Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.12 @ 19:10:17 Player: Jack Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (113) 565 Value Destroyed (6201) 6201 Prototype IDs (363) 7260 Alien Tech Used (7) 1400 Bonus (59056) 59056 TOTAL SCORE: 82382 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 4000 High Alert Combat Kills 3856 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 195/1600 Matter 243/300 Energy 489/495 System Corruption 26% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Improved Target Analyzer Experimental Armor Integrity Analyzer Microactuators Graphene Brace Experimental Force Field Advanced System Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Advanced Phase Shifter Advanced Remote Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Improved Target Analyzer Experimental Armor Integrity Analyzer Microactuators Microactuators Graphene Brace Experimental Force Field > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Phase Shifter Advanced Remote Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 250] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Sigix Exoskeleton Leg Sigix Exoskeleton Flight Unit VTOL Module Utility Hacking Suite Device Microactuators Processor Improved Target Analyzer Hackware Hacking Suite Artifact Phase Redirector Weapon Sigix Broadsword Energy Gun Sigix Sheargun Launcher Grenade Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . . . 2 . . . . . . . . Utility 13 | . . 1 1 2 . . 2 2 . 2 . . 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 100 | . . 6 3 5 1 12 3 8 2 5 6 2 16 10 14 5 2 Power 12 | . . . . . . 4 . 1 . . 1 . 2 . 2 1 1 Engine 3 | . . . . . . 2 . 1 . . . . . . . . . Core 3 | . . . . . . 2 . . . . 1 . . . . . . Reactor 6 | . . . . . . . . . . . . . 2 . 2 1 1 Propulsion 13 | . . 2 . . 1 2 1 1 . 4 2 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 13 | . . 2 . . 1 2 1 1 . 4 2 . . . . . . Utility 66 | . . 3 1 5 . 4 2 3 2 1 2 2 14 10 12 4 1 Device 43 | . . . . 3 . . . . . . 1 2 12 10 12 3 . Storage . | . . . . . . . . . . . . . . . . . . Processor 9 | . . 1 . 1 . 3 . . 1 . . . 2 . . 1 . Hackware 13 | . . 2 1 1 . 1 2 3 1 1 . . . . . . 1 Protection . | . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . 1 . . . . . . Weapon 9 | . . 1 2 . . 2 . 3 . . 1 . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . 2 . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . . . . . 2 . . 5 . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . 2 . . System Corruption 15 | . . . . . . . . . . . . . . . 15 . . Parts Lost 17 | . . 1 2 . 1 3 . . . . 3 3 1 . . 1 2 Power 3 | . . . . . . 1 . . . . . 1 . . . . 1 Propulsion 4 | . . 1 1 . . 1 . . . . 1 . . . . . . Utility 9 | . . . . . 1 1 . . . . 2 2 1 . . 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 1 . 1 1 . . . . 3 3 1 . . 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . Average Backups 3 | . . 3 4 4 5 4 4 4 4 5 4 2 2 3 4 4 2 Power . | . . . . 1 1 1 1 . . 1 . . . 1 . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 1 | . . 2 2 1 2 2 2 2 3 3 2 . . . 1 2 2 Weapon . | . . 1 1 2 2 1 1 1 1 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . . . . . 2 . 1 . . 1 3 . . . . . Power 2 | . . . . . . 1 . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . 1 . . . . . 2 . . . . . Weapon 2 | . . . . . . . . 1 . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . . 33 48 49 43 67 82 81 84 82 80 42 58 69 66 57 75 Reactor 7 | . . . . . . . . . . . . . 8 9 10 14 14 Leg 4 | . . . . . . . . . . . . 5 9 9 7 7 7 Flight 5 | . . 3 6 . . 12 19 17 21 19 18 6 . . . . . Device 16 | . . . . 7 7 14 13 11 10 8 8 4 22 24 24 17 29 Processor 9 | . . 9 9 7 5 12 6 5 5 4 4 1 9 18 15 8 15 Hackware 10 | . . 11 26 27 21 15 29 31 31 34 36 13 . . . . . Slashing Weapon 5 | . . . 2 7 7 6 6 . . . 3 6 9 9 7 7 7 Peak Build Rating 250 | . . 10 16 19 19 28 38 57 62 81 115 199 229 231 245 250 249 Average Rating 152 | . . 