Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.05 @ 17:24:20 Player: Ms. V3-11A Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (201) 1005 Value Destroyed (8095) 8095 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1498) 1498 TOTAL SCORE: 17338 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 382 Met Data Miner 300 Destroyed Z-Imprinter 1000 Friendly Fire -332 Cogmind --------- Core Integrity 0/1000 Matter 203/300 Energy 20/100 System Corruption 15% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- High-powered Shock Rifle Gauss Rifle > --- INVENTORY (15) --- Cryofiber Web Coolant Injector Large Storage Unit Zionite Biocell (600) Matter Compressor (250) Matter Compressor (250) Improved Signal Interpreter Component Analysis Suite Molecular Deconstructor Peak State ------------ > --- POWER ------------ Neutrino-Momentum Core > --- PROPULSION ------- Wheeled Armored-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Coolant Injector Large Storage Unit Energy Filter Hacking Suite Makeshift Hacking Suite Advanced System Shield > --- WEAPON ----------- Hpw. Ballistic HMG Construct/G Burst EM Assault Construct/G Burst KE Shock Construct/C > --- INVENTORY -------- Cryofiber Web Coolant Injector Large Storage Unit Zionite Biocell Zionite Biocell Matter Compressor Matter Compressor Improved Signal Interpreter Component Analysis Suite Heavy Rocket Launcher Molecular Deconstructor Great Maul [Rating: 95] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Reactor Zionite Light DM Reactor Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 4 . . . . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . Utility 7 | . . 1 . . 2 . . . . . . . 2 . . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Parts Attached 94 | 2 2 16 13 1 8 1 5 1 . . 7 2 4 . . . 2 30 Power 13 | 1 . 3 2 . . . . 1 . . 1 . . . . . . 5 Engine 9 | 1 . 3 2 . . . . . . . . . . . . . . 3 Core 3 | . . . . . . . . 1 . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 13 | . 1 2 2 . 2 . . . . . . . . . . . . 6 Treads 6 | . . 2 2 . 2 . . . . . . . . . . . . . Leg 7 | . 1 . . . . . . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 43 | . 1 4 4 1 6 . 5 . . . 6 2 4 . . . 2 8 Device 20 | . . 1 2 1 2 . 3 . . . 3 1 2 . . . 2 3 Storage 4 | . 1 1 . . . . . . . . 1 . . . . . . 1 Processor 4 | . . 1 . . . . 1 . . . 1 . . . . . . 1 Hackware 3 | . . . . . . . . . . . . . 1 . . . . 2 Protection 12 | . . 1 2 . 4 . 1 . . . 1 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 25 | 1 . 7 5 . . 1 . . . . . . . . . . . 11 Energy Gun 7 | 1 . 5 . . . . . . . . . . . . . . . 1 Energy Cannon 5 | . . 1 4 . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . 1 . . . . . . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . 1 . . . . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 1 . . . . . . . 4 . . . . . . 2 Corrupted Parts 4 | . . . . . . . . . . . 3 . . . . . . 1 System Corruption 17 | . . . . . . . . . . . 14 . . . . . . 3 Parts Lost 53 | . . . 2 . 2 1 . . . . 5 2 4 . . . 3 34 Power 7 | . . . . . . . . . . . 1 . . . . . . 6 Propulsion 13 | . . . . . 1 . . . . . 3 . 2 . . . . 7 Utility 23 | . . . 2 . 1 1 . . . . 1 2 1 . . . 2 13 Weapon 10 | . . . . . . . . . . . . . 1 . . . 1 8 Highest Loss Streak 12 | . . . 1 . 1 1 . . . . 4 2 2 . . . 2 12 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 64 | . 85 98 98 86 65 54 52 61 61 61 57 56 53 66 66 66 63 62 Engine 4 | . 14 11 11 11 7 . . . 1 7 5 . 2 6 6 6 5 1 Core 2 | . . . . . 3 7 . 7 7 7 2 . . . . . . 4 Reactor 1 | . . . . . . . 6 7 5 . 3 11 3 . . . . . Treads 5 | . . 13 22 22 6 . 3 7 7 7 2 . 1 6 6 6 . . Leg 2 | . 28 8 . . 4 7 3 . . . 1 7 . . . . 2 2 Device 13 | . . 1 10 11 7 7 12 15 15 15 15 11 17 20 20 20 17 16 Storage 7 | . 14 11 11 11 7 7 7 7 7 7 7 7 6 6 6 6 6 5 Processor 1 | . . 9 . . . . 