Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.17 @ 00:20:02 Player: PieTheDye Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2267) 2267 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5912 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 96/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Advanced Signal Interpreter Thermal Shield Component Analysis Suite > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Gatling Laser Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Armored Treads Advanced Treads Improved Carbon-fiber Leg [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Hacking Drone Bay Processor Advanced Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Flamer Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 99 | 5 12 20 1 23 13 8 9 3 5 Power 13 | 1 2 3 . 3 2 1 1 . . Engine 10 | 1 1 3 . 2 2 . 1 . . Core 3 | . 1 . . 1 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 3 7 . 8 4 1 3 . 1 Treads 2 | . . . . . . . 2 . . Leg 25 | 2 3 7 . 8 3 1 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . 1 . 1 . . Utility 23 | . 4 3 1 5 3 1 2 1 3 Device 13 | . 4 1 . 1 2 1 . 1 3 Storage . | . . . . . . . . . . Processor 6 | . . 1 . 3 . . 2 . . Hackware . | . . . . . . . . . . Protection 4 | . . 1 1 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 3 7 . 7 4 5 3 2 1 Energy Gun 12 | . 3 . . 2 4 2 . 1 . Energy Cannon 6 | . . . . 1 . 3 2 . . Ballistic Gun 12 | 2 . 7 . 3 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 42 | . 4 2 . 9 . 7 10 . 10 Power 6 | . 1 . . 1 . 1 2 . 1 Propulsion 9 | . 1 1 . 2 . 1 2 . 2 Utility 8 | . . 1 . 2 . 1 1 . 3 Weapon 19 | . 2 . . 4 . 4 5 . 4 Highest Loss Streak 8 | . 4 1 . 7 . 4 8 . 7 Average Slot Usage (%) 81 | . 76 95 88 83 86 91 66 83 44 Engine 6 | . 7 9 11 5 6 7 4 7 2 Core 2 | . 5 1 . 2 7 2 2 . . Treads 4 | . . . . . . . 13 15 5 Leg 14 | . 27 29 22 23 13 20 1 . 1 Device 5 | . 13 13 1 2 . 1 2 5 8 Processor 17 | . . 7 11 14 23 23 26 24 13 Protection 4 | . . 10 20 8 1 4 . . . Energy Gun 8 | . 8 4 . 3 17 20 1 6 2 Energy Cannon 5 | . . . . 1 4 4 11 15 5 Ballistic Gun 7 | . 12 17 22 17 7 4 . . . Ballistic Cannon 1 | . . . . . . . . 6 2 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 8 12 16 15 19 34 56 56 36 36 Greatest Support 54 | 20 20 39 23 42 54 54 42 42 42 Greatest Overweight (x) 6 | 1 . . . 1 6 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 3 4 4 4 4 4 3 2 1 Average Carried 2 | . . 3 3 2 3 3 1 1 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 4 4 4 3 1 1 . Class Distribution -------------------- 20% | Gunner 20% | Scavenger-Mutant 19% | Derelict-Gunner 19% | Mutant 11% | Scavenger-Gunner 8% | Derelict-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1871 | 241 190 511 27 533 121 125 49 47 27 Remotely . | . . . . . . . . . . Salvage Created 2727 | . 293 648 . 788 271 500 43 . 184 Parts 146 | . 19 48 . 39 11 18 . . 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . . . . Parts Field Recycled 1 | . . . . . . 1 . . . Retrieved Matter 3 | . . . . . . 3 . . . Parts Self-Destructed 30 | . . . . . . 20 . . 10 Prevented 2 | . . . . . . 1 . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 53 | . 7 13 . 13 4 11 1 . 4 Melee 2 | . . . . . . . . . 2 Guns 45 | . 7 13 . 12 3 9 1 . . Cannons 3 | . . . . . . 1 . . 2 AOE 3 | . . . . 1 1 1 . . . Classes Destroyed 13 | . 1 7 . 2 2 1 . . . Worker 1 | . . 1 . . . . . . . Builder 2 | . . 2 . . . . . . . Recycler 4 | . . 1 . 2 1 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . . 1 . 2 . . . . . Swarmer 12 | . . 4 . 3 . 2 . . 3 Grunt 25 | . 7 4 . 6 2 5 . . 1 Brawler 1 | . . 1 . . . . . . . Sentry 7 | . . 4 . 2 . 1 . . . Hunter 4 | . . . . 2 . 1 1 . . Programmer 2 | . . . . . 1 1 . . . Behemoth 1 | . . . . . . 1 . . . Thug 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 3 4 . 7 3 4 1 . 