Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.20 @ 22:06:54 Player: deadnoob Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (104) 520 Value Destroyed (2579) 2579 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (756) 756 TOTAL SCORE: 12615 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 401 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 119/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY ---------- Compact Battery Structural Scanner Improved Trap Scanner Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Improved Transmission Jammer Improved Cloaking Device Hardlight Generator > --- WEAPON ----------- Heavy Hammer Makeshift Spear > --- INVENTORY -------- Impulse Thruster Advanced Power Amplifier Advanced Weight Redist. System Advanced Remote Datajack [Rating: 150] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . 2 . . . . 2 2 . . 2 2 2 Power 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Propulsion 5 | . . . . . 1 . . . . . . . . . 1 . . 1 1 1 Utility 11 | . . . 2 . 1 2 . . 1 . . . . 2 . . . 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 304 | 6 8 1 14 20 43 11 11 24 37 1 1 3 1 33 24 13 . 8 11 34 Power 26 | 1 . . 1 1 4 . 1 1 4 . . . . 1 4 1 . 1 1 5 Engine 15 | 1 . . 1 1 3 . 1 1 4 . . . . 1 2 . . . . . Core 4 | . . . . . 1 . . . . . . . . . 2 1 . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 1 5 Propulsion 65 | 2 4 . 2 1 10 1 2 2 10 . . . . 8 8 2 . 1 2 10 Treads 10 | . 2 . . . 7 . . . . . . . . . . . . . . 1 Leg 11 | 2 2 . 2 1 3 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . 5 . . . . . . . . . . . Flight 39 | . . . . . . . 2 2 5 . . . . 8 8 2 . 1 2 9 Utility 158 | 1 1 . 8 7 12 8 5 16 23 . 1 2 1 24 12 7 . 5 8 17 Device 101 | . 1 . 3 4 4 5 3 11 17 . . 2 1 17 10 4 . 3 6 10 Storage 11 | 1 . . 2 1 1 . 1 . . . . . . . . . . . . 5 Processor 21 | . . . . 1 1 1 1 1 3 . . . . 3 2 3 . 2 2 1 Hackware 5 | . . . . . . 1 . . 1 . 1 . . 2 . . . . . . Protection 20 | . . . 3 1 6 1 . 4 2 . . . . 2 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 3 1 3 11 17 2 3 5 . 1 . 1 . . . 3 . 1 . 2 Energy Gun 9 | . . . 2 4 2 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | 2 2 . 1 4 8 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . . . . . . . . . . . . Launcher 9 | . 1 1 . 2 4 . 1 . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . 2 . . . . . . . 1 . . . 1 Impact Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Slashing Weapon 7 | . . . . 1 3 . 1 1 . 1 . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . . 1 . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . 1 1 . . . 1 . . 1 . 1 . . . 1 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Lost 81 | . 1 . 1 3 7 9 . 3 . . . . . 3 10 8 . 1 2 33 Power 14 | . . . . 1 2 . . 1 . . . . . . 3 3 . . . 4 Propulsion 22 | . 1 . . 1 . 3 . 1 . . . . . . 1 2 . 1 . 12 Utility 37 | . . . 1 . 3 4 . 1 . . . . . 3 6 3 . . 2 14 Weapon 8 | . . . . 1 2 2 . . . . . . . . . . . . . 3 Highest Loss Streak 28 | . 1 . 1 1 2 7 . 3 . . . . . 2 10 6 . 1 1 28 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 99 95 94 99 88 86 93 93 93 93 92 74 74 84 86 92 80 Engine 7 | . 14 14 11 11 7 . 7 6 11 13 13 13 13 10 5 . . . . . Core 1 | . . . . . . 7 . . . . . . . . 4 4 5 4 4 2 Treads 2 | . 1 . . . 10 16 . . . . . . . . . . . . . . Leg 7 | . 25 28 22 22 14 1 7 . . . . . . . . . . . . . Flight 9 | . . . . . . . 15 13 13 20 20 20 20 16 17 14 15 16 20 19 Device 19 | . 13 14 22 15 9 17 27 25 28 26 25 20 23 25 20 12 21 16 16 17 Storage 4 | . 14 14 11 11 9 7 2 . . . . . . . . . . . . 3 Processor 14 | . . . . 7 12 15 23 21 15 20 20 20 16 13 8 20 21 25 26 21 Hackware 4 | . . . . . . 4 . . 2 6 6 13 13 17 11 10 10 9 8 2 Protection 4 | . . . 9 10 13 7 . 5 1 . . . . . . . . . . . Energy Gun 3 | . . . 