Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 10:10:10

Player: ChromeKnight

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (172)     860
Value Destroyed (5300)     5300
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (895)                895
              TOTAL SCORE: 10275

 Bonus
-------
High Alert Combat Kills    895

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     150/150
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (270) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (2) ---
  Improved Titanium Leg
>          --- UTILITY (8) ------
  Improved Cooling System
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Power Shielding
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Gatling Laser
           Gatling Laser
>          --- INVENTORY (15) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Cooling System
   Compact Battery (200)
  Improved Sensor Array
           Weapon Cycler
           Decoy Drone Bay (16/16)
           Gatling Laser
           Gatling Laser

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
    Medium Reactive Plating
           System Restoration Module
>          --- WEAPON -----------
  Advanced Beam Rifle
     Heavy Ion Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Carbon-fiber Leg
  Improved Cooling System
   Compact Battery
  Improved Sensor Array
           Particle Charger
           Weapon Cycler
  Improved Power Shielding
  Improved Propulsion Shielding
  Improved Utility Shielding
           Decoy Drone Bay
  Advanced Beam Rifle
           Gatling Laser
     Heavy Missile Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             139  | 7   9   5   9   10  .   1   39  59  
  Power                    18   | 1   3   .   2   3   .   .   4   5   
    Engine                 7    | 1   2   .   2   1   .   .   1   .   
    Core                   11   | .   1   .   .   2   .   .   3   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   .   3   3   .   .   7   8   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    19   | .   .   .   2   2   .   .   7   8   
    Wheel                  4    | .   2   .   1   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  49   | 2   2   4   3   3   .   1   12  22  
    Device                 15   | 1   1   2   1   .   .   .   4   6   
    Storage                5    | 1   .   1   .   1   .   .   1   1   
    Processor              6    | .   .   .   2   1   .   .   2   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             22   | .   1   1   .   1   .   1   5   13  
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   2   1   1   1   .   .   16  24  
    Energy Gun             12   | .   .   .   .   .   .   .   6   6   
    Energy Cannon          16   | .   .   .   .   .   .   .   5   11  
    Ballistic Gun          3    | 2   .   .   .   1   .   .   .   .   
    Ballistic Cannon       9    | .   2   1   1   .   .   .   5   .   
    Launcher               6    | .   .   .   .   .   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   .   4   1   
Parts Lost                 18   | .   1   2   .   1   .   2   4   8   
  Power                    2    | .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   2   
  Utility                  11   | .   1   1   .   1   .   2   1   5   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   1   2   .   1   .   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  78  96  97  88  77  93  98  
  Engine                   2    | .   9   .   9   7   .   .   2   .   
  Core                     6    | .   4   3   .   3   11  11  5   7   
  Treads                   1    | .   21  .   .   .   .   .   .   .   
  Leg                      12   | .   .   .   10  18  .   .   15  14  
  Wheel                    3    | .   6   28  11  1   11  11  1   .   
  Device                   10   | .   8   .   1   .   .   .   9   15  
  Storage                  8    | .   14  14  11  11  11  11  9   7   
  Processor                18   | .   .   .   18  22  22  22  20  20  
  Protection               12   | .   1   3   11  10  11  .   11  16  
  Energy Gun               1    | .   .   .   .   .   .   .   2   1   
  Energy Cannon            6    | .   .   .   .   .   .   .   3   11  
  Ballistic Gun            2    | .   22  .   .   1   11  11  .   .   
  Ballistic Cannon         7    | .   5   28  21  19  11  11  11  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 11  21  21  23  37  37  37  82  74  
  Greatest Support         40   | 40  40  24  24  28  28  28  36  40  
  Greatest Overweight (x)  25   | .   .   .   2   1   1   1   25  2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  
  Average Capacity         13   | 6   8   7   8   11  15  15  15  15  
  Most Carried             15   | 3   8   8   8   15  15  15  15  15  
  Average Carried          13   | 2   7   7   7   9   15  14  14  14  
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  
  Final Carried            15   | 3   8   8   8   15  15  15  15  10  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3604 | 169  352  54   308  419  .    158  1269 875  
  Remotely                 134  | .    .    .    .    .    .    .    134  .    