2 . . . 2 7 . . . . . 1 Hackware 2 | . . . . . . . . . . . . . 3 6 6 6 6 9 Protection 5 | . . 10 9 . 9 8 7 7 7 7 3 2 . 6 6 6 4 . Energy Gun 3 | . 14 21 7 7 1 . . . . . . . 4 . . . 6 2 Energy Cannon 7 | . . 1 19 22 9 3 4 . 7 4 5 7 6 13 13 13 6 3 Ballistic Gun 1 | . 14 9 6 2 3 2 . . . . . . . . . . . 3 Ballistic Cannon 1 | . . . . . 1 3 2 6 . 2 1 . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 14 19 42 43 40 54 48 45 47 47 47 47 47 57 57 57 57 62 79 Greatest Support 108 | 20 20 40 40 40 72 72 72 68 68 68 68 52 84 84 84 84 108 66 Greatest Overweight (x) 13 | . . 1 1 . 2 . . . . . 13 . 13 . . . . 9 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 5 11 15 14 13 12 15 15 15 15 15 15 13 14 14 14 15 14 Average Carried 12 | 3 2 9 13 7 8 11 12 14 15 14 14 13 12 13 14 14 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 5 11 15 7 12 11 15 15 15 15 15 13 13 14 14 14 14 10 Scrap Engine Consumption 297 | . . . . 14 54 7 16 2 12 7 19 4 61 6 6 . 30 59 Constructs Created 10 | . . . . 1 3 . . . . . 1 . 2 . . . 1 2 Constructs Modified 119 | . . . . 3 23 2 8 1 5 2 7 3 27 . . . 20 18 Class Distribution -------------------- 48% | Construct 29% | Hacker-Construct 6% | Scavenger-Tank 3% | Mutant 3% | Commander-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Commander-Gunner | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -7/Deep Caves Construct | -6/Proximity Caves Hacker-Construct | -6/Factory Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Data Miner Hacker-Construct | -5/Proximity Caves Hacker-Construct | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Matter Collected 2856 | 200 53 201 293 80 103 255 226 11 . . 77 70 434 265 15 . 77 496 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10425 | . 155 721 1162 153 688 1069 417 20 401 . 622 141 1703 429 286 . 1037 1421 Parts 450 | . 7 45 63 8 30 5 22 3 11 . 23 11 59 20 8 . 60 75 Haulers Intercepted 12 | . 1 4 . . 2 . 1 . . . . . 3 . . . . 1 Recyclers Shooed 9 | . . . 1 . 2 . 2 . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . 7 6 2 . 8 . 15 3 . 21 . Prevented 45 | . . . . . . . . . . . . . . 5 4 . 36 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 173 | . 2 12 22 3 9 6 15 1 9 . 12 4 19 9 4 . 22 24 Melee 3 | . . . . . . . . . . . . . . . . . . 3 Guns 27 | . 1 8 7 . 2 . . . . . . . . . . . 4 5 Cannons 114 | . . . 13 3 6 1 15 1 6 . 10 4 19 7 2 . 16 11 AOE 16 | . 1 4 . . . 5 . . . . . . . 1 2 . 1 2 Classes Destroyed 20 | . 2 4 3 2 1 1 1 . 1 . 2 1 . . . . 1 1 Worker 6 | . . 1 1 . . . 1 . . . . . 1 . . . . 2 Hauler 12 | . 1 4 . . 2 . 1 . . . . . 3 . . . . 1 Recycler 8 | . . 1 2 . 3 . . . . . . . 2 . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Swarmer 36 | . . 4 3 . 3 . 7 1 . . . 3 . 4 . . 11 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 51 | . 2 6 10 1 3 . 3 . . . . . 12 3 1 . 3 7 Brawler 5 | . . . . 1 . . . . . . . . 2 1 . . . 1 Duelist 7 | . . . 1 . . 1 . . 2 . . . . . 2 . . 1 Protector 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 20 | . . 2 7 . 1 . 2 . 1 . . . 2 1 1 . 1 2 Demolisher 1 | . . . . . 1 . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . 3 . Hunter 6 | . . . . . . . 2 . . . . . . . . . 2 2 Programmer 18 | . . . . 1 2 . 1 . . . . . 3 . . . 2 9 Behemoth 2 | . . . . . . . . . . . . 1 . . . . . 1 Compactor 5 | . . . . . . 5 . . . . . . . . . . . . Z-Light 10 | . . . . . . . . . . . 10 . . . . . . . Assembled 1 | . . . . . . . . . . . 1 . . . . . . . Thug 3 | . . . . . . 1 . . 2 . . . . . . . . . Savage 3 | . . . . . . . . . 3 . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 2 5 10 3 3 4 7 1 5 . 5 3 4 4 4 . 7 6 Combat Bots Only 10 | . 2 5 10 3 3 4 7 1 5 . 5 3 3 4 4 . 7 6 Max Kills in Single Turn 3 | . 1 2 2 1 2 1 2 1 1 . 1 1 1 3 2 . 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 . . . 1 . . . . . . . 1 2 . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1208 | . 3 37 109 20 93 1 124 2 50 . 110 26 92 15 28 . 154 344 Missed 353 | . 1 13 31 4 32 . 29 2 22 . 28 2 41 5 9 . 55 79 Damage Taken 12931 | . 24 221 798 162 661 107 1020 . 248 . 1733 667 729 117 359 . 1353 4732 Core 2247 | . 12 28 153 20 47 . 271 . 26 . 112 201 103 . 69 . 195 1010 Absorbed by Shields 268 | . . . 78 . . . . . . . 190 . . . . . . . Redirected to Shielding 24 | . . . . . . 12 12 . . . . . . . . . . . Ignored by Resistances 3572 | . 7 67 239 49 202 30 240 . 76 . 513 136 198 35 94 . 382 1304 Regen/Repaired (Parts) 4022 | . . . . 27 341 20 333 62 315 . 615 134 527 . . . 783 865 Core Remaining (%) 61 | 100 95 . . 49 . . . . . . . 6 . . . . 56 . Volleys Fired 455 | . 9 25 45 6 25 23 30 1 15 . 38 13 58 10 7 . 52 98 Largest 3 | . 2 3 3 3 3 2 1 1 1 . 1 1 2 2 2 . 2 3 Hottest 210 | . 60 116 176 170 170 137 123 118 71 . 71 98 210 178 178 . 178 145 Shots Fired 795 | . 18 65 135 18 54 30 30 1 15 . 38 13 77 13 14 . 89 185 Gun 278 | . 18 62 55 6 10 7 . . . . . . 13 . . . 33 74 Cannon 488 | . . . 80 12 44 7 30 1 15 . 38 13 64 13 14 . 56 101 Launcher 23 | . . 3 . . . 16 . . . . . . . . . . . 4 Special 6 | . . . . . . . . . . . . . . . . . . 6 Kinetic 251 | . 9 21 27 . 12 14 . . . . 20 . 6 3 7 . 20 112 Thermal 264 | . . 19 90 18 42 . 17 . . . . . 13 . . . 17 48 Explosive 23 | . . 3 . . . 16 . . . . . . . . . . . 4 Electromagnetic 194 | . 9 22 18 . . . 13 1 15 . 18 . 14 10 7 . 52 15 Phasic 57 | . . . . . . . . . . . . 13 44 . . . . . Robot Hit Streak 46 | . 3 13 46 12 22 27 30 19 19 . 6 17 12 12 9 . 16 44 Robot Miss Streak 4 | . 2 2 2 2 4 2 3 . 1 . 2 . 2 1 1 . 3 4 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 627 | . 12 42 93 12 40 28 26 1 15 . 25 13 63 10 11 . 67 169 Core Hits 318 | . 5 30 35 3 34 14 17 1 10 . 14 5 30 9 7 . 36 68 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . 1 3 . . . . . . . . . . . . . . 4 Burn 1 | . . 1 . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . Corrupt 2 | . . . 2 . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . 4 Melee Attacks 14 | . . . . . . . . . . . . . . . . . . 14 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . 14 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22596 | . 250 753 1782 301 919 3029 1900 25 1049 . 1532 1014 2771 490 375 . 1801 4605 Guns 3782 | . 160 571 673 73 145 170 . . . . . . 93 . . . 517 1380 Cannons 14526 | . . . 1109 222 764 350 1841 25 1049 . 1532 1014 2678 381 298 . 1159 2104 Explosions 3609 | . 82 182 . . . 2509 . . . . . . . 109 77 . 125 525 Melee 590 | . . . . . . . . . . . . . . . . . . 590 Ramming 89 | . 8 . . 6 10 . 59 . . . . . . . . . . 6 Kinetic 4786 | . 97 197 308 . 203 520 . . . . 753 . 91 68 130 . 286 2133 Thermal 6147 | . 82 169 1262 295 706 . 1428 . . . . . 397 109 . . 444 1255 Explosive 2931 | . . 182 . . . 2509 . . . . . . . . . . . 240 Electromagnetic 4818 | . 63 205 212 . . . 413 25 1049 . 779 . 62 313 245 . 1071 381 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 590 | . . . . . . . . . . . . . . . . . . 590 Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 3235 | . . . . . . . . . . . . 1014 2221 . . . . . Highest Corruption 15 | . . . . 1 . . . . . . 14 14 6 6 6 6 10 15 Average Corruption 6 | . . . . 1 . . . . . . 11 14 4 6 6 6 6 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 180 | . . . . 6 . . . . . . 20 12 36 16 14 2 49 25 Message Errors 43 | . . . . 4 . . . . . . 3 1 7 5 4 . 15 4 Matter Fused 39 | . . . . 1 . . . . . . 6 3 7 5 3 1 8 5 Heat Flow Errors 25 | . . . . . . . . . . . 2 1 6 3 1 1 8 3 Energy Discharges 22 | . . . . . . . . . . . 2 3 5 2 3 . 4 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 31 | . . . . . . . . . . . 4 3 6 1 1 . 11 5 Data Loss (major) 11 | . . . . 1 . . . . . . 3 1 4 . . . 2 . Alerts 2 | . . . . . . . . . . . . . 