Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 00:54:53 Player: Rocket Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2574) 2574 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6869 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 71/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Makeshift System Shield > --- WEAPON (2) ------- Makeshift Axe Makeshift Sword > --- INVENTORY (10) --- Micro Nuclear Core High-capacity Matter Pod (0) Structural Scanner Advanced ECM Suite Storm Laser Heavy Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Improved Hover Unit Airjet Airjet Airjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Melee Analysis Suite System Shield System Shield > --- WEAPON ----------- Katana Chainsword > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Melee Analysis Suite Core Analyzer Microactuators Advanced ECM Suite Recalibrator Mini Grenade Launcher Mini Grenade Launcher Heavy Missile Launcher Heavy Hammer [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Airjet Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Weapon Katana Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 3 | . . . . 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 82 | 11 2 14 . 27 8 3 12 5 Power 10 | 1 1 . . 5 2 . 1 . Engine 7 | 1 1 . . 4 1 . . . Core 3 | . . . . 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 27 | 4 . 12 . 9 . 1 . 1 Treads 7 | 2 . 4 . . . 1 . . Leg 10 | . . 8 . 2 . . . . Wheel 2 | 2 . . . . . . . . Hover 8 | . . . . 7 . . . 1 Flight . | . . . . . . . . . Utility 16 | 3 1 1 . 2 5 . 4 . Device 6 | 2 . . . . 3 . 1 . Storage 4 | 1 1 . . 1 . . 1 . Processor 2 | . . . . 1 1 . . . Hackware 4 | . . 1 . . 1 . 2 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 29 | 3 . 1 . 11 1 2 7 4 Energy Gun 3 | 1 . . . 1 . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 . 1 . 2 . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 12 | . . . . 6 . 2 1 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 Slashing Weapon 5 | . . . . 1 1 . 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 37 | . . 1 . 16 1 10 . 9 Power 6 | . . . . 3 . 2 . 1 Propulsion 12 | . . . . 6 1 4 . 1 Utility 7 | . . . . . . 3 . 4 Weapon 12 | . . 1 . 7 . 1 . 3 Highest Loss Streak 10 | . . 1 . 9 1 10 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 8 13 15 12 13 12 13 8 Power 1 | . 1 2 1 . 2 2 1 . Propulsion . | . 2 3 5 3 . . . . Utility 6 | . 3 4 5 6 6 8 7 3 Weapon 3 | . . 3 4 2 3 2 4 4 Tool/Special . | . . . . . . . . . Unused Backups 24 | . 3 7 1 1 3 . 5 4 Power 3 | . . 2 . 1 . . . . Propulsion 4 | . 1 2 . . 1 . . . Utility 15 | . 2 3 1 . 2 . 4 3 Weapon 2 | . . . . . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 64 | . 100 98 100 86 97 48 44 54 Engine 2 | . 14 11 11 6 . . . . Core 2 | . . . . 1 7 1 2 5 Treads 5 | . 28 22 44 12 . . . . Leg 1 | . . 20 . . . . . . Hover 6 | . . . . 24 35 9 . 3 Device 5 | . 14 8 . . 3 . 6 3 Storage 8 | . 14 11 11 11 7 7 7 6 Processor 1 | . . . . 4 10 4 . . Hackware 10 | . . 2 11 9 15 9 12 19 Ballistic Gun 4 | . 28 21 22 2 . . . . Launcher 1 | . . . . 5 . . . 7 Slashing Weapon 9 | . . . . 4 8 14 14 3 Peak Build Rating 43 | 9 9 19 19 32 42 43 32 33 Average Rating 21 | 5 8 14 19 23 38 21 21 25 On Entrance 19 | . 7 9 19 19 32 42 14 32 Avg Prop Armor Cover (%) 12 | 11 . 10 . . . 13 . . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 15 32 32 30 49 32 31 32 40 Greatest Support 92 | 40 40 92 92 92 40 40 12 15 Greatest Overweight (x) 14 | . . 1 . 14 1 8 10 7 Average Overweight (x) 1 | . . . . . . 