Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 00:56:46

Player: BoomBlip

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (158)     790
Value Destroyed (6344)     6344
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (3408)               3408
              TOTAL SCORE: 16542

 Bonus
-------
High Alert Combat Kills    961
Follower Combat Kills      608
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1054
Friendly Fire              -515

 Cogmind 
---------
Core Integrity             0/1000
Matter                     273/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (30)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Diametric Drive
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Vortex Chain Reactor
  Advanced Plasma Cannon

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
       Armored Medium Treads
        Cooled Antigrav System
        Cooled Antigrav System
      Improved Diametric Drive
>              --- UTILITY ----------
               Cooling System
  Experimental Coolant Injector
               Spectral Analyzer
      Hardened Heavy Armor Plating
               Thermal Barrier
>              --- WEAPON -----------
               Vortex Rail
               Vortex Rail
      Advanced Plasma Cannon
      Advanced Plasma Cannon
>              --- INVENTORY --------
               Vortex Chain Reactor
               Vortex Rifle
               Scatter Rocket Array
[Rating: 110]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Improved Diametric Drive
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Force Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Scatter Rocket Array

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Dat Pro Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   .   4   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   3   1   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             225  | 6   7   1   2   24  .   18  73  3   .   25  28  2   13  20  3   
  Power                    19   | 1   .   .   .   4   .   .   4   .   .   3   1   1   2   3   .   
    Engine                 9    | 1   .   .   .   4   .   .   2   .   .   2   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   2   .   .   1   1   1   2   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   4   .   1   5   .   1   21  1   .   5   6   .   2   4   1   
    Treads                 7    | .   .   .   .   .   .   .   .   .   .   .   5   .   1   1   .   
    Leg                    42   | 2   4   .   1   5   .   1   21  1   .   5   1   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  59   | 1   1   .   1   2   .   10  22  .   .   6   8   .   3   5   .   
    Device                 24   | .   .   .   .   .   .   2   6   .   .   4   8   .   1   3   .   
    Storage                7    | 1   1   .   .   .   .   3   .   .   .   1   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             24   | .   .   .   1   2   .   5   14  .   .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   2   1   .   13  .   7   26  2   .   11  13  1   6   8   2   
    Energy Gun             41   | 1   .   .   .   5   .   2   14  .   .   5   8   .   2   3   1   
    Energy Cannon          15   | .   .   .   .   4   .   1   1   .   .   1   3   .   1   3   1   
    Ballistic Gun          25   | 1   2   1   .   3   .   3   8   2   .   3   1   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
    Launcher               10   | .   .   .   .   1   .   1   2   .   .   1   .   .   3   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   5   .   .   2   .   .   3   .   .   .   6   1   
Parts Lost                 79   | .   1   .   .   1   .   2   15  .   .   20  9   1   20  7   3   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Propulsion               19   | .   .   .   .   1   .   .   4   .   .   7   .   .   5   1   1   
  Utility                  25   | .   .   .   .   .   .   1   5   .   .   4   4   1   7   3   .   
  Weapon                   32   | .   1   .   .   .   .   1   5   .   .   7   5   .   8   3   2   
  Highest Loss Streak      15   | .   1   .   .   1   .   2   4   .   .   5   6   1   15  7   10  
Average Slot Usage (%)     84   | .   96  100 100 98  100 95  96  100 100 87  85  91  64  38  10  
  Engine                   3    | .   14  14  11  11  11  7   2   .   .   2   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   3   6   6   3   5   5   4   5   1   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   10  17  7   .   .   
  Leg                      17   | .   28  28  33  33  33  23  25  26  26  19  4   .   4   .   .   
  Device                   9    | .   .   .   .   .   .   2   6   13  13  13  23  26  13  6   1   
  Storage                  17   | .   27  28  22  22  22  22  20  20  20  20  17  17  10  .   .   
  Processor                1    | .   .   .   .   .   .   .   1   6   6   5   .   .   .   2   1   
  Protection               6    | .   .   .   11  11  11  19  15  6   6   3   .   .   .   .   .   
  Energy Gun               6    | .   6   .   .   8   11  7   8   .   .   2   11  5   4   4   .   
  Energy Cannon            2    | .   .   .   .   3   11  5   1   .   .   .   2   5   2   5   .   