9 13 4 . . . . . . . . . . . . . . . Ballistic Gun 4 | . 27 14 12 8 10 14 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 6 6 6 6 6 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 4 6 5 5 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 13 17 18 42 42 65 57 16 23 19 14 14 14 14 19 25 23 18 30 48 53 Greatest Support 62 | 20 40 26 30 30 62 62 16 20 19 15 15 15 24 25 27 38 19 42 53 61 Greatest Overweight (x) 4 | 2 4 . 1 1 2 2 . 4 2 . . . . . 1 3 . . . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 8 8 13 15 16 20 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 8 8 15 15 20 18 17 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 8 | 2 6 7 11 14 14 16 6 4 4 4 5 4 4 4 3 4 4 4 4 4 Final Capacity 20 | 8 8 8 15 15 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 17 | 5 8 8 15 14 17 17 5 4 4 5 5 5 5 5 5 4 4 5 5 1 Class Distribution -------------------- 36% | Mutant 22% | Scavenger-Ninja 11% | Hacker-Ninja 6% | Derelict-Scout 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Ninja | -7/Factory Scavenger-Ninja | -6/Factory Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Zion Hacker-Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -4/Upper Caves Derelict-Scout | -4/Upper Caves Derelict-Scout | -3/Research Derelict-Scout | -2/Research Derelict-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Matter Collected 3431 | 184 14 25 189 479 634 120 . 374 480 48 10 30 10 59 188 197 . . 155 235 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3403 | . 47 . 135 471 867 154 . 373 417 . . . . 59 199 114 . . 184 383 Parts 217 | . 7 . 11 34 55 5 . 23 34 . . . . 4 12 6 . . 5 21 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . 2 . . 3 . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 63 | . 3 . 4 16 20 3 . 3 4 . . . . . 5 2 . . . 3 Melee 13 | . . . . . . . . . 4 . . . . . 5 2 . . . 2 Guns 36 | . 3 . 2 11 17 3 . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . 3 . . . . . . . . . . . . AOE 10 | . . . 2 5 3 . . . . . . . . . . . . . . . Classes Destroyed 12 | . 1 . 3 2 3 . . 1 1 . . . . . . 1 . . . . Worker 5 | . . . . . 1 . . 1 1 . . . . . 1 . . . . 1 Builder 13 | . . . . . . . . 3 3 . . . . . 1 . . . 1 5 Recycler 6 | . . . . . 1 . . 2 1 . . . . . . . . . 1 1 Mechanic 3 | . . . . 2 . . . . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . Watcher 15 | . . . 1 1 3 . . 3 4 . . . . 2 . . . . . 1 Swarmer 32 | . 3 . . 7 9 . . 2 3 . . . . . 5 . . . . 3 Grunt 15 | . . . 3 4 5 3 . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . Sentry 10 | . . . 1 4 4 . . 1 . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 7 | . 3 . 3 7 4 3 . 4 3 . . . . 1 3 1 . . 1 3 Combat Bots Only 5 | . 3 . 3 5 4 3 . 3 2 . . . . . 3 1 . . . 3 Max Kills in Single Turn 4 | . 1 . 2 4 3 1 . 1 1 . . . . 1 1 1 . . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 3 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Damage Taken 9558 | . 62 12 267 553 1768 886 . 530 108 . . . 36 404 770 549 . 64 92 3457 Core 3193 | . 16 . 75 112 369 246 . 115 33 . . . . 119 317 138 . 17 27 1609 Absorbed by Shields 171 | . . . . 26 . 41 . . . . . . . . 39 21 . . 4 40 Redirected to Shielding 74 | . . . . . 16 58 . . . . . . . . . . . . . . Regen/Repaired (Parts) 206 | . . . 89 . . . . . 26 . . . . 91 . . . . . . Core Remaining (%) 76 | 100 . 93 . 53 32 . . 48 . . . . 96 88 . . 60 98 98 . Volleys Fired 150 | . 6 . 11 37 71 21 . 4 . . . . . . . . . . . . Largest 2 | . 2 . 2 2 2 2 . 2 . . . . . . . . . . . . Hottest 131 | . 40 . 98 131 131 48 . 96 . . . . . . . . . . . . Shots Fired 295 | . 12 . 22 74 137 42 . 8 . . . . . . . . . . . . Gun 279 | . 12 . 22 70 133 42 . . . . . . . . . . . . . . Cannon 8 | . . . . . . . . 8 . . . . . . . . . . . . Launcher 8 | . . . . 4 4 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 209 | . 