2 5 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 12 Most Carried 15 | 3 13 15 15 15 15 15 15 15 Average Carried 12 | 1 8 13 15 12 13 12 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 Final Carried 15 | 3 13 15 15 15 15 12 15 9 Class Distribution -------------------- 60% | Mutant 21% | Hacker-Mutant 11% | Hacker-Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 2310 | 443 209 402 16 333 553 94 136 124 Remotely . | . . . . . . . . . Salvage Created 2766 | 224 361 628 . 875 361 312 . 5 Parts 179 | 21 15 53 . 40 30 17 . 3 Haulers Intercepted 3 | . . . . 2 1 . . . Recyclers Shooed 3 | 1 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 6 5 2 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 60 | . 6 14 . 23 2 14 . 1 Melee 6 | . . . . 1 2 2 . 1 Guns 23 | . 6 14 . 3 . . . . AOE 31 | . . . . 19 . 12 . . Classes Destroyed 14 | 3 1 4 . 5 . . . 1 Worker 8 | 2 2 2 . 2 . . . . Builder 5 | . . . . 1 4 . . . Tunneler 9 | 5 1 . . 2 1 . . . Hauler 3 | . . . . 2 1 . . . Recycler 3 | 1 . . . 1 1 . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Drone 1 | . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . Swarmer 10 | . . 3 . 3 . 4 . . Grunt 40 | . 6 8 . 18 . 8 . . Duelist 2 | . . 1 . . . 1 . . Sentry 6 | . . 2 . 1 2 1 . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 12 | 3 5 7 . 12 2 10 . 1 Combat Bots Only 10 | . 2 7 . 8 1 10 . 1 Max Kills in Single Turn 4 | 1 3 1 . 4 1 4 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 . 4 . . Melee 1 | . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 399 | . 34 65 . 149 27 67 . 57 Missed 124 | . 11 20 . 44 8 20 . 21 Hits 275 | . 23 45 . 105 19 47 . 36 Melee 3 | . . 1 . . . 2 . . Projectile 272 | . 23 44 . 105 19 45 . 36 Critical Strikes 15 | . . 1 . 7 . 4 . 3 Damage Taken 4480 | . 301 495 . 1650 142 1116 . 776 Core 1101 | . 41 77 . 282 21 352 . 328 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 130 | . . . . . 130 . . . Core Remaining (%) 77 | 100 83 . 80 48 . . . . Volleys Fired 161 | 16 23 45 2 47 . 14 . 14 Largest 2 | 2 2 2 2 2 . 2 . 2 Hottest 98 | 40 40 40 40 98 . 69 . 78 Shots Fired 275 | 32 47 89 4 72 . 16 . 15 Gun 216 | 32 47 89 4 44 . . . . Cannon . | . . . . . . . . . Launcher 59 | . . . . 28 . 16 . 15 Special . | . . . . . . . . . Kinetic 206 | 32 47 89 4 34 . . . . Thermal 10 | . . . . 10 . . . . Explosive 59 | . . . . 28 . 16 . 15 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 5 8 11 4 15 . 10 . 13 Robot Miss Streak 4 | 2 3 4 . 3 . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 209 | 19 28 59 4 55 18 13 . 13 Core Hits 170 | 8 20 30 2 65 10 31 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . Sever 2 | . . . . . 2 . . . Melee Attacks 63 | . . . . 10 43 5 . 5 Impact 4 | . . . . . 2 . . 2 Slashing 59 | . . . . 10 41 5 . 3 Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . 5 9 . . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 2 | . . . . . 2 . . . Damage Inflicted 7957 | 238 564 699 43 3115 982 1681 . 635 Guns 1708 | 238 373 699 43 355 . . . . Cannons . | . . . . . . . . . Explosions 4629 | . 191 . . 2334 . 1581 . 523 Melee 1620 | . . . . 426 982 100 . 112 Ramming . | . . . . . . . . . Kinetic 1591 | 238 373 699 43 238 . . . . Thermal 164 | . 47 . . 117 . . . . Explosive 4438 | . . . . 2334 . 1581 . 523 Electromagnetic 144 | . 144 . . . . . . . Impact 86 | . . . . . 86 . . . Slashing 1534 | . . . . 426 896 100 . 112 Piercing . | . . . . . . . . . Highest Corruption 5 | . 5 . . . . . . . Average Corruption 2 | . 2 . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . 6 . . . . . . . Message Errors 2 | . 2 . . . . . . . Matter Fused 1 | . 1 . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 1 | . 1 . . . . . . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 414 | . . . . 210 117 77 . 10 Projectiles . | . . . . . . . . . Explosions 182 | . . . . 95 . 77 . 10 Melee 232 | . . . . 