5 13 17 17 23 36 50 58 65 104 139 219 226 234 230 248 On Entrance 87 | . . . 10 14 19 18 26 38 55 62 81 115 192 229 230 237 249 Naked Turns 59 | . 40 8 . . . . . . . . . 11 . . . . . Heaviest Build 59 | . . 3 3 4 3 8 8 11 11 11 34 34 39 41 59 59 54 Greatest Support 60 | 3 3 4 4 3 6 8 14 23 27 34 45 60 60 60 60 60 60 Greatest Overweight (x) 1 | . . . . 1 . 1 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 5 5 5 5 5 4 5 5 5 5 5 4 4 5 5 3 Average Carried 3 | . . 3 4 4 5 4 4 4 4 5 4 2 2 3 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 5 5 5 4 5 5 5 4 2 3 4 4 3 2 Class Distribution -------------------- 40% | Alien-Sigix 19% | Scavenger-Sigix 15% | Hacker-Scout 10% | Wizard-Scout 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Scavenger-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1806 | 162 . 14 52 20 . 244 56 189 36 40 105 . 265 . 308 212 103 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7578 | . . 63 123 44 . 289 56 254 55 68 266 9 2515 . 1056 1586 1194 Parts 412 | . . 18 16 8 . 18 9 10 9 4 15 2 111 . 62 43 87 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 85 | . . 8 5 . . 3 . 1 . . 2 1 30 . 10 12 13 Melee 70 | . . . 1 . . . . 1 . . 2 1 30 . 10 12 13 AOE 15 | . . 8 4 . . 3 . . . . . . . . . . . Classes Destroyed 20 | . . 3 1 1 . 2 1 2 . . 1 1 7 . 1 . . Worker 5 | . . 2 . . . 2 1 . . . . . . . . . . Builder 3 | . . . . 2 . 1 . . . . . . . . . . . Tunneler 2 | . . . . . . 2 . . . . . . . . . . . Recycler 4 | . . . . . . 2 . 1 . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . . . . 2 . . . . Operator 6 | . . . . . . . 2 1 2 . . . . . 1 . . Drone 1 | . . . . . . . . . . . . 1 . . . . . Watcher 5 | . . . . . . . . 1 . 2 1 . . . 1 . . Swarmer 15 | . . 7 3 . . 3 . . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . Grunt 22 | . . 1 . . . . . . . . . . 17 . 4 . . Duelist 4 | . . . . . . . . . . . . . 4 . . . . Protector 2 | . . . . . . . . . . . . . 1 . 1 . . Researcher 2 | . . . . . . . . . . . 2 . . . . . . Sentry 6 | . . . 2 . . . . . . . . . 1 . 2 1 . Specialist 1 | . . . . . . . . . . . . . 1 . . . . Hunter 3 | . . . . . . . . . . . . . 2 . . 1 . Programmer 11 | . . . . . . . . 1 . . 2 . 2 . 2 4 . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . M Shell/Atk 1 | . . . . . . . . . . . . . . . . 1 . M Shell/Def 1 | . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . 3 Executioner 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | . . 5 4 2 . 3 2 1 1 1 1 1 6 . 5 3 2 Combat Bots Only 6 | . . 4 4 . . 3 . 1 . . 1 1 6 . 5 3 2 Max Kills in Single Turn 4 | . . 3 4 1 . 2 1 1 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 4 . . 2 . . . . . . . . . . . Melee 1 | . . . 1 . . . . 1 . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) A4 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 2328 | . . 24 61 . 1 46 1 10 2 8 46 158 559 66 312 448 586 Missed 903 | . . 13 29 . . 23 1 5 2 1 16 65 230 38 132 136 212 Hits 1425 | . . 11 32 . 1 23 . 5 . 7 30 93 329 28 180 312 374 Melee 65 | . . . . . 1 . . . . . . . 19 2 8 . 35 Projectile 1360 | . . 11 32 . . 23 . 5 . 7 30 93 310 26 172 312 339 AOE 2 | . . . . . . . . . . . . . 1 . 1 . . Critical Strikes 103 | . . . 4 . . . . . . . 3 5 21 3 8 18 41 Actively Blocked 41 | . . . . . . . . . . . . . . . . . 41 Part Disruptions 3 | . . . . . . . . . . . . . . . . 2 1 Damage Taken 9573 | . . 128 317 . 28 250 91 62 37 131 592 873 2176 151 1024 1686 2027 Core 2771 | . . 60 238 . 28 70 91 30 37 . 103 141 593 42 299 487 552 Absorbed by Shields 3669 | . . . . . . . . . . . . . 74 32 425 1081 2057 Ignored by Resistances 26968 | . . 38 93 . 8 53 23 18 10 35 157 1102 5700 469 3666 6904 8692 Regen/Repaired (Parts) 949 | . . . 17 . . . . . . 14 251 337 102 . 37 93 98 Core Remaining (%) 78 | 100 100 85 56 . . 86 89 97 96 . . 81 . 56 . . 12 Volleys Fired 10 | . . 8 1 . . 1 . . . . . . . . . . . Largest 1 | . . 1 1 . . 1 . . . . . . . . . . . Hottest 30 | . . 30 30 . . 