Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 09:38:40 Player: sentrybuster Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (183) 915 Value Destroyed (6968) 6968 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1846) 1846 TOTAL SCORE: 14989 Bonus ------- High Alert Combat Kills 1546 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 9/300 Energy 98/100 System Corruption 13% Temperature Cool (2) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- Heavy Hammer > --- INVENTORY (4) ---- Improved Energy Well (600) Neutron Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System High-capacity Storage Unit Improved Energy Well Hacking Suite Improved System Shield > --- WEAPON ----------- Improved Heavy Laser Heavy Gatling Laser Tri-rail Accelerator Longsword +1 > --- INVENTORY -------- Compact Matter Pod Advanced Signal Interpreter Energy Filter Hacking Suite Long-range Tractor Beam Proton Cannon Tri-rail Accelerator Tri-rail Accelerator Smartbomb Launcher [Rating: 96] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Transmission Jammer Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Light Armor Plating Weapon Longsword +1 Energy Gun Force Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . 1 Utility 4 | . . . . . 1 1 1 . . 1 Weapon 3 | . . . . . 1 1 1 . . . Parts Attached 199 | 6 6 7 2 3 13 45 13 . 18 86 Power 16 | 1 2 . . . . 6 1 . . 6 Engine 9 | 1 2 . . . . 4 . . . 2 Core 7 | . . . . . . 2 1 . . 4 Reactor . | . . . . . . . . . . . Propulsion 48 | 2 . 3 . 1 5 10 1 . 4 22 Treads 1 | . . . . . . . . . . 1 Leg 26 | . . 1 . 1 3 10 1 . 4 6 Wheel 6 | 2 . 2 . . 2 . . . . . Hover 14 | . . . . . . . . . . 14 Flight 1 | . . . . . . . . . . 1 Utility 41 | 1 1 2 2 . 3 7 3 . 2 20 Device 22 | . . . 1 . 1 4 2 . 2 12 Storage 6 | 1 1 1 . . . . . . . 3 Processor 3 | . . . . . . 3 . . . . Hackware 4 | . . . . . . . 1 . . 3 Protection 6 | . . 1 1 . 2 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 94 | 2 3 2 . 2 5 22 8 . 12 38 Energy Gun 27 | 2 1 1 . . . 9 2 . 3 9 Energy Cannon 17 | . . . . . . 6 2 . 6 3 Ballistic Gun 13 | . 1 1 . . 5 2 . . . 4 Ballistic Cannon 16 | . . . . 1 . 1 2 . 1 11 Launcher 13 | . . . . . . 4 . . . 9 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon 5 | . . . . 1 . . 2 . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 1 2 . . 7 Parts Lost 68 | . 1 3 . . 2 14 5 3 3 37 Power 6 | . 1 . . . . 2 . . 1 2 Propulsion 25 | . . 1 . . 1 4 1 1 1 16 Utility 10 | . . . . . 1 1 . . . 8 Weapon 27 | . . 2 . . . 7 4 2 1 11 Highest Loss Streak 10 | . 1 3 . . 1 3 2 3 1 10 Average Slot Usage (%) 89 | . 84 91 99 100 83 97 98 89 94 79 Engine 4 | . 13 14 14 14 9 6 1 . . 2 Core 2 | . . . . . . . 4 6 6 2 Leg 17 | . . 8 14 20 25 28 25 23 21 6 Wheel 2 | . 28 15 14 8 4 . . . . . Hover 4 | . . . . . . . . . . 11 Device 9 | . . . . . 3 8 13 13 17 10 Storage 6 | . 14 14 14 14 9 7 6 6 6 4 Processor 4 | . . . . . . 10 11 6 2 . Hackware 5 | . . . . . . . 1 6 6 11 Protection 2 | . . 10 13 14 12 2 . . . 1 Energy Gun 7 | . 17 14 14 2 . 9 2 6 13 4 Energy Cannon 5 | . . . . . . 5 9 3 11 2 Ballistic Gun 4 | . 9 13 14 . 9 7 1 . . 1 Ballistic Cannon 5 | . . . . 14 . . 17 14 5 6 Slashing Weapon 2 | . . . . 12 9 2 . . . 4 Naked Turns 7 | . . . . . . . . . . 7 Heaviest Build 87 | 11 24 44 44 47 52 74 77 75 76 87 Greatest Support 100 | 26 26 26 16 20 51 73 65 64 66 100 Greatest Overweight (x) 13 | 1 . 2 2 2 2 2 1 1 2 13 Average Overweight (x) . | . . 