1 . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 676 | . . . 40 19 7 8 183 . 21 . 90 8 254 . . . 12 34 Projectiles 646 | . . . 40 19 7 8 183 . 21 . 90 8 254 . . . 12 4 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 30 | . . . . . . . . . . . . . . . . . . 30 Knockbacks 26 | . . . . . 2 . . . . . 2 . . 4 . . 1 17 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . 2 . . . . . 2 . . 2 . . 1 17 Secondary 2 | . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 216 | . . 44 . . . 69 . . . . . . . . . . . 103 Shots 11 | . . 2 . . . 4 . . . . . . . . . . . 5 Rammed 9 | . . . . 1 1 . 6 . . . . . . . . . . 1 Targets Rammed 13 | . 1 . . 1 3 . 7 . . . . . . . . . . 1 Kicked 3 | . 1 . . . 2 . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . Highest Temperature 875 | . 9 264 623 456 387 215 706 . 206 . 360 875 211 198 189 35 236 352 Average Temperature 142 | . 9 69 165 243 92 102 225 . 96 . 139 306 79 96 83 35 103 86 Received Heat Transfer 3279 | . 18 54 326 42 57 . 270 . 81 . 639 84 345 27 126 . 72 1138 Effects 48 | . . . 12 4 3 . 9 . . . 2 17 . . . . . 1 Shutdowns 9 | . . . 2 . 1 . 3 . . . . 3 . . . . . . Energy Bleed 9 | . . . 1 3 1 . 1 . . . 1 1 . . . . . 1 Interference 7 | . . . 5 . . . 1 . . . 1 . . . . . . . Matter Decay 3 | . . . . 1 . . . . . . . 2 . . . . . . Short Circuit 4 | . . . 1 . 1 . 1 . . . . 1 . . . . . . Damage (minor) 6 | . . . 2 . . . 1 . . . . 3 . . . . . . Damage (major) 5 | . . . . . . . . . . . . 5 . . . . . . Damage (core) 5 | . . . 1 . . . 2 . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . 3 . 2 . . 1 . . 1 . Combat Hostiles 7 | . . . . . . . . . 3 . 2 . . 1 . . 1 . Parts Fried 38 | . . 2 1 . . . 2 . . . 18 . . 1 3 . 10 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 2 . 1 . . . . . . . . . . . . . Combat Hostiles 3 | . . . 2 . 1 . . . . . . . . . . . . . Parts Melted 19 | . . . 9 . 5 . . . . . . . . . . . . 5 Heat Transferred 7876 | . 150 458 2278 518 1678 . 999 . . . . . 407 150 . . 100 1138 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . . . . . . . . 1 1 . 1 2 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Peak Influence 659 | . 80 310 659 167 211 47 547 . . . . . 346 . . . . 193 Initial 102 | . . 28 99 102 59 2 28 . . . . . 55 . . . . 13 Average 128 | . 24 239 256 149 52 22 260 . . . . . 106 . . . . 58 Maximum Alert Level 2 | . . 1 2 . 1 . 2 . . . . . 1 . . . . . Low Security (%) 76 | 100 100 16 56 100 95 100 29 . . . . . 88 . . . . 100 Level 1 18 | . . 83 18 . 4 . 48 . . . . . 11 . . . . . Level 2 5 | . . . 24 . . . 21 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 4 . 9 . 3 . . . . . 4 . 1 . . 7 Investigation 6 | . . . . . 4 . 2 . . . . . . . . . . . Extermination 11 | . . . . . 5 . 1 . . . . . 2 . . . . 3 Reinforcement 6 | . . 1 1 . . . . . . . . . 2 . . . . 2 Assault 3 | . . . 1 . . . . . . . . . . . 1 . . 1 Garrison 3 | . . . 2 . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Distress Signals 6 | . . 3 1 . 1 . . . . . . . . . . . . 1 Communications Jammed 11 | . . . . . . . . . . . . . . . . . . 11 Distress Signals 11 | . . . . . . . . . . . . . . . . . . 11 Times Spotted 230 | . 4 19 31 3 20 7 21 1 9 . 15 4 23 9 6 . 23 35 Peak Tracking Total 9 | . 3 6 8 3 5 3 9 1 5 . 6 3 3 4 5 . 5 8 Tactical Retreats 11 | . . 2 3 . 1 . 1 . . . . . 2 . . . 1 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 . 1 . 3 . . . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Disabled 15 | . . . 4 . . . . . . . 1 . 2 . 1 . 1 6 Max in Single Turn 4 | . . . 1 . . . . . . . . . 1 . 1 . 1 4 Garrison Access 4 | . . . 1 . 1 . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Accessed 41 | . 3 2 5 1 9 . 6 . . . . . 6 . . 4 1 4 Terminals 25 | . 3 2 5 1 6 . 2 . . . . . 5 . . . 1 . Fabricators 4 | . . . . . . . 2 . . . . . . . . . . 