Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 10:10:10 Player: ChromeKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (172) 860 Value Destroyed (5300) 5300 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (895) 895 TOTAL SCORE: 10275 Bonus ------- High Alert Combat Kills 895 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 2% Temperature Cool (9) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Power Shielding Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Gatling Laser Gatling Laser > --- INVENTORY (15) --- Improved Titanium Leg Improved Titanium Leg Improved Cooling System Compact Battery (200) Improved Sensor Array Weapon Cycler Decoy Drone Bay (16/16) Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Medium Reactive Plating System Restoration Module > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Improved Cooling System Compact Battery Improved Sensor Array Particle Charger Weapon Cycler Improved Power Shielding Improved Propulsion Shielding Improved Utility Shielding Decoy Drone Bay Advanced Beam Rifle Gatling Laser Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 139 | 7 9 5 9 10 . 1 39 59 Power 18 | 1 3 . 2 3 . . 4 5 Engine 7 | 1 2 . 2 1 . . 1 . Core 11 | . 1 . . 2 . . 3 5 Reactor . | . . . . . . . . . Propulsion 25 | 2 2 . 3 3 . . 7 8 Treads 2 | 2 . . . . . . . . Leg 19 | . . . 2 2 . . 7 8 Wheel 4 | . 2 . 1 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | 2 2 4 3 3 . 1 12 22 Device 15 | 1 1 2 1 . . . 4 6 Storage 5 | 1 . 1 . 1 . . 1 1 Processor 6 | . . . 2 1 . . 2 1 Hackware 1 | . . . . . . . . 1 Protection 22 | . 1 1 . 1 . 1 5 13 Artifact . | . . . . . . . . . Weapon 47 | 2 2 1 1 1 . . 16 24 Energy Gun 12 | . . . . . . . 6 6 Energy Cannon 16 | . . . . . . . 5 11 Ballistic Gun 3 | 2 . . . 1 . . . . Ballistic Cannon 9 | . 2 1 1 . . . 5 . Launcher 6 | . . . . . . . . 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . 4 1 Parts Lost 18 | . 1 2 . 1 . 2 4 8 Power 2 | . . 1 . . . . 1 . Propulsion 4 | . . . . . . . 2 2 Utility 11 | . 1 1 . 1 . 2 1 5 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 4 | . 1 2 . 1 . 2 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 95 78 96 97 88 77 93 98 Engine 2 | . 9 . 9 7 . . 2 . Core 6 | . 4 3 . 3 11 11 5 7 Treads 1 | . 21 . . . . . . . Leg 12 | . . . 10 18 . . 15 14 Wheel 3 | . 6 28 11 1 11 11 1 . Device 10 | . 8 . 1 . . . 9 15 Storage 8 | . 14 14 11 11 11 11 9 7 Processor 18 | . . . 18 22 22 22 20 20 Protection 12 | . 1 3 11 10 11 . 11 16 Energy Gun 1 | . . . . . . . 2 1 Energy Cannon 6 | . . . . . . . 3 11 Ballistic Gun 2 | . 22 . . 1 11 11 . . Ballistic Cannon 7 | . 5 28 21 19 11 11 11 . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 11 21 21 23 37 37 37 82 74 Greatest Support 40 | 40 40 24 24 28 28 28 36 40 Greatest Overweight (x) 25 | . . . 2 1 1 1 25 2 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 7 8 11 15 15 15 15 Most Carried 15 | 3 8 8 8 15 15 15 15 15 Average Carried 13 | 2 7 7 7 9 15 14 14 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 3 8 8 8 15 15 15 15 10 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3604 | 169 352 54 308 419 . 158 1269 875 Remotely 134 | . . . . . . . 134 . Salvage Created 5963 | 115 407 19 437 257 . 284 1552 2892 Parts 301 | 10 21 4 36 12 . 11 69 138 Haulers Intercepted 6 | . 1 . 1 . . . 3 1 Recyclers Shooed 12 | 1 . . 2 2 . . 4 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 113 | . 8 5 13 7 . 5 27 48 Guns 22 | . 8 . . . . 4 2 8 Cannons 74 | . . 3 13 7 . 1 24 26 AOE 15 | . . 2 . . . . 1 12 Classes Destroyed 16 | 2 3 2 4 . . . 2 3 Worker 13 | . 1 . 1 1 . . 5 5 Builder 7 | . . . . . . . 1 6 Tunneler 2 | 2 . . . . . . . . Hauler 6 | . 1 . 1 . . . 3 1 Recycler 22 | 1 . . 1 . . 2 8 10 Mechanic 2 | . . . . . . . 1 1 Operator 2 | . . . 1 . . . . 1 Watcher 8 | . . . 1 . . . 5 2 Swarmer 21 | . . 3 5 2 . 2 4 5 Grunt 66 | . 8 . 5 4 . 3 20 26 Brawler 1 | . . . . . . . . 1 Duelist 5 | . . . 1 1 . . 2 1 Sentry 10 | . . . 2 . . . 1 7 Demolisher 2 | . . 