Salvage Created            5963 | 115  407  19   437  257  .    284  1552 2892 
  Parts                    301  | 10   21   4    36   12   .    11   69   138  
Haulers Intercepted        6    | .    1    .    1    .    .    .    3    1    
Recyclers Shooed           12   | 1    .    .    2    2    .    .    4    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  113  | .   8   5   13  7   .   5   27  48  
  Guns                     22   | .   8   .   .   .   .   4   2   8   
  Cannons                  74   | .   .   3   13  7   .   1   24  26  
  AOE                      15   | .   .   2   .   .   .   .   1   12  
Classes Destroyed          16   | 2   3   2   4   .   .   .   2   3   
  Worker                   13   | .   1   .   1   1   .   .   5   5   
  Builder                  7    | .   .   .   .   .   .   .   1   6   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   1   .   .   .   3   1   
  Recycler                 22   | 1   .   .   1   .   .   2   8   10  
  Mechanic                 2    | .   .   .   .   .   .   .   1   1   
  Operator                 2    | .   .   .   1   .   .   .   .   1   
  Watcher                  8    | .   .   .   1   .   .   .   5   2   
  Swarmer                  21   | .   .   3   5   2   .   2   4   5   
  Grunt                    66   | .   8   .   5   4   .   3   20  26  
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  5    | .   .   .   1   1   .   .   2   1   
  Sentry                   10   | .   .   .   2   .   .   .   1   7   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Programmer               7    | .   .   .   .   .   .   .   .   7   
Best Kill Streak           12   | 1   4   4   5   3   .   2   6   12  
  Combat Bots Only         6    | .   4   3   4   3   .   2   4   6   
Max Kills in Single Turn   5    | 1   1   3   2   1   .   2   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               7282  | .    396  315  220  277  .    412  1317 4345 
  Core                     1096  | .    56   59   16   60   .    25   173  707  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  195   | .    .    .    .    .    .    .    .    195  
  Regen/Repaired (Parts)   41    | .    .    .    41   .    .    .    .    .    
Core Remaining (%)         74    | 100  .    54   .    .    .    74   68   .    
Volleys Fired              424   | 15   53   5    28   29   .    18   100  176  
  Largest                  2     | 2    2    2    2    2    .    2    2    2    
  Hottest                  160   | 40   78   78   78   78   .    67   150  160  
Shots Fired                819   | 30   106  10   56   60   .    37   195  325  
  Gun                      239   | 30   88   .    .    1    .    18   31   71   
  Cannon                   564   | .    18   10   56   59   .    19   164  238  
  Launcher                 16    | .    .    .    .    .    .    .    .    16   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  440   | 30   106  10   56   60   .    37   141  .    
  Thermal                  343   | .    .    .    .    .    .    .    34   309  
  Explosive                16    | .    .    .    .    .    .    .    .    16   
  Electromagnetic          20    | .    .    .    .    .    .    .    20   .    
  Robot Hit Streak         26    | 9    7    4    18   13   .    10   17   26   
  Robot Miss Streak        11    | 3    5    2    2    3    .    4    11   4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    
  Secondary Targets        5     | .    4    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    
Shots Hit Robots           562   | 20   70   5    37   37   .    26   157  210  
  Core Hits                362   | 6    31   3    18   10   .    11   169  114  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    2    .    2    .    .    .    3    
    Burn                   3     | .    .    .    .    .    .    .    .    3    
    Blast                  4     | .    .    2    .    2    .    .    .    .    
Melee Attacks              1     | .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15632 | 169  728  231  837  794  .    695  3524 8654 
  Guns                     2837  | 169  486  .    .    16   .    418  529  1219 
  Cannons                  8965  | .    242  126  837  778  .    277  2654 4051 
  Explosions               3815  | .    .    105  .    .    .    .    341  3369 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  15    | .    .    .    .    .    .    .    .    15   
  Kinetic                  5653  | 169  728  126  837  794  .    695  2304 .    