2 Repair Stations 4 | . . . . . 1 . 1 . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . . . Total Hacks 132 | . 8 5 22 2 22 . 15 . . . . . 16 . . 31 1 10 Successful 92 | . 5 2 11 1 12 . 9 . . . . . 12 . . 31 1 8 Failed 40 | . 3 3 11 1 10 . 6 . . . . . 4 . . . . 2 Catastrophic 5 | . 1 . 1 . 1 . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 61 | . 4 3 11 2 14 . 10 . . 4 . . 7 . . . 1 5 Terminals 71 | . 8 5 22 2 14 . 5 . . . . . 14 . . . 1 . Fabricators 10 | . . . . . . . 6 . . . . . . . . . . 4 Repair Stations 10 | . . . . . 3 . 2 . . . . . 2 . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 4 . . . . . . . . . . . . 3 Garrison Access 3 | . . . . . 1 . 2 . . . . . . . . . . . Terminal Hacks 52 | . 2 1 9 . . . . . . . . . 8 . . 31 1 . Record 12 | . . . . . . . . . . . . . . . . 11 1 . Part Schematic 11 | . . . . . . . . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . Robot Analysis 1 | . . . . . . . . . . . . . 1 . . . . . Prototype ID Bank 7 | . 1 . 1 . . . . . . . . . 2 . . 3 . . Open Door 2 | . . . 2 . . . . . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 1 . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . . . . . . . 2 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . 2 . . . . . . . . . . 2 Scan Component 3 | . . . . . 1 . 1 . . . . . . . . . . 1 Repair 3 | . . . . . 1 . 1 . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 3 . . . . . . . . . . . . 2 Insert Component 3 | . . . . . 2 . . . . . . . . . . . . 1 Analyze 2 | . . . . . 1 . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 26 | . 3 1 2 1 6 . 6 . . . . . 3 . . . . 4 Terminals 18 | . 3 1 2 1 6 . 2 . . . . . 3 . . . . . Botnet 15 | . 3 1 2 1 3 . 2 . . . . . 3 . . . . . Search 3 | . . . . . 3 . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 3 . . . . . . . . . . 3 Liberate 4 | . . . . . . . 2 . . . . . . . . . . 2 Fabnet 2 | . . . . . . . 1 . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 2 2 5 1 5 . 6 . . . . . 6 . . . 1 3 Full Trace Events 2 | . . . . . 1 . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 . . . . . . . . . . 11 . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . 1 . . . . . . . . . . 1 Time 117 | . . . . . 38 . 53 . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . . . . . . . 1 Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . . . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 Robots Rewired 7 | . . . . 6 . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Total Allies 16 | . . . 1 6 3 . . . . 2 . . . . 1 . . 3 Largest Group 6 | . . . 1 6 6 2 . . . 2 2 . . . 1 . . 3 Highest-Rated Group 100 | . . . 100 100 93 62 . . . 71 71 . . . 29 . . 87 Highest-Rated Ally 100 | . . . 100 100 34 31 . . . 51 51 . . . 29 . . 29 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 134 | . . . . . 37 17 . . . . 19 . . . 2 . . 59 Total Damage 2341 | . . . . . 1045 295 . . . . 313 . . . 14 . . 674 Kills 16 | . . . . . 8 1 . . . . 5 . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 10 | . . . . . . . . 1 3 1 . 1 . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Turns Passed 17142 | 8 204 760 910 375 2490 255 1465 798 574 1285 1460 308 1828 718 362 124 1557 1661 Spaces Moved 8398 | 3 140 365 304 151 1148 106 662 421 287 680 763 285 620 478 242 89 974 680 Core 50 | . . . . . . . . . . . 14 . 31 . . . . 5 Treads 4028 | . . 236 304 151 317 . 336 421 287 680 193 . 206 478 242 89 88 . Legs 2811 | 3 140 129 . . 831 106 326 . . . 340 285 75 . . . 376 200 Wheels 567 | . . . . . . . . . . . . . 308 . . . . 259 Hover 942 | . . . . . . . . . . . 216 . . . . . 