115 117 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 412 | . 29 . . 143 . 240 . . Shots 15 | . 1 . . 7 . 7 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 182 | . 86 18 . 182 . 21 182 . Average Temperature 41 | . 22 6 . 48 . 12 97 . Received Heat Transfer 1593 | . 159 234 . 774 36 342 . 48 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 346 | . 50 . . 296 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Maximum Alert Level 2 | . . 1 . 2 1 . . . Low Security (%) 89 | 100 100 99 100 71 84 . . . Level 1 4 | . . . . 3 15 . . . Level 2 5 | . . . . 25 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 527 | 10 101 204 73 527 235 . . . Initial 235 | . . 10 73 20 235 . . . Average 84 | 1 26 35 65 201 103 . . . Influence Increases 2161 | 40 223 398 . 933 134 390 . 43 Destroy 0b10 Robot/C 1200 | . 120 280 . 460 40 280 . 20 Destroy 0b10 Robot/NC 165 | 40 15 15 . 50 35 . . 10 Destroy Leader 238 | . 30 72 . 84 22 20 . 10 Allied During Kill 3 | . . . . . . . . 3 Successful Hack 10 | . 7 . . . 3 . . . Disable Machine 60 | . 30 15 . 15 . . . . Destroy Structure 155 | . 6 1 . 129 19 . . . Partial Spotted 30 | . . . . 15 15 . . . Lose Combat Pursuer 300 | . 15 15 . 180 . 90 . . Influence Decreases 2161 | 40 198 235 135 467 623 370 50 43 Entered New Map 509 | . . 15 115 33 284 12 50 . Time Decay 1392 | 40 198 210 20 284 329 268 . 43 Lost Part 260 | . . 10 . 150 10 90 . . Squads Dispatched 12 | . 4 3 . 4 1 . . . Investigation 6 | . 3 1 . 2 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 5 | . 1 2 . 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 5 | . 1 1 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 9 18 . 38 2 20 1 5 Peak Tracking Total 12 | . 3 8 . 8 1 12 1 4 Tactical Retreats 13 | . 1 1 . 5 . 6 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 6 | . 3 . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 5 | . 2 1 . 1 . 1 . . Max in Single Turn 2 | . 2 1 . 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 15 | . 3 5 . 4 2 . . 1 Terminals 11 | . 3 3 . 4 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 7 12 . 12 20 . . 1 Successful 23 | . 3 3 . 2 14 . . 1 Failed 28 | . 4 8 . 10 6 . . . Catastrophic 7 | . 3 2 . 2 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 21 | . 6 3 . 12 . . . . Terminals 29 | . 7 9 . 12 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 15 | . . . . . 15 . . . Recycling Units 5 | . . . . . 5 . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 3 . . 2 . . . 1 Record 2 | . 1 . . . . . . 1 Part Schematic 2 | . 1 . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . . . . . 11 . . . Scan Component 6 | . . . . . 6 . . . Repair 5 | . . . . . 5 . . . Recycling Unit Hacks 3 | . . . . . 3 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 5 . 3 1 . . 1 Full Trace Events 5 | . 2 2 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . 1 1 . 1 . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 5 | . . . . . 5 . . . Time 199 | . . . . . 199 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 1 Highest-Rated Group 152 | . . . . . . . 152 39 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . . . . . 26 Total Damage 449 | . . . . . . . . 449 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Active Infowar (turns) 2253 | 137 618 561 . . 746 191 . . Optics 572 | . . . . . 381 191 . . Terrain 370 | 5 . . . . 365 . . . Seismic 1311 | 132 618 561 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 3 2 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 7768 | 249 618 708 45 656 758 687 3500 547 Spaces Moved 4035 | 119 285 380 24 644 809 432 1119 223 Core 1312 | 1 . . . 3 . 107 1119 82 Treads 672 | 108 285 154 24 101 . . . . Legs 227 | . . 226 . 1 . . . . Wheels 10 | 10 . . . . . . . . Hover 1814 | . . . . 