  Thermal                  6549  | .    .    105  .    .    .    .    789  5655 
  Explosive                2932  | .    .    .    .    .    .    .    .    2932 
  Electromagnetic          483   | .    .    .    .    .    .    .    431  52   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    4    4    4    4    3    5    
  Average Corruption       3     | .    .    .    3    4    4    4    3    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  106   | .    .    .    5    16   1    16   5    63   
    Message Errors         28    | .    .    .    1    6    1    4    1    15   
    Matter Fused           25    | .    .    .    1    5    .    4    1    14   
    Heat Flow Errors       13    | .    .    .    1    2    .    1    2    7    
    Energy Discharges      11    | .    .    .    .    .    .    1    .    10   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      14    | .    .    .    2    .    .    4    .    8    
    Data Loss (major)      4     | .    .    .    .    1    .    .    .    3    
    Misfires               6     | .    .    .    .    2    .    1    .    3    
    Alerts                 2     | .    .    .    .    .    .    1    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            475   | .    .    50   6    27   .    10   38   344  
  Projectiles              183   | .    .    16   6    27   .    10   3    121  
  Explosions               292   | .    .    34   .    .    .    .    35   223  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 69    | .    .    3    5    15   .    7    39   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  66    | .    .    3    5    15   .    5    38   .    
  Secondary                3     | .    .    .    .    .    .    2    1    .    
Self-Inflicted Damage      242   | .    .    21   .    .    .    .    82   139  
  Shots                    8     | .    .    1    .    .    .    .    2    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    .    .    .    .    .    .    .    11   
  Kicked                   11    | .    .    .    .    .    .    .    .    11   
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        371   | .    201  58   189  174  .    177  371  339  
  Average Temperature      75    | .    56   38   48   63   .    68   106  55   
  Received Heat Transfer   2886  | .    243  .    72   21   .    135  729  1686 
  Effects                  11    | .    .    .    .    .    .    .    8    3    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    4    .    
    Interference           5     | .    .    .    .    .    .    .    2    3    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    
  Parts Melted             19    | .    .    .    .    .    .    .    3    16   
  Heat Transferred         9577  | .    .    100  .    .    .    .    1040 8437 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    4    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1543 | 15   244  196  357  275  .    143  360  1543 
  Initial                  144  | .    9    33   76   106  .    .    .    144  
  Average                  332  | 5    85   188  194  144  .    67   207  517  
Maximum Alert Level        4    | .    1    .    1    1    .    .    1    4    
  Low Security (%)         58   | 100  94   100  59   84   .    100  45   46   
  Level 1                  17   | .    5    .    40   15   .    .    54   4    
  Level 2                  8    | .    .    .    .    .    .    .    .    17   
  Level 3                  7    | .    .    .    .    .    .    .    .    14   
  Level 4                  8    | .    .    .    .    .    .    .    .    17   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    2    .    .    1    .    .    3    17   
  Investigation            3    | .    .    .    .    1    .    .    2    .    
  Extermination            6    | .    .    .    .    .    .    .    .    6    
  Reinforcement            10   | .    2    .    .    .    .    .    1    7    
  Assault                  3    | .    .    .    .    .    .    .    .    3    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           10   | .   1   .   2   .   .   .   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   17  2   22  8   .   6   43  76  
  Peak Tracking Total      7    | .   6   2   7   3   .   3   6   6   
  Tactical Retreats        11   | .   .   .   1   .   .   1   3   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            12   | .   .   .   3   .   .   .   2   7   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          32   | .   1   2   .   1   .   .   5   23  
  Max in Single Turn       9    | .   1   2   .   1   .   .   5   9   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          9    | .   .   1   1   1   .   .   1   5   
  Terminals                1    | .   .   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   
Total Hacks                12   | .   .   1   2   1   .   .   2   6   
  Successful               9    | .   .   1   2   1   .   .   1   4   
  Failed                   3    | .   .   .   .   .   .   .   1   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   .   4   
  Terminals                2    | .   .   .   .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   2   
Terminal Hacks             2    | .   .   1   .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   2   
  Seal Access              3    | .   .   .   .   .   .   .   1   2   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   2   
  Terminals                1    | .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               10182 | 166  565  385  567  584  61   653  2316 4885 
Spaces Moved               4540  | 73   280  365  288  301  54   469  765  1945 
  Core                     4     | 2    .    .    .    .    .    .    2    .    