510 216 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 71 | 120 120 120 160 160 138 189 189 189 189 189 71 71 71 140 140 140 79 79 Average Speed 167 | 120 120 172 221 160 174 189 189 189 189 189 158 71 210 140 140 140 116 184 Slowest Speed 700 | 120 120 240 240 160 320 189 189 189 189 189 700 71 700 140 140 140 140 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 26 30 51 37 24 74 13 55 45 75 73 55 16 63 43 70 95 17 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . 1 2 . . . 1 . 1 . . Known Exits Taken 7 | . . 1 1 . . . . . . 1 . . 1 1 1 . 1 . Unknown Exits Taken 9 | 1 1 . . 1 . . 1 1 1 . 1 1 . . . 1 . . Scrap Searched 9 | . . . . . . . . 1 2 2 . . . 2 1 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 184 | . 6 17 . . 1 109 7 . . . 7 . 4 7 . . 4 22 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 27 | . . . . . . . 7 . . . 7 . 4 . . . . 9 AOE 156 | . 6 17 . . . 109 . . . . . . . 7 . . 4 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Total 10775 | 8 158 450 442 275 1594 129 840 423 305 681 979 377 1068 514 251 88 1304 889 Wait 1578 | . . 12 55 44 382 . 125 . . . 152 77 379 26 . . 274 52 Move 8381 | 2 139 364 303 150 1148 105 661 420 286 679 762 284 619 477 241 88 973 680 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 79 | . 5 16 13 . 15 . 7 1 2 1 7 . 4 1 . . 2 5 Fast Attach 51 | . 1 8 4 1 4 . 2 . . . 5 . 3 . . . . 23 Attach 24 | . 1 3 2 . 4 . . 1 . . 2 2 1 . . . 2 6 Detach 11 | . . 2 . 1 . . 2 . . . 3 . . . . . . 3 Swap 19 | 2 . 5 7 . . 1 3 . . . . . . . . . . 1 Drop 85 | 4 2 15 13 10 13 . 3 . 2 1 10 1 4 . . . 1 6 Fire 455 | . 9 25 45 6 25 23 30 1 15 . 38 13 58 10 7 . 52 98 Melee 14 | . . . . . . . . . . . . . . . . . . 14 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 3 | . 1 . . . 2 . . . . . . . . . . . . . Crush 9 | . . . . 1 1 . 7 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 65 | . . . . 62 . . . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 9 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 605 | -9/Materials | Discovered new exit (range 10) 618 | -9/Materials | Identified exit to Materials 679 | -9/Materials | Identified exit to Mines 679 | -9/Materials | Identified exit to Storage 798 | -9/Materials | Build established: Scavenger-Tank 973 | -9/Materials | Entered Storage 978 | -9/Storage | Identified exit to Recycling 1403 | -9/Storage | Garrison activated, responded to threat 1641 | -9/Storage | Destroyed 10 combat bots 1858 | -9/Storage | Met 01-MTF 1879 | -9/Storage | Used back door to open Recycling access 1883 | -9/Storage | Entered Recycling 1883 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1885 | -9/Recycling | Found Scrap Engine 1888 | -9/Recycling | 01-MTF left 1979 | -9/Recycling | Core integrity fell below 50% 2243 | -9/Recycling | Discovered new exit (range 8) 2258 | -9/Recycling | Entered Factory 2258 | -7/Factory | Accompanied by 6 allies 2258 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2316 | -7/Factory | Build established: Commander-Gunner 2641 | -7/Factory | Lost 4 allies 3221 | -7/Factory | Build established: Construct 3467 | -7/Factory | Allied Derelicts emerged from ambush trap array 4235 | -7/Factory | Repaired Imp. Light Armor Plating 4748 | -7/Factory | Sucked down chute 4748 | -7/Factory | Entered Waste 4783 | -7/Waste | Spotted C-40 Crusher 4807 | -7/Waste | Crushed by Compactor (1 part destroyed) 4807 | -7/Waste | Allies destroyed C-40 Crusher 4818 | -7/Waste | 3 allies followed down the chute 4829 | -7/Waste | Spotted C-40 Crusher 4847 | -7/Waste | Destroyed C-40 Crusher 4900 | -7/Waste | Spotted C-40 Crusher 4905 | -7/Waste | Spotted C-40 Crusher 4905 | -7/Waste | Spotted C-40 Crusher 4905 | -7/Waste | Destroyed C-40 Crusher 4909 | -7/Waste | Spotted C-40 Crusher 4911 | -7/Waste | Destroyed C-40 Crusher 4915 | -7/Waste | Destroyed C-40 Crusher 4923 | -7/Waste | Destroyed C-40 Crusher 4973 | -7/Waste | Discovered new exit (range 13) 5003 | -7/Waste | Entered Factory 5528 | -7/Factory | Destroyed 7 combat bots 5845 | -7/Factory | Repaired