1 2 2 . . 1 1 . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 11 12 12 12 12 12 12 12 11 Most Carried 12 | 4 9 9 12 12 12 12 12 12 12 12 Average Carried 10 | 2 6 7 9 11 10 11 11 12 11 10 Final Capacity 12 | 6 10 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 9 8 10 12 12 12 12 12 12 4 Class Distribution -------------------- 36% | Skirmisher 30% | Mutant 20% | Hacker-Skirmisher 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Matter Collected 4760 | 260 77 87 . . 205 797 573 . 335 2426 Remotely . | . . . . . . . . . . . Salvage Created 7148 | 72 172 136 . . 388 1662 753 . 221 3744 Parts 361 | . 8 8 . . 24 85 41 . 12 183 Haulers Intercepted 12 | . . . . . 2 2 3 . . 5 Recyclers Shooed 12 | . . . . . . 4 . . . 8 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 107 | . 3 3 . . 6 26 7 . 3 59 Melee 19 | . . . . . 5 3 1 . . 10 Guns 19 | . 3 3 . . 1 8 . . 1 3 Cannons 35 | . . . . . . 5 6 . 2 22 AOE 32 | . . . . . . 8 . . . 24 Classes Destroyed 18 | 1 3 2 . . 2 6 1 . . 3 Worker 25 | . 1 . . . 1 4 1 . 1 17 Builder 3 | . . . . . . . 1 . . 2 Tunneler 7 | . . 1 . . . 2 . . 1 3 Hauler 12 | . . . . . 2 2 3 . . 5 Recycler 14 | 1 . . . . . 6 1 . . 6 Mechanic 2 | . 1 . . . 1 . . . . . Operator 4 | . . . . . . 1 . . . 3 Watcher 10 | . . . . . . 2 2 . 1 5 Swarmer 12 | . . . . . . 3 . . . 9 Saboteur 2 | . . . . . . . . . . 2 Grunt 34 | . 3 2 . . 5 8 . . . 16 Brawler 2 | . . . . . . . . . . 2 Duelist 2 | . . . . . . . . . . 2 Protector 1 | . . . . . . 1 . . . . Sentry 15 | . . . . . 1 7 1 . 1 5 Hunter 10 | . . . . . . 2 2 . . 6 Programmer 28 | . . . . . . 5 4 . 2 17 Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 11 | 1 2 2 . . 3 5 3 . 4 11 Combat Bots Only 9 | . 2 2 . . 3 4 2 . 2 9 Max Kills in Single Turn 6 | 1 1 1 . . 1 4 2 . 2 6 Gunslinging 1 | . . . . . . 1 . . . . Exploded 4 | . . . . . . 2 . . . 4 Melee 1 | . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Damage Taken 10227 | . 175 239 . . 453 2349 681 51 401 5878 Core 1545 | . 50 39 . . 73 272 71 . 30 1010 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 64 86 61 . . 88 . Volleys Fired 295 | 9 32 16 . . 6 71 23 . 22 116 Largest 5 | 2 2 2 . . 1 4 5 . 5 4 Hottest 373 | 100 100 100 . . 39 258 324 . 373 225 Shots Fired 679 | 18 58 32 . . 6 175 89 1 48 252 Gun 333 | 18 58 32 . . 5 120 11 . 13 76 Cannon 308 | . . . . . 1 40 78 1 35 153 Launcher 38 | . . . . . . 15 . . . 23 Special . | . . . . . . . . . . . Kinetic 309 | . 25 15 . . 6 54 65 1 22 121 Thermal 276 | 18 33 17 . . . 102 19 . 17 70 Explosive 38 | . . . . . . 15 . . . 23 Electromagnetic 56 | . . . . . . 4 5 . 9 38 Robot Hit Streak 15 | 4 9 5 . . 7 15 12 . 6 14 Robot Miss Streak 7 | 2 5 4 . . . 4 5 1 6 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 521 | 7 41 15 . . 21 134 55 . 22 226 Core Hits 308 | 2 11 7 . . 10 87 24 . 6 161 Critical Hits 16 | . . . . . . 2 3 . 1 10 Critical Kills 7 | . . . . . . 2 1 . 1 3 Critical Parts Destroyed 8 | . . . . . . . 2 . . 6 Melee Attacks 136 | . 2 . . . 27 17 7 . 1 82 Impact 3 | . . . . . . . . . . 3 Slashing 131 | . . . . . 27 17 7 . 1 79 Piercing . | . . . . . . . . . . . Sneak Attacks 25 | . 2 . . . 4 . 1 . . 18 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 26458 | 110 382 214 . . 1136 4875 2000 24 567 17150 Guns 3933 | 110 382 196 . . 76 1595 166 . 151 1257 Cannons 6982 | . . . . . 19 960 1619 24 346 4014 Explosions 8770 | . . . . . . 1853 . . 44 6873 Melee 6720 | . . . . . 