12 . 13 32 102 42 . 8 . . . . . . . . . . . . Thermal 78 | . . . 9 38 31 . . . . . . . . . . . . . . . Explosive 8 | . . . . 4 4 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 3 . 4 8 16 11 . 10 . . . . . . . . . . . . Robot Miss Streak 5 | . 2 . 1 5 5 2 . . . . . . . . . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 3 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 257 | . 5 . 10 39 89 32 . 17 18 . . . 2 4 14 5 . . 3 19 Core Hits 129 | . 3 . 7 31 41 10 . 9 10 . . . . . 6 3 . . 1 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 9 | . . . . . 1 . . 3 . . . . . 1 . 1 . . 1 2 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . 2 . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . 1 . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . 1 . 1 . . . 2 Melee Attacks 249 | . . . . 5 9 . . 33 45 2 7 1 2 40 45 14 . 9 9 28 Impact 13 | . . . . . . . . . . . . . . . . . . 7 3 3 Slashing 101 | . . . . 5 9 . . 33 45 2 7 . . . . . . . . . Piercing 135 | . . . . . . . . . . . . 1 2 40 45 14 . 2 6 25 Sneak Attacks 32 | . . . . . . . . 6 6 . . . 1 3 4 1 . . 3 8 Combat Hostiles 3 | . . . . . . . . . 1 . . . 1 . . 1 . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 8324 | . 53 . 634 1335 1536 525 . 748 825 . . . 111 263 645 233 . . 277 1139 Guns 2832 | . 53 . 177 699 1378 525 . . . . . . . . . . . . . . Cannons 193 | . . . . . . . . 193 . . . . . . . . . . . . Explosions 1246 | . . . 457 631 158 . . . . . . . . . . . . . . . Melee 3948 | . . . . . . . . 555 825 . . . 111 263 645 233 . . 277 1039 Ramming 105 | . . . . 5 . . . . . . . . . . . . . . . 100 Kinetic 2319 | . 53 . 137 305 1106 525 . 193 . . . . . . . . . . . . Thermal 706 | . . . 40 394 272 . . . . . . . . . . . . . . . Explosive 1246 | . . . 457 631 158 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 191 | . . . . . . . . . . . . . . . . . . . 141 50 Slashing 1380 | . . . . . . . . 555 825 . . . . . . . . . . . Piercing 2377 | . . . . . . . . . . . . . 111 263 645 233 . . 136 989 Highest Corruption 15 | . . . . . 3 1 6 6 . . . . . 8 . 6 6 . . 15 Average Corruption 4 | . . . . . 3 1 5 3 . . . . . 8 . 5 6 . . 6 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 85 | . . . . . 18 . 2 20 . . . . . 16 . 12 1 . . 16 Message Errors 25 | . . . . . 2 . . 7 . . . . . 5 . 7 . . . 4 Matter Fused 26 | . . . . . 9 . 1 6 . . . . . 5 . . 1 . . 4 Heat Flow Errors 8 | . . . . . 2 . . 2 . . . . . 1 . 2 . . . 1 Energy Discharges 8 | . . . . . 2 . 1 1 . . . . . 2 . 1 . . . 1 Data Loss (minor) 8 | . . . . . . . . 3 . . . . . 2 . 2 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . Alerts 3 | . . . . . 1 . . 1 . . . . . 1 . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1290 | . . . 74 . 20 . . 143 124 . . . 2 149 156 21 . . 149 452 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 94 | . . . 74 . 20 . . . . . . . . . . . . . . . Melee 1196 | . . . . . . . . 143 124 . . . 2 149 156 21 . . 149 452 Knockbacks 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic 1 | . . . . . . . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 196 | . . . 51 . 45 . . . . . . . . . . . . . . 100 Shots 4 | . . . 1 . 3 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . . . 137 292 324 19 . 240 . . . . . 193 . 183 . . 131 314 Average Temperature 82 | . . . 63 82 92 9 . 67 . . . . . 96 . 79 . . 46 91 Received Heat Transfer 1201 | . . . 120 114 279 464 . 42 . . . . . 63 12 . . 9 9 89 Effects 2 | . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . 2 2 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . Heat Transferred 1406 | . . . 74 703 629 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Peak Influence 492 | . 100 34 285 492 465 257 . 182 252 . . . . 274 203 . . 122 157 423 Initial 207 | . . 34 13 . 