  Ballistic Gun            6    | .   19  28  22  8   .   4   6   13  13  7   3   9   5   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   1   6   6   5   2   1   .   .   .   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   
Heaviest Build             80   | 13  23  23  26  32  32  64  77  52  52  71  76  71  60  80  30  
  Greatest Support         130  | 20  20  20  30  30  30  37  74  77  77  77  130 130 130 40  20  
  Greatest Overweight (x)  10   | .   1   1   .   1   1   1   1   .   .   2   2   .   10  3   1   
  Average Overweight (x)   .    | .   .   1   .   .   1   1   .   .   .   .   .   .   2   1   .   
Largest Inventory Capacity 18   | 6   10  10  10  10  10  18  18  18  18  18  14  14  14  4   4   
  Average Capacity         12   | 5   9   10  10  10  10  16  18  18  18  15  14  14  8   4   4   
  Most Carried             18   | 2   10  10  10  10  10  18  18  14  12  14  14  14  14  4   4   
  Average Carried          11   | 1   5   9   9   9   10  13  17  12  12  11  12  13  8   3   2   
  Final Capacity           18   | 6   10  10  10  10  10  18  18  18  18  14  14  14  4   4   4   
  Final Carried            18   | 2   10  10  10  10  10  18  15  12  12  12  14  14  4   4   3   

 Class Distribution 
--------------------
 29% | Mutant
 25% | Scavenger-Gunner
 17% | Scavenger-Mutant
 14% | Scavenger-Tank
  6% | Scavenger-Skirmisher
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
             Tank | -5/Warlord
         Sprinter | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Matter Collected           4560 | 275  125  75   44   348  80   226  1329 .    .    914  484  135  162  300  63   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6736 | 73   296  75   55   470  317  285  2124 .    .    879  994  154  634  317  63   
  Parts                    312  | 1    17   8    3    37   19   18   85   .    .    32   45   9    28   8    2    
Haulers Intercepted        2    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           11   | .    .    .    .    1    .    1    7    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      80   | .    .    .    .    .    .    .    .    2    .    23   .    10   19   24   2    
  Prevented                16   | .    .    .    .    .    .    .    .    .    .    .    .    3    4    9    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Dat Pro Fac Upp Upp War Pro 
Combat Hostiles Destroyed  130  | .   6   3   1   10  4   5   37  .   .   23  11  4   16  9   1   
  Guns                     70   | .   6   3   1   8   1   2   27  .   .   5   8   2   5   2   .   
  Cannons                  21   | .   .   .   .   .   3   1   3   .   .   7   2   2   1   1   1   
  AOE                      37   | .   .   .   .   2   .   2   7   .   .   11  .   .   9   6   .   
Classes Destroyed          20   | 1   3   1   1   3   1   2   5   .   .   1   .   .   .   2   .   
  Worker                   5    | .   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 10   | 1   1   .   .   .   3   1   2   .   .   .   2   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  30   | .   3   3   .   .   .   2   6   .   .   6   .   3   7   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    55   | .   3   .   .   6   .   .   20  .   .   11  4   .   7   4   .   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   1   
  Protector                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   12   | .   .   .   1   3   .   2   2   .   .   3   .   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   
  Programmer               9    | .   .   .   .   .   .   1   1   .   .   .   5   .   2   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | 1   4   3   1   6   3   2   10  .   .   13  5   3   7   9   1   
  Combat Bots Only         13   | .   3   3   1   4   2   2   8   .   .   13  4   3   7   9   1   
Max Kills in Single Turn   6    | 1   1   1   1   3   1   2   2   .   .   6   1   1   4   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   2   .   2   2   .   .   6   .   .   4   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Damage Taken               16136 | .    217  69   30   739  5    900  5118 .    .    2651 1854 292  1685 1617 959  
  Core                     2068  | .    63   7    .    177  .    37   316  .    .    457  133  46   261  129  442  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    72   .    .    55   94   .    .    .    9    .    .    .    .    .    
Volleys Fired              353   | 5    21   5    2    29   29   25   114  .    .    50   34   7    24   3    5    
  Largest                  4     | 2    2    2    2    2    2    3    3    .    .    3    4    4    4    4    2    
  Hottest                  320   | 70   70   46   46   146  124  148  229  .    .    193  320  241  227  238  138  
Shots Fired                890   | 10   35   10   4    56   59   59   291  1    .    118  120  28   80   11   8    
  Gun                      657   | 10   35   10   4    46   29   45   243  .    .    65   88   18   55   6    3    
  Cannon                   213   | .    .    .    .    7    30   12   44   1    .    50   32   10   19   3    5    
  Launcher                 20    | .    .    .    .    3    .    2    4    .    .    3    .    .    6    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  423   | 5    27   10   4    27   .    22   150  1    .    100  27   14   36   .    .    
