Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 11:24:55

Player: KN-OKO

Result: Destroyed by IP-49B(g) with Salvaging Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (912)      912
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (216)                216
              TOTAL SCORE: 2083

 Bonus
-------
Registered with UFD        300
Friendly Fire              -84

 Cogmind 
---------
Core Integrity             0/250
Matter                     273/300
Energy                     293/300
System Corruption          0%
Temperature                Warning (364)
Movement                   Treading (200) Ox1
Location                   -7/Scraptown

 Parts 
-------
>              --- POWER (1) --------
               Angular Momentum Engine
>              --- PROPULSION (2) ---
      Improved Treads
     Overtuned Treads
>              --- UTILITY (2) ------
         Large Storage Unit
     Makeshift Light Armor Plating
>              --- WEAPON (2) -------
         Heavy Ion Cannon
     Makeshift Axe
>              --- INVENTORY (15) ---
     Overtuned Treads
     Overtuned Treads
               Matter Compressor (250)
      Hardened Medium Armor Plating
  High-powered Tractor Beam
               Particle Gun
               CPS Tube (2)

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
      Advanced Treads
      Improved Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
     Makeshift Light Armor Plating
>              --- WEAPON -----------
               Gauss Cannon
     Makeshift Axe
>              --- INVENTORY --------
      Improved Treads
     Overtuned Treads
     Overtuned Treads
     Overtuned Treads
               Matter Compressor
      Hardened Medium Armor Plating
  High-powered Tractor Beam
               Particle Gun
         Heavy Ion Cannon
               CPS Tube
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Advanced Visual Processing Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             38   | 7   3   7   2   19  
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   1   .   6   
    Treads                 9    | 2   .   1   .   6   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   3   2   .   6   
    Device                 3    | 1   1   1   .   .   
    Storage                5    | 1   1   .   .   3   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   .   3   2   6   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          4    | .   .   1   .   3   
    Ballistic Gun          3    | 2   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   2   .   4   
  Power                    2    | .   .   1   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      3    | .   .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 85  85  95  
  Engine                   13   | .   14  13  14  14  
  Treads                   28   | .   28  28  28  28  
  Device                   3    | .   13  .   .   .   
  Storage                  9    | .   14  .   .   10  
  Processor                4    | .   .   .   .   8   
  Protection               5    | .   .   13  14  4   
  Energy Gun               2    | .   .   13  6   .   
  Energy Cannon            8    | .   .   8   6   12  
  Ballistic Gun            8    | .   28  5   .   .   
  Ballistic Cannon         9    | .   .   .   14  14  
Peak Build Rating          29   | 7   8   11  16  29  
  Average Rating           14   | 5   7   10  13  19  
  On Entrance              8    | .   7   8   11  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             51   | 13  28  32  34  51  
  Greatest Support         52   | 40  40  40  40  52  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   15  
  Average Capacity         9    | 7   12  5   5   9   
  Most Carried             13   | 6   13  13  5   11  
  Average Carried          7    | 4   9   4   4   8   
  Final Capacity           15   | 8   15  5   5   15  
  Final Carried            13   | 6   13  5   5   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling
 Mutant | -7/Scraptown

