 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 21 | . . 5 6 10 Guns 4 | . . . . 4 Cannons 12 | . . 2 6 4 AOE 4 | . . 3 . 1 Classes Destroyed 11 | 1 . 2 2 6 Worker 1 | . . . . 1 Builder 2 | . . . . 2 Tunneler 1 | . . . . 1 Recycler 4 | 1 . . 1 2 Operator 1 | . . . . 1 Watcher 3 | . . . 2 1 Swarmer 6 | . . 3 3 . Grunt 10 | . . 2 1 7 Brawler 1 | . . . . 1 Sentry 3 | . . . 2 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 . 3 6 6 Combat Bots Only 4 | . . 3 4 3 Max Kills in Single Turn 4 | 1 . 3 1 4 Gunslinging . | . . . . . Exploded 3 | . . 3 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1166 | . . 86 175 905 Core 198 | . . 24 24 150 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 . 90 94 . Volleys Fired 63 | 2 . 4 16 41 Largest 2 | 2 . 2 2 2 Hottest 120 | 100 . 120 120 118 Shots Fired 122 | 4 . 8 32 78 Gun 46 | 4 . . . 42 Cannon 75 | . . 7 32 36 Launcher 1 | . . 1 . . Special . | . . . . . Kinetic . | . . . . . Thermal 79 | 4 . 7 32 36 Explosive 1 | . . 1 . . Electromagnetic 42 | . . . . 42 Robot Hit Streak 13 | 4 . 4 9 13 Robot Miss Streak 3 | . . 2 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 88 | 4 . 4 23 57 Core Hits 49 | 2 . 7 11 29 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 1 . . . 4 Burn 1 | 1 . . . . Meltdown 1 | . . . . 1 Corrupt 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1955 | 51 . 213 420 1271 Guns 629 | 51 . . . 578 Cannons 960 | . . 70 420 470 Explosions 366 | . . 143 . 223 Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 1234 | 51 . 70 420 693 Explosive 143 | . . 143 . . Electromagnetic 578 | . . . . 578 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 2 3 . . Message Errors 1 | . 1 . . . Energy Discharges 2 | . 1 1 . . Data Loss (minor) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 30 | . . . . 30 Projectiles . | . . . . . Explosions 30 | . . . . 30 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 54 | . . . . 54 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 277 | 78 . 214 4 277 Average Temperature 90 | 40 . 105 1 96 Received Heat Transfer 423 | . . 54 36 333 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | 1 . . 4 3 Heat Transferred 2409 | 222 . 148 888 1151 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 405 | 5 33 140 316 405 Initial 133 | . 3 12 54 133 Average 171 | 4 11 63 161 264 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 46 | 100 100 100 50 10 Level 1 51 | . . . 49 86 Level 2 1 | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 3 5 10 25 Peak Tracking Total 7 | . 4 3 7 5 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . . . . 2 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . . 2 Successful 2 | . . . . 2 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Record 1 | . . . . 1 Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 45 | . . 45 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 8 | . . 8 . . Total Damage 103 | . . 103 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1344 | 27 184 180 340 613 Spaces Moved 728 | 15 146 103 211 253 Core . | . . . . . Treads . | . . . . . Legs 495 | 15 1 15 211 253 Wheels 233 | . 145 88 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 95 | 120 95 125 120 120 Average Speed 124 | 120 112 135 120 129 Slowest Speed 260 | 120 125 260 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 34 36 23 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . . 6 . 12 Melee . | . . . . . Projectile . | . . . . . AOE 18 | . . 6 . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1046 | 19 164 136 266 461 Wait 186 | . . 20 32 134 Move 724 | 14 145 102 210 253 Hop . | . . . . . Pick Up 25 | 1 7 2 5 10 Fast Attach 3 | . 1 1 . 1 Attach 8 | 1 . . 2 5 Detach 1 | . . 1 . . Swap 19 | 1 7 3 . 8 Drop 17 | . 4 3 1 9 Fire 63 | 2 . 4 16 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 9) 211 | -10/Materials | Identified exit to Mines 212 | -10/Materials | Entered Mines 212 | -10/Mines | Discovered new exit (range 15) 219 | -10/Mines | Learned Materials non-interactive machine intel 255 | -10/Mines | Identified exit to Materials 293 | -10/Mines | Learned location of Zion (-7) 331 | -10/Mines | Build established: Mutant 378 | -10/Mines | Discovered exit to Materials (range 8) 392 | -10/Mines | Entered Materials 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 393 | -9/Materials | Loaded intel: 36 non-interactive machine locations 708 | -9/Materials | Discovered new exit (range 8) 731 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 734 | -8/Materials | Discovered new exit (range 8) 1345 | -8/Materials | Self-destructed Last Messages --------------- 01303_ Particle Cannon destroyed. 01304_ R-06 Scavenger collects Lgt. Ion Engine. 01307_ R-06 Scavenger collects Wheel. 01310_ K-01 Serf collects debris. 01311_ R-06 Scavenger collects Terrain Scan Processor. 01315_ R-06 Scavenger collects Lgt. Ion Engine. 01326_ K-01 Serf cleans the Terminal. 01326_ K-01 Serf collects debris. 01331_ R-06 Scavenger collects Wheel. 01332_ K-01 Serf collects debris. 01335_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01335_ R-06 Scavenger collects Corrupted Hammer. 01337_ K-01 Serf collects debris. 01338_ R-06 Scavenger collects Particle Gun. 01340_ K-01 Serf collects debris. 01340_ H-61 Shepherd calls for reinforcements. 01340_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01341_ U-05 Engineer builds a Wall. 01344_ Hrd. Medium Armor Plating severed. 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