30 . . . . . . . . . . . Shots Fired 11 | . . 8 1 . . 2 . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 11 | . . 8 1 . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 11 | . . 8 1 . . 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . 1 1 . . 3 . . . . . . . . . . . Robot Miss Streak 1 | . . 1 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 304 | . . 1 2 5 . 12 8 5 2 3 18 3 55 . 30 61 99 Core Hits 143 | . . 19 8 2 . 5 2 4 2 2 3 . 28 . 13 19 36 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . . . . . . . . . . . 1 . 5 . 1 1 8 Sever 16 | . . . . . . . . . . . 1 . 5 . 1 1 8 Melee Attacks 567 | . . . 2 11 . 38 16 24 9 12 28 16 80 8 55 122 146 Impact . | . . . . . . . . . . . . . . . . . . Slashing 519 | . . . 2 11 . 38 16 . . . 26 15 80 8 55 122 146 Piercing 47 | . . . . . . . . 23 9 12 2 1 . . . . . Sneak Attacks 29 | . . . . 4 . 8 6 4 1 . 2 . 2 . 1 1 . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 41840 | . . 629 330 276 . 845 720 256 147 176 1600 592 8850 . 5224 9803 12392 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1262 | . . 629 292 . . 174 103 . . . . . . . 64 . . Melee 40573 | . . . 38 276 . 671 617 256 147 176 1600 592 8850 . 5160 9798 12392 Ramming 5 | . . . . . . . . . . . . . . . . 5 . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 299 | . . 196 . . . . 103 . . . . . . . . . . Explosive 963 | . . 433 292 . . 174 . . . . . . . . 64 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 39917 | . . . 38 276 . 671 617 . . . 1523 592 8850 . 5160 9798 12392 Piercing 656 | . . . . . . . . 256 147 176 77 . . . . . . Highest Corruption 26 | . . . . . 7 9 . . . . 4 4 5 8 16 23 26 Average Corruption 15 | . . . . . 7 7 . . . . 3 4 3 5 15 21 25 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 184 | . . . . . 1 20 . . . . 2 5 11 3 21 78 43 Message Errors 29 | . . . . . 1 2 . . . . . 1 1 . 3 17 4 Matter Fused 47 | . . . . . . 5 . . . . 2 1 4 1 3 20 11 Heat Flow Errors 22 | . . . . . . 4 . . . . . 1 2 . 2 9 4 Energy Discharges 24 | . . . . . . 4 . . . . . 1 2 1 2 10 4 Parts Rejected 4 | . . . . . . . . . . . . . . . 1 1 2 Parts Fused 3 | . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 26 | . . . . . . 3 . . . . . 1 1 1 6 9 5 Data Loss (major) 6 | . . . . . . 1 . . . . . . 1 . 2 2 . Misfires 1 | . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 21 | . . . . . . . . . . . . . . . 2 6 13 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 5124 | . . 73 . 26 . 273 222 . . 12 466 243 1449 . 260 951 1149 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 115 | . . 73 . . . . 42 . . . . . . . . . . Melee 5009 | . . . . 26 . 273 180 . . 12 466 243 1449 . 260 951 1149 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 156 | . . . . . . 26 91 . . . . . . . 39 . . Shots 3 | . . . . . . 1 1 . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 244 | . . 2 . . . 232 . . . . . 145 85 244 83 203 142 Average Temperature 99 | . . 2 . . . 113 . . . . . 65 78 144 83 91 56 Received Heat Transfer 2198 | . . 57 162 . . 18 . 18 . . . 256 952 40 237 302 156 Effects 3 | . . . . . . 3 . . . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 200 | . . 100 . . . . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . 1 1 . . . . . . . . 5 5 5 5 5 . Low Security (%) 45 | 100 100 67 97 100 100 100 100 100 100 100 100 65 . . . . . Level 1 1 | . . 32 2 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . 2 . . . . Level 4 1 | . . . . . . . . . . . . . 2 . 1 3 . Level 5 29 | . . . . . . . . . . . . . . 77 . 95 . High Security . | . . . . . . . . . . . . . . . . . . Max Security 21 | . . . . . . . . . . . . 34 94 22 98 . . Peak Influence 3867 | . . 299 201 74 1 94 24 52 40 19 41 1752 3867 1906 2826 1778 . Initial 1894 | . . . 107 74 1 . 14 5 13 . 1 17 1100 1894 1100 1589 . Average 833 | . . 131 82 48 . 31 7 22 22 5 13 602 2415 1876 2094 1674 . Influence Increases 6681 | . . 389 194 23 . 