 Resources                      | -11 -10 -10 -7  -7  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           1198 | 296 267 102 32  501 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1223 | 111 356 252 69  435 
  Parts                    77   | 9   26  18  2   22  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      23   | .   .   23  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  22   | .   8   7   .   7   
  Melee                    2    | .   .   .   .   2   
  Guns                     14   | .   8   6   .   .   
  Cannons                  6    | .   .   1   .   5   
Classes Destroyed          12   | 2   5   2   .   3   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | 1   .   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Turret                   1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  5    | .   3   2   .   .   
  Grunt                    5    | .   5   .   .   .   
  Subdweller               5    | .   .   5   .   .   
  Explorer                 1    | .   .   .   .   1   
  Scrapper                 1    | .   .   .   .   1   
  Elite                    5    | .   .   .   .   5   
Best Kill Streak           5    | 4   5   3   1   3   
  Combat Bots Only         5    | .   5   2   .   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -7  -7  
--------                   Run  | Yrd Mat Sub Rec Scr 
Hostile Shots Fired        132  | .   29  29  .   74  
  Missed                   38   | .   7   8   .   23  
Damage Taken               1659 | .   269 440 .   950 
  Core                     252  | .   67  17  .   168 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              89   | 9   39  19  2   20  
  Largest                  2    | 2   2   2   1   2   
  Hottest                  145  | 40  40  145 48  113 
Shots Fired                160  | 18  78  38  2   24  
  Gun                      120  | 18  78  24  .   .   
  Cannon                   40   | .   .   14  2   24  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  121  | 18  78  5   2   18  
  Thermal                  39   | .   .   33  .   6   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         17   | 4   10  13  6   17  
  Robot Miss Streak        5    | 1   5   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           120  | 13  54  24  1   28  
  Core Hits                48   | 5   21  10  1   11  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   2   
    Sever                  2    | .   .   .   .   2   
Melee Attacks              11   | .   .   .   .   11  
  Impact                   .    | .   .   .   .   .   
  Slashing                 11   | .   .   .   .   11  
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2186 | 158 686 449 56  837 
  Guns                     1124 | 158 683 283 .   .   
  Cannons                  786  | .   .   166 56  564 
  Explosions               .    | .   .   .   .   .   
  Melee                    273  | .   .   .   .   273 
  Ramming                  3    | .   3   .   .   .   
  Kinetic                  1406 | 158 683 84  56  425 
  Thermal                  504  | .   .   365 .   139 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 273  | .   .   .   .   273 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            31   | .   .   .   .   31  
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    31   | .   .   .   .   31  
Knockbacks                 4    | .   .   .   1   3   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  4    | .   .   .   1   3   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   1   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        325  | .   20  130 16  325 
  Average Temperature      94   | .   7   45  10  134 
  Received Heat Transfer   559  | .   153 63  .   343 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             5    | .   .   2   .   3   
  Heat Transferred         840  | .   .   703 .   137 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             289  | 20  289 .   85  .   
  Initial                  75   | .   13  .   75  .   
  Average                  72   | 5   76  .   82  .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         93   | 100 90  .   100 .   
  Level 1                  6    | .   9   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   17  22  .   12  
  Peak Tracking Total      8    | .   6   6   .   8   
  Tactical Retreats        4    | .   2   2   .   .   