2 . . . . . . Hunter 1 | . . . . . . . . 1 Programmer 7 | . . . . . . . . 7 Best Kill Streak 12 | 1 4 4 5 3 . 2 6 12 Combat Bots Only 6 | . 4 3 4 3 . 2 4 6 Max Kills in Single Turn 5 | 1 1 3 2 1 . 2 2 5 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 7282 | . 396 315 220 277 . 412 1317 4345 Core 1096 | . 56 59 16 60 . 25 173 707 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 195 | . . . . . . . . 195 Regen/Repaired (Parts) 41 | . . . 41 . . . . . Core Remaining (%) 74 | 100 . 54 . . . 74 68 . Volleys Fired 424 | 15 53 5 28 29 . 18 100 176 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 160 | 40 78 78 78 78 . 67 150 160 Shots Fired 819 | 30 106 10 56 60 . 37 195 325 Gun 239 | 30 88 . . 1 . 18 31 71 Cannon 564 | . 18 10 56 59 . 19 164 238 Launcher 16 | . . . . . . . . 16 Special . | . . . . . . . . . Kinetic 440 | 30 106 10 56 60 . 37 141 . Thermal 343 | . . . . . . . 34 309 Explosive 16 | . . . . . . . . 16 Electromagnetic 20 | . . . . . . . 20 . Robot Hit Streak 26 | 9 7 4 18 13 . 10 17 26 Robot Miss Streak 11 | 3 5 2 2 3 . 4 11 4 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . 4 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 562 | 20 70 5 37 37 . 26 157 210 Core Hits 362 | 6 31 3 18 10 . 11 169 114 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . 2 . 2 . . . 3 Burn 3 | . . . . . . . . 3 Blast 4 | . . 2 . 2 . . . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15632 | 169 728 231 837 794 . 695 3524 8654 Guns 2837 | 169 486 . . 16 . 418 529 1219 Cannons 8965 | . 242 126 837 778 . 277 2654 4051 Explosions 3815 | . . 105 . . . . 341 3369 Melee . | . . . . . . . . . Ramming 15 | . . . . . . . . 15 Kinetic 5653 | 169 728 126 837 794 . 695 2304 . Thermal 6549 | . . 105 . . . . 789 5655 Explosive 2932 | . . . . . . . . 2932 Electromagnetic 483 | . . . . . . . 431 52 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 4 4 4 4 3 5 Average Corruption 3 | . . . 3 4 4 4 3 2 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 106 | . . . 5 16 1 16 5 63 Message Errors 28 | . . . 1 6 1 4 1 15 Matter Fused 25 | . . . 1 5 . 4 1 14 Heat Flow Errors 13 | . . . 1 2 . 1 2 7 Energy Discharges 11 | . . . . . . 1 . 10 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 14 | . . . 2 . . 4 . 8 Data Loss (major) 4 | . . . . 1 . . . 3 Misfires 6 | . . . . 2 . 1 . 3 Alerts 2 | . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 475 | . . 50 6 27 . 10 38 344 Projectiles 183 | . . 16 6 27 . 10 3 121 Explosions 292 | . . 34 . . . . 35 223 Melee . | . . . . . . . . . Knockbacks 69 | . . 3 5 15 . 7 39 . Impact . | . . . . . . . . . Kinetic 66 | . . 3 5 15 . 5 38 . Secondary 3 | . . . . . . 2 1 . Self-Inflicted Damage 242 | . . 21 . . . . 82 139 Shots 8 | . . 1 . . . . 2 5 Rammed . | . . . . . . . . . Targets Rammed 11 | . . . . . . . . 11 Kicked 11 | . . . . . . . . 11 Crushed . | . . . . . . . . . Highest Temperature 371 | . 201 58 189 174 . 177 371 339 Average Temperature 75 | . 56 38 48 63 . 68 106 55 Received Heat Transfer 2886 | . 243 . 72 21 . 135 729 1686 Effects 11 | . . . . . . . 8 3 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 4 | . . . . . . . 4 . Interference 5 | . . . . . . . 2 3 Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 19 | . . . . . . . 3 16 Heat Transferred 9577 | . . 100 . . . . 1040 8437 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1543 | 15 244 196 357 275 . 143 360 1543 Initial 144 | . 9 33 76 106 . . . 144 Average 332 | 5 85 188 194 144 . 67 207 517 Maximum Alert Level 4 | . 1 . 1 1 . . 1 4 Low Security (%) 58 | 100 94 100 59 84 . 100 45 46 Level 1 17 | . 5 . 40 15 . . 54 4 Level 2 8 | . . . . . . . . 17 Level 3 7 | . . . . . . . . 14 Level 4 8 | . . . . . . . . 17 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 . . 1 . . 3 17 Investigation 3 | . . . . 1 . . 2 . Extermination 6 | . . . . . . . . 6 Reinforcement 10 | . 2 . . . . . 1 7 Assault 3 | . . . . . . . . 3 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . 1 . 