Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 00:26:05 Player: Fire Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1656) 1656 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 5719 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 79 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 264/265 System Corruption 13% Temperature Cool (1) Movement Walking (90) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Potential Leg > --- UTILITY (5) ------ Small Storage Unit Actuator Array Relay Coupler [NC] (26) > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (8) ---- Large Battery (200) Compact Matter Pod (150) Armor Integrity Analyzer Transmission Jammer Hacking Suite Blade Saw Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Transmission Jammer Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Makeshift Hammer > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Large Battery EMP Blaster Blade Saw Heavy Explosive Trap Heavy Explosive Trap [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Potential Leg Leg Potential Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Makeshift Hammer Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . 3 . Weapon 1 | . . . . . 1 . Parts Attached 54 | 4 7 10 6 6 12 9 Power 4 | 1 . 1 . . 1 1 Engine 4 | 1 . 1 . . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 1 3 . 2 . . . Treads . | . . . . . . . Leg 4 | . 2 . 2 . . . Wheel 2 | 1 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 6 4 4 5 3 Device 17 | . . 6 4 4 3 . Storage 2 | 1 . . . . . 1 Processor . | . . . . . . . Hackware 2 | . . . . . . 2 Protection 3 | . 1 . . . 2 . Artifact . | . . . . . . . Weapon 20 | 1 3 3 . 2 6 5 Energy Gun 4 | 1 . . . . 2 1 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 3 | . 1 . . . 2 . Ballistic Cannon 1 | . 1 . . . . . Launcher 3 | . . 1 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . 1 . . . 2 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . 1 2 Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 13 | . . . . . . 13 Parts Lost 15 | . . . . 1 5 9 Power 2 | . . . . . 1 1 Propulsion 1 | . . . . . . 1 Utility 6 | . . . . 1 2 3 Weapon 6 | . . . . . 2 4 Highest Loss Streak 4 | . . . . 1 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 99 100 99 85 80 Engine 11 | . 14 13 14 14 4 3 Leg 24 | . 23 28 28 28 18 17 Device 11 | . . 7 14 13 20 24 Storage 12 | . 14 14 14 14 9 9 Protection 5 | . 13 7 . . 7 5 Energy Gun 5 | . 14 11 . . 2 5 Energy Cannon 6 | . 3 7 14 5 . . Ballistic Gun 1 | . 1 . . . 11 1 Ballistic Cannon 1 | . 9 . . . . . Launcher 1 | . . 1 . 1 3 . Impact Weapon 8 | . . 7 14 14 9 7 Slashing Weapon 1 | . . . . 6 . . Peak Build Rating 50 | 4 10 17 33 35 50 46 Average Rating 24 | 3 9 12 25 33 44 38 On Entrance 20 | . 4 10 17 33 34 44 Naked Turns . | . . . . . . . Heaviest Build 42 | 12 18 21 21 22 42 34 Greatest Support 60 | 10 26 26 60 60 60 60 Greatest Overweight (x) 1 | 1 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 7 Average Carried 7 | 3 7 7 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 7 7 8 7 6 Class Distribution -------------------- 64% | Mutant 21% | Assassin 13% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Infiltrator-Mutant | -8/Materials Infiltrator-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1059 | 182 135 145 110 94 233 160 Remotely . | . . . . . . . Salvage Created 1021 | . 82 192 . 239 287 221 Parts 54 | . 1 18 . 9 19 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 34 | . 2 9 . 9 9 5 Melee 8 | . . . . 5 2 1 Guns 6 | . 1 5 . . . . Cannons 2 | . . 2 . . . . AOE 7 | . 1 1 . . 5 . Classes Destroyed 7 | . 1 2 . 1 2 1 Worker 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Swarmer 16 | . . 8 . 5 3 . Grunt 12 | . 2 . . 3 5 2 Brawler 1 | . . . . 1 . . Sentry 3 | . . 1 . . 1 1 Hunter 2 | . . . . . . 2 Best Kill Streak 5 | . 2 3 . 3 5 1 Combat Bots Only 5 | . 2 3 . 