  Thermal                  360   | 5    8    .    .    26   59   31   118  .    .    15   69   7    14   3    5    
  Explosive                20    | .    .    .    .    3    .    2    4    .    .    3    .    .    6    2    .    
  Electromagnetic          78    | .    .    .    .    .    .    4    19   .    .    .    24   7    24   .    .    
  Entropic                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    
  Robot Hit Streak         26    | 6    12   2    2    6    5    6    12   2    .    13   25   26   13   2    5    
  Robot Miss Streak        16    | 1    1    3    1    2    7    3    12   .    .    7    2    2    16   6    1    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    1    1    .    1    2    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           609   | 8    28   5    3    30   20   30   219  1    .    83   95   20   56   5    6    
  Core Hits                408   | 2    11   4    2    30   9    16   127  .    .    89   29   6    25   55   3    
  Critical Hits            30    | .    .    .    .    .    4    1    4    .    .    4    7    1    6    3    .    
  Critical Kills           11    | .    .    .    .    .    2    .    1    .    .    1    2    .    3    2    .    
  Critical Parts Destroyed 16    | .    .    .    .    .    2    1    3    .    .    2    3    1    3    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18775 | 100  316  86   56   873  428  651  5963 26   .    3201 2792 498  1669 1905 211  
  Guns                     9737  | 100  316  86   56   455  169  362  3617 .    .    1261 1918 344  771  232  50   
  Cannons                  3298  | .    .    .    .    27   245  111  729  26   .    812  676  154  294  63   161  
  Explosions               5670  | .    .    .    .    391  .    176  1574 .    .    1128 187  .    604  1610 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  70    | .    .    .    .    .    14   2    43   .    .    .    11   .    .    .    .    
  Kinetic                  6055  | 49   253  86   56   216  .    142  2245 26   .    1713 508  222  539  .    .    
  Thermal                  5746  | 51   63   .    .    266  414  283  1838 .    .    360  1891 125  231  63   161  
  Explosive                5481  | .    .    .    .    391  .    176  1572 .    .    1128 .    .    604  1610 .    
  Electromagnetic          1141  | .    .    .    .    .    .    48   265  .    .    .    382  151  295  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 282   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    232  50   
Highest Corruption         11    | .    .    .    .    5    5    3    6    6    6    7    7    7    11   11   .    
  Average Corruption       6     | .    .    .    .    5    5    2    5    6    6    6    6    7    9    11   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  231   | .    .    .    .    11   26   7    28   2    2    63   20   15   55   2    .    
    Message Errors         49    | .    .    .    .    3    6    2    5    1    .    14   2    3    12   1    .    
    Matter Fused           44    | .    .    .    .    3    5    3    5    .    1    12   7    4    4    .    .    
    Heat Flow Errors       23    | .    .    .    .    1    3    .    2    .    .    8    2    .    6    1    .    
    Energy Discharges      16    | .    .    .    .    .    2    .    2    .    .    2    2    3    5    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    3    4    .    .    .    1    5    1    2    4    .    .    
    Data Loss (major)      11    | .    .    .    .    1    1    .    1    .    .    2    .    1    5    .    .    
    Misfires               10    | .    .    .    .    .    1    .    1    1    .    3    .    .    4    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
    Targeting Errors       45    | .    .    .    .    .    4    2    12   .    .    12   6    2    7    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            172   | .    .    .    .    14   .    36   16   13   .    25   11   .    46   .    11   
  Projectiles              44    | .    .    .    .    .    .    .    .    13   .    15   5    .    .    .    11   
  Explosions               124   | .    .    .    .    14   .    36   12   .    .    10   6    .    46   .    .    
  Melee                    4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    .    5    1    .    6    7    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    4    1    .    6    6    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      816   | .    .    .    .    50   5    11   225  .    .    142  69   .    201  113  .    
  Shots                    28    | .    .    .    .    2    .    1    7    .    .    5    1    .    7    5    .    
  Rammed                   7     | .    .    .    .    .    1    2    .    .    .    .    4    .    .    .    .    