539 809 325 . 141 Flight . | . . . . . . . . . Fastest Speed 44 | 50 160 120 160 44 44 44 150 50 Average Speed 162 | 153 160 136 160 67 44 147 310 214 Slowest Speed 750 | 160 160 240 160 750 112 450 550 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . . . 6 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 6 47 35 9 61 21 61 88 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 71 | . . . . 52 19 . . . Terrain Destroyed 337 | . 6 . . 194 19 92 . 26 Melee 22 | . . . . 3 19 . . . Projectile . | . . . . . . . . . AOE 315 | . 6 . . 191 . 92 . 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 4883 | 148 403 493 29 774 1154 462 1151 269 Wait 389 | . 74 15 . 18 269 3 . 10 Move 4027 | 118 284 379 23 643 808 431 1118 223 Hop . | . . . . . . . . . Pick Up 78 | 3 14 20 2 15 11 . 6 7 Fast Attach 34 | 7 . 1 . 7 8 1 5 5 Attach 26 | . . 5 . 13 3 3 1 1 Detach . | . . . . . . . . . Swap 53 | 4 2 8 . 15 7 4 10 3 Drop 61 | . 6 20 2 6 12 2 11 2 Fire 161 | 16 23 45 2 47 . 14 . 14 Melee 54 | . . . . 10 36 4 . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 66 | -11/Scrapyard | Discovered new exit (range 16) 250 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Met a group of wandering Federalists 308 | -10/Materials | Build established: Mutant 361 | -10/Materials | Lost 4 allies 463 | -10/Materials | Discovered new exit (range 10) 544 | -10/Materials | Discovered new exit (range 5) 868 | -10/Materials | Entered another Materials area 868 | -9/Materials | Evolved 2 slots: Propulsion x2 1088 | -9/Materials | Central database locked down 1165 | -9/Materials | Build established: Scavenger-Mutant 1375 | -9/Materials | Discovered new exit (range 12) 1496 | -9/Materials | Build established: Mutant 1526 | -9/Materials | Destroyed 7 combat bots 1576 | -9/Materials | Entered Mines 1576 | -9/Mines | Discovered new exit (range 9) 1621 | -9/Mines | Entered Materials 1621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -8/Materials | Lost 3 parts (1p2w) 1897 | -8/Materials | Lost 9 parts (1p4n4w) 2122 | -8/Materials | Core integrity fell below 50% 2148 | -8/Materials | Destroyed 8 combat bots 2202 | -8/Materials | Identified exit to Factory 2277 | -8/Materials | Entered Factory 2277 | -7/Factory | Evolved 2 slots: Utility x2 2415 | -7/Factory | Repaired Airjet 2454 | -7/Factory | Repaired Airjet 2494 | -7/Factory | Repaired Airjet 2548 | -7/Factory | Repaired Broken Airjet 2569 | -7/Factory | Build established: Hacker-Gladiator 2582 | -7/Factory | Repaired Imp. Hover Unit+ 2669 | -7/Factory | Discovered new exit (range 20) 2917 | -7/Factory | Discovered new exit (range 6) 3035 | -7/Factory | Entered Lower Caves 3045 | -7/Lower Caves | Learned location of 1 exit from Factory 3045 | -7/Lower Caves | Spotted B-75 Beast 3195 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3258 | -7/Lower Caves | Destroyed 10 combat bots 3260 | -7/Lower Caves | Lost 10 parts (2p4n3u1w) 3270 | -7/Lower Caves | Core integrity fell below 50% 3461 | -7/Lower Caves | Build established: Mutant 3677 | -7/Lower Caves | Learned Factory interactive machine intel 3700 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3722 | -7/Lower Caves | Entered Zion 4069 | -7/Zion | Learned Factory non-interactive machine intel 4093 | -7/Zion | Learned Factory garrison access intel 4914 | -7/Zion | Found Prototype Launcher 4914 | -7/Zion | Identified Rocket Array 4926 | -7/Zion | Found Faulty Rocket Array 5200 | -7/Zion | Given the Hacking Drone Bay 5389 | -7/Zion | Met Imprinter 5470 | -7/Zion | Imprinted 5475 | -7/Zion | Declared Zion's savior 6394 | -7/Zion | Build established: Hacker-Mutant 6602 | -7/Zion | Found Prototype Energy Gun 6792 | -7/Zion | Learned