2 Combat Bots Only 5 | . 3 3 . 5 2 4 1 . 2 Max Kills in Single Turn 2 | . 1 2 . 2 2 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 1 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 5907 | . 660 994 . 1171 225 935 499 . 1423 Core 1167 | . 121 124 . 215 . 117 54 . 536 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 51 . 69 60 . . . . . Volleys Fired 206 | . 44 58 . 59 10 23 7 . 5 Largest 4 | . 2 2 . 3 4 4 4 . 4 Hottest 277 | . 80 80 . 103 238 238 274 . 277 Shots Fired 480 | . 74 116 . 132 40 84 20 . 14 Gun 440 | . 74 116 . 131 33 76 8 . 2 Cannon 38 | . . . . 1 7 8 10 . 12 Launcher . | . . . . . . . . . . Special 2 | . . . . . . . 2 . . Kinetic 302 | . 56 102 . 113 10 18 . . 3 Thermal 120 | . 10 . . 1 23 60 19 . 7 Explosive . | . . . . . . . . . . Electromagnetic 58 | . 8 14 . 18 7 6 1 . 4 Robot Hit Streak 30 | . 9 8 . 30 18 26 26 . 9 Robot Miss Streak 6 | . 6 4 . 3 2 3 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 2 3 . 4 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . Shots Hit Robots 340 | . 43 66 . 104 36 61 16 . 14 Core Hits 149 | . 17 25 . 37 14 27 5 . 24 Critical Hits 2 | . . 1 . 1 . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . Melee Attacks 11 | . . . . 7 . . . . 4 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6050 | . 495 1042 . 1582 625 1370 369 . 567 Guns 4670 | . 495 1039 . 1435 466 1029 161 . 45 Cannons 724 | . . . . 18 54 204 182 . 266 Explosions 370 | . . . . 128 105 137 . . . Melee 151 | . . . . . . . . . 151 Ramming 109 | . . 3 . 1 . . . . 105 Kinetic 2564 | . 372 912 . 1125 38 73 . . 44 Thermal 2447 | . 91 . . 146 477 1242 343 . 148 Explosive . | . . . . . . . . . . Electromagnetic 779 | . 32 127 . 310 110 55 26 . 119 Impact . | . . . . . . . . . . Slashing 151 | . . . . . . . . . 151 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . 2 1 1 Message Errors 2 | . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 51 | . . . . 7 . 44 . . . Projectiles . | . . . . . . . . . . Explosions 51 | . . . . 7 . 44 . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 84 | . . . . 55 . . . . 29 Shots 1 | . . . . 1 . . . . . Rammed 34 | . . . . 1 . . . . 33 Targets Rammed 35 | . . 1 . 1 . . . . 33 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 615 | . 86 13 . 296 480 527 615 . 481 Average Temperature 181 | . 26 5 . 115 211 237 203 . 207 Received Heat Transfer 1455 | . 369 360 . 252 108 207 72 . 87 Effects 30 | . . . . 1 4 18 5 . 2 Shutdowns 12 | . . . . . 3 7 1 . 1 Energy Bleed 4 | . . . . 1 1 2 . . . Interference 4 | . . . . . . 3 . . 1 Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 2 | . . . . . . 2 . . . Damage (major) 7 | . . . . . . 3 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . . . 4 1 . 2 Heat Transferred 4469 | . 222 . . 187 808 2221 731 . 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 293 | . 175 283 57 293 237 . . . . Initial 133 | . . 5 57 22 133 . . . . Average 111 | . 83 121 57 124 132 . . . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . Low Security (%) 82 | 100 100 83 100 69 75 . . . . Level 1 17 | . . 16 . 30 24 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 2 . 3 2 . . . . Investigation 3 | . . 1 . 2 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 4 | . 1 1 . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 14 20 . 21 6 13 1 . 8 Peak Tracking Total 5 | . 5 4 . 4 2 4 1 . 4 Tactical Retreats 8 | . 1 2 . 2 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 3 | . 1 1 . 1 . . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 10 | . 2 3 . 1 3 1 . . . Terminals 5 | . . 2 . 1 1 1 . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . 2 12 . 1 6 2 . . . Successful 15 | . 1 9 . . 3 2 . . . Failed 8 | . 1 3 . 1 3 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . . 1 . . 5 . Terminals 12 | . . 7 . 1 2 2 . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 5 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 4 . . . 2 . . . Record 3 | . . 1 . . . 2 . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Network Status 1 | . . . . . 1 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . 1 5 . . . . . . . Recycle Component 2 | . . 2 . . . . . . . Process 3 | . . 3 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 3 . 1 2 . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 4 | . . . . . 4 . . . . Matter 380 | . . . . . 380 . . . . Time 190 | . . . . . 190 . . . . Total Part Build Rating 20 | . . . . . 20 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . . 2 . . . . . . . Recycled Matter 114 | . . 114 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . 4 . . . . . Non-combat 2 | . . . . 2 . . . . . Combat 2 | . . . . 2 . . . . . Robot Hacks Applied 6 | . . . . 6 . . . . . parse_system 3 | . . . . 3 . . . . . no_distress 2 | . . . . 2 . . . . . find_station 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 2 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 6070 | 80 470 866 209 733 659 836 625 1106 486 Spaces Moved 3857 | 63 273 504 166 361 379 557 369 697 488 Core 378 | 5 . . . . 1 . . . 372 Treads 1141 | . . . . . . . 328 697 116 Legs 2165 | 58 273 504 166 361 205 557 41 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 173 | . . . . . 173 . . . . Fastest Speed 40 | 50 120 120 120 120 40 120 150 157 50 Average Speed 123 | 116 120 120 120 122 94 127 156 157 79 Slowest Speed 350 | 120 120 120 120 150 350 150 157 157 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 33 29 45 31 10 68 52 72 39 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . . . 3 . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 10 | . . . 1 . . 3 3 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 14 | . . . . 3 5 6 . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . AOE 13 | . . . . 3 5 5 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 4717 | 67 343 656 175 527 656 627 398 708 560 Wait 397 | . 4 35 2 47 236 38 9 7 19 Move 3848 | 62 272 503 165 360 378 556 368 696 488 Hop . | . . . . . . . . . . Pick Up 53 | . 6 20 2 17 6 1 . 1 . Fast Attach 48 | 5 6 4 . 7 8 5 7 2 4 Attach 16 | . 1 1 . 8 1 1 2 1 1 Detach 2 | . 1 . . . 1 . . . . Swap 35 | . 5 15 1 8 4 2 . . . Drop 52 | . 4 19 . 13 12 1 2 1 . Fire 206 | . 44 58 . 59 10 23 7 . 5 Melee 11 | . . . . 7 . . . . 4 Ram 20 | . . . . . . . . . 20 Kick 2 | . . 1 . 1 . . . . . Crush 13 | . . . . . . . . . 13 Escape Stasis . | . . . . . . . . . . Rewire 14 | . . . 5 . . . 3 . 6 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Lost 4 parts (1p1n2w) 474 | -10/Materials | Discovered new exit (range 8) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 605 | -9/Materials | Build established: Scavenger-Mutant 1023 | -9/Materials | Build established: Mutant 1348 | -9/Materials | Discovered new exit (range 17) 1374 | -9/Materials | Build established: Scavenger-Mutant 1417 | -9/Materials | Entered Mines 1426 | -9/Mines | Learned location of Zion (-7) 1610 | -9/Mines | Discovered new exit (range 11) 1626 | -9/Mines | Entered Materials 1626 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1962 | -8/Materials | Lost 7 parts (2n2u3w) 2241 | -8/Materials | Discovered new exit (range 15) 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2449 | -7/Factory | Build established: Scavenger-Gunner 2555 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 2774 | -7/Factory | Fabricated Hvy. Laser (x2) 2867 | -7/Factory | Build established: Gunner 2991 | -7/Factory | Discovered new exit (range 16) 3018 | -7/Factory | Entered Lower Caves 3021 | -7/Lower Caves | Encountered a Warlord checkpoint 3024 | -7/Lower Caves | Learned 4 Factory zone layouts 3095 | -7/Lower Caves | Attracted