342 66 209 40 45 152 376 2277 48 1366 990 164 Destroy 0b10 Robot/C 1420 | . . 160 100 . . 60 . 20 . . 80 . 580 . 200 220 . Destroy 0b10 Robot/NC 140 | . . 10 . 10 . 35 10 10 5 10 5 5 15 . 20 5 . Destroy Leader 260 | . . 30 30 . . 10 . 12 . 4 2 . 80 . 42 50 . Successful Hack 38 | . . . . . . . 10 10 18 . . . . . . . . Disable Machine 351 | . . 27 9 9 . 36 18 18 9 . 27 36 9 18 45 36 54 Destroy Structure 602 | . . 57 10 4 . 36 13 34 8 16 8 20 48 15 84 154 95 Partial Spotted 195 | . . . . . . 15 15 60 . 15 15 15 . . 30 15 15 Lose Combat Pursuer 3675 | . . 105 45 . . 150 . 45 . . 15 300 1545 15 945 510 . Influence Decreases 9349 | . . 90 302 207 7 307 87 192 68 45 119 107 914 2033 1035 1357 2479 Entered New Map 7845 | . . . 192 117 6 . 21 9 18 3 2 19 894 1973 895 1237 2459 Time Decay 1237 | . . 80 90 90 1 284 66 183 50 42 101 70 10 60 . 110 . Lost Part 127 | . . 10 20 . . 23 . . . . 16 18 10 . . 10 20 Lost Ally 140 | . . . . . . . . . . . . . . . 140 . . Squads Dispatched 79 | . . 1 1 . . 5 . 1 . 2 1 7 31 7 20 3 . Investigation 5 | . . . . . . 2 . . . 1 . . . . . 2 . Extermination 5 | . . . . . . 2 . 1 . . 1 . . 1 . . . Reinforcement 7 | . . 1 1 . . 1 . . . 1 . 1 1 . . 1 . Assault 62 | . . . . . . . . . . . . 6 30 6 20 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 49 | . . 2 4 . . . 1 2 1 2 . 2 3 3 2 27 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 580 | . . 20 23 . 6 21 8 11 5 8 7 32 188 44 95 64 48 Peak Tracking Total 60 | . . 11 18 . 6 9 5 5 3 7 3 17 60 38 29 19 13 Tactical Retreats 71 | . . 2 1 . . 6 . 3 . . 1 4 19 1 14 12 8 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 16 | . . 1 . 1 . . 1 . . 3 2 . 2 1 4 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 39 | . . 3 1 1 . 4 2 2 1 . 3 4 1 2 5 4 6 Max in Single Turn 2 | . . 1 1 1 . 2 1 1 1 . 1 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 20 | . . . 3 . . 3 2 3 3 2 1 . . 1 . 2 . Terminals 13 | . . . 2 . . 1 1 2 2 1 1 . . 1 . 2 . Fabricators 3 | . . . . . . 2 . 1 . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . . Total Hacks 41 | . . . 8 . . 7 3 8 4 4 1 . . 1 . 5 . Successful 25 | . . . 3 . . 5 2 7 4 3 1 . . . . . . Failed 16 | . . . 5 . . 2 1 1 . 1 . . . 1 . 5 . Catastrophic 2 | . . . . . . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 23 | . . . 6 . . 5 2 2 3 2 1 . . 1 . 1 . Terminals 25 | . . . 6 . . 2 2 3 3 2 1 . . 1 . 5 . Fabricators 10 | . . . . . . 5 . 5 . . . . . . . . . Repair Stations 4 | . . . 2 . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . . Terminal Hacks 7 | . . . 1 . . 1 1 1 2 1 . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . 4 . . . . . . . . . Load Schematic 4 | . . . . . . 2 . 2 . . . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . 2 . . . . . . . Scan Component 2 | . . . 1 . . . . . . 1 . . . . . . . Repair 2 | . . . 1 . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 7 | . . . . . . 2 1 2 1 . 1 . . . . . . Terminals 4 | . . . . . . . 1 1 1 . 1 . . . . . . Assimilate 4 | . . . . . . . 1 1 1 . 1 . . . . . . Fabricators 3 | . . . . . . 2 . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . Recompile 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . 3 . . 2 2 1 2 1 1 . . 1 . 1 . Full Trace Events 3 | . . . 2 . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . Authchips 2 | . . . . . . . . 2 . . . . . . . . . Time 36 | . . . . . . . . 36 . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . . . . . . . Time 39 | . . . 26 . . . . . . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 108 | . . . . . . . 1 1 1 . 1 . 49 . 14 41 . Largest Group 7 | . . . . . . . 1 1 . . 1 . 6 . 7 7 . Highest-Rated Group 102 | . . . . . . . 26 10 . . 45 . 86 . 96 102 . Highest-Rated Ally 45 | . . . . . . . 26 10 . . 45 . 15 . 15 15 . Total Orders 3 | . . . . . . . 1 1 . . 1 . . . . . . STAY 3 | . . . . . . . 1 1 . . 1 . . . . . . Ally Attacks 37 | . . . . . . . . . . . . . . . 35 2 . Total Damage 420 | . . . . . . . . . . . . . . . 