Broken Cryofiber Web 6437 | -7/Factory | Discovered new exit (range 6) 6468 | -7/Factory | Entered Lower Caves 6730 | -7/Lower Caves | Encountered a Warlord checkpoint 6780 | -7/Lower Caves | Learned location of 2 exits from Factory 7255 | -7/Lower Caves | Discovered new exit (range 5) 7266 | -7/Lower Caves | Entered another Lower Caves area 7268 | -7/Lower Caves | Learned Factory emergency access door positions 7387 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7450 | -7/Lower Caves | Learned 12 Factory zone layouts 7486 | -7/Lower Caves | Attacked by a faux Warlord 7808 | -7/Lower Caves | Discovered new exit (range 16) 7840 | -7/Lower Caves | Entered Zion 7935 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7948 | -7/Zion | Discovered new exit (range 14) 8007 | -7/Zion | Given the Hacking Drone Bay 8421 | -7/Zion | Learned location of Data Miner (-6) 8498 | -7/Zion | Gained Derelict followers 8624 | -7/Zion | Identified exit to Deep Caves 9084 | -7/Zion | Opened final containment barrier to the Deep Caves 9120 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9125 | -7/Zion | Entered Deep Caves 9125 | -7/Deep Caves | Accompanied by 2 allies 9248 | -7/Deep Caves | Z-Facility disabled 9252 | -7/Deep Caves | Attacked by Z-Imprinter 9265 | -7/Deep Caves | Core integrity fell below 50% 9286 | -7/Deep Caves | Destroyed Z-Imprinter 9648 | -7/Deep Caves | Lost 4 parts (1p3n) 10142 | -7/Deep Caves | System corruption reached 10% 10582 | -7/Deep Caves | Discovered new exit (range 6) 10585 | -7/Deep Caves | Entered Proximity Caves 10588 | -6/Proximity Caves | Learned Factory security intel 10693 | -6/Proximity Caves | Spotted B-75 Beast 10707 | -6/Proximity Caves | Core integrity fell below 20% 10714 | -6/Proximity Caves | Destroyed B-75 Beast 10881 | -6/Proximity Caves | Discovered new exit (range 16) 10893 | -6/Proximity Caves | Entered Factory 10893 | -6/Factory | Evolved 2 slots: Utility x2 10894 | -6/Factory | Identified exit to Factory 11254 | -6/Factory | Build established: Mutant 11889 | -6/Factory | Build established: Hacker-Construct 12634 | -6/Factory | Identified exit to Lower Caves 12721 | -6/Factory | Entered Lower Caves 12908 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13264 | -6/Lower Caves | Encountered a Warlord checkpoint 13274 | -6/Lower Caves | Identified exit to Lower Caves 13439 | -6/Lower Caves | Entered another Lower Caves area 13593 | -6/Lower Caves | Encountered a Warlord checkpoint 13665 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13776 | -6/Lower Caves | Identified exit to Data Miner 13801 | -6/Lower Caves | Entered Data Miner 13801 | -6/Data Miner | Discovered new exit (range 6) 13828 | -6/Data Miner | Met Data Miner 13863 | -6/Data Miner | Learned location of Section 7 (-3) 13863 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13890 | -6/Data Miner | Received God Mode back door access code from Data Miner 13925 | -6/Data Miner | Entered Proximity Caves 14227 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14488 | -5/Proximity Caves | Destroyed 7 combat bots 14635 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15007 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 15019 | -5/Proximity Caves | Found Prototype Special Weapon 15084 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 15100 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 15132 | -5/Proximity Caves | System corruption reached 10% 15456 | -5/Proximity Caves | Discovered exit to Factory (range 15) 15482 | -5/Proximity Caves | Entered Factory 15482 | -5/Factory | Evolved 2 slots: Utility x2 15483 | -5/Factory | Identified exit to Upper Caves 16182 | -5/Factory | Repaired Lrg. Storage Unit 16291 | -5/Factory | Garrison activated, responded to threat 16323 | -5/Factory | Spotted B-75 Beast 16384 | -5/Factory | Destroyed B-75 Beast 16415 | -5/Factory | Lost 4 parts (2p2u) 16563 | -5/Factory | System corruption reached 10% 16571 | -5/Factory | Identified Molecular Deconstructor 16632 | -5/Factory | Lost 12 parts (1p1n5u5w) 16748 | -5/Factory | Core integrity fell below 50% 16809 | -5/Factory | Lost 6 parts (1p2n1u2w) 17102 | -5/Factory | Core integrity fell below 20% 17143 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 17113_ Slug penetrates Y-64 Sentinel. 