Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 21:49:33 Player: Six of Ten Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (849) 849 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2509 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Heat Sink Sensor Array Authchip [Propulsion] Authchip [Armor] Authchip [Weapon] Authchip [Weapon] High-powered Tractor Beam Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Beam Rifle Beam Rifle Beam Rifle Remote Datajack > --- INVENTORY -------- Heat Sink Sensor Array Shield Generator Authchip [Armor] Authchip [Weapon] Authchip [Weapon] High-powered Tractor Beam Improved Field Recycling Unit EM Pulse Gun [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 30 | 8 5 8 5 . 4 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 3 . . 2 Treads 3 | . . 2 . . 1 Leg 5 | 2 1 1 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . . . 1 Device 2 | . 1 . . . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 4 2 4 5 . 1 Energy Gun 12 | 4 2 3 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 3 | . . . 3 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 4 | . . . . . 4 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 91 99 99 100 67 Engine 11 | . 14 11 11 11 9 Treads 12 | . . 5 22 22 9 Leg 10 | . 27 16 . . 6 Device 9 | . 7 11 11 11 9 Storage 11 | . 14 11 11 11 11 Energy Gun 32 | . 27 33 39 33 20 Special Weapon 2 | . . . 3 11 1 Special Melee Weapon 2 | . . 10 . . . Naked Turns . | . . . . . . Heaviest Build 31 | 13 18 28 31 31 31 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 8 | . 1 1 . . 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 8 | 2 6 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 8 Class Distribution -------------------- 66% | Gunner 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 485 | 170 160 20 115 . 20 Remotely . | . . . . . . Salvage Created 1053 | . 131 265 346 . 311 Parts 60 | . 4 22 21 . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 5 4 9 . 5 Guns 22 | . 5 4 9 . 4 AOE 1 | . . . . . 1 Classes Destroyed 8 | . 2 4 1 . 1 Worker 2 | . . 1 1 . . Builder 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 3 | . 3 . . . . Grunt 18 | . 2 4 8 . 4 Brawler 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 4 | . 2 4 4 . 4 Combat Bots Only 4 | . 2 1 4 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1637 | . 240 131 237 . 1029 Core 417 | . 12 56 44 . 305 Absorbed by Shields 64 | . . . . . 64 Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 88 | . 23 13 32 . 20 Largest 3 | . 2 3 3 . 3 Hottest 168 | . 80 120 168 . 168 Shots Fired 211 | . 46 39 88 . 38 Gun 210 | . 46 39 87 . 38 Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . . . 1 . . Kinetic . | . . . . . . Thermal 190 | . 46 26 87 . 31 Explosive . | . . . . . . Electromagnetic 20 | . . 13 . . 7 Robot Hit Streak 12 | . 4 8 11 . 12 Robot Miss Streak 5 | . 5 2 4 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 105 | . 21 26 30 . 28 Core Hits 63 | . 10 12 16 . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 3 . 1 Burn 4 | . . . 3 . 1 Melee Attacks 7 | . . 7 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1544 | . 253 351 465 . 475 Guns 1426 | . 253 307 465 . 401 Cannons . | . . . . . . Explosions 99 | . . 44 . . 55 Melee . | . . . . . . Ramming 19 | . . . . . 19 Kinetic . | . . . . . . Thermal 1276 | . 253 165 465 . 393 Explosive . | . . . . . . Electromagnetic 249 | . . 186 . . 63 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . 6 . . 46 Shots 2 | . . 1 . . 1 Rammed 16 | . . . . . 16 Targets Rammed 16 | . . . . . 16 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 674 | . 81 30 324 . 674 Average Temperature 144 | . 33 11 129 . 255 Received Heat Transfer 693 | . 45 66 120 . 462 Effects 14 | . . . 3 . 11 Shutdowns 2 | . . . . . 2 Interference 4 | . . . 3 . 1 Short Circuit 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 . 3 . 3 Heat Transferred 3206 | . 550 275 1406 . 975 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 260 | . 195 260 103 . . Initial 81 | . . 81 23 . . Average 87 | . 85 181 37 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 59 100 . . Level 1 11 | . . 40 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 12 8 8 . 9 Peak Tracking Total 4 | . 4 3 2 . 4 Tactical Retreats 4 | . 2 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 5 | . 3 1 1 . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 6 3 1 . . Successful 3 | . 2 . 1 . . Failed 7 | . 4 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 6 | . 3 3 . . . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Robot Analysis 2 | . 2 . . . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 5 | . . 4 1 . . Non-combat 4 | . . 3 1 . . Combat 1 | . . 1 . . . Robot Hacks Applied 6 | . . 5 1 . . parse_system 3 | . . 3 . . . no_distress 2 | . . 1 1 . . find_recycling 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 1961 | 80 387 420 625 226 223 Spaces Moved 900 | 63 222 147 269 137 62 Core 23 | 20 . . . . 3 Treads 468 | . . 58 269 137 4 Legs 409 | 43 222 89 . . 55 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 151 | 97 120 175 160 160 196 Slowest Speed 450 | 120 190 190 160 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 41 16 53 12 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 7 | . . . . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1312 | 80 294 278 397 146 117 Wait 217 | . 37 84 85 . 11 Move 895 | 62 221 146 268 136 62 Hop . | . . . . . . Pick Up 39 | 10 8 11 3 5 2 Fast Attach 3 | . . 2 1 . . Attach 16 | 6 4 2 . . 4 Detach . | . . . . . . Swap 11 | 2 1 4 4 . . Drop 20 | . . 9 4 5 2 Fire 88 | . 23 13 32 . 20 Melee 7 | . . 7 . . . Ram 16 | . . . . . 16 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 14) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Weapon x2 803 | -9/Materials | Build established: Gunner 809 | -9/Materials | Discovered new exit (range 16) 888 | -9/Materials | Entered Mines 894 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 954 | -9/Mines | Learned location of 1 exit from Lower Caves 1099 | -9/Mines | Excavation squad dispatched 1099 | -9/Mines | A large section of the Mines collapsed 1349 | -9/Mines | Excavation squad dispatched 1497 | -9/Mines | Discovered new exit (range 8) 1503 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1513 | -9/Mines | Entered Zion 1529 | -7/Zion | Learned Factory stockpile data 1537 | -7/Zion | Given A8's code to call for help 1560 | -7/Zion | Learned Factory garrison access intel 1716 | -7/Zion | Discovered new exit (range 15) 1739 | -7/Zion | Entered Proximity Caves 1777 | -6/Proximity Caves | Core integrity fell below 50% 1808 | -6/Proximity Caves | Lost 3 parts (1n2w) 1949 | -6/Proximity Caves | Core integrity fell below 20% 1961 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w) 1962 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01781_ Lgt. Angular Momentum Engine fries itself beyond repair. 01782_ Corrupted Carbon-fiber Leg fries itself beyond repair. 01788_ Power failure, Hvy. Ion Engine shutdown. 01789_ Acquired Carbon-fiber Leg. 01791_ Acquired 10 matter. 01799_ Acquired Broken Lgt. Treads. 01801_ Dropped Broken Beam Rifle. 01802_ Acquired 10 matter. 01899_ Imp. Heat Sink destroyed. 01908_ EM Pulse Gun destroyed. 01912_ Broken Lgt. Treads destroyed. 01913_ B-48 Gladiator destroyed. 01921_ Lgt. Treads fries itself beyond repair. 01924_ Carbon-fiber Leg destroyed. 01926_ Hvy. Ion Engine destroyed. 01927_ Corrupted Rnf. Deuterium Engine fries itself beyond repair. 01928_ Beam Rifle destroyed. 01930_ Lgt. Treads fries itself beyond repair. 01930_ Shield Generator destroyed. 01931_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????????????????????????????? | | ???????????????## ##?????????####????##?##???????? | | ??????????????## ##???????## ##?? ??????? | | ????????##???## ###?????# ## ????????? | | ???????## ?### ####### g #????????????? | | ???????# ## @ % #???????????????? | | ????????# g %%% #???????????????? | | ????????# #######%% #???????????????? | | ?????#### ## ##?????#%% ##???????????????? | | ???### ### ##????##%%%#????????????????? | | ???# #?## #???##%%%%##???????????????? | | ???### #??## #??## % #???????????????? | | ?????### #???# ##?# #???????????????? | | ???????## #???# #?## # # ?????????????? | | ???##???## #???## #??### ## ??????????? | | ???# #??## ###??## #????# #? ## ????????? | | ???# ###"" "#???## #????# #? ##?? ??????? | | ???# "#????# #???# #?##?????###??????? | | ???# %% "#??? ##???# #?????????????????? | | ???# #"%% #??# ##????# #?????????????????? | | ???# ##"[ #??## ##?????# #?????????????????? | | ???# #?## #??####??????# #?????????????????? | | ???# ???# #???????????# #?????????????????? | | ???##????# #??????????# #?????????????????? | | ?????????#### ?????????# #?????????????????? | | ?????????????# ???????? ??????????????????? | | ?????????????? ?????? ??????????????????? | | ?????????????? ?????????????????????????? | | ?????????????? ?????????????????????????? | | ?????????????? ## ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeMachineTorch Manual? 0 Play Time 00:32:22 Cumulative 6.6 hours Start 2024.02.08 @ 21:01:44 End 2024.02.08 @ 21:49:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c984b0c-9e44-4f0e-8ff0-8552253a29b8