Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.31 @ 18:37:53 Player: Solar Glass Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1011) 1011 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 3248 Bonus ------- High Alert Combat Kills 14 Follower Combat Kills 195 Met Imprinter 300 Was Imprinted 300 Friendly Fire -232 Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Compact Battery Launcher Guidance Computer ECM Suite > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Medium Treads Improved Medium Treads Axe CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Compact Battery Launcher Guidance Computer ECM Suite > --- WEAPON ----------- Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Improved Treads Medium Treads Improved Medium Treads Gauss Rifle Self-destruct Interrupter [Rating: 33] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Shield Generator Device Shield Generator Storage Compact Battery Processor Visual Processing Unit Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 50 | 8 16 5 . 4 17 Power 10 | 1 5 1 . 1 2 Engine 8 | 1 5 . . 1 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 11 | 3 2 . . 1 5 Treads 4 | . 2 . . . 2 Leg 7 | 3 . . . 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 5 3 . 1 4 Device 9 | 2 4 2 . . 1 Storage 1 | . . . . . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 14 | 2 4 1 . 1 6 Energy Gun 2 | . . . . 1 1 Energy Cannon 2 | . 2 . . . . Ballistic Gun 5 | 2 . . . . 3 Ballistic Cannon . | . . . . . . Launcher 4 | . 2 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 2 . . . 9 Power 3 | . 1 . . . 2 Propulsion 2 | . 1 . . . 1 Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . 1 . . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 96 100 99 88 Engine 10 | . 11 11 11 11 8 Core 7 | . . 7 11 11 8 Treads 15 | . 11 22 22 18 8 Leg 7 | . 15 . . 3 12 Device 18 | . 19 14 22 22 15 Processor 3 | . 7 9 . . 3 Protection 7 | . . 9 11 11 6 Energy Gun 3 | . . . . 7 1 Energy Cannon 5 | . 9 11 11 3 . Ballistic Gun 2 | . 5 . . . 6 Launcher 11 | . 12 11 11 11 10 Peak Build Rating 33 | 9 10 17 17 25 33 Average Rating 18 | 6 8 14 17 21 27 On Entrance 13 | . 9 10 17 17 25 Naked Turns . | . . . . . . Heaviest Build 38 | 8 11 23 23 23 38 Greatest Support 43 | 20 43 43 43 43 40 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 5 5 Average Carried 4 | 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 4 4 5 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1123 | 304 406 101 . 40 272 Remotely . | . . . . . . Salvage Created 1005 | 65 371 180 . . 389 Parts 68 | 6 34 10 . . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . . 21 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | 1 14 5 . . 5 Melee 2 | . . . . . 2 Guns 6 | 1 3 . . . 2 Cannons 5 | . 2 3 . . . AOE 12 | . 9 2 . . 1 Classes Destroyed 10 | 2 4 3 . . 1 Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Tunneler 1 | 1 . . . . . Operator 1 | . . 1 . . . Watcher 3 | . 3 . . . . Swarmer 6 | . 6 . . . . Grunt 15 | 1 8 3 . . 3 Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Hunter 2 | . . . . . 2 Best Kill Streak 9 | 1 9 4 . . 2 Combat Bots Only 7 | 1 7 3 . . 2 Max Kills in Single Turn 3 | 1 3 1 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 208 | 6 36 37 . . 129 Missed 51 | . 14 9 . . 28 Damage Taken 2203 | 51 374 224 . . 1554 Core 554 | . 154 52 . . 348 Absorbed by Shields 158 | . . 84 . . 74 Ignored by Resistances 670 | 17 110 88 . . 455 Regen/Repaired (Parts) 23 | . 23 . . . . Core Remaining (%) 69 | 100 38 . . . . Volleys Fired 83 | 6 32 16 . . 29 Largest 2 | 2 2 2 . . 2 Hottest 93 | 40 90 93 . . 83 Shots Fired 121 | 12 51 21 . . 37 Gun 71 | 12 32 . . . 27 Cannon 21 | . 5 16 . . . Launcher 29 | . 14 5 . . 10 Special . | . . . . . . Kinetic 65 | 12 32 . . . 21 Thermal 25 | . 5 16 . . 4 Explosive 29 | . 14 5 . . 10 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 31 | 6 10 7 . . 31 Robot Miss Streak 2 | 1 2 1 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 90 | 9 34 12 . . 