Targets Rammed             11    | .    .    .    .    .    2    2    3    .    .    .    4    .    .    .    .    
  Kicked                   4     | .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        530   | 45   69   12   6    255  256  372  530  .    .    332  198  96   193  367  196  
  Average Temperature      98    | 23   24   5    4    79   70   157  122  .    .    150  92   32   70   133  101  
  Received Heat Transfer   3051  | .    96   .    9    144  .    72   1014 .    .    588  279  63   363  267  156  
  Effects                  9     | .    .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    .    .    .    1    .    5    .    .    .    12   1    .    .    1    
  Heat Transferred         9869  | 148  185  .    .    475  814  592  3677 .    .    634  2587 148  259  100  250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Peak Influence             1341 | 5    160  137  98   643  315  948  1341 .    .    .    253  .    .    .    .    
  Initial                  913  | .    3    62   53   40   229  913  329  .    .    .    66   .    .    .    .    
  Average                  441  | 1    64   92   58   464  218  723  767  .    .    .    110  .    .    .    .    
Maximum Alert Level        4    | .    .    .    .    2    1    3    4    .    .    .    1    .    .    .    .    
  Low Security (%)         37   | 100  100  100  100  17   51   .    .    .    .    .    89   .    .    .    .    
  Level 1                  12   | .    .    .    .    2    48   .    9    .    .    .    10   .    .    .    .    
  Level 2                  29   | .    .    .    .    79   .    57   40   .    .    .    .    .    .    .    .    
  Level 3                  14   | .    .    .    .    .    .    42   29   .    .    .    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    1    .    .    5    .    1    12   .    .    .    3    .    .    .    .    
  Investigation            1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    
  Reinforcement            12   | .    1    .    .    3    .    .    6    .    .    .    2    .    .    .    .    
  Assault                  6    | .    .    .    .    1    .    .    5    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Dat Pro Fac Upp Upp War Pro 
Distress Signals           8    | .   .   .   .   3   .   .   4   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   9   3   1   21  24  9   73  .   .   27  15  8   16  32  10  
  Peak Tracking Total      19   | .   3   3   1   6   3   4   12  .   .   10  6   4   5   19  6   
  Tactical Retreats        22   | .   .   .   .   2   .   4   9   .   .   .   2   .   1   2   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Dat Pro Fac Upp Upp War Pro 
Traps Triggered            7    | .   .   .   .   2   .   .   2   .   .   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   1   .   .   .   1   1   9   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Dat Pro Fac Upp Upp War Pro 
Machines Disabled          25   | .   .   .   .   2   2   1   15  .   .   2   2   .   1   .   .   
  Max in Single Turn       5    | .   .   .   .   1   1   1   5   .   .   1   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Dat Pro Fac Upp Upp War Pro 
Machines Accessed          18   | .   .   .   1   5   1   2   1   .   4   1   1   .   .   2   .   
  Terminals                12   | .   .   .   1   5   1   2   1   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   .   .   3   9   2   9   1   .   23  3   2   .   .   3   .   
  Successful               39   | .   .   .   .   4   .   5   .   .   23  3   1   .   .   3   .   
  Failed                   16   | .   .   .   3   5   2   4   1   .   .   .   1   .   .   .   .   
    Catastrophic           6    | .   .   .   .   2   1   2   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   3   5   2   9   1   .   1   .   3   .   .   1   .   
  Terminals                29   | .   .   .   3   9   2   9   1   .   .   3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   .   .   .   4   .   5   .   .   23  3   1   .   .   3   .   
  Record                   16   | .   .   .   .   .   .   .   .   .   11  3   .   .   .   2   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   2   1   2   1   .   .   1   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Dat Pro Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Total Allies               12   | .    .    .    .    11   .    .    .    .    .    1    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    10   1    .    .    .    .    1    .    .    .    .    .    
  Highest-Rated Group      99   | .    .    .    .    99   99   .    .    .    .    94   .    .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    .    99   99   .    .    .    .    94   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               117  | .    .    .    .    86   .    .    .    .    .    31   .    .    .    .    .    
  Total Damage             1951 | .    .    .    .    827  .    .    .    .    .    1124 .    .    .    .    .    