1041 467 215 . . 4997 Ramming 53 | . . 18 . . . . . . 26 9 Kinetic 5533 | . 107 97 . . 95 582 1234 24 276 3118 Thermal 7120 | 110 275 99 . . . 1864 467 . 178 4127 Explosive 6214 | . . . . . . 1812 . . . 4402 Electromagnetic 818 | . . . . . . 150 84 . 87 497 Impact . | . . . . . . . . . . . Slashing 6720 | . . . . . 1041 467 215 . . 4997 Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . 5 5 1 17 17 19 Average Corruption 10 | . . . . . 4 4 1 10 17 12 Corruption Purged 11 | . . . . . . . . . . 11 Effects 327 | . . . . . 13 49 1 3 75 186 Message Errors 63 | . . . . . 2 12 1 1 10 37 Matter Fused 63 | . . . . . 3 12 . . 20 28 Heat Flow Errors 28 | . . . . . 3 5 . . 11 9 Energy Discharges 21 | . . . . . . 5 . . 4 12 Parts Rejected 6 | . . . . . 2 . . . 2 2 Data Loss (minor) 34 | . . . . . 1 7 . 1 6 19 Data Loss (major) 9 | . . . . . . . . . 4 5 Misfires 10 | . . . . . . 1 . 1 1 7 Alerts 4 | . . . . . . . . . . 4 Misdirections 31 | . . . . . . . . . 6 25 Targeting Errors 51 | . . . . . 2 6 . . 10 33 Weapon Failures 7 | . . . . . . 1 . . 1 5 Overload Shots 14 | . . . . . . 8 6 . . . Overflow Damage 1942 | . . . . . 161 213 65 . 8 1495 Projectiles 208 | . . . . . . 29 65 . . 114 Explosions 594 | . . . . . . 157 . . 4 433 Melee 1140 | . . . . . 161 27 . . 4 948 Knockbacks 37 | . . . . . . . 9 . 3 25 Impact . | . . . . . . . . . . . Kinetic 36 | . . . . . . . 9 . 3 24 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 459 | . . 9 . . . 97 . . . 353 Shots 10 | . . . . . . 3 . . . 7 Rammed 3 | . . 1 . . . . . . . 2 Targets Rammed 4 | . . 1 . . . . . . 1 2 Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 385 | 137 159 208 . . 248 306 330 . 240 385 Average Temperature 93 | 68 62 89 . . 95 103 131 . 90 91 Received Heat Transfer 1524 | . 96 114 . . 243 510 30 . 66 465 Effects 4 | . . . . . . 3 1 . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 3 | . . . . . . 2 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 3 1 Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Melted 8 | . . 1 . . . 3 . . 1 3 Heat Transferred 8432 | 333 814 296 . . . 3031 459 . 235 3264 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Peak Influence 2458 | 5 78 50 . . 177 998 461 40 115 2458 Initial 376 | . 3 30 . . . 2 376 40 . 9 Average 377 | 1 35 29 . . 92 346 161 22 20 747 Maximum Alert Level 5 | . . . . . . 3 2 . . 5 Low Security (%) 55 | 100 100 100 . 100 100 37 73 100 100 24 Level 1 15 | . . . . . . 36 17 . . 14 Level 2 5 | . . . . . . 4 8 . . 8 Level 3 16 | . . . . . . 21 . . . 31 Level 4 3 | . . . . . . . . . . 10 Level 5 3 | . . . . . . . . . . 10 High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 44 | . . . . . 2 12 3 . 2 25 Investigation 4 | . . . . . . 2 . . . 2 Extermination 18 | . . . . . . 4 3 . 2 9 Reinforcement 15 | . . . . . 2 4 . . . 9 Assault 5 | . . . . . . 1 . . . 4 Garrison 2 | . . . . . . 1 . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . 3 . . . 2 Haulers Reinforced 5 | . . . . . . . . . . 5 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Distress Signals 8 | . 1 . . . . 2 . . 1 4 Communications Jammed 32 | . . . . . . . . . 20 12 Distress Signals 32 | . . . . . . . . . 20 12 Times Spotted 178 | . 5 3 . . 10 41 9 3 14 93 Peak Tracking Total 8 | . 4 2 . . 4 6 2 3 4 8 Tactical Retreats 19 | . . . . . . 1 . . . 18 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Traps Triggered 12 | . . . . . 3 3 1 . 