  Treads                   262   | 71   191  .    .    .    .    .    .    .    
  Legs                     2876  | .    .    .    107  224  .    .    600  1945 
  Wheels                   1398  | .    89   365  181  77   54   469  163  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   115  115  115  115  125  
  Average Speed            168   | 156  137  90   128  153  115  115  218  191  
  Slowest Speed            1300  | 160  160  90   260  190  115  115  1300 270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 7    37   81   31   57   10   97   57   44   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    
Spaces Dug                 10    | .    .    .    .    .    .    .    2    8    
Terrain Destroyed          247   | .    .    13   2    3    .    4    42   183  
  Melee                    1     | .    .    .    .    .    .    .    .    1    
  Projectile               35    | .    .    .    2    3    .    4    9    17   
  AOE                      211   | .    .    13   .    .    .    .    33   165  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      6291 | 97   377  411  434  364  53   548  1220 2787 
  Wait                     934  | .    8    29   97   7    .    56   254  483  
  Move                     4532 | 72   279  364  287  300  53   468  764  1945 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | 3    13   4    5    6    .    3    22   32   
  Fast Attach              64   | 7    6    3    6    4    .    .    26   12   
  Attach                   25   | .    1    1    1    1    .    1    5    15   
  Detach                   3    | .    .    .    .    .    .    .    1    2    
  Swap                     50   | .    2    1    2    5    .    .    8    32   
  Drop                     124  | .    15   4    8    7    .    2    40   48   
  Fire                     424  | 15   53   5    28   29   .    18   100  176  
  Melee                    1    | .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     11   | .    .    .    .    .    .    .    .    11   
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    .    .    30   
  Rewire                   5    | .    .    .    .    5    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
   167 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   340 | -10/Materials | Discovered new exit (range 9)
   417 | -10/Materials | Discovered new exit (range 15)
   732 | -10/Materials | Entered Mines
   766 | -10/Mines     | Assembled infested the area
   843 | -10/Mines     | Discovered new exit (range 10)
   905 | -10/Mines     | Found a hidden stash of uninstalled traps
  1079 | -10/Mines     | Discovered new exit (range 6)
  1088 | -10/Mines     | Found the Drone Emporium
  1092 | -10/Mines     | Found Prototype Device
  1092 | -10/Mines     | Identified Decoy Drone Bay
  1117 | -10/Mines     | Entered Materials
  1117 | -9/Materials  | Evolved 2 slots: Utility x2
  1498 | -9/Materials  | Repaired Imp. Light Cannon
  1553 | -9/Materials  | Discovered new exit (range 16)
  1682 | -9/Materials  | Discovered new exit (range 16)
  1684 | -9/Materials  | Entered Mines
  1685 | -9/Mines      | Learned location of Storage (-9)
  1831 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2153 | -9/Mines      | Met a Derelict shopkeep closing up shop
  2186 | -9/Mines      | Discovered new exit (range 15)
  2263 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2264 | -9/Mines      | Discovered new exit (range 5)
  2268 | -9/Mines      | Entered Exiles
  2286 | -9/Exiles     | Discovered new exit (range 15)
  2300 | -9/Exiles     | Met 8R-AWN
  2329 | -9/Exiles     | Entered Mines
  2455 | -8/Mines      | Discovered new exit (range 15)
  2660 | -8/Mines      | Discovered new exit (range 3)
  2982 | -8/Mines      | Entered Materials
  2982 | -8/Materials  | Evolved 2 slots: Utility x2
  3682 | -8/Materials  | Build established: Scavenger-Mutant
  3991 | -8/Materials  | Discovered new exit (range 12)
  4107 | -8/Materials  | Build established: Mutant
  5296 | -8/Materials  | Identified exit to Factory
  5298 | -8/Materials  | Entered Factory
  5298 | -7/Factory    | Evolved 2 slots: Utility x2
  5381 | -7/Factory    | Discovered new exit (range 4)
  5387 | -7/Factory    | Identified exit to Factory
  6720 | -7/Factory    | Cargo convoy interrupted
  8206 | -7/Factory    | Garrison activated, responded to threat
  9326 | -7/Factory    | First assault squad dispatched
  9547 | -7/Factory    | Core integrity fell below 50%
  9885 | -7/Factory    | Lost 3 parts (2u1w)
 10134 | -7/Factory    | Core integrity fell below 20%
 10168 | -7/Factory    | Lost 4 parts (2n2u)
 10183 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  reinforcements to area.
