Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 08:21:30 Player: Six of Ten Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (2748) 2748 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 5577 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 167 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 94/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Heat Sink Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Sensor Array Relay Coupler [NC] (27) Relay Coupler [Sentry] (18) Relay Coupler [Specialist] (22) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Flight Unit > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Signal Interpreter Phase Shifter > --- WEAPON ----------- Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Sensor Array Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Specialist] Missile Launcher Axe [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 64 | 6 8 19 4 8 19 Power 7 | 1 2 1 . . 3 Engine 5 | 1 1 1 . . 2 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 . 7 2 4 5 Treads 9 | 2 . 3 . 2 2 Leg 5 | . . 2 . . 3 Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight 4 | . . . 2 2 . Utility 15 | 1 2 5 1 3 3 Device 7 | . . 2 1 1 3 Storage 2 | 1 1 . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 22 | 2 4 6 1 1 8 Energy Gun 11 | 2 . 4 . . 5 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 4 . . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . 2 7 . . 27 Power 4 | . 1 1 . . 2 Propulsion 13 | . . 2 . . 11 Utility 6 | . . 2 . . 4 Weapon 13 | . 1 2 . . 10 Highest Loss Streak 7 | . 1 3 . . 7 To Critical Strikes . | . . . . . . Average Backups 6 | . 7 7 6 6 5 Power . | . . . . . . Propulsion 2 | . 3 4 2 2 1 Utility 1 | . . . 1 . 3 Weapon 2 | . 2 2 3 3 1 Tool/Special . | . . . . . . Unused Backups 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 96 77 53 81 67 Engine 4 | . 6 4 1 . 6 Core 3 | . 6 5 . . . Treads 15 | . 28 11 1 16 7 Leg 2 | . . 2 . . 5 Flight 5 | . . . 20 15 11 Device 4 | . . 1 4 16 8 Storage 9 | . 14 11 11 9 5 Processor 10 | . 12 12 . 7 9 Protection 1 | . . 5 2 . . Energy Gun 7 | . . 15 1 8 6 Ballistic Gun 10 | . 26 2 . . 5 Slashing Weapon 1 | . . 3 1 . 1 Peak Build Rating 32 | 6 13 19 17 24 32 Average Rating 15 | 4 11 13 10 18 20 On Entrance 11 | . 6 13 13 12 24 Avg Prop Armor Cover (%) 5 | . . . . 10 2 Naked Turns . | . . . . . . Heaviest Build 91 | 13 91 26 10 23 28 Greatest Support 40 | 40 40 40 10 40 40 Greatest Overweight (x) 3 | 2 2 3 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 6 Most Carried 8 | . 8 8 8 8 8 Average Carried 6 | . 7 7 6 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | . 8 7 8 7 4 Class Distribution -------------------- 61% | Mutant 29% | Scavenger-Mutant 6% | Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1369 | 235 268 187 . 200 479 Remotely . | . . . . . . Salvage Created 2412 | . 328 940 . 41 1103 Parts 118 | . 21 52 . 2 43 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 57 | . 7 22 . 1 27 Melee 17 | . . 11 . . 6 Guns 30 | . 7 10 . 1 12 AOE 9 | . . . . . 9 Classes Destroyed 6 | . 2 4 . . . Watcher 1 | . 1 . . . . Swarmer 3 | . . 3 . . . Grunt 42 | . 7 12 . 1 22 Brawler 3 | . . 1 . . 2 Duelist 2 | . . 2 . . . Sentry 7 | . . 4 . . 3 Best Kill Streak 6 | . 3 6 . 1 4 Combat Bots Only 6 | . 3 6 . 1 4 Max Kills in Single Turn 2 | . 1 1 . 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 433 | . 53 151 . 14 215 Missed 101 | . 10 37 . 3 51 Hits 332 | . 43 114 . 11 164 Melee 15 | . . 13 . . 2 Projectile 317 | . 43 101 . 11 162 Critical Strikes 21 | . 1 6 . . 14 Damage Taken 4918 | . 561 1534 . 164 2659 Core 994 | . 76 363 . 45 510 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 119 | . . 119 . . . Core Remaining (%) 59 | 100 69 . 9 . . Volleys Fired 129 | . 32 32 . 2 63 Largest 2 | . 2 2 . 2 2 Hottest 130 | . 46 90 . 120 130 Shots Fired 210 | . 61 59 . 3 87 Gun 198 | . 61 59 . 2 76 Cannon . | . . . . . . Launcher 10 | . . . . . 10 Special 2 | . . . . 1 1 Kinetic 92 | . 61 4 . . 27 Thermal 69 | . . 16 . 3 50 Explosive 10 | . . . . . 10 Electromagnetic 39 | . . 39 . . . Robot Hit Streak 14 | . 10 12 . 3 14 Robot Miss Streak 3 | . 2 2 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 200 | . 42 71 . 3 84 Core Hits 112 | . 16 28 . 2 66 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . 7 . . 6 Burn 3 | . . . . . 3 Corrupt 1 | . . 1 . . . Sever 9 | . . 6 . . 3 Melee Attacks 55 | . . 34 . . 21 Impact . | . . . . . . Slashing 55 | . . 34 . . 21 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5026 | . 623 1422 . 33 2948 Guns 2131 | . 623 562 . 22 924 Cannons . | . . . . . . Explosions 1384 | . . . . . 1384 Melee 1482 | . . 856 . . 626 Ramming 8 | . . 4 . . 4 Kinetic 1066 | . 