 Traps                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          5    | .   .   1   .   4   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          8    | .   .   .   4   4   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   .   .   7   27  
  Successful               34   | .   .   .   7   27  
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   
  Terminals                3    | .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             28   | .   .   .   1   27  
  Record                   27   | .   .   .   .   27  
  Alert Level              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   .   
  Report Inventory         3    | .   .   .   3   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   
  Terminals                2    | .   .   .   2   .   
    Botnet                 1    | .   .   .   1   .   
    Skim                   1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               3694 | 114  961  378  339  1902 
Spaces Moved               1923 | 46   362  163  203  1149 
  Core                     5    | 5    .    .    .    .    
  Treads                   1918 | 41   362  163  203  1149 
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  152  
  Average Speed            156  | 148  160  160  160  154  
  Slowest Speed            320  | 160  160  160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 6    46   10   61   78   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             12   | .    .    3    .    9    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          7    | .    .    5    .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    5    .    2    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      2438 | 70   665  243  217  1243 
  Wait                     311  | 3    251  36   5    16   
  Move                     1919 | 45   361  162  202  1149 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  33   | 6    8    4    2    13   
  Fast Attach              16   | 7    .    4    2    3    
  Attach                   8    | .    .    2    .    6    
  Detach                   2    | .    .    .    .    2    
  Swap                     14   | .    3    1    .    10   
  Drop                     26   | .    2    7    4    13   
  Fire                     89   | 9    39   19   2    20   
  Melee                    11   | .    .    .    .    11   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            8    | .    .    8    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-7/Recycling
-7/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   47 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  579 | -10/Materials | Discovered new exit (range 15)
 1055 | -10/Materials | Discovered new exit (range 4)
 1076 | -10/Materials | Entered Subcaves
 1284 | -10/Subcaves  | Discovered new exit (range 12)
 1328 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1331 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1331 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1454 | -10/Subcaves  | Entered Recycling
 1756 | -7/Recycling  | Scanned before Scraplab entrance
 1778 | -7/Recycling  | Entered Scraplab
 1791 | -7/Recycling  | Discovered new exit (range 2)
 1793 | -7/Recycling  | Entered Scraptown
 1840 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2488 | -7/Scraptown  | Visited Shadow of the Wyrm
 2511 | -7/Scraptown  | Visited Cyclists
 2555 | -7/Scraptown  | Visited The Evicted
 2604 | -7/Scraptown  | Visited Symbiants
 2651 | -7/Scraptown  | Visited Bundlers
 2838 | -7/Scraptown  | Discovered new exit (range 11)
 2926 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 2931 | -7/Scraptown  | Learned 8 Factory zone layouts
 2979 | -7/Scraptown  | Visited Comm Corps
 3042 | -7/Scraptown  | Visited CPS Storage
 3113 | -7/Scraptown  | Visited UFD Registry
 3113 | -7/Scraptown  | Registered with UFD as "Biobomber"
 3184 | -7/Scraptown  | Entered Cyclist Reading Room
 3267 | -7/Scraptown  | Visited Abandonware Association
 3277 | -7/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
 3283 | -7/Scraptown  | Learned abandonware demo "HACKBUD.EXE"
 3283 | -7/Scraptown  | Learned abandonware demo "TRNCOAT.EXE"
 3374 | -7/Scraptown  | Delivered Scrap Shield to a Scientist
 3521 | -7/Scraptown  | Visited Scrapoid Research Area
 3542 | -7/Scraptown  | Attacked by Scraptown defenders
 3681 | -7/Scraptown  | Core integrity fell below 50%
 3694 | -7/Scraptown  | Core integrity fell below 20%
 3695 | -7/Scraptown  | Destroyed by IP-49B(g) with Salvaging Laser

 Last Messages 
---------------
03648_ Slug penetrates Wall.
03649_ ANNOUNCEMENT: Triborg tracking relay
  activated. Stay clear or you only have
  yourself to blame!
03650_ Mak. Salvage Targeting Computer melted.
03650_ P8-CCV(j) destroyed.
03654_ Slug penetrates 3Z-XAN(E).
03658_ Mak. Microdissipator Network melted.
03658_ 3Z-XAN(E) destroyed.
03662_ Acquired 4 matter.
03663_ Acquired 50 matter.
03674_ WU-P4O(j): "If it isn't public enemy #1:
  the new Biobomber!"
03674_ Critical hit (Burn: +50).
03675_ KY-G3T(j) Ovr. Titanium Leg severed.
03677_ KY-G3T(j) knocked back.
03678_ Gauss Cannon destroyed.
03680_ Machine disabled.
03687_ Imp. Medium Treads destroyed.
03690_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????    ??????????????????????? |
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| ?????????????????????"     "?????????????????????? |
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| ????????????????????""     "#????????????????????? |
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| ?????????????????###""     "#????????????????????? |
| ????????????????## #""     "##???????????????????? |
|   "" ???????????             ????????????????????? |
|   "" ????????????       g  "#????????????????????? |
|       ?????????????#""c    "#????????????????????? |
| "    "" ???????????#""     "#????????????????????? |
| ""  "" ????????????#""   @ "#????????????????????? |
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| """""""""" """"""""""" =   "##""""???????????????? |
| """""""""""  """""""""j        """???????????????? |
|                       j    "## """???????????????? |
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| ?????????????#"""  * " ##              #?????????? |
| ?????????????#"""      ##             ##?????????? |
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| ?????????????############   ############?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             800
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredRecyclingCleaver
  Manual?         0
Play Time         00:26:40
  Cumulative      428.4 hours
  Start           2024.08.19 @ 10:59:01
  End             2024.08.19 @ 11:24:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          300
  Rogue           300
  Adventurer      0
  Explorer        0
Win Type          -
  Total           38
  Types           32/0/4/2/0/0/0/0/0
Lore%             70
Gallery%          83
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a1715e0-0f50-4892-af13-7666ec33b17f