10148_ G-47 Trooper heat damages core (-10).
10149_ Acquired 35 matter.
10151_ Acquired 2 matter.
10156_ Acquired 3 matter.
10166_ X-57 Shotgunner heat spikes uncontrollably. <x2>
10167_ X-57 Shotgunner overheating. <x3>
10170_ X-57 Shotgunner heat damages VSS Leg.
10170_ X-57 Shotgunner overheating.
10171_ X-57 Shotgunner heat spikes uncontrollably.
10171_ X-57 Shotgunner overheating.
10173_ X-57 Shotgunner heat damages core (-7).
10173_ X-57 Shotgunner overheating.
10174_ X-57 Shotgunner heat damages Hrd. Medium Armor Plating, Shotgun,
  VSS Leg, VSS Leg.
10174_ Critical hit (Burn: +37).
10175_ X-57 Shotgunner heat short circuits Nuclear Core.
10176_ X-57 Shotgunner heat damages Shotgun.
10182_ X-57 Shotgunner heat spikes uncontrollably.
10182_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ????# #?#   * %#    ##???????????????????????????? |
| ????# #?########=   #############????????????????? |
| ????# #????????#    #           #????????????????? |
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| ???## ##???????#    # /         #????????????????? |
| ???#   #########    #           #????????????????? |
| ???#                +           #????????????????? |
| ???#   ############ #           #????????????????? |
| ???## ##??????????# #   /       #????????????????? |
| ????# #???????????# #############????????????????? |
| ????# ###########?# #????????????????????????????? |
| ????# ##!       #?# #????????????????????????????? |
| ????# ##     """### ###??????????????##########??? |
| ????# ##     """#     ###########????#        #??? |
| ????# ##     """#               ######   """" ???? |
| ????# ##        +               % %  + / """" #??? |
| ????# ##   ] """#   !         % ######   """" #??? |
| ????# ##|    """#               #????#!  """" #??? |
| ????# ##     """######%         #????#   """" #??? |
| ????# ##        +  *  %%        #????#   """" #??? |
| ????# ################+##########????#   """" #??? |
| ????# #             ##% i   #????????#        #??? |
| ????# #             ##  "g""#????????#####/####### |
| ????# #             ##  " ""#????????????#         |
| ????# #             ##  " ""############## ####### |
| ????# #=          ] ##  "@ T#    =       # #?????? |
| ????# #             ##  " ""#            + #?????? |
| ?#### ########+##+####k " ""#?"""""""""  # #???### |
| ?#                   + x"g""#            # #???#   |
| ?# ##+######## ##### #  "   #?"""""""""  # #???#   |
| ?# ?#       ## #???# #  "   #            # #???#   |
| ## ## """"  ## #???# #  x   #?"""""""""  # #???#   |
| #   # """"  ## #???# #      #            #  ?? #   |
| #   + """"^ ## #???# #     !#?"""""""""  #     #?? |
| #   # """"  ## #?### ########            #     +?? |
| ##### """"  ## #?#     #??????"""""""""  /     #?? |
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| ????#  !    ## #?#  H  #??????############     #?? |
| ????#   ]   ## #?#     #??????????????????     #?? |
| ????#!      ## #?#     #??????????????????     #?? |
| ????#      !## #####+########?????????????  ?  #?? |
| ????########## #            #????????????????  #?? |
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| ?????????????# #            #????????????????????? |
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| ?????????????# ##            #???????????????????? |
| ?????????????# ##            #???????????????????? |
| ?????????????# ## """" """"  #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Armor Coverage             450
Resistance: KI             30
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonIonicBiocell
  Manual?         0
Play Time         01:01:03
  Cumulative      288.9 hours
  Start           2022.05.27 @ 21:41:47
  End             2022.05.28 @ 10:10:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          531
  Rogue           376
  Adventurer      148
  Explorer        7
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             72
Gallery%          85
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64304c01-c488-4bbb-bfeb-1669ba3ea748