Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 16:27:15 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (3753) 3753 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (991) 991 TOTAL SCORE: 8029 Bonus ------- High Alert Combat Kills 991 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 64/100 System Corruption 3% Temperature Cool (9) Movement Treading (170) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Aluminum Leg Armored Huge Wheel > --- UTILITY (4) ------ Improved Signal Interpreter Weapon Cycler Improved Utility Shielding Graphene Brace > --- WEAPON (3) ------- KE Penetrator Battle Cannon > --- INVENTORY (5) ---- Makeshift ECM Suite Makeshift Hacking Suite Precision Shock Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Graphene Brace > --- WEAPON ----------- Precision Shock Rifle Enhanced Autogun > --- INVENTORY -------- Aluminum Leg Power Maul [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Melee Analysis Suite Device Improved Sensor Array Storage Huge Storage Unit Processor Melee Analysis Suite Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 110 | . 10 17 46 25 12 Power 11 | . 1 1 6 3 . Engine 10 | . 1 1 6 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 42 | . 4 4 20 10 4 Treads 16 | . 4 1 9 1 1 Leg 12 | . . . 5 5 2 Wheel 10 | . . 3 5 1 1 Hover 3 | . . . 1 2 . Flight 1 | . . . . 1 . Utility 22 | . 2 2 7 7 4 Device 10 | . . . 2 5 3 Storage 2 | . 1 1 . . . Processor 9 | . 1 1 5 2 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 35 | . 3 10 13 5 4 Energy Gun 6 | . 1 2 . 3 . Energy Cannon 5 | . . 2 2 . 1 Ballistic Gun 11 | . 2 3 3 1 2 Ballistic Cannon 6 | . . . 5 . 1 Launcher 4 | . . 3 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 4 | . . . 2 2 . System Corruption 13 | . . . 11 2 . Parts Lost 34 | . . . 23 5 6 Power 8 | . . . 6 . 2 Propulsion 17 | . . . 11 4 2 Utility 3 | . . . 2 . 1 Weapon 6 | . . . 4 1 1 Highest Loss Streak 7 | . . . 7 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 97 99 70 60 63 Engine 10 | . 14 21 9 2 2 Treads 11 | . 26 21 10 . 2 Leg 5 | . 1 . 6 6 9 Wheel 6 | . . 11 6 . 6 Hover 1 | . . . 1 4 . Device 4 | . . . 1 6 13 Storage 5 | . 14 11 4 . . Processor 15 | . 11 11 16 23 13 Energy Gun 3 | . 15 4 1 . 2 Energy Cannon 2 | . . 8 . . . Ballistic Gun 5 | . 12 8 3 1 3 Ballistic Cannon 1 | . . . 4 . 2 Slashing Weapon 1 | . . . 2 5 . Naked Turns . | . . . . . . Heaviest Build 106 | 11 33 102 106 21 19 Greatest Support 91 | 20 46 69 91 41 38 Greatest Overweight (x) 6 | . 1 2 6 2 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 25 | . 15 25 25 5 5 Average Capacity 13 | . 14 22 14 5 5 Most Carried 25 | . 15 25 25 5 5 Average Carried 11 | . 12 20 13 4 3 Final Capacity 25 | 8 15 25 5 5 5 Final Carried 25 | 6 15 25 3 2 3 Class Distribution -------------------- 71% | Mutant 25% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2415 | 200 98 367 1166 416 168 Remotely . | . . . . . . Salvage Created 3975 | . 125 1038 1452 1041 319 Parts 244 | . 12 54 105 58 15 Haulers Intercepted 3 | . 1 1 . 1 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 94 | . 3 22 45 16 8 Melee 12 | . . 1 4 7 . Guns 12 | . 1 4 2 1 4 Cannons 38 | . . 8 26 . 4 AOE 28 | . 2 7 13 6 . Classes Destroyed 14 | . 3 6 4 1 . Worker 7 | . . 1 3 3 . Builder 9 | . 1 . 4 4 . Hauler 3 | . 1 1 . 1 . Recycler 5 | . . 2 1 2 . Mechanic 2 | . . . 2 . . Operator 1 | . . . . 1 . Watcher 4 | . . 1 1 2 . Swarmer 23 | . 3 4 11 1 4 Grunt 52 | . . 14 25 10 3 Brawler 1 | . . 