  Kills                    23   | .    .    .    .    18   .    .    .    .    .    5    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Fac Low Dat Pro Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Turns Passed               9388 | 114  237  166  93   700  819  582  1604 30   110  1714 862  435  1157 657  108  
Spaces Moved               5508 | 78   112  91   65   406  487  312  751  23   91   1095 401  253  454  601  288  
  Core                     442  | 7    .    .    .    .    .    .    .    .    .    .    .    .    148  280  7    
  Treads                   849  | .    .    .    .    .    .    .    .    .    .    .    276  253  306  14   .    
  Legs                     3629 | 71   112  91   65   406  487  312  751  23   91   1095 125  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    305  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    304  1    
  Flight                   283  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    280  
  Fastest Speed            30   | 50   120  150  120  120  150  150  120  122  122  120  150  160  50   30   30   
  Average Speed            141  | 113  143  150  120  133  150  152  145  122  122  137  166  160  233  101  30   
  Slowest Speed            550  | 120  150  150  120  150  150  153  153  122  122  180  180  160  550  220  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    22   15   11   64   74   8    27   7    70   92   13   38   59   74   38   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      15   | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    .    .    2    .    2    1    .    1    
Spaces Dug                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          518  | .    .    .    .    25   .    9    179  .    .    35   15   4    189  60   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               46   | .    .    .    .    2    .    .    5    .    .    11   8    4    4    10   2    
  AOE                      472  | .    .    .    .    23   .    9    174  .    .    24   7    .    185  50   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Total                      6377 | 90   156  112  78   520  517  374  1034 25   90   1188 510  267  491  633  292  
  Wait                     99   | .    .    14   .    21   .    .    36   .    .    2    26   .    .    .    .    
  Move                     5480 | 77   111  90   64   405  486  311  750  22   90   1094 400  252  453  600  275  
  Hop                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Pick Up                  69   | 2    10   1    6    11   .    8    11   .    .    7    7    2    .    3    1    
  Fast Attach              81   | 6    2    .    .    9    .    5    14   .    .    15   12   1    4    13   .    
  Attach                   50   | .    .    .    2    2    .    3    14   3    .    7    6    .    7    3    3    
  Detach                   5    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    2    
  Swap                     94   | .    5    1    .    13   .    10   45   .    .    3    10   1    2    4    .    
  Drop                     121  | .    7    1    4    24   .    8    47   .    .    8    11   4    .    5    2    
  Fire                     353  | 5    21   5    2    29   29   25   114  .    .    50   34   7    24   3    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    .    2    2    3    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    1    .    .    .    .    .    2    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-9/Recycling
-7/Factory
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
  115 | -11/Scrapyard      | Entered Materials
  181 | -10/Materials      | Discovered new exit (range 14)
  301 | -10/Materials      | Build established: Mutant
  352 | -10/Materials      | Entered Mines
  359 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  506 | -10/Mines          | Discovered new exit (range 5)
  518 | -10/Mines          | Entered Materials
  518 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  597 | -9/Materials       | Discovered new exit (range 4)
  611 | -9/Materials       | Entered Storage
  655 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  920 | -9/Storage         | Crushed by falling debris
 1011 | -9/Storage         | First assault squad dispatched
 1274 | -9/Storage         | Met 01-MTF
 1307 | -9/Storage         | Used back door to open Recycling access
 1307 | -9/Storage         | Discovered new exit (range 4)
 1311 | -9/Storage         | Entered Recycling
 1311 | -9/Recycling       | Accompanied by 1 ally (01-MTF)
 1316 | -9/Recycling       | 01-MTF left
 1349 | -9/Recycling       | Spotter reported a threat
 1364 | -9/Recycling       | Spotter reported a threat