3 5 1 Max Kills in Single Turn 3 | . 1 1 . 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 . . 3 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 314 | . 5 34 . 30 127 118 Missed 94 | . 3 8 . 6 36 41 Damage Taken 3329 | . 41 220 . 305 1395 1368 Core 675 | . . 32 . 93 176 374 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . . . 50 . . Volleys Fired 53 | . 10 13 . 8 12 10 Largest 2 | . 2 2 . 1 2 1 Hottest 100 | . 75 100 . 60 83 55 Shots Fired 79 | . 14 23 1 8 23 10 Gun 53 | . 8 13 . . 22 10 Cannon 25 | . 6 10 1 8 . . Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 25 | . 4 . . . 21 . Thermal 26 | . 2 10 1 8 1 4 Explosive . | . . . . . . . Electromagnetic 28 | . 8 13 . . 1 6 Robot Hit Streak 7 | . 3 7 . 4 6 4 Robot Miss Streak 3 | . 1 2 2 3 2 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 87 | . 4 15 . 20 23 25 Core Hits 27 | . 3 8 . 4 9 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . 2 . 1 Critical Strikes 6 | . . . . 3 . 3 Burn 1 | . . . . . . 1 Smash 5 | . . . . 3 . 2 Melee Attacks 87 | . . 2 . 27 16 42 Impact 81 | . . 2 . 25 16 38 Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 2844 | . 132 282 . 803 818 809 Guns 525 | . 40 102 . . 257 126 Cannons 139 | . . 70 . 69 . . Explosions 368 | . 92 32 . . 244 . Melee 1802 | . . 78 . 734 307 683 Ramming 10 | . . . . . 10 . Kinetic 257 | . . . . . 257 . Thermal 457 | . 92 102 . 69 158 36 Explosive . | . . . . . . . Electromagnetic 318 | . 40 102 . . 86 90 Impact 1787 | . . 78 . 719 307 683 Slashing 15 | . . . . 15 . . Piercing . | . . . . . . . Highest Corruption 13 | . 3 3 3 7 . 13 Average Corruption 3 | . 2 3 3 5 . 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 57 | . 9 15 13 20 . . Message Errors 13 | . 1 4 2 6 . . Matter Fused 17 | . 3 4 5 5 . . Heat Flow Errors 6 | . 1 2 1 2 . . Energy Discharges 7 | . 2 2 1 2 . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 8 | . 1 2 1 4 . . Data Loss (major) 4 | . 1 1 1 1 . . Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 310 | . . 15 . 127 45 123 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 310 | . . 15 . 127 45 123 Knockbacks 6 | . . . . 1 1 4 Impact 6 | . . . . 1 1 4 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 267 | . 19 . . . 93 155 Shots 4 | . 1 . . . 2 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 288 | . 132 288 132 273 63 106 Average Temperature 75 | . 44 113 56 86 30 53 Received Heat Transfer 1041 | . 12 9 . 84 693 243 Siege Activations . | . . . . . . . Robots Corrupted 11 | . . 1 . 4 2 4 Combat Hostiles 11 | . . 1 . 4 2 4 Parts Fried 13 | . . 2 . 3 3 5 Impact Corruptions 19 | . . 1 . 8 3 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 644 | . 100 148 . 148 100 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 636 | . 88 269 . 147 412 636 Initial 267 | . . . . . 46 267 Average 148 | . 28 122 . 100 218 415 Maximum Alert Level 2 | . . 1 . . 2 2 Low Security (%) 74 | 100 100 83 . 100 39 . Level 1 18 | . . 16 . . 51 59 Level 2 6 | . . . . . 8 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 1 . . 1 . Investigation 3 | . 1 1 . . 1 . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 3 13 . 12 14 13 Peak Tracking Total 7 | . 2 7 . 4 6 4 Tactical Retreats 12 | . 1 2 . 2 3 4 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 2 | . . . . . 2 . Triggered 1 | . . . . . 1 . Most Traps Carried 2 | . . . . 2 2 . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 11 | . . 2 . . 5 4 Max in Single Turn 2 | . . 1 . . 2 2 Garrison Relay 2 | . . . . . . 2 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 19 | . 8 1 5 . 4 1 Terminals 10 | . 6 . . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 92 | . 23 1 50 . 15 3 Successful 81 | . 19 1 50 . 10 1 Failed 11 | . 4 . . . 5 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 33 | . 18 . . . 12 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 75 | . 