1 . . . Duelist 2 | . . . 1 . 1 Sentry 11 | . . 3 6 2 . Hunter 4 | . . . 1 3 . Heavy 1 | . . . 1 . . Best Kill Streak 19 | . 3 5 19 13 3 Combat Bots Only 15 | . 3 5 15 8 3 Max Kills in Single Turn 4 | . 2 3 4 4 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 3 3 . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 525 | . 10 83 212 143 77 Missed 145 | . 1 15 62 52 15 Damage Taken 5475 | . 71 816 2625 826 1137 Core 1431 | . 32 175 523 440 261 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 87 56 4 . . Volleys Fired 219 | . 16 58 108 5 32 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 80 112 86 80 98 Shots Fired 331 | . 32 115 132 6 46 Gun 166 | . 32 74 27 6 27 Cannon 155 | . . 38 98 . 19 Launcher 10 | . . 3 7 . . Special . | . . . . . . Kinetic 224 | . 22 50 119 1 32 Thermal 6 | . . . . . 6 Explosive 10 | . . 3 7 . . Electromagnetic 91 | . 10 62 6 5 8 Robot Hit Streak 27 | . 2 14 27 7 11 Robot Miss Streak 4 | . 4 4 3 . 3 Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 274 | . 12 81 112 43 26 Core Hits 156 | . 6 35 64 37 14 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . 2 . Critical Strikes 13 | . . 1 9 3 . Destroy 1 | . . 1 . . . Blast 7 | . . . 7 . . Smash 2 | . . . . 2 . Sever 3 | . . . 2 1 . Melee Attacks 56 | . . . 17 39 . Impact 18 | . . . . 18 . Slashing 38 | . . . 17 21 . Piercing . | . . . . . . Sneak Attacks 6 | . . . 1 5 . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 11305 | . 295 1883 5312 3130 685 Guns 1867 | . 172 801 328 121 445 Cannons 4202 | . . 649 3315 . 238 Explosions 3176 | . 123 416 1239 1398 . Melee 2013 | . . . 402 1611 . Ramming 47 | . . 17 28 . 2 Kinetic 4616 | . 114 454 3544 18 486 Thermal 774 | . 123 46 360 164 81 Explosive 2263 | . . 370 826 1067 . Electromagnetic 1592 | . 58 996 152 270 116 Impact 764 | . . . . 764 . Slashing 1249 | . . . 402 847 . Piercing . | . . . . . . Highest Corruption 12 | . . . 12 3 3 Average Corruption 4 | . . . 7 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . 20 2 11 Message Errors 8 | . . . 2 1 5 Matter Fused 9 | . . . 6 1 2 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 3 | . . . 3 . . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 4 | . . . 4 . . Misfires 1 | . . . 1 . . Alerts 3 | . . . 2 . 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 750 | . . . 377 373 . Projectiles 249 | . . . 249 . . Explosions 228 | . . . 123 105 . Melee 273 | . . . 5 268 . Knockbacks 29 | . . . 28 . 1 Impact 1 | . . . 1 . . Kinetic 27 | . . . 26 . 1 Secondary 1 | . . . 1 . . Self-Inflicted Damage 206 | . . 39 167 . . Shots 7 | . . 1 6 . . Rammed 7 | . . 3 3 . 1 Targets Rammed 8 | . . 4 3 . 1 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 318 | . 54 308 196 38 318 Average Temperature 81 | . 26 101 62 15 103 Received Heat Transfer 2130 | . . 312 1089 261 468 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . 3 . 1 . Combat Hostiles 3 | . . 2 . 1 . Parts Fried 9 | . . 5 . 3 1 Impact Corruptions 9 | . . . 1 8 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 861 | . 150 100 350 150 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 2 1 1 2 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 1208 | . 137 506 1116 1208 . Initial 456 | . . 57 197 456 . Average 553 | . 86 338 714 816 . Maximum Alert Level 4 | . . 2 4 4 . Low Security (%) 16 | . 100 12 6 . . Level 1 24 | . . 62 15 . . Level 2 26 | . . 25 23 44 . Level 3 26 | . . . 51 37 . Level 4 5 | . . . 