Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.26 @ 12:52:47 // Winter2019/RPGLIKE

Player: TheBracket

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (33)      165
Value Destroyed (1181)     1181
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-160)               -160
              TOTAL SCORE: 4926

 Bonus
-------
High Alert Combat Kills    11
Friendly Fire              -171

 Cogmind 
---------
Core Integrity             0/1350
Matter                     207/300
Energy                     570/570
System Corruption          0%
Temperature                Cool (89)
Movement                   Flying (34)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
           Ion Engine
     Heavy Ion Engine
           Nuclear Core
>          --- PROPULSION (3) ---
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY (5) ------
           Sensor Array
  Advanced Signal Interpreter
           Targeting Computer
           Kinecellerator
>          --- WEAPON (3) -------
           Particle Gun
           Assault Cannon
     Heavy Rocket Launcher
>          --- INVENTORY (4) ----
           Aluminum Leg
           Aluminum Leg
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
           Nuclear Core
    Cooled Fission Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Sensor Array
  Advanced Signal Interpreter
           Targeting Computer
           Kinecellerator
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
           Assault Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
     Heavy Rocket Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Targeting Computer
  Device                   Sensor Array
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   4   2   2   1   .   1   
  Power                    2    | .   1   .   .   1   .   .   
  Propulsion               2    | .   1   .   1   .   .   .   
  Utility                  4    | .   1   2   .   .   .   1   
  Weapon                   2    | .   1   .   1   .   .   .   
Parts Attached             32   | 5   4   2   9   8   1   3   
  Power                    8    | 1   1   1   1   1   1   2   
    Engine                 6    | 1   1   1   1   1   .   1   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 1   1   .   3   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 1   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   3   1   .   .   
  Utility                  9    | 2   1   1   2   3   .   .   
    Device                 3    | .   1   .   1   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              4    | 1   .   .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | 1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 1   1   .   3   3   .   1   
    Energy Gun             3    | 1   .   .   2   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   1   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               2    | .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   1   
Parts Lost                 1    | .   .   .   .   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   .   
Average Slot Usage (%)     93   | .   93  89  94  98  100 92  
  Engine                   20   | .   21  22  16  22  15  14  
  Leg                      11   | .   24  22  2   .   .   .   
  Flight                   11   | .   .   .   21  22  23  21  
  Device                   10   | .   6   10  13  8   15  14  
  Processor                12   | .   15  10  8   15  15  14  
  Protection               3    | .   .   1   8   4   .   .   
  Energy Gun               12   | .   15  10  12  14  7   7   
  Energy Cannon            6    | .   8   10  7   .   .   .   
  Ballistic Gun            2    | .   .   .   1   6   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 8   16  22  26  30  34  34  
  Greatest Support         41   | 10  20  20  41  41  41  41  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   4   4   4   4   4   4   
  Average Capacity         3    | .   2   4   4   4   4   4   
  Most Carried             4    | .   1   3   4   4   4   4   
  Average Carried          2    | .   .   1   2   2   4   3   
  Final Capacity           4    | .   4   4   4   4   4   4   
  Final Carried            4    | .   1   2   3   4   4   3   

