Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.19 @ 19:08:58 Player: Ramborex Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3417) 3417 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7098 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 831/850 Matter 182/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Walking (152) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Kinecellerator Hardened Medium Armor Plating > --- WEAPON (4) ------- Shock Rifle Improved Spread Laser Precision Assault Rifle Assault Cannon > --- INVENTORY (12) --- Light Fission Core Aluminum Leg Armored Leg Advanced Heat Sink High-capacity Storage Unit Core Analyzer Recoil Stabilizer Lightning Gun Advanced Assault Cannon Shock Bomb Launcher Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Kinecellerator > --- WEAPON ----------- Shock Rifle Improved Spread Laser Precision Assault Rifle Assault Cannon > --- INVENTORY -------- Light Fission Core Aluminum Leg High-capacity Storage Unit Core Analyzer Recoil Stabilizer Lightning Gun Cooled Particle Cannon Gauss Cannon Shock Bomb Launcher Mini Grenade Launcher Remote Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 2 | . . . . 1 1 Weapon 2 | . . 1 1 . . Parts Attached 130 | 7 29 15 17 46 16 Power 21 | 1 6 2 2 9 1 Engine 16 | 1 6 2 1 6 . Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 37 | 2 9 6 3 9 8 Treads 2 | 2 . . . . . Leg 35 | . 9 6 3 9 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 1 1 2 8 4 Device 9 | 1 1 . . 4 3 Storage 3 | 1 . 1 . 1 . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 5 | . . . 2 2 1 Artifact . | . . . . . . Weapon 54 | 2 13 6 10 20 3 Energy Gun 13 | . . 2 4 5 2 Energy Cannon 9 | . 3 1 . 5 . Ballistic Gun 23 | 2 7 3 6 5 . Ballistic Cannon 8 | . 3 . . 4 1 Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 2 . Parts Lost 16 | . . . 2 12 2 Power 5 | . . . . 4 1 Propulsion 4 | . . . . 3 1 Utility 2 | . . . 1 1 . Weapon 5 | . . . 1 4 . Highest Loss Streak 7 | . . . 2 7 1 Average Slot Usage (%) 98 | . 98 99 99 97 98 Engine 6 | . 13 11 1 5 6 Core 5 | . . . 7 8 5 Treads 1 | . 12 . . . . Leg 28 | . 14 32 35 29 32 Device 9 | . 14 11 1 7 18 Storage 8 | . 14 11 9 7 6 Protection 3 | . . . 7 5 1 Energy Gun 5 | . . 12 9 4 5 Energy Cannon 2 | . 4 6 . 1 3 Ballistic Gun 14 | . 15 13 27 13 6 Ballistic Cannon 6 | . 6 . . 8 10 Naked Turns . | . . . . . . Heaviest Build 78 | 13 17 32 40 73 78 Greatest Support 77 | 40 40 51 68 69 77 Greatest Overweight (x) 4 | . 4 1 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 10 10 12 12 Average Capacity 10 | 5 6 8 10 11 12 Most Carried 12 | 6 6 10 10 12 12 Average Carried 9 | 3 5 8 9 11 11 Final Capacity 12 | 6 6 10 10 12 12 Final Carried 12 | 4 6 10 10 12 12 Class Distribution -------------------- 25% | Mutant 19% | Scavenger-Tank 19% | Tank 18% | Scavenger-Gunner 10% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4056 | 294 464 310 811 1800 377 Remotely . | . . . . . . Salvage Created 4582 | 132 584 439 1051 1929 447 Parts 260 | 6 36 19 68 104 27 Haulers Intercepted 6 | . 1 . 1 4 . Recyclers Shooed 5 | . . 2 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 71 | . 16 7 20 22 6 Guns 47 | . 7 5 20 12 3 Cannons 24 | . 9 2 . 10 3 Classes Destroyed 13 | 2 5 2 2 1 1 Worker 6 | . . . 1 3 2 Builder 5 | . 1 . 1 2 1 Tunneler 3 | 2 . . . . 1 Hauler 6 | . 1 . 1 4 . Recycler 11 | 1 1 1 . 8 . Operator 1 | . . . . . 1 Watcher 11 | . 1 1 3 4 2 Swarmer 9 | . 6 . 3 . . Grunt 40 | . 10 4 9 11 6 Brawler 1 | . . 1 . . . Sentry 10 | . . 2 6 2 . Hunter 5 | . . . 2 3 . Programmer 6 | . . . . 6 . Best Kill Streak 7 | 3 6 3 7 6 5 Combat Bots Only 5 | . 5 2 5 4 3 Max Kills in Single Turn 2 | 1 2 1 2 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4782 | . 423 200 976 2628 555 Core 476 | . 