2 . . . 3 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 174 | . 17 2 22 8 . 6 43 76 Peak Tracking Total 7 | . 6 2 7 3 . 3 6 6 Tactical Retreats 11 | . . . 1 . . 1 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 12 | . . . 3 . . . 2 7 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 32 | . 1 2 . 1 . . 5 23 Max in Single Turn 9 | . 1 2 . 1 . . 5 9 Garrison Access 3 | . . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 9 | . . 1 1 1 . . 1 5 Terminals 1 | . . . . . . . . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 Total Hacks 12 | . . 1 2 1 . . 2 6 Successful 9 | . . 1 2 1 . . 1 4 Failed 3 | . . . . . . . 1 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . . 4 Terminals 2 | . . . . . . . . 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 2 2 Terminal Hacks 2 | . . 1 . 1 . . . . Open Door 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 2 Seal Access 3 | . . . . . . . 1 2 Unauthorized Hacks 2 | . . . . . . . . 2 Terminals 1 | . . . . . . . . 1 Botnet 1 | . . . . . . . . 1 Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 1 . . . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 10182 | 166 565 385 567 584 61 653 2316 4885 Spaces Moved 4540 | 73 280 365 288 301 54 469 765 1945 Core 4 | 2 . . . . . . 2 . Treads 262 | 71 191 . . . . . . . Legs 2876 | . . . 107 224 . . 600 1945 Wheels 1398 | . 89 365 181 77 54 469 163 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 115 115 115 115 125 Average Speed 168 | 156 137 90 128 153 115 115 218 191 Slowest Speed 1300 | 160 160 90 260 190 115 115 1300 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 7 37 81 31 57 10 97 57 44 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 10 | . . . . . . . 2 8 Terrain Destroyed 247 | . . 13 2 3 . 4 42 183 Melee 1 | . . . . . . . . 1 Projectile 35 | . . . 2 3 . 4 9 17 AOE 211 | . . 13 . . . . 33 165 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6291 | 97 377 411 434 364 53 548 1220 2787 Wait 934 | . 8 29 97 7 . 56 254 483 Move 4532 | 72 279 364 287 300 53 468 764 1945 Hop . | . . . . . . . . . Pick Up 88 | 3 13 4 5 6 . 3 22 32 Fast Attach 64 | 7 6 3 6 4 . . 26 12 Attach 25 | . 1 1 1 1 . 1 5 15 Detach 3 | . . . . . . . 1 2 Swap 50 | . 2 1 2 5 . . 8 32 Drop 124 | . 15 4 8 7 . 2 40 48 Fire 424 | 15 53 5 28 29 . 18 100 176 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick 11 | . . . . . . . . 11 Crush . | . . . . . . . . . Escape Stasis 30 | . . . . . . . . 30 Rewire 5 | . . . . 5 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 9) 417 | -10/Materials | Discovered new exit (range 15) 732 | -10/Materials | Entered Mines 766 | -10/Mines | Assembled infested the area 843 | -10/Mines | Discovered new exit (range 10) 905 | -10/Mines | Found a hidden stash of uninstalled traps 1079 | -10/Mines | Discovered new exit (range 6) 1088 | -10/Mines | Found the Drone Emporium 1092 | -10/Mines | Found Prototype Device 1092 | -10/Mines | Identified Decoy Drone Bay 1117 | -10/Mines | Entered Materials 1117 | -9/Materials | Evolved 2 slots: Utility x2 1498 | -9/Materials | Repaired Imp. Light Cannon 1553 | -9/Materials | Discovered new exit (range 16) 1682 | -9/Materials | Discovered new exit (range 16) 1684 | -9/Materials | Entered Mines 1685 | -9/Mines | Learned location of Storage (-9) 1831 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2153 | -9/Mines | Met a Derelict shopkeep closing up shop 2186 | -9/Mines | Discovered new exit (range 15) 2263 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2264 | -9/Mines | Discovered new exit (range 5) 2268 | -9/Mines | Entered Exiles 2286 | -9/Exiles | Discovered new exit (range 15) 2300 | -9/Exiles | Met 8R-AWN 2329 | -9/Exiles | Entered Mines 2455 | -8/Mines | Discovered new exit (range 15) 2660 | -8/Mines | Discovered new exit (range 3) 2982 | -8/Mines | Entered Materials 2982 | -8/Materials | Evolved 2 slots: Utility x2 3682 | -8/Materials | Build established: Scavenger-Mutant 3991 | -8/Materials | Discovered new