15 1 50 . 8 1 Record 57 | . 7 . 49 . 1 . Prototype ID Bank 3 | . 2 . . . 1 . Open Door 1 | . . 1 . . . . Emergency Access Points 3 | . . . . . 2 1 Alert Level 2 | . 1 . . . 1 . Security Status 1 | . 1 . . . . . Transport Status 1 | . . . . . 1 . Hauler Manifests 2 | . 2 . . . . . Registered Components 2 | . 1 . . . 1 . Zone Layout 2 | . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Process 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 12 | . 8 . . . 3 1 Full Trace Events 3 | . 2 . . . 1 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 388 | . 388 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 8 | . . . . . . 8 Machine Destruction 8 | . . . . . . 8 Attached 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 2 . . Highest-Rated Group 40 | . . 40 40 24 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders 3 | . . 3 . . . . AID 3 | . . 3 . . . . Ally Attacks 26 | . . 11 . 15 . . Total Damage 212 | . . 116 . 96 . . Kills 5 | . . 2 . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 3758 | 85 624 781 685 776 356 451 Spaces Moved 3108 | 78 460 589 671 683 282 345 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2924 | . 354 589 671 683 282 345 Wheels 179 | 73 106 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 90 90 90 90 Average Speed 101 | 91 113 120 99 90 90 90 Slowest Speed 120 | 95 120 120 120 90 90 90 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 3 66 92 94 71 22 45 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . . . . 2 . 2 Terrain Destroyed 118 | . 3 3 . 2 27 83 Melee 4 | . . . . 2 . 2 Projectile . | . . . . . . . AOE 113 | . 3 3 . . 26 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 3550 | 91 549 638 684 808 346 434 Wait 165 | . 56 10 . 76 3 20 Move 3102 | 77 459 588 670 682 281 345 Hop . | . . . . . . . Pick Up 54 | 10 11 6 4 6 14 3 Fast Attach 1 | . . 1 . . . . Attach 27 | 4 5 2 . 2 9 5 Detach 1 | . . . . . . 1 Swap 26 | . 2 7 6 4 3 4 Drop 28 | . 6 9 4 4 5 . Fire 53 | . 10 13 . 8 12 10 Melee 86 | . . 2 . 26 16 42 Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap 2 | . . . . . 2 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 3) 332 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 12) 625 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered Mines 801 | -10/Mines | Assembled infested the area 806 | -10/Mines | Assisted by a Guerilla fighting off Assembled 890 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 909 | -10/Mines | Discovered new exit (range 14) 1076 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1156 | -10/Mines | Discovered new exit (range 6) 1212 | -10/Mines | Met a Derelict shopkeep closing up shop 1272 | -10/Mines | Discovered new exit (range 15) 1293 | -10/Mines | Identified exit to Exiles 1318 | -10/Mines | Learned Materials garrison access intel 1454 | -10/Mines | Learned location of Storage (-9) 1479 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1491 | -10/Mines | Entered Exiles 1491 | -10/Exiles | Accompanied by 3 allies 1521 | -10/Exiles | Discovered new exit (range 15) 1562 | -10/Exiles | Met 8R-AWN 1580 | -10/Exiles | Met EX-HEX 1646 | -10/Exiles | Met EX-BIN 1666 | -10/Exiles | Aligned with FarCom system 1667 | -10/Exiles | Given EX-Vault access code 1752 | -10/Exiles | Opened EX-Vault 1761 | -10/Exiles | Found Potential Leg 1764 | -10/Exiles | Found Potential Leg 1789 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1817 | -10/Exiles | Met EX-DEC 1831 | -10/Exiles | Learned location of Zion (-7) 1877 | -10/Exiles | Visited The Gauntlet 2137 | -10/Exiles | Discovered new exit (range 14) 2176 | -10/Exiles | Left Exiles lab with Potential Leg 2176 | -10/Exiles | Entered Mines 2176 | -9/Mines | Accompanied by 3 allies 2230 | -9/Mines | Met a Derelict bent on vengeance 2430 | -9/Mines | Found a hidden stash of uninstalled traps 2483 | -9/Mines | Discovered new exit (range 10) 2773 | -9/Mines | Build established: Assassin 2952 | -9/Mines | Entered Materials 2952 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2953 | -8/Materials | Loaded intel: 1 garrison access location 3100 | -8/Materials | Lost 4 parts (1p2u1w) 3296 | -8/Materials | Discovered new exit (range 16) 3301 | -8/Materials | Identified exit to Garrison 3308 | -8/Materials | Entered Garrison 3332 | -8/Garrison | Triggered checkpoint 3449 | -8/Garrison | Build established: Infiltrator-Mutant 3559 | -8/Garrison | Core integrity fell below 50% 3616 | -8/Garrison | Phase Generator disabled 3651 | -8/Garrison | Installed Relay Interface Framework 3667 | -8/Garrison | Garrison Relay disabled 3704 | -8/Garrison | Triggered checkpoint 3721 | -8/Garrison | Core integrity fell below 20% 3727 | -8/Garrison | System corruption reached 10% 3746 | -8/Garrison | Discovered new exit (range 11) 3754 | -8/Garrison | Garrison Relay disabled 3759 | -8/Garrison | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Lgt. Armor Plating fried. Garrison Door activated. Penetrated by Slug. ECM Suite destroyed. Acquired Corrupted Imp. Ion Engine. Integrated Corrupted Imp. Ion Engine (+13). Acquired 35 matter. Relay Coupler [Specialist] destroyed. Penetrated by Slug. Slug penetrates Reinforced Barrier. Slug penetrates Wall. The unstable cave ceiling collapses. EXIT=FOUND Garrison Relay disabled. Relay Coupler [Demolisher] tumbles out of relay unit. Relay Coupler [Swarmer] tumbles out of relay unit. Relay Coupler [Grunt] tumbles out of relay unit. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????##??????????????????????????# | | ???????????????????? ?????????????????????????# | | ?????????????????????< ?????????????????????????# | | ????????????????????? ????????????????????????# | | ?????????????????????# ????????????????????????# | | ?????????????????????# ????????????????????????# | | ?????????????????????# ????????????????????????# | | ?????????????????????# ###?????????????????????# | | ???????????????####### # ###????###????????????# | | ???????????????# ###### ####?????????# | | ?????????????????????# #?????????# | | ?????????????????????# hh #?????????# | | ?????????????????????# #i##### #?????????# | | ?????????????????????# # d # #??# #?????????# | | ?????????????????#?? ?# ### #??# #?????????# | | ???????????????????##?## ## #??## ##??######## | | ??????????????????????? # #???# #???# | | ???????????????????????##@ # #???# ##### ###### | | ???????????????????????# ## #???# ## #????# | | ???????????????????????# !##? ???## # ######" | | ???????????????????????# !#?? #### = | | ???????????????????????#"!#?# =% | | ???????????????????????#"##?###### | | ???????????????????????###???????# # ## ## | | ?????????????????????????????????# ## ## #? | | ???????????????????????????????? "? | | ???????????????????????????????# "? | | ???????????????????????????????# "? | | ???????????????????????????????# ? | | ???????????????????????????????### ## ## ## | | ?????????????????????????????????# ?# ## #? | | ????????????????????????????????? ? ? | | ????????????????????????????????? ? | | ?????????????????????????????????# ? ?? ? | | ?????????????????????????????????# ?# ####??? | | ??????????????????????????????????????? #?????? | | ???????????????????????????????????????###???????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##???#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Evasion (%) 57 Relay Coupler Types 2 Relay Coupler Value 43 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation Librarian Novice Programmer Power Corrupts Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed LatentLightNullifier Manual? 0 Play Time 02:00:05 Cumulative 3.6 hours Start 2024.10.16 @ 20:42:22 End 2024.10.17 @ 00:26:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fcf1eff1-5294-426f-91e9-51131fbcefc8