3 17 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 1 8 8 9 . Investigation 11 | . . 3 1 7 . Extermination 1 | . . . . 1 . Reinforcement 13 | . 1 5 6 1 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 10 | . . 3 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 9 30 59 19 17 Peak Tracking Total 9 | . 3 4 9 6 5 Tactical Retreats 8 | . . 1 1 2 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . . 1 2 1 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Objects Rigged 9 | . . . . 9 . Exploded 3 | . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 19 | . . 2 5 12 . Max in Single Turn 5 | . . 1 2 5 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 16 | . 2 3 1 8 2 Terminals 10 | . 1 3 1 4 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 48 | . 8 11 2 25 2 Successful 25 | . 6 4 . 13 2 Failed 23 | . 2 7 2 12 . Catastrophic 6 | . . 2 1 3 . Database Lockouts . | . . . . . . Manual 24 | . 1 5 1 17 . Terminals 30 | . 3 11 2 13 1 Fabricators 7 | . . . . 7 . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers 4 | . . . . 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 1 4 . 2 2 Record 1 | . . . . . 1 Prototype ID Bank 3 | . 1 2 . . . Open Door 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Reprogram Traps 1 | . . . . 1 . Security Status 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 2 . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 1 . . 5 . Terminals 4 | . 1 . . 3 . Botnet 3 | . 1 . . 2 . Detonate 1 | . . . . 1 . Fabricators 1 | . . . . 1 . Overload 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . 1 3 1 6 . Full Trace Events 9 | . . 3 1 5 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 134 | . . . . 134 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 44 | . 44 . . . . Retrieved Matter 44 | . 44 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 21 | . . . . 21 . Highest-Rated Ally 21 | . . . . 21 . Total Orders . | . . . . . . Ally Attacks 3 | . . . . 3 . Total Damage 54 | . . . . 54 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 3518 | . 308 907 968 702 633 Spaces Moved 2258 | 1 145 403 413 741 555 Core 309 | . . . 4 59 246 Treads 405 | . 132 203 70 . . Legs 401 | 1 13 . 215 132 40 Wheels 649 | . . 200 124 56 269 Hover 96 | . . . . 96 . Flight 398 | . . . . 398 . Fastest Speed 40 | 120 120 130 100 40 50 Average Speed 107 | 120 159 165 139 62 88 Slowest Speed 240 | 120 190 240 240 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 27 36 54 23 66 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 Spaces Dug 1 | . . . 1 . . Terrain Destroyed 161 | . 5 11 105 37 3 Melee 1 | . . . 1 . . Projectile 21 | . . . 18 . 3 AOE 139 | . 5 11 86 37 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2908 | . 194 532 620 905 657 Wait 105 | . . 3 . 62 40 Move 2249 | . 144 402 412 736 555 Hop 2 | . . . . 2 . Pick Up 55 | . 12 28 6 3 6 Fast Attach 51 | . 4 3 23 14 7 Attach 29 | . . 2 15 8 4 Detach 22 | . 3 1 5 7 6 Swap 31 | . 6 12 9 3 1 Drop 66 | . 9 19 22 11 5 Fire 219 | . 16 58 108 5 32 Melee 55 | . . . 17 38 . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 7 | . . 4 2 . 1 Escape Stasis . | . . . . . . Rewire 16 | . . . . 