 1374 | -9/Recycling       | Spotter reported a threat
 1412 | -9/Recycling       | Spotter reported a threat
 1465 | -9/Recycling       | Spotter reported a threat
 1556 | -9/Recycling       | Spotter reported a threat
 1564 | -9/Recycling       | Spotter reported a threat
 1603 | -9/Recycling       | Spotter reported a threat
 1702 | -9/Recycling       | Spotter reported a threat
 1704 | -9/Recycling       | Spotter reported a threat
 1709 | -9/Recycling       | Spotter reported a threat
 1801 | -9/Recycling       | Spotter reported a threat
 1842 | -9/Recycling       | Spotter reported a threat
 1865 | -9/Recycling       | Spotter reported a threat
 1895 | -9/Recycling       | Spotter reported a threat
 1917 | -9/Recycling       | Spotter reported a threat
 1918 | -9/Recycling       | Spotter reported a threat
 1971 | -9/Recycling       | Spotter reported a threat
 1979 | -9/Recycling       | Spotter reported a threat
 2001 | -9/Recycling       | Spotter reported a threat
 2009 | -9/Recycling       | Spotter reported a threat
 2014 | -9/Recycling       | Spotter reported a threat
 2090 | -9/Recycling       | Spotter reported a threat
 2106 | -9/Recycling       | Discovered new exit (range 15)
 2130 | -9/Recycling       | Entered Factory
 2130 | -7/Factory         | Evolved 4 slots: Utility x3, Weapon x1
 2643 | -7/Factory         | Discovered new exit (range 14)
 2712 | -7/Factory         | Entered another Factory area
 2712 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2960 | -6/Factory         | Build established: Scavenger-Tank
 3412 | -6/Factory         | First assault squad dispatched
 3536 | -6/Factory         | Lost 4 parts (2n1u1w)
 3548 | -6/Factory         | Destroyed 8 combat bots
 3618 | -6/Factory         | Lost 3 parts (1n1u1w)
 3945 | -6/Factory         | Destroyed 8 combat bots
 3986 | -6/Factory         | Found Prototype Launcher
 3986 | -6/Factory         | Identified Scatter Rocket Array
 3989 | -6/Factory         | Found Scatter Rocket Array
 3991 | -6/Factory         | Found Faulty Scatter Rocket Array
 4247 | -6/Factory         | Lost 3 parts (2u1w)
 4309 | -6/Factory         | Discovered new exit (range 7)
 4316 | -6/Factory         | Entered Lower Caves
 4335 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 4346 | -6/Lower Caves     | Entered Data Miner
 4346 | -6/Data Miner      | Discovered new exit (range 6)
 4370 | -6/Data Miner      | Met Data Miner
 4400 | -6/Data Miner      | Learned location of Section 7 (-2)
 4400 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4422 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4456 | -6/Data Miner      | Entered Proximity Caves
 4608 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4770 | -5/Proximity Caves | Lost 3 parts (1p1n1w)
 4964 | -5/Proximity Caves | Learned Factory emergency access door positions
 5108 | -5/Proximity Caves | Spotted B-75 Beast
 5130 | -5/Proximity Caves | Destroyed B-75 Beast
 5142 | -5/Proximity Caves | Found Prototype Device
 5142 | -5/Proximity Caves | Identified Exp. Thermal Shield
 5157 | -5/Proximity Caves | Lost 3 parts (1p1n1w)
 5360 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5368 | -5/Proximity Caves | Core integrity fell below 50%
 5423 | -5/Proximity Caves | Build established: Scavenger-Mutant
 5423 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
 5796 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 5817 | -5/Proximity Caves | Core integrity fell below 20%
 5844 | -5/Proximity Caves | Lost 5 parts (2n2u1w)
 5845 | -5/Proximity Caves | Destroyed 13 combat bots
 5861 | -5/Proximity Caves | Learned Factory garrison access intel
 5936 | -5/Proximity Caves | Lost 5 parts (1n1u3w)
 6143 | -5/Proximity Caves | Discovered new exit (range 16)
 6170 | -5/Proximity Caves | Entered Factory
 6170 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6172 | -5/Factory         | Loaded intel: 4 garrison access locations
 6234 | -5/Factory         | Build established: Scavenger-Skirmisher
 6515 | -5/Factory         | Spotted B-75 Beast
 6548 | -5/Factory         | Destroyed B-75 Beast
 6603 | -5/Factory         | Lost 6 parts (2u4w)
 6864 | -5/Factory         | Build established: Scavenger-Gunner
 6920 | -5/Factory         | Found Scatter Rocket Array
 6969 | -5/Factory         | Discovered new exit (range 8)
 7032 | -5/Factory         | Entered Upper Caves
 7033 | -5/Upper Caves     | Encountered a Warlord checkpoint
 7280 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7455 | -5/Upper Caves     | Discovered new exit (range 8)
 7467 | -5/Upper Caves     | Entered another Upper Caves area
 7869 | -5/Upper Caves     | System corruption reached 10%
 7952 | -5/Upper Caves     | Learned location of 1 exit from Factory