37 31 85 304 19 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 85 92 84 56 . Volleys Fired 271 | 6 45 19 55 119 27 Largest 4 | 2 2 3 4 4 4 Hottest 226 | 40 103 168 145 226 197 Shots Fired 837 | 12 90 56 192 381 106 Gun 605 | 12 54 46 192 256 45 Cannon 229 | . 36 10 . 122 61 Launcher . | . . . . . . Special 3 | . . . . 3 . Kinetic 652 | 12 82 30 165 292 71 Thermal 138 | . 8 26 27 52 25 Explosive . | . . . . . . Electromagnetic 44 | . . . . 34 10 Robot Hit Streak 18 | 6 10 11 17 18 8 Robot Miss Streak 5 | 1 2 4 3 5 4 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 524 | 8 64 38 123 237 54 Core Hits 196 | 4 24 18 48 80 22 Critical Hits 8 | . 1 1 1 5 . Critical Kills 4 | . . . 1 3 . Critical Parts Destroyed 3 | . 1 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9332 | 90 963 559 2165 4483 1072 Guns 6728 | 90 541 416 2165 3046 470 Cannons 2508 | . 422 143 . 1341 602 Explosions 96 | . . . . 96 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7236 | 90 861 281 1931 3493 580 Thermal 1729 | . 102 278 234 746 369 Explosive . | . . . . . . Electromagnetic 367 | . . . . 244 123 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 2 . 1 6 . Average Corruption 3 | . 2 . 1 4 . Corruption Purged . | . . . . . . Effects 49 | . 11 . 1 37 . Message Errors 14 | . 3 . . 11 . Matter Fused 7 | . . . . 7 . Heat Flow Errors 5 | . 3 . . 2 . Energy Discharges 8 | . 2 . . 6 . Data Loss (minor) 1 | . 1 . . . . Targeting Errors 13 | . 2 . 1 10 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 82 | . . . . 81 1 Projectiles 71 | . . . . 70 1 Explosions 11 | . . . . 11 . Melee . | . . . . . . Knockbacks 30 | . 6 . . 20 4 Impact . | . . . . . . Kinetic 26 | . 6 . . 16 4 Secondary 4 | . . . . 4 . Self-Inflicted Damage 81 | . . . . 81 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 421 | . 173 258 349 421 9 Average Temperature 95 | . 33 70 115 113 5 Received Heat Transfer 1179 | . 153 81 252 432 261 Effects 11 | . . 2 4 5 . Shutdowns 3 | . . . 2 1 . Energy Bleed 3 | . . . 2 1 . Interference 2 | . . 2 . . . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 . 1 2 . Heat Transferred 2982 | . 185 666 592 1077 462 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 440 | 15 305 230 440 417 344 Initial 193 | . 9 120 76 167 193 Average 180 | 5 180 151 235 162 253 Maximum Alert Level 2 | . 1 1 2 2 1 Low Security (%) 54 | 100 47 74 34 64 19 Level 1 41 | . 52 25 56 29 80 Level 2 4 | . . . 8 6 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 2 2 10 3 Investigation 6 | . 1 1 . 3 1 Extermination 5 | . . . . 5 . Reinforcement 9 | . 2 1 2 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 12 | . 3 . 5 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 30 10 37 47 14 Peak Tracking Total 8 | . 8 3 6 6 5 Tactical Retreats 11 | . 3 1 1 6 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 11 | . 8 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 5 | . . . . 2 3 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 26 | . 8 4 5 7 2 Terminals 13 | . 6 2 2 3 . Fabricators 2 | . . . . 2 . Repair Stations 6 | . . 1 1 2 2 Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 75 | . 17 11 16 22 9 Successful 43 | . 11 8 9 10 5 Failed 32 | . 6 3 7 12 4 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 11 | . 7 3 . 1 . Terminals 31 | . 13 5 5 8 . Fabricators 6 | . . . . 6 . Repair Stations 23 | . . 4 2 8 9 Recycling Units 6 | . 4 2 . . . Scanalyzers 5 | . . . 5 . . Garrison Access 4 | . . . 4 . . Terminal Hacks 17 | . 8 3 1 5 . Level Access Points 2 | . 1 . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Locate Traps 3 | . 2 1 . . . Transport Status 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 7 | . 2 2 1 2 . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 15 | . . 4 2 4 5 Scan Component 8 | . . 2 1 2 3 Repair 7 | . . 2 1 2 2 Recycling Unit Hacks 4 | . 3 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . . 5 . . Insert Component 2 | . . . 