 Class Distribution 
--------------------
 66% | Hacker-Mutant
 33% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory
 Hacker-Gunner | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac 
Matter Collected           542  | 250 40  10  71  100 37  34  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1190 | .   175 260 355 322 78  .   
  Parts                    72   | .   13  14  32  11  2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  30   | .   5   6   12  6   1   .   
  Guns                     16   | .   1   2   8   4   1   .   
  Cannons                  12   | .   4   4   4   .   .   .   
  AOE                      2    | .   .   .   .   2   .   .   
Classes Destroyed          7    | .   1   3   2   1   .   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Swarmer                  5    | .   .   .   5   .   .   .   
  Grunt                    17   | .   5   3   4   4   1   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Sentry                   6    | .   .   2   3   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   1   .   .   
Best Kill Streak           6    | .   2   4   6   2   1   .   
  Combat Bots Only         5    | .   2   4   5   2   1   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               1605 | .    78   221  749  444  29   84   
  Core                     1350 | .    65   173  662  357  23   70   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Core       782  | .    37   132  250  294  23   46   
Core Remaining (%)         48   | 100  89   76   18   3    5    .    
Volleys Fired              92   | .    9    17   30   25   4    7    
  Largest                  3    | .    2    2    3    3    3    2    
  Hottest                  155  | .    110  110  155  135  129  109  
Shots Fired                206  | .    18   34   74   58   12   10   
  Gun                      139  | .    9    17   48   56   8    1    
  Cannon                   64   | .    9    17   26   1    4    7    
  Launcher                 3    | .    .    .    .    1    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  39   | .    .    .    4    20   8    7    
  Thermal                  149  | .    18   34   55   37   4    1    
  Explosive                3    | .    .    .    .    1    .    2    
  Electromagnetic          15   | .    .    .    15   .    .    .    
  Robot Hit Streak         13   | .    6    12   12   13   11   4    
  Robot Miss Streak        3    | .    1    1    3    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           160  | .    14   29   55   47   10   5    
  Core Hits                63   | .    6    10   25   14   4    4    
  Critical Hits            1    | .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2334 | .    179  445  730  612  163  205  
  Guns                     1317 | .    74   200  468  470  105  .    
  Cannons                  788  | .    105  242  262  .    58   121  
  Explosions               226  | .    .    .    .    142  .    84   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  3    | .    .    3    .    .    .    .    
  Kinetic                  357  | .    .    .    27   110  99   121  
  Thermal                  1567 | .    179  442  522  360  64   .    
  Explosive                226  | .    .    .    .    142  .    84   
  Electromagnetic          181  | .    .    .    181  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      147  | .    .    1    17   129  .    .    
  Shots                    4    | .    .    .    1    3    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1323 | .    114  209  1323 525  320  89   
  Average Temperature      247  | .    47   87   415  208  217  34   
  Received Heat Transfer   534  | .    69   132  234  54   27   18   
  Effects                  61   | .    .    .    49   12   .    .    
    Shutdowns              17   | .    .    .    10   7    .    .    
    Energy Bleed           6    | .    .    .    6    .    .    .    
    Interference           6    | .    .    .    4    2    .    .    
    Matter Decay           6    | .    .    .    5    1    .    .    
    Short Circuit          6    | .    .    .    5    1    .    .    
    Damage (minor)         8    | .    .    .    7    1    .    .    
    Damage (major)         10   | .    .    .    10   .    .    .    
    Damage (core)          2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    2    4    .    .    .    
  Heat Transferred         3959 | .    444  1110 1332 925  148  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             404  | .   159 217 404 382 159 95  
  Average Influence        143  | .   87  76  240 230 143 70  
Maximum Alert Level        2    | .   .   1   2   1   .   .   
  Low Security (%)         74   | 100 100 99  32  39  100 100 
  Level 1                  23   | .   .   .   55  60  .   .   
  Level 2                  2    | .   .   .   11  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   5   .   1   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            6    | .   .   .   2   3   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           1    | .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | .   6   7   17  15  1   2   
  Peak Tracking Total      10   | .   2   4   10  4   1   3   
  Tactical Retreats        3    | .   .   .   1   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          3    | .   1   .   .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          7    | .   2   4   .   1   .   .   
  Terminals                5    | .   2   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                22   | .   6   12  .   4   .   .   
  Successful               21   | .   6   11  .   4   .   .   
  Failed                   1    | .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                17   | .   6   7   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   6   7   .   4   .   .   
  Record                   9    | .   1   5   .   3   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   
  Process                  2    | .   .   2   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   1   .   .   
  Full Trace Events        3    | .   1   1   .   1   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   
  Recycled Matter          9    | .   .   9   .   .   .   .   
  Retrieved Matter         9    | .   .   9   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac 
Turns Passed               1639 | 52  288 497 331 326 95  50  
Spaces Moved               1763 | 41  211 335 294 604 198 80  
  Core                     7    | 7   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     605  | 34  211 335 25  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1151 | .   .   .   269 604 198 80  
  Fastest Speed            34   | 50  120 120 34  34  34  34  
  Average Speed            64   | 108 120 124 43  34  34  34  
  Slowest Speed            150  | 120 120 150 150 37  34  34  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   3   2   3   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   37  34  31  25  6   4   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        6    | 1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   1   