407 13 . Kills 1 | . . . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 2122 | . . . . 156 94 681 178 396 106 129 255 97 20 8 2 . . Optics 646 | . . . . . . 646 . . . . . . . . . . . Sensors 1924 | . . . . 59 94 623 178 396 106 129 241 97 . . 1 . . IFF 2 | . . . . . . . . . . . . . . 2 . . . Terrain 20 | . . . . 20 . . . . . . . . . . . . . Structural 1739 | . . . . 109 . 503 178 396 106 116 255 76 . . . . . Seismic 2 | . . . . . . . . . . . . . . 2 . . . Cloaking 4 | . . . . . . . . . . . . . . 4 . . . Jamming 1 | . . . . . . . . . . . . . . . 1 . . ECM 20 | . . . . . . . . . . . . . 20 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 6197 | 24 40 166 183 180 94 681 178 396 106 129 255 237 679 159 447 1609 634 Spaces Moved 10314 | 44 78 294 354 243 171 1404 347 815 256 276 429 455 1017 391 824 1786 1130 Core 764 | 44 78 176 72 243 137 2 . . . . . 12 . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 5352 | . . . . . . . . . . . . 204 1017 391 824 1786 1130 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4198 | . . 118 282 . 34 1402 347 815 256 276 429 239 . . . . . Fastest Speed 26 | 50 50 40 40 50 35 32 30 30 28 26 28 30 30 30 30 30 30 Average Speed 32 | 50 50 45 42 56 47 32 30 31 28 27 33 33 30 30 30 30 30 Slowest Speed 100 | 50 50 50 50 100 50 100 32 32 28 29 35 50 30 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . 13 6 . . 12 1 5 2 3 1 1 . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . 2 2 Cave-ins Triggered 3 | . . . . . . 1 . . . . . . . . . . 2 Teleports 2 | . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 35 | 3 24 45 31 9 92 38 12 18 7 12 49 44 26 65 26 68 66 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . . 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . . . . . . . . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 165 | . . . . 2 . 25 3 17 4 8 4 6 16 5 13 38 24 Terrain Destroyed 283 | . . 65 10 2 . 39 15 17 4 8 4 6 16 5 30 38 24 Melee 165 | . . . . 2 . 25 3 17 4 8 4 6 16 5 13 38 24 Projectile . | . . . . . . . . . . . . . . . . . . AOE 118 | . . 65 10 . . 14 12 . . . . . . . 17 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Total 12389 | 45 78 301 377 269 183 1544 389 915 273 305 484 511 1288 424 978 2727 1298 Wait 1288 | . . . 20 6 12 88 10 61 6 13 10 24 142 . 70 808 18 Move 10222 | 43 77 272 342 243 170 1382 344 806 252 270 426 452 1016 390 823 1785 1129 Hop 31 | . . 8 5 . . 9 1 3 1 2 1 1 . . . . . Pick Up 26 | 1 1 5 2 . . 4 . 5 1 . . 3 1 2 . 1 . Fast Attach 94 | . . 5 1 4 1 11 2 6 2 5 5 2 16 9 15 6 4 Attach 21 | . . 2 3 1 . 3 1 1 1 . 1 3 1 . 1 2 1 Detach 8 | . . 1 1 1 . 1 . . . . 1 1 . 1 1 . . Swap 10 | . . . . . . . . 2 . 1 1 . 1 4 . 1 . Drop 71 | 1 . . . 3 . 7 . 7 1 2 7 9 10 10 13 1 . Fire 10 | . . 8 1 . . 1 . . . . . . . . . . . Melee 567 | . . . 2 11 . 38 16 24 9 12 28 16 80 8 55 122 146 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . 15 . . . 4 . 21 . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 2 exits: [Acc] / *Tes) -2/Testing -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 8) 65 | -10/Materials | Entered another Materials area 65 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 126 | -9/Materials | Discovered new exit (range 15) 225 | -9/Materials | Discovered new exit (range 15) 231 | -9/Materials | Identified exit to Materials 231 | -9/Materials | Entered another Materials area 231 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 347 | -8/Materials | Repaired Flight Unit 412 | -8/Materials | Discovered new exit (range 4) 413 | -8/Materials | Identified exit to Factory 414 | -8/Materials | Entered Factory 414 | -7/Factory | Evolved 2 slots: Utility x2 479 | -7/Factory | Build established: Hacker-Mutant 594 | -7/Factory | Sucked down chute 594 | -7/Factory | Entered Waste 598 | -7/Waste | Spotted C-40 Crusher 599 | -7/Waste | Spotted C-40 Crusher 609 | -7/Waste | EMP discharged 611 | -7/Waste | Spotted C-40 Crusher 643 | -7/Waste | Spotted C-40 Crusher 655 | -7/Waste | Spotted C-40 Crusher 656 | -7/Waste | Spotted C-40 Crusher 660 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 685 | -7/Waste | Discovered new exit (range 10) 688 | -7/Waste | Entered Factory 816 | -7/Factory | Discovered new exit (range 8) 821 | -7/Factory | Identified exit to Lower Caves 1087 | -7/Factory | Build established: Hacker-Scout 1136 | -7/Factory | Crushed by falling debris 1262 | -7/Factory | Discovered new exit (range 4) 1262 | -7/Factory | Identified exit to Factory 1369 | -7/Factory | Entered another Factory area 1369 | -6/Factory | Evolved 2 slots: Utility x2 1542 | -6/Factory | Discovered new exit (range 16) 1546 | -6/Factory | Identified exit to Factory 1547 | -6/Factory | Entered another Factory area 1547 | -5/Factory | Evolved 2 slots: Utility x2 1612 | -5/Factory | Discovered new exit (range 8) 1614 | -5/Factory | Identified exit to Factory 1745 | -5/Factory | Spotted B-75 Beast 1809 | -5/Factory | Fabricated Hacking Suite (x1) 1835 | -5/Factory | Fabricated Hacking Suite (x1) 1943 | -5/Factory | Entered another Factory area 1943 | -4/Factory | Evolved 2 slots: Propulsion x2 1954 | -4/Factory | Identified exit to Research 2049 | -4/Factory | Entered Research 2049 | -3/Research | Evolved 2 slots: Utility x2 2096 | -3/Research | Repaired Structural Scanner 2121 | -3/Research | Identified exit to Armory 2121 | -3/Research | Identified exit to Quarantine 2178 | -3/Research | Entered Quarantine 2224 | -3/Quarantine | Found Alien Slashing Weapon 2224 | -3/Quarantine | Identified Sigix Broadsword 2252 | -3/Quarantine | Found Alien Artifact 2252 | -3/Quarantine | Identified Core Reset Matrix 2252 | -3/Quarantine | Used Core Reset Matrix 2256 | -3/Quarantine | Detected hypermatrix surge 2256 | -3/Quarantine | Sensed 10 artifacts in vicinity 2381 | -3/Quarantine | Lost 3 parts (1n2u) 2385 | -3/Quarantine | Build established: Wizard-Scout 2392 | -3/Quarantine | Found Phase Redirector 2407 | -3/Quarantine | Spotted Fortress 2431 | -3/Quarantine | Discovered new exit (range 5) 2431 | -3/Quarantine | Discovered new exit (range 6) 2432 | -3/Quarantine | Identified exit to Section 7 2433 | -3/Quarantine | Entered Section 7 2434 | -3/Section 7 | Detected hypermatrix surge 2434 | -3/Section 7 | Sensed 17 artifacts in vicinity 2465 | -3/Section 7 | Spotted B-86 Titan 2478 | -3/Section 7 | Discovered new exit (range 12) 2501 | -3/Section 7 | Spotted Alpha 7 2501 | -3/Section 7 | Spotted Alpha 7 2507 | -3/Section 7 | Spotted B-99 Colossus 2530 | -3/Section 7 | Released all parts (12) 2540 | -3/Section 7 | Lost 3 parts (1p2u) 2551 | -3/Section 7 | Integrated with Sigix Exoskeleton 2618 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 2620 | -3/Section 7 | Found Transdimensional Reconstructor 2626 | -3/Section 7 | Spotted Executioner 2626 | -3/Section 7 | Spotted Executioner 2670 | -3/Section 7 | Entered Research 2670 | -2/Research | Evolved 2 slots: Utility x2 2675 | -2/Research | Emitted hypermatrix ping 2680 | -2/Research | Assembled emerged from beneath the floor 2758 | -2/Research | Assembled emerged from beneath the floor 2824 | -2/Research | Spotted Executioner 2827 | -2/Research | Build established: Alien-Sigix 2952 | -2/Research | Destroyed Executioner 3076 | -2/Research | Sigix Exoskeleton integrity reduced to 80% 3087 | -2/Research | Spotted Executioner 3087 | -2/Research | Spotted Executioner 3087 | -2/Research | Spotted Investigator 3091 | -2/Research | Scanned by Researcher 3100 | -2/Research | Spotted Executioner 3100 | -2/Research | Spotted Striker 3129 | -2/Research | Spotted Striker 3130 | -2/Research | Spotted Investigator 3147 | -2/Research | Spotted Striker 3147 | -2/Research | Spotted Executioner 3148 | -2/Research | Sigix Exoskeleton integrity reduced to 60% 3188 | -2/Research | Assembled emerged from beneath the floor 