167 207 . . 88 . . . . 6 128 . . . 38 103 Average 155 | . 70 34 82 277 245 118 . 65 110 . . . . 133 125 . . 63 64 186 Maximum Alert Level 2 | . . . 1 2 2 1 . . 1 . . . . 1 1 . . . . 2 Low Security (%) 69 | 100 100 100 97 32 40 60 100 100 80 . . . . 68 95 . . 100 100 63 Level 1 25 | . . . 2 43 50 39 . . 19 . . . . 31 4 . . . . 35 Level 2 5 | . . . . 24 8 . . . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . . 3 5 1 . 3 2 . . . . 6 4 . . 1 . 5 Investigation 12 | . . . . 1 2 . . 1 2 . . . . 4 2 . . . . . Extermination 5 | . . . . . . . . 1 . . . . . 1 1 . . . . 2 Reinforcement 9 | . 1 . . . . 1 . 1 . . . . . 1 1 . . 1 . 3 Assault 2 | . . . . 2 . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Distress Signals 5 | . . . . 3 . . . . . . . . . 1 . . . . 1 . Communications Jammed 29 | . . . . . . . . 1 . . . . . 5 16 . . . . 7 Distress Signals 28 | . . . . . . . . 1 . . . . . 4 16 . . . . 7 Times Spotted 265 | . 4 . 8 34 31 12 6 17 13 . 8 . 1 31 11 6 1 7 11 64 Peak Tracking Total 16 | . 3 . 3 8 5 6 6 5 2 . 4 . 1 7 5 3 1 4 10 16 Tactical Retreats 47 | . . . . 1 2 . . 4 1 . 6 . . 10 . 2 . 5 2 14 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Traps Triggered 17 | . . . . 2 4 3 . 3 1 . . . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Disabled 3 | . . . 2 1 . . . . . . . . . . . . . . . . Max in Single Turn 2 | . . . 2 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Accessed 84 | . 1 1 5 10 10 2 . 5 11 1 . 1 . 16 11 . . 7 . 3 Terminals 57 | . 1 . 3 9 6 2 . 3 7 . . . . 9 8 . . 7 . 2 Fabricators 5 | . . . . . . . . . . . . . . 4 1 . . . . . Repair Stations 7 | . . . 1 . 1 . . . 2 . . . . 2 1 . . . . . Recycling Units 3 | . . . . . 2 . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . 1 . . 1 . . . . . 1 . . . . . . Garrison Access 5 | . . . . 1 . . . 1 2 . . . . . . . . . . 1 Total Hacks 209 | . 2 1 24 16 24 7 . 11 26 1 . 7 . 40 29 . . 14 . 7 Successful 106 | . . 1 15 7 8 4 . 5 8 1 . 7 . 27 17 . . 4 . 2 Failed 102 | . 2 . 8 9 16 3 . 6 18 . . . . 13 12 . . 10 . 5 Catastrophic 21 | . . . 1 2 3 1 . 2 3 . . . . 1 1 . . 5 . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 79 | . . . 4 9 16 4 . 2 3 . . . . 16 13 . . 10 . 2 Terminals 141 | . 2 . 11 14 16 7 . 6 18 . . . . 23 24 . . 14 . 6 Fabricators 11 | . . . . . . . . . . . . . . 9 2 . . . . . Repair Stations 20 | . . . 7 . 2 . . . 4 . . . . 6 1 . . . . . Recycling Units 4 | . . . . . 2 . . . . . . . . . 2 . . . . . Scanalyzers 14 | . . . 6 . 4 . . 2 . . . . . 2 . . . . . . Garrison Access 10 | . . . . 2 . . . 3 4 . . . . . . . . . . 1 Terminal Hacks 56 | . . 1 5 5 3 4 . 2 4 1 . 7 . 7 11 . . 4 . 2 Record 12 | . . . . . . 1 . . 1 . . . . 4 2 . . 2 . 2 Part Schematic 8 | . . . 1 . . . . . . . . 7 . . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . 2 . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . . Terminal Index 7 | . . . 1 . 1 1 . . 1 . . . . 1 1 . . 1 . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 1 . . 1 . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . 1 2 . . . . . Zone Layout 7 | . . . 1 1 . . . 1 1 . . . . . 3 . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . 6 2 . . . . . Load Schematic 4 | . . . . . . . . . . . . . . 3 1 . . . . . Build 4 | . . . . . . . . . . . . . . 3 1 . . . . . Repair Station Hacks 14 | . . . 4 . 1 . . . 3 . . . . 6 . . . . . . Scan Component 9 | . . . 3 . 1 . . . 2 . . . . 3 . . . . . . Repair 5 | . . . 1 . . . . . 1 . . . . 3 . . . . . . Recycling Unit Hacks 4 | . . . . . 2 . . . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 12 | . . . 6 . 2 . . 2 . . . . . 2 . . . . . . Insert Component 6 | . . . 3 . 1 . . 1 . . . . . 1 . . . . . . Analyze 6 | . . . 3 . 1 . . 1 . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . 2 . . . 1 1 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 3 | . . . . 