Terrain Destroyed          66   | .   .   .   3   57  2   4   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   1   2   1   
  AOE                      62   | .   .   .   3   56  .   3   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Total                      2067 | 46  228 380 431 677 213 92  
  Wait                     155  | .   .   22  85  36  12  .   
  Move                     1740 | 40  210 334 287 599 192 78  
  Hop                      8    | .   .   .   3   2   2   1   
  Pick Up                  26   | .   5   3   10  6   1   1   
  Fast Attach              5    | 5   .   .   .   .   .   .   
  Attach                   13   | .   4   1   3   4   .   1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     14   | .   .   1   6   4   1   2   
  Drop                     12   | 1   .   .   7   1   1   2   
  Fire                     92   | .   9   17  30  25  4   7   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 15)
   53 | -11/Scrapyard | Entered Materials
  130 | -10/Materials | Upgraded with Power slot (x1)
  130 | -10/Materials | Upgraded with Propulsion slot (x1)
  130 | -10/Materials | Upgraded with Utility slot (x1)
  130 | -10/Materials | Upgraded with Weapon slot (x1)
  315 | -10/Materials | Build established: Hacker-Mutant
  320 | -10/Materials | Identified exit to Materials
  320 | -10/Materials | Discovered exit to Materials (range 17)
  341 | -10/Materials | Entered another Materials area
  343 | -9/Materials  | Reached level 2
  343 | -9/Materials  | Reached level 3
  403 | -9/Materials  | Upgraded with Utility slot (x1)
  726 | -9/Materials  | Reached level 4
  746 | -9/Materials  | Upgraded with Utility slot (x1)
  820 | -9/Materials  | Identified exit to Materials
  820 | -9/Materials  | Discovered exit to Materials (range 16)
  838 | -9/Materials  | Entered another Materials area
  840 | -8/Materials  | Reached level 5
  840 | -8/Materials  | Reached level 6
  849 | -8/Materials  | Upgraded with Weapon slot (x1)
  877 | -8/Materials  | Upgraded with Propulsion slot (x1)
  994 | -8/Materials  | Reached level 7
 1049 | -8/Materials  | Core integrity fell below 50%
 1057 | -8/Materials  | Core integrity fell below 20%
 1163 | -8/Materials  | Identified exit to Factory
 1163 | -8/Materials  | Discovered exit to Factory (range 17)
 1169 | -8/Materials  | Entered Factory
 1170 | -7/Factory    | Core integrity fell below 50%
 1170 | -7/Factory    | Core integrity fell below 20%
 1171 | -7/Factory    | Reached level 8
 1171 | -7/Factory    | Reached level 9
 1174 | -7/Factory    | Upgraded with Power slot (x1)
 1334 | -7/Factory    | Reached level 10
 1492 | -7/Factory    | Identified exit to Factory
 1492 | -7/Factory    | Discovered exit to Factory (range 8)
 1495 | -7/Factory    | Entered another Factory area
 1496 | -6/Factory    | Core integrity fell below 50%
 1496 | -6/Factory    | Core integrity fell below 20%
 1497 | -6/Factory    | Reached level 11
 1497 | -6/Factory    | Reached level 12
 1588 | -6/Factory    | Identified exit to Factory
 1588 | -6/Factory    | Discovered exit to Factory (range 6)
 1590 | -6/Factory    | Entered another Factory area
 1590 | -5/Factory    | Upgraded with Utility slot (x1)
 1591 | -5/Factory    | Core integrity fell below 50%
 1591 | -5/Factory    | Core integrity fell below 20%
 1592 | -5/Factory    | Reached level 13
 1592 | -5/Factory    | Reached level 14
 1592 | -5/Factory    | Reached level 15
 1640 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
01592_ Reached level 14.
01592_ Reached level 15.
01593_ Acquired 34 matter.
01596_ Dropped Lgt. Ion Engine.
01596_ Acquired Prototype Power Core.
01597_ K-01 Serf collects debris.
01597_ Identified Cld. Fission Core.
01597_ Malfunction: Power surge.
01597_ Broken Lgt. Assault Rifle permanently disabled.
01599_ Dropped Faulty Cld. Fission Core.
01610_ U-05 Engineer builds a Wall.
01611_ K-01 Serf cleans the Nuclear Reactor.
01616_ Penetrated by Slug.
01625_ Slug penetrates Wall. <x3>
01635_ Penetrated by Slug.
01636_ Y-64 Sentinel suffers critical hit.
01636_ Destroyed Imp. Treads.
01638_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01638_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????  ??????????????????????????????????? |
| ???#####+####  ??????????????????????????????????? |
| ??             ??????????????????????????????????? |
| ?#            ???????????????????????????????????? |
| ?# ""         ??????????????????k????????????????? |
| ?#"""        ????????????????????????????????????? |
| ?#"T        ?????????????????????????????????????? |
| ?#"""      #?????????????????????????????????????? |
| ?# ""    s #?????????????????????????????????????? |
| ?#         #?????????????????????????????????????? |
| ?#] """   s#?????????????????????????????????????? |
| ?#  """   s#?????????????????????????????????????? |
| ?#  """    #?????????????????????????????????????? |
| ##         #?????????????????????????????????????? |
| ##         #?????????????????????????u???????????? |
| ## ######  #?????????????????????????????????????? |
| ?# #????#  #?????????????????????????????????????? |
| ##+######  #????????????????????????????u????????? |
|         #  #??????????k????????#?????????????????? |
| """ """ # u#?????????????????? #??????##k????????? |
| """ """ #  ###########+####### ### #    ?????????? |
| """ """ #   k                  ^         ????????? |
|         #                                ????????? |
| """ """ #                                 ???????? |
| """ """ Y                             Y   ???????? |
| """ """ #                @     ^          ???????? |
|         #          u                      ???????? |
| """ """ #                      ^          ???????? |
| """ """ ####### ###############+###      ????????? |
| """ """ #??####+########???????????????  ????????? |
|         #??#            #?????????????w??????????? |
| #########??#  """" """" #????????????????????????? |
| ???????????#  """" """" #????????????????????????? |
| ???????????#* """" """" #????????????????????????? |
| ???????????#* """" """" #????????????????????????? |
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| ??????#    +            #????????????????????????? |
| ??????######  R   "" "" #????????????????????????? |
| ???????????#      ""S"" #????????????????????????? |
| ???????????#      """"  #????????????????????????? |
| ???????????#   %        #????????????????????????? |
| ???????????#######+##############????????????????? |
| ??????????????#                   k??????????????? |
| ??????????????#                    ??????????????? |
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| ??????????????#           """????????????????????? |
| ??????????????###         """????????????????????? |
| ????????????????#          ""????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          43
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           24
Terrain Scan Range         20
Terrain Scan Density       110
Armor Coverage             150
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                63
Targeting Accuracy         5
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
I Spy