2 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 6 2 5 5 2 Full Trace Events 4 | . . 1 . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . . 2 1 2 2 Time 151 | . . 52 19 42 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 1 | . . . . 1 . Combat 1 | . . . . 1 . Robot Hacks Applied 3 | . . . . 3 . parse_system 2 | . . . . 2 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7181 | 135 1101 785 1003 3381 776 Spaces Moved 3973 | 73 636 475 475 1902 412 Core 18 | 14 4 . . . . Treads 296 | 59 237 . . . . Legs 3659 | . 395 475 475 1902 412 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 127 125 122 Average Speed 130 | 138 135 120 129 130 135 Slowest Speed 250 | 160 250 150 190 160 152 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 5 93 32 44 31 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 37 | . . . . 18 19 Melee . | . . . . . . Projectile 32 | . . . . 13 19 AOE 5 | . . . . 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5359 | 96 782 650 734 2535 562 Wait 823 | . 50 118 156 410 89 Move 3968 | 72 635 474 474 1901 412 Hop . | . . . . . . Pick Up 87 | 11 8 12 15 30 11 Fast Attach 29 | . 15 1 5 7 1 Attach 43 | 7 2 5 6 16 7 Detach 4 | . . 2 . 2 . Swap 58 | . 12 9 6 23 8 Drop 76 | . 15 10 17 27 7 Fire 271 | 6 45 19 55 119 27 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Materials 498 | -10/Materials | Discovered new exit (range 16) 1089 | -10/Materials | Discovered new exit (range 8) 1237 | -10/Materials | Entered another Materials area 1237 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1570 | -9/Materials | Repaired Aluminum Leg 1599 | -9/Materials | Repaired Ion Engine 1758 | -9/Materials | Discovered new exit (range 7) 1804 | -9/Materials | Build established: Scavenger-Skirmisher 1989 | -9/Materials | Discovered new exit (range 11) 2022 | -9/Materials | Entered another Materials area 2022 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2385 | -8/Materials | Repaired Titanium Leg 2483 | -8/Materials | Build established: Tank 3011 | -8/Materials | Discovered new exit (range 9) 3025 | -8/Materials | Entered Factory 3025 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3042 | -7/Factory | Identified exit to Lower Caves 3552 | -7/Factory | Build established: Scavenger-Tank 4643 | -7/Factory | Build established: Mutant 4976 | -7/Factory | Identified exit to Factory 5542 | -7/Factory | Repaired Titanium Leg 5671 | -7/Factory | Repaired Prc. Assault Rifle 5892 | -7/Factory | Lost 7 parts (1p2n1u3w) 6174 | -7/Factory | Build established: Scavenger-Gunner 6406 | -7/Factory | Entered another Factory area 6406 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6780 | -6/Factory | Repaired Titanium Leg 7181 | -6/Factory | Repaired Titanium Leg 7182 | -6/Factory | Self-destructed Last Messages --------------- 07140_ K-01 Serf cleans the Fusion Modulator. 07143_ K-01 Serf cleans the Repair Station. 07144_ K-01 Serf cleans the Fusion Modulator. 07149_ K-01 Serf cleans the Repair Station. 07150_ K-01 Serf cleans the Fusion Modulator. 07152_ K-01 Serf cleans the Repair Station. 07154_ K-01 Serf cleans the Fusion Modulator. 07162_ Connecting with Repair Station... >>Scan(Titanium Leg) Scanning Titanium Leg... Ready to Repair: Titanium Leg Rating: 3 Time: 19 >>Repair Repairing Titanium Leg... ETC: 19 07164_ K-01 Serf cleans the Fusion Modulator. 07181_ Repair station completes Titanium Leg repairs. 07181_ Acquired Titanium Leg. 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[ """"" # # #??????????????? | | # ##############??????????????? | | # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterBiometalDissipator Manual? 0 Play Time 01:31:59 Cumulative 19.2 hours Start 2021.01.27 @ 16:37:54 End 2022.01.19 @ 19:08:58 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1eee4fe-9233-4ea7-9708-3bd4d1d93fd1