17115_ Slug penetrates Wall. 17117_ System corrupted: Heat flow error (+212). 17117_ Slug penetrates Y-64 Sentinel. 17120_ Penetrated by Slug. 17120_ Flexi-carbon Leg destroyed. 17121_ Slug penetrates Wall. 17123_ Penetrated by Slug. 17123_ Slug penetrates Y-64 Sentinel. 17126_ Penetrated by Slug. 17128_ U-05 Engineer builds a Wall. 17129_ Penetrated by Slug. 17132_ Construction Platform disabled. 17134_ Penetrated by Slug. 17134_ Imp. Melee Analysis Suite destroyed. 17136_ System corrupted: Matter fused (-10). 17137_ Penetrated by Slug. 17140_ Critical hit (Destroy). 17140_ Imp. Kinecellerator destroyed. 17142_ Acquired Hpw. Shock Rifle. Map ----- +----------------------------------------------------+ | #?????########% #??????????????????????????? | | #?????# #??????????????????????????? | | #?????# #??????????????????????????? | | "" #?????# #??????????????????????????? | | "" #?????# #??????????????????????????? | | "" #?????# #??????????????????????????? | | #?????# #??????????????????????????? | | ########## ####???????????????????????? | | % ??????????????????????? | | ??????????????????????? | | ?????????????????????? | | ?????????????????????? | | |% ?????????????????????? | | ###########+###################+##??????????????? | | #????# *[! #???# ??????????????? | | #????# #???# !! ??????????????? | | #????# #???# !! ??????????????? | | #????# #???# ???????????????? | | #????# #???# ???????????????? | | #????# #???# ????????????????? | | #????# #???# ?????????????????? | | #????# #???# ! """""????????????????? | | #????# #??## """""????????????????? | | #????# #??# """"""???????????????? | | #????# % #####Y """""" #????????????? | | #????# % = + ! ;!@ #????????????? | | #????######+########################????????????? | | ####??## # #?????????#" #??????????????? | | #T ######## ###???????#" """""" #??????????????? | | #???????## """""" #??????????????? | | ###??????# """""" #??????????????? | | # #??????# """""" #??????????????? | | ########## #??????????????? | | ! + #??????????????? | | ######### ### #??????????????? | | # T # #######+#####??????????????? | | # # #????????????????? | | + # #????????????????? | | # # " #???############## | | # = # """" ###?# # | | # # """" "" ### # | | ## # """" """ "" #?# # | | ?# # """" """" " ##### # | | ?# # """" """" # # | | ?# """" # """" """" # # | | ?# """" # ]| + # | | ?# """" # ]| # # | | ?# """" # ] # # | | ?# """" ##########+################# # | | ?# """"% ### ! #???????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 39 Energy Capacity 795 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 31 Defensive Hacking 14 Item Schematics ----------------- Hrd. Light Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hvy. Shock Bomb Launcher | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Signal Interpreter | -5/Factory | Scanalyzed Robot Schematics ------------------ H-77 Assassin | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeDeuteriumStorage Manual? 0 Play Time 02:21:17 Cumulative 240.7 hours Start 2024.08.04 @ 20:18:37 End 2024.08.05 @ 17:24:20 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 179 Rogue 63 Adventurer 90 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 72 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: d2660c21-5866-4709-a885-acbb29ce82e2