1 . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . . . . . . . . . . 6 2 . . . . . Terminals 8 | . . . . . . . . . . . . . . 6 2 . . . . . Assimilate 3 | . . . . . . . . . . . . . . 2 1 . . . . . Botnet 5 | . . . . . . . . . . . . . . 4 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 1 . 5 5 8 2 . 3 9 . . . . 13 11 . . 7 . 3 Full Trace Events 13 | . . . 1 1 3 . . . 2 . . . . 4 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 4 . 1 . . 1 . . . 21 . 1 . . . . . . Parts Built 6 | . . . . . . . . . . . . . . 4 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 224 | . . . . . . . . . . . . . . 199 25 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . 14 2 . . . . . Parts Repaired 5 | . . . 1 . . . . . 1 . . . . 3 . . . . . . Time 188 | . . . 26 . . . . . 26 . . . . 136 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 241 | . . . . . 241 . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . 3 . . . . . Parts Scanalyzed 6 | . . . 3 . 1 . . 1 . . . . . 1 . . . . . . Part Schematics Acquired 6 | . . . 3 . 1 . . 1 . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Total Allies 13 | . . . . 2 . . 1 3 . . . 5 . 2 . . . . . . Largest Group 5 | . . . . 2 . . 1 3 3 . . 5 5 1 . . . . . . Highest-Rated Group 121 | . . . . 62 . . 31 93 90 . . 121 121 26 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . 31 31 31 . . 31 31 26 . . . . . . Total Orders 14 | . . . . 5 7 . . 2 . . . . . . . . . . . . ROAM 2 | . . . . . 2 . . . . . . . . . . . . . . . EXPLORE 9 | . . . . 5 2 . . 2 . . . . . . . . . . . . RETURN 3 | . . . . . 3 . . . . . . . . . . . . . . . Ally Attacks 100 | . . . . 46 . . 2 12 24 . . . 16 . . . . . . . Total Damage 1606 | . . . . 719 . . 42 126 442 . . . 277 . . . . . . . Kills 19 | . . . . 12 . . . 1 3 . . . 3 . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . . 1 3 2 . . . 2 1 . . . Drone Launches 11 | . . . . 5 4 . . 2 . . . . . . . . . . . . Drone Recoveries 7 | . . . . 2 4 . . 1 . . . . . . . . . . . . Decoded 0b10 Intel 44 | . . . . . . . . . . . . . . . . . . 14 4 26 Traps 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Emergency Access 4 | . . . . . . . . . . . . . . . . . . 3 1 . Items 23 | . . . . . . . . . . . . . . . . . . 5 2 16 Machines 3 | . . . . . . . . . . . . . . . . . . . . 3 Patrols 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Guards 5 | . . . . . . . . . . . . . . . . . . 3 1 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Turns Passed 12568 | 52 219 216 827 1773 1769 596 79 1164 976 428 240 416 77 1183 501 417 16 502 252 865 Spaces Moved 13478 | 34 117 171 405 689 813 214 127 1082 1379 549 536 930 200 1758 850 709 25 827 475 1588 Core 166 | 8 1 . . . . . . . . . . . . . 1 1 . . . 155 Treads 559 | . 3 . . . 346 210 . . . . . . . . . . . . . . Legs 1875 | 26 113 171 405 689 467 4 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 472 | . . . . . . . . . 472 . . . . . . . . . . . Flight 10406 | . . . . . . . 127 1082 907 549 536 930 200 1758 849 708 25 827 475 1433 Fastest Speed 25 | 50 120 120 120 190 120 158 42 32 30 30 30 30 30 29 26 32 34 29 28 25 Average Speed 56 | 108 123 120 167 190 162 214 42 35 39 30 30 30 30 29 28 33 34 32 28 29 Slowest Speed 320 | 190 250 120 190 190 320 270 42 315 192 30 30 30 30 30 100 200 34 34 31 117 Overloaded Moves 84 | . . . . . . . . . . . . . . . . . . . . 84 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . 1 . . . . 3 . . . . 6 11 Cave-ins Triggered 2 | . . . . . 1 . . . . . . . . 1 . . . . . . Exploration Rate (%) 42 | 3 24 54 34 97 70 6 94 24 24 62 64 86 41 38 19 68 5 19 16 44 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . . 1 2 . . . 1 . . . . Known Exits Taken 12 | . . . 1 . . . . 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . 1 . . . . . . Scrap Searched 14 | . . 1 . . . . . . . 2 3 2 2 . . 4 . . . . Spaces Dug 236 | . . . . 19 118 . . 19 16 2 7 . . 34 11 . . 5 3 2 Terrain Destroyed 359 | . . . 47 46 163 . . 22 16 2 7 . . 34 11 . . 5 3 3 Melee 113 | . . . . 5 9 . . 19 16 2 7 . . 34 11 . . 5 3 2 Projectile 5 | . . . 2 . . . . 3 . . . . . . . . . . . . AOE 240 | . . . 45 41 154 . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Total 17635 | 46 182 184 535 1071 1114 311 153 1802 1746 808 603 1064 212 2336 1013 858 31 1050 576 1940 Wait 3127 | 2 30 6 83 293 130 60 8 604 241 255 59 126 7 491 76 112 7 203 83 251 Move 13420 | 33 116 170 404 688 811 214 126 1081 1376 548 535 929 199 1752 849 708 24 826 463 1568 Hop 17 | . . . . . . . . . 1 . . . . 2 . . . . 5 9 Pick Up 137 | 5 11 3 13 12 29 4 1 7 13 1 . 1 1 8 9 5 . 3 4 7 Fast Attach 98 | 6 4 . 3 2 8 2 . 5 15 1 1 3 1 7 10 6 . 2 5 17 Attach 86 | . 2 . 4 4 15 4 7 3 8 . . . . 5 10 6 . 4 3 11 Detach 22 | . . . 2 . . . . 3 7 . . . . 1 2 2 . 2 . 3 Swap 121 | . 3 1 7 14 20 5 4 16 14 . . . . 21 4 1 . 2 3 6 Drop 141 | . 10 4 8 12 20 . 7 10 26 1 1 4 2 9 8 4 . 1 4 10 Fire 150 | . 6 . 11 37 71 21 . 4 . . . . . . . . . . . . Melee 242 | . . . . 5 9 . . 33 45 2 7 1 2 40 45 14 . 7 6 26 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . 3 1 1 . 36 . . . . . . . . . . . 31 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / *Ext) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 5 exits: *Res x2 / Arm / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Entered Mines 276 | -10/Mines | Discovered new exit (range 13) 310 | -10/Mines | Build established: Mutant 337 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 474 | -10/Mines | Discovered new exit (range 8) 481 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 488 | -10/Mines | Entered Materials 488 | -9/Materials | Evolved 2 slots: Utility x2 489 | -9/Materials | Identified exit to Storage 546 | -9/Materials | Discovered new exit (range 14) 936 | -9/Materials | Central database locked down 989 | -9/Materials | Repaired Lgt. Armor Plating 1315 | -9/Materials | Entered Storage 1701 | -9/Storage | Identified exit to Garrison 1782 | -9/Storage | Used back door to open Recycling access 1782 | -9/Storage | Discovered new exit (range 5) 2011 | -9/Storage | Discovered new exit (range 16) 2025 | -9/Storage | Met a pair of Derelict thieves 3088 | -9/Storage | Entered Materials 3088 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3237 | -8/Materials | Found Prototype Launcher 3238 | -8/Materials | Identified Rocket Array 3241 | -8/Materials | Found Rocket Array 3487 | -8/Materials | Discovered new exit (range 16) 3860 | -8/Materials | Crushed by falling debris 4190 | -8/Materials | Core integrity fell below 50% 4411 | -8/Materials | Garrison activated, responded to threat 4857 | -8/Materials | Entered Factory 4857 | -7/Factory | Evolved 2 slots: Utility x2 5453 | -7/Factory | Sucked down chute 5453 | -7/Factory | Entered Waste 5454 | -7/Waste | Met a frightened Derelict 5468 | -7/Waste | EMP discharged 5478 | -7/Waste | Spotted C-40 Crusher 5479 | -7/Waste | Lost 7 parts (2n3u2w) 5486 | -7/Waste | Spotted C-40 Crusher 5490 | -7/Waste | Spotted C-40 Crusher 5490 | -7/Waste | Spotted C-40 Crusher 5522 | -7/Waste | Spotted C-40 Crusher 5523 | -7/Waste | Spotted C-40 Crusher 5528 | -7/Waste | Discovered new exit (range 10) 5532 | -7/Waste | Identified exit to Factory 5532 | -7/Waste | Entered Factory 5546 | -7/Factory | Identified exit to DSF 6020 | -7/Factory | Build established: Scavenger-Ninja 6368 | -7/Factory | Core integrity fell below 50% 6403 | -7/Factory | Lost 3 parts (1p1n1u) 6658 | -7/Factory | Discovered new exit (range 9) 6660 | -7/Factory | Identified exit to Factory 6672 | -7/Factory | Allied Derelicts