3 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 4 Reprogrammed . | . . . . . . . . . . . Reused 3 | . . . . . 2 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . 2 1 . . . . Triggered 3 | . . . . . 2 1 . . . . Exploded 2 | . . . . . . 1 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Disabled 60 | . . . . . . 18 3 . . 39 Max in Single Turn 14 | . . . . . . 5 1 . . 14 Garrison Access 2 | . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Accessed 34 | . 2 . 2 . . 12 5 . 3 10 Terminals 22 | . 2 . . . . 7 3 . 2 8 Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations 3 | . . . . . . 1 1 . . 1 Recycling Units 3 | . . . . . . 2 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 81 | . 4 . 2 . . 23 12 . 7 33 Successful 41 | . 3 . 2 . . 14 8 . 3 11 Failed 40 | . 1 . . . . 9 4 . 4 22 Catastrophic 8 | . . . . . . 2 1 . 1 4 Database Lockouts . | . . . . . . . . . . . Manual 34 | . 3 . 1 . . 8 3 . 2 17 Terminals 62 | . 4 . . . . 14 9 . 6 29 Fabricators 3 | . . . . . . 2 . . 1 . Repair Stations 6 | . . . . . . 2 2 . . 2 Recycling Units 4 | . . . . . . 3 1 . . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 27 | . 1 . 2 . . 7 6 . 2 9 Record 2 | . . . 1 . . . . . . 1 Robot Analysis 2 | . . . . . . . . . . 2 Prototype ID Bank 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . Alert Level 5 | . . . . . . 1 2 . 1 1 Unreport Threat 5 | . . . . . . 2 1 . . 2 Locate Traps 4 | . 1 . . . . . 1 . . 2 Disarm Traps 1 | . . . . . . . . . . 1 Hauler Manifests 2 | . . . . . . . 1 . 1 . Zone Layout 2 | . . . . . . 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 . Network Status 1 | . . . . . . . . . 1 . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . 2 2 . . . Scan Component 2 | . . . . . . 1 1 . . . Repair 2 | . . . . . . 1 1 . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . 2 . . . . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 3 | . 2 . . . . 1 . . . . Terminals 3 | . 2 . . . . 1 . . . . Track 1 | . 1 . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 25 | . 1 . . . . 9 4 . 2 9 Full Trace Events 4 | . . . . . . 2 . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built 1 | . . . . . . 1 . . . . Matter 190 | . . . . . . 190 . . . . Time 95 | . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . Parts Repaired 2 | . . . . . . 1 1 . . . Time 76 | . . . . . . 51 25 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . . . . . . 11 . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . find_station 1 | . 1 . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Total Allies 2 | . . 1 . . . . . 1 . . Largest Group 1 | . . 1 . . . . . 1 . . Highest-Rated Group 31 | . . 31 . . . . . 31 . . Highest-Rated Ally 31 | . . 31 . . . . . 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 . . Total Damage 252 | . . . . . . . . 252 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Robot Analysis Total 2 | . . . . . . . . . . 2 Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Turns Passed 11248 | 94 317 634 277 75 435 2517 1530 133 1324 3912 Spaces Moved 6159 | 62 190 404 225 46 261 1335 796 87 614 2139 Core 19 | 6 . . . . . . . . . 13 Treads 171 | . . . . . . . . . . 171 Legs 3716 | . . . . 21 219 1335 796 87 614 644 Wheels 942 | 56 190 404 225 25 42 . . . . . Hover 1091 | . . . . . . . . . . 1091 Flight 220 | . . . . . . . . . . 