35 Core Hits 78 | 3 35 12 . . 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2927 | 93 1154 440 . . 1240 Guns 733 | 93 177 . . . 463 Cannons 241 | . 85 156 . . . Explosions 1861 | . 892 259 . . 710 Melee 67 | . . . . . 67 Ramming 25 | . . 25 . . . Kinetic 616 | 93 177 . . . 346 Thermal 580 | . 335 156 . . 89 Explosive 1611 | . 642 259 . . 710 Electromagnetic 28 | . . . . . 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing 67 | . . . . . 67 Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 6 . . . . Message Errors 3 | . 3 . . . . Matter Fused 3 | . 3 . . . . Overload Shots . | . . . . . . Overflow Damage 73 | . 42 . . . 31 Projectiles . | . . . . . . Explosions 73 | . 42 . . . 31 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 373 | . 208 28 . . 137 Shots 10 | . 5 1 . . 4 Rammed 4 | . . 4 . . . Targets Rammed 4 | . . 4 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 477 | 6 130 150 . . 477 Average Temperature 104 | 6 40 62 . . 169 Received Heat Transfer 561 | 36 93 100 . . 332 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 868 | . 335 333 . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 522 | 25 522 170 9 . . Initial 74 | . 13 74 9 . . Average 147 | 16 264 59 9 . . Maximum Alert Level 2 | . 2 . . . . Low Security (%) 65 | 100 26 100 100 . . Level 1 17 | . 37 . . . . Level 2 16 | . 35 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | 1 20 14 . . 15 Peak Tracking Total 10 | 1 3 5 . . 10 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 9 | . 8 1 . . . Max in Single Turn 4 | . 4 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 8 6 . . . Terminals 11 | . 6 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 57 | . 32 25 . . . Successful 35 | . 20 15 . . . Failed 22 | . 12 10 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 7 | . 1 2 . 4 . Terminals 39 | . 20 19 . . . Fabricators . | . . . . . . Repair Stations 9 | . 9 . . . . Recycling Units 9 | . 3 6 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 11 11 . . . Record 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Alert Level 2 | . 1 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 2 | . 1 1 . . . Recall Assault 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 2 | . 1 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 7 . . . . Scan Component 3 | . 3 . . . . Repair 3 | . 3 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 6 | . 2 4 . . . Process 2 | . 1 1 . . . Report Inventory 3 | . 1 2 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . 7 3 . . . Full Trace Events 6 | . 4 2 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter 363 | . 61 302 . . . Retrieved Matter 459 | . . 459 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 640 | . . . . . 640 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5744 | 343 1109 903 40 2167 1182 Spaces Moved 3068 | 269 671 531 26 994 577 Core 22 | 22 . . . . . Treads 1972 | . 452 531 26 868 95 Legs 1074 | 247 219 . . 126 482 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 120 Average Speed 159 | 114 146 160 160 163 185 Slowest Speed 260 | 120 160 160 160 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 8 77 37 10 82 63 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . . 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 168 | . 83 32 . . 53 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 167 | . 83 32 . . 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3812 | 294 751 561 25 1534 647 Wait 529 | . . . . 529 . Move 3063 | 268 670 530 25 993 577 Hop . | . . . . . . Pick Up 46 | 11 17 4 . 3 11 Fast Attach 9 | 1 1 . . 3 4 Attach 18 | 6 4 2 . . 6 Detach 1 | . 1 . . . . Swap 23 | 1 11 3 . 1 7 Drop 33 | 1 15 2 . 5 10 Fire 83 | 6 32 16 . . 29 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 4 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 344 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 15) 705 | -10/Materials | Destroyed 7 combat bots 784 | -10/Materials | Core integrity fell below 50% 1035 | -10/Materials | Repaired Lgt. Ion Engine 1035 | -10/Materials | Repaired Beam Cannon 1061 | -10/Materials | Repaired Grenade Launcher? 