Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 15:09:11 Player: KZ_RAD Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3040) 3040 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6055 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 92/100 System Corruption 18% Temperature Cool (4) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Targeting Computer Component Analysis Suite > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Large Battery (200) Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Targeting Computer Improved Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Battery Particle Charger Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Arc Projector Advanced EMP Blaster [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 88 | 6 11 16 32 23 Power 15 | 1 4 3 4 3 Engine 12 | 1 4 3 3 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 34 | 2 5 7 14 6 Treads . | . . . . . Leg 34 | 2 5 7 14 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 1 2 8 6 Device 8 | . . 1 3 4 Storage 4 | 1 . 1 2 . Processor 3 | . 1 . 1 1 Hackware 1 | . . . 1 . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 21 | 2 1 4 6 8 Energy Gun 4 | . . . . 4 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 1 4 6 2 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Corrupted Parts 2 | . . . . 2 System Corruption 12 | . . . . 12 Parts Lost 46 | . 2 3 18 23 Power 5 | . 1 . 2 2 Propulsion 15 | . . 1 6 8 Utility 9 | . . . 5 4 Weapon 17 | . 1 2 5 9 Highest Loss Streak 8 | . 2 2 8 6 To Critical Strikes . | . . . . . Average Backups 8 | 1 5 9 9 9 Power 1 | . 2 2 2 . Propulsion 1 | . . 2 1 . Utility 2 | . 1 1 2 5 Weapon 2 | . 1 2 3 2 Tool/Special . | . . . . . Unused Backups 21 | . 3 6 3 9 Power 2 | . . 2 . . Propulsion 4 | . 1 3 . . Utility 7 | . 2 . . 5 Weapon 8 | . . 1 3 4 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 95 99 88 87 Engine 8 | . 13 11 8 1 Core 1 | . . . . 5 Leg 23 | . 28 21 26 18 Device 8 | . . 10 5 12 Storage 11 | . 14 11 14 7 Processor 11 | . 11 11 9 15 Protection 1 | . . . 1 5 Energy Gun 2 | . . . . 9 Ballistic Gun 22 | . 26 32 21 7 Peak Build Rating 41 | 6 9 16 21 41 Average Rating 18 | 3 8 14 18 31 On Entrance 10 | . 6 9 16 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 47 | 11 13 23 39 47 Greatest Support 40 | 20 20 20 36 40 Greatest Overweight (x) 7 | . . 1 2 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 12 | 5 8 9 14 15 Most Carried 15 | 5 8 10 15 15 Average Carried 8 | 2 5 9 9 9 Final Capacity 15 | 8 8 10 15 15 Final Carried 12 | 2 7 10 12 5 Class Distribution -------------------- 40% | Scavenger-Skirmisher 20% | Scavenger-Gunner 20% | Mutant 14% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2225 | 216 404 470 787 348 Remotely . | . . . . . Salvage Created 4646 | . 977 1380 1183 1106 Parts 272 | . 53 98 77 44 Haulers Intercepted 6 | . . 4 2 . Recyclers Shooed 12 | . 3 2 2 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 75 | . 14 24 25 12 Guns 73 | . 14 24 25 10 AOE 1 | . . . . 1 Classes Destroyed 10 | . 6 3 1 . Worker 3 | . 2 . . 1 Hauler 6 | . . 4 2 . Recycler 13 | . 5 2 2 4 Operator 3 | . 1 1 1 . Watcher 7 | . 2 4 . 1 Swarmer 15 | . 3 4 8 . Grunt 48 | . 11 15 14 8 Duelist 2 | . . 1 . 1 Sentry 8 | . . 4 2 2 Hunter 2 | . . . 1 1 Best Kill Streak 6 | . 6 6 4 4 Combat Bots Only 6 | . 5 6 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 666 | . 81 100 203 282 Missed 175 | . 16 29 46 84 Hits 491 | . 65 71 157 198 Melee 5 | . . 3 . 2 Projectile 486 | . 65 68 157 196 Critical Strikes 13 | . 1 1 6 5 Damage Taken 6756 | . 747 915 2128 2966 Core 1310 | . 