623 26 . . 417 Thermal 670 | . . 120 . 33 517 Explosive 1384 | . . . . . 1384 Electromagnetic 416 | . . 416 . . . Impact . | . . . . . . Slashing 1482 | . . 856 . . 626 Piercing . | . . . . . . Highest Corruption 8 | . . 8 8 . . Average Corruption 7 | . . 7 8 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 2 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 61 | . . . . . 61 Projectiles . | . . . . . . Explosions 30 | . . . . . 30 Melee 31 | . . . . . 31 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . . . . 74 Shots 2 | . . . . . 2 Rammed 6 | . . 2 . . 4 Targets Rammed 7 | . . 2 . . 5 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 475 | . 17 174 . 36 475 Average Temperature 87 | . 3 61 . 19 148 Received Heat Transfer 2445 | . 333 429 . 54 1629 Effects 3 | . . . . . 3 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 4 | . . 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 1 4 Heat Transferred 1861 | . . 275 . 130 1456 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 2 | . . 1 . . 2 Low Security (%) 63 | 100 100 62 100 100 15 Level 1 18 | . . 37 . . 28 Level 2 17 | . . . . . 56 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 520 | . 70 340 105 141 520 Initial 105 | . . . 105 29 68 Average 161 | . 12 146 90 108 340 Influence Increases 1844 | . 204 670 . 247 723 Destroy 0b10 Robot/C 1260 | . 140 440 . 140 540 Destroy 0b10 Robot/NC 5 | . 5 . . . . Destroy Leader 232 | . 42 110 . 50 30 Allied During Kill 10 | . . . . 10 . Successful Hack 60 | . 15 14 . 31 . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 57 | . 2 1 . 1 53 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 105 | . . 105 . . . Influence Decreases 1323 | . 204 400 195 216 308 Entered New Map 249 | . . . 165 46 38 Time Decay 714 | . 184 330 30 170 . Lost Part 360 | . 20 70 . . 270 Squads Dispatched 7 | . 1 3 1 1 1 Investigation 3 | . . 2 . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 7 | . 2 4 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 11 33 . 8 29 Peak Tracking Total 9 | . 4 9 . 3 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Garrison Relay 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 19 | . 8 5 . 5 1 Terminals 15 | . 7 3 . 4 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 75 | . 31 18 . 24 2 Successful 46 | . 19 12 . 14 1 Failed 29 | . 12 6 . 10 1 Catastrophic 4 | . 3 . . 1 . Database Lockouts . | . . . . . . Manual 44 | . 23 8 . 13 . Terminals 59 | . 29 8 . 20 2 Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 5 | . 2 3 . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 20 | . 11 2 . 6 1 Record 2 | . 1 . . 1 . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 3 | . 1 . . 1 1 Terminal Index 3 | . 1 1 . 1 . Scanalyzer Index 1 | . 1 . . . . Alert Level 4 | . 2 1 . 1 . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 4 | . 1 3 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 16 | . 7 2 . 7 . Terminals 16 | . 7 2 . 7 . Track 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Botnet 13 | . 7 2 . 4 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 8 5 . 5 1 Full Trace Events 5 | . 1 2 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 79 | . . 79 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 26 | . . 26 . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . . 7 Machine Destruction 7 | . . . . . 7 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 23 | . . . . 23 . Total Damage 319 | . . . . 319 . Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 1828 | . 854 842 30 101 1 Optics 1696 | . 854 842 . . . Sensors 68 | . . 63 . 4 1 Terrain 131 | . . . 30 101 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3402 | 78 958 874 74 347 1071 Spaces Moved 1758 | 48 493 307 166 240 504 Core 14 | 12 . 1 . . 1 Treads 1081 | 36 493 236 . 119 197 Legs 370 | . . 68 . . 302 Wheels . | . . . . . . Hover 2 | . . 2 . . . Flight 291 | . . . 166 121 4 Fastest Speed 37 | 50 160 116 37 37 100 Average Speed 141 | 147 160 165 37 111 155 Slowest Speed 320 | 160 320 240 37 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . 4 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 85 33 51 20 57 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . . . . . 56 Melee . | . . . . . . Projectile . | . . . . . . AOE 56 | . . . . . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2364 | 53 599 558 180 313 661 Wait 266 | . 45 144 3 53 21 Move 1745 | 47 492 306 165 231 504 Hop 4 | . . . . 4 . Pick Up 29 | . 14 3 2 3 7 Fast Attach 47 | 6 6 17 1 2 15 Attach 29 | . 2 5 3 8 11 Detach 12 | . . 2 2 5 3 Swap 12 | . 1 3 . 2 6 Drop 29 | . 7 10 4 3 5 Fire 129 | . 32 32 . 2 63 Melee 55 | . . 34 . . 21 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 6 | . . 2 . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 777 | -10/Materials | Discovered new exit (range 14) 802 | -10/Materials | Identified exit to Mines 954 | -10/Materials | Identified exit to Materials 1037 | -10/Materials | Entered another Materials area 1037 | -9/Materials | Evolved 2 slots: Utility x2 1243 | -9/Materials | Repaired Lgt. Treads 1298 | -9/Materials | Repaired Broken Lgt. Nuclear Core 1496 | -9/Materials | Core integrity fell below 50% 1626 | -9/Materials | Lost 3 parts (2n1w) 1686 | -9/Materials | Core integrity fell below 20% 1860 | -9/Materials | Discovered new exit (range 18) 1911 | -9/Materials | Entered Mines 1962 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1976 | -9/Mines | Discovered new exit (range 5) 1978 | -9/Mines | Met a Derelict testing a Signal Generator 1981 | -9/Mines | Found Signal Generator 1985 | -9/Mines | Entered Materials 1985 | -8/Materials | Accompanied by 1 ally 1985 | -8/Materials | Evolved 2 slots: Propulsion x2 2316 | -8/Materials | Identified exit to Garrison 2332 | -8/Materials | Entered Garrison 2348 | -8/Garrison | Triggered checkpoint 2455 | -8/Garrison | Lost 3 parts (1u2w) 2476 | -8/Garrison | Garrison Relay disabled 2571 | -8/Garrison | Lost 3 parts (2n1w) 2717 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Triggered checkpoint 2860 | -8/Garrison | Triggered checkpoint 2912 | -8/Garrison | Lost 3 parts (2n1w) 2916 | -8/Garrison | Discovered new exit (range 10) 2960 | -8/Garrison | Triggered checkpoint 3020 | -8/Garrison | Lost 4 parts (2u2w) 3052 | -8/Garrison | Discovered new exit (range 5) 3124 | -8/Garrison | Discovered new exit (range 8) 3182 | -8/Garrison | Triggered checkpoint 3187 | -8/Garrison | Core integrity fell below 50% 3251 | -8/Garrison | Core integrity fell below 20% 3276 | -8/Garrison | Lost 7 parts (1p5n1w) 3289 | -8/Garrison | Garrison Relay disabled 3390 | -8/Garrison | Triggered checkpoint 3403 | -8/Garrison | Destroyed self with Missile Launcher Last Messages --------------- 03256_ Acquired Aluminum Leg. 03259_ Acquired 10 matter. 03289_ Garrison Relay disabled. 03289_ Relay Coupler [Sentry] tumbles out of relay unit. 03289_ Relay Coupler [Duelist] tumbles out of relay unit. 03289_ Relay Coupler [Behemoth] tumbles out of relay unit. 03291_ Acquired Relay Coupler [Sentry]. 03376_ Connecting with Garrison Terminal... >>Access(Emergency) Found 30 emergency access points. Map updated. 03390_ Beams of light sweep through the air. An alarm sounds. 03396_ Beam Rifle destroyed. 03401_ G-47 Trooper destroyed. 03403_ Destroyed Aluminum Leg. 03403_ G-47 Trooper destroyed. 03403_ Missile Launcher destroyed. 03403_ Destroyed Missile Launcher. 03403_ Aluminum Leg destroyed. 03403_ Destroyed Aluminum Leg. Map ----- +----------------------------------------------------+ | ## ### ###+##??????# #??????????????????????? | | # %= ######## #??????????????????????? | | +??????????????????????? | | * = #??????????????????????? | | # ## ###########??????????????????????? | | ## # ## #????????????????????????????????? | | "????????????????????????????????? | | "????????????????????????????????? | | "????????????????????????????????? | | "????????????????????????????????? | | ## ## ## #????????????????????????????????? | | ## ## ## ############?????????????????????? | | #?????????????????????? | | ^^ #?????????????????????? | | ## +?????????????????????? | | ?##+###""""##++####+#### #?????????????????????? | | ??????????????????????#T #?????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? #?+##????????????????? | | ??????????????????????## # #????????????????? | | ????????????????????### # ##### #????????? | | ????????????????????? g #??????? | | ?????????????????????? [% #??????? | | ???????????????????????# ##########?????????? | | ???????????????????????# @ ??????????????????? | | ???????????????????????# ####??????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?#######???????????????# #?????????????????????? | | ?#"" ""#???????????????# #?????????????????????? | | ###! !##???????????????# #?????????????????????? | | #???????????????# #?????????????????????? | | ######+#???????????????# #?????????????????????? | | #??????????????????????# #?????????????????????? | | #??????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????+??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 62 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 38% | -9/Materials Lgt. Nuclear Core | 34% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialImprovedField Manual? 0 Play Time 00:48:33 Cumulative 41.7 hours Start 2026.08.21 @ 07:24:06 End 2026.08.21 @ 08:21:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f9ab385-bb99-400a-8ce9-ee3440d2c39d