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -5   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Levels Raised              14    | .    .    3    3    3    2    3    
  XP Earned                27692 | 6000 600  4188 4995 4209 3421 4279 
  XP Spent                 20810 | .    5795 4630 4210 4560 165  1450 
Upgrades                   64    | .    16   22   11   12   1    2    
  Power Slot               2     | .    1    .    .    1    .    .    
  Propulsion Slot          2     | .    1    .    1    .    .    .    
  Utility Slot             4     | .    1    2    .    .    .    1    
  Weapon Slot              2     | .    1    .    1    .    .    .    
  Core Integrity           15    | .    .    8    2    4    1    .    
  Heat Dissipation         3     | .    2    .    1    .    .    .    
  Energy Generation        3     | .    2    .    1    .    .    .    
  Mass Support             4     | .    .    .    4    .    .    .    
  Inventory Capacity       4     | .    4    .    .    .    .    .    
  Sight Range              1     | .    1    .    .    .    .    .    
  Sensor Range             7     | .    3    3    .    1    .    .    
  Terrain Scan Density     1     | .    .    .    .    .    .    1    
  Hack Defense %           1     | .    .    1    .    .    .    .    
  KI Resistance %          3     | .    .    1    .    2    .    .    
  TH Resistance %          3     | .    .    2    .    1    .    .    
  EX Resistance %          3     | .    .    2    .    1    .    .    
  KI Damage %              3     | .    .    1    1    1    .    .    
  TH Damage %              2     | .    .    1    .    1    .    .    
  EX Damage %              1     | .    .    1    .    .    .    .    
Protomatter Created        383   | .    83   89   190  21   .    .    
Protomatter Decayed        406   | .    83   89   191  43   .    .    

 Game 
------
Seed              BurstEnergyScythe
  Manual?         0
Play Time         00:47:22
  Cumulative      8.1 hours
  Start           2019.12.26 @ 11:46:34
  End             2019.12.26 @ 12:52:47
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          17
  Rogue           2
  Adventurer      14
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          20
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97e6bafc-32f5-48d9-a206-5d36e14d7f91