location of Data Miner (-6) 7098 | -7/Zion | Discovered new exit (range 15) 7222 | -7/Zion | Entered Proximity Caves 7222 | -6/Proximity Caves | Accompanied by 1 ally 7225 | -6/Proximity Caves | Spotter reported a threat 7400 | -6/Proximity Caves | Learned Factory emergency access door positions 7441 | -6/Proximity Caves | Learned location of 1 exit from Factory 7488 | -6/Proximity Caves | Spotted B-75 Beast 7533 | -6/Proximity Caves | Allies destroyed B-75 Beast 7560 | -6/Proximity Caves | Lost 6 parts (1n3u2w) 7760 | -6/Proximity Caves | Core integrity fell below 20% 7769 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07542_ Acquired Med. Storage Unit. 07550_ Acquired Adv. ECM Suite. 07554_ Acquired Mak. Axe. 07557_ Acquired Mak. Sword. 07566_ Acquired Imp. Terrain Scanner. 07575_ The unstable cave ceiling collapses. 07577_ Acquired Barrage Gun. 07583_ Acquired Mic. Nuclear Core. 07587_ The unstable cave ceiling collapses. 07605_ Acquired Hvy. Hammer. 07610_ The unstable cave ceiling collapses. 07621_ Dropped Imp. Terrain Scanner. 07622_ Acquired Mic. Nuclear Core. 07632_ Dropped Barrage Gun. 07633_ Acquired Hcp. Matter Pod. 07636_ The unstable cave ceiling collapses. 07756_ Rocket Launcher destroyed. 07760_ Mak. System Shield destroyed. 07766_ Mic. Nuclear Core destroyed. 07767_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? "?????????????????????? | | ???????????????????????# "?????????????????????? | | ???????????????#####???# "?????????????????????? | | ???#???????????# ##??# ?????????????????????? | | ??## ??????????# ##?# ""????????????????????? | | ## #?????????# ### ""????????????????????? | | #####????# ## """" ""???????????????? | | ## ##??# ## """" """??????????????? | | #### #?# """" """??????????????? | | ## #??# """" ""???????????????? | | # ###??# ?????????????????? | | ?# ## #????# ???????????????????? | | ??# # ###???#s ?????????????????????? | | ?### ## #??##%@######?????????????????? | | ?# ## #### M ##????????????????? | | ## # ss ##???????????????? | | # # #????????????? | | #????????????? | | ## ?????????? | | #### ???????? | | #??## ????????? | | ### # ##???### ### ????????? | | ![ # # #??????### #####??? ????????? | | ## ####????????## #???????? ?????????? | | " ### #????????????##???????????????????? | | ## #?## ???????????????????????????????? | | ?# #??### ???????????????????????????????? | | ?" #????# ?????????????????????????????? | | ### #????# ?????????????????????????????? | | #?#### ????# ?????????????????????????????? | | ##????# ???# #??????????????????????????????? | | ##????### ???????????????????????????????????? | | ##??????# #???????????????????????????????????? | | ### ##?# #???????????????????????????????????? | | #?? ???????????????????????????????????? | | ## #??????????????????????????????????????? | | ##?# #?????????????????????????????????????? | | ?###### #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 56 Melee Accuracy 5 Recoil Reduction 4 Defensive Hacking 32 Item Schematics ----------------- Hover Unit | -10/Materials | Hacked Imp. Hover Unit | -9/Materials | Scanalyzed Airjet | -8/Materials | Hacked Imp. Field Recycling Unit | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Chainsword | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Airjet | 2% | -7/Factory Airjet | 20% | -7/Factory Airjet | 67% | -7/Factory Airjet | 45% | -7/Factory | Broken Imp. Hover Unit | 31% | -7/Factory Studied --------- Imp. Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdCompositeEdition Manual? 0 Play Time 00:43:45 Cumulative 67.8 hours Start 2026.01.11 @ 00:13:56 End 2026.01.11 @ 00:54:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93b65279-f279-416f-bffc-9feab15e5f70