220 Fastest Speed 40 | 50 90 90 120 120 100 125 152 152 122 40 Average Speed 136 | 88 90 114 120 147 127 139 154 152 152 136 Slowest Speed 700 | 100 90 120 120 180 190 185 155 153 185 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 5 32 72 61 20 19 28 20 77 18 55 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 50 | . . . . . 11 30 3 . 1 5 Terrain Destroyed 719 | . . . . . 11 234 15 . 18 441 Melee 26 | . . . . . 11 6 3 . 1 5 Projectile 97 | . . . . . . 3 12 . 11 71 AOE 596 | . . . . . . 225 . . 6 365 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Total 8258 | 80 280 542 233 55 331 1823 1037 87 957 2833 Wait 1254 | . 41 113 . . 17 313 173 1 291 305 Move 6148 | 61 189 403 224 45 260 1334 796 86 613 2137 Hop 1 | . . . . . . . . . . 1 Pick Up 74 | 4 6 1 3 3 . 15 11 . 4 27 Fast Attach 119 | 6 2 1 1 1 8 27 8 . 11 54 Attach 55 | . 2 3 1 1 2 9 3 . 5 29 Detach 38 | . 2 . 2 2 2 7 2 . 4 17 Swap 26 | . 2 3 . 1 3 9 3 . 2 3 Drop 92 | . 2 1 2 2 4 20 11 . 3 47 Fire 295 | 9 32 16 . . 6 71 23 . 22 116 Melee 136 | . 2 . . . 27 17 7 . 1 82 Ram 3 | . . 1 . . . . . . . 2 Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . Trap 3 | . . . . . 2 1 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 7) 412 | -10/Materials | Entered Mines 502 | -10/Mines | Lost 3 parts (1n2w) 584 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 642 | -10/Mines | Received a Mining Laser from a helpful Derelict 671 | -10/Mines | Excavation squad dispatched 671 | -10/Mines | A large section of the Mines collapsed 828 | -10/Mines | Discovered new exit (range 10) 1039 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1040 | -10/Mines | Discovered new exit (range 5) 1046 | -10/Mines | Entered Exiles 1068 | -10/Exiles | Discovered new exit (range 15) 1082 | -10/Exiles | Met 8R-AWN 1101 | -10/Exiles | Met EX-HEX 1137 | -10/Exiles | Met EX-BIN 1150 | -10/Exiles | Aligned with FarCom system 1152 | -10/Exiles | Given EX-Vault access code 1184 | -10/Exiles | Opened EX-Vault 1197 | -10/Exiles | Found Trap Reconfigurator 1204 | -10/Exiles | Found Longsword +1 1229 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1266 | -10/Exiles | Met EX-DEC 1313 | -10/Exiles | Discovered new exit (range 10) 1323 | -10/Exiles | Left Exiles lab with Longsword +1 1323 | -10/Exiles | Entered Mines 1352 | -9/Mines | Found a hidden stash of uninstalled traps 1389 | -9/Mines | Discovered new exit (range 4) 1398 | -9/Mines | Entered Materials 1398 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1802 | -8/Materials | Discovered new exit (range 16) 1833 | -8/Materials | Entered Factory 1833 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1973 | -7/Factory | Discovered new exit (range 15) 2620 | -7/Factory | Build established: Skirmisher 2717 | -7/Factory | Lost 3 parts (3w) 3241 | -7/Factory | Repaired Imp. Assault Rifle 3682 | -7/Factory | Fabricated Imp. Cryofiber Web (x1) 3816 | -7/Factory | Local fabrication network quarantined 3833 | -7/Factory | First assault squad dispatched 4174 | -7/Factory | Garrison activated, responded to threat 4260 | -7/Factory | Identified exit to Factory 4350 | -7/Factory | Entered another Factory area 4350 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4921 | -6/Factory | Repaired Proton Cannon 5880 | -6/Factory | Sucked down chute 5880 | -6/Factory | Entered Waste 5881 | -6/Waste | Met a frightened Derelict 5895 | -6/Waste | EMP discharged 5895 | -6/Waste | System corruption reached 10% 5926 | -6/Waste | Spotted C-40 Crusher 