emerged from ambush trap array 6696 | -7/Factory | Entered another Factory area 6696 | -6/Factory | Accompanied by 3 allies 6696 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7310 | -6/Factory | Repaired Lgt. Ion Engine 7399 | -6/Factory | Discovered new exit (range 17) 7451 | -6/Factory | Identified exit to Lower Caves 7672 | -6/Factory | Entered Lower Caves 7967 | -6/Lower Caves | Encountered a Warlord checkpoint 8031 | -6/Lower Caves | Identified exit to Lower Caves 8100 | -6/Lower Caves | Entered another Lower Caves area 8101 | -6/Lower Caves | Learned 8 Factory zone layouts 8105 | -6/Lower Caves | Discovered new exit (range 16) 8116 | -6/Lower Caves | Encountered a Warlord checkpoint 8141 | -6/Lower Caves | Spotted B-75 Beast 8312 | -6/Lower Caves | Learned Factory emergency access door positions 8337 | -6/Lower Caves | Discovered new exit (range 6) 8339 | -6/Lower Caves | Identified exit to Zion 8340 | -6/Lower Caves | Entered Zion 8357 | -6/Zion | Discovered new exit (range 17) 8362 | -6/Zion | Identified exit to Proximity Caves 8410 | -6/Zion | Found CR-A16's Pointy Stick 8418 | -6/Zion | Given A8's code to call for help 8451 | -6/Zion | Learned Factory interactive machine intel 8452 | -6/Zion | Learned location of Quarantine (-3) 8459 | -6/Zion | Gained Derelict followers 8471 | -6/Zion | Received a hallucinogenic algorithm 8513 | -6/Zion | Found Prototype Device 8513 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8525 | -6/Zion | Learned location of Armory (-3) 8577 | -6/Zion | Given the Hacking Drone Bay 8756 | -6/Zion | Entered Proximity Caves 8756 | -5/Proximity Caves | Accompanied by 5 allies 8829 | -5/Proximity Caves | Discovered new exit (range 15) 8832 | -5/Proximity Caves | Identified exit to Factory 8833 | -5/Proximity Caves | Entered Factory 8833 | -5/Factory | Evolved 2 slots: Utility x2 8834 | -5/Factory | Identified exit to Upper Caves 8836 | -5/Factory | Loaded intel: 54 interactive machine locations 8877 | -5/Factory | Fabricated Cesium-ion Thruster? 9033 | -5/Factory | Discovered new exit (range 12) 9081 | -5/Factory | Identified exit to Extension 9130 | -5/Factory | Fabricated Imp. VTOL Module (x1) 9192 | -5/Factory | Build established: Hacker-Ninja 9201 | -5/Factory | Repaired Lgt. Deuterium Engine 9242 | -5/Factory | Repaired Imp. Terrain Scanner? 9467 | -5/Factory | Repaired Imp. VTOL Module 9478 | -5/Factory | Crushed by falling debris 9790 | -5/Factory | Fabricated Adv. Sensor Array? 10014 | -5/Factory | Discovered new exit (range 7) 10016 | -5/Factory | Entered another Factory area 10016 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10155 | -4/Factory | Lost 10 parts (3p1n6u) 10185 | -4/Factory | Fabricated Signal Interpreter? 10384 | -4/Factory | Identified exit to Upper Caves 10517 | -4/Factory | Entered Upper Caves 10592 | -4/Upper Caves | Lost 6 parts (3p3u) 10878 | -4/Upper Caves | Learned 4 Research zone layouts 10932 | -4/Upper Caves | Discovered new exit (range 7) 10933 | -4/Upper Caves | Identified exit to Upper Caves 10934 | -4/Upper Caves | Entered another Upper Caves area 10934 | -4/Upper Caves | Discovered new exit (range 11) 10936 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10946 | -4/Upper Caves | Learned 12 Research zone layouts 10949 | -4/Upper Caves | Identified exit to Research 10950 | -4/Upper Caves | Entered Research 10950 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10951 | -3/Research | Identified exit to Research 10951 | -3/Research | Identified exit to Armory 10951 | -3/Research | Identified exit to Quarantine 11220 | -3/Research | Build established: Derelict-Scout 11427 | -3/Research | Discovered exit to Research (range 13) 11452 | -3/Research | Entered another Research area 11452 