3211 | -2/Research | Assembled emerged from beneath the floor 3251 | -2/Research | Spotted B-90 Cyclops 3274 | -2/Research | Assembled emerged from beneath the floor 3279 | -2/Research | Discovered new exit (range 18) 3283 | -2/Research | Discovered new exit (range 18) 3290 | -2/Research | Assembled emerged from beneath the floor 3317 | -2/Research | Assembled emerged from beneath the floor 3341 | -2/Research | Spotted B-90 Cyclops 3349 | -2/Research | Entered Testing 3480 | -2/Testing | Found Prototype Device 3480 | -2/Testing | Identified Exp. Hardlight Generator 3488 | -2/Testing | Superbehemoth self-activated to run performance analysis 3491 | -2/Testing | Spotted Superbehemoth 3498 | -2/Testing | Discovered new exit (range 18) 3508 | -2/Testing | Entered Access 3508 | -1/Access | Evolved 2 slots: Power x1, Utility x1 3513 | -1/Access | Emitted hypermatrix ping 3518 | -1/Access | Assembled emerged from beneath the floor 3540 | -1/Access | Spotted B-99 Colossus 3582 | -1/Access | Destroyed B-99 Colossus 3593 | -1/Access | System corruption reached 10% 3743 | -1/Access | Spotted Striker 3755 | -1/Access | Spotted Executioner 3758 | -1/Access | Spotted Striker 3758 | -1/Access | Spotted Executioner 3783 | -1/Access | Spotted Investigator 3790 | -1/Access | Discovered new exit (range 18) 3850 | -1/Access | Assembled emerged from beneath the floor 3879 | -1/Access | Discovered new exit (range 18) 3955 | -1/Access | Entered Command 3960 | -1/Command | Emitted hypermatrix ping 3965 | -1/Command | Assembled emerged from beneath the floor 3988 | -1/Command | Assembled emerged from beneath the floor 4031 | -1/Command | Assembled emerged from beneath the floor 4045 | -1/Command | Build established: Scavenger-Sigix 4060 | -1/Command | Spotted Combat Programmer 4092 | -1/Command | Met MAIN.C 4094 | -1/Command | 0b10 Conduit disabled 4187 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4187 | -1/Command | High security lockdown imminent 4187 | -1/Command | Destroyed MAIN.C Shell 4187 | -1/Command | Spotted M Shell/Def 4187 | -1/Command | Spotted M Shell/Atk 4187 | -1/Command | Spotted M Shell/Def 4187 | -1/Command | Spotted M Shell/Atk 4187 | -1/Command | Spotted M Shell/Atk 4187 | -1/Command | Spotted M Shell/Def 4187 | -1/Command | Spotted M Shell/Atk 4187 | -1/Command | Spotted M Shell/Def 4188 | -1/Command | MAIN.C activated Command garrisons 4297 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 4330 | -1/Command | Destroyed MAIN.C 4332 | -1/Command | P-80 Master assimilated allied S-43 Plague 4335 | -1/Command | Discovered new exit (range 67) 4335 | -1/Command | Discovered new exit (range 137) 4335 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4508 | -1/Command | Found Exp. Force Field 4569 | -1/Command | Build established: Alien-Sigix 4587 | -1/Command | Destroyed M Shell/Atk 4590 | -1/Command | Destroyed M Shell/Def 5262 | -1/Command | Assembled emerged from beneath the floor 5405 | -1/Command | Assembled emerged from beneath the floor 5419 | -1/Command | Assembled emerged from beneath the floor 5559 | -1/Command | Found Exp. Armor Integrity Analyzer 5561 | -1/Command | Warped through subspace to slip node 5561 | -1/Command | Discovered new exit (range 5) 5562 | -1/Command | Core integrity fell below 50% 5564 | -1/Command | Entered Access_0 5565 | -1/Access_0 | Sensed 4 artifacts in vicinity 5565 | -1/Access_0 | Met Architect 5609 | -1/Access_0 | Architect warped through subspace 5611 | -1/Access_0 | Destroyed A8 5636 | -1/Access_0 | A6 warped into view 5655 | -1/Access_0 | Architect warped through subspace 5703 | -1/Access_0 | Architect warped through subspace 5735 | -1/Access_0 | Subspace Access Node disabled 5750 | -1/Access_0 | Architect warped through subspace 5754 | -1/Access_0 | A5 warped into view 5775 | -1/Access_0 | Destroyed A5 5802 | -1/Access_0 | Subspace Access Node disabled 5824 | -1/Access_0 | Architect