exit (range 12) 4107 | -8/Materials | Build established: Mutant 5296 | -8/Materials | Identified exit to Factory 5298 | -8/Materials | Entered Factory 5298 | -7/Factory | Evolved 2 slots: Utility x2 5381 | -7/Factory | Discovered new exit (range 4) 5387 | -7/Factory | Identified exit to Factory 6720 | -7/Factory | Cargo convoy interrupted 8206 | -7/Factory | Garrison activated, responded to threat 9326 | -7/Factory | First assault squad dispatched 9547 | -7/Factory | Core integrity fell below 50% 9885 | -7/Factory | Lost 3 parts (2u1w) 10134 | -7/Factory | Core integrity fell below 20% 10168 | -7/Factory | Lost 4 parts (2n2u) 10183 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- reinforcements to area. 10148_ G-47 Trooper heat damages core (-10). 10149_ Acquired 35 matter. 10151_ Acquired 2 matter. 10156_ Acquired 3 matter. 10166_ X-57 Shotgunner heat spikes uncontrollably. 10167_ X-57 Shotgunner overheating. 10170_ X-57 Shotgunner heat damages VSS Leg. 10170_ X-57 Shotgunner overheating. 10171_ X-57 Shotgunner heat spikes uncontrollably. 10171_ X-57 Shotgunner overheating. 10173_ X-57 Shotgunner heat damages core (-7). 10173_ X-57 Shotgunner overheating. 10174_ X-57 Shotgunner heat damages Hrd. Medium Armor Plating, Shotgun, VSS Leg, VSS Leg. 10174_ Critical hit (Burn: +37). 10175_ X-57 Shotgunner heat short circuits Nuclear Core. 10176_ X-57 Shotgunner heat damages Shotgun. 10182_ X-57 Shotgunner heat spikes uncontrollably. 10182_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????# #?# * %# ##???????????????????????????? | | ????# #?########= #############????????????????? | | ????# #????????# # #????????????????? | | ????# #????????# # #????????????????? | | ???## ##???????# # / #????????????????? | | ???# ######### # #????????????????? | | ???# + #????????????????? | | ???# ############ # #????????????????? | | ???## ##??????????# # / #????????????????? | | ????# #???????????# #############????????????????? | | ????# ###########?# #????????????????????????????? | | ????# ##! #?# #????????????????????????????? | | ????# ## """### ###??????????????##########??? | | ????# ## """# ###########????# #??? | | ????# ## """# ###### """" ???? | | ????# ## + % % + / """" #??? | | ????# ## ] """# ! % ###### """" #??? | | ????# ##| """# #????#! """" #??? | | ????# ## """######% #????# """" #??? | | ????# ## + * %% #????# """" #??? | | ????# ################+##########????# """" #??? | | ????# # ##% i #????????# #??? | | ????# # ## "g""#????????#####/####### | | ????# # ## " ""#????????????# | | ????# # ## " ""############## ####### | | ????# #= ] ## "@ T# = # #?????? | | ????# # ## " ""# + #?????? | | ?#### ########+##+####k " ""#?""""""""" # #???### | | ?# + x"g""# # #???# | | ?# ##+######## ##### # " #?""""""""" # #???# | | ?# ?# ## #???# # " # # #???# | | ## ## """" ## #???# # x #?""""""""" # #???# | | # # """" ## #???# # # # ?? # | | # + """"^ ## #???# # !#?""""""""" # #?? | | # # """" ## #?### ######## # +?? | | ##### """" ## #?# #??????""""""""" / #?? | | ????# """" ## #?# #????# # #?? | | ????# ! ## #?# H #??????############ #?? | | ????# ] ## #?# #?????????????????? #?? | | ????#! ## #?# #?????????????????? #?? | | ????# !## #####+########????????????? ? #?? | | ????########## # #???????????????? #?? | | ?????????????# # """ """ #????????????????? #?? | | ?????????????# # """ """ #??????????????????#?? | | ?????????????# # """ """ #????????????????????? | | ?????????????# # #????????????????????? | | ?????????????# #######+#######???????????????????? | | ?????????????# ## #???????????????????? | | ?????????????# ## #???????????????????? | | ?????????????# ## """" """" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonIonicBiocell Manual? 0 Play Time 01:01:03 Cumulative 288.9 hours Start 2022.05.27 @ 21:41:47 End 2022.05.28 @ 10:10:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 531 Rogue 376 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64304c01-c488-4bbb-bfeb-1669ba3ea748