5930 | -6/Waste | Spotted C-40 Crusher 5939 | -6/Waste | Spotted C-40 Crusher 5942 | -6/Waste | Spotted C-40 Crusher 5960 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5968 | -6/Waste | Spotted C-40 Crusher 5983 | -6/Waste | Spotted C-40 Crusher 5991 | -6/Waste | Lost 3 parts (1n2w) 5991 | -6/Waste | Discovered new exit (range 14) 5995 | -6/Waste | EMP discharged 6013 | -6/Waste | Entered Factory 7315 | -6/Factory | Discovered new exit (range 12) 7337 | -6/Factory | Entered another Factory area 7337 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8283 | -5/Factory | Lost 10 parts (5n2u3w) 8387 | -5/Factory | System corruption reached 10% 8667 | -5/Factory | Build established: Hacker-Skirmisher 9156 | -5/Factory | Found Prototype Launcher 9156 | -5/Factory | Identified Rocket Array 9490 | -5/Factory | Lost 3 parts (3n) 9610 | -5/Factory | Core integrity fell below 50% 10138 | -5/Factory | Lost 4 parts (2n1u1w) 10337 | -5/Factory | First assault squad dispatched 10521 | -5/Factory | Destroyed 9 combat bots 10574 | -5/Factory | Lost 3 parts (3n) 10952 | -5/Factory | Garrison activated, responded to threat 11108 | -5/Factory | Released all parts (9) 11111 | -5/Factory | Core integrity fell below 20% 11245 | -5/Factory | Discovered new exit (range 16) 11249 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 11124_ U-05 Engineer lays Concrete. 11128_ K-01 Serf collects debris. 11129_ U-05 Engineer lays Concrete. 11129_ K-01 Serf collects debris. 11130_ U-05 Engineer lays Concrete. 11132_ K-01 Serf collects debris. 11133_ U-05 Engineer lays Concrete. 11133_ K-01 Serf collects debris. 11134_ U-05 Engineer lays Concrete. 11135_ K-01 Serf collects debris. 11141_ System corrupted: Component data lost. 11165_ Acquired 13 matter. 11194_ System corrupted: Component data lost. 11197_ Acquired Hvy. Hammer. 11237_ ALERT: Rogue bot located, Programmers report to Factory Zone 4Z. 11245_ EXIT=FOUND 11246_ W-25 Informer sends out distress signal. 11249_ Slug penetrates Wall. 11249_ Field Propulsion Drive destroyed. 11249_ Penetrated by Slug. 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""""""""" # #???????# #/ | | # #???????# # | | ?? """"""""" + #### #???????# + | | ?? # #??# t ########???????# # | | ? = """"""""" # % #??# #??????????????# # | | # #??# #?????????###### # | | ??? # #?## ##????????# # # | | ############### #?# #????????# #### | | #?## ####?# "" #????????## # #??? | | #?##^ #????# "T #?????????##### #??? | | #?## #????# ###########???# #??? | | #?## #????# ; #???# #??? | | ####+##+####### ## /!! #???# #??? | | """" """" ##! ! # ## !!! #???# #??? | | """" """" ## # ## ! ! #???# #??? | | """" """" ## """ + ## #???# #??? | | """" """" ## """"" # ## #???# #??? | | """" """" ## """"" | # ## ! #???# #??? | | """" """" ############### ## #???# #??? | | ? #?????????????# ######+######### #??? | | #######?####?????????????# #??? | | ???????#?###?????????????# ## #####+#### | | ??????# # #???????????#![ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 62 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cryofiber Web | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumHeatGenerator Manual? 0 Play Time 01:40:14 Cumulative 119.4 hours Start 2021.01.26 @ 21:50:52 End 2021.01.27 @ 09:38:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 213 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79baa613-90e9-4f6e-8849-fcb0a25f0881