148 192 266 704 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 29 | . 29 . . . Core Remaining (%) 60 | 100 40 52 51 . Volleys Fired 425 | . 86 106 134 99 Largest 3 | . 2 3 3 3 Hottest 165 | . 40 60 63 165 Shots Fired 894 | . 146 318 238 192 Gun 891 | . 146 318 238 189 Cannon 2 | . . . . 2 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 814 | . 146 318 238 112 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 80 | . . . . 80 Robot Hit Streak 30 | . 14 27 30 26 Robot Miss Streak 6 | . 2 2 4 6 Penetration Max . | . . . . . Secondary Targets 6 | . 1 4 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 623 | . 100 197 179 147 Core Hits 268 | . 48 83 77 60 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 4 | . . 1 1 2 Critical Strikes 5 | . . 2 1 2 Destroy 5 | . . 2 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6684 | . 1016 1653 1933 2082 Guns 6114 | . 1016 1653 1933 1512 Cannons . | . . . . . Explosions 570 | . . . . 570 Melee . | . . . . . Ramming . | . . . . . Kinetic 5547 | . 1016 1653 1933 945 Thermal 500 | . . . . 500 Explosive . | . . . . . Electromagnetic 637 | . . . . 637 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . . 24 Message Errors 4 | . . . . 4 Matter Fused 5 | . . . . 5 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 80 | . . . . 80 Projectiles . | . . . . . Explosions 80 | . . . . 80 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 134 | . . . . 134 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 237 | . 27 5 69 237 Average Temperature 31 | . 8 2 16 48 Received Heat Transfer 2541 | . 384 354 1035 768 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 450 | . . . . 450 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . . 5 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 90 | 100 98 78 91 100 Level 1 9 | . 1 21 8 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 257 | . 205 257 231 152 Initial 96 | . . 69 96 95 Average 98 | . 67 162 106 37 Influence Increases 2486 | . 474 743 776 493 Destroy 0b10 Robot/C 1500 | . 280 480 500 240 Destroy 0b10 Robot/NC 160 | . 50 55 25 30 Destroy Leader 306 | . 54 116 84 52 Successful Hack 47 | . . 17 30 . Disable Machine 105 | . . 15 . 90 Destroy Structure 38 | . . . 2 36 Partial Spotted 30 | . 15 15 . . Lose Combat Pursuer 300 | . 75 45 135 45 Influence Decreases 2470 | . 309 679 794 688 Entered New Map 345 | . . 96 133 116 Time Decay 1786 | . 289 553 521 423 Lost Part 339 | . 20 30 140 149 Squads Dispatched 13 | . 1 3 5 4 Investigation 4 | . . 2 2 . Extermination 1 | . . . . 1 Reinforcement 7 | . 1 1 3 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 13 | . 3 6 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 136 | . 25 39 43 29 Peak Tracking Total 6 | . 6 6 6 6 Tactical Retreats 18 | . 3 3 9 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 1 . 6 Max in Single Turn 5 | . . 1 . 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 5 5 3 3 Terminals 9 | . 3 2 3 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 1 . 1 Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 42 | . 12 13 13 4 Successful 19 | . 5 6 7 1 Failed 23 | . 7 7 6 3 Catastrophic 7 | . 1 2 2 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 7 4 13 1 Fabricators 2 | . . . . 2 Repair Stations 6 | . 3 2 . 1 Recycling Units 5 | . 2 3 . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 11 | . 2 2 7 . Record 1 | . . 1 . . Prototype ID Bank 2 | . . 1 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Locate Traps 2 | . . . 2 . Maintenance Status 1 | . . . 1 . Surveillance Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 3 | . 2 1 . . Scan Component 2 | . 