1224 | -10/Materials | Discovered new exit (range 8) 1453 | -10/Materials | Entered another Materials area 1453 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1565 | -9/Materials | Discovered new exit (range 18) 1807 | -9/Materials | Identified exit to Mines 2356 | -9/Materials | Entered Mines 2383 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2396 | -9/Mines | Entered Zion 2486 | -7/Zion | Received a visual enhancement algorithm 2528 | -7/Zion | Discovered new exit (range 11) 3061 | -7/Zion | Learned 4 Factory zone layouts 3205 | -7/Zion | Met Imprinter 3242 | -7/Zion | Imprinted 3244 | -7/Zion | Declared Zion's savior 3461 | -7/Zion | Found CR-A16's Pointy Stick 3664 | -7/Zion | Given A8's code to call for help 4563 | -7/Zion | Entered Proximity Caves 4563 | -6/Proximity Caves | Accompanied by 4 allies 4672 | -6/Proximity Caves | Spotted B-75 Beast 4690 | -6/Proximity Caves | Allies destroyed B-75 Beast 4951 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5053 | -6/Proximity Caves | Build established: Scavenger-Mutant 5225 | -6/Proximity Caves | Core integrity fell below 50% 5239 | -6/Proximity Caves | Lost 3 allies 5254 | -6/Proximity Caves | Lost 8 parts (1p1n3u3w) 5349 | -6/Proximity Caves | Learned 4 Factory zone layouts 5616 | -6/Proximity Caves | Discovered new exit (range 12) 5736 | -6/Proximity Caves | Core integrity fell below 20% 5745 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05616_ EXIT=FOUND 05647_ Dropped Imp. Treads. 05650_ Acquired Axe. 05651_ Slug penetrates 2Y-VN5(g). 05651_ Destroyed Imp. Heat Sink. 05651_ Slug penetrates 2Y-VN5(g). 05651_ 2Y-VN5(g) destroyed. 05654_ Destroyed Hvy. Laser. 05654_ Slug penetrates G-50 Soldier. 05654_ G-50 Soldier destroyed. 05657_ TJ-X42(g) destroyed. 05657_ Slug penetrates Wall. 05658_ Adv. Heat Sink fries itself beyond repair. 05659_ Carbon-fiber Leg fries itself beyond repair. 05735_ Penetrated by Slug. 05736_ Slug penetrates Y-64 Sentinel. 05739_ Slug penetrates Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ???????????????????? #???????????????????????? | | ????????????????????? #???????????????????????? | | ??????????????????????# ######?????????###??????? | | ??????????????????????# # ######???## ##?????? | | ??????????????????????# ## ##### ####### | | ??????????????????????# @ | | ??????????????????????# ### | | ???????????????????#??# ##?# ######## | | ???????????????????# #s #??# ##??????? | | ???????????????????# Ys #??## ##???????? | | ???????????????????# g #???# ### ##????????? | | ????????????????? / # #?# ##?## #?????????? | | ??????????????""" #### ## #???# ????????? | | ??????????????""" ????# ## ##???# ???????? | | ??????????????"""?????# ### ?????# ## ?????? | | ?????????????? ??????# #?# ?##### #?? ????? | | ??????????????????????# #?# ? ##??? ????? | | ??????????????????????# #?# ?? ##????????? | | ?????????????????????? #?## ??? ????????? | | ?????????????????????? #???#???? ????????? | | ?????????????????????? ###???????### #????????? | | ?????????????????????? ????????????## #????????? | | ??????????????????????#??????????????# #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# ## ## | | ???????????????#?????????????????????# | | ? ????????#??????????????????????????# | | ?????????????????????????????????????# #### | | ?????#####??????????????????????????# #??### | | ??????# ?? ???????????????????????# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 25 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness GoHome() Let's See Who's Tougher Novice Programmer One Hack Too Far Part-time Mechanic Robot Respite Shopping List The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed MediumMiningBeamcaster Manual? 0 Play Time 01:25:11 Cumulative 1.3 hours Start 2024.10.31 @ 16:59:41 End 2024.10.31 @ 18:37:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7939ea71-c30d-4d10-839a-47ac519b35c8