16 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 331 | -9/Materials | Build established: Mutant 1183 | -9/Materials | Discovered new exit (range 11) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -8/Materials | Destroyed 8 combat bots 1616 | -8/Materials | First assault squad dispatched 1661 | -8/Materials | Core integrity fell below 50% 1688 | -8/Materials | Destroyed 15 combat bots 1698 | -8/Materials | Lost 7 parts (1p4n1u1w) 1781 | -8/Materials | System corruption reached 10% 1929 | -8/Materials | Core integrity fell below 20% 2000 | -8/Materials | Lost 6 parts (2p1n3w) 2160 | -8/Materials | Discovered new exit (range 16) 2184 | -8/Materials | Entered Factory 2184 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2574 | -7/Factory | Destroyed 8 combat bots 2577 | -7/Factory | Fabricated Prc. Shock Rifle (x1) 2791 | -7/Factory | Core integrity fell below 50% 2808 | -7/Factory | Discovered new exit (range 5) 2809 | -7/Factory | Identified exit to Lower Caves 2886 | -7/Factory | Entered Lower Caves 3007 | -7/Lower Caves | Encountered a Warlord checkpoint 3074 | -7/Lower Caves | Build established: Scavenger-Mutant 3198 | -7/Lower Caves | Core integrity fell below 20% 3224 | -7/Lower Caves | Lost 3 parts (2n1w) 3519 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03484_ Connecting with W-Fans Enter Here... >>Open Door Sealed Heavy Doors opened. 03485_ A derelict excitedly rushes up: "Another fan!" 03487_ PL-HR7: "WARLORD FOREVER!" 03489_ PL-HR7: "Would you mind taking that present over there I've been working on and delivering it to 0b10? I'm sure it'll do a great job of lighting up their boring little complex." 03491_ PL-HR7: "Now I've got to get to work on my next tribute to our warlord and saviour." 03493_ PL-HR7: "WARLORD FOREVER!" 03500_ L-41 Fighter sneak attacks. 03500_ PL-HR7: "Warlord will save us all!" 03502_ L-41 Fighter sneak attacks. 03502_ PL-HR7 destroyed. 03509_ L-41 Fighter knocked back. 03513_ Slammed into L-41 Fighter. 03515_ L-41 Fighter destroyed. 03517_ Acquired 1 matter. 03517_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????##""""#???????????????????? | | ???????????????????????#l@%%"#???????????????????? | | ???????????????????????###g###???????????????????? | | ????????????????????????# %X#????????????????????? | | ????????????????????????# ####??####?????????????? | | ??????????????????????### ### #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????## #????? ? ???? | | ??????????????????# #??##### ##???? ?? | | ????????????????#### ##### #####????? ??? | | ????????????? #???????? ??? | | ????????????? ##??????? ???? | | ????????????????## #### ##????? ?? ?? | | ?????????????????# ????## #????? ? ?? | | ?????????????????## ???????### #???? !? | | ??????????????????# ??????????# #???# ???? | | ??????????????????????????????# #??? #??????? | | ????????????????????????# ### #### #???????? | | ????????????????????????# % #????????????# | | ????????????????? #??????????? # | | ?????????????????# ### #?????###??? | | ????????????????# ##### ####?# ####### #### | | ????????????????#????????###?????# / [ | | ?????????????????????????????????# ! # | | ????????????????????????##???????########## ### | | ??????????????????????? #???????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 15 Recoil Reduction 4 Item Schematics ----------------- Graphene Brace | -7/Factory | Scanalyzed Prc. Shock Rifle | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Prc. Shock Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseProjectionBank Manual? 0 Play Time 00:25:24 Cumulative 779.4 hours Start 2024.06.30 @ 10:09:59 End 2024.07.01 @ 16:27:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 887 Rogue 609 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 936a26fc-749e-4595-932a-85aa4ecf6a58