1 1 . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 15 | . 5 4 3 3 Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 5147 | . 692 1612 1492 1351 Optics 5147 | . 692 1612 1492 1351 Sensors 160 | . . . 160 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5368 | 67 846 1612 1492 1351 Spaces Moved 2068 | 59 397 721 483 408 Core 29 | 24 . . . 5 Treads . | . . . . . Legs 2039 | 35 397 721 483 403 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 165 | 91 120 160 183 207 Slowest Speed 400 | 120 120 190 260 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 61 49 36 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . . 58 Melee . | . . . . . Projectile . | . . . . . AOE 58 | . . . . 58 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3389 | 72 641 997 914 765 Wait 642 | . 116 115 207 204 Move 2064 | 58 396 720 482 408 Hop . | . . . . . Pick Up 112 | 8 20 24 39 21 Fast Attach . | . . . . . Attach 61 | 6 5 7 22 21 Detach . | . . . . . Swap 31 | . 7 9 12 3 Drop 53 | . 11 16 17 9 Fire 425 | . 86 106 134 99 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 18) 326 | -10/Materials | Build established: Mutant 394 | -10/Materials | Repaired Lgt. Assault Rifle 753 | -10/Materials | Core integrity fell below 50% 901 | -10/Materials | Discovered new exit (range 3) 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1203 | -9/Materials | Build established: Scavenger-Skirmisher 2446 | -9/Materials | Discovered new exit (range 15) 2526 | -9/Materials | Entered another Materials area 2526 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2738 | -8/Materials | Lost 8 parts (1p3n1u3w) 2952 | -8/Materials | Lost 5 parts (1p1n2u1w) 3719 | -8/Materials | Discovered new exit (range 4) 4018 | -8/Materials | Entered Factory 4018 | -7/Factory | Evolved 2 slots: Utility x2 4055 | -7/Factory | Found Prototype Launcher 4057 | -7/Factory | Found Prototype Launcher 4081 | -7/Factory | Identified Rocket Array (x2) 4093 | -7/Factory | Found Faulty Rocket Array 4130 | -7/Factory | Garrison activated, responded to threat 4204 | -7/Factory | Build established: Scavenger-Gunner 4314 | -7/Factory | Lost 3 parts (1p1n1w) 4449 | -7/Factory | Lost 3 parts (2n1w) 4758 | -7/Factory | Lost 3 parts (2n1u) 4914 | -7/Factory | Lost 3 parts (3w) 4977 | -7/Factory | System corruption reached 10% 5290 | -7/Factory | Core integrity fell below 50% 5312 | -7/Factory | Lost 6 parts (1p2n2u1w) 5362 | -7/Factory | Core integrity fell below 20% 5369 | -7/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- U-05 Engineer works on Subcomponent Replicator. K-01 Serf collects debris. Minigun destroyed. U-05 Engineer works on Subcomponent Replicator. Aluminum Leg destroyed. U-05 Engineer builds a Wall. U-05 Engineer completes Subcomponent Replicator. System corrupted: Matter fused (-10). K-01 Serf collects debris. U-05 Engineer builds a Wall. Particle Charger destroyed. Subcomponent Replicator comes online. K-01 Serf cleans the Subcomponent Replicator. Acquired Prototype Ballistic Cannon. K-01 Serf cleans the Subcomponent Replicator. SVRQXVHCYEEFKTBIUMVN Identified Mni. Assault Cannon. Subcomponent Replicator disabled. K-01 Serf collects debris. 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Assault Rifle | 63% | -10/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! System Compromised Challenges ------------ None Game ------ Seed PlasmaGuidancePlatform Manual? 0 Play Time 01:00:43 Cumulative 8.7 hours Start 2026.01.03 @ 13:29:54 End 2026.01.03 @ 15:09:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d3bad08-4f93-40e6-bc1a-67276dbf17f6