 7997 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 8062 | -5/Upper Caves     | Destroyed 7 combat bots
 8072 | -5/Upper Caves     | Lost 15 parts (3n6u6w)
 8578 | -5/Upper Caves     | Released all parts (4)
 8578 | -5/Upper Caves     | Discovered new exit (range 13)
 8604 | -5/Upper Caves     | Lost 3 parts (1n2w)
 8624 | -5/Upper Caves     | Entered Warlord
 8660 | -5/Warlord         | System corruption cleaned by Quarantine Array
 8870 | -5/Warlord         | Build established: Mutant
 8886 | -5/Warlord         | Met Warlord
 8898 | -5/Warlord         | Opened Warlord's prototype stash
 8911 | -5/Warlord         | Warlord's base attacked by MAIN.C
 8915 | -5/Warlord         | Found Prototype Processor
 8915 | -5/Warlord         | Identified Spectral Analyzer
 8917 | -5/Warlord         | Found Prototype Device
 8917 | -5/Warlord         | Identified Thermal Barrier
 8923 | -5/Warlord         | Found Prototype Reactor
 9032 | -5/Warlord         | Found Prototype Energy Gun
 9032 | -5/Warlord         | Identified Vortex Rail
 9034 | -5/Warlord         | Found Vortex Rail
 9039 | -5/Warlord         | Found Prototype Energy Gun
 9198 | -5/Warlord         | Warlord forces counterattacked
 9219 | -5/Warlord         | Spotted Striker
 9221 | -5/Warlord         | Spotted Executioner
 9235 | -5/Warlord         | Attacked by Warlord forces
 9237 | -5/Warlord         | Spotted C5-VGA(g)
 9239 | -5/Warlord         | Destroyed Executioner
 9243 | -5/Warlord         | Core integrity fell below 50%
 9265 | -5/Warlord         | Destroyed 9 combat bots
 9266 | -5/Warlord         | Discovered new exit (range 15)
 9281 | -5/Warlord         | Entered Proximity Caves
 9285 | -4/Proximity Caves | Identified Vortex Rifle
 9301 | -4/Proximity Caves | Released all parts (3)
 9303 | -4/Proximity Caves | Core integrity fell below 20%
 9330 | -4/Proximity Caves | Lost 10 parts (2n3u5w)
 9389 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
09285_ Identified Vortex Rifle.
09286_ Adv. Plasma Cannon destroyed.
09290_ Destroyed Lgt. Antimatter Reactor.
09293_ Flexi-carbon Leg melted.
09293_ L-61 Swordsman destroyed.
09295_ Vortex Rifle destroyed.
09298_ Power Sword fries itself beyond repair.
09299_ Microactuators fries itself beyond repair.
09299_ Dropped Imp. Diametric Drive.
09299_ Dropped Cld. Antigrav System.
09299_ Arm. Medium Treads destroyed.
09300_ Acquired Imp. Diametric Drive.
09301_ Released Rnf. Fission Core.
09301_ Released Exp. Coolant Injector.
09301_ Released Spectral Analyzer.
09301_ Acquired 63 matter.
09371_ Searching scrap...
09371_ Found Mak. System Restoration Module.
09371_ Found 25 Matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????#       ##???????????????????? |
| ??????????###???????#####    #???????????????????? |
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| ???????##     ?????#####s   ##???????????????????? |
| ???????#       ???## ##s s ##????????????????????? |
| ????? ##       ?###        #?????????????????????? |
| ?????          ##       s  #?????????????????????? |
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|  ????##            ##?##      #??????????????????? |
|  ????##             ##?#       #?????????????????? |
| #????#     ##        #?#    ####?????????????????? |
| ######    ###        #?#   ##????????????????????? |
|           ##         #?# ###?????????????????????? |
|                     ##?#######???????????????????? |
|                    ########  #???????????????????? |
| #######                      ##??????????????????? |
| #?????##                      ##?????????????????? |
| #??????###### ###  ### ###     #?????????????????? |
| #???????????###?#  #?# ###     #?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          120
Energy Generation          19
Energy Capacity            910
Matter Stores              419
Matter Capacity            450
Sight Range                24
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             825
Resistance: TH             50
Core Shielding             20
Reclamation Efficiency     20
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           10

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Reappropriation

 Challenges 
------------
None

 Game 
------
Seed              InertialNeutrinoThrower
  Manual?         0
Play Time         01:13:03
  Cumulative      80.6 hours
  Start           2021.08.28 @ 22:51:37
  End             2021.08.29 @ 00:56:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           106
  Adventurer      10
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          56
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16567302-3a9e-4f98-ad0a-0039b0d9502e