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11697 | -2/Research | Discovered new exit (range 6) 11700 | -2/Research | Identified exit to Access 11704 | -2/Research | Entered Access 11704 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12134 | -1/Access | Spotted B-99 Colossus 12295 | -1/Access | Lost 3 parts (1p1u1w) 12399 | -1/Access | System corruption reached 10% 12470 | -1/Access | Found Hvy. Reactive Plating 12511 | -1/Access | Spotted B-99 Colossus 12517 | -1/Access | Lost 28 parts (3p11n12u2w) 12532 | -1/Access | Core integrity fell below 50% 12561 | -1/Access | Core integrity fell below 20% 12569 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12470_ Acquired Hvy. Reactive Plating. 12471_ Dropped Hvy. Reactive Plating. 12475_ Acquired Adv. Medium Treads. 12480_ System corrupted: Energy discharge (-69). 12486_ Xenon Bombardment Thruster destroyed. 12486_ Com. Battery destroyed. 12493_ >> DECODED: Enh. Force Lance location. 12512_ Slug penetrates A-15 Conveyor. 12512_ Penetrated by Slug. 12514_ Drone sends a signal. 12518_ Adv. Medium Treads destroyed. 12520_ >> DECODED: Patrol location. 12539_ Acquired Com. Battery. 12542_ Acquired Core Analyzer. 12543_ Com. Battery destroyed. 12561_ System corrupted: Matter fused (-5). 12565_ U-05 Engineer suffers critical hit (Destroy). 12565_ U-05 Engineer destroyed. 12565_ Penetrated by Slug. 12569_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# """""" | | ?????????????????# """""" | | ????????????????#? """""" | | ???????????????#????"""""" | | ????????????????#? ?"""""" | | ???????????????#??#########?# | | ????????????????############# | | ???????????????## = | | ???????????????## [ | | ????????????????# ########## | | ???????????????## #?? | | ????????????????# # | | ????????????????# + | | ????????????????# # | | ????############# + | | ????# ########## | | ????# ###########+##?#??????? | | ????# #???????? ?????#? | | ????# #?????? ??#?#? | | ????# #???? """""#????# | | ????# #???# """""##???? | | ??### ###?# """""#????? | | ??# #?# * """""#????? | | ??# ### """""#????? | | ??# + #????? | | ??# @ ### ??????? | | ??# h #?# ???????? | | ??## h##?# ????????? | | ??## #??# ????????? | | ??## #??##########????????? | | ??## #??????######????????? | | ??## #???? """""????????? | | ??## #?? ""T"" #?????? | | ??## # #?????? | | ??## |+ ! #?????? | | ??## =%# % #?????? | | ??##!%=# #?????? | | ??## !=#? """"T"""" ###?????? | | ??## s#??""""""""""#???????? | | ??##sss#???#######??????????? | | #### p##################???? | | #### ##################???? | | ## s ## ###### | | ## ## ###### | | ## ## """""" # | | ## / ""S""" # | | ## ## """ # | | ## ## / | | ## ## # | | ### ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 54 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Power Amplification 60 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 74 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 3 Offensive Hacking 42 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Plasma Flamer | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Antigrav System | -6/Zion | Archive Coil Gun | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Adv. Sensor Array | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive H-55 Commando | -6/Zion | Archive Fabricated ------------ Cesium-ion Thruster | x2 | -5/Factory Imp. VTOL Module | x1 | -5/Factory Adv. Sensor Array | x1 | -5/Factory Signal Interpreter | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Origins Quantum Hacking Rockin' Loadout Challenges ------------ None Game ------ Seed GodMetafiberBooster Manual? 0 Play Time 03:27:16 Cumulative 40.3 hours Start 2022.08.20 @ 18:06:06 End 2022.08.20 @ 22:06:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6569ae47-0ed0-437d-ad6b-7856230eb2ce