the attention of an 0b10 base 3207 | -7/Lower Caves | Learned Armory trap positions 3229 | -7/Lower Caves | Spotted B-75 Beast 3257 | -7/Lower Caves | Destroyed B-75 Beast 3275 | -7/Lower Caves | Identified exit to Lower Caves 3594 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3659 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3854 | -7/Lower Caves | Entered another Lower Caves area 3918 | -7/Lower Caves | Spotted B-75 Beast 3971 | -7/Lower Caves | Lost 8 parts (1p2n1u4w) 4090 | -7/Lower Caves | Learned Factory emergency access door positions 4371 | -7/Lower Caves | Build established: Derelict-Mutant 4477 | -7/Lower Caves | Discovered new exit (range 2) 4477 | -7/Lower Caves | Identified exit to Zion 4479 | -7/Lower Caves | Entered Zion 4544 | -7/Zion | Received a hallucinogenic algorithm 4636 | -7/Zion | Discovered new exit (range 15) 4705 | -7/Zion | System corruption cleaned by Quarantine Array 4775 | -7/Zion | Given the Hacking Drone Bay 4785 | -7/Zion | Found Prototype Device 4786 | -7/Zion | Identified Hacking Drone Bay 4826 | -7/Zion | Build established: Derelict-Gunner 4866 | -7/Zion | Learned Factory emergency access door positions 5096 | -7/Zion | Learned location of Data Miner (-6) 5583 | -7/Zion | Identified exit to Proximity Caves 5585 | -7/Zion | Entered Proximity Caves 5800 | -6/Proximity Caves | Lost 7 parts (1p1n1u4w) 5810 | -6/Proximity Caves | Core integrity fell below 50% 5888 | -6/Proximity Caves | Spotted B-75 Beast 6054 | -6/Proximity Caves | Core integrity fell below 20% 6071 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- RE-1TX(S) is broken beyond repair. Attempting to rewire RE-1TX(S). RE-1TX(S) is broken beyond repair. Searching scrap... Found Imp. Heat Shielding. Found Thermal Shield. Found Component Analysis Suite. Found Mak. Axe. Found 27 Matter. Acquired Mak. Axe. Acquired Component Analysis Suite. Acquired Thermal Shield. Acquired 27 matter. Sneak attack on S-27 Virus. S-27 Virus destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. VTOL Module fries itself beyond repair. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????? #???####?# ##?? ??????????????????????? | | ????????? #### ## ### ?????????????????????? | | ?????????? ??????????????????????? | | ?????????? ??????????????????????? | | ?????????? #???????????????????????? | | ???????????? #????????????????????????? | | ????????????# #?????????????????????????? | | ???????????## #?????????????????????????? | | ??????????## #??????????????????????????? | | ?????????## #??????????????????????????? | | #????????# ##?????????????????????????? | | ????????# #?????????????????????????? | | ????????# #???####??????????????????? | | ????????## ### #??# ##?????????????????? | | ???????## ##?## #### #?????????????????? | | ???????# ##??## ### #?????????????????? | | ???????## ###?# ## g b #?????????????????? | | ???####?# ### ## *#??????????????????? | | ???# ### % *#???????????????????? | | ???# g ## #??????????????? | | ??## ###lg #???????????????? | | ### ##?#@#### #???????????????? | | #??# ????##???????????????? | | ! #??# ???????????????????? | | #? ?????????????????? | | ???????????????? | | ?????????????? | | ###### ##### # ### ???????????? | | ###????# ##???# ??## ## ##??????????? | | ###??????###????# ?????# ##?? ##???????????? | | ##???????????????# ##???????##????#????????????? | | ##????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Hvy. Laser | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Just What I Needed Novice Programmer Robot Respite Tourist Challenges ------------ None Game ------ Seed SensorNuclearArray Manual? 0 Play Time 02:04:51 Cumulative 6.6 hours Start 2022.03.16 @ 17:26:11 End 2022.03.17 @ 00:20:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a75de298-4839-445c-a33d-6b569bdd2a76