warped through subspace 5840 | -1/Access_0 | Architect warped through subspace 5849 | -1/Access_0 | Build established: Scavenger-Sigix 5851 | -1/Access_0 | A4 warped into view 5856 | -1/Access_0 | Architect warped through subspace 5865 | -1/Access_0 | Architect warped through subspace 5869 | -1/Access_0 | Subspace Access Node disabled 5873 | -1/Access_0 | Architect warped through subspace 5880 | -1/Access_0 | Crushed by falling debris 5884 | -1/Access_0 | Subspace Access Node disabled 5965 | -1/Access_0 | Destroyed A2 5967 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 6010 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 6012 | -1/Access_0 | Destroyed Architect 6013 | -1/Access_0 | Architect triggered a singularity event 6019 | -1/Access_0 | Singularity Gate disabled 6024 | -1/Access_0 | A3 warped into view 6036 | -1/Access_0 | Singularity Gate disabled 6082 | -1/Access_0 | Core integrity fell below 20% 6096 | -1/Access_0 | Destroyed A3 6132 | -1/Access_0 | Destroyed A4 6155 | -1/Access_0 | Crushed by falling debris 6185 | -1/Access_0 | Destroyed A6 6188 | -1/Access_0 | Warped through subspace to slip node 6188 | -1/Access_0 | Discovered new exit (range 8) 6198 | *** | Heading to fleet! Last Messages --------------- Crushed by falling debris. Lgt. Quantum Reactor destroyed. Microactuators destroyed. Enhanced Grunt destroyed. Acquired Antimatter Reactor. Destroyed Adv. Heat Sink. The unstable cave ceiling collapses. System corrupted: Microactuators rejected. Acquired Microactuators. Destroyed Neutron Cannon. A6 follow-up attacks with Enh. Force Lance. Destroyed Com. Particle Reactor. A6 follow-up attacks with Enh. Force Lance. System corrupted: Matter fused (-8). A6 follow-up attacks with Enh. Force Lance. A6: "Avenge me, architects!" A6 destroyed. Warped through subspace, drawn to slip node. EXIT=FOUND Acquired Adv. System Shield. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????##############################????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????##################################??????? | | ?????????##################################??????? | | ????????################# #################??????? | | ????????################ #################?????? | | ????????################ X #################?????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ ;#################?????? | | ???????################# ##################????? | | ???????################ #################?????? | | ??????################# ##################?????? | | ??????################# < #################?????? | | ??????################# ##################?????? | | ???????################# ##################?????? | | ???????####################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 81 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 EM Shielding 3 Resistance: KI 70 Resistance: TH 70 Resistance: EX 70 Resistance: EM 70 Resistance: I 70 Resistance: S 70 Resistance: P 70 Point Defense Rating 80 Weapon Cycling 25 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 84 Target Analysis 9 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 90 Authchip Count 2 Item Schematics ----------------- Cld. Phase Cannon | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory | Authchip Hacking Suite | x1 | -5/Factory | Authchip Repaired ---------- Flight Unit | 15% | -8/Materials Structural Scanner | 30% | -3/Research Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Phase Redirector Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed UtilityNeutronCore Manual? 0 Play Time 01:33:30 Cumulative 123.8 hours Start 2025.05.12 @ 17:35:55 End 2025.05.12 @ 19:10:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 138 Rogue 18 Adventurer 109 Explorer 11 Win Type 2 Total 27 Types 8/0/11/0/3/0/4/1/0/0 Lore% 38 Gallery% 41 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 332f38a7-400e-4dd1-a2b4-84c082ae4beb